Virtual Reality Technologies: Global Market to 2022

Publisher Name :
Date: 24-Jan-2018
No. of pages: 119

Report Scope:

This report analyzes the market trends of VR technology, future growth and regional market of the same. The scope of this study includes components, technology type, applications, and regions.

By component, the market in this report is segmented into hardware and software modules. Hardware devices are further sub-segmented into input devices, VR engine, and output devices. Similarly, the software is sub-segmented into application software and cloud-based solutions. The technology segment is broken down by fully immersive, non-immersive, semi-immersive, and distributed technologies. The applications of the VR market considered in this report include gaming, healthcare, military, industrial training, and other applications such as architecture & design, sport, and the entertainment industry. Finally, by region, the market in this report is segmented into North America, Europe, Asia-Pacific, Rest of World (ROW). Revenue forecast from 2017 to 2022 is provided for virtual reality technologies segments and regional market with estimated values has been derived from manufacturers' total revenue.

The report covers a discussion of the major players across each regional market. Further, it explains the major drivers and global dynamics of the market and current trends within the industry.

The report concludes with a special focus on the vendor landscape and includes detailed profiles of the major vendors in the global virtual reality technologies market.

Report Includes:

- An overview of the global market for virtual reality technologies. 

- Analyses of global market trends, with data from 2016, estimates for 2017, and projections of compound annual growth rates (CAGRs) through 2022.

- Market breakdown by component, technology, application, and region.

- Identification of segments with high growth potential and their future applications.

- Explanation of major drivers and regional dynamics of the market and current trends within the industry.

- Detailed profiles of major vendors in the market.

Summary

Virtual reality, also called as near-reality, is a computer-generated environment created through the combination of hardware and software allowing users to interact with an artificial 3D environment by using a head-mounted display and input tracking devices. With the use of a various range of systems such as headsets, gloves etc. and computer technology, the VR is implemented by stimulating the user's sensors.

According to BCC Research estimates, the global virtual reality technologies market was valued at $2.3 billion in 2016 and is estimated to grow at a CAGR of 60.5% and to reach $39.4 billion by 2022.

The growth of the VR technologies market is driven by the decreasing cost of VR hardware due to the increasing use of head-mounted displays systems in gaming, healthcare, education and other applications resulting in increasing consumer awareness and the expanding content selection. The advancing mobile industry and involvement of VR in automotive sector is expected to play a significant role in boosting the market growth.

However, factors like weak VR content, lack of VR familiarity, and over-pricing are some of the major hurdles to VR market on its road to mass adoption in the consumer and enterprise space.

The global market for virtual reality technologies has been segmented based on component, technology, application, and geography. Based on components, the market has been classified into hardware and software. The hardware component is further segmented into input devices, VR engine, and output devices and the software segment is further segmented into application software and cloud-based solutions. Based on technology, the VR market has been segmented into immersive, non-immersive, semiimmersive, and distributed VR technologies. Based on applications, this report has segmented the market into healthcare, gaming, education, military, engineering, and others. Geographically, the market has been segmented into North America, Europe, Asia-Pacific, and ROW.

The global VR market by selling VR products were $2.3 billion in 2016 and is expected to reach $39.4 billion by 2022, at a CAGR of 60.5% from 2017 through 2022. Asia-Pacific accounts for the largest market share of the global VR market, followed by North America and Europe. Key market participants include Samsung, Sony, HTC Vive, Alphabet (Google), and Oculus VR.

Virtual Reality Technologies: Global Market to 2022

Table of Contents

Chapter 1 Introduction
Study Goals and Objectives
Reasons for Doing This Study
Scope of Report
Intended Audience
Methodology and Information Sources
Geographic Breakdown
Analyst's Credentials
Related BCC Research Reports

Chapter 2 Summary and Highlights

Chapter 3 Virtual Reality Technologies Market Overview
Market Evolution
Finally, the Virtual reality in the 21st century
Virtual Reality Devices by Type
Head-Mounted Displays (HMD)
Gesture Control Devices
Future Expectations
Current Market Overview
Value Chain
Component Manufacturers and Tech enablers:
Device Manufacturers:
Enterprise Application Developer:
Distributors & Retailers:
End-Users/Applications:
Global Market Drivers
Decreasing Cost of VR Hardware
Mobile Industry Advancing VR Adoption
Improving Automobile Quality and Quality of Automotive in Manufacturing
Global Market Restraints
VR Health Effect
Weak VR Content
Lack of VR Familiarity and Pricing
Global Market Opportunity
Increasing Interest Towards Social VR
Role of 5G in Virtual Reality
Corporate Training

Chapter 4 Market Breakdown by Component
Introduction
Hardware
Input Devices
VR Engine
Output Devices
Software
Application Software
Cloud Based Solution
Market Size and Forecast

Chapter 5 Market Breakdown by Technology
Introduction
Fully Immersive Technology
Market Size and Forecast
Non-immersive Technology
Market Size and Forecast
Semi-Immersive Technology
Market Size and Forecast:
Distributed Technology
Market Size and Forecast

Chapter 6 Market Breakdown by Application
Introduction
Healthcare
Market Size and Forecast
Gaming
Market Size and Forecast
Education
Market Size and Forecast
Military
Market Size and Forecast
Engineering
Market Size and Forecast
Others
Market Size and Forecast

Chapter 7 Market Breakdown by Region
Introduction
North America
Europe
Asia-Pacific
Rest of World (ROW)

Chapter 8 Competitive Analysis
Porter's Five Forces Model
Bargaining Power of Suppliers
Bargaining Power of Buyers
Threat of Substitutes
Threat of New Entrants
Degree of Competition
Market Share Analysis
Strategy Analysis
Patents Analysis
Key Patents Granted
Recent Patent Applications
Key Market Developments

Chapter 9 Company Profiles
7D VISION
Business Overview
Business Performance/Financials
Product Offering
ALPHABET INC. (GOOGLE INC.)
Company Overview:
Business Performance
Google Daydream View
Strategic Overview
CHRISTIE DIGITAL SYSTEMS USA INC.
Business Overview
Business Performance/Financials
Product Offering
DPVR (SHANGHAI LEXIANG TECHNOLOGY CO., LTD)
Business Overview
Business Performance/Financials
Product Offering
EMAGIN, INC.
Business Overview
Business Performance/Financials
Product Offering
EON REALITY INC.
Business Overview
Business Performance/Financials
Product Offering
GRAVITY JACK INC.
Business Overview
Business Performance/Financials
Service Offering
HTC CORP.
Business Overview
Product and Service Offering
Product Specifications
Developments and Strategies
HUAWEI TECHNOLOGIES CO., LTD.
Business Overview
Product Offerings
IAMGENIUSVR
Business Overview
Business Performance/Financials
Product Offering
MARXENT LABS LLC
Business Overview
Business Performance/Financials
Product Offering
MERGE LABS, INC.
Business Overview
Business Performance/Financials
Product Offering
NINTENDO CO. LTD
Business Overview
Product Offering
NVIDIA CORP.
Product Portfolio
OCTAGON STUDIO LTD.
Business Overview
Business Performance/Financials
Product Offering
OCULUS VR LLC
Company Overview:
Business Performance/Financials
Product Portfolio
Oculus Rift Specification:
Key Developments
PICO TECHNOLOGY CO LTD
Business Overview
Business Performance/Financials
Product Offering
QUALCOMM INC.
Business Overview
Product Portfolio
Developments and Strategies
SAMSUNG ELECTRONICS CO., LTD.
Business Overview
Product and Service Offering
Product Specifications
Developments and Strategies
SONY CORPORATION
Company Overview
Product and Service Offering
Product Specifications
Developments and Strategies
TPCAST
Business Overview
Business Performance/Financials
Product Offering
UNITY TECHNOLOGIES
Business Overview
Business Performance/Financials
Product Portfolio
Key Developments
VIRTALIS LTD.
Business Overview
Business Performance/Financials
Product Offering
VR UNION LTD.
Business Overview
Business Performance/Financials
Product Offering
WORLDVIZ
Business Overview
Business Performance/Financials
Product Portfolio
Key Developments
ZEISS
Business Overview
Product Specifications
Financials
Key Developments

List of Tables

Summary Table A : Global Virtual Reality Technologies Market, by Type, Through 2022
Summary Table B : Global Market for Virtual Reality Technologies, by Application, Through 2022
Table 1 : Global Market for Virtual Reality Technologies, by Component, Through 2022
Table 2 : Global Market for Virtual Reality Technologies, by Technology, Through 2022
Table 3 : Global Market for Fully Immersive Technology Used in VR by Region, Through 2022
Table 4 : Global Market for Non-Immersive Technology Used in VR by Region, Through 2022
Table 5 : Global Market for Semi-Immersive Technology Used in VR by Region, Through 2022
Table 6 : Global Market for Distributed Technology Used in VR By Region, Through 2022
Table 7 : VR Technologies Comparison
Table 8 : Global Market for Virtual Reality Technologies, by Application, Through 2022
Table 9 : Global Market for VR Used in Healthcare, by Region, Through 2022
Table 10 : Global Market for VR Used in Gaming, by Region, Through 2022
Table 11 : Global Market for VR Used in Education, by Region, Through 2022
Table 12 : Global Market for VR Used in Military, By Region, Through 2022
Table 13 : Global Market for VR Used in Engineering, by Region, Through 2022
Table 14 : Global Market for VR Used in Others, by Region, Through 2022
Table 15 : Global Virtual Reality Technologies Market, by Region, Through 2022
Table 16 : North America Virtual Reality Technologies Market, by Country, Through 2022
Table 17 : North America Virtual Reality Technologies Market, by Component, Through 2022
Table 18 : North America Virtual Reality Technologies Market, by Technology, Through 2022
Table 19 : North America Virtual Reality Technologies Market, by Application, Through 2022
Table 20 : Europe Virtual Reality Technologies Market, by Country, Through 2022
Table 21 : Europe Virtual Reality Technologies Market, by Component, Through 2022
Table 22 : Europe Virtual Reality Technologies Market, by Technology, Through 2022
Table 23 : Europe Virtual Reality Technologies Market, by Application, Through 2022
Table 24 : Asia Pacific Virtual Reality Technologies Market, by Country, Through 2022
Table 25 : Asia Pacific Virtual Reality Technologies Market, by Component, Through 2022
Table 26 : Asia Pacific Virtual Reality Technologies Market, by Technology, Through 2022
Table 27 : Asia Pacific Virtual Reality Technologies Market, by Application, Through 2022
Table 28 : RoW Virtual Reality Technologies Market, by Component, Through 2022
Table 29 : RoW Virtual Reality Technologies Market, by Technology, Through 2022
Table 30 : RoW Virtual Reality Technologies Market, by Application, Through 2022
Table 31 : Global Maket Share Analysis for VR Hardware, by Company, 2016
Table 32 : List of Recent Patent Application
Table 33 : Key Developments in the Virtual Reality Technologies Industry
Table 34 : Alphabet Inc., Net Revenue, 2014-2016
Table 35 : Google Inc., Product Portfolio
Table 36 : Google Inc., Key Developments
Table 37 : HTC Corporation., Net Revenue, 2014-2016
Table 38 : HTC Corporation., Key Developments
Table 39 : Huawei Technologies Co. Ltd., Net Revenue, 2014-2016
Table 40 : Huawei Technologies Co. Ltd., Key Developments
Table 41 : Nintendo Co. Ltd, Net Revenue, 2014-2016
Table 42 : Nvidia Corporation., Product Portfolio
Table 43 : Nvidia Corporation., Net Revenue, 2014-2016
Table 44 : Nvidia Corporation., Key developments
Table 45 : Oculus VR LLC., Product Portfolio
Table 46 : Oculus VR LLC., Key Developments
Table 47 : Qualcomm Inc., Net Revenue, 2014-2016
Table 48 : Qualcomm Inc., Key Developments
Table 49 : Samsung Electronics., Net Revenue 2014-2016
Table 50 : Samsung Electronics Inc., Key Developments
Table 51 : Sony Corporation, Net Revenue, 2014-2016
Table 52 : Sony Corporation, Key Developments
Table 53 : Unity Technologies, Key Developments
Table 54 : Worldviz., Product Portfolio
Table 55 : Worldviz, Key developments
Table 56 : Zeiss International., Product Portfolio
Table 57 : Zeiss International., Net Revenue, 2014-2016
Table 58 : Zeiss International., Key Developments

List of Figures

Summary Figure A : Global Virtual Reality Technologies Market, by Type, 2016-2022
Summary Figure B : Global Market for Virtual Reality Technologies, by Application,2016-2022
Figure 1 : Virtual Reality Devices, by Type1
Figure 2 : Virtual Reality Technologies: Value Chain
Figure 3 : Virtual Reality Technologies Market, By Component
Figure 4 : Global Market for Virtual Reality Technologies, by Component, Through 2022
Figure 5 : Global Market for Virtual Reality Technologies, by Technology, 2016-2022
Figure 6 : Global Market for Fully Immersive Technology in Virtual Reality, 2016-2022
Figure 7 : Global Market for Non-Immersive Technology in Virtual Reality, 2016-2022
Figure 8 : Global Market for Semi-Immersive Technology in Virtual Reality, 2016-2022
Figure 9 : Global Market for Distributed Technology in Virtual Reality, 2016-2022
Figure 10 : Global Market for Virtual Reality Technologies, by Application, 2016-2022
Figure 11 : Global Market for Virtual Reality Technologies for Healthcare Application, 2016-2022
Figure 12 : Global Market for Virtual Reality Technologies for Gaming Application, 2016-2022
Figure 13 : Global Market for Virtual Reality Technologies for Education Application, 2016-2022
Figure 14 : Global Market for Virtual Reality Technologies for Military Application, 2016-2022
Figure 15 : Global Market for Virtual Reality Technologies for Engineering Application, 2016-2022
Figure 16 : Global Market for Virtual Reality Technologies for Other Applications, 2016-2022
Figure 17 : Virtual Reality Technologies Market, By Region
Figure 18 : Global Market Share for VR Technologies, By Region, 2016
Figure 19 : North America Virtual Reality Technologies Market, by Component, 2016-2022
Figure 20 : North America Virtual Reality Technologies Market, by Technology, 2016- 2022
Figure 21 : North America Virtual Reality Technologies Market, by Application, 2016-2022
Figure 22 : Europe Virtual Reality Technologies Market, by Component, 2016-2022
Figure 23 : Europe Virtual Reality Technologies Market, by Technology, 2016- 2022
Figure 24 : Europe Virtual Reality Technologies Market, by Application, 2016-2022
Figure 25 : Asia Pacific Virtual Reality Technologies Market, by Component, 2016-2022
Figure 26 : Asia Pacific Virtual Reality Technologies Market, by Technology, Through 2022
Figure 27 : Asia Pacific Virtual Reality Technologies Market, by Application, 2016-2022
Figure 28 : RoW Virtual Reality Technologies Market, by Component, 2016- 2022
Figure 29 : RoW Virtual Reality Technologies Market, by Technology, 2016-2022
Figure 30 : RoW Virtual Reality Technologies Market, by Application, Through 2022
Figure 31 : Virtual Reality Technologies Market, Porter's Five Forces Analysis
Figure 32 : Global Maket Share Analysis for VR Hardware, by Company, 2016
Figure 33 : VR Technologies Market, Most Preferred Strategy
Figure 34 : Percentage of Patent Application in VR, by Country 2017
Figure 35 : Google Inc., Revenue by Business Segment, 2016
Figure 36 : Google Inc., Revenue by Region, 2016
Figure 37 : Google Inc., Revenue by Sub- Segment, 2016
Figure 38 : Huawei Technologies Co. Ltd., Revenue by Region, 2016
Figure 39 : Huawei Technologies Co. Ltd, Revenue by Segments, 2016
Figure 40 : Nintendo Co. Ltd, Revenue by Region, 2015-2016
Figure 41 : Nintendo Co. Ltd., Revenue by Product & Services, 2016
Figure 42 : Nvidia Corporation, Revenue by Region, 2016
Figure 43 : Nvidia Corporation, Revenue by Segment, 2016
Figure 44 : Qualcomm Inc., Revenue by Region, 2016
Figure 45 : Qualcomm Inc., Revenue by Segment, 2016
Figure 46 : Samsung Electronics Co. Ltd, Revenue by Region, 2016
Figure 47 : Samsung Electronics Co. Ltd, Revenue by Type, 2016
Figure 48 : Sony Corporation., Revenue by Region, 2016
Figure 49 : Sony Corporation., Revenue by Games & Network Services, 2016
Figure 50 : Sony Corporation., Revenue by Business Segment, 2016
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