Global VR Hardware Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Publisher Name :
Date: 01-Feb-2023
No. of pages: 127

According to our (Global Info Research) latest study, the global VR Hardware market size was valued at USD million in 2022 and is forecast to a readjusted size of USD million by 2029 with a CAGR of % during review period. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.

This report is a detailed and comprehensive analysis for global VR Hardware market. Both quantitative and qualitative analyses are presented by manufacturers, by region & country, by Type and by Application. As the market is constantly changing, this report explores the competition, supply and demand trends, as well as key factors that contribute to its changing demands across many markets. Company profiles and product examples of selected competitors, along with market share estimates of some of the selected leaders for the year 2023, are provided.

Key Features:

Global VR Hardware market size and forecasts, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029

Global VR Hardware market size and forecasts by region and country, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029

Global VR Hardware market size and forecasts, by Type and by Application, in consumption value ($ Million), sales quantity (K Units), and average selling prices (USD/Unit), 2018-2029

Global VR Hardware market shares of main players, shipments in revenue ($ Million), sales quantity (K Units), and ASP (USD/Unit), 2018-2023

The Primary Objectives in This Report Are:

To determine the size of the total market opportunity of global and key countries

To assess the growth potential for VR Hardware

To forecast future growth in each product and end-use market

To assess competitive factors affecting the marketplace

This report profiles key players in the global VR Hardware market based on the following parameters - company overview, production, value, price, gross margin, product portfolio, geographical presence, and key developments. Key companies covered as a part of this study include Meta Platforms, Samsung, LG, Insta360 and PanoTek, etc.

This report also provides key insights about market drivers, restraints, opportunities, new product launches or approvals, COVID-19 and Russia-Ukraine War Influence.

Market Segmentation

VR Hardware market is split by Type and by Application. For the period 2018-2029, the growth among segments provides accurate calculations and forecasts for consumption value by Type, and by Application in terms of volume and value. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type

- Cameras

- Headsets

- Others

Market segment by Application

- Entertainment

- Marketing

- Education

- Others

Major players covered

- Meta Platforms

- Samsung

- LG

- Insta360

- PanoTek

- Nintendo

- HTC

- Google

- SONY

- Fujitsu

- MI

- HUAWEI

- PiMAX

- Royole

- ANTVR

- Homido

- Exit Reality

- Springboard VR

- The Void

- VRstudios

- Hologate

- Sandbox VR

- Pico

- Gopro

Market segment by region, regional analysis covers

- North America (United States, Canada and Mexico)

- Europe (Germany, France, United Kingdom, Russia, Italy, and Rest of Europe)

- Asia-Pacific (China, Japan, Korea, India, Southeast Asia, and Australia)

- South America (Brazil, Argentina, Colombia, and Rest of South America)

- Middle East & Africa (Saudi Arabia, UAE, Egypt, South Africa, and Rest of Middle East & Africa)

The content of the study subjects, includes a total of 15 chapters:

Chapter 1, to describe VR Hardware product scope, market overview, market estimation caveats and base year.

Chapter 2, to profile the top manufacturers of VR Hardware, with price, sales, revenue and global market share of VR Hardware from 2018 to 2023.

Chapter 3, the VR Hardware competitive situation, sales quantity, revenue and global market share of top manufacturers are analyzed emphatically by landscape contrast.

Chapter 4, the VR Hardware breakdown data are shown at the regional level, to show the sales quantity, consumption value and growth by regions, from 2018 to 2029.

Chapter 5 and 6, to segment the sales by Type and application, with sales market share and growth rate by type, application, from 2018 to 2029.

Chapter 7, 8, 9, 10 and 11, to break the sales data at the country level, with sales quantity, consumption value and market share for key countries in the world, from 2017 to 2022.and VR Hardware market forecast, by regions, type and application, with sales and revenue, from 2024 to 2029.

Chapter 12, market dynamics, drivers, restraints, trends, Porters Five Forces analysis, and Influence of COVID-19 and Russia-Ukraine War.

Chapter 13, the key raw materials and key suppliers, and industry chain of VR Hardware.

Chapter 14 and 15, to describe VR Hardware sales channel, distributors, customers, research findings and conclusion.

Global VR Hardware Market 2023 by Manufacturers, Regions, Type and Application, Forecast to 2029

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of VR Hardware
1.2 Market Estimation Caveats and Base Year
1.3 Market Analysis by Type
1.3.1 Overview: Global VR Hardware Consumption Value by Type: 2018 Versus 2022 Versus 2029
1.3.2 Cameras
1.3.3 Headsets
1.3.4 Others
1.4 Market Analysis by Application
1.4.1 Overview: Global VR Hardware Consumption Value by Application: 2018 Versus 2022 Versus 2029
1.4.2 Entertainment
1.4.3 Marketing
1.4.4 Education
1.4.5 Others
1.5 Global VR Hardware Market Size & Forecast
1.5.1 Global VR Hardware Consumption Value (2018 & 2022 & 2029)
1.5.2 Global VR Hardware Sales Quantity (2018-2029)
1.5.3 Global VR Hardware Average Price (2018-2029)
2 Manufacturers Profiles
2.1 Meta Platforms
2.1.1 Meta Platforms Details
2.1.2 Meta Platforms Major Business
2.1.3 Meta Platforms VR Hardware Product and Services
2.1.4 Meta Platforms VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.1.5 Meta Platforms Recent Developments/Updates
2.2 Samsung
2.2.1 Samsung Details
2.2.2 Samsung Major Business
2.2.3 Samsung VR Hardware Product and Services
2.2.4 Samsung VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.2.5 Samsung Recent Developments/Updates
2.3 LG
2.3.1 LG Details
2.3.2 LG Major Business
2.3.3 LG VR Hardware Product and Services
2.3.4 LG VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.3.5 LG Recent Developments/Updates
2.4 Insta360
2.4.1 Insta360 Details
2.4.2 Insta360 Major Business
2.4.3 Insta360 VR Hardware Product and Services
2.4.4 Insta360 VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.4.5 Insta360 Recent Developments/Updates
2.5 PanoTek
2.5.1 PanoTek Details
2.5.2 PanoTek Major Business
2.5.3 PanoTek VR Hardware Product and Services
2.5.4 PanoTek VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.5.5 PanoTek Recent Developments/Updates
2.6 Nintendo
2.6.1 Nintendo Details
2.6.2 Nintendo Major Business
2.6.3 Nintendo VR Hardware Product and Services
2.6.4 Nintendo VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.6.5 Nintendo Recent Developments/Updates
2.7 HTC
2.7.1 HTC Details
2.7.2 HTC Major Business
2.7.3 HTC VR Hardware Product and Services
2.7.4 HTC VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.7.5 HTC Recent Developments/Updates
2.8 Google
2.8.1 Google Details
2.8.2 Google Major Business
2.8.3 Google VR Hardware Product and Services
2.8.4 Google VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.8.5 Google Recent Developments/Updates
2.9 SONY
2.9.1 SONY Details
2.9.2 SONY Major Business
2.9.3 SONY VR Hardware Product and Services
2.9.4 SONY VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.9.5 SONY Recent Developments/Updates
2.10 Fujitsu
2.10.1 Fujitsu Details
2.10.2 Fujitsu Major Business
2.10.3 Fujitsu VR Hardware Product and Services
2.10.4 Fujitsu VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.10.5 Fujitsu Recent Developments/Updates
2.11 MI
2.11.1 MI Details
2.11.2 MI Major Business
2.11.3 MI VR Hardware Product and Services
2.11.4 MI VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.11.5 MI Recent Developments/Updates
2.12 HUAWEI
2.12.1 HUAWEI Details
2.12.2 HUAWEI Major Business
2.12.3 HUAWEI VR Hardware Product and Services
2.12.4 HUAWEI VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.12.5 HUAWEI Recent Developments/Updates
2.13 PiMAX
2.13.1 PiMAX Details
2.13.2 PiMAX Major Business
2.13.3 PiMAX VR Hardware Product and Services
2.13.4 PiMAX VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.13.5 PiMAX Recent Developments/Updates
2.14 Royole
2.14.1 Royole Details
2.14.2 Royole Major Business
2.14.3 Royole VR Hardware Product and Services
2.14.4 Royole VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.14.5 Royole Recent Developments/Updates
2.15 ANTVR
2.15.1 ANTVR Details
2.15.2 ANTVR Major Business
2.15.3 ANTVR VR Hardware Product and Services
2.15.4 ANTVR VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.15.5 ANTVR Recent Developments/Updates
2.16 Homido
2.16.1 Homido Details
2.16.2 Homido Major Business
2.16.3 Homido VR Hardware Product and Services
2.16.4 Homido VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.16.5 Homido Recent Developments/Updates
2.17 Exit Reality
2.17.1 Exit Reality Details
2.17.2 Exit Reality Major Business
2.17.3 Exit Reality VR Hardware Product and Services
2.17.4 Exit Reality VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.17.5 Exit Reality Recent Developments/Updates
2.18 Springboard VR
2.18.1 Springboard VR Details
2.18.2 Springboard VR Major Business
2.18.3 Springboard VR VR Hardware Product and Services
2.18.4 Springboard VR VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.18.5 Springboard VR Recent Developments/Updates
2.19 The Void
2.19.1 The Void Details
2.19.2 The Void Major Business
2.19.3 The Void VR Hardware Product and Services
2.19.4 The Void VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.19.5 The Void Recent Developments/Updates
2.20 VRstudios
2.20.1 VRstudios Details
2.20.2 VRstudios Major Business
2.20.3 VRstudios VR Hardware Product and Services
2.20.4 VRstudios VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.20.5 VRstudios Recent Developments/Updates
2.21 Hologate
2.21.1 Hologate Details
2.21.2 Hologate Major Business
2.21.3 Hologate VR Hardware Product and Services
2.21.4 Hologate VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.21.5 Hologate Recent Developments/Updates
2.22 Sandbox VR
2.22.1 Sandbox VR Details
2.22.2 Sandbox VR Major Business
2.22.3 Sandbox VR VR Hardware Product and Services
2.22.4 Sandbox VR VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.22.5 Sandbox VR Recent Developments/Updates
2.23 Pico
2.23.1 Pico Details
2.23.2 Pico Major Business
2.23.3 Pico VR Hardware Product and Services
2.23.4 Pico VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.23.5 Pico Recent Developments/Updates
2.24 Gopro
2.24.1 Gopro Details
2.24.2 Gopro Major Business
2.24.3 Gopro VR Hardware Product and Services
2.24.4 Gopro VR Hardware Sales Quantity, Average Price, Revenue, Gross Margin and Market Share (2018-2023)
2.24.5 Gopro Recent Developments/Updates
3 Competitive Environment: VR Hardware by Manufacturer
3.1 Global VR Hardware Sales Quantity by Manufacturer (2018-2023)
3.2 Global VR Hardware Revenue by Manufacturer (2018-2023)
3.3 Global VR Hardware Average Price by Manufacturer (2018-2023)
3.4 Market Share Analysis (2022)
3.4.1 Producer Shipments of VR Hardware by Manufacturer Revenue ($MM) and Market Share (%): 2022
3.4.2 Top 3 VR Hardware Manufacturer Market Share in 2022
3.4.2 Top 6 VR Hardware Manufacturer Market Share in 2022
3.5 VR Hardware Market: Overall Company Footprint Analysis
3.5.1 VR Hardware Market: Region Footprint
3.5.2 VR Hardware Market: Company Product Type Footprint
3.5.3 VR Hardware Market: Company Product Application Footprint
3.6 New Market Entrants and Barriers to Market Entry
3.7 Mergers, Acquisition, Agreements, and Collaborations
4 Consumption Analysis by Region
4.1 Global VR Hardware Market Size by Region
4.1.1 Global VR Hardware Sales Quantity by Region (2018-2029)
4.1.2 Global VR Hardware Consumption Value by Region (2018-2029)
4.1.3 Global VR Hardware Average Price by Region (2018-2029)
4.2 North America VR Hardware Consumption Value (2018-2029)
4.3 Europe VR Hardware Consumption Value (2018-2029)
4.4 Asia-Pacific VR Hardware Consumption Value (2018-2029)
4.5 South America VR Hardware Consumption Value (2018-2029)
4.6 Middle East and Africa VR Hardware Consumption Value (2018-2029)
5 Market Segment by Type
5.1 Global VR Hardware Sales Quantity by Type (2018-2029)
5.2 Global VR Hardware Consumption Value by Type (2018-2029)
5.3 Global VR Hardware Average Price by Type (2018-2029)
6 Market Segment by Application
6.1 Global VR Hardware Sales Quantity by Application (2018-2029)
6.2 Global VR Hardware Consumption Value by Application (2018-2029)
6.3 Global VR Hardware Average Price by Application (2018-2029)
7 North America
7.1 North America VR Hardware Sales Quantity by Type (2018-2029)
7.2 North America VR Hardware Sales Quantity by Application (2018-2029)
7.3 North America VR Hardware Market Size by Country
7.3.1 North America VR Hardware Sales Quantity by Country (2018-2029)
7.3.2 North America VR Hardware Consumption Value by Country (2018-2029)
7.3.3 United States Market Size and Forecast (2018-2029)
7.3.4 Canada Market Size and Forecast (2018-2029)
7.3.5 Mexico Market Size and Forecast (2018-2029)
8 Europe
8.1 Europe VR Hardware Sales Quantity by Type (2018-2029)
8.2 Europe VR Hardware Sales Quantity by Application (2018-2029)
8.3 Europe VR Hardware Market Size by Country
8.3.1 Europe VR Hardware Sales Quantity by Country (2018-2029)
8.3.2 Europe VR Hardware Consumption Value by Country (2018-2029)
8.3.3 Germany Market Size and Forecast (2018-2029)
8.3.4 France Market Size and Forecast (2018-2029)
8.3.5 United Kingdom Market Size and Forecast (2018-2029)
8.3.6 Russia Market Size and Forecast (2018-2029)
8.3.7 Italy Market Size and Forecast (2018-2029)
9 Asia-Pacific
9.1 Asia-Pacific VR Hardware Sales Quantity by Type (2018-2029)
9.2 Asia-Pacific VR Hardware Sales Quantity by Application (2018-2029)
9.3 Asia-Pacific VR Hardware Market Size by Region
9.3.1 Asia-Pacific VR Hardware Sales Quantity by Region (2018-2029)
9.3.2 Asia-Pacific VR Hardware Consumption Value by Region (2018-2029)
9.3.3 China Market Size and Forecast (2018-2029)
9.3.4 Japan Market Size and Forecast (2018-2029)
9.3.5 Korea Market Size and Forecast (2018-2029)
9.3.6 India Market Size and Forecast (2018-2029)
9.3.7 Southeast Asia Market Size and Forecast (2018-2029)
9.3.8 Australia Market Size and Forecast (2018-2029)
10 South America
10.1 South America VR Hardware Sales Quantity by Type (2018-2029)
10.2 South America VR Hardware Sales Quantity by Application (2018-2029)
10.3 South America VR Hardware Market Size by Country
10.3.1 South America VR Hardware Sales Quantity by Country (2018-2029)
10.3.2 South America VR Hardware Consumption Value by Country (2018-2029)
10.3.3 Brazil Market Size and Forecast (2018-2029)
10.3.4 Argentina Market Size and Forecast (2018-2029)
11 Middle East & Africa
11.1 Middle East & Africa VR Hardware Sales Quantity by Type (2018-2029)
11.2 Middle East & Africa VR Hardware Sales Quantity by Application (2018-2029)
11.3 Middle East & Africa VR Hardware Market Size by Country
11.3.1 Middle East & Africa VR Hardware Sales Quantity by Country (2018-2029)
11.3.2 Middle East & Africa VR Hardware Consumption Value by Country (2018-2029)
11.3.3 Turkey Market Size and Forecast (2018-2029)
11.3.4 Egypt Market Size and Forecast (2018-2029)
11.3.5 Saudi Arabia Market Size and Forecast (2018-2029)
11.3.6 South Africa Market Size and Forecast (2018-2029)
12 Market Dynamics
12.1 VR Hardware Market Drivers
12.2 VR Hardware Market Restraints
12.3 VR Hardware Trends Analysis
12.4 Porters Five Forces Analysis
12.4.1 Threat of New Entrants
12.4.2 Bargaining Power of Suppliers
12.4.3 Bargaining Power of Buyers
12.4.4 Threat of Substitutes
12.4.5 Competitive Rivalry
12.5 Influence of COVID-19 and Russia-Ukraine War
12.5.1 Influence of COVID-19
12.5.2 Influence of Russia-Ukraine War
13 Raw Material and Industry Chain
13.1 Raw Material of VR Hardware and Key Manufacturers
13.2 Manufacturing Costs Percentage of VR Hardware
13.3 VR Hardware Production Process
13.4 VR Hardware Industrial Chain
14 Shipments by Distribution Channel
14.1 Sales Channel
14.1.1 Direct to End-User
14.1.2 Distributors
14.2 VR Hardware Typical Distributors
14.3 VR Hardware Typical Customers
15 Research Findings and Conclusion
16 Appendix
16.1 Methodology
16.2 Research Process and Data Source
16.3 Disclaimer

List of Tables
Table 1. Global VR Hardware Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Table 2. Global VR Hardware Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Table 3. Meta Platforms Basic Information, Manufacturing Base and Competitors
Table 4. Meta Platforms Major Business
Table 5. Meta Platforms VR Hardware Product and Services
Table 6. Meta Platforms VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 7. Meta Platforms Recent Developments/Updates
Table 8. Samsung Basic Information, Manufacturing Base and Competitors
Table 9. Samsung Major Business
Table 10. Samsung VR Hardware Product and Services
Table 11. Samsung VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 12. Samsung Recent Developments/Updates
Table 13. LG Basic Information, Manufacturing Base and Competitors
Table 14. LG Major Business
Table 15. LG VR Hardware Product and Services
Table 16. LG VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 17. LG Recent Developments/Updates
Table 18. Insta360 Basic Information, Manufacturing Base and Competitors
Table 19. Insta360 Major Business
Table 20. Insta360 VR Hardware Product and Services
Table 21. Insta360 VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 22. Insta360 Recent Developments/Updates
Table 23. PanoTek Basic Information, Manufacturing Base and Competitors
Table 24. PanoTek Major Business
Table 25. PanoTek VR Hardware Product and Services
Table 26. PanoTek VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 27. PanoTek Recent Developments/Updates
Table 28. Nintendo Basic Information, Manufacturing Base and Competitors
Table 29. Nintendo Major Business
Table 30. Nintendo VR Hardware Product and Services
Table 31. Nintendo VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 32. Nintendo Recent Developments/Updates
Table 33. HTC Basic Information, Manufacturing Base and Competitors
Table 34. HTC Major Business
Table 35. HTC VR Hardware Product and Services
Table 36. HTC VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 37. HTC Recent Developments/Updates
Table 38. Google Basic Information, Manufacturing Base and Competitors
Table 39. Google Major Business
Table 40. Google VR Hardware Product and Services
Table 41. Google VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 42. Google Recent Developments/Updates
Table 43. SONY Basic Information, Manufacturing Base and Competitors
Table 44. SONY Major Business
Table 45. SONY VR Hardware Product and Services
Table 46. SONY VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 47. SONY Recent Developments/Updates
Table 48. Fujitsu Basic Information, Manufacturing Base and Competitors
Table 49. Fujitsu Major Business
Table 50. Fujitsu VR Hardware Product and Services
Table 51. Fujitsu VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 52. Fujitsu Recent Developments/Updates
Table 53. MI Basic Information, Manufacturing Base and Competitors
Table 54. MI Major Business
Table 55. MI VR Hardware Product and Services
Table 56. MI VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 57. MI Recent Developments/Updates
Table 58. HUAWEI Basic Information, Manufacturing Base and Competitors
Table 59. HUAWEI Major Business
Table 60. HUAWEI VR Hardware Product and Services
Table 61. HUAWEI VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 62. HUAWEI Recent Developments/Updates
Table 63. PiMAX Basic Information, Manufacturing Base and Competitors
Table 64. PiMAX Major Business
Table 65. PiMAX VR Hardware Product and Services
Table 66. PiMAX VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 67. PiMAX Recent Developments/Updates
Table 68. Royole Basic Information, Manufacturing Base and Competitors
Table 69. Royole Major Business
Table 70. Royole VR Hardware Product and Services
Table 71. Royole VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 72. Royole Recent Developments/Updates
Table 73. ANTVR Basic Information, Manufacturing Base and Competitors
Table 74. ANTVR Major Business
Table 75. ANTVR VR Hardware Product and Services
Table 76. ANTVR VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 77. ANTVR Recent Developments/Updates
Table 78. Homido Basic Information, Manufacturing Base and Competitors
Table 79. Homido Major Business
Table 80. Homido VR Hardware Product and Services
Table 81. Homido VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 82. Homido Recent Developments/Updates
Table 83. Exit Reality Basic Information, Manufacturing Base and Competitors
Table 84. Exit Reality Major Business
Table 85. Exit Reality VR Hardware Product and Services
Table 86. Exit Reality VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 87. Exit Reality Recent Developments/Updates
Table 88. Springboard VR Basic Information, Manufacturing Base and Competitors
Table 89. Springboard VR Major Business
Table 90. Springboard VR VR Hardware Product and Services
Table 91. Springboard VR VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 92. Springboard VR Recent Developments/Updates
Table 93. The Void Basic Information, Manufacturing Base and Competitors
Table 94. The Void Major Business
Table 95. The Void VR Hardware Product and Services
Table 96. The Void VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 97. The Void Recent Developments/Updates
Table 98. VRstudios Basic Information, Manufacturing Base and Competitors
Table 99. VRstudios Major Business
Table 100. VRstudios VR Hardware Product and Services
Table 101. VRstudios VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 102. VRstudios Recent Developments/Updates
Table 103. Hologate Basic Information, Manufacturing Base and Competitors
Table 104. Hologate Major Business
Table 105. Hologate VR Hardware Product and Services
Table 106. Hologate VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 107. Hologate Recent Developments/Updates
Table 108. Sandbox VR Basic Information, Manufacturing Base and Competitors
Table 109. Sandbox VR Major Business
Table 110. Sandbox VR VR Hardware Product and Services
Table 111. Sandbox VR VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 112. Sandbox VR Recent Developments/Updates
Table 113. Pico Basic Information, Manufacturing Base and Competitors
Table 114. Pico Major Business
Table 115. Pico VR Hardware Product and Services
Table 116. Pico VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 117. Pico Recent Developments/Updates
Table 118. Gopro Basic Information, Manufacturing Base and Competitors
Table 119. Gopro Major Business
Table 120. Gopro VR Hardware Product and Services
Table 121. Gopro VR Hardware Sales Quantity (K Units), Average Price (USD/Unit), Revenue (USD Million), Gross Margin and Market Share (2018-2023)
Table 122. Gopro Recent Developments/Updates
Table 123. Global VR Hardware Sales Quantity by Manufacturer (2018-2023) & (K Units)
Table 124. Global VR Hardware Revenue by Manufacturer (2018-2023) & (USD Million)
Table 125. Global VR Hardware Average Price by Manufacturer (2018-2023) & (USD/Unit)
Table 126. Market Position of Manufacturers in VR Hardware, (Tier 1, Tier 2, and Tier 3), Based on Consumption Value in 2022
Table 127. Head Office and VR Hardware Production Site of Key Manufacturer
Table 128. VR Hardware Market: Company Product Type Footprint
Table 129. VR Hardware Market: Company Product Application Footprint
Table 130. VR Hardware New Market Entrants and Barriers to Market Entry
Table 131. VR Hardware Mergers, Acquisition, Agreements, and Collaborations
Table 132. Global VR Hardware Sales Quantity by Region (2018-2023) & (K Units)
Table 133. Global VR Hardware Sales Quantity by Region (2024-2029) & (K Units)
Table 134. Global VR Hardware Consumption Value by Region (2018-2023) & (USD Million)
Table 135. Global VR Hardware Consumption Value by Region (2024-2029) & (USD Million)
Table 136. Global VR Hardware Average Price by Region (2018-2023) & (USD/Unit)
Table 137. Global VR Hardware Average Price by Region (2024-2029) & (USD/Unit)
Table 138. Global VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 139. Global VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 140. Global VR Hardware Consumption Value by Type (2018-2023) & (USD Million)
Table 141. Global VR Hardware Consumption Value by Type (2024-2029) & (USD Million)
Table 142. Global VR Hardware Average Price by Type (2018-2023) & (USD/Unit)
Table 143. Global VR Hardware Average Price by Type (2024-2029) & (USD/Unit)
Table 144. Global VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 145. Global VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 146. Global VR Hardware Consumption Value by Application (2018-2023) & (USD Million)
Table 147. Global VR Hardware Consumption Value by Application (2024-2029) & (USD Million)
Table 148. Global VR Hardware Average Price by Application (2018-2023) & (USD/Unit)
Table 149. Global VR Hardware Average Price by Application (2024-2029) & (USD/Unit)
Table 150. North America VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 151. North America VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 152. North America VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 153. North America VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 154. North America VR Hardware Sales Quantity by Country (2018-2023) & (K Units)
Table 155. North America VR Hardware Sales Quantity by Country (2024-2029) & (K Units)
Table 156. North America VR Hardware Consumption Value by Country (2018-2023) & (USD Million)
Table 157. North America VR Hardware Consumption Value by Country (2024-2029) & (USD Million)
Table 158. Europe VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 159. Europe VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 160. Europe VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 161. Europe VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 162. Europe VR Hardware Sales Quantity by Country (2018-2023) & (K Units)
Table 163. Europe VR Hardware Sales Quantity by Country (2024-2029) & (K Units)
Table 164. Europe VR Hardware Consumption Value by Country (2018-2023) & (USD Million)
Table 165. Europe VR Hardware Consumption Value by Country (2024-2029) & (USD Million)
Table 166. Asia-Pacific VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 167. Asia-Pacific VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 168. Asia-Pacific VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 169. Asia-Pacific VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 170. Asia-Pacific VR Hardware Sales Quantity by Region (2018-2023) & (K Units)
Table 171. Asia-Pacific VR Hardware Sales Quantity by Region (2024-2029) & (K Units)
Table 172. Asia-Pacific VR Hardware Consumption Value by Region (2018-2023) & (USD Million)
Table 173. Asia-Pacific VR Hardware Consumption Value by Region (2024-2029) & (USD Million)
Table 174. South America VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 175. South America VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 176. South America VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 177. South America VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 178. South America VR Hardware Sales Quantity by Country (2018-2023) & (K Units)
Table 179. South America VR Hardware Sales Quantity by Country (2024-2029) & (K Units)
Table 180. South America VR Hardware Consumption Value by Country (2018-2023) & (USD Million)
Table 181. South America VR Hardware Consumption Value by Country (2024-2029) & (USD Million)
Table 182. Middle East & Africa VR Hardware Sales Quantity by Type (2018-2023) & (K Units)
Table 183. Middle East & Africa VR Hardware Sales Quantity by Type (2024-2029) & (K Units)
Table 184. Middle East & Africa VR Hardware Sales Quantity by Application (2018-2023) & (K Units)
Table 185. Middle East & Africa VR Hardware Sales Quantity by Application (2024-2029) & (K Units)
Table 186. Middle East & Africa VR Hardware Sales Quantity by Region (2018-2023) & (K Units)
Table 187. Middle East & Africa VR Hardware Sales Quantity by Region (2024-2029) & (K Units)
Table 188. Middle East & Africa VR Hardware Consumption Value by Region (2018-2023) & (USD Million)
Table 189. Middle East & Africa VR Hardware Consumption Value by Region (2024-2029) & (USD Million)
Table 190. VR Hardware Raw Material
Table 191. Key Manufacturers of VR Hardware Raw Materials
Table 192. VR Hardware Typical Distributors
Table 193. VR Hardware Typical Customers
List of Figures
Figure 1. VR Hardware Picture
Figure 2. Global VR Hardware Consumption Value by Type, (USD Million), 2018 & 2022 & 2029
Figure 3. Global VR Hardware Consumption Value Market Share by Type in 2022
Figure 4. Cameras Examples
Figure 5. Headsets Examples
Figure 6. Others Examples
Figure 7. Global VR Hardware Consumption Value by Application, (USD Million), 2018 & 2022 & 2029
Figure 8. Global VR Hardware Consumption Value Market Share by Application in 2022
Figure 9. Entertainment Examples
Figure 10. Marketing Examples
Figure 11. Education Examples
Figure 12. Others Examples
Figure 13. Global VR Hardware Consumption Value, (USD Million): 2018 & 2022 & 2029
Figure 14. Global VR Hardware Consumption Value and Forecast (2018-2029) & (USD Million)
Figure 15. Global VR Hardware Sales Quantity (2018-2029) & (K Units)
Figure 16. Global VR Hardware Average Price (2018-2029) & (USD/Unit)
Figure 17. Global VR Hardware Sales Quantity Market Share by Manufacturer in 2022
Figure 18. Global VR Hardware Consumption Value Market Share by Manufacturer in 2022
Figure 19. Producer Shipments of VR Hardware by Manufacturer Sales Quantity ($MM) and Market Share (%): 2021
Figure 20. Top 3 VR Hardware Manufacturer (Consumption Value) Market Share in 2022
Figure 21. Top 6 VR Hardware Manufacturer (Consumption Value) Market Share in 2022
Figure 22. Global VR Hardware Sales Quantity Market Share by Region (2018-2029)
Figure 23. Global VR Hardware Consumption Value Market Share by Region (2018-2029)
Figure 24. North America VR Hardware Consumption Value (2018-2029) & (USD Million)
Figure 25. Europe VR Hardware Consumption Value (2018-2029) & (USD Million)
Figure 26. Asia-Pacific VR Hardware Consumption Value (2018-2029) & (USD Million)
Figure 27. South America VR Hardware Consumption Value (2018-2029) & (USD Million)
Figure 28. Middle East & Africa VR Hardware Consumption Value (2018-2029) & (USD Million)
Figure 29. Global VR Hardware Sales Quantity Market Share by Type (2018-2029)
Figure 30. Global VR Hardware Consumption Value Market Share by Type (2018-2029)
Figure 31. Global VR Hardware Average Price by Type (2018-2029) & (USD/Unit)
Figure 32. Global VR Hardware Sales Quantity Market Share by Application (2018-2029)
Figure 33. Global VR Hardware Consumption Value Market Share by Application (2018-2029)
Figure 34. Global VR Hardware Average Price by Application (2018-2029) & (USD/Unit)
Figure 35. North America VR Hardware Sales Quantity Market Share by Type (2018-
  • Global Single Mode Lasers Market Insights and Forecast to 2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 136
    The global market for Single Mode Lasers was estimated at US$ 975.12 million in the year 2022, is projected to reach a revised size of US$ 1,709.77 million by 2029, growing at a CAGR of 8.69 % during the forecast period 2023-2029. North American market for Single Mode Lasers was valued at $ 165.28 million in 2022 and will reach $ 271.51 million by 2029, at a CAGR of 7.50 % during the forecast period of 2023 through 2029. Asia-Pacific market for Single Mode Lasers was valued at $ 59......
  • Global RF Power Supply for Semiconductor Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 4850 Onwards        Pages: 193
    The global market for RF Power Supply for Semiconductor was estimated at US$ 1012 million in the year 2022, is projected to reach a revised size of US$ 1323 million by 2029, growing at a CAGR of 6.16% during the forecast period 2023-2029. North American market for RF Power Supply for Semiconductor was valued at $ 220 million in 2022 and will reach $ 282 million by 2029, at a CAGR of 5.85% during the forecast period of 2023 through 2029. Asia-Pacific market for RF Power Supply for S......
  • Global Non-Contact Dynamic Torque Sensor Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 198
    The global market for Non-Contact Dynamic Torque Sensor was estimated at US$ 58.31 million in the year 2022, is projected to reach a revised size of US$ 96.9 million by 2029, growing at a CAGR of 7.81% during the forecast period 2023-2029. North American market for Non-Contact Dynamic Torque Sensor was valued at $ 23.56 million in 2022 and will reach $ 37.86 million by 2029, at a CAGR of 7.27% during the forecast period of 2023 through 2029. Asia-Pacific market for Non-Contact Dyna......
  • Global Bitcoin Miner Market Research Report 2023
    Published: 11-Jan-2024        Price: US 2900 Onwards        Pages: 144
    The global Bitcoin Miner market was valued at US$ 11,546.70 million in 2022 and is expected to reach US$ 23,842.76 million by the end of 2029, growing at a CAGR of 26.7% between 2023 and 2029. The demand for Bitcoin Miner depends on various factors such as the current Bitcoin price, mining difficulty, and availability of newer and more efficient ASIC miners. When Bitcoin prices rise, there is usually an increase in demand for mining hardware as miners seek to increase their profits......
  • Global Brushless AC Motor Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 103
    The global Brushless AC Motor market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Brushless AC Motor is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Brushless AC Motor is estimated to increase from $ million in 2023 to reach $ million by 2......
  • Global High Intensity Discharge (HID) Lamps Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 116
    The global High Intensity Discharge (HID) Lamps market was valued at US$ 6405.5 million in 2023 and is anticipated to reach US$ 7607.6 million by 2030, witnessing a CAGR of 2.5% during The forecast period 2024-2030. North American market for High Intensity Discharge (HID) Lamps is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for High Intensity Discharge (HID) Lamps ......
  • Global Indoor Plant Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 114
    The global Indoor Plant Lighting market was valued at US$ 806 million in 2023 and is anticipated to reach US$ 1137.9 million by 2030, witnessing a CAGR of 4.9% during The forecast period 2024-2030. Indoor plant lighting refers to The use of artificial light sources to provide The necessary light spectrum for The growth of plants indoors, especially in environments where natural sunlight is limited. This is commonly used for growing plants like houseplants, herbs, and even some veget......
  • Global Aquarium Lights Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 131
    The global Aquarium Lights market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Aquarium Lights is estimated to increase from $ million in 2023 to reach $ million by 2030, at a......
  • Global LED Aquarium Lighting Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 128
    Aquarium light is also called water plants grow light, which is a new emerging light tool instead of sunshine in The last 5 years. According to The law of water plant growth, aquarium light can meet The light needs of many water plants. What's more, this lighting tool can provide The best lighting solution for aquarium, fish view. The global LED Aquarium Lighting market was valued at US$ 200 million in 2023 and is anticipated to reach US$ 283.4 million by 2030, witnessing a CAGR of ......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs