Global In-Flight Entertainment and Connectivity Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 25-Oct-2022
No. of pages: 109

In-flight entertainment and connectivity includes services such as video streaming, text messaging, and internet browsing that airliners offer to air passengers on-board. Further, IFEC services are device-agnostic-which can support any portable devices such as tablet, smartphone, and laptops-that enable air passengers to download IFE content on their personal electronic device (PED), which eliminates the need for the use of seat-back video.

The report focuses on the In-Flight Entertainment and Connectivity market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the In-Flight Entertainment and Connectivity market.

Major Players in the In-Flight Entertainment and Connectivity market are:

Thales Group

Panasonic Avionics

Global Eagle Entertainment Inc.

SITA (OnAir)

Rockwell Collins, Inc.

Kymeta Corporation

Zodiac Aerospace

Thikom Solutions Inc.

ViaSat Inc.

Gogo Inc., Honeywell International Inc.

EchoStar Corporation

Honeywell International, Inc.

On the basis of types, the In-Flight Entertainment and Connectivity market is primarily split into:

IFE Hardware

IFE Connectivity

IFE Content

On the basis of applications, the market covers:

Narrow-body Aircraft

Wide-body Aircraft

Very Large Aircraft

Business Jets

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global In-Flight Entertainment and Connectivity Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 In-Flight Entertainment and Connectivity Market Overview
1.1 Product Overview and Scope of In-Flight Entertainment and Connectivity Market
1.2 In-Flight Entertainment and Connectivity Market Segment by Type
1.2.1 Global In-Flight Entertainment and Connectivity Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global In-Flight Entertainment and Connectivity Market Segment by Application
1.3.1 In-Flight Entertainment and Connectivity Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global In-Flight Entertainment and Connectivity Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of In-Flight Entertainment and Connectivity (2017-2029)
1.5.1 Global In-Flight Entertainment and Connectivity Market Revenue Status and Outlook (2017-2029)
1.5.2 Global In-Flight Entertainment and Connectivity Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the In-Flight Entertainment and Connectivity Industry
1.7 Impact of Carbon Neutrality on the In-Flight Entertainment and Connectivity Industry

2 In-Flight Entertainment and Connectivity Market Upstream and Downstream Analysis
2.1 In-Flight Entertainment and Connectivity Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of In-Flight Entertainment and Connectivity Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Thales Group
3.1.1 Thales Group Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Panasonic Avionics
3.2.1 Panasonic Avionics Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Global Eagle Entertainment Inc.
3.3.1 Global Eagle Entertainment Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.3.4 Business Overview
3.4 SITA (OnAir)
3.4.1 SITA (OnAir) Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.4.4 Business Overview
3.5 Rockwell Collins, Inc.
3.5.1 Rockwell Collins, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Kymeta Corporation
3.6.1 Kymeta Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Zodiac Aerospace
3.7.1 Zodiac Aerospace Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Thikom Solutions Inc.
3.8.1 Thikom Solutions Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.8.4 Business Overview
3.9 ViaSat Inc.
3.9.1 ViaSat Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Gogo Inc., Honeywell International Inc.
3.10.1 Gogo Inc., Honeywell International Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.10.4 Business Overview
3.11 EchoStar Corporation
3.11.1 EchoStar Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Honeywell International, Inc.
3.12.1 Honeywell International, Inc. Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 In-Flight Entertainment and Connectivity Market Performance (2017-2022)
3.12.4 Business Overview

4 Global In-Flight Entertainment and Connectivity Market Landscape by Player
4.1 Global In-Flight Entertainment and Connectivity Sales and Share by Player (2017-2022)
4.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Player (2017-2022)
4.3 Global In-Flight Entertainment and Connectivity Average Price by Player (2017-2022)
4.4 Global In-Flight Entertainment and Connectivity Gross Margin by Player (2017-2022)
4.5 In-Flight Entertainment and Connectivity Market Competitive Situation and Trends
4.5.1 In-Flight Entertainment and Connectivity Market Concentration Rate
4.5.2 In-Flight Entertainment and Connectivity Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global In-Flight Entertainment and Connectivity Sales, Revenue, Price Trend by Type
5.1 Global In-Flight Entertainment and Connectivity Sales and Market Share by Type (2017-2022)
5.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share by Type (2017-2022)
5.3 Global In-Flight Entertainment and Connectivity Price by Type (2017-2022)
5.4 Global In-Flight Entertainment and Connectivity Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global In-Flight Entertainment and Connectivity Sales, Revenue and Growth Rate of IFE Hardware (2017-2022)
5.4.2 Global In-Flight Entertainment and Connectivity Sales, Revenue and Growth Rate of IFE Connectivity (2017-2022)
5.4.3 Global In-Flight Entertainment and Connectivity Sales, Revenue and Growth Rate of IFE Content (2017-2022)

6 Global In-Flight Entertainment and Connectivity Market Analysis by Application
6.1 Global In-Flight Entertainment and Connectivity Consumption and Market Share by Application (2017-2022)
6.2 Global In-Flight Entertainment and Connectivity Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Narrow-body Aircraft (2017-2022)
6.3.2 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Wide-body Aircraft (2017-2022)
6.3.3 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Very Large Aircraft (2017-2022)
6.3.4 Global In-Flight Entertainment and Connectivity Consumption and Growth Rate of Business Jets (2017-2022)

7 Global In-Flight Entertainment and Connectivity Sales and Revenue Region Wise (2017-2022)
7.1 Global In-Flight Entertainment and Connectivity Sales and Market Share, Region Wise (2017-2022)
7.2 Global In-Flight Entertainment and Connectivity Revenue and Market Share, Region Wise (2017-2022)
7.3 Global In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa In-Flight Entertainment and Connectivity Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global In-Flight Entertainment and Connectivity Market Forecast (2022-2029)
8.1 Global In-Flight Entertainment and Connectivity Sales, Revenue Forecast (2022-2029)
8.1.1 Global In-Flight Entertainment and Connectivity Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global In-Flight Entertainment and Connectivity Price and Trend Forecast (2022-2029)
8.2 Global In-Flight Entertainment and Connectivity Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.2 Europe In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.3 China In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.4 Japan In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.5 India In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa In-Flight Entertainment and Connectivity Sales and Revenue Forecast (2022-2029)
8.3 Global In-Flight Entertainment and Connectivity Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Hardware (2022-2029)
8.3.2 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Connectivity (2022-2029)
8.3.3 Global In-Flight Entertainment and Connectivity Revenue and Growth Rate of IFE Content (2022-2029)
8.4 Global In-Flight Entertainment and Connectivity Consumption Forecast by Application (2022-2029)
8.4.1 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Narrow-body Aircraft (2022-2029)
8.4.2 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Wide-body Aircraft (2022-2029)
8.4.3 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Very Large Aircraft (2022-2029)
8.4.4 Global In-Flight Entertainment and Connectivity Consumption Value and Growth Rate of Business Jets (2022-2029)
8.5 In-Flight Entertainment and Connectivity Market Forecast Under COVID-19

9 Industry Outlook
9.1 In-Flight Entertainment and Connectivity Market Drivers Analysis
9.2 In-Flight Entertainment and Connectivity Market Restraints and Challenges
9.3 In-Flight Entertainment and Connectivity Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 In-Flight Entertainment and Connectivity Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 In-Flight Entertainment and Connectivity Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on In-Flight Entertainment and Connectivity Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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