Global Mobile Esport Market Size, Status and Forecast 2020-2026

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Date: 03-Jul-2020
No. of pages: 92
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Mobile Esport market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Esport market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

The key players covered in this study

- Sony

- EA

- Tencent

- Netmarble

- DeNA

- mixi

- Activision Blizzard

- Ubisoft

Market segment by Type, the product can be split into

- Real-time strategy (RTS

- First-person shooter (FPS),

- Multiplayer online battle arena (MOBA).

Market segment by Application, split into

- Online

- Offline

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

Global Mobile Esport Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Mobile Esport Revenue
1.4 Market by Type
1.4.1 Global Mobile Esport Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Real-time strategy (RTS
1.4.3 First-person shooter (FPS),
1.4.4 Multiplayer online battle arena (MOBA).
1.5 Market by Application
1.5.1 Global Mobile Esport Market Share by Application: 2020 VS 2026
1.5.2 Online
1.5.3 Offline
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Global Mobile Esport Market Perspective (2015-2026)
2.2 Global Mobile Esport Growth Trends by Regions
2.2.1 Mobile Esport Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Mobile Esport Historic Market Share by Regions (2015-2020)
2.2.3 Mobile Esport Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Mobile Esport Market Growth Strategy
2.3.6 Primary Interviews with Key Mobile Esport Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Mobile Esport Players by Market Size
3.1.1 Global Top Mobile Esport Players by Revenue (2015-2020)
3.1.2 Global Mobile Esport Revenue Market Share by Players (2015-2020)
3.1.3 Global Mobile Esport Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Mobile Esport Market Concentration Ratio
3.2.1 Global Mobile Esport Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Mobile Esport Revenue in 2019
3.3 Mobile Esport Key Players Head office and Area Served
3.4 Key Players Mobile Esport Product Solution and Service
3.5 Date of Enter into Mobile Esport Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global Mobile Esport Historic Market Size by Type (2015-2020)
4.2 Global Mobile Esport Forecasted Market Size by Type (2021-2026)
5 Market Size by Application (2015-2026)
5.1 Global Mobile Esport Market Size by Application (2015-2020)
5.2 Global Mobile Esport Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Mobile Esport Market Size (2015-2020)
6.2 Mobile Esport Key Players in North America (2019-2020)
6.3 North America Mobile Esport Market Size by Type (2015-2020)
6.4 North America Mobile Esport Market Size by Application (2015-2020)
7 Europe
7.1 Europe Mobile Esport Market Size (2015-2020)
7.2 Mobile Esport Key Players in Europe (2019-2020)
7.3 Europe Mobile Esport Market Size by Type (2015-2020)
7.4 Europe Mobile Esport Market Size by Application (2015-2020)
8 China
8.1 China Mobile Esport Market Size (2015-2020)
8.2 Mobile Esport Key Players in China (2019-2020)
8.3 China Mobile Esport Market Size by Type (2015-2020)
8.4 China Mobile Esport Market Size by Application (2015-2020)
9 Japan
9.1 Japan Mobile Esport Market Size (2015-2020)
9.2 Mobile Esport Key Players in Japan (2019-2020)
9.3 Japan Mobile Esport Market Size by Type (2015-2020)
9.4 Japan Mobile Esport Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Mobile Esport Market Size (2015-2020)
10.2 Mobile Esport Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Mobile Esport Market Size by Type (2015-2020)
10.4 Southeast Asia Mobile Esport Market Size by Application (2015-2020)
11 India
11.1 India Mobile Esport Market Size (2015-2020)
11.2 Mobile Esport Key Players in India (2019-2020)
11.3 India Mobile Esport Market Size by Type (2015-2020)
11.4 India Mobile Esport Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Mobile Esport Market Size (2015-2020)
12.2 Mobile Esport Key Players in Central & South America (2019-2020)
12.3 Central & South America Mobile Esport Market Size by Type (2015-2020)
12.4 Central & South America Mobile Esport Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 Sony
13.1.1 Sony Company Details
13.1.2 Sony Business Overview
13.1.3 Sony Mobile Esport Introduction
13.1.4 Sony Revenue in Mobile Esport Business (2015-2020))
13.1.5 Sony Recent Development
13.2 EA
13.2.1 EA Company Details
13.2.2 EA Business Overview
13.2.3 EA Mobile Esport Introduction
13.2.4 EA Revenue in Mobile Esport Business (2015-2020)
13.2.5 EA Recent Development
13.3 Tencent
13.3.1 Tencent Company Details
13.3.2 Tencent Business Overview
13.3.3 Tencent Mobile Esport Introduction
13.3.4 Tencent Revenue in Mobile Esport Business (2015-2020)
13.3.5 Tencent Recent Development
13.4 Netmarble
13.4.1 Netmarble Company Details
13.4.2 Netmarble Business Overview
13.4.3 Netmarble Mobile Esport Introduction
13.4.4 Netmarble Revenue in Mobile Esport Business (2015-2020)
13.4.5 Netmarble Recent Development
13.5 DeNA
13.5.1 DeNA Company Details
13.5.2 DeNA Business Overview
13.5.3 DeNA Mobile Esport Introduction
13.5.4 DeNA Revenue in Mobile Esport Business (2015-2020)
13.5.5 DeNA Recent Development
13.6 mixi
13.6.1 mixi Company Details
13.6.2 mixi Business Overview
13.6.3 mixi Mobile Esport Introduction
13.6.4 mixi Revenue in Mobile Esport Business (2015-2020)
13.6.5 mixi Recent Development
13.7 Activision Blizzard
13.7.1 Activision Blizzard Company Details
13.7.2 Activision Blizzard Business Overview
13.7.3 Activision Blizzard Mobile Esport Introduction
13.7.4 Activision Blizzard Revenue in Mobile Esport Business (2015-2020)
13.7.5 Activision Blizzard Recent Development
13.8 Ubisoft
13.8.1 Ubisoft Company Details
13.8.2 Ubisoft Business Overview
13.8.3 Ubisoft Mobile Esport Introduction
13.8.4 Ubisoft Revenue in Mobile Esport Business (2015-2020)
13.8.5 Ubisoft Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Mobile Esport Key Market Segments
Table 2. Key Players Covered: Ranking by Mobile Esport Revenue
Table 3. Ranking of Global Top Mobile Esport Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Mobile Esport Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Real-time strategy (RTS
Table 6. Key Players of First-person shooter (FPS),
Table 7. Key Players of Multiplayer online battle arena (MOBA).
Table 8. Global Mobile Esport Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global Mobile Esport Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global Mobile Esport Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global Mobile Esport Market Share by Regions (2015-2020)
Table 12. Global Mobile Esport Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global Mobile Esport Market Share by Regions (2021-2026)
Table 14. Market Top Trends
Table 15. Key Drivers: Impact Analysis
Table 16. Key Challenges
Table 17. Mobile Esport Market Growth Strategy
Table 18. Main Points Interviewed from Key Mobile Esport Players
Table 19. Global Mobile Esport Revenue by Players (2015-2020) (Million US$)
Table 20. Global Mobile Esport Market Share by Players (2015-2020)
Table 21. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019)
Table 22. Global Mobile Esport by Players Market Concentration Ratio (CR5 and HHI)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players Mobile Esport Product Solution and Service
Table 25. Date of Enter into Mobile Esport Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 28. Global Mobile Esport Market Size Share by Type (2015-2020)
Table 29. Global Mobile Esport Revenue Market Share by Type (2021-2026)
Table 30. Global Mobile Esport Market Size Share by Application (2015-2020)
Table 31. Global Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 32. Global Mobile Esport Market Size Share by Application (2021-2026)
Table 33. North America Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 34. North America Key Players Mobile Esport Market Share (2019-2020)
Table 35. North America Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 36. North America Mobile Esport Market Share by Type (2015-2020)
Table 37. North America Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 38. North America Mobile Esport Market Share by Application (2015-2020)
Table 39. Europe Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 40. Europe Key Players Mobile Esport Market Share (2019-2020)
Table 41. Europe Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 42. Europe Mobile Esport Market Share by Type (2015-2020)
Table 43. Europe Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 44. Europe Mobile Esport Market Share by Application (2015-2020)
Table 45. China Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 46. China Key Players Mobile Esport Market Share (2019-2020)
Table 47. China Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 48. China Mobile Esport Market Share by Type (2015-2020)
Table 49. China Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 50. China Mobile Esport Market Share by Application (2015-2020)
Table 51. Japan Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 52. Japan Key Players Mobile Esport Market Share (2019-2020)
Table 53. Japan Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 54. Japan Mobile Esport Market Share by Type (2015-2020)
Table 55. Japan Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 56. Japan Mobile Esport Market Share by Application (2015-2020)
Table 57. Southeast Asia Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 58. Southeast Asia Key Players Mobile Esport Market Share (2019-2020)
Table 59. Southeast Asia Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 60. Southeast Asia Mobile Esport Market Share by Type (2015-2020)
Table 61. Southeast Asia Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 62. Southeast Asia Mobile Esport Market Share by Application (2015-2020)
Table 63. India Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 64. India Key Players Mobile Esport Market Share (2019-2020)
Table 65. India Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 66. India Mobile Esport Market Share by Type (2015-2020)
Table 67. India Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 68. India Mobile Esport Market Share by Application (2015-2020)
Table 69. Central & South America Key Players Mobile Esport Revenue (2019-2020) (Million US$)
Table 70. Central & South America Key Players Mobile Esport Market Share (2019-2020)
Table 71. Central & South America Mobile Esport Market Size by Type (2015-2020) (Million US$)
Table 72. Central & South America Mobile Esport Market Share by Type (2015-2020)
Table 73. Central & South America Mobile Esport Market Size by Application (2015-2020) (Million US$)
Table 74. Central & South America Mobile Esport Market Share by Application (2015-2020)
Table 75. Sony Company Details
Table 76. Sony Business Overview
Table 77. Sony Product
Table 78. Sony Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 79. Sony Recent Development
Table 80. EA Company Details
Table 81. EA Business Overview
Table 82. EA Product
Table 83. EA Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 84. EA Recent Development
Table 85. Tencent Company Details
Table 86. Tencent Business Overview
Table 87. Tencent Product
Table 88. Tencent Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 89. Tencent Recent Development
Table 90. Netmarble Company Details
Table 91. Netmarble Business Overview
Table 92. Netmarble Product
Table 93. Netmarble Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 94. Netmarble Recent Development
Table 95. DeNA Company Details
Table 96. DeNA Business Overview
Table 97. DeNA Product
Table 98. DeNA Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 99. DeNA Recent Development
Table 100. mixi Company Details
Table 101. mixi Business Overview
Table 102. mixi Product
Table 103. mixi Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 104. mixi Recent Development
Table 105. Activision Blizzard Company Details
Table 106. Activision Blizzard Business Overview
Table 107. Activision Blizzard Product
Table 108. Activision Blizzard Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 109. Activision Blizzard Recent Development
Table 110. Ubisoft Business Overview
Table 111. Ubisoft Product
Table 112. Ubisoft Company Details
Table 113. Ubisoft Revenue in Mobile Esport Business (2015-2020) (Million US$)
Table 114. Ubisoft Recent Development
Table 115. Research Programs/Design for This Report
Table 116. Key Data Information from Secondary Sources
Table 117. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Esport Market Share by Type: 2020 VS 2026
Figure 2. Real-time strategy (RTS Features
Figure 3. First-person shooter (FPS), Features
Figure 4. Multiplayer online battle arena (MOBA). Features
Figure 5. Global Mobile Esport Market Share by Application: 2020 VS 2026
Figure 6. Online Case Studies
Figure 7. Offline Case Studies
Figure 8. Mobile Esport Report Years Considered
Figure 9. Global Mobile Esport Market Size YoY Growth 2015-2026 (US$ Million)
Figure 10. Global Mobile Esport Market Share by Regions: 2020 VS 2026
Figure 11. Global Mobile Esport Market Share by Regions (2021-2026)
Figure 12. Porter's Five Forces Analysis
Figure 13. Global Mobile Esport Market Share by Players in 2019
Figure 14. Global Top Mobile Esport Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Esport as of 2019
Figure 15. The Top 10 and 5 Players Market Share by Mobile Esport Revenue in 2019
Figure 16. North America Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 17. Europe Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 18. China Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Japan Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. Southeast Asia Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. India Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Central & South America Mobile Esport Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Bottom-up and Top-down Approaches for This Report
Figure 24. Data Triangulation
Figure 25. Key Executives Interviewed
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