Global Over-ear Gaming Headphones Market Research Report 2020

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Date: 23-Apr-2020
No. of pages: 122
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Headphones come in all shapes and sizes these days, but full-size around-ear or over-ear headphones tend to deliver the best sound.

Since the COVID-19 virus outbreak in December 2019, the disease has spread to almost 100 countries around the globe with the World Health Organization declaring it a public health emergency. The global impacts of the coronavirus disease 2019 (COVID-19) are already starting to be felt, and will significantly affect the Over-ear Gaming Headphones market in 2020.

COVID-19 can affect the global economy in three main ways: by directly affecting production and demand, by creating supply chain and market disruption, and by its financial impact on firms and financial markets.

The outbreak of COVID-19 has brought effects on many aspects, like flight cancellations; travel bans and quarantines; restaurants closed; all indoor events restricted; over forty countries state of emergency declared; massive slowing of the supply chain; stock market volatility; falling business confidence, growing panic among the population, and uncertainty about future.

This report also analyses the impact of Coronavirus COVID-19 on the Over-ear Gaming Headphones industry.

Based on our recent survey, we have several different scenarios about the Over-ear Gaming Headphones YoY growth rate for 2020. The probable scenario is expected to grow by a xx% in 2020 and the revenue will be xx in 2020 from US$ xx million in 2019. The market size of Over-ear Gaming Headphones will reach xx in 2026, with a CAGR of xx% from 2020 to 2026.

QY Research has recently curated a research report titled, Global Over-ear Gaming Headphones Market Research Report 2020. The report is structured on primary and secondary research methodologies that derive historic and forecast data. The global Over-ear Gaming Headphones market is growing remarkably fast and is likely to thrive in terms of volume and revenue during the forecast period. Readers can gain insight into the various opportunities and restraints shaping the market. The report demonstrates the progress and bends that will occur during the forecast period.

Global Over-ear Gaming Headphones Market: Drivers and Restrains

The research report has incorporated the analysis of different factors that augment the market's growth. It constitutes trends, restraints, and drivers that transform the market in either a positive or negative manner. This section also provides the scope of different segments and applications that can potentially influence the market in the future. The detailed information is based on current trends and historic milestones. This section also provides an analysis of the volume of sales about the global market and also about each type from 2015 to 2026. This section mentions the volume of sales by region from 2015 to 2026. Pricing analysis is included in the report according to each type from the year 2015 to 2026, manufacturer from 2015 to 2020, region from 2015 to 2020, and global price from 2015 to 2026.

A thorough evaluation of the restrains included in the report portrays the contrast to drivers and gives room for strategic planning. Factors that overshadow the market growth are pivotal as they can be understood to devise different bends for getting hold of the lucrative opportunities that are present in the ever-growing market. Additionally, insights into market expert's opinions have been taken to understand the market better.

Global Over-ear Gaming Headphones Market: Segment Analysis

The research report includes specific segments such as application and product type. Each type provides information about the sales during the forecast period of 2015 to 2026. The application segment also provides revenue by volume and sales during the forecast period of 2015 to 2026. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Global Over-ear Gaming Headphones Market: Regional Analysis

The research report includes a detailed study of regions of North America, Europe, China, Japan, South Korea and Taiwan. The report has been curated after observing and studying various factors that determine regional growth such as economic, environmental, social, technological, and political status of the particular region. Analysts have studied the data of revenue, sales, and manufacturers of each region. This section analyses region-wise revenue and volume for the forecast period of 2015 to 2026. These analyses will help the reader to understand the potential worth of investment in a particular region.

Global Over-ear Gaming Headphones Market: Competitive Landscape

This section of the report identifies various key manufacturers of the market. It helps the reader understand the strategies and collaborations that players are focusing on combat competition in the market. The comprehensive report provides a significant microscopic look at the market. The reader can identify the footprints of the manufacturers by knowing about the global revenue of manufacturers, the global price of manufacturers, and sales by manufacturers during the forecast period of 2015 to 2019.

Following are the segments covered by the report are:

- Wireless

- Wired

By Application:

- Personal Use

- Commercial Use

Key Players:

The Key manufacturers that are operating in the global Over-ear Gaming Headphones market are:

- Turtle Beach

- Sennheiser

- Sony

- Logitech

- Hyperx (Kingston)

- Somic

- Razer

- Corsair

- SteelSeries

- Plantronics

- Audio-Technica

- Kotion Electronic

- Trust International

- Creative Technology

- Thrustmaster

- Big Ben

- PDP-Pelican

- Mad Catz

- Cooler Master

- KYE System Corp (Genius)

Competitive Landscape

The analysts have provided a comprehensive analysis of the competitive landscape of the global Over-ear Gaming Headphones market with the company market structure and market share analysis of the top players. The innovative trends and developments, mergers and acquisitions, product portfolio, and new product innovation to provide a dashboard view of the market, ultimately providing the readers accurate measure of the current market developments, business strategies, and key financials.

Global Over-ear Gaming Headphones Market Research Report 2020

Table of Contents
1 Over-ear Gaming Headphones Market Overview
1.1 Product Overview and Scope of Over-ear Gaming Headphones
1.2 Over-ear Gaming Headphones Segment by Type
1.2.1 Global Over-ear Gaming Headphones Production Growth Rate Comparison by Type 2020 VS 2026
1.2.2 Wireless
1.2.3 Wired
1.3 Over-ear Gaming Headphones Segment by Application
1.3.1 Over-ear Gaming Headphones Consumption Comparison by Application: 2020 VS 2026
1.3.2 Personal Use
1.3.3 Commercial Use
1.4 Global Over-ear Gaming Headphones Market by Region
1.4.1 Global Over-ear Gaming Headphones Market Size Estimates and Forecasts by Region: 2020 VS 2026
1.4.2 North America Estimates and Forecasts (2015-2026)
1.4.3 Europe Estimates and Forecasts (2015-2026)
1.4.4 China Estimates and Forecasts (2015-2026)
1.4.5 Japan Estimates and Forecasts (2015-2026)
1.4.6 South Korea Estimates and Forecasts (2015-2026)
1.4.7 Taiwan Estimates and Forecasts (2015-2026)
1.5 Global Over-ear Gaming Headphones Growth Prospects
1.5.1 Global Over-ear Gaming Headphones Revenue Estimates and Forecasts (2015-2026)
1.5.2 Global Over-ear Gaming Headphones Production Capacity Estimates and Forecasts (2015-2026)
1.5.3 Global Over-ear Gaming Headphones Production Estimates and Forecasts (2015-2026)
1.6 Coronavirus Disease 2019 (Covid-19): Over-ear Gaming Headphones Industry Impact
1.6.1 How the Covid-19 is Affecting the Over-ear Gaming Headphones Industry
1.6.1.1 Over-ear Gaming Headphones Business Impact Assessment - Covid-19
1.6.1.2 Supply Chain Challenges
1.6.1.3 COVID-19's Impact On Crude Oil and Refined Products
1.6.2 Market Trends and Over-ear Gaming Headphones Potential Opportunities in the COVID-19 Landscape
1.6.3 Measures / Proposal against Covid-19
1.6.3.1 Government Measures to Combat Covid-19 Impact
1.6.3.2 Proposal for Over-ear Gaming Headphones Players to Combat Covid-19 Impact
2 Market Competition by Manufacturers
2.1 Global Over-ear Gaming Headphones Production Capacity Market Share by Manufacturers (2015-2020)
2.2 Global Over-ear Gaming Headphones Revenue Share by Manufacturers (2015-2020)
2.3 Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Over-ear Gaming Headphones Average Price by Manufacturers (2015-2020)
2.5 Manufacturers Over-ear Gaming Headphones Production Sites, Area Served, Product Types
2.6 Over-ear Gaming Headphones Market Competitive Situation and Trends
2.6.1 Over-ear Gaming Headphones Market Concentration Rate
2.6.2 Global Top 3 and Top 5 Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production Capacity by Region
3.1 Global Production Capacity of Over-ear Gaming Headphones Market Share by Regions (2015-2020)
3.2 Global Over-ear Gaming Headphones Revenue Market Share by Regions (2015-2020)
3.3 Global Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.4 North America Over-ear Gaming Headphones Production
3.4.1 North America Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.4.2 North America Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.5 Europe Over-ear Gaming Headphones Production
3.5.1 Europe Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.5.2 Europe Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.6 China Over-ear Gaming Headphones Production
3.6.1 China Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.6.2 China Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.7 Japan Over-ear Gaming Headphones Production
3.7.1 Japan Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.7.2 Japan Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.8 South Korea Over-ear Gaming Headphones Production
3.8.1 South Korea Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.8.2 South Korea Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
3.9 Taiwan Over-ear Gaming Headphones Production
3.9.1 Taiwan Over-ear Gaming Headphones Production Growth Rate (2015-2020)
3.9.2 Taiwan Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
4 Global Over-ear Gaming Headphones Consumption by Regions
4.1 Global Over-ear Gaming Headphones Consumption by Regions
4.1.1 Global Over-ear Gaming Headphones Consumption by Region
4.1.2 Global Over-ear Gaming Headphones Consumption Market Share by Region
4.2 North America
4.2.1 North America Over-ear Gaming Headphones Consumption by Countries
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Over-ear Gaming Headphones Consumption by Countries
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Over-ear Gaming Headphones Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Over-ear Gaming Headphones Consumption by Countries
4.5.2 Mexico
4.5.3 Brazil
5 Production, Revenue, Price Trend by Type
5.1 Global Over-ear Gaming Headphones Production Market Share by Type (2015-2020)
5.2 Global Over-ear Gaming Headphones Revenue Market Share by Type (2015-2020)
5.3 Global Over-ear Gaming Headphones Price by Type (2015-2020)
5.4 Global Over-ear Gaming Headphones Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
6 Global Over-ear Gaming Headphones Market Analysis by Application
6.1 Global Over-ear Gaming Headphones Consumption Market Share by Application (2015-2020)
6.2 Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2015-2020)
7 Company Profiles and Key Figures in Over-ear Gaming Headphones Business
7.1 Turtle Beach
7.1.1 Turtle Beach Over-ear Gaming Headphones Production Sites and Area Served
7.1.2 Turtle Beach Over-ear Gaming Headphones Product Introduction, Application and Specification
7.1.3 Turtle Beach Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.1.4 Turtle Beach Main Business and Markets Served
7.2 Sennheiser
7.2.1 Sennheiser Over-ear Gaming Headphones Production Sites and Area Served
7.2.2 Sennheiser Over-ear Gaming Headphones Product Introduction, Application and Specification
7.2.3 Sennheiser Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.2.4 Sennheiser Main Business and Markets Served
7.3 Sony
7.3.1 Sony Over-ear Gaming Headphones Production Sites and Area Served
7.3.2 Sony Over-ear Gaming Headphones Product Introduction, Application and Specification
7.3.3 Sony Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.3.4 Sony Main Business and Markets Served
7.4 Logitech
7.4.1 Logitech Over-ear Gaming Headphones Production Sites and Area Served
7.4.2 Logitech Over-ear Gaming Headphones Product Introduction, Application and Specification
7.4.3 Logitech Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.4.4 Logitech Main Business and Markets Served
7.5 Hyperx (Kingston)
7.5.1 Hyperx (Kingston) Over-ear Gaming Headphones Production Sites and Area Served
7.5.2 Hyperx (Kingston) Over-ear Gaming Headphones Product Introduction, Application and Specification
7.5.3 Hyperx (Kingston) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.5.4 Hyperx (Kingston) Main Business and Markets Served
7.6 Somic
7.6.1 Somic Over-ear Gaming Headphones Production Sites and Area Served
7.6.2 Somic Over-ear Gaming Headphones Product Introduction, Application and Specification
7.6.3 Somic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.6.4 Somic Main Business and Markets Served
7.7 Razer
7.7.1 Razer Over-ear Gaming Headphones Production Sites and Area Served
7.7.2 Razer Over-ear Gaming Headphones Product Introduction, Application and Specification
7.7.3 Razer Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.7.4 Razer Main Business and Markets Served
7.8 Corsair
7.8.1 Corsair Over-ear Gaming Headphones Production Sites and Area Served
7.8.2 Corsair Over-ear Gaming Headphones Product Introduction, Application and Specification
7.8.3 Corsair Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.8.4 Corsair Main Business and Markets Served
7.9 SteelSeries
7.9.1 SteelSeries Over-ear Gaming Headphones Production Sites and Area Served
7.9.2 SteelSeries Over-ear Gaming Headphones Product Introduction, Application and Specification
7.9.3 SteelSeries Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.9.4 SteelSeries Main Business and Markets Served
7.10 Plantronics
7.10.1 Plantronics Over-ear Gaming Headphones Production Sites and Area Served
7.10.2 Plantronics Over-ear Gaming Headphones Product Introduction, Application and Specification
7.10.3 Plantronics Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.10.4 Plantronics Main Business and Markets Served
7.11 Audio-Technica
7.11.1 Audio-Technica Over-ear Gaming Headphones Production Sites and Area Served
7.11.2 Audio-Technica Over-ear Gaming Headphones Product Introduction, Application and Specification
7.11.3 Audio-Technica Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.11.4 Audio-Technica Main Business and Markets Served
7.12 Kotion Electronic
7.12.1 Kotion Electronic Over-ear Gaming Headphones Production Sites and Area Served
7.12.2 Kotion Electronic Over-ear Gaming Headphones Product Introduction, Application and Specification
7.12.3 Kotion Electronic Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.12.4 Kotion Electronic Main Business and Markets Served
7.13 Trust International
7.13.1 Trust International Over-ear Gaming Headphones Production Sites and Area Served
7.13.2 Trust International Over-ear Gaming Headphones Product Introduction, Application and Specification
7.13.3 Trust International Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.13.4 Trust International Main Business and Markets Served
7.14 Creative Technology
7.14.1 Creative Technology Over-ear Gaming Headphones Production Sites and Area Served
7.14.2 Creative Technology Over-ear Gaming Headphones Product Introduction, Application and Specification
7.14.3 Creative Technology Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.14.4 Creative Technology Main Business and Markets Served
7.15 Thrustmaster
7.15.1 Thrustmaster Over-ear Gaming Headphones Production Sites and Area Served
7.15.2 Thrustmaster Over-ear Gaming Headphones Product Introduction, Application and Specification
7.15.3 Thrustmaster Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.15.4 Thrustmaster Main Business and Markets Served
7.16 Big Ben
7.16.1 Big Ben Over-ear Gaming Headphones Production Sites and Area Served
7.16.2 Big Ben Over-ear Gaming Headphones Product Introduction, Application and Specification
7.16.3 Big Ben Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.16.4 Big Ben Main Business and Markets Served
7.17 PDP-Pelican
7.17.1 PDP-Pelican Over-ear Gaming Headphones Production Sites and Area Served
7.17.2 PDP-Pelican Over-ear Gaming Headphones Product Introduction, Application and Specification
7.17.3 PDP-Pelican Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.17.4 PDP-Pelican Main Business and Markets Served
7.18 Mad Catz
7.18.1 Mad Catz Over-ear Gaming Headphones Production Sites and Area Served
7.18.2 Mad Catz Over-ear Gaming Headphones Product Introduction, Application and Specification
7.18.3 Mad Catz Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.18.4 Mad Catz Main Business and Markets Served
7.19 Cooler Master
7.19.1 Cooler Master Over-ear Gaming Headphones Production Sites and Area Served
7.19.2 Cooler Master Over-ear Gaming Headphones Product Introduction, Application and Specification
7.19.3 Cooler Master Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.19.4 Cooler Master Main Business and Markets Served
7.20 KYE System Corp (Genius)
7.20.1 KYE System Corp (Genius) Over-ear Gaming Headphones Production Sites and Area Served
7.20.2 KYE System Corp (Genius) Over-ear Gaming Headphones Product Introduction, Application and Specification
7.20.3 KYE System Corp (Genius) Over-ear Gaming Headphones Production Capacity, Revenue, Price and Gross Margin (2015-2020)
7.20.4 KYE System Corp (Genius) Main Business and Markets Served
8 Over-ear Gaming Headphones Manufacturing Cost Analysis
8.1 Over-ear Gaming Headphones Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Over-ear Gaming Headphones
8.4 Over-ear Gaming Headphones Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Over-ear Gaming Headphones Distributors List
9.3 Over-ear Gaming Headphones Customers
10 Market Dynamics
10.1 Market Trends
10.2 Opportunities and Drivers
10.3 Challenges
10.4 Porter's Five Forces Analysis
11 Production and Supply Forecast
11.1 Global Forecasted Production of Over-ear Gaming Headphones (2021-2026)
11.2 Global Forecasted Revenue of Over-ear Gaming Headphones (2021-2026)
11.3 Global Forecasted Price of Over-ear Gaming Headphones (2021-2026)
11.4 Global Over-ear Gaming Headphones Production Forecast by Regions (2021-2026)
11.4.1 North America Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
11.4.2 Europe Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
11.4.3 China Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
11.4.4 Japan Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
11.4.5 South Korea Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
11.4.6 Taiwan Over-ear Gaming Headphones Production, Revenue Forecast (2021-2026)
12 Consumption and Demand Forecast
12.1 Global Forecasted and Consumption Demand Analysis of Over-ear Gaming Headphones
12.2 North America Forecasted Consumption of Over-ear Gaming Headphones by Country
12.3 Europe Market Forecasted Consumption of Over-ear Gaming Headphones by Country
12.4 Asia Pacific Market Forecasted Consumption of Over-ear Gaming Headphones by Regions
12.5 Latin America Forecasted Consumption of Over-ear Gaming Headphones
13 Forecast by Type and by Application (2021-2026)
13.1 Global Production, Revenue and Price Forecast by Type (2021-2026)
13.1.1 Global Forecasted Production of Over-ear Gaming Headphones by Type (2021-2026)
13.1.2 Global Forecasted Revenue of Over-ear Gaming Headphones by Type (2021-2026)
13.1.2 Global Forecasted Price of Over-ear Gaming Headphones by Type (2021-2026)
13.2 Global Forecasted Consumption of Over-ear Gaming Headphones by Application (2021-2026)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Tables
Table 1. Global Over-ear Gaming Headphones Production (K Units) Growth Rate Comparison by Type (2015-2026)
Table 2. Global Over-ear Gaming Headphones Market Size by Type (K Units) (US$ Million) (2020 VS 2026)
Table 3. Global Over-ear Gaming Headphones Consumption (K Units) Comparison by Application: 2020 VS 2026
Table 4. COVID-19 Impact Global Market: (Four Over-ear Gaming Headphones Market Size Forecast Scenarios)
Table 5. Opportunities and Trends for Over-ear Gaming Headphones Players in the COVID-19 Landscape
Table 6. Present Opportunities in China & Elsewhere Due to the Coronavirus Crisis
Table 7. Key Regions/Countries Measures against Covid-19 Impact
Table 8. Proposal for Over-ear Gaming Headphones Players to Combat Covid-19 Impact
Table 9. Global Over-ear Gaming Headphones Production (K Units) by Manufacturers
Table 10. Global Over-ear Gaming Headphones Production (K Units) by Manufacturers (2015-2020)
Table 11. Global Over-ear Gaming Headphones Production Share by Manufacturers (2015-2020)
Table 12. Global Over-ear Gaming Headphones Revenue (Million USD) by Manufacturers (2015-2020)
Table 13. Global Over-ear Gaming Headphones Revenue Share by Manufacturers (2015-2020)
Table 14. Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Over-ear Gaming Headphones as of 2019)
Table 15. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers (2015-2020)
Table 16. Manufacturers Over-ear Gaming Headphones Production Sites and Area Served
Table 17. Manufacturers Over-ear Gaming Headphones Product Types
Table 18. Global Over-ear Gaming Headphones Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 19. Mergers & Acquisitions, Expansion
Table 20. Global Over-ear Gaming Headphones Capacity (K Units) by Region (2015-2020)
Table 21. Global Over-ear Gaming Headphones Production (K Units) by Region (2015-2020)
Table 22. Global Over-ear Gaming Headphones Revenue (Million US$) by Region (2015-2020)
Table 23. Global Over-ear Gaming Headphones Revenue Market Share by Region (2015-2020)
Table 24. Global Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 25. North America Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 26. Europe Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 27. China Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 28. Japan Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 29. South Korea Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 30. Taiwan Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 31. Global Over-ear Gaming Headphones Consumption (K Units) Market by Region (2015-2020)
Table 32. Global Over-ear Gaming Headphones Consumption Market Share by Region (2015-2020)
Table 33. North America Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units)
Table 34. Europe Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units)
Table 35. Asia Pacific Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units)
Table 36. Latin America Over-ear Gaming Headphones Consumption by Countries (2015-2020) (K Units)
Table 37. Global Over-ear Gaming Headphones Production (K Units) by Type (2015-2020)
Table 38. Global Over-ear Gaming Headphones Production Share by Type (2015-2020)
Table 39. Global Over-ear Gaming Headphones Revenue (Million US$) by Type (2015-2020)
Table 40. Global Over-ear Gaming Headphones Revenue Share by Type (2015-2020)
Table 41. Global Over-ear Gaming Headphones Price (US$/Unit) by Type (2015-2020)
Table 42. Global Over-ear Gaming Headphones Consumption (K Units) by Application (2015-2020)
Table 43. Global Over-ear Gaming Headphones Consumption Market Share by Application (2015-2020)
Table 44. Global Over-ear Gaming Headphones Consumption Growth Rate by Application (2015-2020)
Table 45. Turtle Beach Over-ear Gaming Headphones Production Sites and Area Served
Table 46. Turtle Beach Production Sites and Area Served
Table 47. Turtle Beach Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 48. Turtle Beach Main Business and Markets Served
Table 49. Sennheiser Over-ear Gaming Headphones Production Sites and Area Served
Table 50. Sennheiser Production Sites and Area Served
Table 51. Sennheiser Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 52. Sennheiser Main Business and Markets Served
Table 53. Sony Over-ear Gaming Headphones Production Sites and Area Served
Table 54. Sony Production Sites and Area Served
Table 55. Sony Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 56. Sony Main Business and Markets Served
Table 57. Logitech Over-ear Gaming Headphones Production Sites and Area Served
Table 58. Logitech Production Sites and Area Served
Table 59. Logitech Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 60. Logitech Main Business and Markets Served
Table 61. Hyperx (Kingston) Over-ear Gaming Headphones Production Sites and Area Served
Table 62. Hyperx (Kingston) Production Sites and Area Served
Table 63. Hyperx (Kingston) Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 64. Hyperx (Kingston) Main Business and Markets Served
Table 65. Somic Over-ear Gaming Headphones Production Sites and Area Served
Table 66. Somic Production Sites and Area Served
Table 67. Somic Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 68. Somic Main Business and Markets Served
Table 69. Razer Over-ear Gaming Headphones Production Sites and Area Served
Table 70. Razer Production Sites and Area Served
Table 71. Razer Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 72. Razer Main Business and Markets Served
Table 73. Corsair Over-ear Gaming Headphones Production Sites and Area Served
Table 74. Corsair Production Sites and Area Served
Table 75. Corsair Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 76. Corsair Main Business and Markets Served
Table 77. SteelSeries Over-ear Gaming Headphones Production Sites and Area Served
Table 78. SteelSeries Production Sites and Area Served
Table 79. SteelSeries Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 80. SteelSeries Main Business and Markets Served
Table 81. Plantronics Over-ear Gaming Headphones Production Sites and Area Served
Table 82. Plantronics Production Sites and Area Served
Table 83. Plantronics Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 84. Plantronics Main Business and Markets Served
Table 85. Audio-Technica Over-ear Gaming Headphones Production Sites and Area Served
Table 86. Audio-Technica Production Sites and Area Served
Table 87. Audio-Technica Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 88. Audio-Technica Main Business and Markets Served
Table 89. Kotion Electronic Over-ear Gaming Headphones Production Sites and Area Served
Table 90. Kotion Electronic Production Sites and Area Served
Table 91. Kotion Electronic Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 92. Kotion Electronic Main Business and Markets Served
Table 93. Trust International Over-ear Gaming Headphones Production Sites and Area Served
Table 94. Trust International Production Sites and Area Served
Table 95. Trust International Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 96. Trust International Main Business and Markets Served
Table 97. Creative Technology Over-ear Gaming Headphones Production Sites and Area Served
Table 98. Creative Technology Production Sites and Area Served
Table 99. Creative Technology Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 100. Creative Technology Main Business and Markets Served
Table 101. Thrustmaster Over-ear Gaming Headphones Production Sites and Area Served
Table 102. Thrustmaster Production Sites and Area Served
Table 103. Thrustmaster Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 104. Thrustmaster Main Business and Markets Served
Table 105. Big Ben Over-ear Gaming Headphones Production Sites and Area Served
Table 106. Big Ben Production Sites and Area Served
Table 107. Big Ben Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 108. Big Ben Main Business and Markets Served
Table 109. PDP-Pelican Over-ear Gaming Headphones Production Sites and Area Served
Table 110. PDP-Pelican Production Sites and Area Served
Table 111. PDP-Pelican Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 112. PDP-Pelican Main Business and Markets Served
Table 113. Mad Catz Over-ear Gaming Headphones Production Sites and Area Served
Table 114. Mad Catz Production Sites and Area Served
Table 115. Mad Catz Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 116. Mad Catz Main Business and Markets Served
Table 117. Cooler Master Over-ear Gaming Headphones Production Sites and Area Served
Table 118. Cooler Master Production Sites and Area Served
Table 119. Cooler Master Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 120. Cooler Master Main Business and Markets Served
Table 121. KYE System Corp (Genius) Over-ear Gaming Headphones Production Sites and Area Served
Table 122. KYE System Corp (Genius) Production Sites and Area Served
Table 123. KYE System Corp (Genius) Over-ear Gaming Headphones Production Capacity (K Units), Revenue (Million US$), Price (US$/Unit) and Gross Margin (2015-2020)
Table 124. KYE System Corp (Genius) Main Business and Markets Served
Table 125. Production Base and Market Concentration Rate of Raw Material
Table 126. Key Suppliers of Raw Materials
Table 127. Over-ear Gaming Headphones Distributors List
Table 128. Over-ear Gaming Headphones Customers List
Table 129. Market Key Trends
Table 130. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 131. Key Challenges
Table 132. Global Over-ear Gaming Headphones Production (K Units) Forecast by Region (2021-2026)
Table 133. North America Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country
Table 134. Europe Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country
Table 135. Asia Pacific Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Regions
Table 136. Latin America Over-ear Gaming Headphones Consumption Forecast 2021-2026 (K Units) by Country
Table 137. Global Over-ear Gaming Headphones Consumption (K Units) Forecast by Regions (2021-2026)
Table 138. Global Over-ear Gaming Headphones Production (K Units) Forecast by Type (2021-2026)
Table 139. Global Over-ear Gaming Headphones Revenue (Million US$) Forecast by Type (2021-2026)
Table 140. Global Over-ear Gaming Headphones Price (US$/Unit) Forecast by Type (2021-2026)
Table 141. Global Over-ear Gaming Headphones Consumption (K Units) Forecast by Application (2021-2026)
Table 142. Research Programs/Design for This Report
Table 143. Key Data Information from Secondary Sources
Table 144. Key Data Information from Primary Sources
List of Figures
Figure 1. Picture of Over-ear Gaming Headphones
Figure 2. Global Over-ear Gaming Headphones Production Market Share by Type: 2020 VS 2026
Figure 3. Wireless Product Picture
Figure 4. Wired Product Picture
Figure 5. Global Over-ear Gaming Headphones Consumption Market Share by Application: 2020 VS 2026
Figure 6. Personal Use
Figure 7. Commercial Use
Figure 8. North America Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 9. Europe Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 10. China Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 11. Japan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 12. South Korea Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 13. Taiwan Over-ear Gaming Headphones Revenue (Million US$) and Growth Rate (2015-2026)
Figure 14. Global Over-ear Gaming Headphones Revenue (Million US$) (2015-2026)
Figure 15. Global Over-ear Gaming Headphones Production Capacity (K Units) (2015-2026)
Figure 16. Over-ear Gaming Headphones Production Share by Manufacturers in 2019
Figure 17. Global Over-ear Gaming Headphones Revenue Share by Manufacturers in 2019
Figure 18. Over-ear Gaming Headphones Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 19. Global Market Over-ear Gaming Headphones Average Price (US$/Unit) of Key Manufacturers in 2019
Figure 20. The Global 5 and 10 Largest Players: Market Share by Over-ear Gaming Headphones Revenue in 2019
Figure 21. Global Over-ear Gaming Headphones Production Market Share by Region (2015-2020)
Figure 22. Global Over-ear Gaming Headphones Production Market Share by Region in 2019
Figure 23. Global Over-ear Gaming Headphones Revenue Market Share by Region (2015-2020)
Figure 24. Global Over-ear Gaming Headphones Revenue Market Share by Region in 2019
Figure 25. Global Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 26. North America Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 27. Europe Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 28. China Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 29. Japan Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 30. South Korea Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 31. Taiwan Over-ear Gaming Headphones Production (K Units) Growth Rate (2015-2020)
Figure 32. Global Over-ear Gaming Headphones Consumption Market Share by Region (2015-2020)
Figure 33. Global Over-ear Gaming Headphones Consumption Market Share by Region in 2019
Figure 34. North America Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 35. North America Over-ear Gaming Headphones Consumption Market Share by Countries in 2019
Figure 36. Canada Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 37. U.S. Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 38. Europe Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 39. Europe Over-ear Gaming Headphones Consumption Market Share by Countries in 2019
Figure 40. Germany America Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 41. France Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 42. U.K. Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 43. Italy Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 44. Russia Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 45. Asia Pacific Over-ear Gaming Headphones Consumption Growth Rate (2015-2020) (K Units)
Figure 46
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