United States Racing Games Market Report & Forecast 2021-2027
Table of Contents1 Introduction to Research & Analysis Reports
1.1 Racing Games Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Terminals
1.3 United States Racing Games Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 United States Racing Games Overall Market Size
2.1 United States Racing Games Market Size: 2021 VS 2027
2.2 United States Racing Games Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Racing Games Players in United States Market
3.2 Top United States Racing Games Companies Ranked by Revenue
3.3 United States Racing Games Revenue by Companies
3.4 Top 3 and Top 5 Racing Games Companies in United States Market, by Revenue in 2020
3.5 Companies Racing Games Product Type
3.6 Tier 1, Tier 2 and Tier 3 Racing Games Players in United States Market
3.6.1 List of Tier 1 Racing Games Companies in United States
3.6.2 List of Tier 2 and Tier 3 Racing Games Companies in United States
4 Sights by Type
4.1 Overview
4.1.1 By Type - United States Racing Games Market Size Markets, 2021 & 2027
4.1.2 F2P
4.1.3 P2P
4.2 By Type - United States Racing Games Revenue & Forecasts
4.2.1 By Type - United States Racing Games Revenue, 2016-2021
4.2.2 By Type - United States Racing Games Revenue, 2022-2027
4.2.3 By Type - United States Racing Games Revenue Market Share, 2016-2027
5 Sights by Terminals
5.1 Overview
5.1.1 By Terminals - United States Racing Games Market Size, 2021 & 2027
5.1.2 PC
5.1.3 Mobile
5.1.4 Console
5.2 By Terminals - United States Racing Games Revenue & Forecasts
5.2.1 By Terminals - United States Racing Games Revenue, 2016-2021
5.2.2 By Terminals - United States Racing Games Revenue, 2022-2027
5.2.3 By Terminals - United States Racing Games Revenue Market Share, 2016-2027
6 Racing Games Companies Profiles
6.1 Turn 10 Studios (Microsoft)
6.1.1 Turn 10 Studios (Microsoft) Company Details
6.1.2 Turn 10 Studios (Microsoft) Business Overview
6.1.3 Turn 10 Studios (Microsoft) Racing Games Introduction
6.1.4 Turn 10 Studios (Microsoft) Racing Games Revenue in United States Market (2016-2021)
6.1.5 Turn 10 Studios (Microsoft) Recent Developments
6.2 Codemasters
6.2.1 Codemasters Company Details
6.2.2 Codemasters Business Overview
6.2.3 Codemasters Racing Games Introduction
6.2.4 Codemasters Racing Games Revenue in United States Market (2016-2021)
6.2.5 Codemasters Recent Developments
6.3 Electronic Arts Inc.
6.3.1 Electronic Arts Inc. Company Details
6.3.2 Electronic Arts Inc. Business Overview
6.3.3 Electronic Arts Inc. Racing Games Introduction
6.3.4 Electronic Arts Inc. Racing Games Revenue in United States Market (2016-2021)
6.3.5 Electronic Arts Inc. Recent Developments
6.4 Ubisoft
6.4.1 Ubisoft Company Details
6.4.2 Ubisoft Business Overview
6.4.3 Ubisoft Racing Games Introduction
6.4.4 Ubisoft Racing Games Revenue in United States Market (2016-2021)
6.4.5 Ubisoft Recent Developments
6.5 THQ Nordic
6.5.1 THQ Nordic Company Details
6.5.2 THQ Nordic Business Overview
6.5.3 THQ Nordic Racing Games Introduction
6.5.4 THQ Nordic Racing Games Revenue in United States Market (2016-2021)
6.5.5 THQ Nordic Recent Developments
6.6 Gameloft
6.6.1 Gameloft Company Details
6.6.2 Gameloft Business Overview
6.6.3 Gameloft Racing Games Introduction
6.6.4 Gameloft Racing Games Revenue in United States Market (2016-2021)
6.6.5 Gameloft Recent Developments
6.7 Milestone
6.7.1 Milestone Company Details
6.7.2 Milestone Business Overview
6.7.3 Milestone Racing Games Introduction
6.7.4 Milestone Racing Games Revenue in United States Market (2016-2021)
6.7.5 Milestone Recent Developments
6.8 Criterion
6.8.1 Criterion Company Details
6.8.2 Criterion Business Overview
6.8.3 Criterion Racing Games Introduction
6.8.4 Criterion Racing Games Revenue in United States Market (2016-2021)
6.8.5 Criterion Recent Developments
6.9 NaturalMotion
6.9.1 NaturalMotion Company Details
6.9.2 NaturalMotion Business Overview
6.9.3 NaturalMotion Racing Games Introduction
6.9.4 NaturalMotion Racing Games Revenue in United States Market (2016-2021)
6.9.5 NaturalMotion Recent Developments
6.10 Slightly Mad Studios
6.10.1 Slightly Mad Studios Company Details
6.10.2 Slightly Mad Studios Business Overview
6.10.3 Slightly Mad Studios Racing Games Introduction
6.10.4 Slightly Mad Studios Racing Games Revenue in United States Market (2016-2021)
6.10.5 Slightly Mad Studios Recent Developments
6.11 iRacing
6.11.1 iRacing Company Details
6.11.2 iRacing Business Overview
6.11.3 iRacing Racing Games Introduction
6.11.4 iRacing Racing Games Revenue in United States Market (2016-2021)
6.11.5 iRacing Recent Developments
6.12 Creative Mobile
6.12.1 Creative Mobile Company Details
6.12.2 Creative Mobile Business Overview
6.12.3 Creative Mobile Racing Games Introduction
6.12.4 Creative Mobile Racing Games Revenue in United States Market (2016-2021)
6.12.5 Creative Mobile Recent Developments
6.13 Bongfish
6.13.1 Bongfish Company Details
6.13.2 Bongfish Business Overview
6.13.3 Bongfish Racing Games Introduction
6.13.4 Bongfish Racing Games Revenue in United States Market (2016-2021)
6.13.5 Bongfish Recent Developments
6.14 Fingersoft
6.14.1 Fingersoft Company Details
6.14.2 Fingersoft Business Overview
6.14.3 Fingersoft Racing Games Introduction
6.14.4 Fingersoft Racing Games Revenue in United States Market (2016-2021)
6.14.5 Fingersoft Recent Developments
6.15 Aquiris Game Studio
6.15.1 Aquiris Game Studio Company Details
6.15.2 Aquiris Game Studio Business Overview
6.15.3 Aquiris Game Studio Racing Games Introduction
6.15.4 Aquiris Game Studio Racing Games Revenue in United States Market (2016-2021)
6.15.5 Aquiris Game Studio Recent Developments
6.16 Vector Unit
6.16.1 Vector Unit Company Details
6.16.2 Vector Unit Business Overview
6.16.3 Vector Unit Racing Games Introduction
6.16.4 Vector Unit Racing Games Revenue in United States Market (2016-2021)
6.16.5 Vector Unit Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of TablesTable 1. Racing Games Market Opportunities & Trends in United States Market
Table 2. Racing Games Market Drivers in United States Market
Table 3. Racing Games Market Restraints in United States Market
Table 4. Key Players of Racing Games in United States Market
Table 5. Top Racing Games Players in United States Market, Ranking by Revenue (2019)
Table 6. United States Racing Games Revenue by Companies, (US$, Mn), 2016-2021
Table 7. United States Racing Games Revenue Share by Companies, 2016-2021
Table 8. Companies Racing Games Product Type
Table 9. List of Tier 1 Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Racing Games Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - United States Racing Games Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - United States Racing Games Revenue (US$, Mn), 2016-2021
Table 13. By Type - United States Racing Games Revenue (US$, Mn), 2022-2027
Table 14. By Terminals - United States Racing Games Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Terminals - United States Racing Games Revenue (US$, Mn), 2016-2021
Table 16. By Terminals - United States Racing Games Revenue (US$, Mn), 2022-2027
Table 17. Turn 10 Studios (Microsoft) Company Details
Table 18. Turn 10 Studios (Microsoft) Business Overview
Table 19. Turn 10 Studios (Microsoft) Racing Games Product
Table 20. Turn 10 Studios (Microsoft) Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 21. Turn 10 Studios (Microsoft) Recent Developments
Table 22. Codemasters Company Details
Table 23. Codemasters Business Overview
Table 24. Codemasters Racing Games Product
Table 25. Codemasters Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 26. Codemasters Recent Developments
Table 27. Electronic Arts Inc. Company Details
Table 28. Electronic Arts Inc. Business Overview
Table 29. Electronic Arts Inc. Racing Games Product
Table 30. Electronic Arts Inc. Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 31. Electronic Arts Inc. Recent Developments
Table 32. Ubisoft Company Details
Table 33. Ubisoft Business Overview
Table 34. Ubisoft Racing Games Product
Table 35. Ubisoft Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 36. Ubisoft Recent Developments
Table 37. THQ Nordic Company Details
Table 38. THQ Nordic Business Overview
Table 39. THQ Nordic Racing Games Product
Table 40. THQ Nordic Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 41. THQ Nordic Recent Developments
Table 42. Gameloft Company Details
Table 43. Gameloft Business Overview
Table 44. Gameloft Racing Games Product
Table 45. Gameloft Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 46. Gameloft Recent Developments
Table 47. Milestone Company Details
Table 48. Milestone Business Overview
Table 49. Milestone Racing Games Product
Table 50. Milestone Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 51. Milestone Recent Developments
Table 52. Criterion Company Details
Table 53. Criterion Business Overview
Table 54. Criterion Racing Games Product
Table 55. Criterion Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 56. Criterion Recent Developments
Table 57. NaturalMotion Company Details
Table 58. NaturalMotion Business Overview
Table 59. NaturalMotion Racing Games Product
Table 60. NaturalMotion Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 61. NaturalMotion Recent Developments
Table 62. Slightly Mad Studios Company Details
Table 63. Slightly Mad Studios Business Overview
Table 64. Slightly Mad Studios Racing Games Product
Table 65. Slightly Mad Studios Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 66. Slightly Mad Studios Recent Developments
Table 67. iRacing Company Details
Table 68. iRacing Business Overview
Table 69. iRacing Racing Games Product
Table 70. iRacing Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 71. iRacing Recent Developments
Table 72. Creative Mobile Company Details
Table 73. Creative Mobile Business Overview
Table 74. Creative Mobile Racing Games Product
Table 75. Creative Mobile Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 76. Creative Mobile Recent Developments
Table 77. Bongfish Company Details
Table 78. Bongfish Business Overview
Table 79. Bongfish Racing Games Product
Table 80. Bongfish Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 81. Bongfish Recent Developments
Table 82. Fingersoft Company Details
Table 83. Fingersoft Business Overview
Table 84. Fingersoft Racing Games Product
Table 85. Fingersoft Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 86. Fingersoft Recent Developments
Table 87. Aquiris Game Studio Business Overview
Table 88. Aquiris Game Studio Company Details
Table 89. Aquiris Game Studio Racing Games Product
Table 90. Aquiris Game Studio Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 91. Aquiris Game Studio Recent Developments
Table 92. Vector Unit Company Details
Table 93. Vector Unit Business Overview
Table 94. Vector Unit Racing Games Product
Table 95. Vector Unit Racing Games Revenue in United States Market (2016-2021) & (US$ Million)
Table 96. Vector Unit Recent Developments
List of FiguresFigure 1. Racing Games Segment by Type
Figure 2. Racing Games Segment by Terminals
Figure 3. United States Racing Games Market Overview: 2020
Figure 4. United States Racing Games Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. United States Racing Games Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Racing Games Revenue in 2020
Figure 7. By Type - United States Racing Games Revenue Market Share, 2016-2027
Figure 8. By Terminals - United States Racing Games Revenue Market Share, 2016-2027
Figure 9. Turn 10 Studios (Microsoft) Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Codemasters Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Electronic Arts Inc. Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. Ubisoft Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. THQ Nordic Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Gameloft Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. Milestone Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Criterion Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. NaturalMotion Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. Slightly Mad Studios Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. iRacing Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 20. Creative Mobile Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 21. Bongfish Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 22. Fingersoft Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 23. Aquiris Game Studio Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 24. Vector Unit Racing Games Revenue Year Over Year Growth (US$, Mn) & (2016-2021)