Global PC Games Market Size, Status and Forecast 2021-2027

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Date: 16-Jul-2021
No. of pages: 109
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A personal computer game (PC game) is a video game that is played on a personal computer rather than on a console. The game is controlled using PC input devices such as the keyboard, mouse, joystick, etc. PC games can be played with or without an Internet connection, and have been available since the introduction of personal computers. A large number of games are available for the PC platform.

Market Analysis and Insights: Global PC Games Market

The global PC Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global PC Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global PC Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global PC Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global PC Games market.

Global PC Games Scope and Market Size

PC Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global PC Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- MMO

- Adventure

- Action

- Shooter

- Combat

- Sports

- Role-Playing

- Others

Segment by Application

- Game Mall

- Personal

- Others

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Blizzard Entertainment

- Electronic Arts

- Tencent

- UBISOFT

- THQ

- CAPCOM

- Microsoft Game Studios

- EIDOS

- ROCKSTAR

- SIERRA

- KONAMI

Global PC Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global PC Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 MMO
1.2.3 Adventure
1.2.4 Action
1.2.5 Shooter
1.2.6 Combat
1.2.7 Sports
1.2.8 Role-Playing
1.2.9 Others
1.3 Market by Application
1.3.1 Global PC Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Game Mall
1.3.3 Personal
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global PC Games Market Perspective (2016-2027)
2.2 PC Games Growth Trends by Regions
2.2.1 PC Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 PC Games Historic Market Share by Regions (2016-2021)
2.2.3 PC Games Forecasted Market Size by Regions (2022-2027)
2.3 PC Games Industry Dynamic
2.3.1 PC Games Market Trends
2.3.2 PC Games Market Drivers
2.3.3 PC Games Market Challenges
2.3.4 PC Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top PC Games Players by Revenue
3.1.1 Global Top PC Games Players by Revenue (2016-2021)
3.1.2 Global PC Games Revenue Market Share by Players (2016-2021)
3.2 Global PC Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by PC Games Revenue
3.4 Global PC Games Market Concentration Ratio
3.4.1 Global PC Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by PC Games Revenue in 2020
3.5 PC Games Key Players Head office and Area Served
3.6 Key Players PC Games Product Solution and Service
3.7 Date of Enter into PC Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 PC Games Breakdown Data by Type
4.1 Global PC Games Historic Market Size by Type (2016-2021)
4.2 Global PC Games Forecasted Market Size by Type (2022-2027)
5 PC Games Breakdown Data by Application
5.1 Global PC Games Historic Market Size by Application (2016-2021)
5.2 Global PC Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America PC Games Market Size (2016-2027)
6.2 North America PC Games Market Size by Type
6.2.1 North America PC Games Market Size by Type (2016-2021)
6.2.2 North America PC Games Market Size by Type (2022-2027)
6.2.3 North America PC Games Market Size by Type (2016-2027)
6.3 North America PC Games Market Size by Application
6.3.1 North America PC Games Market Size by Application (2016-2021)
6.3.2 North America PC Games Market Size by Application (2022-2027)
6.3.3 North America PC Games Market Size by Application (2016-2027)
6.4 North America PC Games Market Size by Country
6.4.1 North America PC Games Market Size by Country (2016-2021)
6.4.2 North America PC Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe PC Games Market Size (2016-2027)
7.2 Europe PC Games Market Size by Type
7.2.1 Europe PC Games Market Size by Type (2016-2021)
7.2.2 Europe PC Games Market Size by Type (2022-2027)
7.2.3 Europe PC Games Market Size by Type (2016-2027)
7.3 Europe PC Games Market Size by Application
7.3.1 Europe PC Games Market Size by Application (2016-2021)
7.3.2 Europe PC Games Market Size by Application (2022-2027)
7.3.3 Europe PC Games Market Size by Application (2016-2027)
7.4 Europe PC Games Market Size by Country
7.4.1 Europe PC Games Market Size by Country (2016-2021)
7.4.2 Europe PC Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific PC Games Market Size (2016-2027)
8.2 Asia-Pacific PC Games Market Size by Type
8.2.1 Asia-Pacific PC Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific PC Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific PC Games Market Size by Type (2016-2027)
8.3 Asia-Pacific PC Games Market Size by Application
8.3.1 Asia-Pacific PC Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific PC Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific PC Games Market Size by Application (2016-2027)
8.4 Asia-Pacific PC Games Market Size by Region
8.4.1 Asia-Pacific PC Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific PC Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America PC Games Market Size (2016-2027)
9.2 Latin America PC Games Market Size by Type
9.2.1 Latin America PC Games Market Size by Type (2016-2021)
9.2.2 Latin America PC Games Market Size by Type (2022-2027)
9.2.3 Latin America PC Games Market Size by Type (2016-2027)
9.3 Latin America PC Games Market Size by Application
9.3.1 Latin America PC Games Market Size by Application (2016-2021)
9.3.2 Latin America PC Games Market Size by Application (2022-2027)
9.3.3 Latin America PC Games Market Size by Application (2016-2027)
9.4 Latin America PC Games Market Size by Country
9.4.1 Latin America PC Games Market Size by Country (2016-2021)
9.4.2 Latin America PC Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa PC Games Market Size (2016-2027)
10.2 Middle East & Africa PC Games Market Size by Type
10.2.1 Middle East & Africa PC Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa PC Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa PC Games Market Size by Type (2016-2027)
10.3 Middle East & Africa PC Games Market Size by Application
10.3.1 Middle East & Africa PC Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa PC Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa PC Games Market Size by Application (2016-2027)
10.4 Middle East & Africa PC Games Market Size by Country
10.4.1 Middle East & Africa PC Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa PC Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Blizzard Entertainment
11.1.1 Blizzard Entertainment Company Details
11.1.2 Blizzard Entertainment Business Overview
11.1.3 Blizzard Entertainment PC Games Introduction
11.1.4 Blizzard Entertainment Revenue in PC Games Business (2016-2021)
11.1.5 Blizzard Entertainment Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts PC Games Introduction
11.2.4 Electronic Arts Revenue in PC Games Business (2016-2021)
11.2.5 Electronic Arts Recent Development
11.3 Tencent
11.3.1 Tencent Company Details
11.3.2 Tencent Business Overview
11.3.3 Tencent PC Games Introduction
11.3.4 Tencent Revenue in PC Games Business (2016-2021)
11.3.5 Tencent Recent Development
11.4 UBISOFT
11.4.1 UBISOFT Company Details
11.4.2 UBISOFT Business Overview
11.4.3 UBISOFT PC Games Introduction
11.4.4 UBISOFT Revenue in PC Games Business (2016-2021)
11.4.5 UBISOFT Recent Development
11.5 THQ
11.5.1 THQ Company Details
11.5.2 THQ Business Overview
11.5.3 THQ PC Games Introduction
11.5.4 THQ Revenue in PC Games Business (2016-2021)
11.5.5 THQ Recent Development
11.6 CAPCOM
11.6.1 CAPCOM Company Details
11.6.2 CAPCOM Business Overview
11.6.3 CAPCOM PC Games Introduction
11.6.4 CAPCOM Revenue in PC Games Business (2016-2021)
11.6.5 CAPCOM Recent Development
11.7 Microsoft Game Studios
11.7.1 Microsoft Game Studios Company Details
11.7.2 Microsoft Game Studios Business Overview
11.7.3 Microsoft Game Studios PC Games Introduction
11.7.4 Microsoft Game Studios Revenue in PC Games Business (2016-2021)
11.7.5 Microsoft Game Studios Recent Development
11.8 EIDOS
11.8.1 EIDOS Company Details
11.8.2 EIDOS Business Overview
11.8.3 EIDOS PC Games Introduction
11.8.4 EIDOS Revenue in PC Games Business (2016-2021)
11.8.5 EIDOS Recent Development
11.9 ROCKSTAR
11.9.1 ROCKSTAR Company Details
11.9.2 ROCKSTAR Business Overview
11.9.3 ROCKSTAR PC Games Introduction
11.9.4 ROCKSTAR Revenue in PC Games Business (2016-2021)
11.9.5 ROCKSTAR Recent Development
11.10 SIERRA
11.10.1 SIERRA Company Details
11.10.2 SIERRA Business Overview
11.10.3 SIERRA PC Games Introduction
11.10.4 SIERRA Revenue in PC Games Business (2016-2021)
11.10.5 SIERRA Recent Development
11.11 KONAMI
11.11.1 KONAMI Company Details
11.11.2 KONAMI Business Overview
11.11.3 KONAMI PC Games Introduction
11.11.4 KONAMI Revenue in PC Games Business (2016-2021)
11.11.5 KONAMI Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global PC Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of MMO
Table 3. Key Players of Adventure
Table 4. Key Players of Action
Table 5. Key Players of Shooter
Table 6. Key Players of Combat
Table 7. Key Players of Sports
Table 8. Key Players of Role-Playing
Table 9. Key Players of Others
Table 10. Global PC Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 11. Global PC Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 12. Global PC Games Market Size by Regions (2016-2021) & (US$ Million)
Table 13. Global PC Games Market Share by Regions (2016-2021)
Table 14. Global PC Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 15. Global PC Games Market Share by Regions (2022-2027)
Table 16. PC Games Market Trends
Table 17. PC Games Market Drivers
Table 18. PC Games Market Challenges
Table 19. PC Games Market Restraints
Table 20. Global PC Games Revenue by Players (2016-2021) & (US$ Million)
Table 21. Global PC Games Market Share by Players (2016-2021)
Table 22. Global Top PC Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC Games as of 2020)
Table 23. Ranking of Global Top PC Games Companies by Revenue (US$ Million) in 2020
Table 24. Global 5 Largest Players Market Share by PC Games Revenue (CR5 and HHI) & (2016-2021)
Table 25. Key Players Headquarters and Area Served
Table 26. Key Players PC Games Product Solution and Service
Table 27. Date of Enter into PC Games Market
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global PC Games Market Size by Type (2016-2021) (US$ Million)
Table 30. Global PC Games Revenue Market Share by Type (2016-2021)
Table 31. Global PC Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 32. Global PC Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 33. Global PC Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 34. Global PC Games Revenue Market Share by Application (2016-2021)
Table 35. Global PC Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 36. Global PC Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 37. North America PC Games Market Size by Type (2016-2021) (US$ Million)
Table 38. North America PC Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. North America PC Games Market Size by Application (2016-2021) (US$ Million)
Table 40. North America PC Games Market Size by Application (2022-2027) & (US$ Million)
Table 41. North America PC Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. North America PC Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Europe PC Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Europe PC Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Europe PC Games Market Size by Application (2016-2021) (US$ Million)
Table 46. Europe PC Games Market Size by Application (2022-2027) & (US$ Million)
Table 47. Europe PC Games Market Size by Country (2016-2021) & (US$ Million)
Table 48. Europe PC Games Market Size by Country (2022-2027) & (US$ Million)
Table 49. Asia-Pacific PC Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Asia-Pacific PC Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Asia-Pacific PC Games Market Size by Application (2016-2021) (US$ Million)
Table 52. Asia-Pacific PC Games Market Size by Application (2022-2027) & (US$ Million)
Table 53. Asia-Pacific PC Games Market Size by Region (2016-2021) & (US$ Million)
Table 54. Asia-Pacific PC Games Market Size by Region (2022-2027) & (US$ Million)
Table 55. Latin America PC Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Latin America PC Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Latin America PC Games Market Size by Application (2016-2021) (US$ Million)
Table 58. Latin America PC Games Market Size by Application (2022-2027) & (US$ Million)
Table 59. Latin America PC Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Latin America PC Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Middle East & Africa PC Games Market Size by Type (2016-2021) (US$ Million)
Table 62. Middle East & Africa PC Games Market Size by Type (2022-2027) & (US$ Million)
Table 63. Middle East & Africa PC Games Market Size by Application (2016-2021) (US$ Million)
Table 64. Middle East & Africa PC Games Market Size by Application (2022-2027) & (US$ Million)
Table 65. Middle East & Africa PC Games Market Size by Country (2016-2021) & (US$ Million)
Table 66. Middle East & Africa PC Games Market Size by Country (2022-2027) & (US$ Million)
Table 67. Blizzard Entertainment Company Details
Table 68. Blizzard Entertainment Business Overview
Table 69. Blizzard Entertainment PC Games Product
Table 70. Blizzard Entertainment Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 71. Blizzard Entertainment Recent Development
Table 72. Electronic Arts Company Details
Table 73. Electronic Arts Business Overview
Table 74. Electronic Arts PC Games Product
Table 75. Electronic Arts Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 76. Electronic Arts Recent Development
Table 77. Tencent Company Details
Table 78. Tencent Business Overview
Table 79. Tencent PC Games Product
Table 80. Tencent Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 81. Tencent Recent Development
Table 82. UBISOFT Company Details
Table 83. UBISOFT Business Overview
Table 84. UBISOFT PC Games Product
Table 85. UBISOFT Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 86. UBISOFT Recent Development
Table 87. THQ Company Details
Table 88. THQ Business Overview
Table 89. THQ PC Games Product
Table 90. THQ Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 91. THQ Recent Development
Table 92. CAPCOM Company Details
Table 93. CAPCOM Business Overview
Table 94. CAPCOM PC Games Product
Table 95. CAPCOM Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 96. CAPCOM Recent Development
Table 97. Microsoft Game Studios Company Details
Table 98. Microsoft Game Studios Business Overview
Table 99. Microsoft Game Studios PC Games Product
Table 100. Microsoft Game Studios Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 101. Microsoft Game Studios Recent Development
Table 102. EIDOS Company Details
Table 103. EIDOS Business Overview
Table 104. EIDOS Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 105. EIDOS Recent Development
Table 106. ROCKSTAR Company Details
Table 107. ROCKSTAR Business Overview
Table 108. ROCKSTAR PC Games Product
Table 109. ROCKSTAR Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 110. ROCKSTAR Recent Development
Table 111. SIERRA Company Details
Table 112. SIERRA Business Overview
Table 113. SIERRA PC Games Product
Table 114. SIERRA Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 115. SIERRA Recent Development
Table 116. KONAMI Company Details
Table 117. KONAMI Business Overview
Table 118. KONAMI PC Games Product
Table 119. KONAMI Revenue in PC Games Business (2016-2021) & (US$ Million)
Table 120. KONAMI Recent Development
Table 121. Research Programs/Design for This Report
Table 122. Key Data Information from Secondary Sources
Table 123. Key Data Information from Primary Sources
List of Figures
Figure 1. Global PC Games Market Share by Type: 2020 VS 2027
Figure 2. MMO Features
Figure 3. Adventure Features
Figure 4. Action Features
Figure 5. Shooter Features
Figure 6. Combat Features
Figure 7. Sports Features
Figure 8. Role-Playing Features
Figure 9. Others Features
Figure 10. Global PC Games Market Share by Application: 2020 VS 2027
Figure 11. Game Mall Case Studies
Figure 12. Personal Case Studies
Figure 13. Others Case Studies
Figure 14. PC Games Report Years Considered
Figure 15. Global PC Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 16. Global PC Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 17. Global PC Games Market Share by Regions: 2020 VS 2027
Figure 18. Global PC Games Market Share by Regions (2022-2027)
Figure 19. Global PC Games Market Share by Players in 2020
Figure 20. Global Top PC Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in PC Games as of 2020
Figure 21. The Top 10 and 5 Players Market Share by PC Games Revenue in 2020
Figure 22. Global PC Games Revenue Market Share by Type (2016-2021)
Figure 23. Global PC Games Revenue Market Share by Type (2022-2027)
Figure 24. North America PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 25. North America PC Games Market Share by Type (2016-2027)
Figure 26. North America PC Games Market Share by Application (2016-2027)
Figure 27. North America PC Games Market Share by Country (2016-2027)
Figure 28. United States PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. Canada PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Europe PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Europe PC Games Market Share by Type (2016-2027)
Figure 32. Europe PC Games Market Share by Application (2016-2027)
Figure 33. Europe PC Games Market Share by Country (2016-2027)
Figure 34. Germany PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 35. France PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 36. U.K. PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 37. Italy PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Russia PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. Nordic PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Asia-Pacific PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. Asia-Pacific PC Games Market Share by Type (2016-2027)
Figure 42. Asia-Pacific PC Games Market Share by Application (2016-2027)
Figure 43. Asia-Pacific PC Games Market Share by Region (2016-2027)
Figure 44. China PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 45. Japan PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 46. South Korea PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 47. Southeast Asia PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. India PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Australia PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Latin America PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 51. Latin America PC Games Market Share by Type (2016-2027)
Figure 52. Latin America PC Games Market Share by Application (2016-2027)
Figure 53. Latin America PC Games Market Share by Country (2016-2027)
Figure 54. Mexico PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. Brazil PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Middle East & Africa PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 57. Middle East & Africa PC Games Market Share by Type (2016-2027)
Figure 58. Middle East & Africa PC Games Market Share by Application (2016-2027)
Figure 59. Middle East & Africa PC Games Market Share by Country (2016-2027)
Figure 60. Turkey PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 61. Saudi Arabia PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 62. UAE PC Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 63. Blizzard Entertainment Revenue Growth Rate in PC Games Business (2016-2021)
Figure 64. Electronic Arts Revenue Growth Rate in PC Games Business (2016-2021)
Figure 65. Tencent Revenue Growth Rate in PC Games Business (2016-2021)
Figure 66. UBISOFT Revenue Growth Rate in PC Games Business (2016-2021)
Figure 67. THQ Revenue Growth Rate in PC Games Business (2016-2021)
Figure 68. CAPCOM Revenue Growth Rate in PC Games Business (2016-2021)
Figure 69. Microsoft Game Studios Revenue Growth Rate in PC Games Business (2016-2021)
Figure 70. EIDOS Revenue Growth Rate in PC Games Business (2016-2021)
Figure 71. ROCKSTAR Revenue Growth Rate in PC Games Business (2016-2021)
Figure 72. SIERRA Revenue Growth Rate in PC Games Business (2016-2021)
Figure 73. KONAMI Revenue Growth Rate in PC Games Business (2016-2021)
Figure 74. Bottom-up and Top-down Approaches for This Report
Figure 75. Data Triangulation
Figure 76. Key Executives Interviewed
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  • Global Arcade Gaming Market Size, Status and Forecast 2021-2027
    Published: 13-Jul-2021        Price: US 3900 Onwards        Pages: 106
    Arcade gaming or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Most arcade games are video games, pinball machines, electro-mechanical games, redemption games or merchandisers. The global arcade gaming market is rapidly advancing with changing consumer patterns. Latest innovations include physical simulation of video games or physical movement being recorded and projected in the game. Hence, the g......
  • Global TV Gaming Market Size, Status and Forecast 2021-2027
    Published: 12-Jul-2021        Price: US 3900 Onwards        Pages: 96
    Market Analysis and Insights: Global TV Gaming Market The global TV Gaming market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027. With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global TV Gaming market to help players in achieving a strong market position. Buyers of the report can access verified and reliable marke......
  • Global Video Game Market Size, Status and Forecast 2021-2027
    Published: 12-Jul-2021        Price: US 3900 Onwards        Pages: 96
    Market Analysis and Insights: Global Video Game Market The global Video Game market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027. With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Video Game market to help players in achieving a strong market position. Buyers of the report can access verified and reliable ma......
  • Global Serious Game Market Size, Status and Forecast 2021-2027
    Published: 09-Jul-2021        Price: US 3900 Onwards        Pages: 105
    A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, religion, and politics. The education segment accounts for the major share of the market. Market Analysis and Insights: Global Serious Game Market The global Serious Gam......
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