Global K-12 Game-based Learning Market Size, Status and Forecast 2020-2026
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by K-12 Game-based Learning Revenue
1.4 Market by Type
1.4.1 Global K-12 Game-based Learning Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 Subject-Specific Games
1.4.3 Language Learning Games
1.4.4 Others
1.5 Market by Application
1.5.1 Global K-12 Game-based Learning Market Share by Application: 2020 VS 2026
1.5.2 Pre-primary School
1.5.3 Primary School
1.5.4 Middle School
1.5.5 High School
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 Global K-12 Game-based Learning Market Perspective (2015-2026)
2.2 Global K-12 Game-based Learning Growth Trends by Regions
2.2.1 K-12 Game-based Learning Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 K-12 Game-based Learning Historic Market Share by Regions (2015-2020)
2.2.3 K-12 Game-based Learning Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 K-12 Game-based Learning Market Growth Strategy
2.3.6 Primary Interviews with Key K-12 Game-based Learning Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top K-12 Game-based Learning Players by Market Size
3.1.1 Global Top K-12 Game-based Learning Players by Revenue (2015-2020)
3.1.2 Global K-12 Game-based Learning Revenue Market Share by Players (2015-2020)
3.1.3 Global K-12 Game-based Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global K-12 Game-based Learning Market Concentration Ratio
3.2.1 Global K-12 Game-based Learning Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by K-12 Game-based Learning Revenue in 2019
3.3 K-12 Game-based Learning Key Players Head office and Area Served
3.4 Key Players K-12 Game-based Learning Product Solution and Service
3.5 Date of Enter into K-12 Game-based Learning Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global K-12 Game-based Learning Historic Market Size by Type (2015-2020)
4.2 Global K-12 Game-based Learning Forecasted Market Size by Type (2021-2026)
5 Market Size by Application (2015-2026)
5.1 Global K-12 Game-based Learning Market Size by Application (2015-2020)
5.2 Global K-12 Game-based Learning Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America K-12 Game-based Learning Market Size (2015-2020)
6.2 K-12 Game-based Learning Key Players in North America (2019-2020)
6.3 North America K-12 Game-based Learning Market Size by Type (2015-2020)
6.4 North America K-12 Game-based Learning Market Size by Application (2015-2020)
7 Europe
7.1 Europe K-12 Game-based Learning Market Size (2015-2020)
7.2 K-12 Game-based Learning Key Players in Europe (2019-2020)
7.3 Europe K-12 Game-based Learning Market Size by Type (2015-2020)
7.4 Europe K-12 Game-based Learning Market Size by Application (2015-2020)
8 China
8.1 China K-12 Game-based Learning Market Size (2015-2020)
8.2 K-12 Game-based Learning Key Players in China (2019-2020)
8.3 China K-12 Game-based Learning Market Size by Type (2015-2020)
8.4 China K-12 Game-based Learning Market Size by Application (2015-2020)
9 Japan
9.1 Japan K-12 Game-based Learning Market Size (2015-2020)
9.2 K-12 Game-based Learning Key Players in Japan (2019-2020)
9.3 Japan K-12 Game-based Learning Market Size by Type (2015-2020)
9.4 Japan K-12 Game-based Learning Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia K-12 Game-based Learning Market Size (2015-2020)
10.2 K-12 Game-based Learning Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia K-12 Game-based Learning Market Size by Type (2015-2020)
10.4 Southeast Asia K-12 Game-based Learning Market Size by Application (2015-2020)
11 India
11.1 India K-12 Game-based Learning Market Size (2015-2020)
11.2 K-12 Game-based Learning Key Players in India (2019-2020)
11.3 India K-12 Game-based Learning Market Size by Type (2015-2020)
11.4 India K-12 Game-based Learning Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America K-12 Game-based Learning Market Size (2015-2020)
12.2 K-12 Game-based Learning Key Players in Central & South America (2019-2020)
12.3 Central & South America K-12 Game-based Learning Market Size by Type (2015-2020)
12.4 Central & South America K-12 Game-based Learning Market Size by Application (2015-2020)
13 Key Players Profiles
13.1 GlassLab
13.1.1 GlassLab Company Details
13.1.2 GlassLab Business Overview
13.1.3 GlassLab K-12 Game-based Learning Introduction
13.1.4 GlassLab Revenue in K-12 Game-based Learning Business (2015-2020))
13.1.5 GlassLab Recent Development
13.2 Microsoft
13.2.1 Microsoft Company Details
13.2.2 Microsoft Business Overview
13.2.3 Microsoft K-12 Game-based Learning Introduction
13.2.4 Microsoft Revenue in K-12 Game-based Learning Business (2015-2020)
13.2.5 Microsoft Recent Development
13.3 Osmo
13.3.1 Osmo Company Details
13.3.2 Osmo Business Overview
13.3.3 Osmo K-12 Game-based Learning Introduction
13.3.4 Osmo Revenue in K-12 Game-based Learning Business (2015-2020)
13.3.5 Osmo Recent Development
13.4 PlayGen
13.4.1 PlayGen Company Details
13.4.2 PlayGen Business Overview
13.4.3 PlayGen K-12 Game-based Learning Introduction
13.4.4 PlayGen Revenue in K-12 Game-based Learning Business (2015-2020)
13.4.5 PlayGen Recent Development
13.5 Banzai Labs
13.5.1 Banzai Labs Company Details
13.5.2 Banzai Labs Business Overview
13.5.3 Banzai Labs K-12 Game-based Learning Introduction
13.5.4 Banzai Labs Revenue in K-12 Game-based Learning Business (2015-2020)
13.5.5 Banzai Labs Recent Development
13.6 BrainQuake
13.6.1 BrainQuake Company Details
13.6.2 BrainQuake Business Overview
13.6.3 BrainQuake K-12 Game-based Learning Introduction
13.6.4 BrainQuake Revenue in K-12 Game-based Learning Business (2015-2020)
13.6.5 BrainQuake Recent Development
13.7 Filament Games
13.7.1 Filament Games Company Details
13.7.2 Filament Games Business Overview
13.7.3 Filament Games K-12 Game-based Learning Introduction
13.7.4 Filament Games Revenue in K-12 Game-based Learning Business (2015-2020)
13.7.5 Filament Games Recent Development
13.8 Gameloft
13.8.1 Gameloft Company Details
13.8.2 Gameloft Business Overview
13.8.3 Gameloft K-12 Game-based Learning Introduction
13.8.4 Gameloft Revenue in K-12 Game-based Learning Business (2015-2020)
13.8.5 Gameloft Recent Development
13.9 iCivics
13.9.1 iCivics Company Details
13.9.2 iCivics Business Overview
13.9.3 iCivics K-12 Game-based Learning Introduction
13.9.4 iCivics Revenue in K-12 Game-based Learning Business (2015-2020)
13.9.5 iCivics Recent Development
13.10 Infinite Dreams
13.10.1 Infinite Dreams Company Details
13.10.2 Infinite Dreams Business Overview
13.10.3 Infinite Dreams K-12 Game-based Learning Introduction
13.10.4 Infinite Dreams Revenue in K-12 Game-based Learning Business (2015-2020)
13.10.5 Infinite Dreams Recent Development
13.11 Schell Games
10.11.1 Schell Games Company Details
10.11.2 Schell Games Business Overview
10.11.3 Schell Games K-12 Game-based Learning Introduction
10.11.4 Schell Games Revenue in K-12 Game-based Learning Business (2015-2020)
10.11.5 Schell Games Recent Development
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of TablesTable 1. K-12 Game-based Learning Key Market Segments
Table 2. Key Players Covered: Ranking by K-12 Game-based Learning Revenue
Table 3. Ranking of Global Top K-12 Game-based Learning Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global K-12 Game-based Learning Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of Subject-Specific Games
Table 6. Key Players of Language Learning Games
Table 7. Key Players of Others
Table 8. Global K-12 Game-based Learning Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 9. Global K-12 Game-based Learning Market Size by Regions (US$ Million): 2020 VS 2026
Table 10. Global K-12 Game-based Learning Market Size by Regions (2015-2020) (US$ Million)
Table 11. Global K-12 Game-based Learning Market Share by Regions (2015-2020)
Table 12. Global K-12 Game-based Learning Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 13. Global K-12 Game-based Learning Market Share by Regions (2021-2026)
Table 14. Market Top Trends
Table 15. Key Drivers: Impact Analysis
Table 16. Key Challenges
Table 17. K-12 Game-based Learning Market Growth Strategy
Table 18. Main Points Interviewed from Key K-12 Game-based Learning Players
Table 19. Global K-12 Game-based Learning Revenue by Players (2015-2020) (Million US$)
Table 20. Global K-12 Game-based Learning Market Share by Players (2015-2020)
Table 21. Global Top K-12 Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-based Learning as of 2019)
Table 22. Global K-12 Game-based Learning by Players Market Concentration Ratio (CR5 and HHI)
Table 23. Key Players Headquarters and Area Served
Table 24. Key Players K-12 Game-based Learning Product Solution and Service
Table 25. Date of Enter into K-12 Game-based Learning Market
Table 26. Mergers & Acquisitions, Expansion Plans
Table 27. Global K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 28. Global K-12 Game-based Learning Market Size Share by Type (2015-2020)
Table 29. Global K-12 Game-based Learning Revenue Market Share by Type (2021-2026)
Table 30. Global K-12 Game-based Learning Market Size Share by Application (2015-2020)
Table 31. Global K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 32. Global K-12 Game-based Learning Market Size Share by Application (2021-2026)
Table 33. North America Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 34. North America Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 35. North America K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 36. North America K-12 Game-based Learning Market Share by Type (2015-2020)
Table 37. North America K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 38. North America K-12 Game-based Learning Market Share by Application (2015-2020)
Table 39. Europe Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 40. Europe Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 41. Europe K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 42. Europe K-12 Game-based Learning Market Share by Type (2015-2020)
Table 43. Europe K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 44. Europe K-12 Game-based Learning Market Share by Application (2015-2020)
Table 45. China Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 46. China Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 47. China K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 48. China K-12 Game-based Learning Market Share by Type (2015-2020)
Table 49. China K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 50. China K-12 Game-based Learning Market Share by Application (2015-2020)
Table 51. Japan Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 52. Japan Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 53. Japan K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 54. Japan K-12 Game-based Learning Market Share by Type (2015-2020)
Table 55. Japan K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 56. Japan K-12 Game-based Learning Market Share by Application (2015-2020)
Table 57. Southeast Asia Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 58. Southeast Asia Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 59. Southeast Asia K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 60. Southeast Asia K-12 Game-based Learning Market Share by Type (2015-2020)
Table 61. Southeast Asia K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 62. Southeast Asia K-12 Game-based Learning Market Share by Application (2015-2020)
Table 63. India Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 64. India Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 65. India K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 66. India K-12 Game-based Learning Market Share by Type (2015-2020)
Table 67. India K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 68. India K-12 Game-based Learning Market Share by Application (2015-2020)
Table 69. Central & South America Key Players K-12 Game-based Learning Revenue (2019-2020) (Million US$)
Table 70. Central & South America Key Players K-12 Game-based Learning Market Share (2019-2020)
Table 71. Central & South America K-12 Game-based Learning Market Size by Type (2015-2020) (Million US$)
Table 72. Central & South America K-12 Game-based Learning Market Share by Type (2015-2020)
Table 73. Central & South America K-12 Game-based Learning Market Size by Application (2015-2020) (Million US$)
Table 74. Central & South America K-12 Game-based Learning Market Share by Application (2015-2020)
Table 75. GlassLab Company Details
Table 76. GlassLab Business Overview
Table 77. GlassLab Product
Table 78. GlassLab Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 79. GlassLab Recent Development
Table 80. Microsoft Company Details
Table 81. Microsoft Business Overview
Table 82. Microsoft Product
Table 83. Microsoft Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 84. Microsoft Recent Development
Table 85. Osmo Company Details
Table 86. Osmo Business Overview
Table 87. Osmo Product
Table 88. Osmo Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 89. Osmo Recent Development
Table 90. PlayGen Company Details
Table 91. PlayGen Business Overview
Table 92. PlayGen Product
Table 93. PlayGen Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 94. PlayGen Recent Development
Table 95. Banzai Labs Company Details
Table 96. Banzai Labs Business Overview
Table 97. Banzai Labs Product
Table 98. Banzai Labs Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 99. Banzai Labs Recent Development
Table 100. BrainQuake Company Details
Table 101. BrainQuake Business Overview
Table 102. BrainQuake Product
Table 103. BrainQuake Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 104. BrainQuake Recent Development
Table 105. Filament Games Company Details
Table 106. Filament Games Business Overview
Table 107. Filament Games Product
Table 108. Filament Games Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 109. Filament Games Recent Development
Table 110. Gameloft Business Overview
Table 111. Gameloft Product
Table 112. Gameloft Company Details
Table 113. Gameloft Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 114. Gameloft Recent Development
Table 115. iCivics Company Details
Table 116. iCivics Business Overview
Table 117. iCivics Product
Table 118. iCivics Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 119. iCivics Recent Development
Table 120. Infinite Dreams Company Details
Table 121. Infinite Dreams Business Overview
Table 122. Infinite Dreams Product
Table 123. Infinite Dreams Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 124. Infinite Dreams Recent Development
Table 125. Schell Games Company Details
Table 126. Schell Games Business Overview
Table 127. Schell Games Product
Table 128. Schell Games Revenue in K-12 Game-based Learning Business (2015-2020) (Million US$)
Table 129. Schell Games Recent Development
Table 130. Research Programs/Design for This Report
Table 131. Key Data Information from Secondary Sources
Table 132. Key Data Information from Primary Sources
List of FiguresFigure 1. Global K-12 Game-based Learning Market Share by Type: 2020 VS 2026
Figure 2. Subject-Specific Games Features
Figure 3. Language Learning Games Features
Figure 4. Others Features
Figure 5. Global K-12 Game-based Learning Market Share by Application: 2020 VS 2026
Figure 6. Pre-primary School Case Studies
Figure 7. Primary School Case Studies
Figure 8. Middle School Case Studies
Figure 9. High School Case Studies
Figure 10. K-12 Game-based Learning Report Years Considered
Figure 11. Global K-12 Game-based Learning Market Size YoY Growth 2015-2026 (US$ Million)
Figure 12. Global K-12 Game-based Learning Market Share by Regions: 2020 VS 2026
Figure 13. Global K-12 Game-based Learning Market Share by Regions (2021-2026)
Figure 14. Porter's Five Forces Analysis
Figure 15. Global K-12 Game-based Learning Market Share by Players in 2019
Figure 16. Global Top K-12 Game-based Learning Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in K-12 Game-based Learning as of 2019
Figure 17. The Top 10 and 5 Players Market Share by K-12 Game-based Learning Revenue in 2019
Figure 18. North America K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 19. Europe K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 20. China K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Japan K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. Southeast Asia K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. India K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Central & South America K-12 Game-based Learning Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. Bottom-up and Top-down Approaches for This Report
Figure 26. Data Triangulation
Figure 27. Key Executives Interviewed