Mobile Entertainment Market - Global Outlook and Forecast 2021-2027

Publisher Name :
Date: 13-Oct-2021
No. of pages: 108

This report contains market size and forecasts of Mobile Entertainment in Global, including the following market information:

Global Mobile Entertainment Market Revenue, 2016-2021, 2022-2027, ($ millions)

Global top five companies in 2020 (%)

The global Mobile Entertainment market was valued at xx million in 2020 and is projected to reach US$ xx million by 2027, at a CAGR of xx% during the forecast period.

MARKET MONITOR GLOBAL, INC (MMG) has surveyed the Mobile Entertainment companies, and industry experts on this industry, involving the revenue, demand, product type, recent developments and plans, industry trends, drivers, challenges, obstacles, and potential risks.

Total Market by Segment:

Global Mobile Entertainment Market, By Type, 2016-2021, 2022-2027 ($ millions)

Global Mobile Entertainment Market Segment Percentages, By Type, 2020 (%)

- Leisure Activities (Singing,Game)

- Social Activity

- Shopping

China Mobile Entertainment Market, By Application, 2016-2021, 2022-2027 ($ millions)

China Mobile Entertainment Market Segment Percentages, By Application, 2020 (%)

- Mobile Phone

- Tablet PC

- Others

Global Mobile Entertainment Market, By Region and Country, 2016-2021, 2022-2027 ($ Millions)

Global Mobile Entertainment Market Segment Percentages, By Region and Country, 2020 (%)

- North America

- - US

- - Canada

- - Mexico

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic Countries

- - Benelux

- - Rest of Europe

- Asia

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Rest of Asia

- South America

- - Brazil

- - Argentina

- - Rest of South America

- Middle East & Africa

- - Turkey

- - Israel

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

Competitor Analysis

The report also provides analysis of leading market participants including:

Total Mobile Entertainment Market Competitors Revenues in Global, by Players 2016-2021 (Estimated), ($ millions)

Total Mobile Entertainment Market Competitors Revenues Share in Global, by Players 2020 (%)

Further, the report presents profiles of competitors in the market, including the following:

- Activision Blizzard

- Apple

- Electronic Arts

- Freenet Digital

- Google

- QuickPlay Media

- Rovio International

- Spotify

- CBS

- CJ E&M Netmarble

- Clear Channel Radio

- Colopl

- CyberAgent

- DeNa

- Samsung Music Hub

- OnMobile

- Locojoy

- JB Hi-Fi Pty

- Tencent

- Alibaba

Mobile Entertainment Market - Global Outlook and Forecast 2021-2027

Table of Contents

1 Introduction to Research & Analysis Reports
1.1 Mobile Entertainment Market Definition
1.2 Market Segments
1.2.1 Market by Type
1.2.2 Market by Application
1.3 Global Mobile Entertainment Market Overview
1.4 Features & Benefits of This Report
1.5 Methodology & Sources of Information
1.5.1 Research Methodology
1.5.2 Research Process
1.5.3 Base Year
1.5.4 Report Assumptions & Caveats
2 Global Mobile Entertainment Overall Market Size
2.1 Global Mobile Entertainment Market Size: 2021 VS 2027
2.2 Global Mobile Entertainment Market Size, Prospects & Forecasts: 2016-2027
2.3 Key Market Trends, Opportunity, Drivers and Restraints
2.3.1 Market Opportunities & Trends
2.3.2 Market Drivers
2.3.3 Market Restraints
3 Company Landscape
3.1 Top Mobile Entertainment Players in Global Market
3.2 Top Global Mobile Entertainment Companies Ranked by Revenue
3.3 Global Mobile Entertainment Revenue by Companies
3.4 Top 3 and Top 5 Mobile Entertainment Companies in Global Market, by Revenue in 2020
3.5 Global Companies Mobile Entertainment Product Type
3.6 Tier 1, Tier 2 and Tier 3 Mobile Entertainment Players in Global Market
3.6.1 List of Global Tier 1 Mobile Entertainment Companies
3.6.2 List of Global Tier 2 and Tier 3 Mobile Entertainment Companies
4 Market Sights by Product
4.1 Overview
4.1.1 By Type - Global Mobile Entertainment Market Size Markets, 2021 & 2027
4.1.2 Leisure Activities (Singing,Game)
4.1.3 Social Activity
4.1.4 Shopping
4.2 By Type - Global Mobile Entertainment Revenue & Forecasts
4.2.1 By Type - Global Mobile Entertainment Revenue, 2016-2021
4.2.2 By Type - Global Mobile Entertainment Revenue, 2022-2027
4.2.3 By Type - Global Mobile Entertainment Revenue Market Share, 2016-2027
5 Sights by Application
5.1 Overview
5.1.1 By Application - Global Mobile Entertainment Market Size, 2021 & 2027
5.1.2 Mobile Phone
5.1.3 Tablet PC
5.1.4 Others
5.2 By Application - Global Mobile Entertainment Revenue & Forecasts
5.2.1 By Application - Global Mobile Entertainment Revenue, 2016-2021
5.2.2 By Application - Global Mobile Entertainment Revenue, 2022-2027
5.2.3 By Application - Global Mobile Entertainment Revenue Market Share, 2016-2027
6 Sights by Region
6.1 By Region - Global Mobile Entertainment Market Size, 2021 & 2027
6.2 By Region - Global Mobile Entertainment Revenue & Forecasts
6.2.1 By Region - Global Mobile Entertainment Revenue, 2016-2021
6.2.2 By Region - Global Mobile Entertainment Revenue, 2022-2027
6.2.3 By Region - Global Mobile Entertainment Revenue Market Share, 2016-2027
6.3 North America
6.3.1 By Country - North America Mobile Entertainment Revenue, 2016-2027
6.3.2 US Mobile Entertainment Market Size, 2016-2027
6.3.3 Canada Mobile Entertainment Market Size, 2016-2027
6.3.4 Mexico Mobile Entertainment Market Size, 2016-2027
6.4 Europe
6.4.1 By Country - Europe Mobile Entertainment Revenue, 2016-2027
6.4.2 Germany Mobile Entertainment Market Size, 2016-2027
6.4.3 France Mobile Entertainment Market Size, 2016-2027
6.4.4 U.K. Mobile Entertainment Market Size, 2016-2027
6.4.5 Italy Mobile Entertainment Market Size, 2016-2027
6.4.6 Russia Mobile Entertainment Market Size, 2016-2027
6.4.7 Nordic Countries Mobile Entertainment Market Size, 2016-2027
6.4.8 Benelux Mobile Entertainment Market Size, 2016-2027
6.5 Asia
6.5.1 By Region - Asia Mobile Entertainment Revenue, 2016-2027
6.5.2 China Mobile Entertainment Market Size, 2016-2027
6.5.3 Japan Mobile Entertainment Market Size, 2016-2027
6.5.4 South Korea Mobile Entertainment Market Size, 2016-2027
6.5.5 Southeast Asia Mobile Entertainment Market Size, 2016-2027
6.5.6 India Mobile Entertainment Market Size, 2016-2027
6.6 South America
6.6.1 By Country - South America Mobile Entertainment Revenue, 2016-2027
6.6.2 Brazil Mobile Entertainment Market Size, 2016-2027
6.6.3 Argentina Mobile Entertainment Market Size, 2016-2027
6.7 Middle East & Africa
6.7.1 By Country - Middle East & Africa Mobile Entertainment Revenue, 2016-2027
6.7.2 Turkey Mobile Entertainment Market Size, 2016-2027
6.7.3 Israel Mobile Entertainment Market Size, 2016-2027
6.7.4 Saudi Arabia Mobile Entertainment Market Size, 2016-2027
6.7.5 UAE Mobile Entertainment Market Size, 2016-2027
7 Players Profiles
7.1 Activision Blizzard
7.1.1 Activision Blizzard Corporate Summary
7.1.2 Activision Blizzard Business Overview
7.1.3 Activision Blizzard Mobile Entertainment Major Product Offerings
7.1.4 Activision Blizzard Mobile Entertainment Revenue in Global (2016-2021)
7.1.5 Activision Blizzard Key News
7.2 Apple
7.2.1 Apple Corporate Summary
7.2.2 Apple Business Overview
7.2.3 Apple Mobile Entertainment Major Product Offerings
7.2.4 Apple Mobile Entertainment Revenue in Global (2016-2021)
7.2.5 Apple Key News
7.3 Electronic Arts
7.3.1 Electronic Arts Corporate Summary
7.3.2 Electronic Arts Business Overview
7.3.3 Electronic Arts Mobile Entertainment Major Product Offerings
7.3.4 Electronic Arts Mobile Entertainment Revenue in Global (2016-2021)
7.3.5 Electronic Arts Key News
7.4 Freenet Digital
7.4.1 Freenet Digital Corporate Summary
7.4.2 Freenet Digital Business Overview
7.4.3 Freenet Digital Mobile Entertainment Major Product Offerings
7.4.4 Freenet Digital Mobile Entertainment Revenue in Global (2016-2021)
7.4.5 Freenet Digital Key News
7.5 Google
7.5.1 Google Corporate Summary
7.5.2 Google Business Overview
7.5.3 Google Mobile Entertainment Major Product Offerings
7.5.4 Google Mobile Entertainment Revenue in Global (2016-2021)
7.5.5 Google Key News
7.6 QuickPlay Media
7.6.1 QuickPlay Media Corporate Summary
7.6.2 QuickPlay Media Business Overview
7.6.3 QuickPlay Media Mobile Entertainment Major Product Offerings
7.6.4 QuickPlay Media Mobile Entertainment Revenue in Global (2016-2021)
7.6.5 QuickPlay Media Key News
7.7 Rovio International
7.7.1 Rovio International Corporate Summary
7.7.2 Rovio International Business Overview
7.7.3 Rovio International Mobile Entertainment Major Product Offerings
7.4.4 Rovio International Mobile Entertainment Revenue in Global (2016-2021)
7.7.5 Rovio International Key News
7.8 Spotify
7.8.1 Spotify Corporate Summary
7.8.2 Spotify Business Overview
7.8.3 Spotify Mobile Entertainment Major Product Offerings
7.8.4 Spotify Mobile Entertainment Revenue in Global (2016-2021)
7.8.5 Spotify Key News
7.9 CBS
7.9.1 CBS Corporate Summary
7.9.2 CBS Business Overview
7.9.3 CBS Mobile Entertainment Major Product Offerings
7.9.4 CBS Mobile Entertainment Revenue in Global (2016-2021)
7.9.5 CBS Key News
7.10 CJ E&M Netmarble
7.10.1 CJ E&M Netmarble Corporate Summary
7.10.2 CJ E&M Netmarble Business Overview
7.10.3 CJ E&M Netmarble Mobile Entertainment Major Product Offerings
7.10.4 CJ E&M Netmarble Mobile Entertainment Revenue in Global (2016-2021)
7.10.5 CJ E&M Netmarble Key News
7.11 Clear Channel Radio
7.11.1 Clear Channel Radio Corporate Summary
7.11.2 Clear Channel Radio Business Overview
7.11.3 Clear Channel Radio Mobile Entertainment Major Product Offerings
7.11.4 Clear Channel Radio Mobile Entertainment Revenue in Global (2016-2021)
7.11.5 Clear Channel Radio Key News
7.12 Colopl
7.12.1 Colopl Corporate Summary
7.12.2 Colopl Business Overview
7.12.3 Colopl Mobile Entertainment Major Product Offerings
7.12.4 Colopl Mobile Entertainment Revenue in Global (2016-2021)
7.12.5 Colopl Key News
7.13 CyberAgent
7.13.1 CyberAgent Corporate Summary
7.13.2 CyberAgent Business Overview
7.13.3 CyberAgent Mobile Entertainment Major Product Offerings
7.13.4 CyberAgent Mobile Entertainment Revenue in Global (2016-2021)
7.13.5 CyberAgent Key News
7.14 DeNa
7.14.1 DeNa Corporate Summary
7.14.2 DeNa Business Overview
7.14.3 DeNa Mobile Entertainment Major Product Offerings
7.14.4 DeNa Mobile Entertainment Revenue in Global (2016-2021)
7.14.5 DeNa Key News
7.15 Samsung Music Hub
7.15.1 Samsung Music Hub Corporate Summary
7.15.2 Samsung Music Hub Business Overview
7.15.3 Samsung Music Hub Mobile Entertainment Major Product Offerings
7.15.4 Samsung Music Hub Mobile Entertainment Revenue in Global (2016-2021)
7.15.5 Samsung Music Hub Key News
7.16 OnMobile
7.16.1 OnMobile Corporate Summary
7.16.2 OnMobile Business Overview
7.16.3 OnMobile Mobile Entertainment Major Product Offerings
7.16.4 OnMobile Mobile Entertainment Revenue in Global (2016-2021)
7.16.5 OnMobile Key News
7.17 Locojoy
7.17.1 Locojoy Corporate Summary
7.17.2 Locojoy Business Overview
7.17.3 Locojoy Mobile Entertainment Major Product Offerings
7.17.4 Locojoy Mobile Entertainment Revenue in Global (2016-2021)
7.17.5 Locojoy Key News
7.18 JB Hi-Fi Pty
7.18.1 JB Hi-Fi Pty Corporate Summary
7.18.2 JB Hi-Fi Pty Business Overview
7.18.3 JB Hi-Fi Pty Mobile Entertainment Major Product Offerings
7.18.4 JB Hi-Fi Pty Mobile Entertainment Revenue in Global (2016-2021)
7.18.5 JB Hi-Fi Pty Key News
7.19 Tencent
7.19.1 Tencent Corporate Summary
7.19.2 Tencent Business Overview
7.19.3 Tencent Mobile Entertainment Major Product Offerings
7.19.4 Tencent Mobile Entertainment Revenue in Global (2016-2021)
7.19.5 Tencent Key News
7.20 Alibaba
7.20.1 Alibaba Corporate Summary
7.20.2 Alibaba Business Overview
7.20.3 Alibaba Mobile Entertainment Major Product Offerings
7.20.4 Alibaba Mobile Entertainment Revenue in Global (2016-2021)
7.20.5 Alibaba Key News
8 Conclusion
9 Appendix
9.1 Note
9.2 Examples of Clients
9.3 Disclaimer

List of Tables
Table 1. Mobile Entertainment Market Opportunities & Trends in Global Market
Table 2. Mobile Entertainment Market Drivers in Global Market
Table 3. Mobile Entertainment Market Restraints in Global Market
Table 4. Key Players of Mobile Entertainment in Global Market
Table 5. Top Mobile Entertainment Players in Global Market, Ranking by Revenue (2019)
Table 6. Global Mobile Entertainment Revenue by Companies, (US$, Mn), 2016-2021
Table 7. Global Mobile Entertainment Revenue Share by Companies, 2016-2021
Table 8. Global Companies Mobile Entertainment Product Type
Table 9. List of Global Tier 1 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 10. List of Global Tier 2 and Tier 3 Mobile Entertainment Companies, Revenue (US$, Mn) in 2020 and Market Share
Table 11. By Type - Global Mobile Entertainment Revenue, (US$, Mn), 2021 VS 2027
Table 12. By Type - Mobile Entertainment Revenue in Global (US$, Mn), 2016-2021
Table 13. By Type - Mobile Entertainment Revenue in Global (US$, Mn), 2022-2027
Table 14. By Application - Global Mobile Entertainment Revenue, (US$, Mn), 2021 VS 2027
Table 15. By Application - Mobile Entertainment Revenue in Global (US$, Mn), 2016-2021
Table 16. By Application - Mobile Entertainment Revenue in Global (US$, Mn), 2022-2027
Table 17. By Region - Global Mobile Entertainment Revenue, (US$, Mn), 2021 VS 2027
Table 18. By Region - Global Mobile Entertainment Revenue (US$, Mn), 2016-2021
Table 19. By Region - Global Mobile Entertainment Revenue (US$, Mn), 2022-2027
Table 20. By Country - North America Mobile Entertainment Revenue, (US$, Mn), 2016-2021
Table 21. By Country - North America Mobile Entertainment Revenue, (US$, Mn), 2022-2027
Table 22. By Country - Europe Mobile Entertainment Revenue, (US$, Mn), 2016-2021
Table 23. By Country - Europe Mobile Entertainment Revenue, (US$, Mn), 2022-2027
Table 24. By Region - Asia Mobile Entertainment Revenue, (US$, Mn), 2016-2021
Table 25. By Region - Asia Mobile Entertainment Revenue, (US$, Mn), 2022-2027
Table 26. By Country - South America Mobile Entertainment Revenue, (US$, Mn), 2016-2021
Table 27. By Country - South America Mobile Entertainment Revenue, (US$, Mn), 2022-2027
Table 28. By Country - Middle East & Africa Mobile Entertainment Revenue, (US$, Mn), 2016-2021
Table 29. By Country - Middle East & Africa Mobile Entertainment Revenue, (US$, Mn), 2022-2027
Table 30. Activision Blizzard Corporate Summary
Table 31. Activision Blizzard Mobile Entertainment Product Offerings
Table 32. Activision Blizzard Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 33. Apple Corporate Summary
Table 34. Apple Mobile Entertainment Product Offerings
Table 35. Apple Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 36. Electronic Arts Corporate Summary
Table 37. Electronic Arts Mobile Entertainment Product Offerings
Table 38. Electronic Arts Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 39. Freenet Digital Corporate Summary
Table 40. Freenet Digital Mobile Entertainment Product Offerings
Table 41. Freenet Digital Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 42. Google Corporate Summary
Table 43. Google Mobile Entertainment Product Offerings
Table 44. Google Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 45. QuickPlay Media Corporate Summary
Table 46. QuickPlay Media Mobile Entertainment Product Offerings
Table 47. QuickPlay Media Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 48. Rovio International Corporate Summary
Table 49. Rovio International Mobile Entertainment Product Offerings
Table 50. Rovio International Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 51. Spotify Corporate Summary
Table 52. Spotify Mobile Entertainment Product Offerings
Table 53. Spotify Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 54. CBS Corporate Summary
Table 55. CBS Mobile Entertainment Product Offerings
Table 56. CBS Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 57. CJ E&M Netmarble Corporate Summary
Table 58. CJ E&M Netmarble Mobile Entertainment Product Offerings
Table 59. CJ E&M Netmarble Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 60. Clear Channel Radio Corporate Summary
Table 61. Clear Channel Radio Mobile Entertainment Product Offerings
Table 62. Clear Channel Radio Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 63. Colopl Corporate Summary
Table 64. Colopl Mobile Entertainment Product Offerings
Table 65. Colopl Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 66. CyberAgent Corporate Summary
Table 67. CyberAgent Mobile Entertainment Product Offerings
Table 68. CyberAgent Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 69. DeNa Corporate Summary
Table 70. DeNa Mobile Entertainment Product Offerings
Table 71. DeNa Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 72. Samsung Music Hub Corporate Summary
Table 73. Samsung Music Hub Mobile Entertainment Product Offerings
Table 74. Samsung Music Hub Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 75. OnMobile Corporate Summary
Table 76. OnMobile Mobile Entertainment Product Offerings
Table 77. OnMobile Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 78. Locojoy Corporate Summary
Table 79. Locojoy Mobile Entertainment Product Offerings
Table 80. Locojoy Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 81. JB Hi-Fi Pty Corporate Summary
Table 82. JB Hi-Fi Pty Mobile Entertainment Product Offerings
Table 83. JB Hi-Fi Pty Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 84. Tencent Corporate Summary
Table 85. Tencent Mobile Entertainment Product Offerings
Table 86. Tencent Mobile Entertainment Revenue (US$, Mn), (2016-2021)
Table 87. Alibaba Corporate Summary
Table 88. Alibaba Mobile Entertainment Product Offerings
Table 89. Alibaba Mobile Entertainment Revenue (US$, Mn), (2016-2021)
List of Figures
Figure 1. Mobile Entertainment Segment by Type
Figure 2. Mobile Entertainment Segment by Application
Figure 3. Global Mobile Entertainment Market Overview: 2020
Figure 4. Key Caveats
Figure 5. Global Mobile Entertainment Market Size: 2021 VS 2027 (US$, Mn)
Figure 6. Global Mobile Entertainment Revenue, 2016-2027 (US$, Mn)
Figure 7. The Top 3 and 5 Players Market Share by Mobile Entertainment Revenue in 2020
Figure 8. By Type - Global Mobile Entertainment Revenue Market Share, 2016-2027
Figure 9. By Application - Global Mobile Entertainment Revenue Market Share, 2016-2027
Figure 10. By Region - Global Mobile Entertainment Revenue Market Share, 2016-2027
Figure 11. By Country - North America Mobile Entertainment Revenue Market Share, 2016-2027
Figure 12. US Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 13. Canada Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 14. Mexico Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 15. By Country - Europe Mobile Entertainment Revenue Market Share, 2016-2027
Figure 16. Germany Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 17. France Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 18. U.K. Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 19. Italy Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 20. Russia Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 21. Nordic Countries Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 22. Benelux Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 23. By Region - Asia Mobile Entertainment Revenue Market Share, 2016-2027
Figure 24. China Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 25. Japan Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 26. South Korea Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 27. Southeast Asia Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 28. India Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 29. By Country - South America Mobile Entertainment Revenue Market Share, 2016-2027
Figure 30. Brazil Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 31. Argentina Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 32. By Country - Middle East & Africa Mobile Entertainment Revenue Market Share, 2016-2027
Figure 33. Turkey Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 34. Israel Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 35. Saudi Arabia Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 36. UAE Mobile Entertainment Revenue, (US$, Mn), 2016-2027
Figure 37. Activision Blizzard Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 38. Apple Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 39. Electronic Arts Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 40. Freenet Digital Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 41. Google Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 42. QuickPlay Media Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 43. Rovio International Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 44. Spotify Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 45. CBS Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 46. CJ E&M Netmarble Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 47. Clear Channel Radio Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 48. Colopl Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 49. CyberAgent Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 50. DeNa Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 51. Samsung Music Hub Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 52. OnMobile Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 53. Locojoy Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 54. JB Hi-Fi Pty Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
Figure 55. Tencent Mobile Entertainment Revenue Year Over Year Growth (US$, Mn) & (2016-2021)
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