Virtual Reality Gaming Accessories Market - Global Outlook and Forecast 2021-2027

Publisher Name :
Date: 15-Nov-2021
No. of pages: 94

This report contains market size and forecasts of Virtual Reality Gaming Accessories in Global, including the following market information:

Global Virtual Reality Gaming Accessories Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Virtual Reality Gaming Accessories market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Virtual Reality Gaming Accessories companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Virtual Reality Gaming Accessories Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Virtual Reality Gaming Accessories Market Segment Percentages, By Type, 2020 (%)

- Headset

- VR Controller

- VR Treadmill

- Gaming Suit

- VR PC Backpack

China Virtual Reality Gaming Accessories Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Virtual Reality Gaming Accessories Market Segment Percentages, By Application, 2020 (%)

- Gaming Console

- PC

- Smartphone

Global Virtual Reality Gaming Accessories Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Virtual Reality Gaming Accessories Market Segment Percentages, By Region and Country, 2020 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Total Virtual Reality Gaming Accessories Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Virtual Reality Gaming Accessories Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:

- HTC

- Google

- Sony

- Microsoft

- Virtuix Holdings

- Samsung

- Nintendo

- Oculus VR

- HP

- Xiaomi

Virtual Reality Gaming Accessories Market - Global Outlook and Forecast 2021-2027

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 Virtual Reality Gaming Accessories Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Virtual Reality Gaming Accessories Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Virtual Reality Gaming Accessories Overall Market Size
2.1 Global Virtual Reality Gaming Accessories Market Size: 2021 VS 2027
2.2 Global Virtual Reality Gaming Accessories Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Virtual Reality Gaming Accessories Players in Global Market
3.2 Top Global Virtual Reality Gaming Accessories Companies Ranked by Revenue
3.3 Global Virtual Reality Gaming Accessories Revenue by Companies
3.4 Top 3 and Top 5 Virtual Reality Gaming Accessories Companies in Global Market, by Revenue in 2020
3.5 Global Companies Virtual Reality Gaming Accessories Product Type
3.6 Tier 1, Tier 2 and Tier 3 Virtual Reality Gaming Accessories Players in Global Market
3.6.1 List of Global Tier 1 Virtual Reality Gaming Accessories Companies
3.6.2 List of Global Tier 2 and Tier 3 Virtual Reality Gaming Accessories Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Virtual Reality Gaming Accessories Market Size Markets, 2021 & 2027
4.1.2 Headset
4.1.3 VR Controller
4.1.4 VR Treadmill
4.1.5 Gaming Suit
4.1.6 VR PC Backpack
4.2 By Type - Global Virtual Reality Gaming Accessories Revenue & Forecasts
4.2.1 By Type - Global Virtual Reality Gaming Accessories Revenue, 2016-2021
4.2.2 By Type - Global Virtual Reality Gaming Accessories Revenue, 2022-2027
4.2.3 By Type - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Virtual Reality Gaming Accessories Market Size, 2021 & 2027
5.1.2 Gaming Console
5.1.3 PC
5.1.4 Smartphone
5.2 By Application - Global Virtual Reality Gaming Accessories Revenue & Forecasts
5.2.1 By Application - Global Virtual Reality Gaming Accessories Revenue, 2016-2021
5.2.2 By Application - Global Virtual Reality Gaming Accessories Revenue, 2022-2027
5.2.3 By Application - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Virtual Reality Gaming Accessories Market Size, 2021 & 2027
6.2 By Region - Global Virtual Reality Gaming Accessories Revenue & Forecasts
6.2.1 By Region - Global Virtual Reality Gaming Accessories Revenue, 2016-2021
6.2.2 By Region - Global Virtual Reality Gaming Accessories Revenue, 2022-2027
6.2.3 By Region - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Virtual Reality Gaming Accessories Revenue, 2016-2027
6.3.2 US Virtual Reality Gaming Accessories Market Size, 2016-2027
6.3.3 Canada Virtual Reality Gaming Accessories Market Size, 2016-2027
6.3.4 Mexico Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Virtual Reality Gaming Accessories Revenue, 2016-2027
6.4.2 Germany Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.3 France Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.4 U.K. Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.5 Italy Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.6 Russia Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.7 Nordic Countries Virtual Reality Gaming Accessories Market Size, 2016-2027
6.4.8 Benelux Virtual Reality Gaming Accessories Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Virtual Reality Gaming Accessories Revenue, 2016-2027
6.5.2 China Virtual Reality Gaming Accessories Market Size, 2016-2027
6.5.3 Japan Virtual Reality Gaming Accessories Market Size, 2016-2027
6.5.4 South Korea Virtual Reality Gaming Accessories Market Size, 2016-2027
6.5.5 Southeast Asia Virtual Reality Gaming Accessories Market Size, 2016-2027
6.5.6 India Virtual Reality Gaming Accessories Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Virtual Reality Gaming Accessories Revenue, 2016-2027
6.6.2 Brazil Virtual Reality Gaming Accessories Market Size, 2016-2027
6.6.3 Argentina Virtual Reality Gaming Accessories Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, 2016-2027
6.7.2 Turkey Virtual Reality Gaming Accessories Market Size, 2016-2027
6.7.3 Israel Virtual Reality Gaming Accessories Market Size, 2016-2027
6.7.4 Saudi Arabia Virtual Reality Gaming Accessories Market Size, 2016-2027
6.7.5 UAE Virtual Reality Gaming Accessories Market Size, 2016-2027
7 Players Profiles
7.1 HTC
7.1.1 HTC Corporate Summary
7.1.2 HTC Business Overview
7.1.3 HTC Virtual Reality Gaming Accessories Major Product Offerings
7.1.4 HTC Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.1.5 HTC Key News
7.2 Google
7.2.1 Google Corporate Summary
7.2.2 Google Business Overview
7.2.3 Google Virtual Reality Gaming Accessories Major Product Offerings
7.2.4 Google Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.2.5 Google Key News
7.3 Sony
7.3.1 Sony Corporate Summary
7.3.2 Sony Business Overview
7.3.3 Sony Virtual Reality Gaming Accessories Major Product Offerings
7.3.4 Sony Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.3.5 Sony Key News
7.4 Microsoft
7.4.1 Microsoft Corporate Summary
7.4.2 Microsoft Business Overview
7.4.3 Microsoft Virtual Reality Gaming Accessories Major Product Offerings
7.4.4 Microsoft Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.4.5 Microsoft Key News
7.5 Virtuix Holdings
7.5.1 Virtuix Holdings Corporate Summary
7.5.2 Virtuix Holdings Business Overview
7.5.3 Virtuix Holdings Virtual Reality Gaming Accessories Major Product Offerings
7.5.4 Virtuix Holdings Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.5.5 Virtuix Holdings Key News
7.6 Samsung
7.6.1 Samsung Corporate Summary
7.6.2 Samsung Business Overview
7.6.3 Samsung Virtual Reality Gaming Accessories Major Product Offerings
7.6.4 Samsung Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.6.5 Samsung Key News
7.7 Nintendo
7.7.1 Nintendo Corporate Summary
7.7.2 Nintendo Business Overview
7.7.3 Nintendo Virtual Reality Gaming Accessories Major Product Offerings
7.4.4 Nintendo Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.7.5 Nintendo Key News
7.8 Oculus VR
7.8.1 Oculus VR Corporate Summary
7.8.2 Oculus VR Business Overview
7.8.3 Oculus VR Virtual Reality Gaming Accessories Major Product Offerings
7.8.4 Oculus VR Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.8.5 Oculus VR Key News
7.9 HP
7.9.1 HP Corporate Summary
7.9.2 HP Business Overview
7.9.3 HP Virtual Reality Gaming Accessories Major Product Offerings
7.9.4 HP Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.9.5 HP Key News
7.10 Xiaomi
7.10.1 Xiaomi Corporate Summary
7.10.2 Xiaomi Business Overview
7.10.3 Xiaomi Virtual Reality Gaming Accessories Major Product Offerings
7.10.4 Xiaomi Virtual Reality Gaming Accessories Revenue in Global (2016-2021)
7.10.5 Xiaomi Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Virtual Reality Gaming Accessories Market Opportunities & Trends in Global Market
Table 2. Virtual Reality Gaming Accessories Market Drivers in Global Market
Table 3. Virtual Reality Gaming Accessories Market Restraints in Global Market
Table 4. Key Players of Virtual Reality Gaming Accessories in Global Market
Table 5. Top Virtual Reality Gaming Accessories Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Virtual Reality Gaming Accessories Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Virtual Reality Gaming Accessories Revenue Share by Companies, 2016-2021
Table 8. Global Companies Virtual Reality Gaming Accessories Product Type
Table 9. List of Global Tier 1 Virtual Reality Gaming Accessories Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Virtual Reality Gaming Accessories Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Virtual Reality Gaming Accessories Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Virtual Reality Gaming Accessories Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Virtual Reality Gaming Accessories Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2022-2027
Table 30. HTC Corporate Summary
Table 31. HTC Virtual Reality Gaming Accessories Product Offerings
Table 32. HTC Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 33. Google Corporate Summary
Table 34. Google Virtual Reality Gaming Accessories Product Offerings
Table 35. Google Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 36. Sony Corporate Summary
Table 37. Sony Virtual Reality Gaming Accessories Product Offerings
Table 38. Sony Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 39. Microsoft Corporate Summary
Table 40. Microsoft Virtual Reality Gaming Accessories Product Offerings
Table 41. Microsoft Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 42. Virtuix Holdings Corporate Summary
Table 43. Virtuix Holdings Virtual Reality Gaming Accessories Product Offerings
Table 44. Virtuix Holdings Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 45. Samsung Corporate Summary
Table 46. Samsung Virtual Reality Gaming Accessories Product Offerings
Table 47. Samsung Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 48. Nintendo Corporate Summary
Table 49. Nintendo Virtual Reality Gaming Accessories Product Offerings
Table 50. Nintendo Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 51. Oculus VR Corporate Summary
Table 52. Oculus VR Virtual Reality Gaming Accessories Product Offerings
Table 53. Oculus VR Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 54. HP Corporate Summary
Table 55. HP Virtual Reality Gaming Accessories Product Offerings
Table 56. HP Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
Table 57. Xiaomi Corporate Summary
Table 58. Xiaomi Virtual Reality Gaming Accessories Product Offerings
Table 59. Xiaomi Virtual Reality Gaming Accessories Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. Virtual Reality Gaming Accessories Segment by Type
Figure 2. Virtual Reality Gaming Accessories Segment by Application
Figure 3. Global Virtual Reality Gaming Accessories Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Virtual Reality Gaming Accessories Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Virtual Reality Gaming Accessories Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Virtual Reality Gaming Accessories Revenue in 2020
Figure 8. By Type - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 9. By Application - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 10. By Region - Global Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 11. By Country - North America Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 12. US Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 16. Germany Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 17. France Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 24. China Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 28. India Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 30. Brazil Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Virtual Reality Gaming Accessories Revenue Market Share, 2016-2027
Figure 33. Turkey Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Virtual Reality Gaming Accessories Revenue, (US$, Mn), 2016-2027
Figure 37. HTC Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Google Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Sony Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Microsoft Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Virtuix Holdings Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. Samsung Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Nintendo Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Oculus VR Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. HP Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. Xiaomi Virtual Reality Gaming Accessories Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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