Global Games Market Growth (Status and Outlook) 2023-2029

Publisher Name :
Date: 06-Feb-2023
No. of pages: 122

A game is a structured form of play, usually undertaken for enjoyment and sometimes used as an educational tool. Key components of games are goals, rules, challenge, and interaction. Games generally involve mental or physical stimulation, and often both. Many games help develop practical skills, serve as a form of exercise, or otherwise perform an educational, simulational, or psychological role.

LPI (LP Information)' newest research report, the "Games Industry Forecast" looks at past sales and reviews total world Games sales in 2022, providing a comprehensive analysis by region and market sector of projected Games sales for 2023 through 2029. With Games sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Games industry.

This Insight Report provides a comprehensive analysis of the global Games landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Games portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Games market.

This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Games and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Games.

The global Games market size is projected to grow from US$ 182330 million in 2022 to US$ 388470 million in 2029; it is expected to grow at a CAGR of 11.4% from 2023 to 2029.

China consists of the largest volume of gamers and is contributing extensively to the high revenue and demand for games in APAC. The market will witness significant growth in this region according to our market research analysis, APAC will be the major contributor to the computer games market throughout the forecast period.

This report presents a comprehensive overview, market shares, and growth opportunities of Games market by product type, application, key players and key regions and countries.

Market Segmentation:

Segmentation by type

- Online Game

- Offline Game

Segmentation by application

- Amateur

- Professional

This report also splits the market by region:

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.

- Activision Blizzard

- Electronic Arts

- Microsoft

- NetEase

- Nintendo

- Sony

- Tencent

- ChangYou

- DeNA

- GungHo

- Apple

- Google

- Nexon

- Sega

- NetEase

- Namco Bandai

- Ubisoft

- Square Enix

- Take-Two Interactive

- King Digital Entertainment

Global Games Market Growth (Status and Outlook) 2023-2029

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 Market Estimation Caveats
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Games Market Size 2018-2029
2.1.2 Games Market Size CAGR by Region 2018 VS 2022 VS 2029
2.2 Games Segment by Type
2.2.1 Online Game
2.2.2 Offline Game
2.3 Games Market Size by Type
2.3.1 Games Market Size CAGR by Type (2018 VS 2022 VS 2029)
2.3.2 Global Games Market Size Market Share by Type (2018-2023)
2.4 Games Segment by Application
2.4.1 Amateur
2.4.2 Professional
2.5 Games Market Size by Application
2.5.1 Games Market Size CAGR by Application (2018 VS 2022 VS 2029)
2.5.2 Global Games Market Size Market Share by Application (2018-2023)
3 Games Market Size by Player
3.1 Games Market Size Market Share by Players
3.1.1 Global Games Revenue by Players (2018-2023)
3.1.2 Global Games Revenue Market Share by Players (2018-2023)
3.2 Global Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Games by Regions
4.1 Games Market Size by Regions (2018-2023)
4.2 Americas Games Market Size Growth (2018-2023)
4.3 APAC Games Market Size Growth (2018-2023)
4.4 Europe Games Market Size Growth (2018-2023)
4.5 Middle East & Africa Games Market Size Growth (2018-2023)
5 Americas
5.1 Americas Games Market Size by Country (2018-2023)
5.2 Americas Games Market Size by Type (2018-2023)
5.3 Americas Games Market Size by Application (2018-2023)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Games Market Size by Region (2018-2023)
6.2 APAC Games Market Size by Type (2018-2023)
6.3 APAC Games Market Size by Application (2018-2023)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Games by Country (2018-2023)
7.2 Europe Games Market Size by Type (2018-2023)
7.3 Europe Games Market Size by Application (2018-2023)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Games by Region (2018-2023)
8.2 Middle East & Africa Games Market Size by Type (2018-2023)
8.3 Middle East & Africa Games Market Size by Application (2018-2023)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Games Market Forecast
10.1 Global Games Forecast by Regions (2024-2029)
10.1.1 Global Games Forecast by Regions (2024-2029)
10.1.2 Americas Games Forecast
10.1.3 APAC Games Forecast
10.1.4 Europe Games Forecast
10.1.5 Middle East & Africa Games Forecast
10.2 Americas Games Forecast by Country (2024-2029)
10.2.1 United States Games Market Forecast
10.2.2 Canada Games Market Forecast
10.2.3 Mexico Games Market Forecast
10.2.4 Brazil Games Market Forecast
10.3 APAC Games Forecast by Region (2024-2029)
10.3.1 China Games Market Forecast
10.3.2 Japan Games Market Forecast
10.3.3 Korea Games Market Forecast
10.3.4 Southeast Asia Games Market Forecast
10.3.5 India Games Market Forecast
10.3.6 Australia Games Market Forecast
10.4 Europe Games Forecast by Country (2024-2029)
10.4.1 Germany Games Market Forecast
10.4.2 France Games Market Forecast
10.4.3 UK Games Market Forecast
10.4.4 Italy Games Market Forecast
10.4.5 Russia Games Market Forecast
10.5 Middle East & Africa Games Forecast by Region (2024-2029)
10.5.1 Egypt Games Market Forecast
10.5.2 South Africa Games Market Forecast
10.5.3 Israel Games Market Forecast
10.5.4 Turkey Games Market Forecast
10.5.5 GCC Countries Games Market Forecast
10.6 Global Games Forecast by Type (2024-2029)
10.7 Global Games Forecast by Application (2024-2029)

11 Key Players Analysis
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Information
11.1.2 Activision Blizzard Games Product Offered
11.1.3 Activision Blizzard Games Revenue, Gross Margin and Market Share (2018-2023)
11.1.4 Activision Blizzard Main Business Overview
11.1.5 Activision Blizzard Latest Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Information
11.2.2 Electronic Arts Games Product Offered
11.2.3 Electronic Arts Games Revenue, Gross Margin and Market Share (2018-2023)
11.2.4 Electronic Arts Main Business Overview
11.2.5 Electronic Arts Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Games Product Offered
11.3.3 Microsoft Games Revenue, Gross Margin and Market Share (2018-2023)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 NetEase
11.4.1 NetEase Company Information
11.4.2 NetEase Games Product Offered
11.4.3 NetEase Games Revenue, Gross Margin and Market Share (2018-2023)
11.4.4 NetEase Main Business Overview
11.4.5 NetEase Latest Developments
11.5 Nintendo
11.5.1 Nintendo Company Information
11.5.2 Nintendo Games Product Offered
11.5.3 Nintendo Games Revenue, Gross Margin and Market Share (2018-2023)
11.5.4 Nintendo Main Business Overview
11.5.5 Nintendo Latest Developments
11.6 Sony
11.6.1 Sony Company Information
11.6.2 Sony Games Product Offered
11.6.3 Sony Games Revenue, Gross Margin and Market Share (2018-2023)
11.6.4 Sony Main Business Overview
11.6.5 Sony Latest Developments
11.7 Tencent
11.7.1 Tencent Company Information
11.7.2 Tencent Games Product Offered
11.7.3 Tencent Games Revenue, Gross Margin and Market Share (2018-2023)
11.7.4 Tencent Main Business Overview
11.7.5 Tencent Latest Developments
11.8 ChangYou
11.8.1 ChangYou Company Information
11.8.2 ChangYou Games Product Offered
11.8.3 ChangYou Games Revenue, Gross Margin and Market Share (2018-2023)
11.8.4 ChangYou Main Business Overview
11.8.5 ChangYou Latest Developments
11.9 DeNA
11.9.1 DeNA Company Information
11.9.2 DeNA Games Product Offered
11.9.3 DeNA Games Revenue, Gross Margin and Market Share (2018-2023)
11.9.4 DeNA Main Business Overview
11.9.5 DeNA Latest Developments
11.10 GungHo
11.10.1 GungHo Company Information
11.10.2 GungHo Games Product Offered
11.10.3 GungHo Games Revenue, Gross Margin and Market Share (2018-2023)
11.10.4 GungHo Main Business Overview
11.10.5 GungHo Latest Developments
11.11 Apple
11.11.1 Apple Company Information
11.11.2 Apple Games Product Offered
11.11.3 Apple Games Revenue, Gross Margin and Market Share (2018-2023)
11.11.4 Apple Main Business Overview
11.11.5 Apple Latest Developments
11.12 Google
11.12.1 Google Company Information
11.12.2 Google Games Product Offered
11.12.3 Google Games Revenue, Gross Margin and Market Share (2018-2023)
11.12.4 Google Main Business Overview
11.12.5 Google Latest Developments
11.13 Nexon
11.13.1 Nexon Company Information
11.13.2 Nexon Games Product Offered
11.13.3 Nexon Games Revenue, Gross Margin and Market Share (2018-2023)
11.13.4 Nexon Main Business Overview
11.13.5 Nexon Latest Developments
11.14 Sega
11.14.1 Sega Company Information
11.14.2 Sega Games Product Offered
11.14.3 Sega Games Revenue, Gross Margin and Market Share (2018-2023)
11.14.4 Sega Main Business Overview
11.14.5 Sega Latest Developments
11.15 NetEase
11.15.1 NetEase Company Information
11.15.2 NetEase Games Product Offered
11.15.3 NetEase Games Revenue, Gross Margin and Market Share (2018-2023)
11.15.4 NetEase Main Business Overview
11.15.5 NetEase Latest Developments
11.16 Namco Bandai
11.16.1 Namco Bandai Company Information
11.16.2 Namco Bandai Games Product Offered
11.16.3 Namco Bandai Games Revenue, Gross Margin and Market Share (2018-2023)
11.16.4 Namco Bandai Main Business Overview
11.16.5 Namco Bandai Latest Developments
11.17 Ubisoft
11.17.1 Ubisoft Company Information
11.17.2 Ubisoft Games Product Offered
11.17.3 Ubisoft Games Revenue, Gross Margin and Market Share (2018-2023)
11.17.4 Ubisoft Main Business Overview
11.17.5 Ubisoft Latest Developments
11.18 Square Enix
11.18.1 Square Enix Company Information
11.18.2 Square Enix Games Product Offered
11.18.3 Square Enix Games Revenue, Gross Margin and Market Share (2018-2023)
11.18.4 Square Enix Main Business Overview
11.18.5 Square Enix Latest Developments
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Information
11.19.2 Take-Two Interactive Games Product Offered
11.19.3 Take-Two Interactive Games Revenue, Gross Margin and Market Share (2018-2023)
11.19.4 Take-Two Interactive Main Business Overview
11.19.5 Take-Two Interactive Latest Developments
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Information
11.20.2 King Digital Entertainment Games Product Offered
11.20.3 King Digital Entertainment Games Revenue, Gross Margin and Market Share (2018-2023)
11.20.4 King Digital Entertainment Main Business Overview
11.20.5 King Digital Entertainment Latest Developments
12 Research Findings and Conclusion

List of Tables
Table 1. Games Market Size CAGR by Region (2018 VS 2022 VS 2029) & ($ Millions)
Table 2. Major Players of Online Game
Table 3. Major Players of Offline Game
Table 4. Games Market Size CAGR by Type (2018 VS 2022 VS 2029) & ($ Millions)
Table 5. Global Games Market Size by Type (2018-2023) & ($ Millions)
Table 6. Global Games Market Size Market Share by Type (2018-2023)
Table 7. Games Market Size CAGR by Application (2018 VS 2022 VS 2029) & ($ Millions)
Table 8. Global Games Market Size by Application (2018-2023) & ($ Millions)
Table 9. Global Games Market Size Market Share by Application (2018-2023)
Table 10. Global Games Revenue by Players (2018-2023) & ($ Millions)
Table 11. Global Games Revenue Market Share by Player (2018-2023)
Table 12. Games Key Players Head office and Products Offered
Table 13. Games Concentration Ratio (CR3, CR5 and CR10) & (2021-2023)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Games Market Size by Regions 2018-2023 & ($ Millions)
Table 17. Global Games Market Size Market Share by Regions (2018-2023)
Table 18. Global Games Revenue by Country/Region (2018-2023) & ($ millions)
Table 19. Global Games Revenue Market Share by Country/Region (2018-2023)
Table 20. Americas Games Market Size by Country (2018-2023) & ($ Millions)
Table 21. Americas Games Market Size Market Share by Country (2018-2023)
Table 22. Americas Games Market Size by Type (2018-2023) & ($ Millions)
Table 23. Americas Games Market Size Market Share by Type (2018-2023)
Table 24. Americas Games Market Size by Application (2018-2023) & ($ Millions)
Table 25. Americas Games Market Size Market Share by Application (2018-2023)
Table 26. APAC Games Market Size by Region (2018-2023) & ($ Millions)
Table 27. APAC Games Market Size Market Share by Region (2018-2023)
Table 28. APAC Games Market Size by Type (2018-2023) & ($ Millions)
Table 29. APAC Games Market Size Market Share by Type (2018-2023)
Table 30. APAC Games Market Size by Application (2018-2023) & ($ Millions)
Table 31. APAC Games Market Size Market Share by Application (2018-2023)
Table 32. Europe Games Market Size by Country (2018-2023) & ($ Millions)
Table 33. Europe Games Market Size Market Share by Country (2018-2023)
Table 34. Europe Games Market Size by Type (2018-2023) & ($ Millions)
Table 35. Europe Games Market Size Market Share by Type (2018-2023)
Table 36. Europe Games Market Size by Application (2018-2023) & ($ Millions)
Table 37. Europe Games Market Size Market Share by Application (2018-2023)
Table 38. Middle East & Africa Games Market Size by Region (2018-2023) & ($ Millions)
Table 39. Middle East & Africa Games Market Size Market Share by Region (2018-2023)
Table 40. Middle East & Africa Games Market Size by Type (2018-2023) & ($ Millions)
Table 41. Middle East & Africa Games Market Size Market Share by Type (2018-2023)
Table 42. Middle East & Africa Games Market Size by Application (2018-2023) & ($ Millions)
Table 43. Middle East & Africa Games Market Size Market Share by Application (2018-2023)
Table 44. Key Market Drivers & Growth Opportunities of Games
Table 45. Key Market Challenges & Risks of Games
Table 46. Key Industry Trends of Games
Table 47. Global Games Market Size Forecast by Regions (2024-2029) & ($ Millions)
Table 48. Global Games Market Size Market Share Forecast by Regions (2024-2029)
Table 49. Global Games Market Size Forecast by Type (2024-2029) & ($ Millions)
Table 50. Global Games Market Size Forecast by Application (2024-2029) & ($ Millions)
Table 51. Activision Blizzard Details, Company Type, Games Area Served and Its Competitors
Table 52. Activision Blizzard Games Product Offered
Table 53. Activision Blizzard Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 54. Activision Blizzard Main Business
Table 55. Activision Blizzard Latest Developments
Table 56. Electronic Arts Details, Company Type, Games Area Served and Its Competitors
Table 57. Electronic Arts Games Product Offered
Table 58. Electronic Arts Main Business
Table 59. Electronic Arts Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 60. Electronic Arts Latest Developments
Table 61. Microsoft Details, Company Type, Games Area Served and Its Competitors
Table 62. Microsoft Games Product Offered
Table 63. Microsoft Main Business
Table 64. Microsoft Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 65. Microsoft Latest Developments
Table 66. NetEase Details, Company Type, Games Area Served and Its Competitors
Table 67. NetEase Games Product Offered
Table 68. NetEase Main Business
Table 69. NetEase Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 70. NetEase Latest Developments
Table 71. Nintendo Details, Company Type, Games Area Served and Its Competitors
Table 72. Nintendo Games Product Offered
Table 73. Nintendo Main Business
Table 74. Nintendo Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 75. Nintendo Latest Developments
Table 76. Sony Details, Company Type, Games Area Served and Its Competitors
Table 77. Sony Games Product Offered
Table 78. Sony Main Business
Table 79. Sony Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 80. Sony Latest Developments
Table 81. Tencent Details, Company Type, Games Area Served and Its Competitors
Table 82. Tencent Games Product Offered
Table 83. Tencent Main Business
Table 84. Tencent Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 85. Tencent Latest Developments
Table 86. ChangYou Details, Company Type, Games Area Served and Its Competitors
Table 87. ChangYou Games Product Offered
Table 88. ChangYou Main Business
Table 89. ChangYou Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 90. ChangYou Latest Developments
Table 91. DeNA Details, Company Type, Games Area Served and Its Competitors
Table 92. DeNA Games Product Offered
Table 93. DeNA Main Business
Table 94. DeNA Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 95. DeNA Latest Developments
Table 96. GungHo Details, Company Type, Games Area Served and Its Competitors
Table 97. GungHo Games Product Offered
Table 98. GungHo Main Business
Table 99. GungHo Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 100. GungHo Latest Developments
Table 101. Apple Details, Company Type, Games Area Served and Its Competitors
Table 102. Apple Games Product Offered
Table 103. Apple Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 104. Apple Main Business
Table 105. Apple Latest Developments
Table 106. Google Details, Company Type, Games Area Served and Its Competitors
Table 107. Google Games Product Offered
Table 108. Google Main Business
Table 109. Google Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 110. Google Latest Developments
Table 111. Nexon Details, Company Type, Games Area Served and Its Competitors
Table 112. Nexon Games Product Offered
Table 113. Nexon Main Business
Table 114. Nexon Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 115. Nexon Latest Developments
Table 116. Sega Details, Company Type, Games Area Served and Its Competitors
Table 117. Sega Games Product Offered
Table 118. Sega Main Business
Table 119. Sega Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 120. Sega Latest Developments
Table 121. NetEase Details, Company Type, Games Area Served and Its Competitors
Table 122. NetEase Games Product Offered
Table 123. NetEase Main Business
Table 124. NetEase Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 125. NetEase Latest Developments
Table 126. Namco Bandai Details, Company Type, Games Area Served and Its Competitors
Table 127. Namco Bandai Games Product Offered
Table 128. Namco Bandai Main Business
Table 129. Namco Bandai Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 130. Namco Bandai Latest Developments
Table 131. Ubisoft Details, Company Type, Games Area Served and Its Competitors
Table 132. Ubisoft Games Product Offered
Table 133. Ubisoft Main Business
Table 134. Ubisoft Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 135. Ubisoft Latest Developments
Table 136. Square Enix Details, Company Type, Games Area Served and Its Competitors
Table 137. Square Enix Games Product Offered
Table 138. Square Enix Main Business
Table 139. Square Enix Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 140. Square Enix Latest Developments
Table 141. Take-Two Interactive Details, Company Type, Games Area Served and Its Competitors
Table 142. Take-Two Interactive Games Product Offered
Table 143. Take-Two Interactive Main Business
Table 144. Take-Two Interactive Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 145. Take-Two Interactive Latest Developments
Table 146. King Digital Entertainment Details, Company Type, Games Area Served and Its Competitors
Table 147. King Digital Entertainment Games Product Offered
Table 148. King Digital Entertainment Main Business
Table 149. King Digital Entertainment Games Revenue ($ million), Gross Margin and Market Share (2018-2023)
Table 150. King Digital Entertainment Latest Developments
List of Figures
Figure 1. Games Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Games Market Size Growth Rate 2018-2029 ($ Millions)
Figure 6. Games Sales by Geographic Region (2018, 2022 & 2029) & ($ millions)
Figure 7. Games Sales Market Share by Country/Region (2022)
Figure 8. Games Sales Market Share by Country/Region (2018, 2022 & 2029)
Figure 9. Global Games Market Size Market Share by Type in 2022
Figure 10. Games in Amateur
Figure 11. Global Games Market: Amateur (2018-2023) & ($ Millions)
Figure 12. Games in Professional
Figure 13. Global Games Market: Professional (2018-2023) & ($ Millions)
Figure 14. Global Games Market Size Market Share by Application in 2022
Figure 15. Global Games Revenue Market Share by Player in 2022
Figure 16. Global Games Market Size Market Share by Regions (2018-2023)
Figure 17. Americas Games Market Size 2018-2023 ($ Millions)
Figure 18. APAC Games Market Size 2018-2023 ($ Millions)
Figure 19. Europe Games Market Size 2018-2023 ($ Millions)
Figure 20. Middle East & Africa Games Market Size 2018-2023 ($ Millions)
Figure 21. Americas Games Value Market Share by Country in 2022
Figure 22. United States Games Market Size Growth 2018-2023 ($ Millions)
Figure 23. Canada Games Market Size Growth 2018-2023 ($ Millions)
Figure 24. Mexico Games Market Size Growth 2018-2023 ($ Millions)
Figure 25. Brazil Games Market Size Growth 2018-2023 ($ Millions)
Figure 26. APAC Games Market Size Market Share by Region in 2022
Figure 27. APAC Games Market Size Market Share by Type in 2022
Figure 28. APAC Games Market Size Market Share by Application in 2022
Figure 29. China Games Market Size Growth 2018-2023 ($ Millions)
Figure 30. Japan Games Market Size Growth 2018-2023 ($ Millions)
Figure 31. Korea Games Market Size Growth 2018-2023 ($ Millions)
Figure 32. Southeast Asia Games Market Size Growth 2018-2023 ($ Millions)
Figure 33. India Games Market Size Growth 2018-2023 ($ Millions)
Figure 34. Australia Games Market Size Growth 2018-2023 ($ Millions)
Figure 35. Europe Games Market Size Market Share by Country in 2022
Figure 36. Europe Games Market Size Market Share by Type (2018-2023)
Figure 37. Europe Games Market Size Market Share by Application (2018-2023)
Figure 38. Germany Games Market Size Growth 2018-2023 ($ Millions)
Figure 39. France Games Market Size Growth 2018-2023 ($ Millions)
Figure 40. UK Games Market Size Growth 2018-2023 ($ Millions)
Figure 41. Italy Games Market Size Growth 2018-2023 ($ Millions)
Figure 42. Russia Games Market Size Growth 2018-2023 ($ Millions)
Figure 43. Middle East & Africa Games Market Size Market Share by Region (2018-2023)
Figure 44. Middle East & Africa Games Market Size Market Share by Type (2018-2023)
Figure 45. Middle East & Africa Games Market Size Market Share by Application (2018-2023)
Figure 46. Egypt Games Market Size Growth 2018-2023 ($ Millions)
Figure 47. South Africa Games Market Size Growth 2018-2023 ($ Millions)
Figure 48. Israel Games Market Size Growth 2018-2023 ($ Millions)
Figure 49. Turkey Games Market Size Growth 2018-2023 ($ Millions)
Figure 50. GCC Country Games Market Size Growth 2018-2023 ($ Millions)
Figure 51. Americas Games Market Size 2024-2029 ($ Millions)
Figure 52. APAC Games Market Size 2024-2029 ($ Millions)
Figure 53. Europe Games Market Size 2024-2029 ($ Millions)
Figure 54. Middle East & Africa Games Market Size 2024-2029 ($ Millions)
Figure 55. United States Games Market Size 2024-2029 ($ Millions)
Figure 56. Canada Games Market Size 2024-2029 ($ Millions)
Figure 57. Mexico Games Market Size 2024-2029 ($ Millions)
Figure 58. Brazil Games Market Size 2024-2029 ($ Millions)
Figure 59. China Games Market Size 2024-2029 ($ Millions)
Figure 60. Japan Games Market Size 2024-2029 ($ Millions)
Figure 61. Korea Games Market Size 2024-2029 ($ Millions)
Figure 62. Southeast Asia Games Market Size 2024-2029 ($ Millions)
Figure 63. India Games Market Size 2024-2029 ($ Millions)
Figure 64. Australia Games Market Size 2024-2029 ($ Millions)
Figure 65. Germany Games Market Size 2024-2029 ($ Millions)
Figure 66. France Games Market Size 2024-2029 ($ Millions)
Figure 67. UK Games Market Size 2024-2029 ($ Millions)
Figure 68. Italy Games Market Size 2024-2029 ($ Millions)
Figure 69. Russia Games Market Size 2024-2029 ($ Millions)
Figure 70. Spain Games Market Size 2024-2029 ($ Millions)
Figure 71. Egypt Games Market Size 2024-2029 ($ Millions)
Figure 72. South Africa Games Market Size 2024-2029 ($ Millions)
Figure 73. Israel Games Market Size 2024-2029 ($ Millions)
Figure 74. Turkey Games Market Size 2024-2029 ($ Millions)
Figure 75. GCC Countries Games Market Size 2024-2029 ($ Millions)
Figure 76. Global Games Market Size Market Share Forecast by Type (2024-2029)
Figure 77. Global Games Market Size Market Share Forecast by Application (2024-2029)
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  • Chess - Global Market Insights and Sales Trends 2024
    Published: 27-Dec-2023        Price: US 3350 Onwards        Pages: 102
    This report provides market insight on the different segments, by manufacturers, by Type, by Application. Market size and forecast (2018-2029) has been provided in the report. The primary objectives of this report are to provide 1) global market size and forecasts, growth rates, market dynamics, industry structure and developments, market situation, trends; 2) global market share and ranking By Company; 3) comprehensive presentation of the global market for Chess, with both quantitative and qual......
  • Global Coin-Operated Amusement Devices Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 12-Dec-2023        Price: US 3380 Onwards        Pages: 110
    Market Overview of Global Coin-Operated Amusement Devices market: According to our latest research, the global Coin-Operated Amusement Devices market looks promising in the next 5 years. As of 2022, the global Coin-Operated Amusement Devices market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. An arcade game or coin-op is a coin-operated entertainment machine typically installed in public b......
  • Global Jigsaw Puzzle Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 28-Nov-2023        Price: US 3380 Onwards        Pages: 109
    Market Overview of Global Jigsaw Puzzle market: According to our latest research, the global Jigsaw Puzzle market looks promising in the next 5 years. As of 2022, the global Jigsaw Puzzle market was estimated at USD 703.22 million, and it's anticipated to reach USD 728.92 million in 2028, with a CAGR of 0.6% during the forecast years. Jigsaw puzzles are not only beneficial to the development of children's fine motor skills, but also an ideal tool for training the mind, frustr......
  • Global Coin-operated Amusement Devices Professional Survey Report 2023, Forecast to 2028
    Published: 24-Nov-2023        Price: US 3280 Onwards        Pages: 106
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Coin-operated Amusement Devices Market Research Report 2023, Forecast to 2028
    Published: 24-Nov-2023        Price: US 2680 Onwards        Pages: 167
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Coin-operated Amusement Devices Market Insights, Forecast to 2029
    Published: 25-Sep-2023        Price: US 4900 Onwards        Pages: 105
    Coin-operated amusements include video games, pinball machines, jukeboxes, pool tables, slot machines, and other machines and gaming devices operated by coins or tokens inserted into the machines by individual users. These games are attractive to both children and adults, and can be found in a variety of locations, such as convenience stores, bars, restaurants, grocery stores, truck stops and bus terminals. The global Coin-operated Amusement Devices market is projected to grow from US$ 98......
  • Global Chess Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 05-Sep-2023        Price: US 3380 Onwards        Pages: 116
    Market Overview of Global Chess market: According to our latest research, the global Chess market looks promising in the next 5 years. As of 2022, the global Chess market was estimated at USD 2191.51 million, and it's anticipated to reach USD 2706.68 million in 2028, with a CAGR of 3.58% during the forecast years. Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.[1] The game is played by millions o......
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