Global Games Market Size, Status and Forecast 2021-2027

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Date: 15-Jul-2021
No. of pages: 129
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A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.

Market Analysis and Insights: Global Games Market

The global Games market size is projected to reach US$ 398950 million by 2027, from US$ 186390 million in 2020, at a CAGR of 11.0% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Games market.

Global Games Scope and Market Size

Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Online Game

- Offline Game

Segment by Application

- Amateur

- Professional

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Activision Blizzard

- Electronic Arts

- Microsoft

- NetEase

- Nintendo

- Sony

- Tencent

- ChangYou

- DeNA

- GungHo

- Apple

- Google

- Nexon

- Sega

- NetEase

- Namco Bandai

- Ubisoft

- Square Enix

- Take-Two Interactive

- King Digital Entertainment

Global Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Online Game
1.2.3 Offline Game
1.3 Market by Application
1.3.1 Global Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Amateur
1.3.3 Professional
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Games Market Perspective (2016-2027)
2.2 Games Growth Trends by Regions
2.2.1 Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Games Historic Market Share by Regions (2016-2021)
2.2.3 Games Forecasted Market Size by Regions (2022-2027)
2.3 Games Industry Dynamic
2.3.1 Games Market Trends
2.3.2 Games Market Drivers
2.3.3 Games Market Challenges
2.3.4 Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Games Players by Revenue
3.1.1 Global Top Games Players by Revenue (2016-2021)
3.1.2 Global Games Revenue Market Share by Players (2016-2021)
3.2 Global Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Games Revenue
3.4 Global Games Market Concentration Ratio
3.4.1 Global Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Games Revenue in 2020
3.5 Games Key Players Head office and Area Served
3.6 Key Players Games Product Solution and Service
3.7 Date of Enter into Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Games Breakdown Data by Type
4.1 Global Games Historic Market Size by Type (2016-2021)
4.2 Global Games Forecasted Market Size by Type (2022-2027)
5 Games Breakdown Data by Application
5.1 Global Games Historic Market Size by Application (2016-2021)
5.2 Global Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Games Market Size (2016-2027)
6.2 North America Games Market Size by Type
6.2.1 North America Games Market Size by Type (2016-2021)
6.2.2 North America Games Market Size by Type (2022-2027)
6.2.3 North America Games Market Size by Type (2016-2027)
6.3 North America Games Market Size by Application
6.3.1 North America Games Market Size by Application (2016-2021)
6.3.2 North America Games Market Size by Application (2022-2027)
6.3.3 North America Games Market Size by Application (2016-2027)
6.4 North America Games Market Size by Country
6.4.1 North America Games Market Size by Country (2016-2021)
6.4.2 North America Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Games Market Size (2016-2027)
7.2 Europe Games Market Size by Type
7.2.1 Europe Games Market Size by Type (2016-2021)
7.2.2 Europe Games Market Size by Type (2022-2027)
7.2.3 Europe Games Market Size by Type (2016-2027)
7.3 Europe Games Market Size by Application
7.3.1 Europe Games Market Size by Application (2016-2021)
7.3.2 Europe Games Market Size by Application (2022-2027)
7.3.3 Europe Games Market Size by Application (2016-2027)
7.4 Europe Games Market Size by Country
7.4.1 Europe Games Market Size by Country (2016-2021)
7.4.2 Europe Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Games Market Size (2016-2027)
8.2 Asia-Pacific Games Market Size by Type
8.2.1 Asia-Pacific Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Games Market Size by Application
8.3.1 Asia-Pacific Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Games Market Size by Region
8.4.1 Asia-Pacific Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Games Market Size (2016-2027)
9.2 Latin America Games Market Size by Type
9.2.1 Latin America Games Market Size by Type (2016-2021)
9.2.2 Latin America Games Market Size by Type (2022-2027)
9.2.3 Latin America Games Market Size by Type (2016-2027)
9.3 Latin America Games Market Size by Application
9.3.1 Latin America Games Market Size by Application (2016-2021)
9.3.2 Latin America Games Market Size by Application (2022-2027)
9.3.3 Latin America Games Market Size by Application (2016-2027)
9.4 Latin America Games Market Size by Country
9.4.1 Latin America Games Market Size by Country (2016-2021)
9.4.2 Latin America Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Games Market Size (2016-2027)
10.2 Middle East & Africa Games Market Size by Type
10.2.1 Middle East & Africa Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Games Market Size by Application
10.3.1 Middle East & Africa Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Games Market Size by Country
10.4.1 Middle East & Africa Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Details
11.1.2 Activision Blizzard Business Overview
11.1.3 Activision Blizzard Games Introduction
11.1.4 Activision Blizzard Revenue in Games Business (2016-2021)
11.1.5 Activision Blizzard Recent Development
11.2 Electronic Arts
11.2.1 Electronic Arts Company Details
11.2.2 Electronic Arts Business Overview
11.2.3 Electronic Arts Games Introduction
11.2.4 Electronic Arts Revenue in Games Business (2016-2021)
11.2.5 Electronic Arts Recent Development
11.3 Microsoft
11.3.1 Microsoft Company Details
11.3.2 Microsoft Business Overview
11.3.3 Microsoft Games Introduction
11.3.4 Microsoft Revenue in Games Business (2016-2021)
11.3.5 Microsoft Recent Development
11.4 NetEase
11.4.1 NetEase Company Details
11.4.2 NetEase Business Overview
11.4.3 NetEase Games Introduction
11.4.4 NetEase Revenue in Games Business (2016-2021)
11.4.5 NetEase Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Games Introduction
11.5.4 Nintendo Revenue in Games Business (2016-2021)
11.5.5 Nintendo Recent Development
11.6 Sony
11.6.1 Sony Company Details
11.6.2 Sony Business Overview
11.6.3 Sony Games Introduction
11.6.4 Sony Revenue in Games Business (2016-2021)
11.6.5 Sony Recent Development
11.7 Tencent
11.7.1 Tencent Company Details
11.7.2 Tencent Business Overview
11.7.3 Tencent Games Introduction
11.7.4 Tencent Revenue in Games Business (2016-2021)
11.7.5 Tencent Recent Development
11.8 ChangYou
11.8.1 ChangYou Company Details
11.8.2 ChangYou Business Overview
11.8.3 ChangYou Games Introduction
11.8.4 ChangYou Revenue in Games Business (2016-2021)
11.8.5 ChangYou Recent Development
11.9 DeNA
11.9.1 DeNA Company Details
11.9.2 DeNA Business Overview
11.9.3 DeNA Games Introduction
11.9.4 DeNA Revenue in Games Business (2016-2021)
11.9.5 DeNA Recent Development
11.10 GungHo
11.10.1 GungHo Company Details
11.10.2 GungHo Business Overview
11.10.3 GungHo Games Introduction
11.10.4 GungHo Revenue in Games Business (2016-2021)
11.10.5 GungHo Recent Development
11.11 Apple
11.11.1 Apple Company Details
11.11.2 Apple Business Overview
11.11.3 Apple Games Introduction
11.11.4 Apple Revenue in Games Business (2016-2021)
11.11.5 Apple Recent Development
11.12 Google
11.12.1 Google Company Details
11.12.2 Google Business Overview
11.12.3 Google Games Introduction
11.12.4 Google Revenue in Games Business (2016-2021)
11.12.5 Google Recent Development
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Games Introduction
11.13.4 Nexon Revenue in Games Business (2016-2021)
11.13.5 Nexon Recent Development
11.14 Sega
11.14.1 Sega Company Details
11.14.2 Sega Business Overview
11.14.3 Sega Games Introduction
11.14.4 Sega Revenue in Games Business (2016-2021)
11.14.5 Sega Recent Development
11.15 NetEase
11.15.1 NetEase Company Details
11.15.2 NetEase Business Overview
11.15.3 NetEase Games Introduction
11.15.4 NetEase Revenue in Games Business (2016-2021)
11.15.5 NetEase Recent Development
11.16 Namco Bandai
11.16.1 Namco Bandai Company Details
11.16.2 Namco Bandai Business Overview
11.16.3 Namco Bandai Games Introduction
11.16.4 Namco Bandai Revenue in Games Business (2016-2021)
11.16.5 Namco Bandai Recent Development
11.17 Ubisoft
11.17.1 Ubisoft Company Details
11.17.2 Ubisoft Business Overview
11.17.3 Ubisoft Games Introduction
11.17.4 Ubisoft Revenue in Games Business (2016-2021)
11.17.5 Ubisoft Recent Development
11.18 Square Enix
11.18.1 Square Enix Company Details
11.18.2 Square Enix Business Overview
11.18.3 Square Enix Games Introduction
11.18.4 Square Enix Revenue in Games Business (2016-2021)
11.18.5 Square Enix Recent Development
11.18 Take-Two Interactive
.1 Take-Two Interactive Company Details
.2 Take-Two Interactive Business Overview
.3 Take-Two Interactive Games Introduction
.4 Take-Two Interactive Revenue in Games Business (2016-2021)
.5 Take-Two Interactive Recent Development
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Details
11.20.2 King Digital Entertainment Business Overview
11.20.3 King Digital Entertainment Games Introduction
11.20.4 King Digital Entertainment Revenue in Games Business (2016-2021)
11.20.5 King Digital Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Online Game
Table 3. Key Players of Offline Game
Table 4. Global Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Games Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Games Market Share by Regions (2016-2021)
Table 8. Global Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Games Market Share by Regions (2022-2027)
Table 10. Games Market Trends
Table 11. Games Market Drivers
Table 12. Games Market Challenges
Table 13. Games Market Restraints
Table 14. Global Games Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Games Market Share by Players (2016-2021)
Table 16. Global Top Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Games as of 2020)
Table 17. Ranking of Global Top Games Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Games Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Games Product Solution and Service
Table 21. Date of Enter into Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Games Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Games Revenue Market Share by Type (2016-2021)
Table 25. Global Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Games Revenue Market Share by Application (2016-2021)
Table 29. Global Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Games Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Games Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Games Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Games Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Games Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Games Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Games Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Games Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Games Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Games Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Games Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Games Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Games Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Games Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Games Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Games Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Games Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Games Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Games Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Activision Blizzard Company Details
Table 62. Activision Blizzard Business Overview
Table 63. Activision Blizzard Games Product
Table 64. Activision Blizzard Revenue in Games Business (2016-2021) & (US$ Million)
Table 65. Activision Blizzard Recent Development
Table 66. Electronic Arts Company Details
Table 67. Electronic Arts Business Overview
Table 68. Electronic Arts Games Product
Table 69. Electronic Arts Revenue in Games Business (2016-2021) & (US$ Million)
Table 70. Electronic Arts Recent Development
Table 71. Microsoft Company Details
Table 72. Microsoft Business Overview
Table 73. Microsoft Games Product
Table 74. Microsoft Revenue in Games Business (2016-2021) & (US$ Million)
Table 75. Microsoft Recent Development
Table 76. NetEase Company Details
Table 77. NetEase Business Overview
Table 78. NetEase Games Product
Table 79. NetEase Revenue in Games Business (2016-2021) & (US$ Million)
Table 80. NetEase Recent Development
Table 81. Nintendo Company Details
Table 82. Nintendo Business Overview
Table 83. Nintendo Games Product
Table 84. Nintendo Revenue in Games Business (2016-2021) & (US$ Million)
Table 85. Nintendo Recent Development
Table 86. Sony Company Details
Table 87. Sony Business Overview
Table 88. Sony Games Product
Table 89. Sony Revenue in Games Business (2016-2021) & (US$ Million)
Table 90. Sony Recent Development
Table 91. Tencent Company Details
Table 92. Tencent Business Overview
Table 93. Tencent Games Product
Table 94. Tencent Revenue in Games Business (2016-2021) & (US$ Million)
Table 95. Tencent Recent Development
Table 96. ChangYou Company Details
Table 97. ChangYou Business Overview
Table 98. ChangYou Revenue in Games Business (2016-2021) & (US$ Million)
Table 99. ChangYou Recent Development
Table 100. DeNA Company Details
Table 101. DeNA Business Overview
Table 102. DeNA Games Product
Table 103. DeNA Revenue in Games Business (2016-2021) & (US$ Million)
Table 104. DeNA Recent Development
Table 105. GungHo Company Details
Table 106. GungHo Business Overview
Table 107. GungHo Games Product
Table 108. GungHo Revenue in Games Business (2016-2021) & (US$ Million)
Table 109. GungHo Recent Development
Table 110. Apple Company Details
Table 111. Apple Business Overview
Table 112. Apple Games Product
Table 113. Apple Revenue in Games Business (2016-2021) & (US$ Million)
Table 114. Apple Recent Development
Table 115. Google Company Details
Table 116. Google Business Overview
Table 117. Google Games Product
Table 118. Google Revenue in Games Business (2016-2021) & (US$ Million)
Table 119. Google Recent Development
Table 120. Nexon Company Details
Table 121. Nexon Business Overview
Table 122. Nexon Games Product
Table 123. Nexon Revenue in Games Business (2016-2021) & (US$ Million)
Table 124. Nexon Recent Development
Table 125. Sega Company Details
Table 126. Sega Business Overview
Table 127. Sega Games Product
Table 128. Sega Revenue in Games Business (2016-2021) & (US$ Million)
Table 129. Sega Recent Development
Table 130. NetEase Company Details
Table 131. NetEase Business Overview
Table 132. NetEase Games Product
Table 133. NetEase Revenue in Games Business (2016-2021) & (US$ Million)
Table 134. NetEase Recent Development
Table 135. Namco Bandai Company Details
Table 136. Namco Bandai Business Overview
Table 137. Namco Bandai Games Product
Table 138. Namco Bandai Revenue in Games Business (2016-2021) & (US$ Million)
Table 139. Namco Bandai Recent Development
Table 140. Ubisoft Company Details
Table 141. Ubisoft Business Overview
Table 142. Ubisoft Games Product
Table 143. Ubisoft Revenue in Games Business (2016-2021) & (US$ Million)
Table 144. Ubisoft Recent Development
Table 145. Square Enix Company Details
Table 146. Square Enix Business Overview
Table 147. Square Enix Games Product
Table 148. Square Enix Revenue in Games Business (2016-2021) & (US$ Million)
Table 149. Square Enix Recent Development
Table 150. Take-Two Interactive Company Details
Table 151. Take-Two Interactive Business Overview
Table 152. Take-Two Interactive Games Product
Table 153. Take-Two Interactive Revenue in Games Business (2016-2021) & (US$ Million)
Table 154. Take-Two Interactive Recent Development
Table 155. King Digital Entertainment Company Details
Table 156. King Digital Entertainment Business Overview
Table 157. King Digital Entertainment Games Product
Table 158. King Digital Entertainment Revenue in Games Business (2016-2021) & (US$ Million)
Table 159. King Digital Entertainment Recent Development
Table 160. Research Programs/Design for This Report
Table 161. Key Data Information from Secondary Sources
Table 162. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Games Market Share by Type: 2020 VS 2027
Figure 2. Online Game Features
Figure 3. Offline Game Features
Figure 4. Global Games Market Share by Application: 2020 VS 2027
Figure 5. Amateur Case Studies
Figure 6. Professional Case Studies
Figure 7. Games Report Years Considered
Figure 8. Global Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 9. Global Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 10. Global Games Market Share by Regions: 2020 VS 2027
Figure 11. Global Games Market Share by Regions (2022-2027)
Figure 12. Global Games Market Share by Players in 2020
Figure 13. Global Top Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Games as of 2020
Figure 14. The Top 10 and 5 Players Market Share by Games Revenue in 2020
Figure 15. Global Games Revenue Market Share by Type (2016-2021)
Figure 16. Global Games Revenue Market Share by Type (2022-2027)
Figure 17. North America Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 18. North America Games Market Share by Type (2016-2027)
Figure 19. North America Games Market Share by Application (2016-2027)
Figure 20. North America Games Market Share by Country (2016-2027)
Figure 21. United States Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. Canada Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Europe Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Games Market Share by Type (2016-2027)
Figure 25. Europe Games Market Share by Application (2016-2027)
Figure 26. Europe Games Market Share by Country (2016-2027)
Figure 27. Germany Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. France Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. U.K. Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Italy Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Russia Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Nordic Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Asia-Pacific Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Games Market Share by Type (2016-2027)
Figure 35. Asia-Pacific Games Market Share by Application (2016-2027)
Figure 36. Asia-Pacific Games Market Share by Region (2016-2027)
Figure 37. China Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Japan Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. South Korea Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Southeast Asia Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. India Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Australia Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Latin America Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Games Market Share by Type (2016-2027)
Figure 45. Latin America Games Market Share by Application (2016-2027)
Figure 46. Latin America Games Market Share by Country (2016-2027)
Figure 47. Mexico Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Brazil Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Middle East & Africa Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Games Market Share by Type (2016-2027)
Figure 51. Middle East & Africa Games Market Share by Application (2016-2027)
Figure 52. Middle East & Africa Games Market Share by Country (2016-2027)
Figure 53. Turkey Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Saudi Arabia Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. UAE Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Activision Blizzard Revenue Growth Rate in Games Business (2016-2021)
Figure 57. Electronic Arts Revenue Growth Rate in Games Business (2016-2021)
Figure 58. Microsoft Revenue Growth Rate in Games Business (2016-2021)
Figure 59. NetEase Revenue Growth Rate in Games Business (2016-2021)
Figure 60. Nintendo Revenue Growth Rate in Games Business (2016-2021)
Figure 61. Sony Revenue Growth Rate in Games Business (2016-2021)
Figure 62. Tencent Revenue Growth Rate in Games Business (2016-2021)
Figure 63. ChangYou Revenue Growth Rate in Games Business (2016-2021)
Figure 64. DeNA Revenue Growth Rate in Games Business (2016-2021)
Figure 65. GungHo Revenue Growth Rate in Games Business (2016-2021)
Figure 66. Apple Revenue Growth Rate in Games Business (2016-2021)
Figure 67. Google Revenue Growth Rate in Games Business (2016-2021)
Figure 68. Nexon Revenue Growth Rate in Games Business (2016-2021)
Figure 69. Sega Revenue Growth Rate in Games Business (2016-2021)
Figure 70. NetEase Revenue Growth Rate in Games Business (2016-2021)
Figure 71. Namco Bandai Revenue Growth Rate in Games Business (2016-2021)
Figure 72. Ubisoft Revenue Growth Rate in Games Business (2016-2021)
Figure 73. Square Enix Revenue Growth Rate in Games Business (2016-2021)
Figure 74. Take-Two Interactive Revenue Growth Rate in Games Business (2016-2021)
Figure 75. King Digital Entertainment Revenue Growth Rate in Games Business (2016-2021)
Figure 76. Bottom-up and Top-down Approaches for This Report
Figure 77. Data Triangulation
Figure 78. Key Executives Interviewed
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  • Global Coin-Operated Amusement Devices Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
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    Market Overview of Global Coin-Operated Amusement Devices market: According to our latest research, the global Coin-Operated Amusement Devices market looks promising in the next 5 years. As of 2022, the global Coin-Operated Amusement Devices market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. An arcade game or coin-op is a coin-operated entertainment machine typically installed in public b......
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    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
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    Published: 24-Nov-2023        Price: US 2680 Onwards        Pages: 167
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
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