Post-pandemic Era - Global Virtual Reality Content Creation Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2015-2026

Publisher Name :
Date: 13-Jan-2021
No. of pages: 100

Summary

As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%.

Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly optimistic. The resumption of work and production not only brought economic data back, but also triggered a rebound in the epidemic situation. At present, the United States is still the 'epicenter' of the global epidemic. The total number of confirmed cases has exceeded 4.8 million, and the epidemic situation in some European countries has also rebounded. Affected by this, more than 20 states in the United States have announced the suspension or withdrawal of part of the economic restart plan. Britain and Italy have also decided to extend the state of emergency. The rebound of the epidemic situation has posed considerable risks to the economic prospects of Europe and the United States.

In the second quarter of this year, US GDP shrank by 9.5% on a month on month basis, or 32.9% at an annual rate, the largest decline since the 1940s. Data show that the sharp decline in personal consumption is the main drag on the U.S. GDP growth in the second quarter.

Compared with the United States, Europe's economic contraction in the second quarter was smaller, but it was also the lowest on record, with Germany and France contracting more than 10%. According to the data released by the Federal Bureau of statistics, Germany's GDP fell by 10.1% in the second quarter after adjusting for prices, seasons and working days, the largest decline since the quarterly economic data were available in 1970.

Thanks to the effective control and policy support of the new epidemic, China's economy rebounded sharply in the second quarter. The growth rate of manufacturing industry, which accounted for about 28% of GDP, rebounded sharply to 4.4% from the negative value in the first quarter. Chinese original equipment manufacturers (OEMs) and suppliers are ramping up production. And there are increased investments in digital footprints in manufacturing. OEMs in other parts of the world are offering incentives to drive sales. XYZResearch published a report for global Virtual Reality Content Creation market in this environment.

In terms of revenue, this research report indicated that the global Virtual Reality Content Creation market was valued at USD XXX million in 2019, and it is expected to reach a value of USD XXX million by 2026, at a CAGR of XX % over the forecast period 2021-2026. Correspondingly, the forecast analysis of Virtual Reality Content Creation industry comprises of China, USA, Japan, India, Korea and South America, with the production and revenue data in each of the sub-segments.

The Com Limited aims at producing XX Virtual Reality Content Creation in 2020, with XX % production to take place in global market, CyberGlove Systems LLC accounts for a volume share of XX %.

Regional Segmentation (Value; Revenue, USD Million, 2015 - 2026) of Virtual Reality Content Creation Market by XYZResearch Include

- China

- EU

- USA

- Japan

- India

- Southeast Asia

- South America

Competitive Analysis; Who are the Major Players in Virtual Reality Content Creation Market?

- Com Limited

- CyberGlove Systems LLC

- DAQRI LLC

- EON Reality, Inc.

- Google LLC

- Infinity Augmented Reality Inc.

- Magic Leap, Inc.

- Meta Company

- Metaio GmbH

- Microsoft Corporation

- ...

Major Type of Virtual Reality Content Creation Covered in XYZResearch report:

- Videos

- 360 Degree Photos

- Games

Application Segments Covered in XYZResearch Market

- Gaming and Entertainment

- Engineering

- Healthcare

- Real state

- Retail

- Military

- Education

- Others (Travel, Automotive, and Events)

For any other requirements, please feel free to contact us and we will provide you customized report.

Post-pandemic Era - Global Virtual Reality Content Creation Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2015-2026

Table of Contents

Global Virtual Reality Content Creation Market Analysis 2020, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
1 Market Scope
1.1 Product Details and Introduction
1.1.1 Videos -Product Introduction and Major Manufacturers
1.1.2 360 Degree Photos -Product Introduction and Major Manufacturers
1.1.3 Games -Product Introduction and Major Manufacturers
1.2 Market Snapshot
1.2.1 Major Companies Overview
1.2.2 Market Concentration
1.2.3 Six-Year Compound Annual Growth Rate (CAGR)
2 Global Virtual Reality Content Creation Market Assessment, by Segmentation
2.1 Type Breakdown Estimates & Forecast, Sales Volume (2015-2026)
2.2 Type Breakdown Estimates & Forecast, Sales Value (2015-2026)
2.3 Application Breakdown Estimates & Forecast, by Application (2015-2026)
3 Regional Market Analysis
3.1 China Virtual Reality Content Creation Market
3.1.1 Top Companies leading Virtual Reality Content Creation Development in China (2015-2020)
3.1.2 Sales Value of Major Company in China Market (2015-2020)
3.1.3 China Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.1.4 Sales in China Market, by Type (2015-2026)
3.2 EU Virtual Reality Content Creation Market
3.2.1 Top Companies leading Virtual Reality Content Creation Development in EU (2015-2020)
3.2.2 Sales Value of Major Company in EU Market (2015-2020)
3.2.3 EU Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.2.4 Sales in EU Market, by Type (2015-2026)
3.3 USA Virtual Reality Content Creation Market
3.3.1 Top Companies leading Virtual Reality Content Creation Development in USA (2015-2020)
3.3.2 Sales Value of Major Company in USA Market (2015-2020)
3.3.3 USA Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.3.4 Sales in USA Market, by Type (2015-2026)
3.4 Japan Virtual Reality Content Creation Market
3.4.1 Top Companies leading Virtual Reality Content Creation Development in Japan (2015-2020)
3.4.2 Sales Value of Major Company in Japan Market (2015-2020)
3.4.3 Japan Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.4.4 Sales in Japan Market, by Type (2015-2026)
3.5 India Virtual Reality Content Creation Market
3.5.1 Top Companies leading Virtual Reality Content Creation Development in India (2015-2020)
3.5.2 Sales Value of Major Company in India Market (2015-2020)
3.5.3 India Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.5.4 Sales in India Market, by Type (2015-2026)
3.6 Southeast Asia Virtual Reality Content Creation Market
3.6.1 Top Companies leading Virtual Reality Content Creation Development in Southeast Asia (2015-2020)
3.6.2 Sales Value of Major Company in Southeast Asia Market (2015-2020)
3.6.3 Southeast Asia Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.6.4 Sales in Southeast Asia Market, by Type (2015-2026)
3.7 South America Virtual Reality Content Creation Market
3.7.1 Top Companies leading Virtual Reality Content Creation Development in South America (2015-2020)
3.7.2 Sales Value of Major Company in South America Market (2015-2020)
3.7.3 South America Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
3.7.4 Sales in South America Market, by Type (2015-2026)
4 Value Chain (Impact of COVID-19)
4.1 Virtual Reality Content Creation Value Chain Analysis
4.1.1 Upstream
4.1.2 Downstream
4.2 COVID-19 Impact on Virtual Reality Content Creation Industry
4.2.1 Industrial Policy Issued Under the Epidemic Situation
4.3 Cost-Under the Epidemic Situation
4.3.1 Cost of Raw Material
4.4 Channel Analysis
4.4.1 Distribution Channel-Under the Epidemic Situation
4.4.2 Distributors
5 Regional Market Forecast (2021-2026)
5.1 Global Virtual Reality Content Creation Sales and Growth Rate (2021-2026)
5.2 Global Virtual Reality Content Creation Sales Value and Growth Rate (2021-2026)
6 Virtual Reality Content Creation Competitive Analysis
6.1 Com Limited
6.1.1 Com Limited Company Profiles
6.1.2 Com Limited Product Introduction
6.1.3 Com Limited Virtual Reality Content Creation Production, Revenue (2015-2020)
6.1.4 SWOT Analysis
6.2 CyberGlove Systems LLC
6.2.1 CyberGlove Systems LLC Company Profiles
6.2.2 CyberGlove Systems LLC Product Introduction
6.2.3 CyberGlove Systems LLC Virtual Reality Content Creation Production, Revenue (2015-2020)
6.2.4 SWOT Analysis
6.3 DAQRI LLC
6.3.1 DAQRI LLC Company Profiles
6.3.2 DAQRI LLC Product Introduction
6.3.3 DAQRI LLC Virtual Reality Content Creation Production, Revenue (2015-2020)
6.3.4 SWOT Analysis
6.4 EON Reality, Inc.
6.4.1 EON Reality, Inc. Company Profiles
6.4.2 EON Reality, Inc. Product Introduction
6.4.3 EON Reality, Inc. Virtual Reality Content Creation Production, Revenue (2015-2020)
6.4.4 SWOT Analysis
6.5 Google LLC
6.5.1 Google LLC Company Profiles
6.5.2 Google LLC Product Introduction
6.5.3 Google LLC Virtual Reality Content Creation Production, Revenue (2015-2020)
6.5.4 SWOT Analysis
6.6 Infinity Augmented Reality Inc.
6.6.1 Infinity Augmented Reality Inc. Company Profiles
6.6.2 Infinity Augmented Reality Inc. Product Introduction
6.6.3 Infinity Augmented Reality Inc. Virtual Reality Content Creation Production, Revenue (2015-2020)
6.6.4 SWOT Analysis
6.7 Magic Leap, Inc.
6.7.1 Magic Leap, Inc. Company Profiles
6.7.2 Magic Leap, Inc. Product Introduction
6.7.3 Magic Leap, Inc. Virtual Reality Content Creation Production, Revenue (2015-2020)
6.7.4 SWOT Analysis
6.8 Meta Company
6.8.1 Meta Company Company Profiles
6.8.2 Meta Company Product Introduction
6.8.3 Meta Company Virtual Reality Content Creation Production, Revenue (2015-2020)
6.8.4 SWOT Analysis
6.9 Metaio GmbH
6.9.1 Metaio GmbH Company Profiles
6.9.2 Metaio GmbH Product Introduction
6.9.3 Metaio GmbH Virtual Reality Content Creation Production, Revenue (2015-2020)
6.9.4 SWOT Analysis
6.10 Microsoft Corporation
6.10.1 Microsoft Corporation Company Profiles
6.10.2 Microsoft Corporation Product Introduction
6.10.3 Microsoft Corporation Virtual Reality Content Creation Production, Revenue (2015-2020)
6.10.4 SWOT Analysis
7 Conclusion

List of Tables and Figures

Figure Product Introduction
Table Production (K Units) and Revenue (Million USD) of Major Players (2015-2020)
Figure Global Virtual Reality Content Creation Production Market Share of Top 5 Players
Table CAGR of Major Market (2021-2026)
Table CAGR in Terms of Production of Each Type (2015-2026)
Table CAGR in Terms of Production of Each Application (2015-2026)
Table Global Virtual Reality Content Creation Sales (K Unit) by Type (2015-2026)
Figure Global Virtual Reality Content Creation Sales (K Unit) and Growth Rate (2015-2026)
Figure Global Virtual Reality Content Creation Sales Market Share (%) by Type (2019 -2020)
Table Global Virtual Reality Content Creation Sales Value (Million USD) by Type (2015-2026)
Figure Global Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2026)
Figure Global Virtual Reality Content Creation Sales Value Market Share (%) by Type (2019-2020)
Table Global Virtual Reality Content Creation Sales (K Unit) by Application (2015-2026)
Table China Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table China Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table China Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure China Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table China Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table China Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table China Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure China Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table EU Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table EU Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table EU Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure EU Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table EU Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table EU Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table EU Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure EU Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table USA Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table USA Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table USA Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure USA Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table USA Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table USA Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table USA Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure USA Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table Japan Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table Japan Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table Japan Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure Japan Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table Japan Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table Japan Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table Japan Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure Japan Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table India Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table India Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table India Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure India Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table India Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table India Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table India Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure India Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table Southeast Asia Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table Southeast Asia Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table Southeast Asia Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure Southeast Asia Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table Southeast Asia Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table Southeast Asia Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table Southeast Asia Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure Southeast Asia Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Table South America Virtual Reality Content Creation Sales (K Unit) of Major Company (2015-2020)
Table South America Virtual Reality Content Creation Sales Market Share of Major Company (2015-2020)
Table South America Virtual Reality Content Creation Sales Value (Million USD) of Major Company (2015-2020)
Figure South America Virtual Reality Content Creation Sales Value (Million USD) and Growth Rate (2015-2020)
Table South America Virtual Reality Content Creation Sales Value Share of Major Company (2015-2020)
Table South America Virtual Reality Content Creation Price (USD/Unit), by Type (2019-2020)
Table South America Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure South America Virtual Reality Content Creation Sales (Unit) by Type (2015-2026)
Figure Value Chain Structure of Virtual Reality Content Creation
Table Value Chain
Table Key Suppliers of Raw Material/Components
Table Key Downstream Customer in Each Application Field
Table Industry News List of Virtual Reality Content Creation
Figure Cost Structure of Virtual Reality Content Creation in 2020
Table Distributors/Traders List
Table Regional Market Sales (K Unit) (2021-2026)
Table Regional Market Sales Share (2021-2026)
Figure Global Virtual Reality Content Creation Sales (Unit), Growth Rate & Market Share (2021-2026)
Table Regional Market Sales Value (Million USD) (2021-2026)
Table Regional Market Sales Value Share (2021-2026)
Figure Global Virtual Reality Content Creation Sales Value (Million USD), Growth Rate & Market Share (2021-2026)
Table Com Limited Profiles
Table Com Limited Virtual Reality Content Creation Product Introduction
Table Com Limited Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Com Limited SWOT Analysis
Table CyberGlove Systems LLC Profiles
Table CyberGlove Systems LLC Virtual Reality Content Creation Product Introduction
Table CyberGlove Systems LLC Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure CyberGlove Systems LLC SWOT Analysis
Table DAQRI LLC Profiles
Table DAQRI LLC Virtual Reality Content Creation Product Introduction
Table DAQRI LLC Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure DAQRI LLC SWOT Analysis
Table EON Reality, Inc. Profiles
Table EON Reality, Inc. Virtual Reality Content Creation Product Introduction
Table EON Reality, Inc. Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure EON Reality, Inc. SWOT Analysis
Table Google LLC Profiles
Table Google LLC Virtual Reality Content Creation Product Introduction
Table Google LLC Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Google LLC SWOT Analysis
Table Infinity Augmented Reality Inc. Profiles
Table Infinity Augmented Reality Inc. Virtual Reality Content Creation Product Introduction
Table Infinity Augmented Reality Inc. Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Infinity Augmented Reality Inc. SWOT Analysis
Table Magic Leap, Inc. Profiles
Table Magic Leap, Inc. Virtual Reality Content Creation Product Introduction
Table Magic Leap, Inc. Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Magic Leap, Inc. SWOT Analysis
Table Meta Company Profiles
Table Meta Company Virtual Reality Content Creation Product Introduction
Table Meta Company Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Meta Company SWOT Analysis
Table Metaio GmbH Profiles
Table Metaio GmbH Virtual Reality Content Creation Product Introduction
Table Metaio GmbH Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
Figure Metaio GmbH SWOT Analysis
Table Microsoft Corporation Profiles
Table Microsoft Corporation Virtual Reality Content Creation Product Introduction
Table Microsoft Corporation Virtual Reality Content Creation Sales (Unit), Sales Value (Million USD), Price (USD/Unit) and Gross Profit (2015-2020)
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