Global VR and 360 Video Market Research Report 2022

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Date: 15-Aug-2022
No. of pages: 110
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VR and 360 Video market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global VR and 360 Video market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- Documentary

- The Film

- TV Series

- Other

Segment by Application

- Cinema

- TV Station

- Online Media

- Other

By Region

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- - Nordic Countries

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Koncept VR

- Light Sail VR

- Felix & Paul Studios

- Emblematic Group

- BigLook 360

- VR Playhouse

- Penrose Studios

- Baobab Studios

- RYOT

- Fable Studio

- WITHIN

- VR Gorilla

- 360 Labs

- Spherica

- Visualize Creative Limited

- Prosper XR

- Axis Images

- Vgers

- Supersphere VR

- Wheelhouse Media

Global VR and 360 Video Market Research Report 2022

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global VR and 360 Video Market Size Growth Rate by Type: 2017 VS 2021 VS 2028
1.2.2 Documentary
1.2.3 The Film
1.2.4 TV Series
1.2.5 Other
1.3 Market by Application
1.3.1 Global VR and 360 Video Market Share by Application: 2017 VS 2021 VS 2028
1.3.2 Cinema
1.3.3 TV Station
1.3.4 Online Media
1.3.5 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global VR and 360 Video Market Perspective (2017-2028)
2.2 VR and 360 Video Growth Trends by Region
2.2.1 VR and 360 Video Market Size by Region: 2017 VS 2021 VS 2028
2.2.2 VR and 360 Video Historic Market Size by Region (2017-2022)
2.2.3 VR and 360 Video Forecasted Market Size by Region (2023-2028)
2.3 VR and 360 Video Market Dynamics
2.3.1 VR and 360 Video Industry Trends
2.3.2 VR and 360 Video Market Drivers
2.3.3 VR and 360 Video Market Challenges
2.3.4 VR and 360 Video Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top VR and 360 Video Players by Revenue
3.1.1 Global Top VR and 360 Video Players by Revenue (2017-2022)
3.1.2 Global VR and 360 Video Revenue Market Share by Players (2017-2022)
3.2 Global VR and 360 Video Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by VR and 360 Video Revenue
3.4 Global VR and 360 Video Market Concentration Ratio
3.4.1 Global VR and 360 Video Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR and 360 Video Revenue in 2021
3.5 VR and 360 Video Key Players Head office and Area Served
3.6 Key Players VR and 360 Video Product Solution and Service
3.7 Date of Enter into VR and 360 Video Market
3.8 Mergers & Acquisitions, Expansion Plans
4 VR and 360 Video Breakdown Data by Type
4.1 Global VR and 360 Video Historic Market Size by Type (2017-2022)
4.2 Global VR and 360 Video Forecasted Market Size by Type (2023-2028)
5 VR and 360 Video Breakdown Data by Application
5.1 Global VR and 360 Video Historic Market Size by Application (2017-2022)
5.2 Global VR and 360 Video Forecasted Market Size by Application (2023-2028)
6 North America
6.1 North America VR and 360 Video Market Size (2017-2028)
6.2 North America VR and 360 Video Market Size by Country (2017-2022)
6.3 North America VR and 360 Video Market Size by Country (2023-2028)
6.4 United States
6.5 Canada
7 Europe
7.1 Europe VR and 360 Video Market Size (2017-2028)
7.2 Europe VR and 360 Video Market Size by Country (2017-2022)
7.3 Europe VR and 360 Video Market Size by Country (2023-2028)
7.4 Germany
7.5 France
7.6 U.K.
7.7 Italy
7.8 Russia
7.9 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific VR and 360 Video Market Size (2017-2028)
8.2 Asia-Pacific VR and 360 Video Market Size by Country (2017-2022)
8.3 Asia-Pacific VR and 360 Video Market Size by Country (2023-2028)
8.4 China
8.5 Japan
8.6 South Korea
8.7 Southeast Asia
8.8 India
8.9 Australia
9 Latin America
9.1 Latin America VR and 360 Video Market Size (2017-2028)
9.2 Latin America VR and 360 Video Market Size by Country (2017-2022)
9.3 Latin America VR and 360 Video Market Size by Country (2023-2028)
9.4 Mexico
9.5 Brazil
10 Middle East & Africa
10.1 Middle East & Africa VR and 360 Video Market Size (2017-2028)
10.2 Middle East & Africa VR and 360 Video Market Size by Country (2017-2022)
10.3 Middle East & Africa VR and 360 Video Market Size by Country (2023-2028)
10.4 Turkey
10.5 Saudi Arabia
10.6 UAE
11 Key Players Profiles
11.1 Koncept VR
11.1.1 Koncept VR Company Detail
11.1.2 Koncept VR Business Overview
11.1.3 Koncept VR VR and 360 Video Introduction
11.1.4 Koncept VR Revenue in VR and 360 Video Business (2017-2022)
11.1.5 Koncept VR Recent Development
11.2 Light Sail VR
11.2.1 Light Sail VR Company Detail
11.2.2 Light Sail VR Business Overview
11.2.3 Light Sail VR VR and 360 Video Introduction
11.2.4 Light Sail VR Revenue in VR and 360 Video Business (2017-2022)
11.2.5 Light Sail VR Recent Development
11.3 Felix & Paul Studios
11.3.1 Felix & Paul Studios Company Detail
11.3.2 Felix & Paul Studios Business Overview
11.3.3 Felix & Paul Studios VR and 360 Video Introduction
11.3.4 Felix & Paul Studios Revenue in VR and 360 Video Business (2017-2022)
11.3.5 Felix & Paul Studios Recent Development
11.4 Emblematic Group
11.4.1 Emblematic Group Company Detail
11.4.2 Emblematic Group Business Overview
11.4.3 Emblematic Group VR and 360 Video Introduction
11.4.4 Emblematic Group Revenue in VR and 360 Video Business (2017-2022)
11.4.5 Emblematic Group Recent Development
11.5 BigLook 360
11.5.1 BigLook 360 Company Detail
11.5.2 BigLook 360 Business Overview
11.5.3 BigLook 360 VR and 360 Video Introduction
11.5.4 BigLook 360 Revenue in VR and 360 Video Business (2017-2022)
11.5.5 BigLook 360 Recent Development
11.6 VR Playhouse
11.6.1 VR Playhouse Company Detail
11.6.2 VR Playhouse Business Overview
11.6.3 VR Playhouse VR and 360 Video Introduction
11.6.4 VR Playhouse Revenue in VR and 360 Video Business (2017-2022)
11.6.5 VR Playhouse Recent Development
11.7 Penrose Studios
11.7.1 Penrose Studios Company Detail
11.7.2 Penrose Studios Business Overview
11.7.3 Penrose Studios VR and 360 Video Introduction
11.7.4 Penrose Studios Revenue in VR and 360 Video Business (2017-2022)
11.7.5 Penrose Studios Recent Development
11.8 Baobab Studios
11.8.1 Baobab Studios Company Detail
11.8.2 Baobab Studios Business Overview
11.8.3 Baobab Studios VR and 360 Video Introduction
11.8.4 Baobab Studios Revenue in VR and 360 Video Business (2017-2022)
11.8.5 Baobab Studios Recent Development
11.9 RYOT
11.9.1 RYOT Company Detail
11.9.2 RYOT Business Overview
11.9.3 RYOT VR and 360 Video Introduction
11.9.4 RYOT Revenue in VR and 360 Video Business (2017-2022)
11.9.5 RYOT Recent Development
11.10 Fable Studio
11.10.1 Fable Studio Company Detail
11.10.2 Fable Studio Business Overview
11.10.3 Fable Studio VR and 360 Video Introduction
11.10.4 Fable Studio Revenue in VR and 360 Video Business (2017-2022)
11.10.5 Fable Studio Recent Development
11.11 WITHIN
11.11.1 WITHIN Company Detail
11.11.2 WITHIN Business Overview
11.11.3 WITHIN VR and 360 Video Introduction
11.11.4 WITHIN Revenue in VR and 360 Video Business (2017-2022)
11.11.5 WITHIN Recent Development
11.12 VR Gorilla
11.12.1 VR Gorilla Company Detail
11.12.2 VR Gorilla Business Overview
11.12.3 VR Gorilla VR and 360 Video Introduction
11.12.4 VR Gorilla Revenue in VR and 360 Video Business (2017-2022)
11.12.5 VR Gorilla Recent Development
11.13 360 Labs
11.13.1 360 Labs Company Detail
11.13.2 360 Labs Business Overview
11.13.3 360 Labs VR and 360 Video Introduction
11.13.4 360 Labs Revenue in VR and 360 Video Business (2017-2022)
11.13.5 360 Labs Recent Development
11.14 Spherica
11.14.1 Spherica Company Detail
11.14.2 Spherica Business Overview
11.14.3 Spherica VR and 360 Video Introduction
11.14.4 Spherica Revenue in VR and 360 Video Business (2017-2022)
11.14.5 Spherica Recent Development
11.15 Visualize Creative Limited
11.15.1 Visualize Creative Limited Company Detail
11.15.2 Visualize Creative Limited Business Overview
11.15.3 Visualize Creative Limited VR and 360 Video Introduction
11.15.4 Visualize Creative Limited Revenue in VR and 360 Video Business (2017-2022)
11.15.5 Visualize Creative Limited Recent Development
11.16 Prosper XR
11.16.1 Prosper XR Company Detail
11.16.2 Prosper XR Business Overview
11.16.3 Prosper XR VR and 360 Video Introduction
11.16.4 Prosper XR Revenue in VR and 360 Video Business (2017-2022)
11.16.5 Prosper XR Recent Development
11.17 Axis Images
11.17.1 Axis Images Company Detail
11.17.2 Axis Images Business Overview
11.17.3 Axis Images VR and 360 Video Introduction
11.17.4 Axis Images Revenue in VR and 360 Video Business (2017-2022)
11.17.5 Axis Images Recent Development
11.18 Vgers
11.18.1 Vgers Company Detail
11.18.2 Vgers Business Overview
11.18.3 Vgers VR and 360 Video Introduction
11.18.4 Vgers Revenue in VR and 360 Video Business (2017-2022)
11.18.5 Vgers Recent Development
11.19 Supersphere VR
11.19.1 Supersphere VR Company Detail
11.19.2 Supersphere VR Business Overview
11.19.3 Supersphere VR VR and 360 Video Introduction
11.19.4 Supersphere VR Revenue in VR and 360 Video Business (2017-2022)
11.19.5 Supersphere VR Recent Development
11.20 Wheelhouse Media
11.20.1 Wheelhouse Media Company Detail
11.20.2 Wheelhouse Media Business Overview
11.20.3 Wheelhouse Media VR and 360 Video Introduction
11.20.4 Wheelhouse Media Revenue in VR and 360 Video Business (2017-2022)
11.20.5 Wheelhouse Media Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global VR and 360 Video Market Size Growth Rate by Type (US$ Million): 2017 VS 2021 VS 2028
Table 2. Key Players of Documentary
Table 3. Key Players of The Film
Table 4. Key Players of TV Series
Table 5. Key Players of Other
Table 6. Global VR and 360 Video Market Size Growth by Application (US$ Million): 2017 VS 2021 VS 2028
Table 7. Global VR and 360 Video Market Size by Region (US$ Million): 2017 VS 2021 VS 2028
Table 8. Global VR and 360 Video Market Size by Region (2017-2022) & (US$ Million)
Table 9. Global VR and 360 Video Market Share by Region (2017-2022)
Table 10. Global VR and 360 Video Forecasted Market Size by Region (2023-2028) & (US$ Million)
Table 11. Global VR and 360 Video Market Share by Region (2023-2028)
Table 12. VR and 360 Video Market Trends
Table 13. VR and 360 Video Market Drivers
Table 14. VR and 360 Video Market Challenges
Table 15. VR and 360 Video Market Restraints
Table 16. Global VR and 360 Video Revenue by Players (2017-2022) & (US$ Million)
Table 17. Global VR and 360 Video Market Share by Players (2017-2022)
Table 18. Global Top VR and 360 Video Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR and 360 Video as of 2021)
Table 19. Ranking of Global Top VR and 360 Video Companies by Revenue (US$ Million) in 2021
Table 20. Global 5 Largest Players Market Share by VR and 360 Video Revenue (CR5 and HHI) & (2017-2022)
Table 21. Key Players Headquarters and Area Served
Table 22. Key Players VR and 360 Video Product Solution and Service
Table 23. Date of Enter into VR and 360 Video Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global VR and 360 Video Market Size by Type (2017-2022) & (US$ Million)
Table 26. Global VR and 360 Video Revenue Market Share by Type (2017-2022)
Table 27. Global VR and 360 Video Forecasted Market Size by Type (2023-2028) & (US$ Million)
Table 28. Global VR and 360 Video Revenue Market Share by Type (2023-2028)
Table 29. Global VR and 360 Video Market Size by Application (2017-2022) & (US$ Million)
Table 30. Global VR and 360 Video Revenue Market Share by Application (2017-2022)
Table 31. Global VR and 360 Video Forecasted Market Size by Application (2023-2028) & (US$ Million)
Table 32. Global VR and 360 Video Revenue Market Share by Application (2023-2028)
Table 33. North America VR and 360 Video Market Size by Country (2017-2022) & (US$ Million)
Table 34. North America VR and 360 Video Market Size by Country (2023-2028) & (US$ Million)
Table 35. Europe VR and 360 Video Market Size by Country (2017-2022) & (US$ Million)
Table 36. Europe VR and 360 Video Market Size by Country (2023-2028) & (US$ Million)
Table 37. Asia-Pacific VR and 360 Video Market Size by Region (2017-2022) & (US$ Million)
Table 38. Asia-Pacific VR and 360 Video Market Size by Region (2023-2028) & (US$ Million)
Table 39. Latin America VR and 360 Video Market Size by Country (2017-2022) & (US$ Million)
Table 40. Latin America VR and 360 Video Market Size by Country (2023-2028) & (US$ Million)
Table 41. Middle East & Africa VR and 360 Video Market Size by Country (2017-2022) & (US$ Million)
Table 42. Middle East & Africa VR and 360 Video Market Size by Country (2023-2028) & (US$ Million)
Table 43. Koncept VR Company Detail
Table 44. Koncept VR Business Overview
Table 45. Koncept VR VR and 360 Video Product
Table 46. Koncept VR Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 47. Koncept VR Recent Development
Table 48. Light Sail VR Company Detail
Table 49. Light Sail VR Business Overview
Table 50. Light Sail VR VR and 360 Video Product
Table 51. Light Sail VR Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 52. Light Sail VR Recent Development
Table 53. Felix & Paul Studios Company Detail
Table 54. Felix & Paul Studios Business Overview
Table 55. Felix & Paul Studios VR and 360 Video Product
Table 56. Felix & Paul Studios Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 57. Felix & Paul Studios Recent Development
Table 58. Emblematic Group Company Detail
Table 59. Emblematic Group Business Overview
Table 60. Emblematic Group VR and 360 Video Product
Table 61. Emblematic Group Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 62. Emblematic Group Recent Development
Table 63. BigLook 360 Company Detail
Table 64. BigLook 360 Business Overview
Table 65. BigLook 360 VR and 360 Video Product
Table 66. BigLook 360 Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 67. BigLook 360 Recent Development
Table 68. VR Playhouse Company Detail
Table 69. VR Playhouse Business Overview
Table 70. VR Playhouse VR and 360 Video Product
Table 71. VR Playhouse Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 72. VR Playhouse Recent Development
Table 73. Penrose Studios Company Detail
Table 74. Penrose Studios Business Overview
Table 75. Penrose Studios VR and 360 Video Product
Table 76. Penrose Studios Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 77. Penrose Studios Recent Development
Table 78. Baobab Studios Company Detail
Table 79. Baobab Studios Business Overview
Table 80. Baobab Studios VR and 360 Video Product
Table 81. Baobab Studios Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 82. Baobab Studios Recent Development
Table 83. RYOT Company Detail
Table 84. RYOT Business Overview
Table 85. RYOT VR and 360 Video Product
Table 86. RYOT Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 87. RYOT Recent Development
Table 88. Fable Studio Company Detail
Table 89. Fable Studio Business Overview
Table 90. Fable Studio VR and 360 Video Product
Table 91. Fable Studio Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 92. Fable Studio Recent Development
Table 93. WITHIN Company Detail
Table 94. WITHIN Business Overview
Table 95. WITHIN VR and 360 VideoProduct
Table 96. WITHIN Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 97. WITHIN Recent Development
Table 98. VR Gorilla Company Detail
Table 99. VR Gorilla Business Overview
Table 100. VR Gorilla VR and 360 VideoProduct
Table 101. VR Gorilla Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 102. VR Gorilla Recent Development
Table 103. 360 Labs Company Detail
Table 104. 360 Labs Business Overview
Table 105. 360 Labs VR and 360 VideoProduct
Table 106. 360 Labs Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 107. 360 Labs Recent Development
Table 108. Spherica Company Detail
Table 109. Spherica Business Overview
Table 110. Spherica VR and 360 VideoProduct
Table 111. Spherica Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 112. Spherica Recent Development
Table 113. Visualize Creative Limited Company Detail
Table 114. Visualize Creative Limited Business Overview
Table 115. Visualize Creative Limited VR and 360 VideoProduct
Table 116. Visualize Creative Limited Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 117. Visualize Creative Limited Recent Development
Table 118. Prosper XR Company Detail
Table 119. Prosper XR Business Overview
Table 120. Prosper XR VR and 360 VideoProduct
Table 121. Prosper XR Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 122. Prosper XR Recent Development
Table 123. Axis Images Company Detail
Table 124. Axis Images Business Overview
Table 125. Axis Images VR and 360 VideoProduct
Table 126. Axis Images Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 127. Axis Images Recent Development
Table 128. Vgers Company Detail
Table 129. Vgers Business Overview
Table 130. Vgers VR and 360 VideoProduct
Table 131. Vgers Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 132. Vgers Recent Development
Table 133. Supersphere VR Company Detail
Table 134. Supersphere VR Business Overview
Table 135. Supersphere VR VR and 360 VideoProduct
Table 136. Supersphere VR Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 137. Supersphere VR Recent Development
Table 138. Wheelhouse Media Company Detail
Table 139. Wheelhouse Media Business Overview
Table 140. Wheelhouse Media VR and 360 VideoProduct
Table 141. Wheelhouse Media Revenue in VR and 360 Video Business (2017-2022) & (US$ Million)
Table 142. Wheelhouse Media Recent Development
Table 143. Research Programs/Design for This Report
Table 144. Key Data Information from Secondary Sources
Table 145. Key Data Information from Primary Sources
List of Figures
Figure 1. Global VR and 360 Video Market Share by Type: 2021 VS 2028
Figure 2. Documentary Features
Figure 3. The Film Features
Figure 4. TV Series Features
Figure 5. Other Features
Figure 6. Global VR and 360 Video Market Share by Application in 2021 & 2028
Figure 7. Cinema Case Studies
Figure 8. TV Station Case Studies
Figure 9. Online Media Case Studies
Figure 10. Other Case Studies
Figure 11. VR and 360 Video Report Years Considered
Figure 12. Global VR and 360 Video Market Size (US$ Million), Year-over-Year: 2017-2028
Figure 13. Global VR and 360 Video Market Size, (US$ Million), 2017 VS 2021 VS 2028
Figure 14. Global VR and 360 Video Market Share by Region: 2021 VS 2028
Figure 15. Global VR and 360 Video Market Share by Players in 2021
Figure 16. Global Top VR and 360 Video Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in VR and 360 Video as of 2021)
Figure 17. The Top 10 and 5 Players Market Share by VR and 360 Video Revenue in 2021
Figure 18. North America VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 19. North America VR and 360 Video Market Share by Country (2017-2028)
Figure 20. United States VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 21. Canada VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 22. Europe VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 23. Europe VR and 360 Video Market Share by Country (2017-2028)
Figure 24. Germany VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 25. France VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 26. U.K. VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 27. Italy VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 28. Russia VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 29. Nordic Countries VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 30. Asia-Pacific VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 31. Asia-Pacific VR and 360 Video Market Share by Region (2017-2028)
Figure 32. China VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 33. Japan VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 34. South Korea VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 35. Southeast Asia VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 36. India VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 37. Australia VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 38. Latin America VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 39. Latin America VR and 360 Video Market Share by Country (2017-2028)
Figure 40. Mexico VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 41. Brazil VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 42. Middle East & Africa VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 43. Middle East & Africa VR and 360 Video Market Share by Country (2017-2028)
Figure 44. Turkey VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 45. Saudi Arabia VR and 360 Video Market Size YoY Growth (2017-2028) & (US$ Million)
Figure 46. Koncept VR Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 47. Light Sail VR Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 48. Felix & Paul Studios Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 49. Emblematic Group Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 50. BigLook 360 Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 51. VR Playhouse Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 52. Penrose Studios Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 53. Baobab Studios Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 54. RYOT Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 55. Fable Studio Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 56. WITHIN Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 57. VR Gorilla Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 58. 360 Labs Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 59. Spherica Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 60. Visualize Creative Limited Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 61. Prosper XR Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 62. Axis Images Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 63. Vgers Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 64. Supersphere VR Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 65. Wheelhouse Media Revenue Growth Rate in VR and 360 Video Business (2017-2022)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed
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    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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