Global Subscription-based Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Publisher Name :
Date: 20-May-2022
No. of pages: 101

The Subscription-based Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our (Global Info Research) latest study, due to COVID-19 pandemic, the global Subscription-based Gaming market size is estimated to be worth US$ million in 2021 and is forecast to a readjusted size of USD million by 2028 with a CAGR of % during forecast period 2022-2028. Console Gaming accounting for % of the Subscription-based Gaming global market in 2021, is projected to value USD million by 2028, growing at a % CAGR in next six years. While Local Gaming segment is altered to a % CAGR between 2022 and 2028.

Global key companies of Subscription-based Gaming include Xbox (Game Pass) (Microsoft Corporation), PlayStation Now (Sony Corporation), 7.1.3 Apple Arcade (Apple Inc.), Nintendo Switch Online (Nintendo Co. Ltd), and EA Play (Electronic Arts Inc.), etc. In terms of revenue, the global top four players hold a share over % in 2021.

Market segmentation

Subscription-based Gaming market is split by Type and by Application. For the period 2017-2028, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

- Local Gaming

- Cloud Gaming

Market segment by Application, can be divided into

- Console Gaming

- PC-based Gaming

- Mobile Gaming

Market segment by players, this report covers

- Xbox (Game Pass) (Microsoft Corporation)

- PlayStation Now (Sony Corporation)

- 7.1.3 Apple Arcade (Apple Inc.)

- Nintendo Switch Online (Nintendo Co. Ltd)

- EA Play (Electronic Arts Inc.)

- Google Play Pass (Google LLC)

- Humble Bundle Inc.

- GeForce Now (NVIDIA)

- Uplay Pass (Ubisoft)

- Amazon Luna (Amazon Inc.)

- Tencent Holdings Ltd

- Epic games Inc.

- Prime Gaming (Amazon Inc.)

Market segment by regions, regional analysis covers

- North America (United States, Canada, and Mexico)

- Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

- Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

- South America (Brazil, Argentina, Rest of South America)

- Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Subscription-based Gaming product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Subscription-based Gaming, with revenue, gross margin and global market share of Subscription-based Gaming from 2019 to 2022.

Chapter 3, the Subscription-based Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by Type and application, with revenue and growth rate by Type, application, from 2017 to 2028.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2017 to 2022.and Subscription-based Gaming market forecast, by regions, type and application, with revenue, from 2023 to 2028.

Chapter 11 and 12, to describe Subscription-based Gaming research findings and conclusion, appendix and data source.

Global Subscription-based Gaming Market 2022 by Company, Regions, Type and Application, Forecast to 2028

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Subscription-based Gaming
1.2 Classification of Subscription-based Gaming by Type
1.2.1 Overview: Global Subscription-based Gaming Market Size by Type: 2017 Versus 2021 Versus 2028
1.2.2 Global Subscription-based Gaming Revenue Market Share by Type in 2021
1.2.3 Local Gaming
1.2.4 Cloud Gaming
1.3 Global Subscription-based Gaming Market by Application
1.3.1 Overview: Global Subscription-based Gaming Market Size by Application: 2017 Versus 2021 Versus 2028
1.3.2 Console Gaming
1.3.3 PC-based Gaming
1.3.4 Mobile Gaming
1.4 Global Subscription-based Gaming Market Size & Forecast
1.5 Global Subscription-based Gaming Market Size and Forecast by Region
1.5.1 Global Subscription-based Gaming Market Size by Region: 2017 VS 2021 VS 2028
1.5.2 Global Subscription-based Gaming Market Size by Region, (2017-2022)
1.5.3 North America Subscription-based Gaming Market Size and Prospect (2017-2028)
1.5.4 Europe Subscription-based Gaming Market Size and Prospect (2017-2028)
1.5.5 Asia-Pacific Subscription-based Gaming Market Size and Prospect (2017-2028)
1.5.6 South America Subscription-based Gaming Market Size and Prospect (2017-2028)
1.5.7 Middle East and Africa Subscription-based Gaming Market Size and Prospect (2017-2028)
1.6 Market Drivers, Restraints and Trends
1.6.1 Subscription-based Gaming Market Drivers
1.6.2 Subscription-based Gaming Market Restraints
1.6.3 Subscription-based Gaming Trends Analysis
2 Company Profiles
2.1 Xbox (Game Pass) (Microsoft Corporation)
2.1.1 Xbox (Game Pass) (Microsoft Corporation) Details
2.1.2 Xbox (Game Pass) (Microsoft Corporation) Major Business
2.1.3 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product and Solutions
2.1.4 Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.1.5 Xbox (Game Pass) (Microsoft Corporation) Recent Developments and Future Plans
2.2 PlayStation Now (Sony Corporation)
2.2.1 PlayStation Now (Sony Corporation) Details
2.2.2 PlayStation Now (Sony Corporation) Major Business
2.2.3 PlayStation Now (Sony Corporation) Subscription-based Gaming Product and Solutions
2.2.4 PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.2.5 PlayStation Now (Sony Corporation) Recent Developments and Future Plans
2.3 7.1.3 Apple Arcade (Apple Inc.)
2.3.1 7.1.3 Apple Arcade (Apple Inc.) Details
2.3.2 7.1.3 Apple Arcade (Apple Inc.) Major Business
2.3.3 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product and Solutions
2.3.4 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.3.5 7.1.3 Apple Arcade (Apple Inc.) Recent Developments and Future Plans
2.4 Nintendo Switch Online (Nintendo Co. Ltd)
2.4.1 Nintendo Switch Online (Nintendo Co. Ltd) Details
2.4.2 Nintendo Switch Online (Nintendo Co. Ltd) Major Business
2.4.3 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product and Solutions
2.4.4 Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.4.5 Nintendo Switch Online (Nintendo Co. Ltd) Recent Developments and Future Plans
2.5 EA Play (Electronic Arts Inc.)
2.5.1 EA Play (Electronic Arts Inc.) Details
2.5.2 EA Play (Electronic Arts Inc.) Major Business
2.5.3 EA Play (Electronic Arts Inc.) Subscription-based Gaming Product and Solutions
2.5.4 EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.5.5 EA Play (Electronic Arts Inc.) Recent Developments and Future Plans
2.6 Google Play Pass (Google LLC)
2.6.1 Google Play Pass (Google LLC) Details
2.6.2 Google Play Pass (Google LLC) Major Business
2.6.3 Google Play Pass (Google LLC) Subscription-based Gaming Product and Solutions
2.6.4 Google Play Pass (Google LLC) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.6.5 Google Play Pass (Google LLC) Recent Developments and Future Plans
2.7 Humble Bundle Inc.
2.7.1 Humble Bundle Inc. Details
2.7.2 Humble Bundle Inc. Major Business
2.7.3 Humble Bundle Inc. Subscription-based Gaming Product and Solutions
2.7.4 Humble Bundle Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.7.5 Humble Bundle Inc. Recent Developments and Future Plans
2.8 GeForce Now (NVIDIA)
2.8.1 GeForce Now (NVIDIA) Details
2.8.2 GeForce Now (NVIDIA) Major Business
2.8.3 GeForce Now (NVIDIA) Subscription-based Gaming Product and Solutions
2.8.4 GeForce Now (NVIDIA) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.8.5 GeForce Now (NVIDIA) Recent Developments and Future Plans
2.9 Uplay Pass (Ubisoft)
2.9.1 Uplay Pass (Ubisoft) Details
2.9.2 Uplay Pass (Ubisoft) Major Business
2.9.3 Uplay Pass (Ubisoft) Subscription-based Gaming Product and Solutions
2.9.4 Uplay Pass (Ubisoft) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.9.5 Uplay Pass (Ubisoft) Recent Developments and Future Plans
2.10 Amazon Luna (Amazon Inc.)
2.10.1 Amazon Luna (Amazon Inc.) Details
2.10.2 Amazon Luna (Amazon Inc.) Major Business
2.10.3 Amazon Luna (Amazon Inc.) Subscription-based Gaming Product and Solutions
2.10.4 Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.10.5 Amazon Luna (Amazon Inc.) Recent Developments and Future Plans
2.11 Tencent? Holdings Ltd
2.11.1 Tencent? Holdings Ltd Details
2.11.2 Tencent? Holdings Ltd Major Business
2.11.3 Tencent? Holdings Ltd Subscription-based Gaming Product and Solutions
2.11.4 Tencent? Holdings Ltd Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.11.5 Tencent? Holdings Ltd Recent Developments and Future Plans
2.12 Epic games Inc.
2.12.1 Epic games Inc. Details
2.12.2 Epic games Inc. Major Business
2.12.3 Epic games Inc. Subscription-based Gaming Product and Solutions
2.12.4 Epic games Inc. Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.12.5 Epic games Inc. Recent Developments and Future Plans
2.13 Prime Gaming (Amazon Inc.)
2.13.1 Prime Gaming (Amazon Inc.) Details
2.13.2 Prime Gaming (Amazon Inc.) Major Business
2.13.3 Prime Gaming (Amazon Inc.) Subscription-based Gaming Product and Solutions
2.13.4 Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue, Gross Margin and Market Share (2019, 2020, 2021, and 2022)
2.13.5 Prime Gaming (Amazon Inc.) Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Subscription-based Gaming Revenue and Share by Players (2019, 2020, 2021, and 2022)
3.2 Market Concentration Rate
3.2.1 Top 3 Subscription-based Gaming Players Market Share in 2021
3.2.2 Top 10 Subscription-based Gaming Players Market Share in 2021
3.2.3 Market Competition Trend
3.3 Subscription-based Gaming Players Head Office, Products and Services Provided
3.4 Subscription-based Gaming Mergers & Acquisitions
3.5 Subscription-based Gaming New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Subscription-based Gaming Revenue and Market Share by Type (2017-2022)
4.2 Global Subscription-based Gaming Market Forecast by Type (2023-2028)
5 Market Size Segment by Application
5.1 Global Subscription-based Gaming Revenue Market Share by Application (2017-2022)
5.2 Global Subscription-based Gaming Market Forecast by Application (2023-2028)
6 North America by Country, by Type, and by Application
6.1 North America Subscription-based Gaming Revenue by Type (2017-2028)
6.2 North America Subscription-based Gaming Revenue by Application (2017-2028)
6.3 North America Subscription-based Gaming Market Size by Country
6.3.1 North America Subscription-based Gaming Revenue by Country (2017-2028)
6.3.2 United States Subscription-based Gaming Market Size and Forecast (2017-2028)
6.3.3 Canada Subscription-based Gaming Market Size and Forecast (2017-2028)
6.3.4 Mexico Subscription-based Gaming Market Size and Forecast (2017-2028)
7 Europe by Country, by Type, and by Application
7.1 Europe Subscription-based Gaming Revenue by Type (2017-2028)
7.2 Europe Subscription-based Gaming Revenue by Application (2017-2028)
7.3 Europe Subscription-based Gaming Market Size by Country
7.3.1 Europe Subscription-based Gaming Revenue by Country (2017-2028)
7.3.2 Germany Subscription-based Gaming Market Size and Forecast (2017-2028)
7.3.3 France Subscription-based Gaming Market Size and Forecast (2017-2028)
7.3.4 United Kingdom Subscription-based Gaming Market Size and Forecast (2017-2028)
7.3.5 Russia Subscription-based Gaming Market Size and Forecast (2017-2028)
7.3.6 Italy Subscription-based Gaming Market Size and Forecast (2017-2028)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Subscription-based Gaming Revenue by Type (2017-2028)
8.2 Asia-Pacific Subscription-based Gaming Revenue by Application (2017-2028)
8.3 Asia-Pacific Subscription-based Gaming Market Size by Region
8.3.1 Asia-Pacific Subscription-based Gaming Revenue by Region (2017-2028)
8.3.2 China Subscription-based Gaming Market Size and Forecast (2017-2028)
8.3.3 Japan Subscription-based Gaming Market Size and Forecast (2017-2028)
8.3.4 South Korea Subscription-based Gaming Market Size and Forecast (2017-2028)
8.3.5 India Subscription-based Gaming Market Size and Forecast (2017-2028)
8.3.6 Southeast Asia Subscription-based Gaming Market Size and Forecast (2017-2028)
8.3.7 Australia Subscription-based Gaming Market Size and Forecast (2017-2028)
9 South America by Country, by Type, and by Application
9.1 South America Subscription-based Gaming Revenue by Type (2017-2028)
9.2 South America Subscription-based Gaming Revenue by Application (2017-2028)
9.3 South America Subscription-based Gaming Market Size by Country
9.3.1 South America Subscription-based Gaming Revenue by Country (2017-2028)
9.3.2 Brazil Subscription-based Gaming Market Size and Forecast (2017-2028)
9.3.3 Argentina Subscription-based Gaming Market Size and Forecast (2017-2028)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Subscription-based Gaming Revenue by Type (2017-2028)
10.2 Middle East & Africa Subscription-based Gaming Revenue by Application (2017-2028)
10.3 Middle East & Africa Subscription-based Gaming Market Size by Country
10.3.1 Middle East & Africa Subscription-based Gaming Revenue by Country (2017-2028)
10.3.2 Turkey Subscription-based Gaming Market Size and Forecast (2017-2028)
10.3.3 Saudi Arabia Subscription-based Gaming Market Size and Forecast (2017-2028)
10.3.4 UAE Subscription-based Gaming Market Size and Forecast (2017-2028)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

List of Tables
Table 1. Global Subscription-based Gaming Revenue by Type, (USD Million), 2017 VS 2021 VS 2028
Table 2. Global Subscription-based Gaming Revenue by Application, (USD Million), 2017 VS 2021 VS 2028
Table 3. Global Market Subscription-based Gaming Revenue (Million USD) Comparison by Region (2017 VS 2021 VS 2028)
Table 4. Global Subscription-based Gaming Revenue (USD Million) by Region (2017-2022)
Table 5. Global Subscription-based Gaming Revenue Market Share by Region (2023-2028)
Table 6. Xbox (Game Pass) (Microsoft Corporation) Corporate Information, Head Office, and Major Competitors
Table 7. Xbox (Game Pass) (Microsoft Corporation) Major Business
Table 8. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Product and Solutions
Table 9. Xbox (Game Pass) (Microsoft Corporation) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 10. PlayStation Now (Sony Corporation) Corporate Information, Head Office, and Major Competitors
Table 11. PlayStation Now (Sony Corporation) Major Business
Table 12. PlayStation Now (Sony Corporation) Subscription-based Gaming Product and Solutions
Table 13. PlayStation Now (Sony Corporation) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 14. 7.1.3 Apple Arcade (Apple Inc.) Corporate Information, Head Office, and Major Competitors
Table 15. 7.1.3 Apple Arcade (Apple Inc.) Major Business
Table 16. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Product and Solutions
Table 17. 7.1.3 Apple Arcade (Apple Inc.) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 18. Nintendo Switch Online (Nintendo Co. Ltd) Corporate Information, Head Office, and Major Competitors
Table 19. Nintendo Switch Online (Nintendo Co. Ltd) Major Business
Table 20. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Product and Solutions
Table 21. Nintendo Switch Online (Nintendo Co. Ltd) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 22. EA Play (Electronic Arts Inc.) Corporate Information, Head Office, and Major Competitors
Table 23. EA Play (Electronic Arts Inc.) Major Business
Table 24. EA Play (Electronic Arts Inc.) Subscription-based Gaming Product and Solutions
Table 25. EA Play (Electronic Arts Inc.) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 26. Google Play Pass (Google LLC) Corporate Information, Head Office, and Major Competitors
Table 27. Google Play Pass (Google LLC) Major Business
Table 28. Google Play Pass (Google LLC) Subscription-based Gaming Product and Solutions
Table 29. Google Play Pass (Google LLC) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 30. Humble Bundle Inc. Corporate Information, Head Office, and Major Competitors
Table 31. Humble Bundle Inc. Major Business
Table 32. Humble Bundle Inc. Subscription-based Gaming Product and Solutions
Table 33. Humble Bundle Inc. Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 34. GeForce Now (NVIDIA) Corporate Information, Head Office, and Major Competitors
Table 35. GeForce Now (NVIDIA) Major Business
Table 36. GeForce Now (NVIDIA) Subscription-based Gaming Product and Solutions
Table 37. GeForce Now (NVIDIA) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 38. Uplay Pass (Ubisoft) Corporate Information, Head Office, and Major Competitors
Table 39. Uplay Pass (Ubisoft) Major Business
Table 40. Uplay Pass (Ubisoft) Subscription-based Gaming Product and Solutions
Table 41. Uplay Pass (Ubisoft) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 42. Amazon Luna (Amazon Inc.) Corporate Information, Head Office, and Major Competitors
Table 43. Amazon Luna (Amazon Inc.) Major Business
Table 44. Amazon Luna (Amazon Inc.) Subscription-based Gaming Product and Solutions
Table 45. Amazon Luna (Amazon Inc.) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 46. Tencent? Holdings Ltd Corporate Information, Head Office, and Major Competitors
Table 47. Tencent? Holdings Ltd Major Business
Table 48. Tencent? Holdings Ltd Subscription-based Gaming Product and Solutions
Table 49. Tencent? Holdings Ltd Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 50. Epic games Inc. Corporate Information, Head Office, and Major Competitors
Table 51. Epic games Inc. Major Business
Table 52. Epic games Inc. Subscription-based Gaming Product and Solutions
Table 53. Epic games Inc. Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 54. Prime Gaming (Amazon Inc.) Corporate Information, Head Office, and Major Competitors
Table 55. Prime Gaming (Amazon Inc.) Major Business
Table 56. Prime Gaming (Amazon Inc.) Subscription-based Gaming Product and Solutions
Table 57. Prime Gaming (Amazon Inc.) Subscription-based Gaming Revenue (USD Million), Gross Margin and Market Share (2019, 2020, 2021, and 2022)
Table 58. Global Subscription-based Gaming Revenue (USD Million) by Players (2019, 2020, 2021, and 2022)
Table 59. Global Subscription-based Gaming Revenue Share by Players (2019, 2020, 2021, and 2022)
Table 60. Breakdown of Subscription-based Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 61. Subscription-based Gaming Players Head Office, Products and Services Provided
Table 62. Subscription-based Gaming Mergers & Acquisitions in the Past Five Years
Table 63. Subscription-based Gaming New Entrants and Expansion Plans
Table 64. Global Subscription-based Gaming Revenue (USD Million) by Type (2017-2022)
Table 65. Global Subscription-based Gaming Revenue Share by Type (2017-2022)
Table 66. Global Subscription-based Gaming Revenue Forecast by Type (2023-2028)
Table 67. Global Subscription-based Gaming Revenue by Application (2017-2022)
Table 68. Global Subscription-based Gaming Revenue Forecast by Application (2023-2028)
Table 69. North America Subscription-based Gaming Revenue by Type (2017-2022) & (USD Million)
Table 70. North America Subscription-based Gaming Revenue by Type (2023-2028) & (USD Million)
Table 71. North America Subscription-based Gaming Revenue by Application (2017-2022) & (USD Million)
Table 72. North America Subscription-based Gaming Revenue by Application (2023-2028) & (USD Million)
Table 73. North America Subscription-based Gaming Revenue by Country (2017-2022) & (USD Million)
Table 74. North America Subscription-based Gaming Revenue by Country (2023-2028) & (USD Million)
Table 75. Europe Subscription-based Gaming Revenue by Type (2017-2022) & (USD Million)
Table 76. Europe Subscription-based Gaming Revenue by Type (2023-2028) & (USD Million)
Table 77. Europe Subscription-based Gaming Revenue by Application (2017-2022) & (USD Million)
Table 78. Europe Subscription-based Gaming Revenue by Application (2023-2028) & (USD Million)
Table 79. Europe Subscription-based Gaming Revenue by Country (2017-2022) & (USD Million)
Table 80. Europe Subscription-based Gaming Revenue by Country (2023-2028) & (USD Million)
Table 81. Asia-Pacific Subscription-based Gaming Revenue by Type (2017-2022) & (USD Million)
Table 82. Asia-Pacific Subscription-based Gaming Revenue by Type (2023-2028) & (USD Million)
Table 83. Asia-Pacific Subscription-based Gaming Revenue by Application (2017-2022) & (USD Million)
Table 84. Asia-Pacific Subscription-based Gaming Revenue by Application (2023-2028) & (USD Million)
Table 85. Asia-Pacific Subscription-based Gaming Revenue by Region (2017-2022) & (USD Million)
Table 86. Asia-Pacific Subscription-based Gaming Revenue by Region (2023-2028) & (USD Million)
Table 87. South America Subscription-based Gaming Revenue by Type (2017-2022) & (USD Million)
Table 88. South America Subscription-based Gaming Revenue by Type (2023-2028) & (USD Million)
Table 89. South America Subscription-based Gaming Revenue by Application (2017-2022) & (USD Million)
Table 90. South America Subscription-based Gaming Revenue by Application (2023-2028) & (USD Million)
Table 91. South America Subscription-based Gaming Revenue by Country (2017-2022) & (USD Million)
Table 92. South America Subscription-based Gaming Revenue by Country (2023-2028) & (USD Million)
Table 93. Middle East & Africa Subscription-based Gaming Revenue by Type (2017-2022) & (USD Million)
Table 94. Middle East & Africa Subscription-based Gaming Revenue by Type (2023-2028) & (USD Million)
Table 95. Middle East & Africa Subscription-based Gaming Revenue by Application (2017-2022) & (USD Million)
Table 96. Middle East & Africa Subscription-based Gaming Revenue by Application (2023-2028) & (USD Million)
Table 97. Middle East & Africa Subscription-based Gaming Revenue by Country (2017-2022) & (USD Million)
Table 98. Middle East & Africa Subscription-based Gaming Revenue by Country (2023-2028) & (USD Million)
List of Figures
Figure 1. Subscription-based Gaming Picture
Figure 2. Global Subscription-based Gaming Revenue Market Share by Type in 2021
Figure 3. Local Gaming
Figure 4. Cloud Gaming
Figure 5. Subscription-based Gaming Revenue Market Share by Application in 2021
Figure 6. Console Gaming Picture
Figure 7. PC-based Gaming Picture
Figure 8. Mobile Gaming Picture
Figure 9. Global Subscription-based Gaming Market Size, (USD Million): 2017 VS 2021 VS 2028
Figure 10. Global Subscription-based Gaming Revenue and Forecast (2017-2028) & (USD Million)
Figure 11. Global Subscription-based Gaming Revenue Market Share by Region (2017-2028)
Figure 12. Global Subscription-based Gaming Revenue Market Share by Region in 2021
Figure 13. North America Subscription-based Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 14. Europe Subscription-based Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 15. Asia-Pacific Subscription-based Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 16. South America Subscription-based Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 17. Middle East and Africa Subscription-based Gaming Revenue (USD Million) and Growth Rate (2017-2028)
Figure 18. Subscription-based Gaming Market Drivers
Figure 19. Subscription-based Gaming Market Restraints
Figure 20. Subscription-based Gaming Market Trends
Figure 21. Xbox (Game Pass) (Microsoft Corporation) Recent Developments and Future Plans
Figure 22. PlayStation Now (Sony Corporation) Recent Developments and Future Plans
Figure 23. 7.1.3 Apple Arcade (Apple Inc.) Recent Developments and Future Plans
Figure 24. Nintendo Switch Online (Nintendo Co. Ltd) Recent Developments and Future Plans
Figure 25. EA Play (Electronic Arts Inc.) Recent Developments and Future Plans
Figure 26. Google Play Pass (Google LLC) Recent Developments and Future Plans
Figure 27. Humble Bundle Inc. Recent Developments and Future Plans
Figure 28. GeForce Now (NVIDIA) Recent Developments and Future Plans
Figure 29. Uplay Pass (Ubisoft) Recent Developments and Future Plans
Figure 30. Amazon Luna (Amazon Inc.) Recent Developments and Future Plans
Figure 31. Tencent? Holdings Ltd Recent Developments and Future Plans
Figure 32. Epic games Inc. Recent Developments and Future Plans
Figure 33. Prime Gaming (Amazon Inc.) Recent Developments and Future Plans
Figure 34. Global Subscription-based Gaming Revenue Share by Players in 2021
Figure 35. Subscription-based Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3) in 2021
Figure 36. Global Top 3 Players Subscription-based Gaming Revenue Market Share in 2021
Figure 37. Global Top 10 Players Subscription-based Gaming Revenue Market Share in 2021
Figure 38. Key Players Market Share Trend (Top 3 Market Share: 2020 VS 2021 VS 2022)
Figure 39. Global Subscription-based Gaming Revenue Share by Type in 2021
Figure 40. Global Subscription-based Gaming Market Share Forecast by Type (2023-2028)
Figure 41. Global Subscription-based Gaming Revenue Share by Application in 2021
Figure 42. Global Subscription-based Gaming Market Share Forecast by Application (2023-2028)
Figure 43. North America Subscription-based Gaming Sales Market Share by Type (2017-2028)
Figure 44. North America Subscription-based Gaming Sales Market Share by Application (2017-2028)
Figure 45. North America Subscription-based Gaming Revenue Market Share by Country (2017-2028)
Figure 46. United States Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 47. Canada Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 48. Mexico Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 49. Europe Subscription-based Gaming Sales Market Share by Type (2017-2028)
Figure 50. Europe Subscription-based Gaming Sales Market Share by Application (2017-2028)
Figure 51. Europe Subscription-based Gaming Revenue Market Share by Country (2017-2028)
Figure 52. Germany Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 53. France Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 54. United Kingdom Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 55. Russia Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 56. Italy Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 57. Asia-Pacific Subscription-based Gaming Sales Market Share by Type (2017-2028)
Figure 58. Asia-Pacific Subscription-based Gaming Sales Market Share by Application (2017-2028)
Figure 59. Asia-Pacific Subscription-based Gaming Revenue Market Share by Region (2017-2028)
Figure 60. China Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 61. Japan Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 62. South Korea Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 63. India Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 64. Southeast Asia Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 65. Australia Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 66. South America Subscription-based Gaming Sales Market Share by Type (2017-2028)
Figure 67. South America Subscription-based Gaming Sales Market Share by Application (2017-2028)
Figure 68. South America Subscription-based Gaming Revenue Market Share by Country (2017-2028)
Figure 69. Brazil Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 70. Argentina Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 71. Middle East and Africa Subscription-based Gaming Sales Market Share by Type (2017-2028)
Figure 72. Middle East and Africa Subscription-based Gaming Sales Market Share by Application (2017-2028)
Figure 73. Middle East and Africa Subscription-based Gaming Revenue Market Share by Country (2017-2028)
Figure 74. Turkey Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 75. Saudi Arabia Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 76. UAE Subscription-based Gaming Revenue and Growth Rate (2017-2028) & (USD Million)
Figure 77. Methodology
Figure 78. Research Process and Data Source
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