Global Virtual Reality Market Insights and Forecast to 2028

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Date: 27-Jan-2022
No. of pages: 105
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Virtual Reality market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Virtual Reality market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028.

Segment by Type

- Non-Immersive Technology

- Semi-Immersive and Fully Immersive Technologies

Segment by Application

- Consumer

- Commercial

- Aerospace and Defense

- Medical

- Industrial

- Others

By Company

- Oculus VR

- Sony

- Samsung Electronics

- HTC

- EON Reality

- Google

- Microsoft

- Vuzix

- Cyberglove Systems

- Sensics

- Leap Motion

- Sixense Entertainment

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

Global Virtual Reality Market Insights and Forecast to 2028

Table of Contents
1 Study Coverage
1.1 Virtual Reality Product Introduction
1.2 Market by Type
1.2.1 Global Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028
1.2.2 Non-Immersive Technology
1.2.3 Semi-Immersive and Fully Immersive Technologies
1.3 Market by Application
1.3.1 Global Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028
1.3.2 Consumer
1.3.3 Commercial
1.3.4 Aerospace and Defense
1.3.5 Medical
1.3.6 Industrial
1.3.7 Others
1.4 Study Objectives
1.5 Years Considered
2 Executive Summary
2.1 Global Virtual Reality Sales Estimates and Forecasts 2017-2028
2.2 Global Virtual Reality Revenue Estimates and Forecasts 2017-2028
2.3 Global Virtual Reality Revenue by Region: 2017 VS 2021 VS 2028
2.4 Global Virtual Reality Sales by Region
2.4.1 Global Virtual Reality Sales by Region (2017-2022)
2.4.2 Global Sales Virtual Reality by Region (2023-2028)
2.5 Global Virtual Reality Revenue by Region
2.5.1 Global Virtual Reality Revenue by Region (2017-2022)
2.5.2 Global Virtual Reality Revenue by Region (2023-2028)
2.6 North America
2.7 Europe
2.8 Asia-Pacific
2.9 Latin America
2.10 Middle East & Africa
3 Competition by Manufacturers
3.1 Global Virtual Reality Sales by Manufacturers
3.1.1 Global Top Virtual Reality Manufacturers by Sales (2017-2022)
3.1.2 Global Virtual Reality Sales Market Share by Manufacturers (2017-2022)
3.1.3 Global Top 10 and Top 5 Largest Manufacturers of Virtual Reality in 2021
3.2 Global Virtual Reality Revenue by Manufacturers
3.2.1 Global Virtual Reality Revenue by Manufacturers (2017-2022)
3.2.2 Global Virtual Reality Revenue Market Share by Manufacturers (2017-2022)
3.2.3 Global Top 10 and Top 5 Companies by Virtual Reality Revenue in 2021
3.3 Global Virtual Reality Sales Price by Manufacturers (2017-2022)
3.4 Analysis of Competitive Landscape
3.4.1 Manufacturers Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4.3 Global Virtual Reality Manufacturers Geographical Distribution
3.5 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type
4.1 Global Virtual Reality Sales by Type
4.1.1 Global Virtual Reality Historical Sales by Type (2017-2022)
4.1.2 Global Virtual Reality Forecasted Sales by Type (2023-2028)
4.1.3 Global Virtual Reality Sales Market Share by Type (2017-2028)
4.2 Global Virtual Reality Revenue by Type
4.2.1 Global Virtual Reality Historical Revenue by Type (2017-2022)
4.2.2 Global Virtual Reality Forecasted Revenue by Type (2023-2028)
4.2.3 Global Virtual Reality Revenue Market Share by Type (2017-2028)
4.3 Global Virtual Reality Price by Type
4.3.1 Global Virtual Reality Price by Type (2017-2022)
4.3.2 Global Virtual Reality Price Forecast by Type (2023-2028)
5 Market Size by Application
5.1 Global Virtual Reality Sales by Application
5.1.1 Global Virtual Reality Historical Sales by Application (2017-2022)
5.1.2 Global Virtual Reality Forecasted Sales by Application (2023-2028)
5.1.3 Global Virtual Reality Sales Market Share by Application (2017-2028)
5.2 Global Virtual Reality Revenue by Application
5.2.1 Global Virtual Reality Historical Revenue by Application (2017-2022)
5.2.2 Global Virtual Reality Forecasted Revenue by Application (2023-2028)
5.2.3 Global Virtual Reality Revenue Market Share by Application (2017-2028)
5.3 Global Virtual Reality Price by Application
5.3.1 Global Virtual Reality Price by Application (2017-2022)
5.3.2 Global Virtual Reality Price Forecast by Application (2023-2028)
6 North America
6.1 North America Virtual Reality Market Size by Type
6.1.1 North America Virtual Reality Sales by Type (2017-2028)
6.1.2 North America Virtual Reality Revenue by Type (2017-2028)
6.2 North America Virtual Reality Market Size by Application
6.2.1 North America Virtual Reality Sales by Application (2017-2028)
6.2.2 North America Virtual Reality Revenue by Application (2017-2028)
6.3 North America Virtual Reality Market Size by Country
6.3.1 North America Virtual Reality Sales by Country (2017-2028)
6.3.2 North America Virtual Reality Revenue by Country (2017-2028)
6.3.3 U.S.
6.3.4 Canada
7 Europe
7.1 Europe Virtual Reality Market Size by Type
7.1.1 Europe Virtual Reality Sales by Type (2017-2028)
7.1.2 Europe Virtual Reality Revenue by Type (2017-2028)
7.2 Europe Virtual Reality Market Size by Application
7.2.1 Europe Virtual Reality Sales by Application (2017-2028)
7.2.2 Europe Virtual Reality Revenue by Application (2017-2028)
7.3 Europe Virtual Reality Market Size by Country
7.3.1 Europe Virtual Reality Sales by Country (2017-2028)
7.3.2 Europe Virtual Reality Revenue by Country (2017-2028)
7.3.3 Germany
7.3.4 France
7.3.5 U.K.
7.3.6 Italy
7.3.7 Russia
8 Asia Pacific
8.1 Asia Pacific Virtual Reality Market Size by Type
8.1.1 Asia Pacific Virtual Reality Sales by Type (2017-2028)
8.1.2 Asia Pacific Virtual Reality Revenue by Type (2017-2028)
8.2 Asia Pacific Virtual Reality Market Size by Application
8.2.1 Asia Pacific Virtual Reality Sales by Application (2017-2028)
8.2.2 Asia Pacific Virtual Reality Revenue by Application (2017-2028)
8.3 Asia Pacific Virtual Reality Market Size by Region
8.3.1 Asia Pacific Virtual Reality Sales by Region (2017-2028)
8.3.2 Asia Pacific Virtual Reality Revenue by Region (2017-2028)
8.3.3 China
8.3.4 Japan
8.3.5 South Korea
8.3.6 India
8.3.7 Australia
8.3.8 Taiwan
8.3.9 Indonesia
8.3.10 Thailand
8.3.11 Malaysia
8.3.12 Philippines
9 Latin America
9.1 Latin America Virtual Reality Market Size by Type
9.1.1 Latin America Virtual Reality Sales by Type (2017-2028)
9.1.2 Latin America Virtual Reality Revenue by Type (2017-2028)
9.2 Latin America Virtual Reality Market Size by Application
9.2.1 Latin America Virtual Reality Sales by Application (2017-2028)
9.2.2 Latin America Virtual Reality Revenue by Application (2017-2028)
9.3 Latin America Virtual Reality Market Size by Country
9.3.1 Latin America Virtual Reality Sales by Country (2017-2028)
9.3.2 Latin America Virtual Reality Revenue by Country (2017-2028)
9.3.3 Mexico
9.3.4 Brazil
9.3.5 Argentina
10 Middle East and Africa
10.1 Middle East and Africa Virtual Reality Market Size by Type
10.1.1 Middle East and Africa Virtual Reality Sales by Type (2017-2028)
10.1.2 Middle East and Africa Virtual Reality Revenue by Type (2017-2028)
10.2 Middle East and Africa Virtual Reality Market Size by Application
10.2.1 Middle East and Africa Virtual Reality Sales by Application (2017-2028)
10.2.2 Middle East and Africa Virtual Reality Revenue by Application (2017-2028)
10.3 Middle East and Africa Virtual Reality Market Size by Country
10.3.1 Middle East and Africa Virtual Reality Sales by Country (2017-2028)
10.3.2 Middle East and Africa Virtual Reality Revenue by Country (2017-2028)
10.3.3 Turkey
10.3.4 Saudi Arabia
11 Company Profiles
11.1 Oculus VR
11.1.1 Oculus VR Corporation Information
11.1.2 Oculus VR Overview
11.1.3 Oculus VR Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.1.4 Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.1.5 Oculus VR Recent Developments
11.2 Sony
11.2.1 Sony Corporation Information
11.2.2 Sony Overview
11.2.3 Sony Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.2.4 Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.2.5 Sony Recent Developments
11.3 Samsung Electronics
11.3.1 Samsung Electronics Corporation Information
11.3.2 Samsung Electronics Overview
11.3.3 Samsung Electronics Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.3.4 Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.3.5 Samsung Electronics Recent Developments
11.4 HTC
11.4.1 HTC Corporation Information
11.4.2 HTC Overview
11.4.3 HTC Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.4.4 HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.4.5 HTC Recent Developments
11.5 EON Reality
11.5.1 EON Reality Corporation Information
11.5.2 EON Reality Overview
11.5.3 EON Reality Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.5.4 EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.5.5 EON Reality Recent Developments
11.6 Google
11.6.1 Google Corporation Information
11.6.2 Google Overview
11.6.3 Google Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.6.4 Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.6.5 Google Recent Developments
11.7 Microsoft
11.7.1 Microsoft Corporation Information
11.7.2 Microsoft Overview
11.7.3 Microsoft Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.7.4 Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.7.5 Microsoft Recent Developments
11.8 Vuzix
11.8.1 Vuzix Corporation Information
11.8.2 Vuzix Overview
11.8.3 Vuzix Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.8.4 Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.8.5 Vuzix Recent Developments
11.9 Cyberglove Systems
11.9.1 Cyberglove Systems Corporation Information
11.9.2 Cyberglove Systems Overview
11.9.3 Cyberglove Systems Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.9.4 Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.9.5 Cyberglove Systems Recent Developments
11.10 Sensics
11.10.1 Sensics Corporation Information
11.10.2 Sensics Overview
11.10.3 Sensics Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.10.4 Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.10.5 Sensics Recent Developments
11.11 Leap Motion
11.11.1 Leap Motion Corporation Information
11.11.2 Leap Motion Overview
11.11.3 Leap Motion Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.11.4 Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.11.5 Leap Motion Recent Developments
11.12 Sixense Entertainment
11.12.1 Sixense Entertainment Corporation Information
11.12.2 Sixense Entertainment Overview
11.12.3 Sixense Entertainment Virtual Reality Sales, Price, Revenue and Gross Margin (2017-2022)
11.12.4 Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
11.12.5 Sixense Entertainment Recent Developments
12 Industry Chain and Sales Channels Analysis
12.1 Virtual Reality Industry Chain Analysis
12.2 Virtual Reality Key Raw Materials
12.2.1 Key Raw Materials
12.2.2 Raw Materials Key Suppliers
12.3 Virtual Reality Production Mode & Process
12.4 Virtual Reality Sales and Marketing
12.4.1 Virtual Reality Sales Channels
12.4.2 Virtual Reality Distributors
12.5 Virtual Reality Customers
13 Market Drivers, Opportunities, Challenges and Risks Factors Analysis
13.1 Virtual Reality Industry Trends
13.2 Virtual Reality Market Drivers
13.3 Virtual Reality Market Challenges
13.4 Virtual Reality Market Restraints
14 Key Findings in The Global Virtual Reality Study
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
List of Tables
Table 1. Global Virtual Reality Market Size Growth Rate by Type, 2017 VS 2021 VS 2028 (US$ Million)
Table 2. Major Manufacturers of Non-Immersive Technology
Table 3. Major Manufacturers of Semi-Immersive and Fully Immersive Technologies
Table 4. Global Virtual Reality Market Size Growth Rate by Application, 2017 VS 2021 VS 2028 (US$ Million)
Table 5. Global Virtual Reality Revenue by Region: 2017 VS 2021 VS 2028 (US$ Million)
Table 6. Global Virtual Reality Sales by Region (2017-2022) & (K Units)
Table 7. Global Virtual Reality Sales Market Share by Region (2017-2022)
Table 8. Global Virtual Reality Sales by Region (2023-2028) & (K Units)
Table 9. Global Virtual Reality Sales Market Share by Region (2023-2028)
Table 10. Global Virtual Reality Revenue by Region (2017-2022) & (US$ Million)
Table 11. Global Virtual Reality Revenue Market Share by Region (2017-2022)
Table 12. Global Virtual Reality Revenue by Region (2023-2028) & (US$ Million)
Table 13. Global Virtual Reality Revenue Market Share by Region (2023-2028)
Table 14. Global Virtual Reality Sales by Manufacturers (2017-2022) & (K Units)
Table 15. Global Virtual Reality Sales Share by Manufacturers (2017-2022)
Table 16. Global Virtual Reality Revenue by Manufacturers (2017-2022) & (US$ Million)
Table 17. Global Virtual Reality Revenue Share by Manufacturers (2017-2022)
Table 18. Virtual Reality Price by Manufacturers (2017-2022) &(USD/Unit)
Table 19. Global Virtual Reality Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 20. Global Virtual Reality by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Virtual Reality as of 2021)
Table 21. Virtual Reality Manufacturing Base Distribution and Headquarters
Table 22. Manufacturers Virtual Reality Product Offered
Table 23. Date of Manufacturers Enter into Virtual Reality Market
Table 24. Mergers & Acquisitions, Expansion Plans
Table 25. Global Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 26. Global Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 27. Global Virtual Reality Sales Share by Type (2017-2022)
Table 28. Global Virtual Reality Sales Share by Type (2023-2028)
Table 29. Global Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 30. Global Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 31. Global Virtual Reality Revenue Share by Type (2017-2022)
Table 32. Global Virtual Reality Revenue Share by Type (2023-2028)
Table 33. Virtual Reality Price by Type (2017-2022) & (USD/Unit)
Table 34. Global Virtual Reality Price Forecast by Type (2023-2028) & (USD/Unit)
Table 35. Global Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 36. Global Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 37. Global Virtual Reality Sales Share by Application (2017-2022)
Table 38. Global Virtual Reality Sales Share by Application (2023-2028)
Table 39. Global Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 40. Global Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 41. Global Virtual Reality Revenue Share by Application (2017-2022)
Table 42. Global Virtual Reality Revenue Share by Application (2023-2028)
Table 43. Virtual Reality Price by Application (2017-2022) & (USD/Unit)
Table 44. Global Virtual Reality Price Forecast by Application (2023-2028) & (USD/Unit)
Table 45. North America Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 46. North America Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 47. North America Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 48. North America Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 49. North America Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 50. North America Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 51. North America Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 52. North America Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 53. North America Virtual Reality Sales by Country (2017-2022) & (K Units)
Table 54. North America Virtual Reality Sales by Country (2023-2028) & (K Units)
Table 55. North America Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
Table 56. North America Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
Table 57. Europe Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 58. Europe Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 59. Europe Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 60. Europe Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 61. Europe Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 62. Europe Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 63. Europe Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 64. Europe Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 65. Europe Virtual Reality Sales by Country (2017-2022) & (K Units)
Table 66. Europe Virtual Reality Sales by Country (2023-2028) & (K Units)
Table 67. Europe Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
Table 68. Europe Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
Table 69. Asia Pacific Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 70. Asia Pacific Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 71. Asia Pacific Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 72. Asia Pacific Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 73. Asia Pacific Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 74. Asia Pacific Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 75. Asia Pacific Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 76. Asia Pacific Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 77. Asia Pacific Virtual Reality Sales by Region (2017-2022) & (K Units)
Table 78. Asia Pacific Virtual Reality Sales by Region (2023-2028) & (K Units)
Table 79. Asia Pacific Virtual Reality Revenue by Region (2017-2022) & (US$ Million)
Table 80. Asia Pacific Virtual Reality Revenue by Region (2023-2028) & (US$ Million)
Table 81. Latin America Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 82. Latin America Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 83. Latin America Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 84. Latin America Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 85. Latin America Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 86. Latin America Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 87. Latin America Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 88. Latin America Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 89. Latin America Virtual Reality Sales by Country (2017-2022) & (K Units)
Table 90. Latin America Virtual Reality Sales by Country (2023-2028) & (K Units)
Table 91. Latin America Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
Table 92. Latin America Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
Table 93. Middle East and Africa Virtual Reality Sales by Type (2017-2022) & (K Units)
Table 94. Middle East and Africa Virtual Reality Sales by Type (2023-2028) & (K Units)
Table 95. Middle East and Africa Virtual Reality Revenue by Type (2017-2022) & (US$ Million)
Table 96. Middle East and Africa Virtual Reality Revenue by Type (2023-2028) & (US$ Million)
Table 97. Middle East and Africa Virtual Reality Sales by Application (2017-2022) & (K Units)
Table 98. Middle East and Africa Virtual Reality Sales by Application (2023-2028) & (K Units)
Table 99. Middle East and Africa Virtual Reality Revenue by Application (2017-2022) & (US$ Million)
Table 100. Middle East and Africa Virtual Reality Revenue by Application (2023-2028) & (US$ Million)
Table 101. Middle East and Africa Virtual Reality Sales by Country (2017-2022) & (K Units)
Table 102. Middle East and Africa Virtual Reality Sales by Country (2023-2028) & (K Units)
Table 103. Middle East and Africa Virtual Reality Revenue by Country (2017-2022) & (US$ Million)
Table 104. Middle East and Africa Virtual Reality Revenue by Country (2023-2028) & (US$ Million)
Table 105. Oculus VR Corporation Information
Table 106. Oculus VR Description and Major Businesses
Table 107. Oculus VR Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 108. Oculus VR Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 109. Oculus VR Recent Developments
Table 110. Sony Corporation Information
Table 111. Sony Description and Major Businesses
Table 112. Sony Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 113. Sony Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 114. Sony Recent Developments
Table 115. Samsung Electronics Corporation Information
Table 116. Samsung Electronics Description and Major Businesses
Table 117. Samsung Electronics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 118. Samsung Electronics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 119. Samsung Electronics Recent Developments
Table 120. HTC Corporation Information
Table 121. HTC Description and Major Businesses
Table 122. HTC Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 123. HTC Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 124. HTC Recent Developments
Table 125. EON Reality Corporation Information
Table 126. EON Reality Description and Major Businesses
Table 127. EON Reality Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 128. EON Reality Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 129. EON Reality Recent Developments
Table 130. Google Corporation Information
Table 131. Google Description and Major Businesses
Table 132. Google Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 133. Google Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 134. Google Recent Developments
Table 135. Microsoft Corporation Information
Table 136. Microsoft Description and Major Businesses
Table 137. Microsoft Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 138. Microsoft Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 139. Microsoft Recent Developments
Table 140. Vuzix Corporation Information
Table 141. Vuzix Description and Major Businesses
Table 142. Vuzix Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 143. Vuzix Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 144. Vuzix Recent Developments
Table 145. Cyberglove Systems Corporation Information
Table 146. Cyberglove Systems Description and Major Businesses
Table 147. Cyberglove Systems Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 148. Cyberglove Systems Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 149. Cyberglove Systems Recent Developments
Table 150. Sensics Corporation Information
Table 151. Sensics Description and Major Businesses
Table 152. Sensics Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 153. Sensics Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 154. Sensics Recent Developments
Table 155. Leap Motion Corporation Information
Table 156. Leap Motion Description and Major Businesses
Table 157. Leap Motion Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 158. Leap Motion Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 159. Leap Motion Recent Developments
Table 160. Sixense Entertainment Corporation Information
Table 161. Sixense Entertainment Description and Major Businesses
Table 162. Sixense Entertainment Virtual Reality Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2017-2022)
Table 163. Sixense Entertainment Virtual Reality Product Model Numbers, Pictures, Descriptions and Specifications
Table 164. Sixense Entertainment Recent Developments
Table 165. Key Raw Materials Lists
Table 166. Raw Materials Key Suppliers Lists
Table 167. Virtual Reality Distributors List
Table 168. Virtual Reality Customers List
Table 169. Virtual Reality Market Trends
Table 170. Virtual Reality Market Drivers
Table 171. Virtual Reality Market Challenges
Table 172. Virtual Reality Market Restraints
Table 173. Research Programs/Design for This Report
Table 174. Key Data Information from Secondary Sources
Table 175. Key Data Information from Primary Sources
List of Figures
Figure 1. Virtual Reality Product Picture
Figure 3. Global Virtual Reality Market Share by Type in 2021 & 2028
Figure 3. Non-Immersive Technology Product Picture
Figure 4. Semi-Immersive and Fully Immersive Technologies Product Picture
Figure 5. Global Virtual Reality Market Share by Application in 2021 & 2028
Figure 6. Consumer
Figure 7. Commercial
Figure 8. Aerospace and Defense
Figure 9. Medical
Figure 10. Industrial
Figure 11. Others
Figure 12. Virtual Reality Report Years Considered
Figure 13. Global Virtual Reality Sales 2017-2028 (K Units)
Figure 14. Global Virtual Reality Revenue, (US$ Million), 2017 VS 2021 VS 2028
Figure 15. Global Virtual Reality Revenue 2017-2028 (US$ Million)
Figure 16. Global Virtual Reality Revenue Market Share by Region in Percentage: 2021 Versus 2028
Figure 17. Global Virtual Reality Sales Market Share by Region (2017-2022)
Figure 18. Global Virtual Reality Sales Market Share by Region (2023-2028)
Figure 19. North America Virtual Reality Sales YoY (2017-2028) & (K Units)
Figure 20. North America Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
Figure 21. Europe Virtual Reality Sales YoY (2017-2028) & (K Units)
Figure 22. Europe Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
Figure 23. Asia-Pacific Virtual Reality Sales YoY (2017-2028) & (K Units)
Figure 24. Asia-Pacific Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
Figure 25. Latin America Virtual Reality Sales YoY (2017-2028) & (K Units)
Figure 26. Latin America Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
Figure 27. Middle East & Africa Virtual Reality Sales YoY (2017-2028) & (K Units)
Figure 28. Middle East & Africa Virtual Reality Revenue YoY (2017-2028) & (US$ Million)
Figure 29. The Virtual Reality Market Share of Top 10 and Top 5 Largest Manufacturers Around the World in 2021
Figure 30. The Top 5 and 10 Largest Manufacturers of Virtual Reality in the World: Market Share by Virtual Reality Revenue in 2021
Figure 31. Global Virtual Reality Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2017 VS 2021
Figure 32. Global Virtual Reality Sales Market Share by Type (2017-2028)
Figure 33. Global Virtual Reality Revenue Market Share by Type (2017-2028)
Figure 34. Global Virtual Reality Sales Market Share by Application (2017-2028)
Figure 35. Global Virtual Reality Revenue Market Share by Application (2017-2028)
Figure 36. North America Virtual Reality Sales Market Share by Type (2017-2028)
Figure 37. North America Virtual Reality Revenue Market Share by Type (2017-2028)
Figure 38. North America Virtual Reality Sales Market Share by Application (2017-2028)
Figure 39. North America Virtual Reality Revenue Market Share by Application (2017-2028)
Figure 40. North America Virtual Reality Sales Share by Country (2017-2028)
Figure 41. North America Virtual Reality Revenue Share by Country (2017-2028)
Figure 42. U.S. Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 43. Canada Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 44. Europe Virtual Reality Sales Market Share by Type (2017-2028)
Figure 45. Europe Virtual Reality Revenue Market Share by Type (2017-2028)
Figure 46. Europe Virtual Reality Sales Market Share by Application (2017-2028)
Figure 47. Europe Virtual Reality Revenue Market Share by Application (2017-2028)
Figure 48. Europe Virtual Reality Sales Share by Country (2017-2028)
Figure 49. Europe Virtual Reality Revenue Share by Country (2017-2028)
Figure 50. Germany Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 51. France Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 52. U.K. Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 53. Italy Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 54. Russia Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 55. Asia Pacific Virtual Reality Sales Market Share by Type (2017-2028)
Figure 56. Asia Pacific Virtual Reality Revenue Market Share by Type (2017-2028)
Figure 57. Asia Pacific Virtual Reality Sales Market Share by Application (2017-2028)
Figure 58. Asia Pacific Virtual Reality Revenue Market Share by Application (2017-2028)
Figure 59. Asia Pacific Virtual Reality Sales Share by Region (2017-2028)
Figure 60. Asia Pacific Virtual Reality Revenue Share by Region (2017-2028)
Figure 61. China Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 62. Japan Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 63. South Korea Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 64. India Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 65. Australia Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 66. Taiwan Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 67. Indonesia Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 68. Thailand Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 69. Malaysia Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 70. Philippines Virtual Reality Revenue (2017-2028) & (US$ Million)
Figure 71. Latin America
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