Global Gaming Peripheral Market Insights and Forecast to 2026

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Date: 10-Jul-2020
No. of pages: 153
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Gaming Peripheral market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Gaming Peripheral market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2015-2026.

Segment by Type, the Gaming Peripheral market is segmented into

- Headsets

- Mouse

- Mousepads

- Keyboards

- Controllers

- Other

Segment by Application, the Gaming Peripheral market is segmented into

- Distribution Channels

- Third-Party Retail Channels

- Direct Channels

Regional and Country-level Analysis

The Gaming Peripheral market is analysed and market size information is provided by regions (countries).

The key regions covered in the Gaming Peripheral market report are North America, Europe, Asia Pacific, Latin America, Middle East and Africa. It also covers key regions (countries), viz, U.S., Canada, Germany, France, U.K., Italy, Russia, China, Japan, South Korea, India, Australia, Taiwan, Indonesia, Thailand, Malaysia, Philippines, Vietnam, Mexico, Brazil, Turkey, Saudi Arabia, U.A.E, etc.

The report includes country-wise and region-wise market size for the period 2015-2026. It also includes market size and forecast by Type, and by Application segment in terms of sales and revenue for the period 2015-2026.

Competitive Landscape and Gaming Peripheral Market Share Analysis

Gaming Peripheral market competitive landscape provides details and data information by players. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on revenue (global and regional level) by players for the period 2015-2020. Details included are company description, major business, company total revenue and the sales, revenue generated in Gaming Peripheral business, the date to enter into the Gaming Peripheral market, Gaming Peripheral product introduction, recent developments, etc.

The major vendors covered:

- Razer

- Logitech G (Astro)

- Turtle Beach

- Corsair

- Sennheiser

- Plantronics

- SteelSeries

- Mad Catz

- Roccat

- QPAD

- Thrustmaster

- HyperX

- Tt eSPORTS

- Cooler Master

- ZOWIE

- Sharkoon

- Trust

Global Gaming Peripheral Market Insights and Forecast to 2026

Table of Contents
1 Study Coverage
1.1 Gaming Peripheral Product Introduction
1.2 Market Segments
1.3 Key Gaming Peripheral Manufacturers Covered: Ranking by Revenue
1.4 Market by Type
1.4.1 Global Gaming Peripheral Market Size Growth Rate by Type
1.4.2 Headsets
1.4.3 Mouse
1.4.4 Mousepads
1.4.5 Keyboards
1.4.6 Controllers
1.4.7 Other
1.5 Market by Application
1.5.1 Global Gaming Peripheral Market Size Growth Rate by Application
1.5.2 Distribution Channels
1.5.3 Third-Party Retail Channels
1.5.4 Direct Channels
1.6 Study Objectives
1.7 Years Considered
2 Executive Summary
2.1 Global Gaming Peripheral Market Size, Estimates and Forecasts
2.1.1 Global Gaming Peripheral Revenue 2015-2026
2.1.2 Global Gaming Peripheral Sales 2015-2026
2.2 Global Gaming Peripheral, Market Size by Producing Regions: 2015 VS 2020 VS 2026
2.2.1 Global Gaming Peripheral Retrospective Market Scenario in Sales by Region: 2015-2020
2.2.2 Global Gaming Peripheral Retrospective Market Scenario in Revenue by Region: 2015-2020
3 Global Gaming Peripheral Competitor Landscape by Players
3.1 Gaming Peripheral Sales by Manufacturers
3.1.1 Gaming Peripheral Sales by Manufacturers (2015-2020)
3.1.2 Gaming Peripheral Sales Market Share by Manufacturers (2015-2020)
3.2 Gaming Peripheral Revenue by Manufacturers
3.2.1 Gaming Peripheral Revenue by Manufacturers (2015-2020)
3.2.2 Gaming Peripheral Revenue Share by Manufacturers (2015-2020)
3.2.3 Global Gaming Peripheral Market Concentration Ratio (CR5 and HHI) (2015-2020)
3.2.4 Global Top 10 and Top 5 Companies by Gaming Peripheral Revenue in 2019
3.2.5 Global Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Gaming Peripheral Price by Manufacturers
3.4 Gaming Peripheral Manufacturing Base Distribution, Product Types
3.4.1 Gaming Peripheral Manufacturers Manufacturing Base Distribution, Headquarters
3.4.2 Manufacturers Gaming Peripheral Product Type
3.4.3 Date of International Manufacturers Enter into Gaming Peripheral Market
3.5 Manufacturers Mergers & Acquisitions, Expansion Plans
4 Market Size by Type (2015-2026)
4.1 Global Gaming Peripheral Market Size by Type (2015-2020)
4.1.1 Global Gaming Peripheral Sales by Type (2015-2020)
4.1.2 Global Gaming Peripheral Revenue by Type (2015-2020)
4.1.3 Gaming Peripheral Average Selling Price (ASP) by Type (2015-2026)
4.2 Global Gaming Peripheral Market Size Forecast by Type (2021-2026)
4.2.1 Global Gaming Peripheral Sales Forecast by Type (2021-2026)
4.2.2 Global Gaming Peripheral Revenue Forecast by Type (2021-2026)
4.2.3 Gaming Peripheral Average Selling Price (ASP) Forecast by Type (2021-2026)
4.3 Global Gaming Peripheral Market Share by Price Tier (2015-2020): Low-End, Mid-Range and High-End
5 Market Size by Application (2015-2026)
5.1 Global Gaming Peripheral Market Size by Application (2015-2020)
5.1.1 Global Gaming Peripheral Sales by Application (2015-2020)
5.1.2 Global Gaming Peripheral Revenue by Application (2015-2020)
5.1.3 Gaming Peripheral Price by Application (2015-2020)
5.2 Gaming Peripheral Market Size Forecast by Application (2021-2026)
5.2.1 Global Gaming Peripheral Sales Forecast by Application (2021-2026)
5.2.2 Global Gaming Peripheral Revenue Forecast by Application (2021-2026)
5.2.3 Global Gaming Peripheral Price Forecast by Application (2021-2026)
6 North America
6.1 North America Gaming Peripheral by Country
6.1.1 North America Gaming Peripheral Sales by Country
6.1.2 North America Gaming Peripheral Revenue by Country
6.1.3 U.S.
6.1.4 Canada
6.2 North America Gaming Peripheral Market Facts & Figures by Type
6.3 North America Gaming Peripheral Market Facts & Figures by Application
7 Europe
7.1 Europe Gaming Peripheral by Country
7.1.1 Europe Gaming Peripheral Sales by Country
7.1.2 Europe Gaming Peripheral Revenue by Country
7.1.3 Germany
7.1.4 France
7.1.5 U.K.
7.1.6 Italy
7.1.7 Russia
7.2 Europe Gaming Peripheral Market Facts & Figures by Type
7.3 Europe Gaming Peripheral Market Facts & Figures by Application
8 Asia Pacific
8.1 Asia Pacific Gaming Peripheral by Region
8.1.1 Asia Pacific Gaming Peripheral Sales by Region
8.1.2 Asia Pacific Gaming Peripheral Revenue by Region
8.1.3 China
8.1.4 Japan
8.1.5 South Korea
8.1.6 India
8.1.7 Australia
8.1.8 Taiwan
8.1.9 Indonesia
8.1.10 Thailand
8.1.11 Malaysia
8.1.12 Philippines
8.1.13 Vietnam
8.2 Asia Pacific Gaming Peripheral Market Facts & Figures by Type
8.3 Asia Pacific Gaming Peripheral Market Facts & Figures by Application
9 Latin America
9.1 Latin America Gaming Peripheral by Country
9.1.1 Latin America Gaming Peripheral Sales by Country
9.1.2 Latin America Gaming Peripheral Revenue by Country
9.1.3 Mexico
9.1.4 Brazil
9.1.5 Argentina
9.2 Central & South America Gaming Peripheral Market Facts & Figures by Type
9.3 Central & South America Gaming Peripheral Market Facts & Figures by Application
10 Middle East and Africa
10.1 Middle East and Africa Gaming Peripheral by Country
10.1.1 Middle East and Africa Gaming Peripheral Sales by Country
10.1.2 Middle East and Africa Gaming Peripheral Revenue by Country
10.1.3 Turkey
10.1.4 Saudi Arabia
10.1.5 U.A.E
10.2 Middle East and Africa Gaming Peripheral Market Facts & Figures by Type
10.3 Middle East and Africa Gaming Peripheral Market Facts & Figures by Application
11 Company Profiles
11.1 Razer
11.1.1 Razer Corporation Information
11.1.2 Razer Description and Business Overview
11.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Razer Gaming Peripheral Products Offered
11.1.5 Razer Related Developments
11.2 Logitech G (Astro)
11.2.1 Logitech G (Astro) Corporation Information
11.2.2 Logitech G (Astro) Description and Business Overview
11.2.3 Logitech G (Astro) Sales, Revenue and Gross Margin (2015-2020)
11.2.4 Logitech G (Astro) Gaming Peripheral Products Offered
11.2.5 Logitech G (Astro) Related Developments
11.3 Turtle Beach
11.3.1 Turtle Beach Corporation Information
11.3.2 Turtle Beach Description and Business Overview
11.3.3 Turtle Beach Sales, Revenue and Gross Margin (2015-2020)
11.3.4 Turtle Beach Gaming Peripheral Products Offered
11.3.5 Turtle Beach Related Developments
11.4 Corsair
11.4.1 Corsair Corporation Information
11.4.2 Corsair Description and Business Overview
11.4.3 Corsair Sales, Revenue and Gross Margin (2015-2020)
11.4.4 Corsair Gaming Peripheral Products Offered
11.4.5 Corsair Related Developments
11.5 Sennheiser
11.5.1 Sennheiser Corporation Information
11.5.2 Sennheiser Description and Business Overview
11.5.3 Sennheiser Sales, Revenue and Gross Margin (2015-2020)
11.5.4 Sennheiser Gaming Peripheral Products Offered
11.5.5 Sennheiser Related Developments
11.6 Plantronics
11.6.1 Plantronics Corporation Information
11.6.2 Plantronics Description and Business Overview
11.6.3 Plantronics Sales, Revenue and Gross Margin (2015-2020)
11.6.4 Plantronics Gaming Peripheral Products Offered
11.6.5 Plantronics Related Developments
11.7 SteelSeries
11.7.1 SteelSeries Corporation Information
11.7.2 SteelSeries Description and Business Overview
11.7.3 SteelSeries Sales, Revenue and Gross Margin (2015-2020)
11.7.4 SteelSeries Gaming Peripheral Products Offered
11.7.5 SteelSeries Related Developments
11.8 Mad Catz
11.8.1 Mad Catz Corporation Information
11.8.2 Mad Catz Description and Business Overview
11.8.3 Mad Catz Sales, Revenue and Gross Margin (2015-2020)
11.8.4 Mad Catz Gaming Peripheral Products Offered
11.8.5 Mad Catz Related Developments
11.9 Roccat
11.9.1 Roccat Corporation Information
11.9.2 Roccat Description and Business Overview
11.9.3 Roccat Sales, Revenue and Gross Margin (2015-2020)
11.9.4 Roccat Gaming Peripheral Products Offered
11.9.5 Roccat Related Developments
11.10 QPAD
11.10.1 QPAD Corporation Information
11.10.2 QPAD Description and Business Overview
11.10.3 QPAD Sales, Revenue and Gross Margin (2015-2020)
11.10.4 QPAD Gaming Peripheral Products Offered
11.10.5 QPAD Related Developments
11.1 Razer
11.1.1 Razer Corporation Information
11.1.2 Razer Description and Business Overview
11.1.3 Razer Sales, Revenue and Gross Margin (2015-2020)
11.1.4 Razer Gaming Peripheral Products Offered
11.1.5 Razer Related Developments
11.12 HyperX
11.12.1 HyperX Corporation Information
11.12.2 HyperX Description and Business Overview
11.12.3 HyperX Sales, Revenue and Gross Margin (2015-2020)
11.12.4 HyperX Products Offered
11.12.5 HyperX Related Developments
11.13 Tt eSPORTS
11.13.1 Tt eSPORTS Corporation Information
11.13.2 Tt eSPORTS Description and Business Overview
11.13.3 Tt eSPORTS Sales, Revenue and Gross Margin (2015-2020)
11.13.4 Tt eSPORTS Products Offered
11.13.5 Tt eSPORTS Related Developments
11.14 Cooler Master
11.14.1 Cooler Master Corporation Information
11.14.2 Cooler Master Description and Business Overview
11.14.3 Cooler Master Sales, Revenue and Gross Margin (2015-2020)
11.14.4 Cooler Master Products Offered
11.14.5 Cooler Master Related Developments
11.15 ZOWIE
11.15.1 ZOWIE Corporation Information
11.15.2 ZOWIE Description and Business Overview
11.15.3 ZOWIE Sales, Revenue and Gross Margin (2015-2020)
11.15.4 ZOWIE Products Offered
11.15.5 ZOWIE Related Developments
11.16 Sharkoon
11.16.1 Sharkoon Corporation Information
11.16.2 Sharkoon Description and Business Overview
11.16.3 Sharkoon Sales, Revenue and Gross Margin (2015-2020)
11.16.4 Sharkoon Products Offered
11.16.5 Sharkoon Related Developments
11.17 Trust
11.17.1 Trust Corporation Information
11.17.2 Trust Description and Business Overview
11.17.3 Trust Sales, Revenue and Gross Margin (2015-2020)
11.17.4 Trust Products Offered
11.17.5 Trust Related Developments
12 Future Forecast by Regions (Countries) (2021-2026)
12.1 Gaming Peripheral Market Estimates and Projections by Region
12.1.1 Global Gaming Peripheral Sales Forecast by Regions 2021-2026
12.1.2 Global Gaming Peripheral Revenue Forecast by Regions 2021-2026
12.2 North America Gaming Peripheral Market Size Forecast (2021-2026)
12.2.1 North America: Gaming Peripheral Sales Forecast (2021-2026)
12.2.2 North America: Gaming Peripheral Revenue Forecast (2021-2026)
12.2.3 North America: Gaming Peripheral Market Size Forecast by Country (2021-2026)
12.3 Europe Gaming Peripheral Market Size Forecast (2021-2026)
12.3.1 Europe: Gaming Peripheral Sales Forecast (2021-2026)
12.3.2 Europe: Gaming Peripheral Revenue Forecast (2021-2026)
12.3.3 Europe: Gaming Peripheral Market Size Forecast by Country (2021-2026)
12.4 Asia Pacific Gaming Peripheral Market Size Forecast (2021-2026)
12.4.1 Asia Pacific: Gaming Peripheral Sales Forecast (2021-2026)
12.4.2 Asia Pacific: Gaming Peripheral Revenue Forecast (2021-2026)
12.4.3 Asia Pacific: Gaming Peripheral Market Size Forecast by Region (2021-2026)
12.5 Latin America Gaming Peripheral Market Size Forecast (2021-2026)
12.5.1 Latin America: Gaming Peripheral Sales Forecast (2021-2026)
12.5.2 Latin America: Gaming Peripheral Revenue Forecast (2021-2026)
12.5.3 Latin America: Gaming Peripheral Market Size Forecast by Country (2021-2026)
12.6 Middle East and Africa Gaming Peripheral Market Size Forecast (2021-2026)
12.6.1 Middle East and Africa: Gaming Peripheral Sales Forecast (2021-2026)
12.6.2 Middle East and Africa: Gaming Peripheral Revenue Forecast (2021-2026)
12.6.3 Middle East and Africa: Gaming Peripheral Market Size Forecast by Country (2021-2026)
13 Market Opportunities, Challenges, Risks and Influences Factors Analysis
13.1 Market Opportunities and Drivers
13.2 Market Challenges
13.3 Market Risks/Restraints
13.4 Porter's Five Forces Analysis
13.5 Primary Interviews with Key Gaming Peripheral Players (Opinion Leaders)
14 Value Chain and Sales Channels Analysis
14.1 Value Chain Analysis
14.2 Gaming Peripheral Customers
14.3 Sales Channels Analysis
14.3.1 Sales Channels
14.3.2 Distributors
15 Research Findings and Conclusion
16 Appendix
16.1 Research Methodology
16.1.1 Methodology/Research Approach
16.1.2 Data Source
16.2 Author Details
16.3 Disclaimer
List of Tables
Table 1. Gaming Peripheral Market Segments
Table 2. Ranking of Global Top Gaming Peripheral Manufacturers by Revenue (US$ Million) in 2019
Table 3. Global Gaming Peripheral Market Size Growth Rate by Type 2020-2026 (K Units) & (US$ Million)
Table 4. Major Manufacturers of Headsets
Table 5. Major Manufacturers of Mouse
Table 6. Major Manufacturers of Mousepads
Table 7. Major Manufacturers of Keyboards
Table 8. Major Manufacturers of Controllers
Table 9. Major Manufacturers of Other
Table 10. Global Gaming Peripheral Market Size Growth Rate by Application 2020-2026 (K Units)
Table 11. Global Gaming Peripheral Market Size by Region (K Units) & (US$ Million): 2020 VS 2026
Table 12. Global Gaming Peripheral Sales by Regions 2015-2020 (K Units)
Table 13. Global Gaming Peripheral Sales Market Share by Regions (2015-2020)
Table 14. Global Gaming Peripheral Revenue by Regions 2015-2020 (US$ Million)
Table 15. Global Gaming Peripheral Sales by Manufacturers (2015-2020) (K Units)
Table 16. Global Gaming Peripheral Sales Share by Manufacturers (2015-2020)
Table 17. Global Gaming Peripheral Manufacturers Market Concentration Ratio (CR5 and HHI) (2015-2020)
Table 18. Global Gaming Peripheral by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Gaming Peripheral as of 2019)
Table 19. Gaming Peripheral Revenue by Manufacturers (2015-2020) (US$ Million)
Table 20. Gaming Peripheral Revenue Share by Manufacturers (2015-2020)
Table 21. Key Manufacturers Gaming Peripheral Price (2015-2020) (USD/Unit)
Table 22. Gaming Peripheral Manufacturers Manufacturing Base Distribution and Headquarters
Table 23. Manufacturers Gaming Peripheral Product Type
Table 24. Date of International Manufacturers Enter into Gaming Peripheral Market
Table 25. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 26. Global Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 27. Global Gaming Peripheral Sales Share by Type (2015-2020)
Table 28. Global Gaming Peripheral Revenue by Type (2015-2020) (US$ Million)
Table 29. Global Gaming Peripheral Revenue Share by Type (2015-2020)
Table 30. Gaming Peripheral Average Selling Price (ASP) by Type 2015-2020 (USD/Unit)
Table 31. Global Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 32. Global Gaming Peripheral Sales Share by Application (2015-2020)
Table 33. North America Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 34. North America Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 35. North America Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 36. North America Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 37. North America Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 38. North America Gaming Peripheral Sales Market Share by Type (2015-2020)
Table 39. North America Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 40. North America Gaming Peripheral Sales Market Share by Application (2015-2020)
Table 41. Europe Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 42. Europe Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 43. Europe Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 44. Europe Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 45. Europe Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 46. Europe Gaming Peripheral Sales Market Share by Type (2015-2020)
Table 47. Europe Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 48. Europe Gaming Peripheral Sales Market Share by Application (2015-2020)
Table 49. Asia Pacific Gaming Peripheral Sales by Region (2015-2020) (K Units)
Table 50. Asia Pacific Gaming Peripheral Sales Market Share by Region (2015-2020)
Table 51. Asia Pacific Gaming Peripheral Revenue by Region (2015-2020) (US$ Million)
Table 52. Asia Pacific Gaming Peripheral Revenue Market Share by Region (2015-2020)
Table 53. Asia Pacific Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 54. Asia Pacific Gaming Peripheral Sales Market Share by Type (2015-2020)
Table 55. Asia Pacific Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 56. Asia Pacific Gaming Peripheral Sales Market Share by Application (2015-2020)
Table 57. Latin America Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 58. Latin America Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 59. Latin Americaa Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 60. Latin America Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 61. Latin America Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 62. Latin America Gaming Peripheral Sales Market Share by Type (2015-2020)
Table 63. Latin America Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 64. Latin America Gaming Peripheral Sales Market Share by Application (2015-2020)
Table 65. Middle East and Africa Gaming Peripheral Sales by Country (2015-2020) (K Units)
Table 66. Middle East and Africa Gaming Peripheral Sales Market Share by Country (2015-2020)
Table 67. Middle East and Africa Gaming Peripheral Revenue by Country (2015-2020) (US$ Million)
Table 68. Middle East and Africa Gaming Peripheral Revenue Market Share by Country (2015-2020)
Table 69. Middle East and Africa Gaming Peripheral Sales by Type (2015-2020) (K Units)
Table 70. Middle East and Africa Gaming Peripheral Sales Market Share by Type (2015-2020)
Table 71. Middle East and Africa Gaming Peripheral Sales by Application (2015-2020) (K Units)
Table 72. Middle East and Africa Gaming Peripheral Sales Market Share by Application (2015-2020)
Table 73. Razer Corporation Information
Table 74. Razer Description and Major Businesses
Table 75. Razer Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 76. Razer Product
Table 77. Razer Recent Development
Table 78. Logitech G (Astro) Corporation Information
Table 79. Logitech G (Astro) Description and Major Businesses
Table 80. Logitech G (Astro) Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 81. Logitech G (Astro) Product
Table 82. Logitech G (Astro) Recent Development
Table 83. Turtle Beach Corporation Information
Table 84. Turtle Beach Description and Major Businesses
Table 85. Turtle Beach Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 86. Turtle Beach Product
Table 87. Turtle Beach Recent Development
Table 88. Corsair Corporation Information
Table 89. Corsair Description and Major Businesses
Table 90. Corsair Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 91. Corsair Product
Table 92. Corsair Recent Development
Table 93. Sennheiser Corporation Information
Table 94. Sennheiser Description and Major Businesses
Table 95. Sennheiser Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 96. Sennheiser Product
Table 97. Sennheiser Recent Development
Table 98. Plantronics Corporation Information
Table 99. Plantronics Description and Major Businesses
Table 100. Plantronics Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 101. Plantronics Product
Table 102. Plantronics Recent Development
Table 103. SteelSeries Corporation Information
Table 104. SteelSeries Description and Major Businesses
Table 105. SteelSeries Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 106. SteelSeries Product
Table 107. SteelSeries Recent Development
Table 108. Mad Catz Corporation Information
Table 109. Mad Catz Description and Major Businesses
Table 110. Mad Catz Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 111. Mad Catz Product
Table 112. Mad Catz Recent Development
Table 113. Roccat Corporation Information
Table 114. Roccat Description and Major Businesses
Table 115. Roccat Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 116. Roccat Product
Table 117. Roccat Recent Development
Table 118. QPAD Corporation Information
Table 119. QPAD Description and Major Businesses
Table 120. QPAD Gaming Peripheral Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 121. QPAD Product
Table 122. QPAD Recent Development
Table 123. Thrustmaster Corporation Information
Table 124. Thrustmaster Description and Major Businesses
Table 125. Thrustmaster Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 126. Thrustmaster Product
Table 127. Thrustmaster Recent Development
Table 128. HyperX Corporation Information
Table 129. HyperX Description and Major Businesses
Table 130. HyperX Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 131. HyperX Product
Table 132. HyperX Recent Development
Table 133. Tt eSPORTS Corporation Information
Table 134. Tt eSPORTS Description and Major Businesses
Table 135. Tt eSPORTS Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 136. Tt eSPORTS Product
Table 137. Tt eSPORTS Recent Development
Table 138. Cooler Master Corporation Information
Table 139. Cooler Master Description and Major Businesses
Table 140. Cooler Master Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 141. Cooler Master Product
Table 142. Cooler Master Recent Development
Table 143. ZOWIE Corporation Information
Table 144. ZOWIE Description and Major Businesses
Table 145. ZOWIE Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 146. ZOWIE Product
Table 147. ZOWIE Recent Development
Table 148. Sharkoon Corporation Information
Table 149. Sharkoon Description and Major Businesses
Table 150. Sharkoon Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 151. Sharkoon Product
Table 152. Sharkoon Recent Development
Table 153. Trust Corporation Information
Table 154. Trust Description and Major Businesses
Table 155. Trust Gaming Peripheral Sales (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2015-2020)
Table 156. Trust Product
Table 157. Trust Recent Development
Table 158. Global Gaming Peripheral Sales Forecast by Regions (2021-2026) (K Units)
Table 159. Global Gaming Peripheral Sales Market Share Forecast by Regions (2021-2026)
Table 160. Global Gaming Peripheral Revenue Forecast by Regions (2021-2026) (US$ Million)
Table 161. Global Gaming Peripheral Revenue Market Share Forecast by Regions (2021-2026)
Table 162. North America: Gaming Peripheral Sales Forecast by Country (2021-2026) (K Units)
Table 163. North America: Gaming Peripheral Revenue Forecast by Country (2021-2026) (US$ Million)
Table 164. Europe: Gaming Peripheral Sales Forecast by Country (2021-2026) (K Units)
Table 165. Europe: Gaming Peripheral Revenue Forecast by Country (2021-2026) (US$ Million)
Table 166. Asia Pacific: Gaming Peripheral Sales Forecast by Region (2021-2026) (K Units)
Table 167. Asia Pacific: Gaming Peripheral Revenue Forecast by Region (2021-2026) (US$ Million)
Table 168. Latin America: Gaming Peripheral Sales Forecast by Country (2021-2026) (K Units)
Table 169. Latin America: Gaming Peripheral Revenue Forecast by Country (2021-2026) (US$ Million)
Table 170. Middle East and Africa: Gaming Peripheral Sales Forecast by Country (2021-2026) (K Units)
Table 171. Middle East and Africa: Gaming Peripheral Revenue Forecast by Country (2021-2026) (US$ Million)
Table 172. Key Opportunities and Drivers: Impact Analysis (2021-2026)
Table 173. Key Challenges
Table 174. Market Risks
Table 175. Main Points Interviewed from Key Gaming Peripheral Players
Table 176. Gaming Peripheral Customers List
Table 177. Gaming Peripheral Distributors List
Table 178. Research Programs/Design for This Report
Table 179. Key Data Information from Secondary Sources
Table 180. Key Data Information from Primary Sources
List of Figures
Figure 1. Gaming Peripheral Product Picture
Figure 2. Global Gaming Peripheral Sales Market Share by Type in 2020 & 2026
Figure 3. Headsets Product Picture
Figure 4. Mouse Product Picture
Figure 5. Mousepads Product Picture
Figure 6. Keyboards Product Picture
Figure 7. Controllers Product Picture
Figure 8. Other Product Picture
Figure 9. Global Gaming Peripheral Sales Market Share by Application in 2020 & 2026
Figure 10. Distribution Channels
Figure 11. Third-Party Retail Channels
Figure 12. Direct Channels
Figure 13. Gaming Peripheral Report Years Considered
Figure 14. Global Gaming Peripheral Market Size 2015-2026 (US$ Million)
Figure 15. Global Gaming Peripheral Sales 2015-2026 (K Units)
Figure 16. Global Gaming Peripheral Market Size Market Share by Region: 2020 Versus 2026
Figure 17. Global Gaming Peripheral Sales Market Share by Region (2015-2020)
Figure 18. Global Gaming Peripheral Sales Market Share by Region in 2019
Figure 19. Global Gaming Peripheral Revenue Market Share by Region (2015-2020)
Figure 20. Global Gaming Peripheral Revenue Market Share by Region in 2019
Figure 21. Global Gaming Peripheral Sales Share by Manufacturer in 2019
Figure 22. The Top 10 and 5 Players Market Share by Gaming Peripheral Revenue in 2019
Figure 23. Gaming Peripheral Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2015 VS 2019
Figure 24. Global Gaming Peripheral Sales Market Share by Type (2015-2020)
Figure 25. Global Gaming Peripheral Sales Market Share by Type in 2019
Figure 26. Global Gaming Peripheral Revenue Market Share by Type (2015-2020)
Figure 27. Global Gaming Peripheral Revenue Market Share by Type in 2019
Figure 28. Global Gaming Peripheral Market Share by Price Range (2015-2020)
Figure 29. Global Gaming Peripheral Sales Market Share by Application (2015-2020)
Figure 30. Global Gaming Peripheral Sales Market Share by Application in 2019
Figure 31. Global Gaming Peripheral Revenue Market Share by Application (2015-2020)
Figure 32. Global Gaming Peripheral Revenue Market Share by Application in 2019
Figure 33. North America Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 34. North America Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 35. North America Gaming Peripheral Sales Market Share by Country in 2019
Figure 36. North America Gaming Peripheral Revenue Market Share by Country in 2019
Figure 37. U.S. Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 38. U.S. Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 39. Canada Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 40. Canada Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 41. North America Gaming Peripheral Market Share by Type in 2019
Figure 42. North America Gaming Peripheral Market Share by Application in 2019
Figure 43. Europe Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 44. Europe Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 45. Europe Gaming Peripheral Sales Market Share by Country in 2019
Figure 46. Europe Gaming Peripheral Revenue Market Share by Country in 2019
Figure 47. Germany Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 48. Germany Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 49. France Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 50. France Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 51. U.K. Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 52. U.K. Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 53. Italy Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 54. Italy Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 55. Russia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 56. Russia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 57. Europe Gaming Peripheral Market Share by Type in 2019
Figure 58. Europe Gaming Peripheral Market Share by Application in 2019
Figure 59. Asia Pacific Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 60. Asia Pacific Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 61. Asia Pacific Gaming Peripheral Sales Market Share by Region in 2019
Figure 62. Asia Pacific Gaming Peripheral Revenue Market Share by Region in 2019
Figure 63. China Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 64. China Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 65. Japan Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 66. Japan Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 67. South Korea Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 68. South Korea Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 69. India Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 70. India Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 71. Australia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 72. Australia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 73. Taiwan Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 74. Taiwan Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 75. Indonesia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 76. Indonesia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 77. Thailand Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 78. Thailand Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 79. Malaysia Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 80. Malaysia Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 81. Philippines Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 82. Philippines Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 83. Vietnam Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 84. Vietnam Gaming Peripheral Revenue Growth Rate (2015-2020) (US$ Million)
Figure 85. Asia Pacific Gaming Peripheral Market Share by Type in 2019
Figure 86. Asia Pacific Gaming Peripheral Market Share by Application in 2019
Figure 87. Latin America Gaming Peripheral Sales Growth Rate 2015-2020 (K Units)
Figure 88. Latin America Gaming Peripheral Revenue Growth Rate 2015-2020 (US$ Million)
Figure 89. Latin America Gaming Peripheral Sales Market Share by Country in 2019
Figure 90. Latin America Gaming Peripheral Revenue Market Share by Country in 2019
Figure 91. Mexico Gaming Peripheral Sales Growth Rate (2015-2020) (K Units)
Figure 92. Mexico Gaming Peripheral Revenue Growth Rate (20
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