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Market Overview of Global Video Streaming Media Software market:
According to our latest research, the global Video Streaming Media Software market looks promising in the next 5 years. As of 2022, the global Video Streaming Media Software market was estimated at USD 7149.33 million, and it's anticipated to reach USD 15005.61 million in 2028, with a CAGR of 13.15% during the forecast years.
Streaming media is video or audio content sent in compressed form over the Internet and played immediately, rather than being saved to the hard drive. With streaming media, a user does not have to wait to download a file to play it. Because the media is sent in a continuous stream of data it can play as it arrives. Video Streaming Media Software is a kind of software to process video.
Opportunities
Users expect opportunities to interact with their content.
This presents challenges in terms of flexibility and responsiveness, but provides an opportunity to learn more aboutand appropriately monetizeaudiences.
Global, IP-based video services will be the next big revenue pool for content makers.
This presents challenges to reaching a global market for everything from technology to legal and localization issues. However, the opportunity for monetization at scale and in hyper-local and niche contexts is huge.
Live TV is not dying; it is shifting to connected devices.
The technological demands of delivering live content at scale are quite high but audiences are attracted to real-time content, which creates a must-watch revenue opportunity.
Consumers will demand new, diverse types of content.
Creating new content types is never easy, but for those who do, audiences and earnings are sure to follow.
Artificial Intelligence (AI) will play a key role in the success of video services.
Though already being effectively implemented in a range of media settings, AI is hardly a perfected technology. There's plenty of work to be done. That said, Parks sees it as the key to the evolution of personalization, with monetization opportunities to match.
Region Overview:
North America had the highest growth rate of all regions.
Company Overview:
IBM Corporation is one of the major players operating in the Video Streaming Media Software market, holding a share of 10.21% in 2019.International Business Machines Corporation operates as an integrated technology and services company worldwide. Its Cognitive Solutions segment offers a portfolio of enterprise artificial intelligence platforms, such as analytics and data management platforms, cloud data services, talent management, and industry solutions primarily under the Watson Platform, Watson Health, and Watson Internet of Things names.
Plantronics, Inc. designs, manufactures, and markets lightweight communications headsets, telephone headset systems, other communication endpoints, and accessories for the business and consumer markets under the Plantronics brand worldwide. The company's enterprise products include headsets optimized for unified communications and collaboration, other corded and cordless communication headsets, audio processors, and telephone systems; and consumer products comprise Bluetooth and corded products for mobile device applications, personal computers, and gaming headsets. It provides audio solutions for enterprise and remote working offices, contact centers, computer and gaming, residential, and other applications, as well as mobile devices comprising mobile phones, smartphones, and tablets.
Segmentation Overview:
Among different product types, Cloud segment is anticipated to contribute the largest market share in 2028.
Application Overview:
By application, the Broadcasters, Operators, and Media segment occupied the biggest share from 2018 to 2022.
This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Video Streaming Media Software market, with a systematical description of the status quo and trends of the whole market, a close look into the competitive landscape of the major players, and a detailed elaboration on segment markets by type, by application and by region.
Key Takeaways from the Global Video Streaming Media Software Market Report:
Market Size Estimates: Video Streaming Media Software market size estimation in terms of value and sales volume from 2018-2028
Market Trends and Dynamics: Video Streaming Media Software market drivers, opportunities, challenges, and risks
Macro-economy and Regional Conflict: Influence of global inflation and Russia & Ukraine War on the Video Streaming Media Software market
Segment Market Analysis: Video Streaming Media Software market value and sales volume by type and by application from 2018-2028
Regional Market Analysis: Video Streaming Media Software market situations and prospects in North America, Asia Pacific, Europe, Latin America, Middle East, Africa
Country-level Studies on the Video Streaming Media Software Market: Revenue and sales volume of major countries in each region
Video Streaming Media Software Market Competitive Landscape and Major Players: Analysis of 10-15 leading market players, sales, price, revenue, gross, gross margin, product profile and application, etc.
Trade Flow: Import and export volume of the Video Streaming Media Software market in major regions.
Video Streaming Media Software Industry Value Chain: Video Streaming Media Software market raw materials & suppliers, manufacturing process, distributors, downstream customers
Video Streaming Media Software Industry News, Policies & Regulations
Key players in the global Video Streaming Media Software market are covered in Chapter 12:
Wowza Media Systems LLC.
Panopto Inc.
VBrick
Sonic Foundry Inc.
Haivision Inc.
Plantronics
Kollective Technology Inc.
Kaltura, Inc.
IBM Corporation
Qumu Corporation
Ooyala Inc.
Brightcove Inc.
In Chapter 2 and Chapter 15.1, based on types, the Video Streaming Media Software market from 2018 to 2028 is primarily split into:
Cloud
On-premises
In Chapter 3 and Chapter 15.2, based on applications, the Video Streaming Media Software market from 2018 to 2028 covers:
Broadcasters, Operators, and Media
BFSI
Education
Healthcare
Government
Other
Geographically, the detailed analysis of consumption, revenue, market share and growth rate of the following regions are covered in Chapter 7, 8, 9, 10, 11, 15.3, 15.4:
North America (Covered in Chapter 7)
United States
Canada
Asia-Pacific (Covered in Chapter 8)
China
Japan
India
South Korea
Southeast Asia
Australia
Others
Europe (Covered in Chapter 9)
Germany
France
UK
Italy
Spain
Russia
Poland
Others
Latin America (Covered in Chapter 10)
Mexico
Brazil
Argentina
Others
Middle East and Africa (Covered in Chapter 11)
GCC Countries
Africa
Others
The data of this research report is mainly obtained from industry associations, magazines, press releases, national customs, annual reports of enterprises, expert interviews, paid databases and other channels with authority. It also provides scientific forecasts of the industry's core development indicators through professional analysis and forecasting models.
In short, whatever role you take in this industry value chain, this report will help you or your company to acquire a systematic and in-depth understanding of the industry.
Chapter Outline
This report consists of 16 chapters. Below is a brief guideline to help you quickly grasp the main contents of each chapter:
Chapter 1 starts the report with an overview of the Video Streaming Media Software market, as well as the definitions of the target market and the subdivisions. Through the presented global market size, regional market sizes, and segment market shares, you will be able to draw an overall and comprehensive picture of the market situation. Meanwhile, the research method and data source will be shared in this chapter.
Chapter 2 and Chapter 3 breaks down the market by different types and applications, with historic data presented in metrics of sales volume, revenue, market share and growth rate.
Chapter 4 elaborates on market dynamics and future trends in the industry, which contains an in-depth analysis of market drivers, opportunities, challenges, and risks. Other essential factors that will have a major impact on the market, i.e., industry news and policies in recent years, global inflation, and regional conflict, are also taken into consideration.
Chapter 5 compares the sales volume and revenue of the major regions across the globe, which enables the readers to understand the regional competitive pattern.
Chapter 6 is the analysis of the trade flow. Import volume and export volume are revealed on a regional level.
Chapters 7-11 focus on country-level studies. Data from the major countries in each region are provided, showing the current development of the industry in different countries. Besides, you will also find qualitative trends analysis under global inflation under each of the 6 regions.
Chapter 12 first up presents the competitive landscape by displaying and comparing the revenues, sales volumes, and market shares of the top players in the market, followed by a company-by-company analysis of all the major market participants with introductions of their products, product applications, company profiles, and business overview. In addition, their competitiveness is manifested through numbers of sales volume, revenue, price, gross and gross margin.
Chapter 13 looks into the whole market industrial chain, ranging from the upstream key raw materials and their suppliers to midstream distributors and downstream customers, with influences of global inflation taken into consideration.
Chapter 14 is perfect for those who wish to develop new projects in the industry. This chapter sheds a light on industry entry barriers and gives suggestions on new project investments.
Chapter 15 forecasts the future trend of the market from the perspective of different types, applications, and major regions.
Chapter 16 is the conclusion of the report which helps the readers sum up the main findings and insights.
Years considered for this report:
Historical Years: 2018-2022
Base Year: 2022
Estimated Year: 2023
Forecast Period: 2023-2028