Global Virtual Reality Games Market Size, Status and Forecast 2020-2026

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Date: 03-Jul-2020
No. of pages: 125
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Virtual Reality Games market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Virtual Reality Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study

- Survios

- Vertigo Games

- CCP Games

- MAD Virtual Reality Studio

- Maxint

- Spectral Illusions

- Croteam

- Beat Games

- Epic Games

- Bethesda Softworks

- Orange Bridge Studios

- Polyarc

- Frontier Developments

- Puzzle video game

- Owlchemy Labs

- Adult Swim

- Capcom

- Ubisoft

- Ian Ball

- Bossa Studios

- Stress Level Zero

- KUNOS-Simulazioni Srl

- Sony

- Playful Corp.

Market segment by Type, the product can be split into

- Single-player Game

- Adventure Game

- Shooter Game

- Racing game

- Simulation Game

- Other

Market segment by Application, split into

- Commercial

- Private Entertainment

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

Global Virtual Reality Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Virtual Reality Games Revenue
1.4 Market by Type
1.4.1 Global Virtual Reality Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Single-player Game
1.4.3 Adventure Game
1.4.4 Shooter Game
1.4.5 Racing game
1.4.6 Simulation Game
1.4.7 Other
1.5 Market by Application
1.5.1 Global Virtual Reality Games Market Share by Application: 2020 VS 2026
1.5.2 Commercial
1.5.3 Private Entertainment
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality Games Market Perspective (2015-2026)
2.2 Global Virtual Reality Games Growth Trends by Regions
2.2.1 Virtual Reality Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Virtual Reality Games Historic Market Share by Regions (2015-2020)
2.2.3 Virtual Reality Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Virtual Reality Games Market Growth Strategy
2.3.6 Primary Interviews with Key Virtual Reality Games Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality Games Players by Market Size
3.1.1 Global Top Virtual Reality Games Players by Revenue (2015-2020)
3.1.2 Global Virtual Reality Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Virtual Reality Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Virtual Reality Games Market Concentration Ratio
3.2.1 Global Virtual Reality Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Virtual Reality Games Revenue in 2019
3.3 Virtual Reality Games Key Players Head office and Area Served
3.4 Key Players Virtual Reality Games Product Solution and Service
3.5 Date of Enter into Virtual Reality Games Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global Virtual Reality Games Historic Market Size by Type (2015-2020)
4.2 Global Virtual Reality Games Forecasted Market Size by Type (2021-2026)
5 Market Size by Application (2015-2026)
5.1 Global Virtual Reality Games Market Size by Application (2015-2020)
5.2 Global Virtual Reality Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Virtual Reality Games Market Size (2015-2020)
6.2 Virtual Reality Games Key Players in North America (2019-2020)
6.3 North America Virtual Reality Games Market Size by Type (2015-2020)
6.4 North America Virtual Reality Games Market Size by Application (2015-2020)
7 Europe
7.1 Europe Virtual Reality Games Market Size (2015-2020)
7.2 Virtual Reality Games Key Players in Europe (2019-2020)
7.3 Europe Virtual Reality Games Market Size by Type (2015-2020)
7.4 Europe Virtual Reality Games Market Size by Application (2015-2020)
8 China
8.1 China Virtual Reality Games Market Size (2015-2020)
8.2 Virtual Reality Games Key Players in China (2019-2020)
8.3 China Virtual Reality Games Market Size by Type (2015-2020)
8.4 China Virtual Reality Games Market Size by Application (2015-2020)
9 Japan
9.1 Japan Virtual Reality Games Market Size (2015-2020)
9.2 Virtual Reality Games Key Players in Japan (2019-2020)
9.3 Japan Virtual Reality Games Market Size by Type (2015-2020)
9.4 Japan Virtual Reality Games Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Virtual Reality Games Market Size (2015-2020)
10.2 Virtual Reality Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Virtual Reality Games Market Size by Type (2015-2020)
10.4 Southeast Asia Virtual Reality Games Market Size by Application (2015-2020)
11 India
11.1 India Virtual Reality Games Market Size (2015-2020)
11.2 Virtual Reality Games Key Players in India (2019-2020)
11.3 India Virtual Reality Games Market Size by Type (2015-2020)
11.4 India Virtual Reality Games Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Virtual Reality Games Market Size (2015-2020)
12.2 Virtual Reality Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Virtual Reality Games Market Size by Type (2015-2020)
12.4 Central & South America Virtual Reality Games Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Survios
13.1.1 Survios Company Details
13.1.2 Survios Business Overview
13.1.3 Survios Virtual Reality Games Introduction
13.1.4 Survios Revenue in Virtual Reality Games Business (2015-2020))
13.1.5 Survios Recent Development
13.2 Vertigo Games
13.2.1 Vertigo Games Company Details
13.2.2 Vertigo Games Business Overview
13.2.3 Vertigo Games Virtual Reality Games Introduction
13.2.4 Vertigo Games Revenue in Virtual Reality Games Business (2015-2020)
13.2.5 Vertigo Games Recent Development
13.3 CCP Games
13.3.1 CCP Games Company Details
13.3.2 CCP Games Business Overview
13.3.3 CCP Games Virtual Reality Games Introduction
13.3.4 CCP Games Revenue in Virtual Reality Games Business (2015-2020)
13.3.5 CCP Games Recent Development
13.4 MAD Virtual Reality Studio
13.4.1 MAD Virtual Reality Studio Company Details
13.4.2 MAD Virtual Reality Studio Business Overview
13.4.3 MAD Virtual Reality Studio Virtual Reality Games Introduction
13.4.4 MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2015-2020)
13.4.5 MAD Virtual Reality Studio Recent Development
13.5 Maxint
13.5.1 Maxint Company Details
13.5.2 Maxint Business Overview
13.5.3 Maxint Virtual Reality Games Introduction
13.5.4 Maxint Revenue in Virtual Reality Games Business (2015-2020)
13.5.5 Maxint Recent Development
13.6 Spectral Illusions
13.6.1 Spectral Illusions Company Details
13.6.2 Spectral Illusions Business Overview
13.6.3 Spectral Illusions Virtual Reality Games Introduction
13.6.4 Spectral Illusions Revenue in Virtual Reality Games Business (2015-2020)
13.6.5 Spectral Illusions Recent Development
13.7 Croteam
13.7.1 Croteam Company Details
13.7.2 Croteam Business Overview
13.7.3 Croteam Virtual Reality Games Introduction
13.7.4 Croteam Revenue in Virtual Reality Games Business (2015-2020)
13.7.5 Croteam Recent Development
13.8 Beat Games
13.8.1 Beat Games Company Details
13.8.2 Beat Games Business Overview
13.8.3 Beat Games Virtual Reality Games Introduction
13.8.4 Beat Games Revenue in Virtual Reality Games Business (2015-2020)
13.8.5 Beat Games Recent Development
13.9 Epic Games
13.9.1 Epic Games Company Details
13.9.2 Epic Games Business Overview
13.9.3 Epic Games Virtual Reality Games Introduction
13.9.4 Epic Games Revenue in Virtual Reality Games Business (2015-2020)
13.9.5 Epic Games Recent Development
13.10 Bethesda Softworks
13.10.1 Bethesda Softworks Company Details
13.10.2 Bethesda Softworks Business Overview
13.10.3 Bethesda Softworks Virtual Reality Games Introduction
13.10.4 Bethesda Softworks Revenue in Virtual Reality Games Business (2015-2020)
13.10.5 Bethesda Softworks Recent Development
13.11 Orange Bridge Studios
10.11.1 Orange Bridge Studios Company Details
10.11.2 Orange Bridge Studios Business Overview
10.11.3 Orange Bridge Studios Virtual Reality Games Introduction
10.11.4 Orange Bridge Studios Revenue in Virtual Reality Games Business (2015-2020)
10.11.5 Orange Bridge Studios Recent Development
13.12 Polyarc
10.12.1 Polyarc Company Details
10.12.2 Polyarc Business Overview
10.12.3 Polyarc Virtual Reality Games Introduction
10.12.4 Polyarc Revenue in Virtual Reality Games Business (2015-2020)
10.12.5 Polyarc Recent Development
13.13 Frontier Developments
10.13.1 Frontier Developments Company Details
10.13.2 Frontier Developments Business Overview
10.13.3 Frontier Developments Virtual Reality Games Introduction
10.13.4 Frontier Developments Revenue in Virtual Reality Games Business (2015-2020)
10.13.5 Frontier Developments Recent Development
13.14 Puzzle video game
10.14.1 Puzzle video game Company Details
10.14.2 Puzzle video game Business Overview
10.14.3 Puzzle video game Virtual Reality Games Introduction
10.14.4 Puzzle video game Revenue in Virtual Reality Games Business (2015-2020)
10.14.5 Puzzle video game Recent Development
13.15 Owlchemy Labs
10.15.1 Owlchemy Labs Company Details
10.15.2 Owlchemy Labs Business Overview
10.15.3 Owlchemy Labs Virtual Reality Games Introduction
10.15.4 Owlchemy Labs Revenue in Virtual Reality Games Business (2015-2020)
10.15.5 Owlchemy Labs Recent Development
13.16 Adult Swim
10.16.1 Adult Swim Company Details
10.16.2 Adult Swim Business Overview
10.16.3 Adult Swim Virtual Reality Games Introduction
10.16.4 Adult Swim Revenue in Virtual Reality Games Business (2015-2020)
10.16.5 Adult Swim Recent Development
13.17 Capcom
10.17.1 Capcom Company Details
10.17.2 Capcom Business Overview
10.17.3 Capcom Virtual Reality Games Introduction
10.17.4 Capcom Revenue in Virtual Reality Games Business (2015-2020)
10.17.5 Capcom Recent Development
13.18 Ubisoft
10.18.1 Ubisoft Company Details
10.18.2 Ubisoft Business Overview
10.18.3 Ubisoft Virtual Reality Games Introduction
10.18.4 Ubisoft Revenue in Virtual Reality Games Business (2015-2020)
10.18.5 Ubisoft Recent Development
13.19 Ian Ball
10.19.1 Ian Ball Company Details
10.19.2 Ian Ball Business Overview
10.19.3 Ian Ball Virtual Reality Games Introduction
10.19.4 Ian Ball Revenue in Virtual Reality Games Business (2015-2020)
10.19.5 Ian Ball Recent Development
13.20 Bossa Studios
10.20.1 Bossa Studios Company Details
10.20.2 Bossa Studios Business Overview
10.20.3 Bossa Studios Virtual Reality Games Introduction
10.20.4 Bossa Studios Revenue in Virtual Reality Games Business (2015-2020)
10.20.5 Bossa Studios Recent Development
13.21 Stress Level Zero
10.21.1 Stress Level Zero Company Details
10.21.2 Stress Level Zero Business Overview
10.21.3 Stress Level Zero Virtual Reality Games Introduction
10.21.4 Stress Level Zero Revenue in Virtual Reality Games Business (2015-2020)
10.21.5 Stress Level Zero Recent Development
13.22 KUNOS-Simulazioni Srl
10.22.1 KUNOS-Simulazioni Srl Company Details
10.22.2 KUNOS-Simulazioni Srl Business Overview
10.22.3 KUNOS-Simulazioni Srl Virtual Reality Games Introduction
10.22.4 KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2015-2020)
10.22.5 KUNOS-Simulazioni Srl Recent Development
13.23 Sony
10.23.1 Sony Company Details
10.23.2 Sony Business Overview
10.23.3 Sony Virtual Reality Games Introduction
10.23.4 Sony Revenue in Virtual Reality Games Business (2015-2020)
10.23.5 Sony Recent Development
13.24 Playful Corp.
10.24.1 Playful Corp. Company Details
10.24.2 Playful Corp. Business Overview
10.24.3 Playful Corp. Virtual Reality Games Introduction
10.24.4 Playful Corp. Revenue in Virtual Reality Games Business (2015-2020)
10.24.5 Playful Corp. Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Virtual Reality Games Key Market Segments
Table 2. Key Players Covered: Ranking by Virtual Reality Games Revenue
Table 3. Ranking of Global Top Virtual Reality Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Virtual Reality Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Single-player Game
Table 6. Key Players of Adventure Game
Table 7. Key Players of Shooter Game
Table 8. Key Players of Racing game
Table 9. Key Players of Simulation Game
Table 10. Key Players of Other
Table 11. Global Virtual Reality Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 12. Global Virtual Reality Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 13. Global Virtual Reality Games Market Size by Regions (2015-2020) (US$ Million)
Table 14. Global Virtual Reality Games Market Share by Regions (2015-2020)
Table 15. Global Virtual Reality Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 16. Global Virtual Reality Games Market Share by Regions (2021-2026)
Table 17. Market Top Trends
Table 18. Key Drivers: Impact Analysis
Table 19. Key Challenges
Table 20. Virtual Reality Games Market Growth Strategy
Table 21. Main Points Interviewed from Key Virtual Reality Games Players
Table 22. Global Virtual Reality Games Revenue by Players (2015-2020) (Million US$)
Table 23. Global Virtual Reality Games Market Share by Players (2015-2020)
Table 24. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2019)
Table 25. Global Virtual Reality Games by Players Market Concentration Ratio (CR5 and HHI)
Table 26. Key Players Headquarters and Area Served
Table 27. Key Players Virtual Reality Games Product Solution and Service
Table 28. Date of Enter into Virtual Reality Games Market
Table 29. Mergers & Acquisitions, Expansion Plans
Table 30. Global Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 31. Global Virtual Reality Games Market Size Share by Type (2015-2020)
Table 32. Global Virtual Reality Games Revenue Market Share by Type (2021-2026)
Table 33. Global Virtual Reality Games Market Size Share by Application (2015-2020)
Table 34. Global Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 35. Global Virtual Reality Games Market Size Share by Application (2021-2026)
Table 36. North America Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 37. North America Key Players Virtual Reality Games Market Share (2019-2020)
Table 38. North America Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 39. North America Virtual Reality Games Market Share by Type (2015-2020)
Table 40. North America Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 41. North America Virtual Reality Games Market Share by Application (2015-2020)
Table 42. Europe Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 43. Europe Key Players Virtual Reality Games Market Share (2019-2020)
Table 44. Europe Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 45. Europe Virtual Reality Games Market Share by Type (2015-2020)
Table 46. Europe Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 47. Europe Virtual Reality Games Market Share by Application (2015-2020)
Table 48. China Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 49. China Key Players Virtual Reality Games Market Share (2019-2020)
Table 50. China Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 51. China Virtual Reality Games Market Share by Type (2015-2020)
Table 52. China Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 53. China Virtual Reality Games Market Share by Application (2015-2020)
Table 54. Japan Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 55. Japan Key Players Virtual Reality Games Market Share (2019-2020)
Table 56. Japan Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 57. Japan Virtual Reality Games Market Share by Type (2015-2020)
Table 58. Japan Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 59. Japan Virtual Reality Games Market Share by Application (2015-2020)
Table 60. Southeast Asia Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 61. Southeast Asia Key Players Virtual Reality Games Market Share (2019-2020)
Table 62. Southeast Asia Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 63. Southeast Asia Virtual Reality Games Market Share by Type (2015-2020)
Table 64. Southeast Asia Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 65. Southeast Asia Virtual Reality Games Market Share by Application (2015-2020)
Table 66. India Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 67. India Key Players Virtual Reality Games Market Share (2019-2020)
Table 68. India Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 69. India Virtual Reality Games Market Share by Type (2015-2020)
Table 70. India Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 71. India Virtual Reality Games Market Share by Application (2015-2020)
Table 72. Central & South America Key Players Virtual Reality Games Revenue (2019-2020) (Million US$)
Table 73. Central & South America Key Players Virtual Reality Games Market Share (2019-2020)
Table 74. Central & South America Virtual Reality Games Market Size by Type (2015-2020) (Million US$)
Table 75. Central & South America Virtual Reality Games Market Share by Type (2015-2020)
Table 76. Central & South America Virtual Reality Games Market Size by Application (2015-2020) (Million US$)
Table 77. Central & South America Virtual Reality Games Market Share by Application (2015-2020)
Table 78. Survios Company Details
Table 79. Survios Business Overview
Table 80. Survios Product
Table 81. Survios Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 82. Survios Recent Development
Table 83. Vertigo Games Company Details
Table 84. Vertigo Games Business Overview
Table 85. Vertigo Games Product
Table 86. Vertigo Games Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 87. Vertigo Games Recent Development
Table 88. CCP Games Company Details
Table 89. CCP Games Business Overview
Table 90. CCP Games Product
Table 91. CCP Games Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 92. CCP Games Recent Development
Table 93. MAD Virtual Reality Studio Company Details
Table 94. MAD Virtual Reality Studio Business Overview
Table 95. MAD Virtual Reality Studio Product
Table 96. MAD Virtual Reality Studio Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 97. MAD Virtual Reality Studio Recent Development
Table 98. Maxint Company Details
Table 99. Maxint Business Overview
Table 100. Maxint Product
Table 101. Maxint Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 102. Maxint Recent Development
Table 103. Spectral Illusions Company Details
Table 104. Spectral Illusions Business Overview
Table 105. Spectral Illusions Product
Table 106. Spectral Illusions Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 107. Spectral Illusions Recent Development
Table 108. Croteam Company Details
Table 109. Croteam Business Overview
Table 110. Croteam Product
Table 111. Croteam Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 112. Croteam Recent Development
Table 113. Beat Games Business Overview
Table 114. Beat Games Product
Table 115. Beat Games Company Details
Table 116. Beat Games Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 117. Beat Games Recent Development
Table 118. Epic Games Company Details
Table 119. Epic Games Business Overview
Table 120. Epic Games Product
Table 121. Epic Games Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 122. Epic Games Recent Development
Table 123. Bethesda Softworks Company Details
Table 124. Bethesda Softworks Business Overview
Table 125. Bethesda Softworks Product
Table 126. Bethesda Softworks Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 127. Bethesda Softworks Recent Development
Table 128. Orange Bridge Studios Company Details
Table 129. Orange Bridge Studios Business Overview
Table 130. Orange Bridge Studios Product
Table 131. Orange Bridge Studios Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 132. Orange Bridge Studios Recent Development
Table 133. Polyarc Company Details
Table 134. Polyarc Business Overview
Table 135. Polyarc Product
Table 136. Polyarc Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 137. Polyarc Recent Development
Table 138. Frontier Developments Company Details
Table 139. Frontier Developments Business Overview
Table 140. Frontier Developments Product
Table 141. Frontier Developments Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 142. Frontier Developments Recent Development
Table 143. Puzzle video game Company Details
Table 144. Puzzle video game Business Overview
Table 145. Puzzle video game Product
Table 146. Puzzle video game Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 147. Puzzle video game Recent Development
Table 148. Owlchemy Labs Company Details
Table 149. Owlchemy Labs Business Overview
Table 150. Owlchemy Labs Product
Table 151. Owlchemy Labs Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 152. Owlchemy Labs Recent Development
Table 153. Adult Swim Company Details
Table 154. Adult Swim Business Overview
Table 155. Adult Swim Product
Table 156. Adult Swim Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 157. Adult Swim Recent Development
Table 158. Capcom Company Details
Table 159. Capcom Business Overview
Table 160. Capcom Product
Table 161. Capcom Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 162. Capcom Recent Development
Table 163. Ubisoft Company Details
Table 164. Ubisoft Business Overview
Table 165. Ubisoft Product
Table 166. Ubisoft Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 167. Ubisoft Recent Development
Table 168. Ian Ball Company Details
Table 169. Ian Ball Business Overview
Table 170. Ian Ball Product
Table 171. Ian Ball Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 172. Ian Ball Recent Development
Table 173. Bossa Studios Company Details
Table 174. Bossa Studios Business Overview
Table 175. Bossa Studios Product
Table 176. Bossa Studios Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 177. Bossa Studios Recent Development
Table 178. Stress Level Zero Company Details
Table 179. Stress Level Zero Business Overview
Table 180. Stress Level Zero Product
Table 181. Stress Level Zero Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 182. Stress Level Zero Recent Development
Table 183. KUNOS-Simulazioni Srl Company Details
Table 184. KUNOS-Simulazioni Srl Business Overview
Table 185. KUNOS-Simulazioni Srl Product
Table 186. KUNOS-Simulazioni Srl Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 187. KUNOS-Simulazioni Srl Recent Development
Table 188. Sony Company Details
Table 189. Sony Business Overview
Table 190. Sony Product
Table 191. Sony Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 192. Sony Recent Development
Table 193. Playful Corp. Company Details
Table 194. Playful Corp. Business Overview
Table 195. Playful Corp. Product
Table 196. Playful Corp. Revenue in Virtual Reality Games Business (2015-2020) (Million US$)
Table 197. Playful Corp. Recent Development
Table 198. Research Programs/Design for This Report
Table 199. Key Data Information from Secondary Sources
Table 200. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Virtual Reality Games Market Share by Type: 2020 VS 2026
Figure 2. Single-player Game Features
Figure 3. Adventure Game Features
Figure 4. Shooter Game Features
Figure 5. Racing game Features
Figure 6. Simulation Game Features
Figure 7. Other Features
Figure 8. Global Virtual Reality Games Market Share by Application: 2020 VS 2026
Figure 9. Commercial Case Studies
Figure 10. Private Entertainment Case Studies
Figure 11. Virtual Reality Games Report Years Considered
Figure 12. Global Virtual Reality Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 13. Global Virtual Reality Games Market Share by Regions: 2020 VS 2026
Figure 14. Global Virtual Reality Games Market Share by Regions (2021-2026)
Figure 15. Porter's Five Forces Analysis
Figure 16. Global Virtual Reality Games Market Share by Players in 2019
Figure 17. Global Top Virtual Reality Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Virtual Reality Games as of 2019
Figure 18. The Top 10 and 5 Players Market Share by Virtual Reality Games Revenue in 2019
Figure 19. North America Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Europe Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. China Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Japan Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Southeast Asia Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. India Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Central & South America Virtual Reality Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Bottom-up and Top-down Approaches for This Report
Figure 27. Data Triangulation
Figure 28. Key Executives Interviewed
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    This report provides market insight on the different segments, by players, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking By Company; 3) comprehensive presentation of the global market for Model Based Manufacturing Technologies, with......
  • Global Mobile Platforms Professional Survey Report 2023, Forecast to 2028
    Published: 27-Dec-2023        Price: US 3280 Onwards        Pages: 100
    Mobile platforms are basically those that allow software and services to be run on devices (Fling 2009). Examples of mobile platforms include Palm, BlackBerry, iPhone, Android and Windows Mobile. Mobile operating systems provide tools that allow application to share data and services. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each s......
  • Global Mobile Platforms Market Research Report 2023, Forecast to 2028
    Published: 27-Dec-2023        Price: US 2680 Onwards        Pages: 162
    Mobile platforms are basically those that allow software and services to be run on devices (Fling 2009). Examples of mobile platforms include Palm, BlackBerry, iPhone, Android and Windows Mobile. Mobile operating systems provide tools that allow application to share data and services. Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each s......
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