United States Online Gaming Market Report & Forecast 2021-2027

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Date: 11-Oct-2021
No. of pages: 94
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United States Online Gaming Market, By Type, 2016-2021, 2022-2027 ($ Millions)

United States Online Gaming Market Segment Percentages, By Type, 2020 (%)

- Smartphones Online Gaming

- PCs Online Gaming

- Others

United States Online Gaming Market, By Application, 2016-2021, 2022-2027 ($ Millions)

United States Online Gaming Market Segment Percentages, By Application, 2020 (%)

- Child

- Adult

Competitor Analysis

The report also provides analysis of leading market participants including:

Key companies Online Gaming revenues in United States market, 2016-2021 (Estimated), ($ millions)

Key companies Online Gaming revenues share in United States market, 2020 (%)

Further, the report presents profiles of competitors in the market, key players include:

- Blizzard

- Electronic Arts

- Giant Interactive Group

- GungHo Online Entertainment

- King Digital Entertainment

- Microsoft

- NCSOFT

- Sony

- Take-Two Interactive Software

- Tencent

- Zynga

United States Online Gaming Market Report & Forecast 2021-2027

Table of Contents
1 Introduction to Research & Analysis Reports
1.1 Online Gaming Market Definition
1.2 Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
1.3 United States Online Gaming Market Overview
1.4 Methodology & Sources of Information
1.4.1 Research Methodology
1.4.2 Research Process
1.4.3 Base Year
2 United States Online Gaming Overall Market Size
2.1 United States Online Gaming Market Size: 2021 VS 2027
2.2 United States Online Gaming Revenue, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Online Gaming Players in United States Market
3.2 Top United States Online Gaming Companies Ranked by Revenue
3.3 United States Online Gaming Revenue by Companies
3.4 Top 3 and Top 5 Online Gaming Companies in United States Market, by Revenue in 2020
3.5 Companies Online Gaming Product Type
3.6 Tier 1, Tier 2 and Tier 3 Online Gaming Players in United States Market
3.6.1 List of Tier 1 Online Gaming Companies in United States
3.6.2 List of Tier 2 and Tier 3 Online Gaming Companies in United States
4 Sights by Type
4.1 Overview
4.1.1 By Type - United States Online Gaming Market Size Markets, 2021 & 2027
4.1.2 Smartphones Online Gaming
4.1.3 PCs Online Gaming
4.1.4 Others
4.2 By Type - United States Online Gaming Revenue & Forecasts
4.2.1 By Type - United States Online Gaming Revenue, 2016-2021
4.2.2 By Type - United States Online Gaming Revenue, 2022-2027
4.2.3 By Type - United States Online Gaming Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - United States Online Gaming Market Size, 2021 & 2027
5.1.2 Child
5.1.3 Adult
5.2 By Application - United States Online Gaming Revenue & Forecasts
5.2.1 By Application - United States Online Gaming Revenue, 2016-2021
5.2.2 By Application - United States Online Gaming Revenue, 2022-2027
5.2.3 By Application - United States Online Gaming Revenue Market Share, 2016-2027
6 Online Gaming Companies Profiles
6.1 Blizzard
6.1.1 Blizzard Company Details
6.1.2 Blizzard Business Overview
6.1.3 Blizzard Online Gaming Introduction
6.1.4 Blizzard Online Gaming Revenue in United States Market (2016-2021)
6.1.5 Blizzard Recent Developments
6.2 Electronic Arts
6.2.1 Electronic Arts Company Details
6.2.2 Electronic Arts Business Overview
6.2.3 Electronic Arts Online Gaming Introduction
6.2.4 Electronic Arts Online Gaming Revenue in United States Market (2016-2021)
6.2.5 Electronic Arts Recent Developments
6.3 Giant Interactive Group
6.3.1 Giant Interactive Group Company Details
6.3.2 Giant Interactive Group Business Overview
6.3.3 Giant Interactive Group Online Gaming Introduction
6.3.4 Giant Interactive Group Online Gaming Revenue in United States Market (2016-2021)
6.3.5 Giant Interactive Group Recent Developments
6.4 GungHo Online Entertainment
6.4.1 GungHo Online Entertainment Company Details
6.4.2 GungHo Online Entertainment Business Overview
6.4.3 GungHo Online Entertainment Online Gaming Introduction
6.4.4 GungHo Online Entertainment Online Gaming Revenue in United States Market (2016-2021)
6.4.5 GungHo Online Entertainment Recent Developments
6.5 King Digital Entertainment
6.5.1 King Digital Entertainment Company Details
6.5.2 King Digital Entertainment Business Overview
6.5.3 King Digital Entertainment Online Gaming Introduction
6.5.4 King Digital Entertainment Online Gaming Revenue in United States Market (2016-2021)
6.5.5 King Digital Entertainment Recent Developments
6.6 Microsoft
6.6.1 Microsoft Company Details
6.6.2 Microsoft Business Overview
6.6.3 Microsoft Online Gaming Introduction
6.6.4 Microsoft Online Gaming Revenue in United States Market (2016-2021)
6.6.5 Microsoft Recent Developments
6.7 NCSOFT
6.7.1 NCSOFT Company Details
6.7.2 NCSOFT Business Overview
6.7.3 NCSOFT Online Gaming Introduction
6.7.4 NCSOFT Online Gaming Revenue in United States Market (2016-2021)
6.7.5 NCSOFT Recent Developments
6.8 Sony
6.8.1 Sony Company Details
6.8.2 Sony Business Overview
6.8.3 Sony Online Gaming Introduction
6.8.4 Sony Online Gaming Revenue in United States Market (2016-2021)
6.8.5 Sony Recent Developments
6.9 Take-Two Interactive Software
6.9.1 Take-Two Interactive Software Company Details
6.9.2 Take-Two Interactive Software Business Overview
6.9.3 Take-Two Interactive Software Online Gaming Introduction
6.9.4 Take-Two Interactive Software Online Gaming Revenue in United States Market (2016-2021)
6.9.5 Take-Two Interactive Software Recent Developments
6.10 Tencent
6.10.1 Tencent Company Details
6.10.2 Tencent Business Overview
6.10.3 Tencent Online Gaming Introduction
6.10.4 Tencent Online Gaming Revenue in United States Market (2016-2021)
6.10.5 Tencent Recent Developments
6.11 Zynga
6.11.1 Zynga Company Details
6.11.2 Zynga Business Overview
6.11.3 Zynga Online Gaming Introduction
6.11.4 Zynga Online Gaming Revenue in United States Market (2016-2021)
6.11.5 Zynga Recent Developments
7 Conclusion
8 Appendix
8.1 Note
8.2 Examples of Clients
8.3 Author Details
8.4 Disclaimer
List of Tables
Table 1. Online Gaming Market Opportunities & Trends in United States Market
Table 2. Online Gaming Market Drivers in United States Market
Table 3. Online Gaming Market Restraints in United States Market
Table 4. Key Players of Online Gaming in United States Market
Table 5. Top Online Gaming Players in United States Market, Ranking by Revenue (2019)
Table 6. United States Online Gaming Revenue by Companies, (US$, Mn), 2016-2021
Table 7. United States Online Gaming Revenue Share by Companies, 2016-2021
Table 8. Companies Online Gaming Product Type
Table 9. List of Tier 1 Online Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Tier 2 and Tier 3 Online Gaming Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - United States Online Gaming Revenue, (US$, Mn), 2021 & 2027
Table 12. By Type - United States Online Gaming Revenue (US$, Mn), 2016-2021
Table 13. By Type - United States Online Gaming Revenue (US$, Mn), 2022-2027
Table 14. By Application - United States Online Gaming Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - United States Online Gaming Revenue (US$, Mn), 2016-2021
Table 16. By Application - United States Online Gaming Revenue (US$, Mn), 2022-2027
Table 17. Blizzard Company Details
Table 18. Blizzard Business Overview
Table 19. Blizzard Online Gaming Product
Table 20. Blizzard Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 21. Blizzard Recent Developments
Table 22. Electronic Arts Company Details
Table 23. Electronic Arts Business Overview
Table 24. Electronic Arts Online Gaming Product
Table 25. Electronic Arts Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 26. Electronic Arts Recent Developments
Table 27. Giant Interactive Group Company Details
Table 28. Giant Interactive Group Business Overview
Table 29. Giant Interactive Group Online Gaming Product
Table 30. Giant Interactive Group Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 31. Giant Interactive Group Recent Developments
Table 32. GungHo Online Entertainment Company Details
Table 33. GungHo Online Entertainment Business Overview
Table 34. GungHo Online Entertainment Online Gaming Product
Table 35. GungHo Online Entertainment Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 36. GungHo Online Entertainment Recent Developments
Table 37. King Digital Entertainment Company Details
Table 38. King Digital Entertainment Business Overview
Table 39. King Digital Entertainment Online Gaming Product
Table 40. King Digital Entertainment Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 41. King Digital Entertainment Recent Developments
Table 42. Microsoft Company Details
Table 43. Microsoft Business Overview
Table 44. Microsoft Online Gaming Product
Table 45. Microsoft Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 46. Microsoft Recent Developments
Table 47. NCSOFT Company Details
Table 48. NCSOFT Business Overview
Table 49. NCSOFT Online Gaming Product
Table 50. NCSOFT Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 51. NCSOFT Recent Developments
Table 52. Sony Company Details
Table 53. Sony Business Overview
Table 54. Sony Online Gaming Product
Table 55. Sony Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 56. Sony Recent Developments
Table 57. Take-Two Interactive Software Company Details
Table 58. Take-Two Interactive Software Business Overview
Table 59. Take-Two Interactive Software Online Gaming Product
Table 60. Take-Two Interactive Software Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 61. Take-Two Interactive Software Recent Developments
Table 62. Tencent Company Details
Table 63. Tencent Business Overview
Table 64. Tencent Online Gaming Product
Table 65. Tencent Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 66. Tencent Recent Developments
Table 67. Zynga Company Details
Table 68. Zynga Business Overview
Table 69. Zynga Online Gaming Product
Table 70. Zynga Online Gaming Revenue in United States Market (2016-2021) & (US$ Million)
Table 71. Zynga Recent Developments
List of Figures
Figure 1. Online Gaming Segment by Type
Figure 2. Online Gaming Segment by Application
Figure 3. United States Online Gaming Market Overview: 2020
Figure 4. United States Online Gaming Market Size: 2021 VS 2027 (US$, Mn)
Figure 5. United States Online Gaming Revenue, 2016-2027 (US$, Mn)
Figure 6. The Top 3 and 5 Players Market Share by Online Gaming Revenue in 2020
Figure 7. By Type - United States Online Gaming Revenue Market Share, 2016-2027
Figure 8. By Application - United States Online Gaming Revenue Market Share, 2016-2027
Figure 9. Blizzard Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 10. Electronic Arts Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 11. Giant Interactive Group Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 12. GungHo Online Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 13. King Digital Entertainment Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 14. Microsoft Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 15. NCSOFT Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 16. Sony Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 17. Take-Two Interactive Software Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 18. Tencent Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 19. Zynga Online Gaming Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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