Global Over-ear Gaming Headphones Market Research Report 2021

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Date: 07-Apr-2021
No. of pages: 118
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The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type

- Wireless

- Wired

Segment by Application

- Personal Use

- Commercial Use

By Company

- Turtle Beach

- Sennheiser

- Sony

- Logitech

- Hyperx (Kingston)

- Somic

- Razer

- Corsair

- SteelSeries

- Plantronics

- Audio-Technica

- Kotion Electronic

- Trust International

- Creative Technology

- Thrustmaster

- Big Ben

- PDP-Pelican

- Mad Catz

- Cooler Master

- KYE System Corp (Genius)

Production by Region

- North America

- Europe

- China

- Japan

- South Korea

- Taiwan

Consumption by Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

Global Over-ear Gaming Headphones Market Research Report 2021

Table of Contents
1 Over-ear Gaming Headphones Market Overview
1.1 Product Overview and Scope of Over-ear Gaming Headphones
1.2 Over-ear Gaming Headphones Segment by Type
1.2.1 Global Over-ear Gaming Headphones Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Wireless
1.2.3 Wired
1.3 Over-ear Gaming Headphones Segment by Application
1.3.1 Global Over-ear Gaming Headphones Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Market Growth Prospects
1.4.1 Global Over-ear Gaming Headphones Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Over-ear Gaming Headphones Production Estimates and Forecasts (2016-2027)
1.5 Global Over-ear Gaming Headphones Market by Region
1.5.1 Global Over-ear Gaming Headphones Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
1.5.3 Europe Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
1.5.5 China Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
1.5.5 Japan Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
1.5.6 South Korea Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
1.5.7 Taiwan Over-ear Gaming Headphones Estimates and Forecasts (2016-2027)
2 Market Competition by Manufacturers
2.1 Global Over-ear Gaming Headphones Production Market Share by Manufacturers (2016-2021)
2.2 Global Over-ear Gaming Headphones Revenue Market Share by Manufacturers (2016-2021)
2.3 Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Over-ear Gaming Headphones Average Price by Manufacturers (2016-2021)
2.5 Manufacturers Over-ear Gaming Headphones Production Sites, Area Served, Product Types
2.6 Over-ear Gaming Headphones Market Competitive Situation and Trends
2.6.1 Over-ear Gaming Headphones Market Concentration Rate
2.6.2 Global 5 and 10 Largest Over-ear Gaming Headphones Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production and Capacity by Region
3.1 Global Production of Over-ear Gaming Headphones Market Share by Region (2016-2021)
3.2 Global Over-ear Gaming Headphones Revenue Market Share by Region (2016-2021)
3.3 Global Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America Over-ear Gaming Headphones Production
3.4.1 North America Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.4.2 North America Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Over-ear Gaming Headphones Production
3.5.1 Europe Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.5.2 Europe Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China Over-ear Gaming Headphones Production
3.6.1 China Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.6.2 China Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan Over-ear Gaming Headphones Production
3.7.1 Japan Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.7.2 Japan Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.8 South Korea Over-ear Gaming Headphones Production
3.8.1 South Korea Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.8.2 South Korea Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
3.9 Taiwan Over-ear Gaming Headphones Production
3.9.1 Taiwan Over-ear Gaming Headphones Production Growth Rate (2016-2021)
3.9.2 Taiwan Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
4 Global Over-ear Gaming Headphones Consumption by Region
4.1 Global Over-ear Gaming Headphones Consumption by Region
4.1.1 Global Over-ear Gaming Headphones Consumption by Region
4.1.2 Global Over-ear Gaming Headphones Consumption Market Share by Region
4.2 North America
4.2.1 North America Over-ear Gaming Headphones Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Over-ear Gaming Headphones Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Over-ear Gaming Headphones Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Over-ear Gaming Headphones Consumption by Country
4.5.2 Mexico
4.5.3 Brazil
5 Production, Revenue, Price Trend by Type
5.1 Global Over-ear Gaming Headphones Production Market Share by Type (2016-2021)
5.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2016-2021)
5.3 Global Over-ear Gaming Headphones Price by Type (2016-2021)
6 Consumption Analysis by Application
6.1 Global Over-ear Gaming Headphones Consumption Market Share by Application (2016-2021)
6.2 Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2016-2021)
7 Key Companies Profiled
7.1 Turtle Beach
7.1.1 Turtle Beach Over-ear Gaming Headphones Corporation Information
7.1.2 Turtle Beach Over-ear Gaming Headphones Product Portfolio
7.1.3 Turtle Beach Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 Turtle Beach Main Business and Markets Served
7.1.5 Turtle Beach Recent Developments/Updates
7.2 Sennheiser
7.2.1 Sennheiser Over-ear Gaming Headphones Corporation Information
7.2.2 Sennheiser Over-ear Gaming Headphones Product Portfolio
7.2.3 Sennheiser Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Sennheiser Main Business and Markets Served
7.2.5 Sennheiser Recent Developments/Updates
7.3 Sony
7.3.1 Sony Over-ear Gaming Headphones Corporation Information
7.3.2 Sony Over-ear Gaming Headphones Product Portfolio
7.3.3 Sony Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Sony Main Business and Markets Served
7.3.5 Sony Recent Developments/Updates
7.4 Logitech
7.4.1 Logitech Over-ear Gaming Headphones Corporation Information
7.4.2 Logitech Over-ear Gaming Headphones Product Portfolio
7.4.3 Logitech Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.4.4 Logitech Main Business and Markets Served
7.4.5 Logitech Recent Developments/Updates
7.5 Hyperx (Kingston)
7.5.1 Hyperx (Kingston) Over-ear Gaming Headphones Corporation Information
7.5.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Portfolio
7.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.5.4 Hyperx (Kingston) Main Business and Markets Served
7.5.5 Hyperx (Kingston) Recent Developments/Updates
7.6 Somic
7.6.1 Somic Over-ear Gaming Headphones Corporation Information
7.6.2 Somic Over-ear Gaming Headphones Product Portfolio
7.6.3 Somic Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.6.4 Somic Main Business and Markets Served
7.6.5 Somic Recent Developments/Updates
7.7 Razer
7.7.1 Razer Over-ear Gaming Headphones Corporation Information
7.7.2 Razer Over-ear Gaming Headphones Product Portfolio
7.7.3 Razer Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.7.4 Razer Main Business and Markets Served
7.7.5 Razer Recent Developments/Updates
7.8 Corsair
7.8.1 Corsair Over-ear Gaming Headphones Corporation Information
7.8.2 Corsair Over-ear Gaming Headphones Product Portfolio
7.8.3 Corsair Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.8.4 Corsair Main Business and Markets Served
7.7.5 Corsair Recent Developments/Updates
7.9 SteelSeries
7.9.1 SteelSeries Over-ear Gaming Headphones Corporation Information
7.9.2 SteelSeries Over-ear Gaming Headphones Product Portfolio
7.9.3 SteelSeries Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.9.4 SteelSeries Main Business and Markets Served
7.9.5 SteelSeries Recent Developments/Updates
7.10 Plantronics
7.10.1 Plantronics Over-ear Gaming Headphones Corporation Information
7.10.2 Plantronics Over-ear Gaming Headphones Product Portfolio
7.10.3 Plantronics Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.10.4 Plantronics Main Business and Markets Served
7.10.5 Plantronics Recent Developments/Updates
7.11 Audio-Technica
7.11.1 Audio-Technica Over-ear Gaming Headphones Corporation Information
7.11.2 Audio-Technica Over-ear Gaming Headphones Product Portfolio
7.11.3 Audio-Technica Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.11.4 Audio-Technica Main Business and Markets Served
7.11.5 Audio-Technica Recent Developments/Updates
7.12 Kotion Electronic
7.12.1 Kotion Electronic Over-ear Gaming Headphones Corporation Information
7.12.2 Kotion Electronic Over-ear Gaming Headphones Product Portfolio
7.12.3 Kotion Electronic Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.12.4 Kotion Electronic Main Business and Markets Served
7.12.5 Kotion Electronic Recent Developments/Updates
7.13 Trust International
7.13.1 Trust International Over-ear Gaming Headphones Corporation Information
7.13.2 Trust International Over-ear Gaming Headphones Product Portfolio
7.13.3 Trust International Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.13.4 Trust International Main Business and Markets Served
7.13.5 Trust International Recent Developments/Updates
7.14 Creative Technology
7.14.1 Creative Technology Over-ear Gaming Headphones Corporation Information
7.14.2 Creative Technology Over-ear Gaming Headphones Product Portfolio
7.14.3 Creative Technology Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.14.4 Creative Technology Main Business and Markets Served
7.14.5 Creative Technology Recent Developments/Updates
7.15 Thrustmaster
7.15.1 Thrustmaster Over-ear Gaming Headphones Corporation Information
7.15.2 Thrustmaster Over-ear Gaming Headphones Product Portfolio
7.15.3 Thrustmaster Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.15.4 Thrustmaster Main Business and Markets Served
7.15.5 Thrustmaster Recent Developments/Updates
7.16 Big Ben
7.16.1 Big Ben Over-ear Gaming Headphones Corporation Information
7.16.2 Big Ben Over-ear Gaming Headphones Product Portfolio
7.16.3 Big Ben Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.16.4 Big Ben Main Business and Markets Served
7.16.5 Big Ben Recent Developments/Updates
7.17 PDP-Pelican
7.17.1 PDP-Pelican Over-ear Gaming Headphones Corporation Information
7.17.2 PDP-Pelican Over-ear Gaming Headphones Product Portfolio
7.17.3 PDP-Pelican Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.17.4 PDP-Pelican Main Business and Markets Served
7.17.5 PDP-Pelican Recent Developments/Updates
7.18 Mad Catz
7.18.1 Mad Catz Over-ear Gaming Headphones Corporation Information
7.18.2 Mad Catz Over-ear Gaming Headphones Product Portfolio
7.18.3 Mad Catz Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.18.4 Mad Catz Main Business and Markets Served
7.18.5 Mad Catz Recent Developments/Updates
7.19 Cooler Master
7.19.1 Cooler Master Over-ear Gaming Headphones Corporation Information
7.19.2 Cooler Master Over-ear Gaming Headphones Product Portfolio
7.19.3 Cooler Master Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.19.4 Cooler Master Main Business and Markets Served
7.19.5 Cooler Master Recent Developments/Updates
7.20 KYE System Corp (Genius)
7.20.1 KYE System Corp (Genius) Over-ear Gaming Headphones Corporation Information
7.20.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Portfolio
7.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production, Revenue, Price and Gross Margin (2016-2021)
7.20.4 KYE System Corp (Genius) Main Business and Markets Served
7.20.5 KYE System Corp (Genius) Recent Developments/Updates
8 Over-ear Gaming Headphones Manufacturing Cost Analysis
8.1 Over-ear Gaming Headphones Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Over-ear Gaming Headphones
8.4 Over-ear Gaming Headphones Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Over-ear Gaming Headphones Distributors List
9.3 Over-ear Gaming Headphones Customers
10 Market Dynamics
10.1 Over-ear Gaming Headphones Industry Trends
10.2 Over-ear Gaming Headphones Growth Drivers
10.3 Over-ear Gaming Headphones Market Challenges
10.4 Over-ear Gaming Headphones Market Restraints
11 Production and Supply Forecast
11.1 Global Forecasted Production of Over-ear Gaming Headphones by Region (2022-2027)
11.2 North America Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
11.3 Europe Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
11.4 China Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
11.5 Japan Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
11.6 South Korea Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
11.7 Taiwan Over-ear Gaming Headphones Production, Revenue Forecast (2022-2027)
12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Over-ear Gaming Headphones
12.2 North America Forecasted Consumption of Over-ear Gaming Headphones by Country
12.3 Europe Market Forecasted Consumption of Over-ear Gaming Headphones by Country
12.4 Asia Pacific Market Forecasted Consumption of Over-ear Gaming Headphones by Region
12.5 Latin America Forecasted Consumption of Over-ear Gaming Headphones by Country
13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of Over-ear Gaming Headphones by Type (2022-2027)
13.1.2 Global Forecasted Revenue of Over-ear Gaming Headphones by Type (2022-2027)
13.1.3 Global Forecasted Price of Over-ear Gaming Headphones by Type (2022-2027)
13.2 Global Forecasted Consumption of Over-ear Gaming Headphones by Application (2022-2027)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Tables
Table 1. Global Over-ear Gaming Headphones Market Size by Type (K Units) & (US$ Million) (2021 VS 2027)
Table 2. Global Over-ear Gaming Headphones Consumption (K Units) Comparison by Application: 2016 VS 2021 VS 2027
Table 3. Over-ear Gaming Headphones Market Size Comparison by Region: 2016 VS 2021 VS 2027
Table 4. Global Over-ear Gaming Headphones Production Capacity (K Units) by Manufacturers
Table 5. Global Over-ear Gaming Headphones Production (K Units) by Manufacturers (2016-2021)
Table 6. Global Over-ear Gaming Headphones Production Market Share by Manufacturers (2016-2021)
Table 7. Global Over-ear Gaming Headphones Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Over-ear Gaming Headphones Revenue Share by Manufacturers (2016-2021)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Over-ear Gaming Headphones as of 2020)
Table 10. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers (2016-2021)
Table 11. Manufacturers Over-ear Gaming Headphones Production Sites and Area Served
Table 12. Manufacturers Over-ear Gaming Headphones Product Types
Table 13. Mergers & Acquisitions, Expansion
Table 14. Global Over-ear Gaming Headphones Production (K Units) by Region (2016-2021)
Table 15. Global Over-ear Gaming Headphones Production (K Units) by Region (2016-2021)
Table 16. Global Over-ear Gaming Headphones Revenue (US$ Million) by Region (2016-2021)
Table 17. Global Over-ear Gaming Headphones Revenue Market Share by Region (2016-2021)
Table 18. Global Over-ear Gaming Headphones Production Capacity (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 19. North America Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 20. Europe Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 21. China Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 22. Japan Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 23. South Korea Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 24. Taiwan Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 25. Global Over-ear Gaming Headphones Consumption Market by Region (2016-2021) & (K Units)
Table 26. Global Over-ear Gaming Headphones Consumption Market Share by Region (2016-2021)
Table 27. North America Over-ear Gaming Headphones Consumption by Country (2016-2021) & (K Units)
Table 28. Europe Over-ear Gaming Headphones Consumption by Country (2016-2021) & (K Units)
Table 29. Asia Pacific Over-ear Gaming Headphones Consumption by Region (2016-2021) & (K Units)
Table 30. Latin America Over-ear Gaming Headphones Consumption by Countries (2016-2021) & (K Units)
Table 31. Global Over-ear Gaming Headphones Production (K Units) by Type (2016-2021)
Table 32. Global Over-ear Gaming Headphones Production Market Share by Type (2016-2021)
Table 33. Global Over-ear Gaming Headphones Revenue (US$ Million) by Type (2016-2021)
Table 34. Global Over-ear Gaming Headphones Revenue Share by Type (2016-2021)
Table 35. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2016-2021)
Table 36. Global Over-ear Gaming Headphones Consumption by Application (2016-2021) & (K Units)
Table 37. Global Over-ear Gaming Headphones Consumption Market Share by Application (2016-2021)
Table 38. Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2016-2021)
Table 39. Turtle Beach Over-ear Gaming Headphones Corporation Information
Table 40. Turtle Beach Specification and Application
Table 41. Turtle Beach Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 42. Turtle Beach Main Business and Markets Served
Table 43. Turtle Beach Recent Developments/Updates
Table 44. Sennheiser Over-ear Gaming Headphones Corporation Information
Table 45. Sennheiser Specification and Application
Table 46. Sennheiser Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 47. Sennheiser Main Business and Markets Served
Table 48. Sennheiser Recent Developments/Updates
Table 49. Sony Over-ear Gaming Headphones Corporation Information
Table 50. Sony Specification and Application
Table 51. Sony Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 52. Sony Main Business and Markets Served
Table 53. Sony Recent Developments/Updates
Table 54. Logitech Over-ear Gaming Headphones Corporation Information
Table 55. Logitech Specification and Application
Table 56. Logitech Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 57. Logitech Main Business and Markets Served
Table 58. Logitech Recent Developments/Updates
Table 59. Hyperx (Kingston) Over-ear Gaming Headphones Corporation Information
Table 60. Hyperx (Kingston) Specification and Application
Table 61. Hyperx (Kingston) Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 62. Hyperx (Kingston) Main Business and Markets Served
Table 63. Hyperx (Kingston) Recent Developments/Updates
Table 64. Somic Over-ear Gaming Headphones Corporation Information
Table 65. Somic Specification and Application
Table 66. Somic Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 67. Somic Main Business and Markets Served
Table 68. Somic Recent Developments/Updates
Table 69. Razer Over-ear Gaming Headphones Corporation Information
Table 70. Razer Specification and Application
Table 71. Razer Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 72. Razer Main Business and Markets Served
Table 73. Razer Recent Developments/Updates
Table 74. Corsair Over-ear Gaming Headphones Corporation Information
Table 75. Corsair Specification and Application
Table 76. Corsair Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 77. Corsair Main Business and Markets Served
Table 78. Corsair Recent Developments/Updates
Table 79. SteelSeries Over-ear Gaming Headphones Corporation Information
Table 80. SteelSeries Specification and Application
Table 81. SteelSeries Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 82. SteelSeries Main Business and Markets Served
Table 83. SteelSeries Recent Developments/Updates
Table 84. Plantronics Over-ear Gaming Headphones Corporation Information
Table 85. Plantronics Specification and Application
Table 86. Plantronics Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 87. Plantronics Main Business and Markets Served
Table 88. Plantronics Recent Developments/Updates
Table 89. Audio-Technica Over-ear Gaming Headphones Corporation Information
Table 90. Audio-Technica Specification and Application
Table 91. Audio-Technica Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 92. Audio-Technica Main Business and Markets Served
Table 93. Audio-Technica Recent Developments/Updates
Table 94. Kotion Electronic Over-ear Gaming Headphones Corporation Information
Table 95. Kotion Electronic Specification and Application
Table 96. Kotion Electronic Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 97. Kotion Electronic Main Business and Markets Served
Table 98. Kotion Electronic Recent Developments/Updates
Table 99. Trust International Over-ear Gaming Headphones Corporation Information
Table 100. Trust International Specification and Application
Table 101. Trust International Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 102. Trust International Main Business and Markets Served
Table 103. Trust International Recent Developments/Updates
Table 104. Creative Technology Over-ear Gaming Headphones Corporation Information
Table 105. Creative Technology Specification and Application
Table 106. Creative Technology Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 107. Creative Technology Main Business and Markets Served
Table 108. Plantronics Recent Developments/Updates
Table 109. Creative Technology Over-ear Gaming Headphones Corporation Information
Table 110. Thrustmaster Specification and Application
Table 111. Thrustmaster Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 112. Thrustmaster Main Business and Markets Served
Table 113. Thrustmaster Recent Developments/Updates
Table 114. Big Ben Over-ear Gaming Headphones Corporation Information
Table 115. Big Ben Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 116. Big Ben Main Business and Markets Served
Table 117. Big Ben Recent Developments/Updates
Table 118. PDP-Pelican Over-ear Gaming Headphones Corporation Information
Table 119. PDP-Pelican Specification and Application
Table 120. PDP-Pelican Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 121. PDP-Pelican Main Business and Markets Served
Table 122. PDP-Pelican Recent Developments/Updates
Table 123. Mad Catz Over-ear Gaming Headphones Corporation Information
Table 124. Mad Catz Specification and Application
Table 125. Mad Catz Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 126. Mad Catz Main Business and Markets Served
Table 127. Mad Catz Recent Developments/Updates
Table 128. Cooler Master Over-ear Gaming Headphones Corporation Information
Table 129. Cooler Master Specification and Application
Table 130. Cooler Master Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 131. Cooler Master Main Business and Markets Served
Table 132. Cooler Master Recent Developments/Updates
Table 133. KYE System Corp (Genius) Over-ear Gaming Headphones Corporation Information
Table 134. KYE System Corp (Genius) Specification and Application
Table 135. KYE System Corp (Genius) Over-ear Gaming Headphones Production (K Units), Revenue (US$ Million), Price (US$/Unit) and Gross Margin (2016-2021)
Table 136. KYE System Corp (Genius) Main Business and Markets Served
Table 137. KYE System Corp (Genius) Recent Developments/Updates
Table 138. Production Base and Market Concentration Rate of Raw Material
Table 139. Key Suppliers of Raw Materials
Table 140. Over-ear Gaming Headphones Distributors List
Table 141. Over-ear Gaming Headphones Customers List
Table 142. Over-ear Gaming Headphones Market Trends
Table 143. Over-ear Gaming Headphones Growth Drivers
Table 144. Over-ear Gaming Headphones Market Challenges
Table 145. Over-ear Gaming Headphones Market Restraints
Table 146. Global Over-ear Gaming Headphones Production (K Units) Forecast by Region (2022-2027)
Table 147. North America Over-ear Gaming Headphones Consumption Forecast by Country (2022-2027) & (K Units)
Table 148. Europe Over-ear Gaming Headphones Consumption Forecast by Country (2022-2027) & (K Units)
Table 149. Asia Pacific Over-ear Gaming Headphones Consumption Forecast by Region (2022-2027) & (K Units)
Table 150. Latin America Over-ear Gaming Headphones Consumption Forecast by Country (2022-2027) & (K Units)
Table 151. Global Over-ear Gaming Headphones Production Forecast by Type (2022-2027) & (K Units)
Table 152. Global Over-ear Gaming Headphones Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 153. Global Over-ear Gaming Headphones Price Forecast by Type (2022-2027) & (US$/Unit)
Table 154. Global Over-ear Gaming Headphones Consumption (K Units) Forecast by Application (2022-2027)
Table 155. Research Programs/Design for This Report
Table 156. Key Data Information from Secondary Sources
Table 157. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Over-ear Gaming Headphones
Figure 2. Global Over-ear Gaming Headphones Market Share by Type: 2020 VS 2027
Figure 3. Wireless Product Picture
Figure 4. Wired Product Picture
Figure 5. Global Over-ear Gaming Headphones Market Share by Application: 2020 VS 2027
Figure 6. Personal Use
Figure 7. Commercial Use
Figure 8. Global Over-ear Gaming Headphones Revenue (US$ Million), 2016 VS 2021 VS 2027
Figure 9. Global Over-ear Gaming Headphones Revenue (US$ Million) (2016-2027)
Figure 10. Global Over-ear Gaming Headphones Production Capacity (K Units) & (2016-2027)
Figure 11. Global Over-ear Gaming Headphones Production (K Units) & (2016-2027)
Figure 12. North America Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 13. Europe Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 14. China Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 15. Japan Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 16. South Korea Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 17. Taiwan Over-ear Gaming Headphones Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 18. Over-ear Gaming Headphones Production Share by Manufacturers in 2020
Figure 19. Global Over-ear Gaming Headphones Revenue Share by Manufacturers in 2020
Figure 20. Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 21. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers in 2020
Figure 22. The Global 5 and 10 Largest Players: Market Share by Over-ear Gaming Headphones Revenue in 2020
Figure 23. Global Over-ear Gaming Headphones Production Market Share by Region (2016-2021)
Figure 24. North America Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 25. Europe Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 26. China Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 27. Japan Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 28. South Korea Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 29. Taiwan Over-ear Gaming Headphones Production (K Units) Growth Rate (2016-2021)
Figure 30. Global Over-ear Gaming Headphones Consumption Market Share by Region (2016-2021)
Figure
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