Global Virtual Goods Market Research Report 2023, Forecast to 2028

Publisher Name :
Date: 15-Nov-2023
No. of pages: 137

Virtual goods are non-physical objects and money purchased for use in online communities or online games. Digital goods, on the other hand, may be a broader category including digital books, music, and movies

Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period.

Data collected includes market dynamics, technology outlook, application development, and pricing trends. All of this is fed into a research model, which then produces relevant data for market research. Global market trend analysis is given including historical data, estimates to 2023 and compound annual growth rate (CAGR) forecast to 2028.

Projected and forecast revenue values are in constant U.S. dollars, unadjusted for inflation.

2023 will be a tough year for much of the global economy, as the ongoing war in Ukraine continues to strain trade, especially in Europe, and the global economy remains reeling from the fallout from the COVID-19 pandemic.

But as China moves ever closer to fully reemerging from three years of government-imposed Covid isolation and reintegrating with the world, economic expectations are high.And with the global economy now facing significant challenges, including energy shortages, slowing growth and high inflation, China's reopening could provide a much-needed and timely boost.

The report researches and analyzes the influence of the Virtual Goods industry in the new era of global post-COIVD-19 economy in 2023, and provides in-depth analysis and professional suggestions on the current development.

Market Segment by Product Type

- 13-25

- 25-35

- 35-45

- 45+

Market Segment by Product Application

- Female

- Male

Finally, the report provides detailed profile and data information analysis of leading company.

- Tencent Holdings Ltd.

- hi5 Networks Inc.

- Bebo Inc.

- Myspace LLC

- Facebook Inc.

- Gree Inc.

- Mixi Inc.

- Tagged Inc.

- Zynga Inc.

- Kabam Inc.

Insights and Tools:

We follow a comprehensive process to estimate market size. Key industry dynamics, regulatory scenarios, and segmental dynamics are analyzed to understand their impact on demand over the forecast period. Macroeconomic indicators such as prices, income and demographic changes, demand changes, etc. are considered in estimating market size. We also provide an in-depth profile of the key players and discuss their market shares in the global market to derive the market value. In addition, we have an internal database that is regularly updated with key insights and press releases from key stakeholders in the relevant market.

The data is generally gathered in various arrangements such as charts, graphs, infographics, trends, documents and records from various manufacturers and retailers. Our analyst gather, collect, and interpret such data to form significant databases. Our team then works with large data volumes to analyze core developments, evaluate market estimations, and identify trends.

The market research includes historical and forecast data from like demand, application details, price trends, and company shares by geography, especially focuses on the key regions like United States, European Union, China, and other regions.

Research Objectives

- 1.To study and analyze the global Virtual Goods consumption (value) by key regions/countries, product type and application, history data from 2018 to 2022, and forecast to 2028.

- 2.To understand the structure of Virtual Goods market by identifying its various subsegments.

- 3.Focuses on the key global Virtual Goods manufacturers, to define, describe and analyze the value, market share, market competition landscape, Porter's five forces analysis, SWOT analysis and development plans in next few years.

- 4.To analyze the Virtual Goods with respect to individual growth trends, future prospects, and their contribution to the total market.

- 5.To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

- 6.To project the consumption of Virtual Goods submarkets, with respect to key regions (along with their respective key countries).

- 7.To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market.

- 8.To strategically profile the key players and comprehensively analyze their growth strategies.

Global Virtual Goods Market Research Report 2023, Forecast to 2028

Table of Contents

Global Virtual Goods Market Research Report 2023, Forecast to 2028

1 Market Study Overview
1.1 Study Objectives
1.2 Virtual Goods Introduce
1.3 Combined with the Analysis of Macroeconomic Indicators
1.4 Brief Description of Research methods
1.5 Market Breakdown and Data Triangulation

2 Global Trend Summary
2.1 Virtual Goods Segment by Type
2.1.1 13-25
2.1.2 25-35
2.1.3 35-45
2.1.4 45+
2.2 Market Analysis by Application
2.2.1 Female
2.2.2 Male
2.3 Global Virtual Goods Market Comparison by Regions (2018-2028)
2.3.1 Global Virtual Goods Market Size (2018-2028)
2.3.2 North America Virtual Goods Status and Prospect (2018-2028)
2.3.3 Europe Virtual Goods Status and Prospect (2018-2028)
2.3.4 China Virtual Goods Status and Prospect (2018-2028)
2.3.5 Japan Virtual Goods Status and Prospect (2018-2028)
2.3.6 Southeast Asia Virtual Goods Status and Prospect (2018-2028)
2.4 Basic Product Information
2.4.1 Basic Product Information & Technology Development History
2.4.2 Product Manufacturing Process
2.4.3 Interview with Major Market Participants
2.4.4 High-end Market Analysis and Forecast
2.5 Coronavirus Disease 2020 (Covid-19): Virtual Goods Industry Impact
2.5.1 Virtual Goods Business Impact Assessment - Covid-19
2.5.2 Market Trends and Virtual Goods Potential Opportunities in the COVID-19 Landscape
2.5.3 Measures / Proposal against Covid-19

3 Competition by Manufacturer
3.1 Global Virtual Goods Sales and Market Share by Manufacturer (2018-2023)
3.2 Global Virtual Goods Revenue and Market Share by Manufacturer (2018-2023)
3.3 Global Virtual Goods Industry Concentration Ratio (CR5 and HHI)
3.4 Top 5 Virtual Goods Manufacturer Market Share
3.5 Top 10 Virtual Goods Manufacturer Market Share
3.6 Date of Key Manufacturers Enter into Virtual Goods Market
3.7 Key Manufacturers Virtual Goods Key Manufacturers
3.8 Mergers & Acquisitions Planning

4 Analysis of Virtual Goods Industry Key Manufacturers
4.1 Tencent Holdings Ltd.
4.1.1 Compan Detail
4.1.2 Tencent Holdings Ltd. Virtual Goods Product Introduction, Application and Specification
4.1.3 Tencent Holdings Ltd. 137 Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.1.4 Main Business Overview
4.1.5 Tencent Holdings Ltd. News
4.2 hi5 Networks Inc.
4.2.1 Compan Detail
4.2.2 hi5 Networks Inc. Virtual Goods Product Introduction, Application and Specification
4.2.3 hi5 Networks Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.2.4 Main Business Overview
4.2.5 Tencent Holdings Ltd. News
4.3 Bebo Inc.
4.3.1 Compan Detail
4.3.2 Bebo Inc. Virtual Goods Product Introduction, Application and Specification
4.3.3 Bebo Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.3.4 Main Business Overview
4.3.5 Bebo Inc. News
4.4 Myspace LLC
4.4.1 Compan Detail
4.4.2 Myspace LLC Virtual Goods Product Introduction, Application and Specification
4.4.3 Myspace LLC Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.4.4 Main Business Overview
4.4.5 Myspace LLC News
4.5 Facebook Inc.
4.5.1 Compan Detail
4.5.2 Myspace LLC Virtual Goods Product Introduction, Application and Specification
4.5.3 Facebook Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.5.4 Main Business Overview
4.5.5 Facebook Inc. News
4.6 Gree Inc.
4.6.1 Compan Detail
4.6.2 Gree Inc. Virtual Goods Product Introduction, Application and Specification
4.6.3 Gree Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.6.4 Main Business Overview
4.6.5 Gree Inc. News
4.7 Mixi Inc.
4.7.1 Compan Detail
4.7.2 Mixi Inc. Virtual Goods Product Introduction, Application and Specification
4.7.3 Mixi Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.7.4 Main Business Overview
4.7.4 Main Business Overview
4.8 Tagged Inc.
4.8.1 Compan Detail
4.8.2 Tagged Inc. Virtual Goods Product Introduction, Application and Specification
4.8.3 Tagged Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.8.4 Main Business Overview
4.8.5 Tagged Inc. News
4.9 Zynga Inc.
4.9.1 Compan Detail
4.9.2 Zynga Inc. Virtual Goods Product Introduction, Application and Specification
4.9.3 Zynga Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.9.4 Main Business Overview
4.9.5 Zynga Inc. News
4.10 Kabam Inc.
4.10.1 Compan Detail
4.10.2 Kabam Inc. Virtual Goods Product Introduction, Application and Specification
4.10.3 Kabam Inc. Virtual Goods Sales, Price, Cost, Gross Margin, and Revenue (2018-2023)
4.10.4 Main Business Overview
4.10.5 Kabam Inc. News

5 Global Virtual Goods Market Segment by Big Type
5.1 Global Virtual Goods Revenue, Sales and Market Share by Big Type (2018-2023)
5.1.1 Global Virtual Goods Sales and Market Share by Big Type (2018-2023)
5.1.2 Global Virtual Goods Revenue and Market Share by Big Type (2018-2023)
5.2 13-25 Sales Growth Rate and Price
5.2.1 Global 13-25 Sales Growth Rate (2018-2023)
5.2.2 Global 13-25 Price (2018-2023)
5.3 25-35 Sales Growth Rate and Price
5.3.1 Global 25-35 Sales Growth Rate (2018-2023)
5.3.2 Global 25-35 Price (2018-2023)
5.4 35-45 Sales Growth Rate and Price
5.4.1 Global 35-45 Sales Growth Rate (2018-2023)
5.4.2 Global 35-45 Price (2018-2023)
5.5 45+ Sales Growth Rate and Price
5.5.1 Global 45+ Sales Growth Rate (2018-2023)
5.5.2 Global 45+ Price (2018-2023)

6 Global Virtual Goods Market Segment by Big Application
6.1 Global Virtual Goods Sales Market Share by Big Application (2018-2023)
6.2 Female Sales Growth Rate (2018-2023)
6.3 Male Sales Growth Rate (2018-2023)

7 Global Virtual Goods Forecast
7.1 Global Virtual Goods Revenue, Sales and Growth Rate (2023-2028)
7.2 Virtual Goods Market Forecast by Regions (2023-2028)
7.2.1 North America Virtual Goods Market Forecast (2023-2028)
7.2.2 Europe Virtual Goods Market Forecast (2023-2028)
7.2.3 China Virtual Goods Market Forecast (2023-2028)
7.2.4 Japan Virtual Goods Market Forecast (2023-2028)
7.2.5 Southeast Asia Virtual Goods Market Forecast (2023-2028)
7.2.6 Other Regions Virtual Goods Market Forecast (2023-2028)
7.3 Virtual Goods Market Forecast by Type (2023-2028)
7.3.1 Global Virtual Goods Sales Forecast by Type (2023-2028)
7.3.2 Global Virtual Goods Market Share Forecast by Type (2023-2028)
7.4 Virtual Goods Market Forecast by Application (2023-2028)
7.4.1 Global Virtual Goods Sales Forecast by Application (2023-2028)
7.4.2 Global Virtual Goods Market Share Forecast by Application (2023-2028)

8 Market Analysis
8.1.1 Market Overview
8.1.2 Market Opportunities
8.1.3 Market Risk
8.1.4 Market Driving Force
8.1.5 Porter's Five Forces Analysis
8.1.6 SWOT Analysis

9 Virtual Goods Related Market Analysis
9.1 Upstream Analysis
9.1.1 Macro Analysis of Upstream Markets
9.1.2 Key Players in Upstream Markets
9.1.3 Upstream Market Trend Analysis
9.1.4 Virtual Goods Manufacturing Cost Analysis
9.2 Downstream Market Analysis
9.2.1 Macro Analysis of Down Markets
9.2.2 Key Players in Down Markets
9.2.3 Downstream Market Trend Analysis
9.2.4 Sales Channel, Distributors, Traders and Dealers

10 Research Findings and Conclusion

List of Tables and Figures

Figure Product Picture Virtual Goods
Figure Market Concentration Ratio and Market Maturity Analysis of Virtual Goods
Figure Bottom-up and Top-down Approaches for This Report
Figure Part of Our External Database
Figure Part of Our External Database
Figure Key Executives Interviewed
Table Global Virtual Goods Market Size by Big Type
Figure Global Market Share of Virtual Goods by Big Type in 2022
Figure 13-25 Picture (2018-2023)
Figure 25-35 Picture (2018-2023)
Figure 35-45 Picture (2018-2023)
Global Virtual Goods Market Size by Big Application
Table Global Virtual Goods Market Size by Application
Figure Global Virtual Goods Market Share by Big Application in 2022
Figure Female Picture
Figure Male Picture
Table Global Virtual Goods Comparison by Regions (M USD) ?2018-2028?
Figure Global Virtual Goods Market Size (Million US$) (2018-2028)
Figure North America Virtual Goods Revenue (Million US$) Growth Rate (2018-2028)
Figure Europe Virtual Goods Revenue (Million US$) Growth Rate (2018-2028)
Figure China Virtual Goods Revenue (Million US$) Growth Rate (2018-2028)
Figure Japan Virtual Goods Revenue (Million US$) Growth Rate (2018-2028)
Figure Southeast Asia Virtual Goods Revenue (Million US$) Growth Rate (2018-2028)
Table Business Impact Assessment - Covid-19
Table Market Trends and Virtual Goods Potential Opportunities in the COVID-19 Landscape
Table Measures / Proposal against Covid-19
Table Global Virtual Goods Sales by Manufacturer (2018-2023)
Figure Global Virtual Goods Sales Market Share by Manufacturer in 2022
Table Global Virtual Goods Revenue by Manufacturer (2018-2023)
Figure Global Virtual Goods Revenue Market Share by Manufacturer in 2022
Table Global Virtual Goods Manufacturers Market Concentration Ratio (CR5 and HHI)
Figure Top 5 Virtual Goods Manufacturer (Revenue) Market Share in 2022
Figure Top 10 Virtual Goods Manufacturer (Revenue) Market Share in 2022
Table Date of Key Manufacturers Enter into Virtual Goods Market
Table Key Manufacturers Virtual Goods Product Type
Table Mergers & Acquisitions Planning
Table Tencent Holdings Ltd. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Tencent Holdings Ltd.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company One 2018-2023
Table Company One Main Business
Table Company One Recent Development
Table hi5 Networks Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of hi5 Networks Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table hi5 Networks Inc. Recent Development
Table Bebo Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Bebo Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Bebo Inc. Main Business
Table Bebo Inc. Recent Development
Table Myspace LLC Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Myspace LLC
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Myspace LLC Main Business
Table Myspace LLC Recent Development
Table Myspace LLC Main Business
Table Myspace LLC Recent Development
Table Facebook Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Facebook Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Facebook Inc. Main Business
Table Facebook Inc. Recent Development
Table Gree Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Gree Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Gree Inc. Main Business
Table Gree Inc. Recent Development
Table Mixi Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Mixi Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Mixi Inc. Main Business
Table Mixi Inc. Recent Development
Table Tagged Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Tagged Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Tagged Inc. Main Business
Table Tagged Inc. Recent Development
Table Zynga Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Zynga Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Zynga Inc. Main Business
Table Zynga Inc. Recent Development
Table Kabam Inc. Company Profile
Table Virtual Goods Product Introduction, Application and Specification of Kabam Inc.
Table Virtual Goods Sales (K Unit), Price (USD/Unit), Revenue (M USD) and Gross Margin of Company Two 2018-2023
Table Kabam Inc. Main Business
Table Kabam Inc. Recent Development
Figure Global Virtual Goods Sales and Growth Rate (2018-2023)
Figure Global Virtual Goods Revenue and Growth Rate (2018-2023)
Table Global Virtual Goods Sales by Regions (2018-2023)
Figure Global Virtual Goods Sales Market Share by Regions in 2022
Table Global Virtual Goods Revenue by Regions (2018-2023)
Figure Global Virtual Goods Revenue Market Share by Regions in 2022
Figure North America Virtual Goods Sales and Growth Rate (2018-2023)
Figure Europe Virtual Goods Sales and Growth Rate (2018-2023)
Figure China Virtual Goods Sales and Growth Rate (2018-2023)
Figure Japan Virtual Goods Sales and Growth Rate (2018-2023)
Figure Southeast Asia Virtual Goods Sales and Growth Rate (2018-2023)
Figure Other Regions Virtual Goods Sales and Growth Rate (2018-2023)
Table Global Virtual Goods Sales by Big Type (2018-2023)
Table Global Virtual Goods Sales Market Share by Big Type (2018-2023)
Figure Global Virtual Goods Sales Market Share by Big Type in 2020
Table Global Virtual Goods Revenue by Big Type (2018-2023)
Table Global Virtual Goods Revenue Market Share by Big Type (2018-2023)
Table Global Virtual Goods Revenue Market Share by Big Type in 2020
Figure Global 13-25 Sales Growth Rate (2018-2023)
Figure Global 13-25 Price (2018-2023)
Figure Global 25-35 Sales Growth Rate (2018-2023)
Figure Global 25-35 Price (2018-2023)
Figure Global 35-45 Sales Growth Rate (2018-2023)
Figure Global 35-45 Price (2018-2023)
Figure Global 45+ Sales Growth Rate (2018-2023)
Table Global Virtual Goods Sales by Big Application (2018-2023)
Table Global Virtual Goods Sales Market Share by Big Application (2018-2023)
Figure Global Virtual Goods Sales Market Share by Big Application in 2020
Figure Global Female Sales Growth Rate (2018-2023)
Figure Global Male Sales Growth Rate (2018-2023)
Figure Global Virtual Goods Sales and Growth Rate (2023-2028)
Figure Global Virtual Goods Revenue and Growth Rate (2023-2028)
Table Global Virtual Goods Sales Forecast by Regions (2023-2028)
Table Global Virtual Goods Market Share Forecast by Regions (2023-2028)
Figure North America Sales Virtual Goods Market Forecast (2023-2028)
Figure Europe Sales Virtual Goods Market Forecast (2023-2028)
Figure China Sales Virtual Goods Market Forecast (2023-2028)
Figure Japan Sales Virtual Goods Market Forecast (2023-2028)
Figure Southeast Asia Sales Virtual Goods Market Forecast (2023-2028)
Figure Other Regions Sales Virtual Goods Market Forecast (2023-2028)
Table Global Virtual Goods Sales Forecast by Type (2023-2028)
Table Global Virtual Goods Market Share Forecast by Type (2023-2028)
Table Global Virtual Goods Sales Forecast by Application (2023-2028)
Table Global Virtual Goods Market Share Forecast by Application (2023-2028)
Table Market Opportunities in Next Few Years
Table Market Risks Analysis
Table Market Drivers
Figure Porter's Five Forces Analysis
Table Macro Analysis of Upstream Markets
Table Key Players in Upstream Markets
Table Key Players of Upstream Markets
Table Key Raw Materials
Figure Price Trend of Key Raw Materials
Table Key Suppliers of Raw Materials
Figure Manufacturing Cost Structure of Virtual Goods
Table Macro Analysis of Down Markets
Table Key Players in Down Markets
Table Key Players of Downstream Markets
Figure Sales Channel
Figure North America Virtual Goods Sales (K Units) Growth Rate Forecast (2022-2026)
Figure North America Virtual Goods Revenue (Million US$) Growth Rate Forecast (2022-2026)
Figure Europe Virtual Goods Sales (K Units) Growth Rate Forecast (2022-2026)
Figure Europe Virtual Goods Revenue (Million US$) Growth Rate Forecast (2022-2026)
Figure Japan Virtual Goods Production (K Units) Growth Rate Forecast (2022-2026)
Figure Japan Virtual Goods Revenue (Million US$) Growth Rate Forecast (2022-2026)
Figure China Virtual Goods Production (K Units) Growth Rate Forecast (2022-2026)
Figure China Virtual Goods Revenue (Million US$) Growth Rate Forecast (2022-2026)
Figure Methodology/Research Approach
Figure Market Size Estimation
Figure Author List
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