Global VR in Education Sector Market Research Report 2022

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Date: 01-Jul-2022
No. of pages: 103
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VR in Education Sector market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global VR in Education Sector market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- VR Gear

- VR Software

Segment by Application

- Higher Education

- K-12

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Oculus VR

- Google

- Alchemy VR

- Discovery Communications

- Cinoptics

- EPSON

- HTC

- Sony

- FOVE

- LG Electronics

- Zebronics

- Homido

- Mattel

- Samsung Electronics

- ZEISS

- EON Reality

- Immersive VR Education

- Unimersiv

Global VR in Education Sector Market Research Report 2022

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR in Education Sector Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 VR Gear
1.2.3 VR Software
1.3 Market by Application
1.3.1 Global VR in Education Sector Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Higher Education
1.3.3 K-12
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR in Education Sector Market Perspective (2017-2028)
2.2 VR in Education Sector Growth Trends by Region
2.2.1 VR in Education Sector Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 VR in Education Sector Historic Market Size by Region (2017-2022)
2.2.3 VR in Education Sector Forecasted Market Size by Region (2023-2028)
2.3 VR in Education Sector Market Dynamics
2.3.1 VR in Education Sector Industry Trends
2.3.2 VR in Education Sector Market Drivers
2.3.3 VR in Education Sector Market Challenges
2.3.4 VR in Education Sector Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR in Education Sector Players by Revenue
3.1.1 Global Top VR in Education Sector Players by Revenue (2017-2022)
3.1.2 Global VR in Education Sector Revenue Market Share by Players (2017-2022)
3.2 Global VR in Education Sector Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR in Education Sector Revenue
3.4 Global VR in Education Sector Market Concentration Ratio
3.4.1 Global VR in Education Sector Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR in Education Sector Revenue in 2021
3.5 VR in Education Sector Key Players Head office and Area Served
3.6 Key Players VR in Education Sector Product Solution and Service
3.7 Date of Enter into VR in Education Sector Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR in Education Sector Breakdown Data by Type
4.1 Global VR in Education Sector Historic Market Size by Type (2017-2022)
4.2 Global VR in Education Sector Forecasted Market Size by Type (2023-2028)
5 VR in Education Sector Breakdown Data by Application
5.1 Global VR in Education Sector Historic Market Size by Application (2017-2022)
5.2 Global VR in Education Sector Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America VR in Education Sector Market Size (2017-2028)
6.2 North America VR in Education Sector Market Size by Country (2017-2022)
6.3 North America VR in Education Sector Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe VR in Education Sector Market Size (2017-2028)
7.2 Europe VR in Education Sector Market Size by Country (2017-2022)
7.3 Europe VR in Education Sector Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR in Education Sector Market Size (2017-2028)
8.2 Asia-Pacific VR in Education Sector Market Size by Country (2017-2022)
8.3 Asia-Pacific VR in Education Sector Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America VR in Education Sector Market Size (2017-2028)
9.2 Latin America VR in Education Sector Market Size by Country (2017-2022)
9.3 Latin America VR in Education Sector Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR in Education Sector Market Size (2017-2028)
10.2 Middle East & Africa VR in Education Sector Market Size by Country (2017-2022)
10.3 Middle East & Africa VR in Education Sector Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Oculus VR
11.1.1 Oculus VR Company Detail
11.1.2 Oculus VR Business Overview
11.1.3 Oculus VR VR in Education Sector Introduction
11.1.4 Oculus VR Revenue in VR in Education Sector Business (2017-2022)
11.1.5 Oculus VR Recent Development
11.2 Google
11.2.1 Google Company Detail
11.2.2 Google Business Overview
11.2.3 Google VR in Education Sector Introduction
11.2.4 Google Revenue in VR in Education Sector Business (2017-2022)
11.2.5 Google Recent Development
11.3 Alchemy VR
11.3.1 Alchemy VR Company Detail
11.3.2 Alchemy VR Business Overview
11.3.3 Alchemy VR VR in Education Sector Introduction
11.3.4 Alchemy VR Revenue in VR in Education Sector Business (2017-2022)
11.3.5 Alchemy VR Recent Development
11.4 Discovery Communications
11.4.1 Discovery Communications Company Detail
11.4.2 Discovery Communications Business Overview
11.4.3 Discovery Communications VR in Education Sector Introduction
11.4.4 Discovery Communications Revenue in VR in Education Sector Business (2017-2022)
11.4.5 Discovery Communications Recent Development
11.5 Cinoptics
11.5.1 Cinoptics Company Detail
11.5.2 Cinoptics Business Overview
11.5.3 Cinoptics VR in Education Sector Introduction
11.5.4 Cinoptics Revenue in VR in Education Sector Business (2017-2022)
11.5.5 Cinoptics Recent Development
11.6 EPSON
11.6.1 EPSON Company Detail
11.6.2 EPSON Business Overview
11.6.3 EPSON VR in Education Sector Introduction
11.6.4 EPSON Revenue in VR in Education Sector Business (2017-2022)
11.6.5 EPSON Recent Development
11.7 HTC
11.7.1 HTC Company Detail
11.7.2 HTC Business Overview
11.7.3 HTC VR in Education Sector Introduction
11.7.4 HTC Revenue in VR in Education Sector Business (2017-2022)
11.7.5 HTC Recent Development
11.8 Sony
11.8.1 Sony Company Detail
11.8.2 Sony Business Overview
11.8.3 Sony VR in Education Sector Introduction
11.8.4 Sony Revenue in VR in Education Sector Business (2017-2022)
11.8.5 Sony Recent Development
11.9 FOVE
11.9.1 FOVE Company Detail
11.9.2 FOVE Business Overview
11.9.3 FOVE VR in Education Sector Introduction
11.9.4 FOVE Revenue in VR in Education Sector Business (2017-2022)
11.9.5 FOVE Recent Development
11.10 LG Electronics
11.10.1 LG Electronics Company Detail
11.10.2 LG Electronics Business Overview
11.10.3 LG Electronics VR in Education Sector Introduction
11.10.4 LG Electronics Revenue in VR in Education Sector Business (2017-2022)
11.10.5 LG Electronics Recent Development
11.11 Zebronics
11.11.1 Zebronics Company Detail
11.11.2 Zebronics Business Overview
11.11.3 Zebronics VR in Education Sector Introduction
11.11.4 Zebronics Revenue in VR in Education Sector Business (2017-2022)
11.11.5 Zebronics Recent Development
11.12 Homido
11.12.1 Homido Company Detail
11.12.2 Homido Business Overview
11.12.3 Homido VR in Education Sector Introduction
11.12.4 Homido Revenue in VR in Education Sector Business (2017-2022)
11.12.5 Homido Recent Development
11.13 Mattel
11.13.1 Mattel Company Detail
11.13.2 Mattel Business Overview
11.13.3 Mattel VR in Education Sector Introduction
11.13.4 Mattel Revenue in VR in Education Sector Business (2017-2022)
11.13.5 Mattel Recent Development
11.14 Samsung Electronics
11.14.1 Samsung Electronics Company Detail
11.14.2 Samsung Electronics Business Overview
11.14.3 Samsung Electronics VR in Education Sector Introduction
11.14.4 Samsung Electronics Revenue in VR in Education Sector Business (2017-2022)
11.14.5 Samsung Electronics Recent Development
11.15 ZEISS
11.15.1 ZEISS Company Detail
11.15.2 ZEISS Business Overview
11.15.3 ZEISS VR in Education Sector Introduction
11.15.4 ZEISS Revenue in VR in Education Sector Business (2017-2022)
11.15.5 ZEISS Recent Development
11.16 EON Reality
11.16.1 EON Reality Company Detail
11.16.2 EON Reality Business Overview
11.16.3 EON Reality VR in Education Sector Introduction
11.16.4 EON Reality Revenue in VR in Education Sector Business (2017-2022)
11.16.5 EON Reality Recent Development
11.17 Immersive VR Education
11.17.1 Immersive VR Education Company Detail
11.17.2 Immersive VR Education Business Overview
11.17.3 Immersive VR Education VR in Education Sector Introduction
11.17.4 Immersive VR Education Revenue in VR in Education Sector Business (2017-2022)
11.17.5 Immersive VR Education Recent Development
11.18 Unimersiv
11.18.1 Unimersiv Company Detail
11.18.2 Unimersiv Business Overview
11.18.3 Unimersiv VR in Education Sector Introduction
11.18.4 Unimersiv Revenue in VR in Education Sector Business (2017-2022)
11.18.5 Unimersiv Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global VR in Education Sector Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of VR Gear
Table 3. Key Players of VR Software
Table 4. Global VR in Education Sector Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 5. Global VR in Education Sector Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 6. Global VR in Education Sector Market Size by Region (2017-2022) & (US$ Million)
Table 7. Global VR in Education Sector Market Share by Region (2017-2022)
Table 8. Global VR in Education Sector Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 9. Global VR in Education Sector Market Share by Region (2023-2028)
Table 10. VR in Education Sector Market Trends
Table 11. VR in Education Sector Market Drivers
Table 12. VR in Education Sector Market Challenges
Table 13. VR in Education Sector Market Restraints
Table 14. Global VR in Education Sector Revenue by Players (2017-2022) & (US$ Million)
Table 15. Global VR in Education Sector Market Share by Players (2017-2022)
Table 16. Global Top VR in Education Sector Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR in Education Sector as of 2021)
Table 17. Ranking of Global Top VR in Education Sector Companies by Revenue (US$ Million) in 2021
Table 18. Global 5 Largest Players Market Share by VR in Education Sector Revenue (CR5 and HHI) & (2017-2022)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players VR in Education Sector Product Solution and Service
Table 21. Date of Enter into VR in Education Sector Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global VR in Education Sector Market Size by Type (2017-2022) & (US$ Million)
Table 24. Global VR in Education Sector Revenue Market Share by Type (2017-2022)
Table 25. Global VR in Education Sector Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 26. Global VR in Education Sector Revenue Market Share by Type (2023-2028)
Table 27. Global VR in Education Sector Market Size by Application (2017-2022) & (US$ Million)
Table 28. Global VR in Education Sector Revenue Market Share by Application (2017-2022)
Table 29. Global VR in Education Sector Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 30. Global VR in Education Sector Revenue Market Share by Application (2023-2028)
Table 31. North America VR in Education Sector Market Size by Country (2017-2022) & (US$ Million)
Table 32. North America VR in Education Sector Market Size by Country (2023-2028) & (US$ Million)
Table 33. Europe VR in Education Sector Market Size by Country (2017-2022) & (US$ Million)
Table 34. Europe VR in Education Sector Market Size by Country (2023-2028) & (US$ Million)
Table 35. Asia-Pacific VR in Education Sector Market Size by Region (2017-2022) & (US$ Million)
Table 36. Asia-Pacific VR in Education Sector Market Size by Region (2023-2028) & (US$ Million)
Table 37. Latin America VR in Education Sector Market Size by Country (2017-2022) & (US$ Million)
Table 38. Latin America VR in Education Sector Market Size by Country (2023-2028) & (US$ Million)
Table 39. Middle East & Africa VR in Education Sector Market Size by Country (2017-2022) & (US$ Million)
Table 40. Middle East & Africa VR in Education Sector Market Size by Country (2023-2028) & (US$ Million)
Table 41. Oculus VR Company Detail
Table 42. Oculus VR Business Overview
Table 43. Oculus VR VR in Education Sector Product
Table 44. Oculus VR Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 45. Oculus VR Recent Development
Table 46. Google Company Detail
Table 47. Google Business Overview
Table 48. Google VR in Education Sector Product
Table 49. Google Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 50. Google Recent Development
Table 51. Alchemy VR Company Detail
Table 52. Alchemy VR Business Overview
Table 53. Alchemy VR VR in Education Sector Product
Table 54. Alchemy VR Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 55. Alchemy VR Recent Development
Table 56. Discovery Communications Company Detail
Table 57. Discovery Communications Business Overview
Table 58. Discovery Communications VR in Education Sector Product
Table 59. Discovery Communications Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 60. Discovery Communications Recent Development
Table 61. Cinoptics Company Detail
Table 62. Cinoptics Business Overview
Table 63. Cinoptics VR in Education Sector Product
Table 64. Cinoptics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 65. Cinoptics Recent Development
Table 66. EPSON Company Detail
Table 67. EPSON Business Overview
Table 68. EPSON VR in Education Sector Product
Table 69. EPSON Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 70. EPSON Recent Development
Table 71. HTC Company Detail
Table 72. HTC Business Overview
Table 73. HTC VR in Education Sector Product
Table 74. HTC Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 75. HTC Recent Development
Table 76. Sony Company Detail
Table 77. Sony Business Overview
Table 78. Sony VR in Education Sector Product
Table 79. Sony Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 80. Sony Recent Development
Table 81. FOVE Company Detail
Table 82. FOVE Business Overview
Table 83. FOVE VR in Education Sector Product
Table 84. FOVE Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 85. FOVE Recent Development
Table 86. LG Electronics Company Detail
Table 87. LG Electronics Business Overview
Table 88. LG Electronics VR in Education Sector Product
Table 89. LG Electronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 90. LG Electronics Recent Development
Table 91. Zebronics Company Detail
Table 92. Zebronics Business Overview
Table 93. Zebronics VR in Education SectorProduct
Table 94. Zebronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 95. Zebronics Recent Development
Table 96. Homido Company Detail
Table 97. Homido Business Overview
Table 98. Homido VR in Education SectorProduct
Table 99. Homido Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 100. Homido Recent Development
Table 101. Mattel Company Detail
Table 102. Mattel Business Overview
Table 103. Mattel VR in Education SectorProduct
Table 104. Mattel Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 105. Mattel Recent Development
Table 106. Samsung Electronics Company Detail
Table 107. Samsung Electronics Business Overview
Table 108. Samsung Electronics VR in Education SectorProduct
Table 109. Samsung Electronics Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 110. Samsung Electronics Recent Development
Table 111. ZEISS Company Detail
Table 112. ZEISS Business Overview
Table 113. ZEISS VR in Education SectorProduct
Table 114. ZEISS Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 115. ZEISS Recent Development
Table 116. EON Reality Company Detail
Table 117. EON Reality Business Overview
Table 118. EON Reality VR in Education SectorProduct
Table 119. EON Reality Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 120. EON Reality Recent Development
Table 121. Immersive VR Education Company Detail
Table 122. Immersive VR Education Business Overview
Table 123. Immersive VR Education VR in Education SectorProduct
Table 124. Immersive VR Education Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 125. Immersive VR Education Recent Development
Table 126. Unimersiv Company Detail
Table 127. Unimersiv Business Overview
Table 128. Unimersiv VR in Education SectorProduct
Table 129. Unimersiv Revenue in VR in Education Sector Business (2017-2022) & (US$ Million)
Table 130. Unimersiv Recent Development
Table 131. Research Programs/Design for This Report
Table 132. Key Data Information from Secondary Sources
Table 133. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR in Education Sector Market Share by Type: 2021 VS 2028
Figure 2. VR Gear Features
Figure 3. VR Software Features
Figure 4. Global VR in Education Sector Market Share by Application in 2021 & 2028
Figure 5. Higher Education Case Studies
Figure 6. K-12 Case Studies
Figure 7. VR in Education Sector Report Years Considered
Figure 8. Global VR in Education Sector Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 9. Global VR in Education Sector Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 10. Global VR in Education Sector Market Share by Region: 2021 VS 2028
Figure 11. Global VR in Education Sector Market Share by Players in 2021
Figure 12. Global Top VR in Education Sector Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR in Education Sector as of 2021)
Figure 13. The Top 10 and 5 Players Market Share by VR in Education Sector Revenue in 2021
Figure 14. North America VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 15. North America VR in Education Sector Market Share by Country (2017-2028)
Figure 16. United States VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 17. Canada VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 18. Europe VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. Europe VR in Education Sector Market Share by Country (2017-2028)
Figure 20. Germany VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. France VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. U.K. VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Italy VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 24. Russia VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. Nordic Countries VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. Asia-Pacific VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Asia-Pacific VR in Education Sector Market Share by Region (2017-2028)
Figure 28. China VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Japan VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. South Korea VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Southeast Asia VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 32. India VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Australia VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. Latin America VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Latin America VR in Education Sector Market Share by Country (2017-2028)
Figure 36. Mexico VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Brazil VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Middle East & Africa VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Middle East & Africa VR in Education Sector Market Share by Country (2017-2028)
Figure 40. Turkey VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Saudi Arabia VR in Education Sector Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Oculus VR Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 43. Google Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 44. Alchemy VR Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 45. Discovery Communications Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 46. Cinoptics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 47. EPSON Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 48. HTC Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 49. Sony Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 50. FOVE Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 51. LG Electronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 52. Zebronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 53. Homido Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 54. Mattel Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 55. Samsung Electronics Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 56. ZEISS Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 57. EON Reality Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 58. Immersive VR Education Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 59. Unimersiv Revenue Growth Rate in VR in Education Sector Business (2017-2022)
Figure 60. Bottom-up and Top-down Approaches for This Report
Figure 61. Data Triangulation
Figure 62. Key Executives Interviewed
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