Global Online Gaming Market Size, Status and Forecast 2020-2026

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Date: 18-Mar-2020
No. of pages: 95
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This report focuses on the global Online Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Online Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- Activision Blizzard Inc.

- Electronic ArtsInc.

- Giant Interactive Group Inc.

- GungHo Online Entertainment Inc.

- King Digital Entertainment

- Microsoft Corp.

- NCSOFT Corp.

- Sony Corp

- Take-Two Interactive Software Inc.

- Tencent HoldingsLtd.

- Zynga Inc.

Market segment by Type, the product can be split into

- Smartphones Online Gaming

- Tablets Online Gaming

- Others

Market segment by Application, split into

- Young Adults

- Adults

- Mature Adults

- Seniors

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Online Gaming status, future forecast, growth opportunity, key market and key players.

- To present the Online Gaming development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

- To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Online Gaming are as follows:

- History Year: 2015-2019

- Base Year: 2019

- Estimated Year: 2020

- Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Online Gaming Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Online Gaming Revenue
1.4 Market Analysis by Type
1.4.1 Global Online Gaming Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Smartphones Online Gaming
1.4.3 Tablets Online Gaming
1.4.4 Others
1.5 Market by Application
1.5.1 Global Online Gaming Market Share by Application: 2020 VS 2026
1.5.2 Young Adults
1.5.3 Adults
1.5.4 Mature Adults
1.5.5 Seniors
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends by Regions
2.1 Online Gaming Market Perspective (2015-2026)
2.2 Online Gaming Growth Trends by Regions
2.2.1 Online Gaming Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Online Gaming Historic Market Share by Regions (2015-2020)
2.2.3 Online Gaming Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Online Gaming Market Growth Strategy
2.3.6 Primary Interviews with Key Online Gaming Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Online Gaming Players by Market Size
3.1.1 Global Top Online Gaming Players by Revenue (2015-2020)
3.1.2 Global Online Gaming Revenue Market Share by Players (2015-2020)
3.1.3 Global Online Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Online Gaming Market Concentration Ratio
3.2.1 Global Online Gaming Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Online Gaming Revenue in 2019
3.3 Online Gaming Key Players Head office and Area Served
3.4 Key Players Online Gaming Product Solution and Service
3.5 Date of Enter into Online Gaming Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Online Gaming Historic Market Size by Type (2015-2020)
4.2 Global Online Gaming Forecasted Market Size by Type (2021-2026)
5 Online Gaming Breakdown Data by Application (2015-2026)
5.1 Global Online Gaming Market Size by Application (2015-2020)
5.2 Global Online Gaming Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Online Gaming Market Size (2015-2020)
6.2 Online Gaming Key Players in North America (2019-2020)
6.3 North America Online Gaming Market Size by Type (2015-2020)
6.4 North America Online Gaming Market Size by Application (2015-2020)
7 Europe
7.1 Europe Online Gaming Market Size (2015-2020)
7.2 Online Gaming Key Players in Europe (2019-2020)
7.3 Europe Online Gaming Market Size by Type (2015-2020)
7.4 Europe Online Gaming Market Size by Application (2015-2020)
8 China
8.1 China Online Gaming Market Size (2015-2020)
8.2 Online Gaming Key Players in China (2019-2020)
8.3 China Online Gaming Market Size by Type (2015-2020)
8.4 China Online Gaming Market Size by Application (2015-2020)
9 Japan
9.1 Japan Online Gaming Market Size (2015-2020)
9.2 Online Gaming Key Players in Japan (2019-2020)
9.3 Japan Online Gaming Market Size by Type (2015-2020)
9.4 Japan Online Gaming Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Online Gaming Market Size (2015-2020)
10.2 Online Gaming Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Online Gaming Market Size by Type (2015-2020)
10.4 Southeast Asia Online Gaming Market Size by Application (2015-2020)
11 India
11.1 India Online Gaming Market Size (2015-2020)
11.2 Online Gaming Key Players in India (2019-2020)
11.3 India Online Gaming Market Size by Type (2015-2020)
11.4 India Online Gaming Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Online Gaming Market Size (2015-2020)
12.2 Online Gaming Key Players in Central & South America (2019-2020)
12.3 Central & South America Online Gaming Market Size by Type (2015-2020)
12.4 Central & South America Online Gaming Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Activision Blizzard Inc.
13.1.1 Activision Blizzard Inc. Company Details
13.1.2 Activision Blizzard Inc. Business Overview and Its Total Revenue
13.1.3 Activision Blizzard Inc. Online Gaming Introduction
13.1.4 Activision Blizzard Inc. Revenue in Online Gaming Business (2015-2020))
13.1.5 Activision Blizzard Inc. Recent Development
13.2 Electronic ArtsInc.
13.2.1 Electronic ArtsInc. Company Details
13.2.2 Electronic ArtsInc. Business Overview and Its Total Revenue
13.2.3 Electronic ArtsInc. Online Gaming Introduction
13.2.4 Electronic ArtsInc. Revenue in Online Gaming Business (2015-2020)
13.2.5 Electronic ArtsInc. Recent Development
13.3 Giant Interactive Group Inc.
13.3.1 Giant Interactive Group Inc. Company Details
13.3.2 Giant Interactive Group Inc. Business Overview and Its Total Revenue
13.3.3 Giant Interactive Group Inc. Online Gaming Introduction
13.3.4 Giant Interactive Group Inc. Revenue in Online Gaming Business (2015-2020)
13.3.5 Giant Interactive Group Inc. Recent Development
13.4 GungHo Online Entertainment Inc.
13.4.1 GungHo Online Entertainment Inc. Company Details
13.4.2 GungHo Online Entertainment Inc. Business Overview and Its Total Revenue
13.4.3 GungHo Online Entertainment Inc. Online Gaming Introduction
13.4.4 GungHo Online Entertainment Inc. Revenue in Online Gaming Business (2015-2020)
13.4.5 GungHo Online Entertainment Inc. Recent Development
13.5 King Digital Entertainment
13.5.1 King Digital Entertainment Company Details
13.5.2 King Digital Entertainment Business Overview and Its Total Revenue
13.5.3 King Digital Entertainment Online Gaming Introduction
13.5.4 King Digital Entertainment Revenue in Online Gaming Business (2015-2020)
13.5.5 King Digital Entertainment Recent Development
13.6 Microsoft Corp.
13.6.1 Microsoft Corp. Company Details
13.6.2 Microsoft Corp. Business Overview and Its Total Revenue
13.6.3 Microsoft Corp. Online Gaming Introduction
13.6.4 Microsoft Corp. Revenue in Online Gaming Business (2015-2020)
13.6.5 Microsoft Corp. Recent Development
13.7 NCSOFT Corp.
13.7.1 NCSOFT Corp. Company Details
13.7.2 NCSOFT Corp. Business Overview and Its Total Revenue
13.7.3 NCSOFT Corp. Online Gaming Introduction
13.7.4 NCSOFT Corp. Revenue in Online Gaming Business (2015-2020)
13.7.5 NCSOFT Corp. Recent Development
13.8 Sony Corp
13.8.1 Sony Corp Company Details
13.8.2 Sony Corp Business Overview and Its Total Revenue
13.8.3 Sony Corp Online Gaming Introduction
13.8.4 Sony Corp Revenue in Online Gaming Business (2015-2020)
13.8.5 Sony Corp Recent Development
13.9 Take-Two Interactive Software Inc.
13.9.1 Take-Two Interactive Software Inc. Company Details
13.9.2 Take-Two Interactive Software Inc. Business Overview and Its Total Revenue
13.9.3 Take-Two Interactive Software Inc. Online Gaming Introduction
13.9.4 Take-Two Interactive Software Inc. Revenue in Online Gaming Business (2015-2020)
13.9.5 Take-Two Interactive Software Inc. Recent Development
13.10 Tencent HoldingsLtd.
13.10.1 Tencent HoldingsLtd. Company Details
13.10.2 Tencent HoldingsLtd. Business Overview and Its Total Revenue
13.10.3 Tencent HoldingsLtd. Online Gaming Introduction
13.10.4 Tencent HoldingsLtd. Revenue in Online Gaming Business (2015-2020)
13.10.5 Tencent HoldingsLtd. Recent Development
13.11 Zynga Inc.
10.11.1 Zynga Inc. Company Details
10.11.2 Zynga Inc. Business Overview and Its Total Revenue
10.11.3 Zynga Inc. Online Gaming Introduction
10.11.4 Zynga Inc. Revenue in Online Gaming Business (2015-2020)
10.11.5 Zynga Inc. Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Online Gaming Key Market Segments
Table 2. Key Players Covered: Ranking by Online Gaming Revenue
Table 3. Ranking of Global Top Online Gaming Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Online Gaming Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Smartphones Online Gaming
Table 6. Key Players of Tablets Online Gaming
Table 7. Key Players of Others
Table 8. Global Online Gaming Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Online Gaming Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Online Gaming Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Online Gaming Market Share by Regions (2015-2020)
Table 12. Global Online Gaming Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Online Gaming Market Share by Regions (2021-2026)
Table 14. Market Top Trends
Table 15. Key Drivers: Impact Analysis
Table 16. Key Challenges
Table 17. Online Gaming Market Growth Strategy
Table 18. Main Points Interviewed from Key Online Gaming Players
Table 19. Global Online Gaming Revenue by Players (2015-2020) (Million US$)
Table 20. Global Online Gaming Market Share by Players (2015-2020)
Table 21. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Gaming as of 2019)
Table 22. Global Online Gaming by Players Market Concentration Ratio (CR5 and HHI)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players Online Gaming Product Solution and Service
Table 25. Date of Enter into Online Gaming Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 28. Global Online Gaming Market Size Share by Type (2015-2020)
Table 29. Global Online Gaming Revenue Market Share by Type (2021-2026)
Table 30. Global Online Gaming Market Size Share by Application (2015-2020)
Table 31. Global Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 32. Global Online Gaming Market Size Share by Application (2021-2026)
Table 33. North America Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 34. North America Key Players Online Gaming Market Share (2019-2020)
Table 35. North America Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 36. North America Online Gaming Market Share by Type (2015-2020)
Table 37. North America Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 38. North America Online Gaming Market Share by Application (2015-2020)
Table 39. Europe Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 40. Europe Key Players Online Gaming Market Share (2019-2020)
Table 41. Europe Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 42. Europe Online Gaming Market Share by Type (2015-2020)
Table 43. Europe Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 44. Europe Online Gaming Market Share by Application (2015-2020)
Table 45. China Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 46. China Key Players Online Gaming Market Share (2019-2020)
Table 47. China Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 48. China Online Gaming Market Share by Type (2015-2020)
Table 49. China Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 50. China Online Gaming Market Share by Application (2015-2020)
Table 51. Japan Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 52. Japan Key Players Online Gaming Market Share (2019-2020)
Table 53. Japan Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 54. Japan Online Gaming Market Share by Type (2015-2020)
Table 55. Japan Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 56. Japan Online Gaming Market Share by Application (2015-2020)
Table 57. Southeast Asia Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 58. Southeast Asia Key Players Online Gaming Market Share (2019-2020)
Table 59. Southeast Asia Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 60. Southeast Asia Online Gaming Market Share by Type (2015-2020)
Table 61. Southeast Asia Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 62. Southeast Asia Online Gaming Market Share by Application (2015-2020)
Table 63. India Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 64. India Key Players Online Gaming Market Share (2019-2020)
Table 65. India Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 66. India Online Gaming Market Share by Type (2015-2020)
Table 67. India Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 68. India Online Gaming Market Share by Application (2015-2020)
Table 69. Central & South America Key Players Online Gaming Revenue (2019-2020) (Million US$)
Table 70. Central & South America Key Players Online Gaming Market Share (2019-2020)
Table 71. Central & South America Online Gaming Market Size by Type (2015-2020) (Million US$)
Table 72. Central & South America Online Gaming Market Share by Type (2015-2020)
Table 73. Central & South America Online Gaming Market Size by Application (2015-2020) (Million US$)
Table 74. Central & South America Online Gaming Market Share by Application (2015-2020)
Table 75. Activision Blizzard Inc. Company Details
Table 76. Activision Blizzard Inc. Business Overview
Table 77. Activision Blizzard Inc. Product
Table 78. Activision Blizzard Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 79. Activision Blizzard Inc. Recent Development
Table 80. Electronic ArtsInc. Company Details
Table 81. Electronic ArtsInc. Business Overview
Table 82. Electronic ArtsInc. Product
Table 83. Electronic ArtsInc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 84. Electronic ArtsInc. Recent Development
Table 85. Giant Interactive Group Inc. Company Details
Table 86. Giant Interactive Group Inc. Business Overview
Table 87. Giant Interactive Group Inc. Product
Table 88. Giant Interactive Group Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 89. Giant Interactive Group Inc. Recent Development
Table 90. GungHo Online Entertainment Inc. Company Details
Table 91. GungHo Online Entertainment Inc. Business Overview
Table 92. GungHo Online Entertainment Inc. Product
Table 93. GungHo Online Entertainment Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 94. GungHo Online Entertainment Inc. Recent Development
Table 95. King Digital Entertainment Company Details
Table 96. King Digital Entertainment Business Overview
Table 97. King Digital Entertainment Product
Table 98. King Digital Entertainment Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 99. King Digital Entertainment Recent Development
Table 100. Microsoft Corp. Company Details
Table 101. Microsoft Corp. Business Overview
Table 102. Microsoft Corp. Product
Table 103. Microsoft Corp. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 104. Microsoft Corp. Recent Development
Table 105. NCSOFT Corp. Company Details
Table 106. NCSOFT Corp. Business Overview
Table 107. NCSOFT Corp. Product
Table 108. NCSOFT Corp. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 109. NCSOFT Corp. Recent Development
Table 110. Sony Corp Business Overview
Table 111. Sony Corp Product
Table 112. Sony Corp Company Details
Table 113. Sony Corp Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 114. Sony Corp Recent Development
Table 115. Take-Two Interactive Software Inc. Company Details
Table 116. Take-Two Interactive Software Inc. Business Overview
Table 117. Take-Two Interactive Software Inc. Product
Table 118. Take-Two Interactive Software Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 119. Take-Two Interactive Software Inc. Recent Development
Table 120. Tencent HoldingsLtd. Company Details
Table 121. Tencent HoldingsLtd. Business Overview
Table 122. Tencent HoldingsLtd. Product
Table 123. Tencent HoldingsLtd. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 124. Tencent HoldingsLtd. Recent Development
Table 125. Zynga Inc. Company Details
Table 126. Zynga Inc. Business Overview
Table 127. Zynga Inc. Product
Table 128. Zynga Inc. Revenue in Online Gaming Business (2015-2020) (Million US$)
Table 129. Zynga Inc. Recent Development
Table 130. Research Programs/Design for This Report
Table 131. Key Data Information from Secondary Sources
Table 132. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Online Gaming Market Share by Type: 2020 VS 2026
Figure 2. Smartphones Online Gaming Features
Figure 3. Tablets Online Gaming Features
Figure 4. Others Features
Figure 5. Global Online Gaming Market Share by Application: 2020 VS 2026
Figure 6. Young Adults Case Studies
Figure 7. Adults Case Studies
Figure 8. Mature Adults Case Studies
Figure 9. Seniors Case Studies
Figure 10. Online Gaming Report Years Considered
Figure 11. Global Online Gaming Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global Online Gaming Market Share by Regions: 2020 VS 2026
Figure 13. Global Online Gaming Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global Online Gaming Market Share by Players in 2019
Figure 16. Global Top Online Gaming Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Online Gaming as of 2019
Figure 17. The Top 10 and 5 Players Market Share by Online Gaming Revenue in 2019
Figure 18. North America Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America Online Gaming Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Activision Blizzard Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 26. Activision Blizzard Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 27. Electronic ArtsInc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. Electronic ArtsInc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 29. Giant Interactive Group Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Giant Interactive Group Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 31. GungHo Online Entertainment Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. GungHo Online Entertainment Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 33. King Digital Entertainment Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. King Digital Entertainment Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 35. Microsoft Corp. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Microsoft Corp. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 37. NCSOFT Corp. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. NCSOFT Corp. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 39. Sony Corp Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Sony Corp Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 41. Take-Two Interactive Software Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Take-Two Interactive Software Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 43. Tencent HoldingsLtd. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. Tencent HoldingsLtd. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 45. Zynga Inc. Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Zynga Inc. Revenue Growth Rate in Online Gaming Business (2015-2020)
Figure 47. Bottom-up and Top-down Approaches for This Report
Figure 48. Data Triangulation
Figure 49. Key Executives Interviewed
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