Global VR in Education Sector Market Size, Status and Forecast 2021-2027

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Date: 15-Jul-2021
No. of pages: 115
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Virtual reality (VR) is a computer-generated simulation developed using projectors and ingenious computer programming. This helps create a three-dimensional interactive environment for teachers and students.

During 2017, the VR gear segment dominated the VR in education sector market and is expected to continue its dominance over the next four years. The easy manufacturing techniques and lower costs of the VR gear are factors that will drive the growth of this segment in the coming years.

Market Analysis and Insights: Global VR in Education Sector Market

The global VR in Education Sector market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global VR in Education Sector market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global VR in Education Sector market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global VR in Education Sector market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global VR in Education Sector market.

Global VR in Education Sector Scope and Market Size

VR in Education Sector market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global VR in Education Sector market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- VR Gear

- VR Software

Segment by Application

- Higher Education

- K-12

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Oculus VR

- Google

- Alchemy VR

- Discovery Communications

- Cinoptics

- EPSON

- HTC

- Sony

- FOVE

- LG Electronics

- Zebronics

- Homido

- Mattel

- Samsung Electronics

- ZEISS

- EON Reality

- Immersive VR Education

- Unimersiv

Global VR in Education Sector Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR in Education Sector Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 VR Gear
1.2.3 VR Software
1.3 Market by Application
1.3.1 Global VR in Education Sector Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Higher Education
1.3.3 K-12
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR in Education Sector Market Perspective (2016-2027)
2.2 VR in Education Sector Growth Trends by Regions
2.2.1 VR in Education Sector Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 VR in Education Sector Historic Market Share by Regions (2016-2021)
2.2.3 VR in Education Sector Forecasted Market Size by Regions (2022-2027)
2.3 VR in Education Sector Industry Dynamic
2.3.1 VR in Education Sector Market Trends
2.3.2 VR in Education Sector Market Drivers
2.3.3 VR in Education Sector Market Challenges
2.3.4 VR in Education Sector Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR in Education Sector Players by Revenue
3.1.1 Global Top VR in Education Sector Players by Revenue (2016-2021)
3.1.2 Global VR in Education Sector Revenue Market Share by Players (2016-2021)
3.2 Global VR in Education Sector Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by VR in Education Sector Revenue
3.4 Global VR in Education Sector Market Concentration Ratio
3.4.1 Global VR in Education Sector Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR in Education Sector Revenue in 2020
3.5 VR in Education Sector Key Players Head office and Area Served
3.6 Key Players VR in Education Sector Product Solution and Service
3.7 Date of Enter into VR in Education Sector Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR in Education Sector Breakdown Data by Type
4.1 Global VR in Education Sector Historic Market Size by Type (2016-2021)
4.2 Global VR in Education Sector Forecasted Market Size by Type (2022-2027)
5 VR in Education Sector Breakdown Data by Application
5.1 Global VR in Education Sector Historic Market Size by Application (2016-2021)
5.2 Global VR in Education Sector Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America VR in Education Sector Market Size (2016-2027)
6.2 North America VR in Education Sector Market Size by Type
6.2.1 North America VR in Education Sector Market Size by Type (2016-2021)
6.2.2 North America VR in Education Sector Market Size by Type (2022-2027)
6.2.3 North America VR in Education Sector Market Size by Type (2016-2027)
6.3 North America VR in Education Sector Market Size by Application
6.3.1 North America VR in Education Sector Market Size by Application (2016-2021)
6.3.2 North America VR in Education Sector Market Size by Application (2022-2027)
6.3.3 North America VR in Education Sector Market Size by Application (2016-2027)
6.4 North America VR in Education Sector Market Size by Country
6.4.1 North America VR in Education Sector Market Size by Country (2016-2021)
6.4.2 North America VR in Education Sector Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe VR in Education Sector Market Size (2016-2027)
7.2 Europe VR in Education Sector Market Size by Type
7.2.1 Europe VR in Education Sector Market Size by Type (2016-2021)
7.2.2 Europe VR in Education Sector Market Size by Type (2022-2027)
7.2.3 Europe VR in Education Sector Market Size by Type (2016-2027)
7.3 Europe VR in Education Sector Market Size by Application
7.3.1 Europe VR in Education Sector Market Size by Application (2016-2021)
7.3.2 Europe VR in Education Sector Market Size by Application (2022-2027)
7.3.3 Europe VR in Education Sector Market Size by Application (2016-2027)
7.4 Europe VR in Education Sector Market Size by Country
7.4.1 Europe VR in Education Sector Market Size by Country (2016-2021)
7.4.2 Europe VR in Education Sector Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific VR in Education Sector Market Size (2016-2027)
8.2 Asia-Pacific VR in Education Sector Market Size by Type
8.2.1 Asia-Pacific VR in Education Sector Market Size by Type (2016-2021)
8.2.2 Asia-Pacific VR in Education Sector Market Size by Type (2022-2027)
8.2.3 Asia-Pacific VR in Education Sector Market Size by Type (2016-2027)
8.3 Asia-Pacific VR in Education Sector Market Size by Application
8.3.1 Asia-Pacific VR in Education Sector Market Size by Application (2016-2021)
8.3.2 Asia-Pacific VR in Education Sector Market Size by Application (2022-2027)
8.3.3 Asia-Pacific VR in Education Sector Market Size by Application (2016-2027)
8.4 Asia-Pacific VR in Education Sector Market Size by Region
8.4.1 Asia-Pacific VR in Education Sector Market Size by Region (2016-2021)
8.4.2 Asia-Pacific VR in Education Sector Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America VR in Education Sector Market Size (2016-2027)
9.2 Latin America VR in Education Sector Market Size by Type
9.2.1 Latin America VR in Education Sector Market Size by Type (2016-2021)
9.2.2 Latin America VR in Education Sector Market Size by Type (2022-2027)
9.2.3 Latin America VR in Education Sector Market Size by Type (2016-2027)
9.3 Latin America VR in Education Sector Market Size by Application
9.3.1 Latin America VR in Education Sector Market Size by Application (2016-2021)
9.3.2 Latin America VR in Education Sector Market Size by Application (2022-2027)
9.3.3 Latin America VR in Education Sector Market Size by Application (2016-2027)
9.4 Latin America VR in Education Sector Market Size by Country
9.4.1 Latin America VR in Education Sector Market Size by Country (2016-2021)
9.4.2 Latin America VR in Education Sector Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR in Education Sector Market Size (2016-2027)
10.2 Middle East & Africa VR in Education Sector Market Size by Type
10.2.1 Middle East & Africa VR in Education Sector Market Size by Type (2016-2021)
10.2.2 Middle East & Africa VR in Education Sector Market Size by Type (2022-2027)
10.2.3 Middle East & Africa VR in Education Sector Market Size by Type (2016-2027)
10.3 Middle East & Africa VR in Education Sector Market Size by Application
10.3.1 Middle East & Africa VR in Education Sector Market Size by Application (2016-2021)
10.3.2 Middle East & Africa VR in Education Sector Market Size by Application (2022-2027)
10.3.3 Middle East & Africa VR in Education Sector Market Size by Application (2016-2027)
10.4 Middle East & Africa VR in Education Sector Market Size by Country
10.4.1 Middle East & Africa VR in Education Sector Market Size by Country (2016-2021)
10.4.2 Middle East & Africa VR in Education Sector Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Details
11.1.2 Oculus VR Business Overview
11.1.3 Oculus VR VR in Education Sector Introduction
11.1.4 Oculus VR Revenue in VR in Education Sector Business (2016-2021)
11.1.5 Oculus VR Recent Development
11.2 Google
11.2.1 Google Company Details
11.2.2 Google Business Overview
11.2.3 Google VR in Education Sector Introduction
11.2.4 Google Revenue in VR in Education Sector Business (2016-2021)
11.2.5 Google Recent Development
11.3 Alchemy VR
11.3.1 Alchemy VR Company Details
11.3.2 Alchemy VR Business Overview
11.3.3 Alchemy VR VR in Education Sector Introduction
11.3.4 Alchemy VR Revenue in VR in Education Sector Business (2016-2021)
11.3.5 Alchemy VR Recent Development
11.4 Discovery Communications
11.4.1 Discovery Communications Company Details
11.4.2 Discovery Communications Business Overview
11.4.3 Discovery Communications VR in Education Sector Introduction
11.4.4 Discovery Communications Revenue in VR in Education Sector Business (2016-2021)
11.4.5 Discovery Communications Recent Development
11.5 Cinoptics
11.5.1 Cinoptics Company Details
11.5.2 Cinoptics Business Overview
11.5.3 Cinoptics VR in Education Sector Introduction
11.5.4 Cinoptics Revenue in VR in Education Sector Business (2016-2021)
11.5.5 Cinoptics Recent Development
11.6 EPSON
11.6.1 EPSON Company Details
11.6.2 EPSON Business Overview
11.6.3 EPSON VR in Education Sector Introduction
11.6.4 EPSON Revenue in VR in Education Sector Business (2016-2021)
11.6.5 EPSON Recent Development
11.7 HTC
11.7.1 HTC Company Details
11.7.2 HTC Business Overview
11.7.3 HTC VR in Education Sector Introduction
11.7.4 HTC Revenue in VR in Education Sector Business (2016-2021)
11.7.5 HTC Recent Development
11.8 Sony
11.8.1 Sony Company Details
11.8.2 Sony Business Overview
11.8.3 Sony VR in Education Sector Introduction
11.8.4 Sony Revenue in VR in Education Sector Business (2016-2021)
11.8.5 Sony Recent Development
11.9 FOVE
11.9.1 FOVE Company Details
11.9.2 FOVE Business Overview
11.9.3 FOVE VR in Education Sector Introduction
11.9.4 FOVE Revenue in VR in Education Sector Business (2016-2021)
11.9.5 FOVE Recent Development
11.10 LG Electronics
11.10.1 LG Electronics Company Details
11.10.2 LG Electronics Business Overview
11.10.3 LG Electronics VR in Education Sector Introduction
11.10.4 LG Electronics Revenue in VR in Education Sector Business (2016-2021)
11.10.5 LG Electronics Recent Development
11.11 Zebronics
11.11.1 Zebronics Company Details
11.11.2 Zebronics Business Overview
11.11.3 Zebronics VR in Education Sector Introduction
11.11.4 Zebronics Revenue in VR in Education Sector Business (2016-2021)
11.11.5 Zebronics Recent Development
11.12 Homido
11.12.1 Homido Company Details
11.12.2 Homido Business Overview
11.12.3 Homido VR in Education Sector Introduction
11.12.4 Homido Revenue in VR in Education Sector Business (2016-2021)
11.12.5 Homido Recent Development
11.13 Mattel
11.13.1 Mattel Company Details
11.13.2 Mattel Business Overview
11.13.3 Mattel VR in Education Sector Introduction
11.13.4 Mattel Revenue in VR in Education Sector Business (2016-2021)
11.13.5 Mattel Recent Development
11.14 Samsung Electronics
11.14.1 Samsung Electronics Company Details
11.14.2 Samsung Electronics Business Overview
11.14.3 Samsung Electronics VR in Education Sector Introduction
11.14.4 Samsung Electronics Revenue in VR in Education Sector Business (2016-2021)
11.14.5 Samsung Electronics Recent Development
11.15 ZEISS
11.15.1 ZEISS Company Details
11.15.2 ZEISS Business Overview
11.15.3 ZEISS VR in Education Sector Introduction
11.15.4 ZEISS Revenue in VR in Education Sector Business (2016-2021)
11.15.5 ZEISS Recent Development
11.16 EON Reality
11.16.1 EON Reality Company Details
11.16.2 EON Reality Business Overview
11.16.3 EON Reality VR in Education Sector Introduction
11.16.4 EON Reality Revenue in VR in Education Sector Business (2016-2021)
11.16.5 EON Reality Recent Development
11.17 Immersive VR Education
11.17.1 Immersive VR Education Company Details
11.17.2 Immersive VR Education Business Overview
11.17.3 Immersive VR Education VR in Education Sector Introduction
11.17.4 Immersive VR Education Revenue in VR in Education Sector Business (2016-2021)
11.17.5 Immersive VR Education Recent Development
11.18 Unimersiv
11.18.1 Unimersiv Company Details
11.18.2 Unimersiv Business Overview
11.18.3 Unimersiv VR in Education Sector Introduction
11.18.4 Unimersiv Revenue in VR in Education Sector Business (2016-2021)
11.18.5 Unimersiv Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global VR in Education Sector Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of VR Gear
Table 3. Key Players of VR Software
Table 4. Global VR in Education Sector Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global VR in Education Sector Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global VR in Education Sector Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global VR in Education Sector Market Share by Regions (2016-2021)
Table 8. Global VR in Education Sector Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global VR in Education Sector Market Share by Regions (2022-2027)
Table 10. VR in Education Sector Market Trends
Table 11. VR in Education Sector Market Drivers
Table 12. VR in Education Sector Market Challenges
Table 13. VR in Education Sector Market Restraints
Table 14. Global VR in Education Sector Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global VR in Education Sector Market Share by Players (2016-2021)
Table 16. Global Top VR in Education Sector Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR in Education Sector as of 2020)
Table 17. Ranking of Global Top VR in Education Sector Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by VR in Education Sector Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players VR in Education Sector Product Solution and Service
Table 21. Date of Enter into VR in Education Sector Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 24. Global VR in Education Sector Revenue Market Share by Type (2016-2021)
Table 25. Global VR in Education Sector Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global VR in Education Sector Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global VR in Education Sector Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global VR in Education Sector Revenue Market Share by Application (2016-2021)
Table 29. Global VR in Education Sector Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global VR in Education Sector Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 32. North America VR in Education Sector Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America VR in Education Sector Market Size by Application (2016-2021) (US$ Million)
Table 34. North America VR in Education Sector Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America VR in Education Sector Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America VR in Education Sector Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe VR in Education Sector Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe VR in Education Sector Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe VR in Education Sector Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe VR in Education Sector Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe VR in Education Sector Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific VR in Education Sector Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific VR in Education Sector Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific VR in Education Sector Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific VR in Education Sector Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific VR in Education Sector Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America VR in Education Sector Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America VR in Education Sector Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America VR in Education Sector Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America VR in Education Sector Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America VR in Education Sector Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa VR in Education Sector Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa VR in Education Sector Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa VR in Education Sector Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa VR in Education Sector Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa VR in Education Sector Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa VR in Education Sector Market Size by Country (2022-2027) & (US$ Million)
Table 61. Oculus VR Company Details
Table 62. Oculus VR Business Overview
Table 63. Oculus VR VR in Education Sector Product
Table 64. Oculus VR Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 65. Oculus VR Recent Development
Table 66. Google Company Details
Table 67. Google Business Overview
Table 68. Google VR in Education Sector Product
Table 69. Google Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 70. Google Recent Development
Table 71. Alchemy VR Company Details
Table 72. Alchemy VR Business Overview
Table 73. Alchemy VR VR in Education Sector Product
Table 74. Alchemy VR Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 75. Alchemy VR Recent Development
Table 76. Discovery Communications Company Details
Table 77. Discovery Communications Business Overview
Table 78. Discovery Communications VR in Education Sector Product
Table 79. Discovery Communications Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 80. Discovery Communications Recent Development
Table 81. Cinoptics Company Details
Table 82. Cinoptics Business Overview
Table 83. Cinoptics VR in Education Sector Product
Table 84. Cinoptics Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 85. Cinoptics Recent Development
Table 86. EPSON Company Details
Table 87. EPSON Business Overview
Table 88. EPSON VR in Education Sector Product
Table 89. EPSON Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 90. EPSON Recent Development
Table 91. HTC Company Details
Table 92. HTC Business Overview
Table 93. HTC VR in Education Sector Product
Table 94. HTC Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 95. HTC Recent Development
Table 96. Sony Company Details
Table 97. Sony Business Overview
Table 98. Sony Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 99. Sony Recent Development
Table 100. FOVE Company Details
Table 101. FOVE Business Overview
Table 102. FOVE VR in Education Sector Product
Table 103. FOVE Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 104. FOVE Recent Development
Table 105. LG Electronics Company Details
Table 106. LG Electronics Business Overview
Table 107. LG Electronics VR in Education Sector Product
Table 108. LG Electronics Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 109. LG Electronics Recent Development
Table 110. Zebronics Company Details
Table 111. Zebronics Business Overview
Table 112. Zebronics VR in Education Sector Product
Table 113. Zebronics Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 114. Zebronics Recent Development
Table 115. Homido Company Details
Table 116. Homido Business Overview
Table 117. Homido VR in Education Sector Product
Table 118. Homido Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 119. Homido Recent Development
Table 120. Mattel Company Details
Table 121. Mattel Business Overview
Table 122. Mattel VR in Education Sector Product
Table 123. Mattel Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 124. Mattel Recent Development
Table 125. Samsung Electronics Company Details
Table 126. Samsung Electronics Business Overview
Table 127. Samsung Electronics VR in Education Sector Product
Table 128. Samsung Electronics Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 129. Samsung Electronics Recent Development
Table 130. ZEISS Company Details
Table 131. ZEISS Business Overview
Table 132. ZEISS VR in Education Sector Product
Table 133. ZEISS Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 134. ZEISS Recent Development
Table 135. EON Reality Company Details
Table 136. EON Reality Business Overview
Table 137. EON Reality VR in Education Sector Product
Table 138. EON Reality Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 139. EON Reality Recent Development
Table 140. Immersive VR Education Company Details
Table 141. Immersive VR Education Business Overview
Table 142. Immersive VR Education VR in Education Sector Product
Table 143. Immersive VR Education Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 144. Immersive VR Education Recent Development
Table 145. Unimersiv Company Details
Table 146. Unimersiv Business Overview
Table 147. Unimersiv VR in Education Sector Product
Table 148. Unimersiv Revenue in VR in Education Sector Business (2016-2021) & (US$ Million)
Table 149. Unimersiv Recent Development
Table 150. Research Programs/Design for This Report
Table 151. Key Data Information from Secondary Sources
Table 152. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR in Education Sector Market Share by Type: 2020 VS 2027
Figure 2. VR Gear Features
Figure 3. VR Software Features
Figure 4. Global VR in Education Sector Market Share by Application: 2020 VS 2027
Figure 5. Higher Education Case Studies
Figure 6. K-12 Case Studies
Figure 7. VR in Education Sector Report Years Considered
Figure 8. Global VR in Education Sector Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 9. Global VR in Education Sector Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 10. Global VR in Education Sector Market Share by Regions: 2020 VS 2027
Figure 11. Global VR in Education Sector Market Share by Regions (2022-2027)
Figure 12. Global VR in Education Sector Market Share by Players in 2020
Figure 13. Global Top VR in Education Sector Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in VR in Education Sector as of 2020
Figure 14. The Top 10 and 5 Players Market Share by VR in Education Sector Revenue in 2020
Figure 15. Global VR in Education Sector Revenue Market Share by Type (2016-2021)
Figure 16. Global VR in Education Sector Revenue Market Share by Type (2022-2027)
Figure 17. North America VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 18. North America VR in Education Sector Market Share by Type (2016-2027)
Figure 19. North America VR in Education Sector Market Share by Application (2016-2027)
Figure 20. North America VR in Education Sector Market Share by Country (2016-2027)
Figure 21. United States VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. Canada VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Europe VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe VR in Education Sector Market Share by Type (2016-2027)
Figure 25. Europe VR in Education Sector Market Share by Application (2016-2027)
Figure 26. Europe VR in Education Sector Market Share by Country (2016-2027)
Figure 27. Germany VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. France VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. U.K. VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Italy VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Russia VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Nordic VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Asia-Pacific VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific VR in Education Sector Market Share by Type (2016-2027)
Figure 35. Asia-Pacific VR in Education Sector Market Share by Application (2016-2027)
Figure 36. Asia-Pacific VR in Education Sector Market Share by Region (2016-2027)
Figure 37. China VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Japan VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. South Korea VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Southeast Asia VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. India VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Australia VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Latin America VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America VR in Education Sector Market Share by Type (2016-2027)
Figure 45. Latin America VR in Education Sector Market Share by Application (2016-2027)
Figure 46. Latin America VR in Education Sector Market Share by Country (2016-2027)
Figure 47. Mexico VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Brazil VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Middle East & Africa VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa VR in Education Sector Market Share by Type (2016-2027)
Figure 51. Middle East & Africa VR in Education Sector Market Share by Application (2016-2027)
Figure 52. Middle East & Africa VR in Education Sector Market Share by Country (2016-2027)
Figure 53. Turkey VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Saudi Arabia VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. UAE VR in Education Sector Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Oculus VR Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 57. Google Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 58. Alchemy VR Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 59. Discovery Communications Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 60. Cinoptics Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 61. EPSON Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 62. HTC Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 63. Sony Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 64. FOVE Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 65. LG Electronics Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 66. Zebronics Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 67. Homido Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 68. Mattel Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 69. Samsung Electronics Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 70. ZEISS Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 71. EON Reality Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 72. Immersive VR Education Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 73. Unimersiv Revenue Growth Rate in VR in Education Sector Business (2016-2021)
Figure 74. Bottom-up and Top-down Approaches for This Report
Figure 75. Data Triangulation
Figure 76. Key Executives Interviewed
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