(Post-pandemic Era) - Global PC Gaming Peripheral Market Segment Research Report 2022

Publisher Name :
Date: 14-Sep-2022
No. of pages: 115

Summary

The global and Chinese economies were hit hard in 2020, and the global GDP grew by 5.9% in 2021. Although the global growth prospects improved and there was a V-shaped rebound, this does not mean that the economy has really recovered to the level before the epidemic. The vast majority of countries are still in the stage of recovery after heavy damage and are far from achieving real recovery.

2022 is a year of continuous recovery. Global supply chain disturbance, geopolitical tension, energy price fluctuation, local labor shortage and rising raw material prices will affect the resilience of economic recovery. The International Monetary Fund (IMF) predicts that the world economy will grow by 4.4% in 2022, of which the U.S. economy will grow by about 4%. Driven by China and India, Asia is expected to become the fastest growing region in the world in 2022. However, China's economic growth has slowed down. The 2022 government work report shows that the expected target of economic growth is set at about 5.5%.

According to research, China has set a growth rate of about 5.5%, which not only focuses on the speed of economic growth, but also anchors the quality of economic development. Scientific and technological innovation, economic and social digitization and green development will be the long-term goals of China's economic development. It is expected that in 2022, major economies such as the United States, Europe and China will introduce more favorable policies to drive the development of switching power supply industry.

Beijing Yanjing Bizhi Information Consulting Co., Ltd. (XYZResearch)released the «(Post-pandemic Era)-Global PC Gaming Peripheral Market Segment Research Report 2022», which aims to sort out the development status and trends of the PC Gaming Peripheral industry at home and abroad, estimate the overall market scale of the PC Gaming Peripheral industry and the market share of major countries, PC Gaming Peripheral industry, and study and judge the downstream market demand of PC Gaming Peripheral through systematic research, Analyze the competition pattern of PC Gaming Peripheral, so as to help solve the pain points of various stakeholders in PC Gaming Peripheral industry. This industry research report combines desktop research, qualitative interviews with insiders or experts and other methods to strive for the objectivity and integrity of conclusions and data.

Regional Segmentation (Value; Revenue, USD Million, 2018-2028) of PC Gaming Peripheral Market by XYZResearch Include

- USA

- Europe

- China

- Japan

- India

- Korea

- Southeast Asia

Competitive Analysis; Who are the Major Players in PC Gaming Peripheral Market?

- Corsair Components

- Logitech International

- Mad Catz Interactive

- Razer

- SteelSeries

- Sony

- Microsoft

- Cooler Master

- Kingston

- Gioteck

- Fnatic Gear

- BenQ

- Gamdias

- Mionix

- TTeSPORTS

- Roccat

- SteelSeries

- QPAD

- Tesoro Gaming

- CM Storm

- COUGAR

Major Type of PC Gaming Peripheral Covered in XYZResearch report:

- Headsets

- Keyboards

- Mouse

- Mouse pads

- Others

Application Segments Covered in XYZResearch Market

- Commercial

- Personal

For any other requirements, please feel free to contact us and we will provide you customized report.

(Post-pandemic Era) - Global PC Gaming Peripheral Market Segment Research Report 2022

Table of Contents

Global PC Gaming Peripheral Market Segment Research Report 2022
1. Research Scope
2. Market Overview
2.1 Product Introduction, Application, Picture
2.2 Global PC Gaming Peripheral Market by Value
2.2.1 Global PC Gaming Peripheral Revenue by Type
2.2.2 Global PC Gaming Peripheral Market by Value
2.3 Global PC Gaming Peripheral Market by Sales
2.3.1 Global PC Gaming Peripheral Sales by Type
2.3.2 Global PC Gaming Peripheral Market by Sales
3. The Major Driver of PC Gaming Peripheral Industry
3.1 Historical & Forecast Global PC Gaming Peripheral Sales and Revenue (2018-2028)
3.2 Largest Application for PC Gaming Peripheral (2018-2028)
3.3 The Major Downstream Company in China Market 2022
4. Global and Regional PC Gaming Peripheral Market
4.1 Regional Market Size in Terms of Sales (2022 & 2028)
4.2 Regional Market Share in Terms of Revenue (2022 & 2028)
4.3 Concentration Ratio (CR5& CR10) of PC Gaming Peripheral Market
4.4 Mergers & Acquisitions, Expansion Plans
5. US PC Gaming Peripheral Sales (2018-2028)
5.1 Current and Estimated Sales Breakdown by Type (2018-2028)
5.2 Current and Estimated Sales Breakdown by Application (2018-2028)
5.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
5.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
6. Europe PC Gaming Peripheral Sales (2018-2028)
6.1 Current and Estimated Sales Breakdown by Type (2018-2028)
6.2 Current and Estimated Sales Breakdown by Application (2018-2028)
6.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
6.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
7. China PC Gaming Peripheral Sales (2018-2028)
7.1 Current and Estimated Sales Breakdown by Type (2018-2028)
7.2 Current and Estimated Sales Breakdown by Application (2018-2028)
7.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
7.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
8. Japan PC Gaming Peripheral Sales (2018-2028)
8.1 Current and Estimated Sales Breakdown by Type (2018-2028)
8.2 Current and Estimated Sales Breakdown by Application (2018-2028)
8.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
8.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
9. India PC Gaming Peripheral Sales (2018-2028)
9.1 Current and Estimated Sales Breakdown by Type (2018-2028)
9.2 Current and Estimated Sales Breakdown by Application (2018-2028)
9.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
9.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
10. Korea PC Gaming Peripheral Sales (2018-2028)
10.1 Current and Estimated Sales Breakdown by Type (2018-2028)
10.2 Current and Estimated Sales Breakdown by Application (2018-2028)
10.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
10.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
11. Southeast Asia PC Gaming Peripheral Sales (2018-2028)
11.1 Current and Estimated Sales Breakdown by Type (2018-2028)
11.2 Current and Estimated Sales Breakdown by Application (2018-2028)
11.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
11.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
12. South America PC Gaming Peripheral Sales (2018-2028)
12.1 Current and Estimated Sales Breakdown by Type (2018-2028)
12.2 Current and Estimated Sales Breakdown by Application (2018-2028)
12.3 Current and Estimated Revenue Breakdown by Type (2018-2028)
12.4 Current and Estimated Revenue Breakdown by Application (2018-2028)
13. Global PC Gaming Peripheral Average Price Trend
13.1 Market Price for Each Type of PC Gaming Peripheral in US (2018-2022)
13.2 Market Price for Each Type of PC Gaming Peripheral in Europe (2018-2022)
13.3 Market Price for Each Type of PC Gaming Peripheral in China (2018-2022)
13.4 Market Price for Each Type of PC Gaming Peripheral in Japan (2018-2022)
13.5 Market Price for Each Type of PC Gaming Peripheral in India (2018-2022)
13.6 Market Price for Each Type of PC Gaming Peripheral in Korea (2018-2022)
13.7 Market Price for Each Type of PC Gaming Peripheral in Southeast Asia (2018-2022)
13.8 Market Price for Each Type of PC Gaming Peripheral in South America (2018-2022)
14. Industrial Chain (Impact of COVID-19)
14.1 PC Gaming Peripheral Industrial Chain Analysis
14.2 Downstream
14.3 Impact of COVID-19
14.4 Post-pandemic Era
14.5 Technology Trends of PC Gaming Peripheral
15. PC Gaming Peripheral Competitive Landscape
15.1 Corsair Components
15.1.1 Corsair Components Company Profiles
15.1.2 Corsair Components Product Introduction
15.1.3 Corsair Components PC Gaming Peripheral Sales, Revenue (2018-2022)
15.1.4 Strategic initiatives
15.2 Logitech International
15.2.1 Logitech International Company Profiles
15.2.2 Logitech International Product Introduction
15.2.3 Logitech International PC Gaming Peripheral Sales, Revenue (2018-2022)
15.2.4 Strategic initiatives
15.3 Mad Catz Interactive
15.3.1 Mad Catz Interactive Company Profiles
15.3.2 Mad Catz Interactive Product Introduction
15.3.3 Mad Catz Interactive PC Gaming Peripheral Sales, Revenue (2018-2022)
15.3.4 Strategic initiatives
15.4 Razer
15.4.1 Razer Company Profiles
15.4.2 Razer Product Introduction
15.4.3 Razer PC Gaming Peripheral Sales, Revenue (2018-2022)
15.4.4 Strategic initiatives
15.5 SteelSeries
15.5.1 SteelSeries Company Profiles
15.5.2 SteelSeries Product Introduction
15.5.3 SteelSeries PC Gaming Peripheral Sales, Revenue (2018-2022)
15.5.4 Strategic initiatives
15.6 Sony
15.6.1 Sony Company Profiles
15.6.2 Sony Product Introduction
15.6.3 Sony PC Gaming Peripheral Sales, Revenue (2018-2022)
15.6.4 Strategic initiatives
15.7 Microsoft
15.7.1 Microsoft Company Profiles
15.7.2 Microsoft Product Introduction
15.7.3 Microsoft PC Gaming Peripheral Sales, Revenue (2018-2022)
15.7.4 Strategic initiatives
15.8 Cooler Master
15.8.1 Cooler Master Company Profiles
15.8.2 Cooler Master Product Introduction
15.8.3 Cooler Master PC Gaming Peripheral Sales, Revenue (2018-2022)
15.8.4 Strategic initiatives
15.9 Kingston
15.9.1 Kingston Company Profiles
15.9.2 Kingston Product Introduction
15.9.3 Kingston PC Gaming Peripheral Sales, Revenue (2018-2022)
15.9.4 Strategic initiatives
15.10 Gioteck
15.10.1 Gioteck Company Profiles
15.10.2 Gioteck Product Introduction
15.10.3 Gioteck PC Gaming Peripheral Sales, Revenue (2018-2022)
15.10.4 Strategic initiatives
15.11 Fnatic Gear
15.12 BenQ
15.13 Gamdias
15.14 Mionix
15.15 TTeSPORTS
15.16 Roccat
15.17 SteelSeries
15.18 QPAD
15.19 Tesoro Gaming
15.20 CM Storm
15.21 COUGAR
16. Conclusion
17. Methodology and Data Source

List of Tables and Figures

Figure 1. Total Sales by Application of PC Gaming Peripheral Industry (Volume)
Figure 2. PC Gaming Peripheral Sales by Regions in 2022
Figure 3. Regional Market Share in Terms of Revenue (2022&2028)
Figure 4. The Top 10 and 5 Players Market Share by PC Gaming Peripheral Revenue in 2022
Figure 5. US PC Gaming Peripheral Sales (2018-2028)
Figure 6. Sales Breakdown by Type (%)
Figure 7. Sales Breakdown by Type (%)
Figure 8. Sales Breakdown by Application (%)
Figure 9. Revenue Breakdown by Type (%)
Figure 10. Revenue Breakdown by Application (%)
Figure 11. Europe PC Gaming Peripheral Sales (2018-2028)
Figure 12. Sales Breakdown by Type (%)
Figure 13. Sales Breakdown by Type (%)
Figure 14. Sales Breakdown by Application (%)
Figure 15. Revenue Breakdown by Type (%)
Figure 16. Revenue Breakdown by Application (%)
Figure 17. China PC Gaming Peripheral Sales (2018-2028)
Figure 18. Sales Breakdown by Type (%)
Figure 19. Sales Breakdown by Type (%)
Figure 20. Sales Breakdown by Application (%)
Figure 21. Current and Estimated Revenue Breakdown by Type
Figure 22. Revenue Breakdown by Type (%)
Figure 23. Revenue Breakdown by Application (%)
Figure 24. Japan PC Gaming Peripheral Sales (2018-2028)
Figure 25. Sales Breakdown by Type (%)
Figure 26. Sales Breakdown by Type (%)
Figure 27. Sales Breakdown by Application (%)
Figure 28. Revenue Breakdown by Type (%)
Figure 29. Revenue Breakdown by Application (%)
Figure 30. India PC Gaming Peripheral Sales (2018-2028)
Figure 31. Sales Breakdown by Type (%)
Figure 32. Sales Breakdown by Type (%)
Figure 33. Sales Breakdown by Application (%)
Figure 34. Revenue Breakdown by Type (%)
Figure 35. Revenue Breakdown by Application (%)
Figure 36. Korea PC Gaming Peripheral Sales (2018-2028)
Figure 37. Sales Breakdown by Type (%)
Figure 38. Sales Breakdown by Type (%)
Figure 39. Sales Breakdown by Application (%)
Figure 40. Revenue Breakdown by Type (%)
Figure 41. Revenue Breakdown by Application (%)
Figure 42. Southeast Asia PC Gaming Peripheral Sales (2018-2028)
Figure 43. Current and Estimated Sales Breakdown by Type (2018-2028)
Figure 44. Sales Breakdown by Type (%)
Figure 45. Sales Breakdown by Type (%)
Figure 46. Revenue Breakdown by Type (%)
Figure 47. Revenue Breakdown by Application (%)
Figure 48. Industrial Chain
Table 1. Top Manufacturers and Market Segmentation
Table 2. Product Introduction, Application, Picture
Table 3. PC Gaming Peripheral Revenue, by Type (Million USD) (2018-2028)
Table 4. PC Gaming Peripheral Sales, by Type (K Unit) (2018-2028)
Table 5. PC Gaming Peripheral Sales (K Unit) by Application (2018-2028)
Table 6. PC Gaming Peripheral Sales (Million USD) by Application (2018-2028)
Table 7. The Major Downstream Company in China
Table 8. Regional Market Share in Terms of Sales (2022)
Table 9. Regional Market Share in Terms of Revenue (2022&2028)
Table 10. Ranking of Global Top PC Gaming Peripheral Companies by Revenue, Concentration Ratio in 2022
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. US PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 13. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 14. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 15. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 16. Current and Estimated Revenue Breakdown by Type
Table 17. Current and Estimated Revenue Breakdown by Application
Table 18. Europe PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 19. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 20. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 21. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 22. Current and Estimated Revenue Breakdown by Type
Table 23. Current and Estimated Revenue Breakdown by Application
Table 24. China PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 25. Table Current and Estimated Sales Breakdown by Type
Table 26. Current and Estimated Sales Breakdown by Type
Table 27. Current and Estimated Sales Breakdown by Application
Table 28. Current and Estimated Revenue Breakdown by Application
Table 29. Japan PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 30. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 31. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 32. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 33. Current and Estimated Revenue Breakdown by Type
Table 34. Current and Estimated Revenue Breakdown by Application
Table 35. India PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 36. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 37. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 38. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 39. Current and Estimated Revenue Breakdown by Type
Table 40. Current and Estimated Revenue Breakdown by Application
Table 41. Korea PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 42. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 43. Current and Estimated Sales Breakdown by Type (2018-2028)
Table 44. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 45. Current and Estimated Revenue Breakdown by Type
Table 46. Current and Estimated Revenue Breakdown by Application
Table 47. Southeast Asia PC Gaming Peripheral Sales (K Unit), Market Revenue (Million USD) (2018-2028)
Table 48. Table Current and Estimated Sales Breakdown by Type (2018-2028)
Table 49. Current and Estimated Sales Breakdown by Application (2018-2028)
Table 50. Current and Estimated Revenue Breakdown by Type
Table 51. Current and Estimated Revenue Breakdown by Application
Table 52. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in US (2018-2022)
Table 53. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in Europe (2018-2022)
Table 54. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in China (2018-2022)
Table 55. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in Japan (2018-2022)
Table 56. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in India (2018-2022)
Table 57. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in Korea (2018-2022)
Table 58. Market Price (USD/Unit) for Each Type of PC Gaming Peripheral in Southeast Asia (2018-2022)
Table 59. Key Downstream Customer in Each Application Field
Table 60. Corsair Components Profiles
Table 61. Corsair Components PC Gaming Peripheral Product Introduction
Table 62. Corsair Components PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 63. Corsair Components Strategic initiatives
Table 64. Logitech International Profiles
Table 65. Logitech International PC Gaming Peripheral Product Introduction
Table 66. Logitech International PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 67. Logitech International Strategic initiatives
Table 68. Mad Catz Interactive Profiles
Table 69. Mad Catz Interactive PC Gaming Peripheral Product Introduction
Table 70. Mad Catz Interactive PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 71. Mad Catz Interactive Strategic initiatives
Table 72. Razer Profiles
Table 73. Razer PC Gaming Peripheral Product Introduction
Table 74. Razer PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 75. Razer Strategic initiatives
Table 76. SteelSeries Profiles
Table 77. SteelSeries PC Gaming Peripheral Product Introduction
Table 78. SteelSeries PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 79. SteelSeries Strategic initiatives
Table 80. Sony Profiles
Table 81. Sony PC Gaming Peripheral Product Introduction
Table 82. Sony PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 83. Sony Strategic initiatives
Table 84. Microsoft Profiles
Table 85. Microsoft PC Gaming Peripheral Product Introduction
Table 86. Microsoft PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 87. Microsoft Strategic initiatives
Table 88. Cooler Master Profiles
Table 89. Cooler Master PC Gaming Peripheral Product Introduction
Table 90. Cooler Master PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 91. Cooler Master Strategic initiatives
Table 92. Kingston Profiles
Table 93. Kingston PC Gaming Peripheral Product Introduction
Table 94. Kingston PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 95. Kingston Strategic initiatives
Table 97. Gioteck Profiles
Table 98. Gioteck PC Gaming Peripheral Product Introduction
Table 99. Gioteck PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 100. Gioteck Strategic initiatives
Table 101. Fnatic Gear Profiles
Table 102. Fnatic Gear PC Gaming Peripheral Product Introduction
Table 103. Fnatic Gear PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 104. Fnatic Gear Strategic initiatives
Table 105. BenQ Profiles
Table 106. BenQ PC Gaming Peripheral Product Introduction
Table 107. BenQ PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 108. BenQ Strategic initiatives
Table 109. Gamdias Profiles
Table 110. Gamdias PC Gaming Peripheral Product Introduction
Table 111. Gamdias PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 112. Gamdias Strategic initiatives
Table 113. Mionix Profiles
Table 114. Mionix PC Gaming Peripheral Product Introduction
Table 115. Mionix PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 116. Mionix Strategic initiatives
Table 117. TTeSPORTS Profiles
Table 118. TTeSPORTS PC Gaming Peripheral Product Introduction
Table 119. TTeSPORTS PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 120. TTeSPORTS Strategic initiatives
Table 121. Roccat Profiles
Table 122. Roccat PC Gaming Peripheral Product Introduction
Table 123. Roccat PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 124. Roccat Strategic initiatives
Table 125. SteelSeries Profiles
Table 126. SteelSeries PC Gaming Peripheral Product Introduction
Table 127. SteelSeries PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 128. SteelSeries Strategic initiatives
Table 129. QPAD Profiles
Table 130. QPAD PC Gaming Peripheral Product Introduction
Table 131. QPAD PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 132. QPAD Strategic initiatives
Table 133. Tesoro Gaming Profiles
Table 134. Tesoro Gaming PC Gaming Peripheral Product Introduction
Table 135. Tesoro Gaming PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 136. Tesoro Gaming Strategic initiatives
Table 137. CM Storm Profiles
Table 138. CM Storm PC Gaming Peripheral Product Introduction
Table 139. CM Storm PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 140. CM Storm Strategic initiatives
Table 141. COUGAR Profiles
Table 142. COUGAR PC Gaming Peripheral Product Introduction
Table 143. COUGAR PC Gaming Peripheral Sales (Unit), Revenue (Million USD) (2018-2022)
Table 144. COUGAR Strategic initiatives
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