(Post-pandemic Era) - Global VR and 360 Video Market Analysis 2021, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate

Publisher Name :
Date: 09-Mar-2021
No. of pages: 99

Summary

At the time of this report, many government announced a plan on reopening the national economy, but many countries are still at the stage of rising. It should be noted that the impact of the epidemic has accelerated the trend of localization, regionalization and decentralization of the global industrial chain and supply chain, so it is inevitable to reconstruct the global industrial chain. Faced with the global industrial change in the post epidemic era, enterprises in various countries must take precautions.

Chemical and petrochemical-related industries have been noticing the adverse effects of the COVID-19 outbreak. They are in the midst of a two-pronged crisis, besides the impact of COVID-19, another is the oil price war. Oil prices are dropping due to failed agreements on production cuts between OPEC and Russia in April and the need for chemicals and refined products is slowing from industrial slow-downs and travel restrictions in the wake of this global pandemic.

The chemical industry plays an important role in the production of countless products such as plastic, fertilizers, medicines, packaging products, etc., with the spread of coronavirus, many production facilities of several downstream industries have been halted. However, a rise in the demand for packaging materials has been increased to prevent the contamination of food, medicine, personal care, and medical products thereby creating a significant demand for chemicals involved in the packaging industry.

In such an environment, XYZ-research published a comprehensive analysis of key market trends in global VR and 360 Video market. It includes discussion on historical trends, current market status, competitive landscape, growth opportunities and challenges which are backed by factful feedbacks.

According to XYZResearch analysis, VR and 360 Video market will reach xx Million USD by the end of 2020, with a CAGR of xx % during the forecast period of 2021-2027, The XX segment in VR and 360 Video market is estimated to reach a market value of xx Million USD by 2020 from an initial market value of xx Million USD in 2020. China market value in 2020 is about xx Million USD, and VR and 360 Video production is xx. US market value in 2020 is about xx Million USD, and VR and 360 Video production is xx. Europe market value in 2020 is about xx Million USD, and VR and 360 Video production is XX.

Regional Segmentation (Value; Revenue, USD Million, 2016 - 2027) of VR and 360 Video Market by XYZResearch Include

- China

- EU

- USA

- Japan

- India

- Southeast Asia

- South America

Competitive Analysis; Who are the Major Players in VR and 360 Video Market?

- Koncept VR

- Baobab Studios

- Emblematic Group

- Light Sail VR

- Penrose Studios

- Felix & Paul Studios

- Fable Studio

- VR Playhouse

- BigLook 360

- RYOT

- Visualize Creative Limited

- Vgers

- WITHIN

- Wheelhouse Media

- Prosper XR

- Spherica

- VR Gorilla

- Supersphere VR

- Axis Images

- 360 Labs

Major Type of VR and 360 Video Covered in XYZResearch report:

- Documentary

- The Film

- TV Series

- Other

Application Segments Covered in XYZResearch Market

- Cinema

- TV Station

- Online Media

- Other

For any other requirements, please feel free to contact us and we will provide you customized report.

(Post-pandemic Era) - Global VR and 360 Video Market Analysis 2021, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate

Table of Contents

Global VR and 360 Video Market Analysis 2021, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
1 Market Scope
1.1 Product Details and Introduction
1.1.1 Documentary -Product Introduction and Major Manufacturers
1.1.2 The Film -Product Introduction and Major Manufacturers
1.1.3 TV Series -Product Introduction and Major Manufacturers
1.1.4 Other -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Regional Market
2.1 Regional Market Share in Terms of Production (2020-2027)
2.2 Regional Market Share in Terms of Revenue (2020-2027)
2.3 Regional Market Share in Terms of Consumption (2020-2027)
3 Global VR and 360 Video Market Assessment by Type
3.1 Global VR and 360 Video Production by Type (2016-2027)
3.2 Global VR and 360 Video Revenue by Type (2016-2027)
3.3 China VR and 360 Video Production and Revenue by Type (2016-2027)
3.4 EU VR and 360 Video Production and Revenue by Type (2016-2027)
3.5 USA VR and 360 Video Production and Revenue by Type (2016-2027)
3.6 Japan VR and 360 Video Production and Revenue by Type (2016-2027)
3.7 India VR and 360 Video Production and Revenue by Type (2016-2027)
3.8 Southeast Asia VR and 360 Video Production and Revenue by Type (2016-2027)
3.9 South America VR and 360 Video Production and Revenue by Type (2016-2027)
4 Global VR and 360 Video Market Assessment by Application
4.1 Historical & Forecast Global VR and 360 Video Consumption, Different Application Field (2016-2027)
4.2 Historical & Forecast China VR and 360 Video Consumption, Different Application Field (2016-2027)
4.3 Historical & Forecast EU VR and 360 Video Consumption, Different Application Field (2016-2027)
4.4 Historical & Forecast USA VR and 360 Video Consumption, Different Application Field (2016-2027)
4.5 Historical & Forecast Japan VR and 360 Video Consumption, Different Application Field (2016-2027)
4.6 Historical & Forecast India VR and 360 Video Consumption, Different Application Field (2016-2027)
4.7 Historical & Forecast Southeast Asia VR and 360 Video Consumption, Different Application Field (2016-2027)
4.8 Historical & Forecast South America VR and 360 Video Consumption, Different Application Field (2016-2027)
5 Global VR and 360 Video Average Price Trend
5.1 Market Price for Each Type of VR and 360 Video in China (2016-2027)
5.2 Market Price for Each Type of VR and 360 Video in EU (2016-2027)
5.3 Market Price for Each Type of VR and 360 Video in USA (2016-2027)
5.4 Market Price for Each Type of VR and 360 Video in Japan (2016-2027)
5.5 Market Price for Each Type of VR and 360 Video in India (2016-2027)
5.6 Market Price for Each Type of VR and 360 Video in Southeast Asia (2016-2027)
5.7 Market Price for Each Type of VR and 360 Video in South America (2016-2027)
6 Value Chain (Impact of COVID-19)
6.1 VR and 360 Video Value Chain Analysis
6.1.1 Upstream
6.1.2 Downstream
6.2 COVID-19 Impact on VR and 360 Video Industry
6.2.1 Industrial Policy Issued Under the Epidemic Situation
6.3 Cost-Under the Epidemic Situation
6.3.1 Cost of Raw Material
6.4 Channel Analysis
6.4.1 Distribution Channel-Under the Epidemic Situation
6.4.2 Distributors
7 VR and 360 Video Competitive Analysis
7.1 Koncept VR
7.1.1 Koncept VR Company Profiles
7.1.2 Koncept VR Product Introduction
7.1.3 Koncept VR VR and 360 Video Production, Revenue (2015-2020)
7.1.4 SWOT Analysis
7.2 Baobab Studios
7.2.1 Baobab Studios Company Profiles
7.2.2 Baobab Studios Product Introduction
7.2.3 Baobab Studios VR and 360 Video Production, Revenue (2015-2020)
7.2.4 SWOT Analysis
7.3 Emblematic Group
7.3.1 Emblematic Group Company Profiles
7.3.2 Emblematic Group Product Introduction
7.3.3 Emblematic Group VR and 360 Video Production, Revenue (2015-2020)
7.3.4 SWOT Analysis
7.4 Light Sail VR
7.4.1 Light Sail VR Company Profiles
7.4.2 Light Sail VR Product Introduction
7.4.3 Light Sail VR VR and 360 Video Production, Revenue (2015-2020)
7.4.4 SWOT Analysis
7.5 Penrose Studios
7.5.1 Penrose Studios Company Profiles
7.5.2 Penrose Studios Product Introduction
7.5.3 Penrose Studios VR and 360 Video Production, Revenue (2015-2020)
7.5.4 SWOT Analysis
7.6 Felix & Paul Studios
7.6.1 Felix & Paul Studios Company Profiles
7.6.2 Felix & Paul Studios Product Introduction
7.6.3 Felix & Paul Studios VR and 360 Video Production, Revenue (2015-2020)
7.6.4 SWOT Analysis
7.7 Fable Studio
7.7.1 Fable Studio Company Profiles
7.7.2 Fable Studio Product Introduction
7.7.3 Fable Studio VR and 360 Video Production, Revenue (2015-2020)
7.7.4 SWOT Analysis
7.8 VR Playhouse
7.8.1 VR Playhouse Company Profiles
7.8.2 VR Playhouse Product Introduction
7.8.3 VR Playhouse VR and 360 Video Production, Revenue (2015-2020)
7.8.4 SWOT Analysis
7.9 BigLook 360
7.9.1 BigLook 360 Company Profiles
7.9.2 BigLook 360 Product Introduction
7.9.3 BigLook 360 VR and 360 Video Production, Revenue (2015-2020)
7.9.4 SWOT Analysis
7.10 RYOT
7.10.1 RYOT Company Profiles
7.10.2 RYOT Product Introduction
7.10.3 RYOT VR and 360 Video Production, Revenue (2015-2020)
7.10.4 SWOT Analysis
7.11 Visualize Creative Limited
7.12 Vgers
7.13 WITHIN
7.14 Wheelhouse Media
7.15 Prosper XR
7.16 Spherica
7.17 VR Gorilla
7.18 Supersphere VR
7.19 Axis Images
7.20 360 Labs
8 Conclusion

List of Tables and Figures

Figure Product Introduction
Table Production (K Units) and Revenue (Million USD) of Major Players (2015-2020)
Figure Global VR and 360 Video Production Market Share of Top 5 Players
Table CAGR of Major Market (2021-2026)
Table CAGR in Terms of Production of Each Type (2016-2027)
Table Regional Market Share in Terms of Production (2020-2027)
Figure Regional Market Share in Terms of Production (2019 - 2020)
Table Regional Market Share in Terms of Revenue (2020-2027)
Figure Regional Market Share in Terms of Revenue (2019 - 2020)
Figure Regional Market Share in Terms of Consumption (2019 - 2020)
Figure Regional Market Share in Terms of Consumption (2019 - 2020)
Table Global VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure Global VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure Global VR and 360 Video Production Market Share (%) by Type (2019 -2020)
Table Global VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure Global VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure Global VR and 360 Video Revenue Market Share (%) by Type (2019-2020)
Figure China VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure China VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure China VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure China VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure EU VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure EU VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure EU VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure EU VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure USA VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure USA VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure USA VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure USA VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure Japan VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure Japan VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure Japan VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure Japan VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure India VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure India VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure India VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure India VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure Southeast Asia VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure Southeast Asia VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure Southeast Asia VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure Southeast Asia VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Figure South America VR and 360 Video Production (K Unit) by Type (2016-2027)
Figure South America VR and 360 Video Production (K Unit) and Growth Rate (2016-2027)
Figure South America VR and 360 Video Revenue (Million USD) by Type (2016-2027)
Figure South America VR and 360 Video Revenue (Million USD) and Growth Rate (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure Consumption (K Unit) and Growth Rate (2016-2027)
Figure Different Application Field Consumption Market Share (%) (2019-2020)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure China VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure China VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure EU VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure EU VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure USA VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure USA VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure Japan VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure Japan VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure India VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure India VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure Southeast Asia VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure Southeast Asia VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Figure South America VR and 360 Video Consumption (K Unit) and Growth Rate (2016-2027)
Figure South America VR and 360 Video Consumption Market Share (%) by Application (2016-2027)
Table Historical & Forecast VR and 360 Video Different Application Field Consumption (K Unit)
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in China
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in EU
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in USA
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in Japan
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in India
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in Southeast Asia
Table Market Price (USD/Unit) for Each Type of VR and 360 Video in South America
Figure Value Chain Structure of VR and 360 Video
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of VR and 360 Video
Figure Cost Structure of VR and 360 Video in 2020
Table Distributors/Traders List
Table Koncept VR Profiles
Table Koncept VR VR and 360 Video Product Introduction
Figure Koncept VR VR and 360 Video Production, Revenue (2015-2020)
Figure Koncept VR SWOT Analysis
Table Baobab Studios Profiles
Table Baobab Studios VR and 360 Video Product Introduction
Figure Baobab Studios VR and 360 Video Production, Revenue (2015-2020)
Figure Baobab Studios SWOT Analysis
Table Emblematic Group Profiles
Table Emblematic Group VR and 360 Video Product Introduction
Figure Emblematic Group VR and 360 Video Production, Revenue (2015-2020)
Figure Emblematic Group SWOT Analysis
Table Light Sail VR Profiles
Table Light Sail VR VR and 360 Video Product Introduction
Figure Light Sail VR VR and 360 Video Production, Revenue (2015-2020)
Figure Light Sail VR SWOT Analysis
Table Penrose Studios Profiles
Table Penrose Studios VR and 360 Video Product Introduction
Figure Penrose Studios Chemical & Material Production, Revenue (2015-2020)
Figure Penrose Studios SWOT Analysis
Table Felix & Paul Studios Profiles
Table Felix & Paul Studios VR and 360 Video Product Introduction
Figure Felix & Paul Studios VR and 360 Video Production, Revenue (2015-2020)
Figure Felix & Paul Studios SWOT Analysis
Table Fable Studio Profiles
Table Fable Studio VR and 360 Video Product Introduction
Figure Fable Studio VR and 360 Video Production, Revenue (2015-2020)
Figure Fable Studio SWOT Analysis
Table VR Playhouse Profiles
Table VR Playhouse VR and 360 Video Product Introduction
Figure VR Playhouse VR and 360 Video Production, Revenue (2015-2020)
Figure VR Playhouse SWOT Analysis
Table BigLook 360 Profiles
Table BigLook 360 VR and 360 Video Product Introduction
Figure BigLook 360 VR and 360 Video Production, Revenue (2015-2020)
Figure BigLook 360 SWOT Analysis
Table RYOT Profiles
Table RYOT VR and 360 Video Product Introduction
Figure RYOT VR and 360 Video Production, Revenue (2015-2020)
Figure RYOT SWOT Analysis
Table Visualize Creative Limited Profiles
Table Visualize Creative Limited VR and 360 Video Product Introduction
Figure Visualize Creative Limited VR and 360 Video Production, Revenue (2015-2020)
Figure Visualize Creative Limited SWOT Analysis
Table Vgers Profiles
Table Vgers VR and 360 Video Product Introduction
Figure Vgers VR and 360 Video Production, Revenue (2015-2020)
Figure Vgers SWOT Analysis
Table WITHIN Profiles
Table WITHIN VR and 360 Video Product Introduction
Figure WITHIN VR and 360 Video Production, Revenue (2015-2020)
Figure WITHIN SWOT Analysis
Table Wheelhouse Media Profiles
Table Wheelhouse Media VR and 360 Video Product Introduction
Figure Wheelhouse Media VR and 360 Video Production, Revenue (2015-2020)
Figure Wheelhouse Media SWOT Analysis
Table Prosper XR Profiles
Table Prosper XR VR and 360 Video Product Introduction
Figure Prosper XR VR and 360 Video Production, Revenue (2015-2020)
Figure Prosper XR SWOT Analysis
Table Spherica Profiles
Table Spherica VR and 360 Video Product Introduction
Figure Spherica VR and 360 Video Production, Revenue (2015-2020)
Figure Spherica SWOT Analysis
Table VR Gorilla Profiles
Table VR Gorilla VR and 360 Video Product Introduction
Figure VR Gorilla VR and 360 Video Production, Revenue (2015-2020)
Figure VR Gorilla SWOT Analysis
Table Supersphere VR Profiles
Table Supersphere VR VR and 360 Video Product Introduction
Figure Supersphere VR VR and 360 Video Production, Revenue (2015-2020)
Figure Supersphere VR SWOT Analysis
Table Axis Images Profiles
Table Axis Images VR and 360 Video Product Introduction
Figure Axis Images VR and 360 Video Production, Revenue (2015-2020)
Figure Axis Images SWOT Analysis
Table 360 Labs Profiles
Table 360 Labs VR and 360 Video Product Introduction
Figure 360 Labs VR and 360 Video Production, Revenue (2015-2020)
Figure 360 Labs SWOT Analysis
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