(Post-pandemic Era) - Global Serious Games Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2016-2027

Publisher Name :
Date: 29-Sep-2021
No. of pages: 99

Summary

According to XYZResearch study, over the next 5 years the Serious Games market will register a xx% CAGR in terms of revenue, the global market size will reach xx Million USD by 2026, from xx Million USD in 2020. In particular, It should be noted that the impact of the epidemic has accelerated the trend of localization, regionalization and decentralization of the global industrial chain and supply chain, so it is inevitable to reconstruct the global industrial chain. Faced with the global industrial change in the post epidemic era, enterprises in various countries must take precautions. This report presents revenue, market share and growth rate for each key company. In this analysis report, we will find below details:

- 1. Full in-depth analysis of the market structure along with forecast from 2021 to 2027 of the various segments of the Global Serious Games market.

- 2. Who is the leading company in Serious Games market, competitive analysis of key companies, mergers and acquisitions, market dynamics.

- 3. Which region has become the biggest growth area in Serious Games market?

- 4. The Most Potential segment in each regional market.

- 5. Insights about factors affecting the market growth, including the impact of COVID -19.

- 6. Global Serious Games market based on value chain analysis, and SWOT analysis.

- 7. Regional market analysis to the current revenue (Million USD) and future prospective.

Major players operating in Serious Games market-Competitive Analysis:

- BreakAway, Ltd.

- Designing Digitally, Inc.

- DIGINEXT

- IBM Corporation

- Intuition

- Learning Nexus Ltd

- Nintendo Co., Ltd.

- Promotion Software GmbH

- Revelian

- Tata Interactive Systems

Regional Segmentation (Value; Revenue, USD Million, 2016 to 2027) of Serious Games Market by XYZResearch include:

- China

- EU

- USA

- Japan

- India

- Southeast Asia

- South America

Type Outlook (Value; Revenue, USD Million, 2016 to 2027):

- Advertising & Marketing

- Simulation Training

- Research & Planning

- Human resources

- Others

Application Outlook (Value; Revenue, USD Million, Market Share, 2016 to 2027):

- Healthcare

- Aerospace & defense

- Government

- Education

- Retail

- Media & Entertainment

- Others

For any other requirements, please feel free to contact us and we will provide you customized report.

(Post-pandemic Era) - Global Serious Games Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2016-2027

Table of Contents

Global Serious Games Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2016-2027
1 Market Scope Serious Games
1.1 Serious Games Market Snapsshot
1.1.1 Major Companies Overview
1.1.2 Market Concentration
1.1.3 Market Share & Six-Year Compound Annual Growth Rate of Major Market (CAGR)
2 Global Serious Games Industry Analysis
2.1 Sector Breakdown Assessment, 2016-2027
2.2 Market Assessment by Type
2.3 Market Size Analysis and Forecast, by Application
3 China Serious Games Market Estimates & Forecasts
3.1 China Serious Games Market by Sector, 2015-2026
3.2 China Serious Games Market by Application, 2016-2027
4 EU Serious Games Market Estimates & Forecasts
4.1 EU Serious Games Market by Sector, 2016-2027
4.2 EU Serious Games Market by Application, 2016-2027
5 USA Serious Games Market Estimates & Forecasts
5.1 USA Serious Games Market by Sector, 2016-2027
5.2 USA Serious Games Market by Application, 2016-2027
6 Japan Serious Games Market Estimates & Forecasts
6.1 Japan Serious Games Market by Sector, 2016-2027
6.2 Japan Serious Games Market by Application, 2016-2027
7 India Serious Games Market Estimates & Forecasts
7.1 India Serious Games Market by Sector, 2016-2027
7.2 India Serious Games Market by Application, 2016-2027
8 Southeast Asia Serious Games Market Estimates & Forecasts
8.1 Southeast Asia Serious Games Market by Sector, 2016-2027
8.2 Southeast Asia Serious Games Market by Application, 2016-2027
9 South America Serious Games Market Estimates & Forecasts
9.1 South America Serious Games Market by Sector, 2016-2027
9.2 South America Serious Games Market by Application, 2016-2027
10 Value Chain (Impact of COVID-19)
10.1 Serious Games Value Chain Analysis
10.1.1 Downstream
10.2 COVID-19 Impact on this Industry
10.2.1 Industrial Policy Issued Under the Epidemic Situation
10.3 Driver
10.4 Opportunity
11 Competitive Analysis
11.1 BreakAway, Ltd.
11.1.1 Key Information
11.1.2 Service/Solution Introduction
11.1.3 Financials
11.1.4 Business Dynamics
11.2 Designing Digitally, Inc.
11.2.1 Key Information
11.2.2 Service/Solution Introduction
11.2.3 Financials
11.2.4 Business Dynamics
11.3 DIGINEXT
11.3.1 Key Information
11.3.2 Service/Solution Introduction
11.3.3 Financials
11.3.4 Business Dynamics
11.4 IBM Corporation
11.4.1 Key Information
11.4.2 Service/Solution Introduction
11.4.3 Financials
11.4.4 Business Dynamics
11.5 Intuition
11.5.1 Key Information
11.5.2 Service/Solution Introduction
11.5.3 Financials
11.5.4 Business Dynamics
11.6 Learning Nexus Ltd
11.6.1 Key Information
11.6.2 Service/Solution Introduction
11.6.3 Financials
11.6.4 Business Dynamics
11.7 Nintendo Co., Ltd.
11.7.1 Key Information
11.7.2 Service/Solution Introduction
11.7.3 Financials
11.7.4 Business Dynamics
11.8 Promotion Software GmbH
11.8.1 Key Information
11.8.2 Service/Solution Introduction
11.8.3 Financials
11.8.4 Business Dynamics
11.9 Revelian
11.9.1 Key Information
11.9.2 Service/Solution Introduction
11.9.3 Financials
11.9.4 Business Dynamics
11.10 Tata Interactive Systems
11.10.1 Key Information
11.10.2 Service/Solution Introduction
11.10.3 Financials
11.10.4 Business Dynamics
12 Research Conclusion

List of Tables and Figures

Table Revenue (Million USD) of Major Players (2015-2020)
Figure Serious Games Revenue Market Share of Top 5 Players
Table Market Share & CAGR of Major Market (2021-2026)
Figure Regional Market Share in Terms of Revenue (2019 - 2020)
Table CAGR in Terms of Revenue of Each Type (2016-2027)
Table Global Serious Games Revenue (Million USD) by Type (2016-2027)
Figure Global Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Global Serious Games Revenue Market Share (%) by Type (2019 - 2020)
Figure Market Assessment by Type
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Table China Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure China Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Table US Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure US Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & ForecastSerious GamesDifferent Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Table Europe Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure Europe Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Table Japan Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure Japan Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Table Southeast Asia Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure Southeast Asia Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Table South America Serious Games Market Estimates & Forecasts by Sector (2016-2027)
Figure South America Serious Games Revenue (Million USD) and Growth Rate (2016-2027)
Figure Market Assessment by Type (2019-2020)
Table Historical & Forecast Serious Games Different Application Field Revenue (Million USD)
Figure Different Application Field Revenue Market Share (%) (2019 - 2020)
Figure Value Chain Structure of Serious Games
Table Value Chain
Table Key Downstream Customer in Each Application Field
Table Industry News List of Serious Games
Table BreakAway, Ltd. Key Information
Table Serious Games Revenue (Million USD) of BreakAway, Ltd. (2015-2020)
Figure BreakAway, Ltd. Service/Solution Introduction
Table Designing Digitally, Inc. Key Information
Table Serious Games Revenue (Million USD) of Designing Digitally, Inc. (2015-2020)
Figure Designing Digitally, Inc. Service/Solution Introduction
Table DIGINEXT Key Information
Table Serious Games Revenue (Million USD) of DIGINEXT (2015-2020)
Figure DIGINEXT Service/Solution Introduction
Table IBM Corporation Key Information
Table Serious Games Revenue (Million USD) of IBM Corporation (2015-2020)
Figure IBM Corporation Service/Solution Introduction
Table Intuition Key Information
Table Serious Games Revenue (Million USD) of Intuition (2015-2020)
Figure Intuition Service/Solution Introduction
Table Learning Nexus Ltd Key Information
Table Serious Games Revenue (Million USD) of Learning Nexus Ltd (2015-2020)
Figure Learning Nexus Ltd Service/Solution Introduction
Table Nintendo Co., Ltd. Key Information
Table Serious Games Revenue (Million USD) of Nintendo Co., Ltd. (2015-2020)
Figure Nintendo Co., Ltd. Service/Solution Introduction
Table Promotion Software GmbH Key Information
Table Serious Games Revenue (Million USD) of Promotion Software GmbH (2015-2020)
Figure Promotion Software GmbH Service/Solution Introduction
Table Revelian Key Information
Table Serious Games Revenue (Million USD) of Revelian (2015-2020)
Figure Revelian Service/Solution Introduction
Table Tata Interactive Systems Key Information
Table Serious Games Revenue (Million USD) of Tata Interactive Systems (2015-2020)
Figure Tata Interactive Systems Service/Solution Introduction
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