Global Massive Multiplayer Online (MMO) Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

Publisher Name :
Date: 25-Feb-2021
No. of pages: 105

Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation of mixed and intricate combinations in the gaming world.

Based on the Massive Multiplayer Online (MMO) Games market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyzed in detail. To Boost Growth during the epidemic era, this report analyzes in detail for the potential risks and opportunities which can be focused on.

In Chapter 2.4 of the report, we share our perspectives for the impact of COVID-19 from the long and short term.

In chapter 3.4, we provide the influence of the crisis on the industry chain, especially for marketing channels.

In chapters 8-13, we update the timely industry economic revitalization plan of the country-wise government.

Key players in the global Massive Multiplayer Online (MMO) Games market covered in Chapter 5:

SEGA Holdings

Jagex

WeMade Entertainment (Joymax)

NEXON Korea Corporation and NEXON America

Electronic Arts

King.com

Shanda Interactive Entertainment

GungHo Online Entertainment

Warner Bros. Entertainment

NetEase

CipSoft

KONAMI

SQUARE ENIX

Perfect World

Riot Games

Disney

CCP

ChangYou.com

SOFTNYX

eGames

OGPlanet

Activision Blizzard

Ankama

Take-Two Interactive Software

Cryptic Studios

Tencent

Sony Online Entertainment

NCSoft

Aeria Games and Entertainment

WebZen (gPotato)

Valve Corporation

In Chapter 6, on the basis of types, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 is primarily split into:

Role-playing

First-person shooter

Real-time strategy

Simulations

Casual

Others

In Chapter 7, on the basis of applications, the Massive Multiplayer Online (MMO) Games market from 2015 to 2025 covers:

Adult

Teenager

Others

Geographically, the detailed analysis of consumption, revenue, market share and growth rate, historic and forecast (2015-2025) of the following regions are covered in Chapter 8-13:

North America (Covered in Chapter 9)

United States

Canada

Mexico

Europe (Covered in Chapter 10)

Germany

UK

France

Italy

Spain

Russia

Others

Asia-Pacific (Covered in Chapter 11)

China

Japan

South Korea

Australia

India

South America (Covered in Chapter 12)

Brazil

Argentina

Columbia

Middle East and Africa (Covered in Chapter 13)

UAE

Egypt

South Africa

Years considered for this report:

Historical Years: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Period: 2020-2025

Global Massive Multiplayer Online (MMO) Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery

Table of Content

1 Market Overview
1.1 Product Definition and Market Characteristics
1.2 Global Massive Multiplayer Online (MMO) Games Market Size
1.3 Market Segmentation
1.4 Global Macroeconomic Analysis
1.5 SWOT Analysis

2. Market Dynamics
2.1 Market Drivers
2.2 Market Constraints and Challenges
2.3 Emerging Market Trends
2.4 Impact of COVID-19
2.4.1 Short-term Impact
2.4.2 Long-term Impact

3 Associated Industry Assessment
3.1 Supply Chain Analysis
3.2 Industry Active Participants
3.2.1 Suppliers of Raw Materials
3.2.2 Key Distributors/Retailers
3.3 Alternative Analysis
3.4 The Impact of Covid-19 From the Perspective of Industry Chain

4 Market Competitive Landscape
4.1 Industry Leading Players
4.2 Industry News
4.2.1 Key Product Launch News
4.2.2 M&A and Expansion Plans

5 Analysis of Leading Companies
5.1 SEGA Holdings
5.1.1 SEGA Holdings Company Profile
5.1.2 SEGA Holdings Business Overview
5.1.3 SEGA Holdings Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.1.4 SEGA Holdings Massive Multiplayer Online (MMO) Games Products Introduction
5.2 Jagex
5.2.1 Jagex Company Profile
5.2.2 Jagex Business Overview
5.2.3 Jagex Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.2.4 Jagex Massive Multiplayer Online (MMO) Games Products Introduction
5.3 WeMade Entertainment (Joymax)
5.3.1 WeMade Entertainment (Joymax) Company Profile
5.3.2 WeMade Entertainment (Joymax) Business Overview
5.3.3 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.3.4 WeMade Entertainment (Joymax) Massive Multiplayer Online (MMO) Games Products Introduction
5.4 NEXON Korea Corporation and NEXON America
5.4.1 NEXON Korea Corporation and NEXON America Company Profile
5.4.2 NEXON Korea Corporation and NEXON America Business Overview
5.4.3 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.4.4 NEXON Korea Corporation and NEXON America Massive Multiplayer Online (MMO) Games Products Introduction
5.5 Electronic Arts
5.5.1 Electronic Arts Company Profile
5.5.2 Electronic Arts Business Overview
5.5.3 Electronic Arts Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.5.4 Electronic Arts Massive Multiplayer Online (MMO) Games Products Introduction
5.6 King.com
5.6.1 King.com Company Profile
5.6.2 King.com Business Overview
5.6.3 King.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.6.4 King.com Massive Multiplayer Online (MMO) Games Products Introduction
5.7 Shanda Interactive Entertainment
5.7.1 Shanda Interactive Entertainment Company Profile
5.7.2 Shanda Interactive Entertainment Business Overview
5.7.3 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.7.4 Shanda Interactive Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.8 GungHo Online Entertainment
5.8.1 GungHo Online Entertainment Company Profile
5.8.2 GungHo Online Entertainment Business Overview
5.8.3 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.8.4 GungHo Online Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.9 Warner Bros. Entertainment
5.9.1 Warner Bros. Entertainment Company Profile
5.9.2 Warner Bros. Entertainment Business Overview
5.9.3 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.9.4 Warner Bros. Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.10 NetEase
5.10.1 NetEase Company Profile
5.10.2 NetEase Business Overview
5.10.3 NetEase Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.10.4 NetEase Massive Multiplayer Online (MMO) Games Products Introduction
5.11 CipSoft
5.11.1 CipSoft Company Profile
5.11.2 CipSoft Business Overview
5.11.3 CipSoft Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.11.4 CipSoft Massive Multiplayer Online (MMO) Games Products Introduction
5.12 KONAMI
5.12.1 KONAMI Company Profile
5.12.2 KONAMI Business Overview
5.12.3 KONAMI Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.12.4 KONAMI Massive Multiplayer Online (MMO) Games Products Introduction
5.13 SQUARE ENIX
5.13.1 SQUARE ENIX Company Profile
5.13.2 SQUARE ENIX Business Overview
5.13.3 SQUARE ENIX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.13.4 SQUARE ENIX Massive Multiplayer Online (MMO) Games Products Introduction
5.14 Perfect World
5.14.1 Perfect World Company Profile
5.14.2 Perfect World Business Overview
5.14.3 Perfect World Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.14.4 Perfect World Massive Multiplayer Online (MMO) Games Products Introduction
5.15 Riot Games
5.15.1 Riot Games Company Profile
5.15.2 Riot Games Business Overview
5.15.3 Riot Games Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.15.4 Riot Games Massive Multiplayer Online (MMO) Games Products Introduction
5.16 Disney
5.16.1 Disney Company Profile
5.16.2 Disney Business Overview
5.16.3 Disney Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.16.4 Disney Massive Multiplayer Online (MMO) Games Products Introduction
5.17 CCP
5.17.1 CCP Company Profile
5.17.2 CCP Business Overview
5.17.3 CCP Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.17.4 CCP Massive Multiplayer Online (MMO) Games Products Introduction
5.18 ChangYou.com
5.18.1 ChangYou.com Company Profile
5.18.2 ChangYou.com Business Overview
5.18.3 ChangYou.com Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.18.4 ChangYou.com Massive Multiplayer Online (MMO) Games Products Introduction
5.19 SOFTNYX
5.19.1 SOFTNYX Company Profile
5.19.2 SOFTNYX Business Overview
5.19.3 SOFTNYX Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.19.4 SOFTNYX Massive Multiplayer Online (MMO) Games Products Introduction
5.20 eGames
5.20.1 eGames Company Profile
5.20.2 eGames Business Overview
5.20.3 eGames Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.20.4 eGames Massive Multiplayer Online (MMO) Games Products Introduction
5.21 OGPlanet
5.21.1 OGPlanet Company Profile
5.21.2 OGPlanet Business Overview
5.21.3 OGPlanet Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.21.4 OGPlanet Massive Multiplayer Online (MMO) Games Products Introduction
5.22 Activision Blizzard
5.22.1 Activision Blizzard Company Profile
5.22.2 Activision Blizzard Business Overview
5.22.3 Activision Blizzard Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.22.4 Activision Blizzard Massive Multiplayer Online (MMO) Games Products Introduction
5.23 Ankama
5.23.1 Ankama Company Profile
5.23.2 Ankama Business Overview
5.23.3 Ankama Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.23.4 Ankama Massive Multiplayer Online (MMO) Games Products Introduction
5.24 Take-Two Interactive Software
5.24.1 Take-Two Interactive Software Company Profile
5.24.2 Take-Two Interactive Software Business Overview
5.24.3 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.24.4 Take-Two Interactive Software Massive Multiplayer Online (MMO) Games Products Introduction
5.25 Cryptic Studios
5.25.1 Cryptic Studios Company Profile
5.25.2 Cryptic Studios Business Overview
5.25.3 Cryptic Studios Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.25.4 Cryptic Studios Massive Multiplayer Online (MMO) Games Products Introduction
5.26 Tencent
5.26.1 Tencent Company Profile
5.26.2 Tencent Business Overview
5.26.3 Tencent Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.26.4 Tencent Massive Multiplayer Online (MMO) Games Products Introduction
5.27 Sony Online Entertainment
5.27.1 Sony Online Entertainment Company Profile
5.27.2 Sony Online Entertainment Business Overview
5.27.3 Sony Online Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.27.4 Sony Online Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.28 NCSoft
5.28.1 NCSoft Company Profile
5.28.2 NCSoft Business Overview
5.28.3 NCSoft Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.28.4 NCSoft Massive Multiplayer Online (MMO) Games Products Introduction
5.29 Aeria Games and Entertainment
5.29.1 Aeria Games and Entertainment Company Profile
5.29.2 Aeria Games and Entertainment Business Overview
5.29.3 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.29.4 Aeria Games and Entertainment Massive Multiplayer Online (MMO) Games Products Introduction
5.30 WebZen (gPotato)
5.30.1 WebZen (gPotato) Company Profile
5.30.2 WebZen (gPotato) Business Overview
5.30.3 WebZen (gPotato) Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.30.4 WebZen (gPotato) Massive Multiplayer Online (MMO) Games Products Introduction
5.31 Valve Corporation
5.31.1 Valve Corporation Company Profile
5.31.2 Valve Corporation Business Overview
5.31.3 Valve Corporation Massive Multiplayer Online (MMO) Games Sales, Revenue, Average Selling Price and Gross Margin (2015-2020)
5.31.4 Valve Corporation Massive Multiplayer Online (MMO) Games Products Introduction

6 Market Analysis and Forecast, By Product Types
6.1 Global Massive Multiplayer Online (MMO) Games Sales, Revenue and Market Share by Types (2015-2020)
6.1.1 Global Massive Multiplayer Online (MMO) Games Sales and Market Share by Types (2015-2020)
6.1.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Types (2015-2020)
6.1.3 Global Massive Multiplayer Online (MMO) Games Price by Types (2015-2020)
6.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Types (2020-2025)
6.2.1 Global Massive Multiplayer Online (MMO) Games Market Forecast Sales and Market Share by Types (2020-2025)
6.2.2 Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue and Market Share by Types (2020-2025)
6.3 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate by Types (2015-2020)
6.3.1 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Role-playing
6.3.2 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of First-person shooter
6.3.3 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Real-time strategy
6.3.4 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Simulations
6.3.5 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Casual
6.3.6 Global Massive Multiplayer Online (MMO) Games Sales, Price and Growth Rate of Others
6.4 Global Massive Multiplayer Online (MMO) Games Market Revenue and Sales Forecast, by Types (2020-2025)
6.4.1 Role-playing Market Revenue and Sales Forecast (2020-2025)
6.4.2 First-person shooter Market Revenue and Sales Forecast (2020-2025)
6.4.3 Real-time strategy Market Revenue and Sales Forecast (2020-2025)
6.4.4 Simulations Market Revenue and Sales Forecast (2020-2025)
6.4.5 Casual Market Revenue and Sales Forecast (2020-2025)
6.4.6 Others Market Revenue and Sales Forecast (2020-2025)

7 Market Analysis and Forecast, By Applications
7.1 Global Massive Multiplayer Online (MMO) Games Sales, Revenue and Market Share by Applications (2015-2020)
7.1.1 Global Massive Multiplayer Online (MMO) Games Sales and Market Share by Applications (2015-2020)
7.1.2 Global Massive Multiplayer Online (MMO) Games Revenue and Market Share by Applications (2015-2020)
7.2 Global Massive Multiplayer Online (MMO) Games Market Forecast by Applications (2020-2025)
7.2.1 Global Massive Multiplayer Online (MMO) Games Market Forecast Sales and Market Share by Applications (2020-2025)
7.2.2 Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue and Market Share by Applications (2020-2025)
7.3 Global Revenue, Sales and Growth Rate by Applications (2015-2020)
7.3.1 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Adult (2015-2020)
7.3.2 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Teenager (2015-2020)
7.3.3 Global Massive Multiplayer Online (MMO) Games Revenue, Sales and Growth Rate of Others (2015-2020)
7.4 Global Massive Multiplayer Online (MMO) Games Market Revenue and Sales Forecast, by Applications (2020-2025)
7.4.1 Adult Market Revenue and Sales Forecast (2020-2025)
7.4.2 Teenager Market Revenue and Sales Forecast (2020-2025)
7.4.3 Others Market Revenue and Sales Forecast (2020-2025)

8 Market Analysis and Forecast, By Regions
8.1 Global Massive Multiplayer Online (MMO) Games Sales by Regions (2015-2020)
8.2 Global Massive Multiplayer Online (MMO) Games Market Revenue by Regions (2015-2020)
8.3 Global Massive Multiplayer Online (MMO) Games Market Forecast by Regions (2020-2025)

9 North America Massive Multiplayer Online (MMO) Games Market Analysis
9.1 Market Overview and Prospect Analysis
9.2 North America Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
9.3 North America Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
9.4 North America Massive Multiplayer Online (MMO) Games Market Forecast
9.5 The Influence of COVID-19 on North America Market
9.6 North America Massive Multiplayer Online (MMO) Games Market Analysis by Country
9.6.1 U.S. Massive Multiplayer Online (MMO) Games Sales and Growth Rate
9.6.2 Canada Massive Multiplayer Online (MMO) Games Sales and Growth Rate
9.6.3 Mexico Massive Multiplayer Online (MMO) Games Sales and Growth Rate

10 Europe Massive Multiplayer Online (MMO) Games Market Analysis
10.1 Market Overview and Prospect Analysis
10.2 Europe Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
10.3 Europe Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
10.4 Europe Massive Multiplayer Online (MMO) Games Market Forecast
10.5 The Influence of COVID-19 on Europe Market
10.6 Europe Massive Multiplayer Online (MMO) Games Market Analysis by Country
10.6.1 Germany Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.2 United Kingdom Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.3 France Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.4 Italy Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.5 Spain Massive Multiplayer Online (MMO) Games Sales and Growth Rate
10.6.6 Russia Massive Multiplayer Online (MMO) Games Sales and Growth Rate

11 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Analysis
11.1 Market Overview and Prospect Analysis
11.2 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
11.3 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
11.4 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Forecast
11.5 The Influence of COVID-19 on Asia Pacific Market
11.6 Asia-Pacific Massive Multiplayer Online (MMO) Games Market Analysis by Country
11.6.1 China Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.2 Japan Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.3 South Korea Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.4 Australia Massive Multiplayer Online (MMO) Games Sales and Growth Rate
11.6.5 India Massive Multiplayer Online (MMO) Games Sales and Growth Rate

12 South America Massive Multiplayer Online (MMO) Games Market Analysis
12.1 Market Overview and Prospect Analysis
12.2 South America Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
12.3 South America Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
12.4 South America Massive Multiplayer Online (MMO) Games Market Forecast
12.5 The Influence of COVID-19 on South America Market
12.6 South America Massive Multiplayer Online (MMO) Games Market Analysis by Country
12.6.1 Brazil Massive Multiplayer Online (MMO) Games Sales and Growth Rate
12.6.2 Argentina Massive Multiplayer Online (MMO) Games Sales and Growth Rate
12.6.3 Columbia Massive Multiplayer Online (MMO) Games Sales and Growth Rate

13 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Analysis
13.1 Market Overview and Prospect Analysis
13.2 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Sales and Growth Rate (2015-2020)
13.3 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Revenue and Growth Rate (2015-2020)
13.4 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Forecast
13.5 The Influence of COVID-19 on Middle East and Africa Market
13.6 Middle East and Africa Massive Multiplayer Online (MMO) Games Market Analysis by Country
13.6.1 UAE Massive Multiplayer Online (MMO) Games Sales and Growth Rate
13.6.2 Egypt Massive Multiplayer Online (MMO) Games Sales and Growth Rate
13.6.3 South Africa Massive Multiplayer Online (MMO) Games Sales and Growth Rate

14 Conclusions and Recommendations
14.1 Key Market Findings and Prospects
14.2 Advice for Investors

15 Appendix
15.1 Methodology
15.2 Research Data Source

List of Tables and Figures

Figure Product Picture
Figure Global Massive Multiplayer Online (MMO) Games Market Size and Growth Rate 2015-2025
Table Massive Multiplayer Online (MMO) Games Key Market Segments
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) Segment by Type from 2015-2020
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) Segment by Applications from 2015-2020
Table SWOT Analysis
Figure Global COVID-19 Status
Figure Supply Chain
Table Major Players Headquarters, and Service Area of Massive Multiplayer Online (MMO) Games
Table Major Players Revenue in 2019
Figure Major Players Revenue Share in 2019
Table SEGA Holdings Company Profile
Table SEGA Holdings Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SEGA Holdings Production and Growth Rate
Figure SEGA Holdings Market Revenue ($) Market Share 2015-2020
Table Jagex Company Profile
Table Jagex Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Jagex Production and Growth Rate
Figure Jagex Market Revenue ($) Market Share 2015-2020
Table WeMade Entertainment (Joymax) Company Profile
Table WeMade Entertainment (Joymax) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure WeMade Entertainment (Joymax) Production and Growth Rate
Figure WeMade Entertainment (Joymax) Market Revenue ($) Market Share 2015-2020
Table NEXON Korea Corporation and NEXON America Company Profile
Table NEXON Korea Corporation and NEXON America Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NEXON Korea Corporation and NEXON America Production and Growth Rate
Figure NEXON Korea Corporation and NEXON America Market Revenue ($) Market Share 2015-2020
Table Electronic Arts Company Profile
Table Electronic Arts Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Electronic Arts Production and Growth Rate
Figure Electronic Arts Market Revenue ($) Market Share 2015-2020
Table King.com Company Profile
Table King.com Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure King.com Production and Growth Rate
Figure King.com Market Revenue ($) Market Share 2015-2020
Table Shanda Interactive Entertainment Company Profile
Table Shanda Interactive Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Shanda Interactive Entertainment Production and Growth Rate
Figure Shanda Interactive Entertainment Market Revenue ($) Market Share 2015-2020
Table GungHo Online Entertainment Company Profile
Table GungHo Online Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure GungHo Online Entertainment Production and Growth Rate
Figure GungHo Online Entertainment Market Revenue ($) Market Share 2015-2020
Table Warner Bros. Entertainment Company Profile
Table Warner Bros. Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Warner Bros. Entertainment Production and Growth Rate
Figure Warner Bros. Entertainment Market Revenue ($) Market Share 2015-2020
Table NetEase Company Profile
Table NetEase Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NetEase Production and Growth Rate
Figure NetEase Market Revenue ($) Market Share 2015-2020
Table CipSoft Company Profile
Table CipSoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CipSoft Production and Growth Rate
Figure CipSoft Market Revenue ($) Market Share 2015-2020
Table KONAMI Company Profile
Table KONAMI Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure KONAMI Production and Growth Rate
Figure KONAMI Market Revenue ($) Market Share 2015-2020
Table SQUARE ENIX Company Profile
Table SQUARE ENIX Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SQUARE ENIX Production and Growth Rate
Figure SQUARE ENIX Market Revenue ($) Market Share 2015-2020
Table Perfect World Company Profile
Table Perfect World Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Perfect World Production and Growth Rate
Figure Perfect World Market Revenue ($) Market Share 2015-2020
Table Riot Games Company Profile
Table Riot Games Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Riot Games Production and Growth Rate
Figure Riot Games Market Revenue ($) Market Share 2015-2020
Table Disney Company Profile
Table Disney Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Disney Production and Growth Rate
Figure Disney Market Revenue ($) Market Share 2015-2020
Table CCP Company Profile
Table CCP Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure CCP Production and Growth Rate
Figure CCP Market Revenue ($) Market Share 2015-2020
Table ChangYou.com Company Profile
Table ChangYou.com Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure ChangYou.com Production and Growth Rate
Figure ChangYou.com Market Revenue ($) Market Share 2015-2020
Table SOFTNYX Company Profile
Table SOFTNYX Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure SOFTNYX Production and Growth Rate
Figure SOFTNYX Market Revenue ($) Market Share 2015-2020
Table eGames Company Profile
Table eGames Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure eGames Production and Growth Rate
Figure eGames Market Revenue ($) Market Share 2015-2020
Table OGPlanet Company Profile
Table OGPlanet Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure OGPlanet Production and Growth Rate
Figure OGPlanet Market Revenue ($) Market Share 2015-2020
Table Activision Blizzard Company Profile
Table Activision Blizzard Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Activision Blizzard Production and Growth Rate
Figure Activision Blizzard Market Revenue ($) Market Share 2015-2020
Table Ankama Company Profile
Table Ankama Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Ankama Production and Growth Rate
Figure Ankama Market Revenue ($) Market Share 2015-2020
Table Take-Two Interactive Software Company Profile
Table Take-Two Interactive Software Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Take-Two Interactive Software Production and Growth Rate
Figure Take-Two Interactive Software Market Revenue ($) Market Share 2015-2020
Table Cryptic Studios Company Profile
Table Cryptic Studios Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Cryptic Studios Production and Growth Rate
Figure Cryptic Studios Market Revenue ($) Market Share 2015-2020
Table Tencent Company Profile
Table Tencent Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Tencent Production and Growth Rate
Figure Tencent Market Revenue ($) Market Share 2015-2020
Table Sony Online Entertainment Company Profile
Table Sony Online Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Sony Online Entertainment Production and Growth Rate
Figure Sony Online Entertainment Market Revenue ($) Market Share 2015-2020
Table NCSoft Company Profile
Table NCSoft Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure NCSoft Production and Growth Rate
Figure NCSoft Market Revenue ($) Market Share 2015-2020
Table Aeria Games and Entertainment Company Profile
Table Aeria Games and Entertainment Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Aeria Games and Entertainment Production and Growth Rate
Figure Aeria Games and Entertainment Market Revenue ($) Market Share 2015-2020
Table WebZen (gPotato) Company Profile
Table WebZen (gPotato) Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure WebZen (gPotato) Production and Growth Rate
Figure WebZen (gPotato) Market Revenue ($) Market Share 2015-2020
Table Valve Corporation Company Profile
Table Valve Corporation Sales, Revenue (US$ Million), Average Selling Price and Gross Margin (2015-2020)
Figure Valve Corporation Production and Growth Rate
Figure Valve Corporation Market Revenue ($) Market Share 2015-2020
Table Global Massive Multiplayer Online (MMO) Games Sales by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Share by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue ($) by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Share by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Price ($) by Types (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue ($) by Types (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue Share by Types (2020-2025)
Figure Global Role-playing Sales and Growth Rate (2015-2020)
Figure Global Role-playing Price (2015-2020)
Figure Global First-person shooter Sales and Growth Rate (2015-2020)
Figure Global First-person shooter Price (2015-2020)
Figure Global Real-time strategy Sales and Growth Rate (2015-2020)
Figure Global Real-time strategy Price (2015-2020)
Figure Global Simulations Sales and Growth Rate (2015-2020)
Figure Global Simulations Price (2015-2020)
Figure Global Casual Sales and Growth Rate (2015-2020)
Figure Global Casual Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Role-playing (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Role-playing (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of First-person shooter (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of First-person shooter (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Real-time strategy (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Real-time strategy (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Simulations (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Simulations (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Casual (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Casual (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Others (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Sales by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Share by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue ($) by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Share by Applications (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue ($) by Applications (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Revenue Share by Applications (2020-2025)
Figure Global Adult Sales and Growth Rate (2015-2020)
Figure Global Adult Price (2015-2020)
Figure Global Teenager Sales and Growth Rate (2015-2020)
Figure Global Teenager Price (2015-2020)
Figure Global Others Sales and Growth Rate (2015-2020)
Figure Global Others Price (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Adult (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Adult (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Teenager (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Teenager (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Market Revenue ($) and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate Forecast of Others (2020-2025)
Figure Global Massive Multiplayer Online (MMO) Games Sales and Growth Rate (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales by Regions (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Sales Market Share by Regions (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Sales Market Share by Regions in 2019
Figure Global Massive Multiplayer Online (MMO) Games Revenue and Growth Rate (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue by Regions (2015-2020)
Table Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Regions (2015-2020)
Figure Global Massive Multiplayer Online (MMO) Games Revenue Market Share by Regions in 2019
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales by Regions (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market Forecast Sales Share by Regions (2020-2025)
Table Global Massive Multiplayer Online (MMO) Games Market F
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    Published: 09-Apr-2021        Price: US 2500 Onwards        Pages: 137
    The global E-sports market was valued at $XX million in 2020, and MAResearch analysts predict the global market size will reach $XX million by the end of 2030, growing at a CAGR of XX% between 2021 and 2030. Since the COVID-19 virus outbreak in December 2019, the disease has spread to all countries and territories around the world and 2 international conveyances. The global impacts of COVID-19 are already starting to be felt, and will significantly affect this industry in 2020 and......
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    Published: 30-Mar-2021        Price: US 3360 Onwards        Pages: 124
    A video game is an electronic game that involves interacting with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a television screen, virtual reality headset, or computer monitor. This report elaborates the market size, market characteristics, and market growth of the Video Games industry, and breaks down according to the type, application, and consumption area of Video Games. The report also conducted a PESTEL analysis of the indu......
  • Post-pandemic Era - Global Gaming Headset Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin
    Published: 29-Mar-2021        Price: US 3620 Onwards        Pages: 104
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  • (Post-pandemic Era) - Global Gaming Headset Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2016-2027
    Published: 29-Mar-2021        Price: US 3650 Onwards        Pages: 104
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    Published: 29-Mar-2021        Price: US 4860 Onwards        Pages: 82
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  • Global Gaming Headset Market Growth 2021-2026
    Published: 23-Mar-2021        Price: US 3660 Onwards        Pages: 181
    According to this latest study, the 2021 growth of Gaming Headset will have significant change from previous year. By the most conservative estimates of global Gaming Headset market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ 1970.9 million in 2020. Over the next five years the Gaming Headset market will register a 7.8% CAGR in terms of revenue, the global market size will reach US$ 2659.6 million by 2026. This report presents a......
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  • Global Gaming Headset Market Analysis 2016-2020 and Forecast 2021-2026
    Published: 20-Mar-2021        Price: US 2980 Onwards        Pages: 96
    Snapshot The global Gaming Headset market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is expected to reach xxx Million USD in 2021 with a CAGR xx% from 2021 to 2026. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Gaming Headset by product, region and application, in addition, this report introduces market competition situation among the vendors and company profil......
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    Published: 20-Mar-2021        Price: US 2980 Onwards        Pages: 84
    Snapshot The global Gaming Simulators market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is expected to reach xxx Million USD in 2021 with a CAGR xx% from 2021 to 2026. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Gaming Simulators by product, region and application, in addition, this report introduces market competition situation among the vendors and company ......
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