Virtual Reality Market Global Analysis by Software, Hardware, Regions & Companies

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Date: 14-Sep-2018
No. of pages: 90
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Technological novelty will impact digital marketing, and one of the most interesting tools to enter the background in the past few years is Virtual Reality (VR). Virtual reality (VR) creates a 3D computer generated multi-sensory immersive surroundings, in which a person can explore, interact and became a part of the non-reality world. On the basis of component, virtual reality market is segmented into hardware and software. VR hardware comprises of sensors in the headset which tracks the user’s movements and change the user’s view accordingly. This gives users the feeling of being physically present in that environment. According to Renub Research Global Virtual Reality market will be worth US$ 55 Billion by 2024, and expected to grow with a staggering CAGR of 44.05% in future.

Virtual reality is becoming attractive across many sectors like Live Events, Videogames, Video Entertainment, Retail, Education, Healthcare, Engineering, Military and Real Estate. Virtual Reality has transformed various industries for good such as it is helping architects to assess the designs and structure virtually, training to doctors is being done by VR at many places. Education sector is expected to have a paradigm shift as Virtual Reality has proven to be more effective in knowledge retention. Video game sector is becoming more interactive and drawing lot of audience. Virtual Reality (VR) is proving to be a boon for Retail and E-Commerce companies as it is helping them to assist their customers with the purchase decision by giving customers with the ability to visualize and personalize the products more realistically. Furniture and Home Décor stores are early movers in this category.

This Research report titled Virtual Reality Market Global Analysis by Software (Videogames, Live Events, Real Estate, Retail, Engineering, Healthcare, Military, Video Entertainment and Education) Hardware (Consumer, Enterprise) Regions (North America, Europe, Asia, Latin America & Rest of the World) Companies (Sony, Facebook (Oculus), HTC, Samsung) provides a detailed and comprehensive insight of the Global Virtual Reality Market.

Live Event has the Largest Market Share

The report covers market of 9 virtual reality software application segments: Healthcare, Videogames, Retail, Education, Live Events, Real Estate, Engineering, Video Entertainment and Military.

Global Virtual Reality Market by Software Application

Based on software application the report covers the virtual reality market of   Latin America, Europe, Asia, North America and Rest of the World

Global Virtual Reality Market by Hardware

In the Global Virtual Reality Market by Hardware, Consumer is leading the market among Enterprise segment. The factors that were driving this market are growing investment in the field of Virtual reality and advancement in technology across the world.

Hardware & Software Market Segmentation by Regions

Region-wise software market covers Latin America, Asia, North America, Europe and Rest of the World.

In the case of Virtual Reality Hardware market it also covers 4 Countries - Japan, China, United States and Europe.

This market research report provides a complete analysis of the Global Virtual Reality Market Growth Drivers, Challenges, and their projections for the year 2018 to 2024.

By Software Application


  • Videogames

  • Live Events

  • Video Entertainment

  • Real Estate

  • Retail

  • Education

  • Healthcare

  • Engineering

  • Military


By Region- Software Application


  • North America

  • Latin America

  • Europe

  • Asia

  • Rest of the World


By Hardware


  • Consumer

  • Enterprise


By Country - Hardware Application


  • China

  • Japan

  • United States

  • Europe


By Company


  • Sony

  • Facebook (Oculus)

  • HTC

  • Samsung

Virtual Reality Market Global Analysis by Software, Hardware, Regions & Companies

Table of Contents

1. Introduction
1.1 Market Definition
1.2 Currency Conversion

2. Research Methodology

3. Executive Summary

4. Global Virtual Reality Market

5. Market Share – Global Virtual Reality
5.1 Software vs. Hardware
5.2 By Software Application
5.3 By Region - Software
5.4 By Hardware
5.5 By Countries - Hardware
5.6 By Company

6. Software Application - Virtual Reality Market
6.1 Videogames
6.2 Live Events
6.3 Video Entertainment
6.4 Real Estate
6.5 Retail
6.6 Education
6.7 Healthcare
6.8 Engineering
6.9 Military

7. Region – Virtual Reality Software Market
7.1 North America
7.2 Latin America
7.3 Europe
7.4 Asia
7.5 Rest of world

8. Hardware - Virtual Reality Market
8.1 Consumer
8.2 Enterprise

9. Countries - Virtual Reality Hardware Market
9.1 China
9.2 Japan
9.3 United States
9.4 Europe

10. Volume – Virtual Reality Head Mounted Display (HMD)

11. Company Sales Analysis
11.1 Sony
11.1.1 Company Overview
11.1.2 Exposure / Initiatives to Virtual Reality
11.1.3 Company Sales Analysis
11.2 Facebook
11.2.1 Company Overview
11.2.2 Exposure / Initiatives to Virtual Reality
11.2.3 Facebook VR Sales Analysis
11.3 HTC
11.3.1 Company Overview
11.3.2 Exposure / Initiatives to Virtual Reality
11.3.3 HTC VR Sales Analysis
11.4 Samsung Electronics
11.4.1 Company Overview
11.4.2 Exposure / Initiatives to Virtual Reality
11.4.3 Samsung Electronics VR Sales Analysis

12. Growth Drivers
12.1 Increasing Investment in Virtual Reality
12.2 Technological Advancement

13. Challenges
13.1 Virtual Reality Hardware Price is a Big Issue

List of Tables:

Table 5‑1: Global – Software Application Virtual Reality Market Share (Percent), 2016 – 2017
Table 5‑2: Global – Virtual Reality Company Sales Share (Percent), 2018 – 2024
Table 6‑1: Global – Virtual Reality Market by Live Events (Million US$), 2017
Table 6‑2: Global – Virtual Reality Market by Video Entertainment (Million US$), 2017
Table 6‑3: Global – Virtual Reality Market by Real Estate (Million US$), 2017
Table 6‑4: Global – Virtual Reality Market by Retail (Million US$), 2017
Table 6‑5: Global – Virtual Reality Market by Healthcare (Million US$), 2017
Table 6‑6: Global – Virtual Reality Market by Engineering (Million US$), 2017
Table 11‑1: Facebook – Virtual Reality Sales Analysis (Units in Million), 2017
Table 11‑2: HTC – Virtual Reality Sales Analysis (Units in Million), 2017
Table 12‑1: Investment/ Acquisition in Virtual Reality (Million US$), 2014 – 2015

List of Figures:

Figure 4‑1: Global – Virtual Reality Market (Million US$), 2016 – 2017
Figure 4‑2: Global – Forecast for Virtual Reality Market (Million US$), 2018 – 2024
Figure 5‑1: Global – Virtual Reality Market Share (Percent), 2016 – 2017
Figure 5‑2: Global – Forecast for Virtual Reality Market Share (Percent), 2018 – 2024
Figure 5‑3: Global – Forecast for Software Application Virtual Reality Market Share (Percent), 2018 – 2024
Figure 5‑4: Global – Virtual Reality Software Market Share (Percent), 2016 – 2017
Figure 5‑5: Global – Forecast for Virtual Reality Software Market Share (Percent), 2018 – 2024
Figure 5‑6: Global – Forecast for Virtual Reality Hardware Market Share (Percent), 2018 – 2024
Figure 5‑7: Global – Virtual Reality Hardware Market Share (Percent), 2016 – 2017
Figure 5‑8: Global – Forecast for Virtual Reality Hardware Market Share (Percent), 2018 – 2024
Figure 5‑9: Global – Forecast for Virtual Reality Hardware Market Share (Percent), 2018 – 2024
Figure 6‑1: Global – Virtual Reality Market by Videogames (Million US$), 2016 – 2017
Figure 6‑2: Global – Forecast for Virtual Reality Market by Videogames (Million US$), 2018 – 2024
Figure 6‑3: Global – Forecast for Virtual Reality Market by Live Events (Million US$), 2018 – 2024
Figure 6‑4: Global – Forecast for Virtual Reality Market by Video Entertainment (Million US$), 2018 – 2024
Figure 6‑5: Global – Forecast for Virtual Reality Market by Real Estate (Million US$), 2018 – 2024
Figure 6‑6: Global – Forecast for Virtual Reality Market by Retail (Million US$), 2018 – 2024
Figure 6‑7: Global – Forecast for Virtual Reality Market by Education (Million US$), 2018 – 2024
Figure 6‑8: Global – Forecast for Virtual Reality Market by Healthcare (Million US$), 2018 – 2024
Figure 6‑9: Global – Forecast for Virtual Reality Market by Engineering (Million US$), 2018 – 2024
Figure 6‑10: Global – Virtual Reality Market by Military (Million US$), 2016 – 2017
Figure 6‑11: Global – Forecast for Virtual Reality Market by Military (Million US$), 2018 – 2024
Figure 7‑1: North America – Virtual Reality Software Market (Million US$), 2016 – 2017
Figure 7‑2: North America – Forecast for Virtual Reality Software Market (Million US$), 2018 – 2024
Figure 7‑3: Latin America – Virtual Reality Software Market (Million US$), 2016 – 2017
Figure 7‑4: Latin America – Forecast for Virtual Reality Software Market (Million US$), 2018 – 2024
Figure 7‑5: Europe – Virtual Reality Software Market (Million US$), 2016 – 2017
Figure 7‑6: Europe – Forecast for Virtual Reality Software Market (Million US$), 2018 – 2024
Figure 7‑7: Asia – Virtual Reality Software Market (Million US$), 2016 – 2017
Figure 7‑8: Asia – Forecast for Virtual Reality Software Market (Million US$), 2018 – 2024
Figure 7‑9: Rest of the World – Virtual Reality Software Market (Million US$), 2016 – 2017
Figure 7‑10: Rest of the World – Forecast for Virtual Reality Software Market (Million US$), 2018 – 2024
Figure 8‑1: Global – Virtual Reality Market by Consumer (Million US$), 2016 – 2017
Figure 8‑2: Global – Forecast for Virtual Reality Market by Consumer (Million US$), 2018 – 2024
Figure 8‑3: Global – Forecast for Virtual Reality Market by Enterprise (Million US$), 2018 – 2024
Figure 9‑1: China – Virtual Reality Hardware Market (Million US$), 2016 – 2017
Figure 9‑2: China – Forecast for Virtual Reality Hardware Market (Million US$), 2018 – 2024
Figure 9‑3: Japan – Virtual Reality Hardware Market (Million US$), 2016 – 2017
Figure 9‑4: Japan – Forecast for Virtual Reality Hardware Market (Million US$), 2018 – 2024
Figure 9‑5: United States – Virtual Reality Hardware Market (Million US$), 2016 – 2017
Figure 9‑6: United States – Forecast for Virtual Reality Hardware Market (Million US$), 2018 – 2024
Figure 9‑7: Europe – Virtual Reality Hardware Market (Million US$), 2016 – 2017
Figure 9‑8: Europe – Forecast for Virtual Reality Hardware Market (Million US$), 2018 – 2024
Figure 10‑1: Global – Virtual Reality Hardware by Volume (Million Units), 2016 – 2017
Figure 10‑2: Global – Forecast for Virtual Reality Hardware by Volume (Million Units), 2018 – 2024
Figure 11‑1: Sony – Virtual Reality Sales Analysis (Units in Million), 2016 – 2017
Figure 11‑2: Sony – Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 – 2024
Figure 11‑3: Facebook – Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 – 2024
Figure 11‑4: HTC – Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 – 2024
Figure 11‑5: Samsung – Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 – 2024
Figure 11‑6: Samsung – Forecast for Virtual Reality Sales Analysis (Units in Million), 2018 – 2024

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