Impact of COVID-19 Outbreak on VR/AR Head Mounted Display, Global Market Research Report 2020

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Date: 27-May-2020
No. of pages: 124
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The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 200 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the VR/AR Head Mounted Display market in 2020. The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyzes the impact of Coronavirus COVID-19 on the VR/AR Head Mounted Display industry.

Segment by Type, the VR/AR Head Mounted Display market is segmented into

Mobile HMDs

PC-based HMDs

Console-based HMDs

All-in-One HMDs

Segment by Application

Healthcare

Education

Construction

Military

Entertainment

Global VR/AR Head Mounted Display Market: Regional Analysis

The VR/AR Head Mounted Display market is analysed and market size information is provided by regions (countries). The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type and by Application segment in terms of sales and revenue for the period 2015-2026.

The key regions covered in the VR/AR Head Mounted Display market report are:

North America

U.S.

Canada

Europe

Germany

France

U.K.

Italy

Russia

Asia-Pacific

China

Japan

South Korea

India

Australia

Taiwan

Indonesia

Thailand

Malaysia

Philippines

Vietnam

Latin America

Mexico

Brazil

Argentina

Middle East & Africa

Turkey

Saudi Arabia

UAE

Global VR/AR Head Mounted Display Market: Competitive Analysis

This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

The major players in global VR/AR Head Mounted Display market include:

Sony

Google

Microsoft

Samsung

HTC Corporation

Oculus (Facebook)

Leap Motion (Ultrahaptics?

CyberGlove Systems

Vuzix

EON Reality

STMicroelectronics

Pico

3Glasses

Impact of COVID-19 Outbreak on VR/AR Head Mounted Display, Global Market Research Report 2020

Table of Contents
1 VR/AR Head Mounted Display Market Overview
1.1 Product Overview and Scope of VR/AR Head Mounted Display
1.2 Covid-19 Impact on VR/AR Head Mounted Display Segment by Type
1.2.1 Global VR/AR Head Mounted Display Sales Growth Rate Comparison by Type (2021-2026)
1.2.2 Mobile HMDs
1.2.3 PC-based HMDs
1.2.4 Console-based HMDs
1.2.5 All-in-One HMDs
1.3 Covid-19 Impact on VR/AR Head Mounted Display Segment by Application
1.3.1 VR/AR Head Mounted Display Sales Comparison by Application: 2020 VS 2026
1.3.2 Healthcare
1.3.3 Education
1.3.4 Construction
1.3.5 Military
1.3.6 Entertainment
1.4 Covid-19 Impact on Global VR/AR Head Mounted Display Market Size Estimates and Forecasts
1.4.1 Global VR/AR Head Mounted Display Revenue 2015-2026
1.4.2 Global VR/AR Head Mounted Display Sales 2015-2026
1.4.3 VR/AR Head Mounted Display Market Size by Region: 2020 Versus 2026
1.5 Coronavirus Disease 2019 (Covid-19) Impact Will Have a Severe Impact on Global Growth
1.5.1 Covid-19 Impact: Global GDP Growth, 2019, 2020 and 2021 Projections
1.5.2 Covid-19 Impact: Commodity Prices Indices
1.5.3 Covid-19 Impact: Global Major Government Policy
1.6 The Covid-19 Impact on VR/AR Head Mounted Display Industry
1.7 COVID-19 Impact: VR/AR Head Mounted Display Market Trends
2 Covid-19 Impact on Global VR/AR Head Mounted Display Market Competition by Manufacturers
2.1 Global VR/AR Head Mounted Display Sales Market Share by Manufacturers (2015-2020)
2.2 Global VR/AR Head Mounted Display Revenue Share by Manufacturers (2015-2020)
2.3 Global VR/AR Head Mounted Display Average Price by Manufacturers (2015-2020)
2.4 Manufacturers VR/AR Head Mounted Display Manufacturing Sites, Area Served, Product Type
2.5 VR/AR Head Mounted Display Market Competitive Situation and Trends
2.5.1 VR/AR Head Mounted Display Market Concentration Rate
2.5.2 Global Top 5 and Top 10 Players Market Share by Revenue
2.5.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
2.7 Primary Interviews with Key VR/AR Head Mounted Display Players (Opinion Leaders)
3 Covid-19 Impact on VR/AR Head Mounted Display Retrospective Market Scenario by Region
3.1 Global VR/AR Head Mounted Display Retrospective Market Scenario in Sales by Region: 2015-2020
3.2 Global VR/AR Head Mounted Display Retrospective Market Scenario in Revenue by Region: 2015-2020
3.3 North America VR/AR Head Mounted Display Market Facts & Figures by Country
3.3.1 North America VR/AR Head Mounted Display Sales by Country
3.3.2 North America VR/AR Head Mounted Display Sales by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe VR/AR Head Mounted Display Market Facts & Figures by Country
3.4.1 Europe VR/AR Head Mounted Display Sales by Country
3.4.2 Europe VR/AR Head Mounted Display Sales by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific VR/AR Head Mounted Display Market Facts & Figures by Region
3.5.1 Asia Pacific VR/AR Head Mounted Display Sales by Region
3.5.2 Asia Pacific VR/AR Head Mounted Display Sales by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America VR/AR Head Mounted Display Market Facts & Figures by Country
3.6.1 Latin America VR/AR Head Mounted Display Sales by Country
3.6.2 Latin America VR/AR Head Mounted Display Sales by Country
3.6.3 Mexico
3.6.3 Brazil
3.6.3 Argentina
3.7 Middle East and Africa VR/AR Head Mounted Display Market Facts & Figures by Country
3.7.1 Middle East and Africa VR/AR Head Mounted Display Sales by Country
3.7.2 Middle East and Africa VR/AR Head Mounted Display Sales by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 UAE
4 Covid-19 Impact on Global VR/AR Head Mounted Display Historic Market Analysis by Type
4.1 Global VR/AR Head Mounted Display Sales Market Share by Type (2015-2020)
4.2 Global VR/AR Head Mounted Display Revenue Market Share by Type (2015-2020)
4.3 Global VR/AR Head Mounted Display Price Market Share by Type (2015-2020)
4.4 Global VR/AR Head Mounted Display Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Covid-19 Impact on Global VR/AR Head Mounted Display Historic Market Analysis by Application
5.1 Global VR/AR Head Mounted Display Sales Market Share by Application (2015-2020)
5.2 Global VR/AR Head Mounted Display Revenue Market Share by Application (2015-2020)
5.3 Global VR/AR Head Mounted Display Price by Application (2015-2020)
6 Company Profiles and Key Figures in VR/AR Head Mounted Display Business
6.1 Sony
6.1.1 Corporation Information
6.1.2 Sony Description, Business Overview and Total Revenue
6.1.3 Sony VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.1.4 Sony Products Offered
6.1.5 Sony Recent Development and Response to COVID-19
6.2 Google
6.2.1 Google Corporation Information
6.2.2 Google Description, Business Overview and Total Revenue
6.2.3 Google VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.2.4 Google Products Offered
6.2.5 Google Recent Development and Response to COVID-19
6.3 Microsoft
6.3.1 Microsoft Corporation Information
6.3.2 Microsoft Description, Business Overview and Total Revenue
6.3.3 Microsoft VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.3.4 Microsoft Products Offered
6.3.5 Microsoft Recent Development and Response to COVID-19
6.4 Samsung
6.4.1 Samsung Corporation Information
6.4.2 Samsung Description, Business Overview and Total Revenue
6.4.3 Samsung VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Samsung Products Offered
6.4.5 Samsung Recent Development and Response to COVID-19
6.5 HTC Corporation
6.5.1 HTC Corporation Corporation Information
6.5.2 HTC Corporation Description, Business Overview and Total Revenue
6.5.3 HTC Corporation VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.5.4 HTC Corporation Products Offered
6.5.5 HTC Corporation Recent Development and Response to COVID-19
6.6 Oculus (Facebook)
6.6.1 Oculus (Facebook) Corporation Information
6.6.2 Oculus (Facebook) Description, Business Overview and Total Revenue
6.6.3 Oculus (Facebook) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.6.4 Oculus (Facebook) Products Offered
6.6.5 Oculus (Facebook) Recent Development and Response to COVID-19
6.7 Leap Motion (Ultrahaptics)
6.6.1 Leap Motion (Ultrahaptics) Corporation Information
6.6.2 Leap Motion (Ultrahaptics) Description, Business Overview and Total Revenue
6.6.3 Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.4.4 Leap Motion (Ultrahaptics) Products Offered
6.7.5 Leap Motion (Ultrahaptics) Recent Development and Response to COVID-19
6.8 CyberGlove Systems
6.8.1 CyberGlove Systems Corporation Information
6.8.2 CyberGlove Systems Description, Business Overview and Total Revenue
6.8.3 CyberGlove Systems VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.8.4 CyberGlove Systems Products Offered
6.8.5 CyberGlove Systems Recent Development and Response to COVID-19
6.9 Vuzix
6.9.1 Vuzix Corporation Information
6.9.2 Vuzix Description, Business Overview and Total Revenue
6.9.3 Vuzix VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.9.4 Vuzix Products Offered
6.9.5 Vuzix Recent Development and Response to COVID-19
6.10 EON Reality
6.10.1 EON Reality Corporation Information
6.10.2 EON Reality Description, Business Overview and Total Revenue
6.10.3 EON Reality VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.10.4 EON Reality Products Offered
6.10.5 EON Reality Recent Development and Response to COVID-19
6.11 STMicroelectronics
6.11.1 STMicroelectronics Corporation Information
6.11.2 STMicroelectronics VR/AR Head Mounted Display Description, Business Overview and Total Revenue
6.11.3 STMicroelectronics VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.11.4 STMicroelectronics Products Offered
6.11.5 STMicroelectronics Recent Development and Response to COVID-19
6.12 Pico
6.12.1 Pico Corporation Information
6.12.2 Pico VR/AR Head Mounted Display Description, Business Overview and Total Revenue
6.12.3 Pico VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.12.4 Pico Products Offered
6.12.5 Pico Recent Development and Response to COVID-19
6.13 3Glasses
6.13.1 3Glasses Corporation Information
6.13.2 3Glasses VR/AR Head Mounted Display Description, Business Overview and Total Revenue
6.13.3 3Glasses VR/AR Head Mounted Display Sales, Revenue and Gross Margin (2015-2020)
6.13.4 3Glasses Products Offered
6.13.5 3Glasses Recent Development and Response to COVID-19
7 VR/AR Head Mounted Display Manufacturing Cost Analysis
7.1 VR/AR Head Mounted Display Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Raw Materials Price Trend
7.1.3 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of VR/AR Head Mounted Display
7.4 VR/AR Head Mounted Display Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 VR/AR Head Mounted Display Distributors List
8.3 VR/AR Head Mounted Display Customers
9 Market Dynamics
9.1 Market Trends
9.2 Opportunities and Drivers
9.3 Challenges
9.4 Porter's Five Forces Analysis
10 Global Market Forecast
10.1 Global VR/AR Head Mounted Display Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of VR/AR Head Mounted Display by Type (2021-2026)
10.1.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Type (2021-2026)
10.2 VR/AR Head Mounted Display Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of VR/AR Head Mounted Display by Application (2021-2026)
10.2.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Application (2021-2026)
10.3 VR/AR Head Mounted Display Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of VR/AR Head Mounted Display by Region (2021-2026)
10.3.2 Global Forecasted Revenue of VR/AR Head Mounted Display by Region (2021-2026)
10.4 North America VR/AR Head Mounted Display Estimates and Projections (2021-2026)
10.5 Europe VR/AR Head Mounted Display Estimates and Projections (2021-2026)
10.6 Asia Pacific VR/AR Head Mounted Display Estimates and Projections (2021-2026)
10.7 Latin America VR/AR Head Mounted Display Estimates and Projections (2021-2026)
10.8 Middle East and Africa VR/AR Head Mounted Display Estimates and Projections (2021-2026)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables

Table 1. Global VR/AR Head Mounted Display Sales (K Units) Growth Rate Comparison by Type (2015-2026)
Table 2. Global VR/AR Head Mounted Display Sales (K Units) Comparison by Application: 2020 VS 2026
Table 3. Global VR/AR Head Mounted Display Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
Table 4. COVID-19 Impact Global Market: (Four VR/AR Head Mounted Display Market Size Forecast Scenarios)
Table 5. Opportunities and Trends for VR/AR Head Mounted Display Players in the COVID-19 Landscape
Table 6. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 7. Key Regions/Countries Measures against Covid-19 Impact
Table 8. Proposal for VR/AR Head Mounted Display Players to Combat Covid-19 Impact
Table 9. Global Key VR/AR Head Mounted Display Manufacturers Covered in This Study
Table 10. Global VR/AR Head Mounted Display Sales (K Units) by Manufacturers (2015-2020)
Table 11. Global VR/AR Head Mounted Display Sales Share by Manufacturers (2015-2020)
Table 12. Global VR/AR Head Mounted Display Revenue (Million USD) by Manufacturers (2015-2020)
Table 13. Global VR/AR Head Mounted Display Revenue Share by Manufacturers (2015-2020)
Table 14. Global Market VR/AR Head Mounted Display Average Price (US$/Unit) of Key Manufacturers (2015-2020)
Table 15. Manufacturers VR/AR Head Mounted Display Sales Sites and Area Served
Table 16. Manufacturers VR/AR Head Mounted Display Product Types
Table 17. Global VR/AR Head Mounted Display Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 18. Global VR/AR Head Mounted Display by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR/AR Head Mounted Display as of 2019)
Table 19.Manufacturers Mergers & Acquisitions, Expansion Plans
Table 20. Main Points Interviewed from Key VR/AR Head Mounted Display Players
Table 21. Global VR/AR Head Mounted Display Sales (K Units) by Region (2015-2020)
Table 22. Global VR/AR Head Mounted Display Sales Market Share by Region (2015-2020)
Table 23. Global VR/AR Head Mounted Display Revenue (Million US$) by Region (2015-2020)
Table 24. Global VR/AR Head Mounted Display Revenue Market Share by Region (2015-2020)
Table 25. North America VR/AR Head Mounted Display Sales by Country (2015-2020) (K Units)
Table 26. North America VR/AR Head Mounted Display Sales Market Share by Country (2015-2020)
Table 27. North America VR/AR Head Mounted Display Revenue by Country (2015-2020) (US$ Million)
Table 28. North America VR/AR Head Mounted Display Revenue Market Share by Country (2015-2020)
Table 29. Europe VR/AR Head Mounted Display Sales by Country (2015-2020) (K Units)
Table 30. Europe VR/AR Head Mounted Display Sales Market Share by Country (2015-2020)
Table 31. Europe VR/AR Head Mounted Display Revenue by Country (2015-2020) (US$ Million)
Table 32. Europe VR/AR Head Mounted Display Revenue Market Share by Country (2015-2020)
Table 33. Asia Pacific VR/AR Head Mounted Display Sales by Region (2015-2020) (K Units)
Table 34. Asia Pacific VR/AR Head Mounted Display Sales Market Share by Region (2015-2020)
Table 35. Asia Pacific VR/AR Head Mounted Display Revenue by Region (2015-2020) (US$ Million)
Table 36. Asia Pacific VR/AR Head Mounted Display Revenue Market Share by Region (2015-2020)
Table 37. Latin America VR/AR Head Mounted Display Sales by Country (2015-2020) (K Units)
Table 38. Latin America VR/AR Head Mounted Display Sales Market Share by Country (2015-2020)
Table 39. Latin America VR/AR Head Mounted Display Revenue by Country (2015-2020) (US$ Million)
Table 40. Latin America VR/AR Head Mounted Display Revenue Market Share by Country (2015-2020)
Table 41. Middle East and Africa VR/AR Head Mounted Display Sales by Country (2015-2020) (K Units)
Table 42. Middle East and Africa VR/AR Head Mounted Display Sales Market Share by Country (2015-2020)
Table 43. Middle East and Africa VR/AR Head Mounted Display Revenue by Country (2015-2020) (US$ Million)
Table 44. Middle East and Africa VR/AR Head Mounted Display Revenue Market Share by Country (2015-2020)
Table 45. Global VR/AR Head Mounted Display Sales (K Units) by Type (2015-2020)
Table 46. Global VR/AR Head Mounted Display Sales Share by Type (2015-2020)
Table 47. Global VR/AR Head Mounted Display Revenue (Million US$) by Type (2015-2020)
Table 48. Global VR/AR Head Mounted Display Revenue Share by Type (2015-2020)
Table 49. Global VR/AR Head Mounted Display Price (US$/Unit) by Type (2015-2020)
Table 50. Global VR/AR Head Mounted Display Sales (K Units) by Application (2015-2020)
Table 51. Global VR/AR Head Mounted Display Sales Market Share by Application (2015-2020)
Table 52. Global VR/AR Head Mounted Display Sales Growth Rate by Application (2015-2020)
Table 53. Sony VR/AR Head Mounted Display Corporation Information
Table 54. Sony Description and Business Overview
Table 55. Sony VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 56. Sony Main Product
Table 57. Sony Recent Development
Table 58. Google VR/AR Head Mounted Display Corporation Information
Table 59. Google Corporation Information
Table 60. Google VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 61. Google Main Product
Table 62. Google Recent Development
Table 63. Microsoft VR/AR Head Mounted Display Corporation Information
Table 64. Microsoft Corporation Information
Table 65. Microsoft VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 66. Microsoft Main Product
Table 67. Microsoft Recent Development
Table 68. Samsung VR/AR Head Mounted Display Corporation Information
Table 69. Samsung Corporation Information
Table 70. Samsung VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 71. Samsung Main Product
Table 72. Samsung Recent Development
Table 73. HTC Corporation VR/AR Head Mounted Display Corporation Information
Table 74. HTC Corporation Corporation Information
Table 75. HTC Corporation VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 76. HTC Corporation Main Product
Table 77. HTC Corporation Recent Development
Table 78. Oculus (Facebook) VR/AR Head Mounted Display Corporation Information
Table 79. Oculus (Facebook) Corporation Information
Table 80. Oculus (Facebook) VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 81. Oculus (Facebook) Main Product
Table 82. Oculus (Facebook) Recent Development
Table 83. Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Corporation Information
Table 84. Leap Motion (Ultrahaptics) Corporation Information
Table 85. Leap Motion (Ultrahaptics) VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 86. Leap Motion (Ultrahaptics) Main Product
Table 87. Leap Motion (Ultrahaptics) Recent Development
Table 88. CyberGlove Systems VR/AR Head Mounted Display Corporation Information
Table 89. CyberGlove Systems Corporation Information
Table 90. CyberGlove Systems VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 91. CyberGlove Systems Main Product
Table 92. CyberGlove Systems Recent Development
Table 93. Vuzix VR/AR Head Mounted Display Corporation Information
Table 94. Vuzix Corporation Information
Table 95. Vuzix VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 96. Vuzix Main Product
Table 97. Vuzix Recent Development
Table 98. EON Reality VR/AR Head Mounted Display Corporation Information
Table 99. EON Reality Corporation Information
Table 100. EON Reality VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 101. EON Reality Main Product
Table 102. EON Reality Recent Development
Table 103. STMicroelectronics VR/AR Head Mounted Display Corporation Information
Table 104. STMicroelectronics Corporation Information
Table 105. STMicroelectronics VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 106. STMicroelectronics Main Product
Table 107. STMicroelectronics Recent Development
Table 108. Pico VR/AR Head Mounted Display Corporation Information
Table 109. Pico Corporation Information
Table 110. Pico VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 111. Pico Main Product
Table 112. Pico Recent Development
Table 113. 3Glasses VR/AR Head Mounted Display Corporation Information
Table 114. 3Glasses Corporation Information
Table 115. 3Glasses VR/AR Head Mounted Display Sales (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 116. 3Glasses Main Product
Table 117. 3Glasses Recent Development
Table 118. Sales Base and Market Concentration Rate of Raw Material
Table 119. Key Suppliers of Raw Materials
Table 120. VR/AR Head Mounted Display Distributors List
Table 121. VR/AR Head Mounted Display Customers List
Table 122. Market Key Trends
Table 123. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 124. Key Challenges
Table 125. Global VR/AR Head Mounted Display Sales (K Units) Forecast by Type (2021-2026)
Table 126. Global VR/AR Head Mounted Display Sales Market Share Forecast by Type (2021-2026)
Table 127. Global VR/AR Head Mounted Display Revenue (Million US$) Forecast by Type (2021-2026)
Table 128. Global VR/AR Head Mounted Display Revenue (Million US$) Market Share Forecast by Type (2021-2026)
Table 129. Global VR/AR Head Mounted Display Sales (K Units) Forecast by Application (2021-2026)
Table 130. Global VR/AR Head Mounted Display Revenue (Million US$) Forecast by Application (2021-2026)
Table 131. Global VR/AR Head Mounted Display Sales (K Units) Forecast by Region (2021-2026)
Table 132. Global VR/AR Head Mounted Display Sales Market Share Forecast by Region (2021-2026)
Table 133. Global VR/AR Head Mounted Display Revenue Forecast by Region (2021-2026) (US$ Million)
Table 134. Global VR/AR Head Mounted Display Revenue Market Share Forecast by Region (2021-2026)
Table 135. Research Programs/Design for This Report
Table 136. Key Data Information from Secondary Sources
Table 137. Key Data Information from Primary Sources
List of Figures

Figure 1. Picture of VR/AR Head Mounted Display
Figure 2. Global VR/AR Head Mounted Display Sales Market Share by Type: 2020 VS 2026
Figure 3. Mobile HMDs Product Picture
Figure 4. PC-based HMDs Product Picture
Figure 5. Console-based HMDs Product Picture
Figure 6. All-in-One HMDs Product Picture
Figure 7. Global VR/AR Head Mounted Display Consumption Market Share by Application: 2020 VS 2026
Figure 8. Healthcare
Figure 9. Education
Figure 10. Construction
Figure 11. Military
Figure 12. Entertainment
Figure 13. Global VR/AR Head Mounted Display Market Size 2015-2026 (US$ Million)
Figure 14. Global VR/AR Head Mounted Display Sales Capacity (K Units) (2015-2026)
Figure 15. Global VR/AR Head Mounted Display Market Size Market Share by Region: 2020 Versus 2026
Figure 16. VR/AR Head Mounted Display Sales Share by Manufacturers in 2020
Figure 17. Global VR/AR Head Mounted Display Revenue Share by Manufacturers in 2019
Figure 18. The Global 5 and 10 Largest Players: Market Share by VR/AR Head Mounted Display Revenue in 2019
Figure 19. VR/AR Head Mounted Display Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 20. Global VR/AR Head Mounted Display Sales Market Share by Region (2015-2020)
Figure 21. Global VR/AR Head Mounted Display Sales Market Share by Region in 2019
Figure 22. Global VR/AR Head Mounted Display Revenue Market Share by Region (2015-2020)
Figure 23. Global VR/AR Head Mounted Display Revenue Market Share by Region in 2019
Figure 24. North America VR/AR Head Mounted Display Sales Market Share by Country in 2019
Figure 25. North America VR/AR Head Mounted Display Revenue Market Share by Country in 2019
Figure 26. U.S. VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 27. U.S. VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 28. Canada VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 29. Canada VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 30. Europe VR/AR Head Mounted Display Sales Market Share by Country in 2019
Figure 31. Europe VR/AR Head Mounted Display Revenue Market Share by Country in 2019
Figure 32. Germany VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 33. Germany VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 34. France VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 35. France VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 36. U.K. VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 37. U.K. VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 38. Italy VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 39. Italy VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 40. Russia VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 41. Russia VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 42. Asia Pacific VR/AR Head Mounted Display Sales Market Share by Region in 2019
Figure 43. Asia Pacific VR/AR Head Mounted Display Revenue Market Share by Region in 2019
Figure 44. China VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 45. China VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 46. Japan VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 47. Japan VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 48. South Korea VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 49. South Korea VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 50. India VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 51. India VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 52. Australia VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 53. Australia VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 54. Taiwan VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 55. Taiwan VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 56. Indonesia VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 57. Indonesia VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 58. Thailand VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 59. Thailand VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 60. Malaysia VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 61. Malaysia VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 62. Philippines VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 63. Philippines VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 64. Vietnam VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 65. Vietnam VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 66. Latin America VR/AR Head Mounted Display Sales Market Share by Country in 2019
Figure 67. Latin America VR/AR Head Mounted Display Revenue Market Share by Country in 2019
Figure 68. Mexico VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 69. Mexico VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 70. Brazil VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 71. Brazil VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 72. Argentina VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 73. Argentina VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 74. Middle East and Africa VR/AR Head Mounted Display Sales Market Share by Country in 2019
Figure 75. Middle East and Africa VR/AR Head Mounted Display Revenue Market Share by Country in 2019
Figure 76. Turkey VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 77. Turkey VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 78. Saudi Arabia VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 79. Saudi Arabia VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 80. UAE VR/AR Head Mounted Display Sales Growth Rate (2015-2020) (K Units)
Figure 81. UAE VR/AR Head Mounted Display Revenue Growth Rate (2015-2020) (US$ Million)
Figure 82. Sales Market Share of VR/AR Head Mounted Display by Type (2015-2020)
Figure 83. Sales Market Share of VR/AR Head Mounted Display by Type in 2019
Figure 84. Revenue Share of VR/AR Head Mounted Display by Type (2015-2020)
Figure 85. Revenue Market Share of VR/AR Head Mounted Display by Type in 2019
Figure 86. Global VR/AR Head Mounted Display Sales Growth by Type (2015-2020) (K Units)
Figure 87. Global VR/AR Head Mounted Display Sales Market Share by Application (2015-2020)
Figure 88. Global VR/AR Head Mounted Display Sales Market Share by Application in 2019
Figure 89. Global Revenue Share of VR/AR Head Mounted Display by Application (2015-2020)
Figure 90. Global Revenue Share of VR/AR Head Mounted Display by Application in 2020
Figure 91. Sony Total Revenue (US$ Million): 2019 Compared with 2018
Figure 92. Google Total Revenue (US$ Million): 2019 Compared with 2018
Figure 93. Microsoft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 94. Samsung Total Revenue (US$ Million): 2019 Compared with 2018
Figure 95. HTC Corporation Total Revenue (US$ Million): 2019 Compared with 2018
Figure 96. Oculus (Facebook) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 97. Leap Motion (Ultrahaptics) Total Revenue (US$ Million): 2019 Compared with 2018
Figure 98. CyberGlove Systems Total Revenue (US$ Million): 2019 Compared with 2018
Figure 99. Vuzix Total Revenue (US$ Million): 2019 Compared with 2018
Figure 100. EON Reality Total Revenue (US$ Million): 2019 Compared with 2018
Figure 101. STMicroelectronics Total Revenue (US$ Million): 2019 Compared with 2018
Figure 102. Pico Total Revenue (US$ Million): 2019 Compared with 2018
Figure 103. 3Glasses Total Revenue (US$ Million): 2019 Compared with 2018
Figure 104. Price Trend of Key Raw Materials
Figure 105. Manufacturing Cost Structure of VR/AR Head Mounted Display
Figure 106. Manufacturing Process Analysis of VR/AR Head Mounted Display
Figure 107. VR/AR Head Mounted Display Industrial Chain Analysis
Figure 108. Channels of Distribution
Figure 109. Distributors Profiles
Figure 110. Porter's Five Forces Analysis
Figure 111. North America VR/AR Head Mounted Display Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 112. North America VR/AR Head Mounted Display Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 113. Europe VR/AR Head Mounted Display Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 114. Europe VR/AR Head Mounted Display Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 115. Latin America VR/AR Head Mounted Display Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 116. Latin America VR/AR Head Mounted Display Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 117. Middle East and Africa VR/AR Head Mounted Display Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 118. Middle East and Africa VR/AR Head Mounted Display Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 119. Asia Pacific VR/AR Head Mounted Display Sales (K Units) and Growth Rate Forecast (2021-2026)
Figure 120. Asia Pacific VR/AR Head Mounted Display Revenue (Million US$) and Growth Rate Forecast (2021-2026)
Figure 121. Bottom-up and Top-down Approaches for This Report
Figure 122. Data Triangulation
Figure 123. Key Executives Interviewed
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