Global In-Flight Entertainment Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 24-Nov-2022
No. of pages: 98

In-flight entertainment (IFE) refers to the entertainment available to aircraft passengers during a flight. In most aircraft, private IFE TV screens are offered on most airlines.

The report focuses on the In-Flight Entertainment market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the In-Flight Entertainment market.

Major Players in the In-Flight Entertainment market are:

Thales Group

Zodiac Aerospace

Inmarsat PLC

Panasonic Avionics Corporation

FDS Avionics Corp

Global Eagle Entertainment Inc

Collins Aerospace

Viasat Inc

Honeywell International Inc

Lufthansa Systems

Gogo Inc

SITAONAIR

On the basis of types, the In-Flight Entertainment market is primarily split into:

Air-to-Ground Technology

Satellite Technology

On the basis of applications, the market covers:

Commercial Aircrafts

Business Jets

Helicopters and Light Aircrafts

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global In-Flight Entertainment Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 In-Flight Entertainment Market Overview
1.1 Product Overview and Scope of In-Flight Entertainment Market
1.2 In-Flight Entertainment Market Segment by Type
1.2.1 Global In-Flight Entertainment Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global In-Flight Entertainment Market Segment by Application
1.3.1 In-Flight Entertainment Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global In-Flight Entertainment Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of In-Flight Entertainment (2017-2029)
1.5.1 Global In-Flight Entertainment Market Revenue Status and Outlook (2017-2029)
1.5.2 Global In-Flight Entertainment Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the In-Flight Entertainment Industry
1.7 Impact of Carbon Neutrality on the In-Flight Entertainment Industry

2 In-Flight Entertainment Market Upstream and Downstream Analysis
2.1 In-Flight Entertainment Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of In-Flight Entertainment Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Thales Group
3.1.1 Thales Group Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 In-Flight Entertainment Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Zodiac Aerospace
3.2.1 Zodiac Aerospace Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 In-Flight Entertainment Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Inmarsat PLC
3.3.1 Inmarsat PLC Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 In-Flight Entertainment Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Panasonic Avionics Corporation
3.4.1 Panasonic Avionics Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 In-Flight Entertainment Market Performance (2017-2022)
3.4.4 Business Overview
3.5 FDS Avionics Corp
3.5.1 FDS Avionics Corp Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 In-Flight Entertainment Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Global Eagle Entertainment Inc
3.6.1 Global Eagle Entertainment Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 In-Flight Entertainment Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Collins Aerospace
3.7.1 Collins Aerospace Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 In-Flight Entertainment Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Viasat Inc
3.8.1 Viasat Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 In-Flight Entertainment Market Performance (2017-2022)
3.8.4 Business Overview
3.9 Honeywell International Inc
3.9.1 Honeywell International Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 In-Flight Entertainment Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Lufthansa Systems
3.10.1 Lufthansa Systems Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 In-Flight Entertainment Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Gogo Inc
3.11.1 Gogo Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 In-Flight Entertainment Market Performance (2017-2022)
3.11.4 Business Overview
3.12 SITAONAIR
3.12.1 SITAONAIR Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 In-Flight Entertainment Market Performance (2017-2022)
3.12.4 Business Overview

4 Global In-Flight Entertainment Market Landscape by Player
4.1 Global In-Flight Entertainment Sales and Share by Player (2017-2022)
4.2 Global In-Flight Entertainment Revenue and Market Share by Player (2017-2022)
4.3 Global In-Flight Entertainment Average Price by Player (2017-2022)
4.4 Global In-Flight Entertainment Gross Margin by Player (2017-2022)
4.5 In-Flight Entertainment Market Competitive Situation and Trends
4.5.1 In-Flight Entertainment Market Concentration Rate
4.5.2 In-Flight Entertainment Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global In-Flight Entertainment Sales, Revenue, Price Trend by Type
5.1 Global In-Flight Entertainment Sales and Market Share by Type (2017-2022)
5.2 Global In-Flight Entertainment Revenue and Market Share by Type (2017-2022)
5.3 Global In-Flight Entertainment Price by Type (2017-2022)
5.4 Global In-Flight Entertainment Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global In-Flight Entertainment Sales, Revenue and Growth Rate of Air-to-Ground Technology (2017-2022)
5.4.2 Global In-Flight Entertainment Sales, Revenue and Growth Rate of Satellite Technology (2017-2022)

6 Global In-Flight Entertainment Market Analysis by Application
6.1 Global In-Flight Entertainment Consumption and Market Share by Application (2017-2022)
6.2 Global In-Flight Entertainment Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global In-Flight Entertainment Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global In-Flight Entertainment Consumption and Growth Rate of Commercial Aircrafts (2017-2022)
6.3.2 Global In-Flight Entertainment Consumption and Growth Rate of Business Jets (2017-2022)
6.3.3 Global In-Flight Entertainment Consumption and Growth Rate of Helicopters and Light Aircrafts (2017-2022)

7 Global In-Flight Entertainment Sales and Revenue Region Wise (2017-2022)
7.1 Global In-Flight Entertainment Sales and Market Share, Region Wise (2017-2022)
7.2 Global In-Flight Entertainment Revenue and Market Share, Region Wise (2017-2022)
7.3 Global In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa In-Flight Entertainment Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global In-Flight Entertainment Market Forecast (2022-2029)
8.1 Global In-Flight Entertainment Sales, Revenue Forecast (2022-2029)
8.1.1 Global In-Flight Entertainment Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global In-Flight Entertainment Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global In-Flight Entertainment Price and Trend Forecast (2022-2029)
8.2 Global In-Flight Entertainment Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.2 Europe In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.3 China In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.4 Japan In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.5 India In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa In-Flight Entertainment Sales and Revenue Forecast (2022-2029)
8.3 Global In-Flight Entertainment Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global In-Flight Entertainment Revenue and Growth Rate of Air-to-Ground Technology (2022-2029)
8.3.2 Global In-Flight Entertainment Revenue and Growth Rate of Satellite Technology (2022-2029)
8.4 Global In-Flight Entertainment Consumption Forecast by Application (2022-2029)
8.4.1 Global In-Flight Entertainment Consumption Value and Growth Rate of Commercial Aircrafts (2022-2029)
8.4.2 Global In-Flight Entertainment Consumption Value and Growth Rate of Business Jets (2022-2029)
8.4.3 Global In-Flight Entertainment Consumption Value and Growth Rate of Helicopters and Light Aircrafts (2022-2029)
8.5 In-Flight Entertainment Market Forecast Under COVID-19

9 Industry Outlook
9.1 In-Flight Entertainment Market Drivers Analysis
9.2 In-Flight Entertainment Market Restraints and Challenges
9.3 In-Flight Entertainment Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 In-Flight Entertainment Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 In-Flight Entertainment Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on In-Flight Entertainment Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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