Global Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2021-2027

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Date: 16-Jul-2021
No. of pages: 125
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A mobile augmented reality application (MARA) is a type of mobile application that incorporates and complements built-in components in a mobile phone and provides a specialized application to deliver reality-based services and functions.

Market Analysis and Insights: Global Mobile Augmented Reality (MAR) Market

The global Mobile Augmented Reality (MAR) market size is projected to reach US$ 84390 million by 2027, from US$ 8051.1 million in 2020, at a CAGR of 39.6% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Mobile Augmented Reality (MAR) market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Mobile Augmented Reality (MAR) market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Mobile Augmented Reality (MAR) market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Mobile Augmented Reality (MAR) market.

Global Mobile Augmented Reality (MAR) Scope and Market Size

Mobile Augmented Reality (MAR) market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Mobile Augmented Reality (MAR) market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Monitor-Based

- Video See-through HMD

- Head-mounted Displays

Segment by Application

- Medical Field

- Military

- Protection Of Cultural Heritage

- Industrial Maintenance

- Network Communication

- Entertainment

- Other

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Google

- Microsoft Corporation

- VUZIX

- SONY

- Epson

- Intel

- Mindmaze

- Seebright

- Wikitude

- Aurasma

- Daqri

- Metaio

- Total Immersion

- Qualcomm

- Marxent

- Blippar

- Catchoom

- Ngrain

- Zappar

- Infinity Augmented Reality

- Samsung Electronics

- Catchoom Technologies

- Atheer

- Hannovermesse

Global Mobile Augmented Reality (MAR) Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Monitor-Based
1.2.3 Video See-through HMD
1.2.4 Head-mounted Displays
1.3 Market by Application
1.3.1 Global Mobile Augmented Reality (MAR) Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Medical Field
1.3.3 Military
1.3.4 Protection Of Cultural Heritage
1.3.5 Industrial Maintenance
1.3.6 Network Communication
1.3.7 Entertainment
1.3.8 Other
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Mobile Augmented Reality (MAR) Market Perspective (2016-2027)
2.2 Mobile Augmented Reality (MAR) Growth Trends by Regions
2.2.1 Mobile Augmented Reality (MAR) Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Mobile Augmented Reality (MAR) Historic Market Share by Regions (2016-2021)
2.2.3 Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2022-2027)
2.3 Mobile Augmented Reality (MAR) Industry Dynamic
2.3.1 Mobile Augmented Reality (MAR) Market Trends
2.3.2 Mobile Augmented Reality (MAR) Market Drivers
2.3.3 Mobile Augmented Reality (MAR) Market Challenges
2.3.4 Mobile Augmented Reality (MAR) Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue
3.1.1 Global Top Mobile Augmented Reality (MAR) Players by Revenue (2016-2021)
3.1.2 Global Mobile Augmented Reality (MAR) Revenue Market Share by Players (2016-2021)
3.2 Global Mobile Augmented Reality (MAR) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Mobile Augmented Reality (MAR) Revenue
3.4 Global Mobile Augmented Reality (MAR) Market Concentration Ratio
3.4.1 Global Mobile Augmented Reality (MAR) Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Augmented Reality (MAR) Revenue in 2020
3.5 Mobile Augmented Reality (MAR) Key Players Head office and Area Served
3.6 Key Players Mobile Augmented Reality (MAR) Product Solution and Service
3.7 Date of Enter into Mobile Augmented Reality (MAR) Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Augmented Reality (MAR) Breakdown Data by Type
4.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Type (2016-2021)
4.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2022-2027)
5 Mobile Augmented Reality (MAR) Breakdown Data by Application
5.1 Global Mobile Augmented Reality (MAR) Historic Market Size by Application (2016-2021)
5.2 Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Mobile Augmented Reality (MAR) Market Size (2016-2027)
6.2 North America Mobile Augmented Reality (MAR) Market Size by Type
6.2.1 North America Mobile Augmented Reality (MAR) Market Size by Type (2016-2021)
6.2.2 North America Mobile Augmented Reality (MAR) Market Size by Type (2022-2027)
6.2.3 North America Mobile Augmented Reality (MAR) Market Size by Type (2016-2027)
6.3 North America Mobile Augmented Reality (MAR) Market Size by Application
6.3.1 North America Mobile Augmented Reality (MAR) Market Size by Application (2016-2021)
6.3.2 North America Mobile Augmented Reality (MAR) Market Size by Application (2022-2027)
6.3.3 North America Mobile Augmented Reality (MAR) Market Size by Application (2016-2027)
6.4 North America Mobile Augmented Reality (MAR) Market Size by Country
6.4.1 North America Mobile Augmented Reality (MAR) Market Size by Country (2016-2021)
6.4.2 North America Mobile Augmented Reality (MAR) Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Mobile Augmented Reality (MAR) Market Size (2016-2027)
7.2 Europe Mobile Augmented Reality (MAR) Market Size by Type
7.2.1 Europe Mobile Augmented Reality (MAR) Market Size by Type (2016-2021)
7.2.2 Europe Mobile Augmented Reality (MAR) Market Size by Type (2022-2027)
7.2.3 Europe Mobile Augmented Reality (MAR) Market Size by Type (2016-2027)
7.3 Europe Mobile Augmented Reality (MAR) Market Size by Application
7.3.1 Europe Mobile Augmented Reality (MAR) Market Size by Application (2016-2021)
7.3.2 Europe Mobile Augmented Reality (MAR) Market Size by Application (2022-2027)
7.3.3 Europe Mobile Augmented Reality (MAR) Market Size by Application (2016-2027)
7.4 Europe Mobile Augmented Reality (MAR) Market Size by Country
7.4.1 Europe Mobile Augmented Reality (MAR) Market Size by Country (2016-2021)
7.4.2 Europe Mobile Augmented Reality (MAR) Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Mobile Augmented Reality (MAR) Market Size (2016-2027)
8.2 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type
8.2.1 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type (2016-2027)
8.3 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application
8.3.1 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application (2016-2027)
8.4 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Region
8.4.1 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Mobile Augmented Reality (MAR) Market Size (2016-2027)
9.2 Latin America Mobile Augmented Reality (MAR) Market Size by Type
9.2.1 Latin America Mobile Augmented Reality (MAR) Market Size by Type (2016-2021)
9.2.2 Latin America Mobile Augmented Reality (MAR) Market Size by Type (2022-2027)
9.2.3 Latin America Mobile Augmented Reality (MAR) Market Size by Type (2016-2027)
9.3 Latin America Mobile Augmented Reality (MAR) Market Size by Application
9.3.1 Latin America Mobile Augmented Reality (MAR) Market Size by Application (2016-2021)
9.3.2 Latin America Mobile Augmented Reality (MAR) Market Size by Application (2022-2027)
9.3.3 Latin America Mobile Augmented Reality (MAR) Market Size by Application (2016-2027)
9.4 Latin America Mobile Augmented Reality (MAR) Market Size by Country
9.4.1 Latin America Mobile Augmented Reality (MAR) Market Size by Country (2016-2021)
9.4.2 Latin America Mobile Augmented Reality (MAR) Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Mobile Augmented Reality (MAR) Market Size (2016-2027)
10.2 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type
10.2.1 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type (2016-2027)
10.3 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application
10.3.1 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application (2016-2027)
10.4 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Country
10.4.1 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Google
11.1.1 Google Company Details
11.1.2 Google Business Overview
11.1.3 Google Mobile Augmented Reality (MAR) Introduction
11.1.4 Google Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.1.5 Google Recent Development
11.2 Microsoft Corporation
11.2.1 Microsoft Corporation Company Details
11.2.2 Microsoft Corporation Business Overview
11.2.3 Microsoft Corporation Mobile Augmented Reality (MAR) Introduction
11.2.4 Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.2.5 Microsoft Corporation Recent Development
11.3 VUZIX
11.3.1 VUZIX Company Details
11.3.2 VUZIX Business Overview
11.3.3 VUZIX Mobile Augmented Reality (MAR) Introduction
11.3.4 VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.3.5 VUZIX Recent Development
11.4 SONY
11.4.1 SONY Company Details
11.4.2 SONY Business Overview
11.4.3 SONY Mobile Augmented Reality (MAR) Introduction
11.4.4 SONY Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.4.5 SONY Recent Development
11.5 Epson
11.5.1 Epson Company Details
11.5.2 Epson Business Overview
11.5.3 Epson Mobile Augmented Reality (MAR) Introduction
11.5.4 Epson Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.5.5 Epson Recent Development
11.6 Intel
11.6.1 Intel Company Details
11.6.2 Intel Business Overview
11.6.3 Intel Mobile Augmented Reality (MAR) Introduction
11.6.4 Intel Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.6.5 Intel Recent Development
11.7 Mindmaze
11.7.1 Mindmaze Company Details
11.7.2 Mindmaze Business Overview
11.7.3 Mindmaze Mobile Augmented Reality (MAR) Introduction
11.7.4 Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.7.5 Mindmaze Recent Development
11.8 Seebright
11.8.1 Seebright Company Details
11.8.2 Seebright Business Overview
11.8.3 Seebright Mobile Augmented Reality (MAR) Introduction
11.8.4 Seebright Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.8.5 Seebright Recent Development
11.9 Wikitude
11.9.1 Wikitude Company Details
11.9.2 Wikitude Business Overview
11.9.3 Wikitude Mobile Augmented Reality (MAR) Introduction
11.9.4 Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.9.5 Wikitude Recent Development
11.10 Aurasma
11.10.1 Aurasma Company Details
11.10.2 Aurasma Business Overview
11.10.3 Aurasma Mobile Augmented Reality (MAR) Introduction
11.10.4 Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.10.5 Aurasma Recent Development
11.11 Daqri
11.11.1 Daqri Company Details
11.11.2 Daqri Business Overview
11.11.3 Daqri Mobile Augmented Reality (MAR) Introduction
11.11.4 Daqri Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.11.5 Daqri Recent Development
11.12 Metaio
11.12.1 Metaio Company Details
11.12.2 Metaio Business Overview
11.12.3 Metaio Mobile Augmented Reality (MAR) Introduction
11.12.4 Metaio Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.12.5 Metaio Recent Development
11.13 Total Immersion
11.13.1 Total Immersion Company Details
11.13.2 Total Immersion Business Overview
11.13.3 Total Immersion Mobile Augmented Reality (MAR) Introduction
11.13.4 Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.13.5 Total Immersion Recent Development
11.14 Qualcomm
11.14.1 Qualcomm Company Details
11.14.2 Qualcomm Business Overview
11.14.3 Qualcomm Mobile Augmented Reality (MAR) Introduction
11.14.4 Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.14.5 Qualcomm Recent Development
11.15 Marxent
11.15.1 Marxent Company Details
11.15.2 Marxent Business Overview
11.15.3 Marxent Mobile Augmented Reality (MAR) Introduction
11.15.4 Marxent Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.15.5 Marxent Recent Development
11.16 Blippar
11.16.1 Blippar Company Details
11.16.2 Blippar Business Overview
11.16.3 Blippar Mobile Augmented Reality (MAR) Introduction
11.16.4 Blippar Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.16.5 Blippar Recent Development
11.17 Catchoom
11.17.1 Catchoom Company Details
11.17.2 Catchoom Business Overview
11.17.3 Catchoom Mobile Augmented Reality (MAR) Introduction
11.17.4 Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.17.5 Catchoom Recent Development
11.18 Ngrain
11.18.1 Ngrain Company Details
11.18.2 Ngrain Business Overview
11.18.3 Ngrain Mobile Augmented Reality (MAR) Introduction
11.18.4 Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.18.5 Ngrain Recent Development
11.18 Zappar
.1 Zappar Company Details
.2 Zappar Business Overview
.3 Zappar Mobile Augmented Reality (MAR) Introduction
.4 Zappar Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
.5 Zappar Recent Development
11.20 Infinity Augmented Reality
11.20.1 Infinity Augmented Reality Company Details
11.20.2 Infinity Augmented Reality Business Overview
11.20.3 Infinity Augmented Reality Mobile Augmented Reality (MAR) Introduction
11.20.4 Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.20.5 Infinity Augmented Reality Recent Development
11.21 Samsung Electronics
11.21.1 Samsung Electronics Company Details
11.21.2 Samsung Electronics Business Overview
11.21.3 Samsung Electronics Mobile Augmented Reality (MAR) Introduction
11.21.4 Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.21.5 Samsung Electronics Recent Development
11.22 Catchoom Technologies
11.22.1 Catchoom Technologies Company Details
11.22.2 Catchoom Technologies Business Overview
11.22.3 Catchoom Technologies Mobile Augmented Reality (MAR) Introduction
11.22.4 Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.22.5 Catchoom Technologies Recent Development
11.23 Atheer
11.23.1 Atheer Company Details
11.23.2 Atheer Business Overview
11.23.3 Atheer Mobile Augmented Reality (MAR) Introduction
11.23.4 Atheer Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.23.5 Atheer Recent Development
11.24 Hannovermesse
11.24.1 Hannovermesse Company Details
11.24.2 Hannovermesse Business Overview
11.24.3 Hannovermesse Mobile Augmented Reality (MAR) Introduction
11.24.4 Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2016-2021)
11.24.5 Hannovermesse Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Mobile Augmented Reality (MAR) Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Monitor-Based
Table 3. Key Players of Video See-through HMD
Table 4. Key Players of Head-mounted Displays
Table 5. Global Mobile Augmented Reality (MAR) Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Mobile Augmented Reality (MAR) Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 7. Global Mobile Augmented Reality (MAR) Market Size by Regions (2016-2021) & (US$ Million)
Table 8. Global Mobile Augmented Reality (MAR) Market Share by Regions (2016-2021)
Table 9. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 10. Global Mobile Augmented Reality (MAR) Market Share by Regions (2022-2027)
Table 11. Mobile Augmented Reality (MAR) Market Trends
Table 12. Mobile Augmented Reality (MAR) Market Drivers
Table 13. Mobile Augmented Reality (MAR) Market Challenges
Table 14. Mobile Augmented Reality (MAR) Market Restraints
Table 15. Global Mobile Augmented Reality (MAR) Revenue by Players (2016-2021) & (US$ Million)
Table 16. Global Mobile Augmented Reality (MAR) Market Share by Players (2016-2021)
Table 17. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2020)
Table 18. Ranking of Global Top Mobile Augmented Reality (MAR) Companies by Revenue (US$ Million) in 2020
Table 19. Global 5 Largest Players Market Share by Mobile Augmented Reality (MAR) Revenue (CR5 and HHI) & (2016-2021)
Table 20. Key Players Headquarters and Area Served
Table 21. Key Players Mobile Augmented Reality (MAR) Product Solution and Service
Table 22. Date of Enter into Mobile Augmented Reality (MAR) Market
Table 23. Mergers & Acquisitions, Expansion Plans
Table 24. Global Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 25. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2016-2021)
Table 26. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 27. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 28. Global Mobile Augmented Reality (MAR) Market Size Share by Application (2016-2021) & (US$ Million)
Table 29. Global Mobile Augmented Reality (MAR) Revenue Market Share by Application (2016-2021)
Table 30. Global Mobile Augmented Reality (MAR) Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 31. Global Mobile Augmented Reality (MAR) Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 32. North America Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 33. North America Mobile Augmented Reality (MAR) Market Size by Type (2022-2027) & (US$ Million)
Table 34. North America Mobile Augmented Reality (MAR) Market Size by Application (2016-2021) (US$ Million)
Table 35. North America Mobile Augmented Reality (MAR) Market Size by Application (2022-2027) & (US$ Million)
Table 36. North America Mobile Augmented Reality (MAR) Market Size by Country (2016-2021) & (US$ Million)
Table 37. North America Mobile Augmented Reality (MAR) Market Size by Country (2022-2027) & (US$ Million)
Table 38. Europe Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 39. Europe Mobile Augmented Reality (MAR) Market Size by Type (2022-2027) & (US$ Million)
Table 40. Europe Mobile Augmented Reality (MAR) Market Size by Application (2016-2021) (US$ Million)
Table 41. Europe Mobile Augmented Reality (MAR) Market Size by Application (2022-2027) & (US$ Million)
Table 42. Europe Mobile Augmented Reality (MAR) Market Size by Country (2016-2021) & (US$ Million)
Table 43. Europe Mobile Augmented Reality (MAR) Market Size by Country (2022-2027) & (US$ Million)
Table 44. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 45. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Type (2022-2027) & (US$ Million)
Table 46. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application (2016-2021) (US$ Million)
Table 47. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Application (2022-2027) & (US$ Million)
Table 48. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Region (2016-2021) & (US$ Million)
Table 49. Asia-Pacific Mobile Augmented Reality (MAR) Market Size by Region (2022-2027) & (US$ Million)
Table 50. Latin America Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 51. Latin America Mobile Augmented Reality (MAR) Market Size by Type (2022-2027) & (US$ Million)
Table 52. Latin America Mobile Augmented Reality (MAR) Market Size by Application (2016-2021) (US$ Million)
Table 53. Latin America Mobile Augmented Reality (MAR) Market Size by Application (2022-2027) & (US$ Million)
Table 54. Latin America Mobile Augmented Reality (MAR) Market Size by Country (2016-2021) & (US$ Million)
Table 55. Latin America Mobile Augmented Reality (MAR) Market Size by Country (2022-2027) & (US$ Million)
Table 56. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type (2016-2021) (US$ Million)
Table 57. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Type (2022-2027) & (US$ Million)
Table 58. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application (2016-2021) (US$ Million)
Table 59. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Application (2022-2027) & (US$ Million)
Table 60. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Country (2016-2021) & (US$ Million)
Table 61. Middle East & Africa Mobile Augmented Reality (MAR) Market Size by Country (2022-2027) & (US$ Million)
Table 62. Google Company Details
Table 63. Google Business Overview
Table 64. Google Mobile Augmented Reality (MAR) Product
Table 65. Google Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 66. Google Recent Development
Table 67. Microsoft Corporation Company Details
Table 68. Microsoft Corporation Business Overview
Table 69. Microsoft Corporation Mobile Augmented Reality (MAR) Product
Table 70. Microsoft Corporation Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 71. Microsoft Corporation Recent Development
Table 72. VUZIX Company Details
Table 73. VUZIX Business Overview
Table 74. VUZIX Mobile Augmented Reality (MAR) Product
Table 75. VUZIX Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 76. VUZIX Recent Development
Table 77. SONY Company Details
Table 78. SONY Business Overview
Table 79. SONY Mobile Augmented Reality (MAR) Product
Table 80. SONY Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 81. SONY Recent Development
Table 82. Epson Company Details
Table 83. Epson Business Overview
Table 84. Epson Mobile Augmented Reality (MAR) Product
Table 85. Epson Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 86. Epson Recent Development
Table 87. Intel Company Details
Table 88. Intel Business Overview
Table 89. Intel Mobile Augmented Reality (MAR) Product
Table 90. Intel Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 91. Intel Recent Development
Table 92. Mindmaze Company Details
Table 93. Mindmaze Business Overview
Table 94. Mindmaze Mobile Augmented Reality (MAR) Product
Table 95. Mindmaze Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 96. Mindmaze Recent Development
Table 97. Seebright Company Details
Table 98. Seebright Business Overview
Table 99. Seebright Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 100. Seebright Recent Development
Table 101. Wikitude Company Details
Table 102. Wikitude Business Overview
Table 103. Wikitude Mobile Augmented Reality (MAR) Product
Table 104. Wikitude Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 105. Wikitude Recent Development
Table 106. Aurasma Company Details
Table 107. Aurasma Business Overview
Table 108. Aurasma Mobile Augmented Reality (MAR) Product
Table 109. Aurasma Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 110. Aurasma Recent Development
Table 111. Daqri Company Details
Table 112. Daqri Business Overview
Table 113. Daqri Mobile Augmented Reality (MAR) Product
Table 114. Daqri Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 115. Daqri Recent Development
Table 116. Metaio Company Details
Table 117. Metaio Business Overview
Table 118. Metaio Mobile Augmented Reality (MAR) Product
Table 119. Metaio Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 120. Metaio Recent Development
Table 121. Total Immersion Company Details
Table 122. Total Immersion Business Overview
Table 123. Total Immersion Mobile Augmented Reality (MAR) Product
Table 124. Total Immersion Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 125. Total Immersion Recent Development
Table 126. Qualcomm Company Details
Table 127. Qualcomm Business Overview
Table 128. Qualcomm Mobile Augmented Reality (MAR) Product
Table 129. Qualcomm Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 130. Qualcomm Recent Development
Table 131. Marxent Company Details
Table 132. Marxent Business Overview
Table 133. Marxent Mobile Augmented Reality (MAR) Product
Table 134. Marxent Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 135. Marxent Recent Development
Table 136. Blippar Company Details
Table 137. Blippar Business Overview
Table 138. Blippar Mobile Augmented Reality (MAR) Product
Table 139. Blippar Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 140. Blippar Recent Development
Table 141. Catchoom Company Details
Table 142. Catchoom Business Overview
Table 143. Catchoom Mobile Augmented Reality (MAR) Product
Table 144. Catchoom Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 145. Catchoom Recent Development
Table 146. Ngrain Company Details
Table 147. Ngrain Business Overview
Table 148. Ngrain Mobile Augmented Reality (MAR) Product
Table 149. Ngrain Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 150. Ngrain Recent Development
Table 151. Zappar Company Details
Table 152. Zappar Business Overview
Table 153. Zappar Mobile Augmented Reality (MAR) Product
Table 154. Zappar Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 155. Zappar Recent Development
Table 156. Infinity Augmented Reality Company Details
Table 157. Infinity Augmented Reality Business Overview
Table 158. Infinity Augmented Reality Mobile Augmented Reality (MAR) Product
Table 159. Infinity Augmented Reality Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 160. Infinity Augmented Reality Recent Development
Table 161. Samsung Electronics Company Details
Table 162. Samsung Electronics Business Overview
Table 163. Samsung Electronics Mobile Augmented Reality (MAR) Product
Table 164. Samsung Electronics Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 165. Samsung Electronics Recent Development
Table 166. Catchoom Technologies Company Details
Table 167. Catchoom Technologies Business Overview
Table 168. Catchoom Technologies Mobile Augmented Reality (MAR) Product
Table 169. Catchoom Technologies Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 170. Catchoom Technologies Recent Development
Table 171. Atheer Company Details
Table 172. Atheer Business Overview
Table 173. Atheer Mobile Augmented Reality (MAR) Product
Table 174. Atheer Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 175. Atheer Recent Development
Table 176. Hannovermesse Company Details
Table 177. Hannovermesse Business Overview
Table 178. Hannovermesse Mobile Augmented Reality (MAR)Product
Table 179. Hannovermesse Revenue in Mobile Augmented Reality (MAR) Business (2016-2021) & (US$ Million)
Table 180. Hannovermesse Recent Development
Table 181. Research Programs/Design for This Report
Table 182. Key Data Information from Secondary Sources
Table 183. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Mobile Augmented Reality (MAR) Market Share by Type: 2020 VS 2027
Figure 2. Monitor-Based Features
Figure 3. Video See-through HMD Features
Figure 4. Head-mounted Displays Features
Figure 5. Global Mobile Augmented Reality (MAR) Market Share by Application: 2020 VS 2027
Figure 6. Medical Field Case Studies
Figure 7. Military Case Studies
Figure 8. Protection Of Cultural Heritage Case Studies
Figure 9. Industrial Maintenance Case Studies
Figure 10. Network Communication Case Studies
Figure 11. Entertainment Case Studies
Figure 12. Other Case Studies
Figure 13. Mobile Augmented Reality (MAR) Report Years Considered
Figure 14. Global Mobile Augmented Reality (MAR) Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 15. Global Mobile Augmented Reality (MAR) Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 16. Global Mobile Augmented Reality (MAR) Market Share by Regions: 2020 VS 2027
Figure 17. Global Mobile Augmented Reality (MAR) Market Share by Regions (2022-2027)
Figure 18. Global Mobile Augmented Reality (MAR) Market Share by Players in 2020
Figure 19. Global Top Mobile Augmented Reality (MAR) Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Mobile Augmented Reality (MAR) as of 2020
Figure 20. The Top 10 and 5 Players Market Share by Mobile Augmented Reality (MAR) Revenue in 2020
Figure 21. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2016-2021)
Figure 22. Global Mobile Augmented Reality (MAR) Revenue Market Share by Type (2022-2027)
Figure 23. North America Mobile Augmented Reality (MAR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. North America Mobile Augmented Reality (MAR) Market Share by Type (2016-2027)
Figure 25. North America Mobile Augmented Reality (MAR) Market Share by Application (2016-2027)
Figure 26. North America Mobile Augmented Reality (MAR) Market Share by Country (2016-2027)
Figure 27. United States Mobile Augmented Reality (MAR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. Canada Mobile Augmented Reality (MAR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. Europe Mobile Augmented Reality (MAR) Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Europe Mobile Augmented Reality (MAR) Market Share by Type (2016-2027)
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