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Gaming software refers to digital games intended to run on different gaming platforms such as console hardware devices, PCs, Mac systems, and mobile devices.
LPI (LP Information)' newest research report, the "Gaming Software Industry Forecast" looks at past sales and reviews total world Gaming Software sales in 2022, providing a comprehensive analysis by region and market sector of projected Gaming Software sales for 2023 through 2029. With Gaming Software sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gaming Software industry.
This Insight Report provides a comprehensive analysis of the global Gaming Software landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gaming Software portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Gaming Software market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gaming Software and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gaming Software.
The global Gaming Software market size is projected to grow from US$ 74960 million in 2022 to US$ 98260 million in 2029; it is expected to grow at a CAGR of 3.9% from 2023 to 2029.
United States market for Gaming Software is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
China market for Gaming Software is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Europe market for Gaming Software is estimated to increase from US$ million in 2022 to US$ million by 2029, at a CAGR of % from 2023 through 2029.
Global key Gaming Software players cover Activision Blizzard, Electronic Arts, Nintendo, Ubisoft Entertainment, Disney Interactive, Petroglyph Games, Sony Computer Entertainment, Nexon and NetEase, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2022.
This report presents a comprehensive overview, market shares, and growth opportunities of Gaming Software market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
- Console Gaming
- Handheld Gaming
Segmentation by application
- Entertainment
- Educational
- Other
This report also splits the market by region:
- Americas
- - United States
- - Canada
- - Mexico
- - Brazil
- APAC
- - China
- - Japan
- - Korea
- - Southeast Asia
- - India
- - Australia
- Europe
- - Germany
- - France
- - UK
- - Italy
- - Russia
- Middle East & Africa
- - Egypt
- - South Africa
- - Israel
- - Turkey
- - GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
- Activision Blizzard
- Electronic Arts
- Nintendo
- Ubisoft Entertainment
- Disney Interactive
- Petroglyph Games
- Sony Computer Entertainment
- Nexon
- NetEase
- Tencent