Global Games Market Growth (Status and Outlook) 2022-2028

Publisher Name :
Date: 10-Jan-2022
No. of pages: 121

As the global economy mends, the 2021 growth of Games will have significant change from previous year. According to our (LP Information) latest study, the global Games market size is USD million in 2022 from USD 182330 million in 2021, with a change of % between 2021 and 2022. The global Games market size will reach USD 388470 million in 2028, growing at a CAGR of 11.4% over the analysis period.

The United States Games market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Games market, reaching US$ million by the year 2028. As for the Europe Games landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 5-year period.

Global main Games players cover Activision Blizzard, Electronic Arts, Microsoft, and NetEase, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.

This report presents a comprehensive overview, market shares, and growth opportunities of Games market by product type, application, key players and key regions and countries.

Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.

- Online Game

- Offline Game

Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.

- Amateur

- Professional

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

- Americas

- - United States

- - Canada

- - Mexico

- - Brazil

- APAC

- - China

- - Japan

- - Korea

- - Southeast Asia

- - India

- - Australia

- Europe

- - Germany

- - France

- - UK

- - Italy

- - Russia

- Middle East & Africa

- - Egypt

- - South Africa

- - Israel

- - Turkey

- - GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.

- Activision Blizzard

- Electronic Arts

- Microsoft

- NetEase

- Nintendo

- Sony

- Tencent

- ChangYou

- DeNA

- GungHo

- Apple

- Google

- Nexon

- Sega

- NetEase

- Namco Bandai

- Ubisoft

- Square Enix

- Take-Two Interactive

- King Digital Entertainment

Global Games Market Growth (Status and Outlook) 2022-2028

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Games Market Size 2017-2028
2.1.2 Games Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Games Segment by Type
2.2.1 Online Game
2.2.2 Offline Game
2.3 Games Market Size by Type
2.3.1 Games Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Games Market Size Market Share by Type (2017-2022)
2.4 Games Segment by Application
2.4.1 Amateur
2.4.2 Professional
2.5 Games Market Size by Application
2.5.1 Games Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Games Market Size Market Share by Application (2017-2022)
3 Games Market Size by Player
3.1 Games Market Size Market Share by Players
3.1.1 Global Games Revenue by Players (2020-2022)
3.1.2 Global Games Revenue Market Share by Players (2020-2022)
3.2 Global Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Games by Regions
4.1 Games Market Size by Regions (2017-2022)
4.2 Americas Games Market Size Growth (2017-2022)
4.3 APAC Games Market Size Growth (2017-2022)
4.4 Europe Games Market Size Growth (2017-2022)
4.5 Middle East & Africa Games Market Size Growth (2017-2022)
5 Americas
5.1 Americas Games Market Size by Country (2017-2022)
5.2 Americas Games Market Size by Type (2017-2022)
5.3 Americas Games Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Games Market Size by Region (2017-2022)
6.2 APAC Games Market Size by Type (2017-2022)
6.3 APAC Games Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Games by Country (2017-2022)
7.2 Europe Games Market Size by Type (2017-2022)
7.3 Europe Games Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Games by Region (2017-2022)
8.2 Middle East & Africa Games Market Size by Type (2017-2022)
8.3 Middle East & Africa Games Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Games Market Forecast
10.1 Global Games Forecast by Regions (2023-2028)
10.1.1 Global Games Forecast by Regions (2023-2028)
10.1.2 Americas Games Forecast
10.1.3 APAC Games Forecast
10.1.4 Europe Games Forecast
10.1.5 Middle East & Africa Games Forecast
10.2 Americas Games Forecast by Country (2023-2028)
10.2.1 United States Games Market Forecast
10.2.2 Canada Games Market Forecast
10.2.3 Mexico Games Market Forecast
10.2.4 Brazil Games Market Forecast
10.3 APAC Games Forecast by Region (2023-2028)
10.3.1 China Games Market Forecast
10.3.2 Japan Games Market Forecast
10.3.3 Korea Games Market Forecast
10.3.4 Southeast Asia Games Market Forecast
10.3.5 India Games Market Forecast
10.3.6 Australia Games Market Forecast
10.4 Europe Games Forecast by Country (2023-2028)
10.4.1 Germany Games Market Forecast
10.4.2 France Games Market Forecast
10.4.3 UK Games Market Forecast
10.4.4 Italy Games Market Forecast
10.4.5 Russia Games Market Forecast
10.5 Middle East & Africa Games Forecast by Region (2023-2028)
10.5.1 Egypt Games Market Forecast
10.5.2 South Africa Games Market Forecast
10.5.3 Israel Games Market Forecast
10.5.4 Turkey Games Market Forecast
10.5.5 GCC Countries Games Market Forecast
10.6 Global Games Forecast by Type (2023-2028)
10.7 Global Games Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 Activision Blizzard
11.1.1 Activision Blizzard Company Information
11.1.2 Activision Blizzard Games Product Offered
11.1.3 Activision Blizzard Games Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Activision Blizzard Main Business Overview
11.1.5 Activision Blizzard Latest Developments
11.2 Electronic Arts
11.2.1 Electronic Arts Company Information
11.2.2 Electronic Arts Games Product Offered
11.2.3 Electronic Arts Games Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Electronic Arts Main Business Overview
11.2.5 Electronic Arts Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Games Product Offered
11.3.3 Microsoft Games Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 NetEase
11.4.1 NetEase Company Information
11.4.2 NetEase Games Product Offered
11.4.3 NetEase Games Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 NetEase Main Business Overview
11.4.5 NetEase Latest Developments
11.5 Nintendo
11.5.1 Nintendo Company Information
11.5.2 Nintendo Games Product Offered
11.5.3 Nintendo Games Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Nintendo Main Business Overview
11.5.5 Nintendo Latest Developments
11.6 Sony
11.6.1 Sony Company Information
11.6.2 Sony Games Product Offered
11.6.3 Sony Games Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Sony Main Business Overview
11.6.5 Sony Latest Developments
11.7 Tencent
11.7.1 Tencent Company Information
11.7.2 Tencent Games Product Offered
11.7.3 Tencent Games Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Tencent Main Business Overview
11.7.5 Tencent Latest Developments
11.8 ChangYou
11.8.1 ChangYou Company Information
11.8.2 ChangYou Games Product Offered
11.8.3 ChangYou Games Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 ChangYou Main Business Overview
11.8.5 ChangYou Latest Developments
11.9 DeNA
11.9.1 DeNA Company Information
11.9.2 DeNA Games Product Offered
11.9.3 DeNA Games Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 DeNA Main Business Overview
11.9.5 DeNA Latest Developments
11.10 GungHo
11.10.1 GungHo Company Information
11.10.2 GungHo Games Product Offered
11.10.3 GungHo Games Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 GungHo Main Business Overview
11.10.5 GungHo Latest Developments
11. Apple
11.11.1 Apple Company Information
11.11.2 Apple Games Product Offered
11.11.3 Apple Games Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 Apple Main Business Overview
11.11.5 Apple Latest Developments
11.12 Google
11.12.1 Google Company Information
11.12.2 Google Games Product Offered
11.12.3 Google Games Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Google Main Business Overview
11.12.5 Google Latest Developments
11.13 Nexon
11.13.1 Nexon Company Information
11.13.2 Nexon Games Product Offered
11.13.3 Nexon Games Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Nexon Main Business Overview
11.13.5 Nexon Latest Developments
11.14 Sega
11.14.1 Sega Company Information
11.14.2 Sega Games Product Offered
11.14.3 Sega Games Revenue, Gross Margin and Market Share (2020-2022)
11.14.4 Sega Main Business Overview
11.14.5 Sega Latest Developments
11.15 NetEase
11.15.1 NetEase Company Information
11.15.2 NetEase Games Product Offered
11.15.3 NetEase Games Revenue, Gross Margin and Market Share (2020-2022)
11.15.4 NetEase Main Business Overview
11.15.5 NetEase Latest Developments
11.16 Namco Bandai
11.16.1 Namco Bandai Company Information
11.16.2 Namco Bandai Games Product Offered
11.16.3 Namco Bandai Games Revenue, Gross Margin and Market Share (2020-2022)
11.16.4 Namco Bandai Main Business Overview
11.16.5 Namco Bandai Latest Developments
11.17 Ubisoft
11.17.1 Ubisoft Company Information
11.17.2 Ubisoft Games Product Offered
11.17.3 Ubisoft Games Revenue, Gross Margin and Market Share (2020-2022)
11.17.4 Ubisoft Main Business Overview
11.17.5 Ubisoft Latest Developments
11.18 Square Enix
11.18.1 Square Enix Company Information
11.18.2 Square Enix Games Product Offered
11.18.3 Square Enix Games Revenue, Gross Margin and Market Share (2020-2022)
11.18.4 Square Enix Main Business Overview
11.18.5 Square Enix Latest Developments
11.19 Take-Two Interactive
11.19.1 Take-Two Interactive Company Information
11.19.2 Take-Two Interactive Games Product Offered
11.19.3 Take-Two Interactive Games Revenue, Gross Margin and Market Share (2020-2022)
11.19.4 Take-Two Interactive Main Business Overview
11.19.5 Take-Two Interactive Latest Developments
11.20 King Digital Entertainment
11.20.1 King Digital Entertainment Company Information
11.20.2 King Digital Entertainment Games Product Offered
11.20.3 King Digital Entertainment Games Revenue, Gross Margin and Market Share (2020-2022)
11.20.4 King Digital Entertainment Main Business Overview
11.20.5 King Digital Entertainment Latest Developments
12 Research Findings and Conclusion

List of Tables
Table 1. Games Market Size CAGR by Region (2017 VS 2022 VS 2028) & ($ Millions)
Table 2. Major Players of Online Game
Table 3. Major Players of Offline Game
Table 4. Games Market Size CAGR by Type (2017 VS 2022 VS 2028) & ($ Millions)
Table 5. Global Games Market Size by Type (2017-2022) & ($ Millions)
Table 6. Global Games Market Size Market Share by Type (2017-2022)
Table 7. Games Market Size CAGR by Application (2017 VS 2022 VS 2028) & ($ Millions)
Table 8. Global Games Market Size by Application (2017-2022) & ($ Millions)
Table 9. Global Games Market Size Market Share by Application (2017-2022)
Table 10. Global Games Revenue by Players (2020-2022) & ($ Millions)
Table 11. Global Games Revenue Market Share by Player (2020-2022)
Table 12. Games Key Players Head office and Products Offered
Table 13. Games Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
Table 14. New Products and Potential Entrants
Table 15. Mergers & Acquisitions, Expansion
Table 16. Global Games Market Size by Regions 2017-2022 & ($ Millions)
Table 17. Global Games Market Size Market Share by Regions (2017-2022)
Table 18. Americas Games Market Size by Country (2017-2022) & ($ Millions)
Table 19. Americas Games Market Size Market Share by Country (2017-2022)
Table 20. Americas Games Market Size by Type (2017-2022) & ($ Millions)
Table 21. Americas Games Market Size Market Share by Type (2017-2022)
Table 22. Americas Games Market Size by Application (2017-2022) & ($ Millions)
Table 23. Americas Games Market Size Market Share by Application (2017-2022)
Table 24. APAC Games Market Size by Region (2017-2022) & ($ Millions)
Table 25. APAC Games Market Size Market Share by Region (2017-2022)
Table 26. APAC Games Market Size by Type (2017-2022) & ($ Millions)
Table 27. APAC Games Market Size Market Share by Type (2017-2022)
Table 28. APAC Games Market Size by Application (2017-2022) & ($ Millions)
Table 29. APAC Games Market Size Market Share by Application (2017-2022)
Table 30. Europe Games Market Size by Country (2017-2022) & ($ Millions)
Table 31. Europe Games Market Size Market Share by Country (2017-2022)
Table 32. Europe Games Market Size by Type (2017-2022) & ($ Millions)
Table 33. Europe Games Market Size Market Share by Type (2017-2022)
Table 34. Europe Games Market Size by Application (2017-2022) & ($ Millions)
Table 35. Europe Games Market Size Market Share by Application (2017-2022)
Table 36. Middle East & Africa Games Market Size by Region (2017-2022) & ($ Millions)
Table 37. Middle East & Africa Games Market Size Market Share by Region (2017-2022)
Table 38. Middle East & Africa Games Market Size by Type (2017-2022) & ($ Millions)
Table 39. Middle East & Africa Games Market Size Market Share by Type (2017-2022)
Table 40. Middle East & Africa Games Market Size by Application (2017-2022) & ($ Millions)
Table 41. Middle East & Africa Games Market Size Market Share by Application (2017-2022)
Table 42. Key Market Drivers & Growth Opportunities of Games
Table 43. Key Market Challenges & Risks of Games
Table 44. Key Industry Trends of Games
Table 45. Global Games Market Size Forecast by Regions (2023-2028) & ($ Millions)
Table 46. Global Games Market Size Market Share Forecast by Regions (2023-2028)
Table 47. Global Games Market Size Forecast by Type (2023-2028) & ($ Millions)
Table 48. Global Games Market Size Market Share Forecast by Type (2023-2028)
Table 49. Global Games Market Size Forecast by Application (2023-2028) & ($ Millions)
Table 50. Global Games Market Size Market Share Forecast by Application (2023-2028)
Table 51. Activision Blizzard Details, Company Type, Games Area Served and Its Competitors
Table 52. Activision Blizzard Games Product Offered
Table 53. Activision Blizzard Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 54. Activision Blizzard Main Business
Table 55. Activision Blizzard Latest Developments
Table 56. Electronic Arts Details, Company Type, Games Area Served and Its Competitors
Table 57. Electronic Arts Games Product Offered
Table 58. Electronic Arts Main Business
Table 59. Electronic Arts Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 60. Electronic Arts Latest Developments
Table 61. Microsoft Details, Company Type, Games Area Served and Its Competitors
Table 62. Microsoft Games Product Offered
Table 63. Microsoft Main Business
Table 64. Microsoft Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 65. Microsoft Latest Developments
Table 66. NetEase Details, Company Type, Games Area Served and Its Competitors
Table 67. NetEase Games Product Offered
Table 68. NetEase Main Business
Table 69. NetEase Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 70. NetEase Latest Developments
Table 71. Nintendo Details, Company Type, Games Area Served and Its Competitors
Table 72. Nintendo Games Product Offered
Table 73. Nintendo Main Business
Table 74. Nintendo Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 75. Nintendo Latest Developments
Table 76. Sony Details, Company Type, Games Area Served and Its Competitors
Table 77. Sony Games Product Offered
Table 78. Sony Main Business
Table 79. Sony Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 80. Sony Latest Developments
Table 81. Tencent Details, Company Type, Games Area Served and Its Competitors
Table 82. Tencent Games Product Offered
Table 83. Tencent Main Business
Table 84. Tencent Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 85. Tencent Latest Developments
Table 86. ChangYou Details, Company Type, Games Area Served and Its Competitors
Table 87. ChangYou Games Product Offered
Table 88. ChangYou Main Business
Table 89. ChangYou Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 90. ChangYou Latest Developments
Table 91. DeNA Details, Company Type, Games Area Served and Its Competitors
Table 92. DeNA Games Product Offered
Table 93. DeNA Main Business
Table 94. DeNA Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 95. DeNA Latest Developments
Table 96. GungHo Details, Company Type, Games Area Served and Its Competitors
Table 97. GungHo Games Product Offered
Table 98. GungHo Main Business
Table 99. GungHo Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 100. GungHo Latest Developments
Table 101. Apple Details, Company Type, Games Area Served and Its Competitors
Table 102. Apple Games Product Offered
Table 103. Apple Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 104. Apple Main Business
Table 105. Apple Latest Developments
Table 106. Google Details, Company Type, Games Area Served and Its Competitors
Table 107. Google Games Product Offered
Table 108. Google Main Business
Table 109. Google Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 110. Google Latest Developments
Table 111. Nexon Details, Company Type, Games Area Served and Its Competitors
Table 112. Nexon Games Product Offered
Table 113. Nexon Main Business
Table 114. Nexon Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 115. Nexon Latest Developments
Table 116. Sega Details, Company Type, Games Area Served and Its Competitors
Table 117. Sega Games Product Offered
Table 118. Sega Main Business
Table 119. Sega Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 120. Sega Latest Developments
Table 121. NetEase Details, Company Type, Games Area Served and Its Competitors
Table 122. NetEase Games Product Offered
Table 123. NetEase Main Business
Table 124. NetEase Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 125. NetEase Latest Developments
Table 126. Namco Bandai Details, Company Type, Games Area Served and Its Competitors
Table 127. Namco Bandai Games Product Offered
Table 128. Namco Bandai Main Business
Table 129. Namco Bandai Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 130. Namco Bandai Latest Developments
Table 131. Ubisoft Details, Company Type, Games Area Served and Its Competitors
Table 132. Ubisoft Games Product Offered
Table 133. Ubisoft Main Business
Table 134. Ubisoft Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 135. Ubisoft Latest Developments
Table 136. Square Enix Details, Company Type, Games Area Served and Its Competitors
Table 137. Square Enix Games Product Offered
Table 138. Square Enix Main Business
Table 139. Square Enix Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 140. Square Enix Latest Developments
Table 141. Take-Two Interactive Details, Company Type, Games Area Served and Its Competitors
Table 142. Take-Two Interactive Games Product Offered
Table 143. Take-Two Interactive Main Business
Table 144. Take-Two Interactive Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 145. Take-Two Interactive Latest Developments
Table 146. King Digital Entertainment Details, Company Type, Games Area Served and Its Competitors
Table 147. King Digital Entertainment Games Product Offered
Table 148. King Digital Entertainment Main Business
Table 149. King Digital Entertainment Games Revenue ($ million), Gross Margin and Market Share (2020-2022)
Table 150. King Digital Entertainment Latest Developments
List of Figures
Figure 1. Games Report Years Considered
Figure 2. Research Objectives
Figure 3. Research Methodology
Figure 4. Research Process and Data Source
Figure 5. Global Games Market Size Growth Rate 2017-2028 ($ Millions)
Figure 6. Global Games Market Size Market Share by Type in 2021
Figure 7. Games in Amateur
Figure 8. Global Games Market: Amateur (2017-2022) & ($ Millions)
Figure 9. Games in Professional
Figure 10. Global Games Market: Professional (2017-2022) & ($ Millions)
Figure 11. Global Games Market Size Market Share by Application in 2021
Figure 12. Global Games Revenue Market Share by Player in 2021
Figure 13. Global Games Market Size Market Share by Regions (2017-2022)
Figure 14. Americas Games Market Size 2017-2022 ($ Millions)
Figure 15. APAC Games Market Size 2017-2022 ($ Millions)
Figure 16. Europe Games Market Size 2017-2022 ($ Millions)
Figure 17. Middle East & Africa Games Market Size 2017-2022 ($ Millions)
Figure 18. Americas Games Value Market Share by Country in 2021
Figure 19. Americas Games Consumption Market Share by Type in 2021
Figure 20. Americas Games Market Size Market Share by Application in 2021
Figure 21. United States Games Market Size Growth 2017-2022 ($ Millions)
Figure 22. Canada Games Market Size Growth 2017-2022 ($ Millions)
Figure 23. Mexico Games Market Size Growth 2017-2022 ($ Millions)
Figure 24. Brazil Games Market Size Growth 2017-2022 ($ Millions)
Figure 25. APAC Games Market Size Market Share by Region in 2021
Figure 26. APAC Games Market Size Market Share by Application in 2021
Figure 27. China Games Market Size Growth 2017-2022 ($ Millions)
Figure 28. Japan Games Market Size Growth 2017-2022 ($ Millions)
Figure 29. Korea Games Market Size Growth 2017-2022 ($ Millions)
Figure 30. Southeast Asia Games Market Size Growth 2017-2022 ($ Millions)
Figure 31. India Games Market Size Growth 2017-2022 ($ Millions)
Figure 32. Australia Games Market Size Growth 2017-2022 ($ Millions)
Figure 33. Europe Games Market Size Market Share by Country in 2021
Figure 34. Europe Games Market Size Market Share by Type in 2021
Figure 35. Europe Games Market Size Market Share by Application in 2021
Figure 36. Germany Games Market Size Growth 2017-2022 ($ Millions)
Figure 37. France Games Market Size Growth 2017-2022 ($ Millions)
Figure 38. UK Games Market Size Growth 2017-2022 ($ Millions)
Figure 39. Italy Games Market Size Growth 2017-2022 ($ Millions)
Figure 40. Russia Games Market Size Growth 2017-2022 ($ Millions)
Figure 41. Middle East & Africa Games Market Size Market Share by Region in 2021
Figure 42. Middle East & Africa Games Market Size Market Share by Type in 2021
Figure 43. Middle East & Africa Games Market Size Market Share by Application in 2021
Figure 44. Egypt Games Market Size Growth 2017-2022 ($ Millions)
Figure 45. South Africa Games Market Size Growth 2017-2022 ($ Millions)
Figure 46. Israel Games Market Size Growth 2017-2022 ($ Millions)
Figure 47. Turkey Games Market Size Growth 2017-2022 ($ Millions)
Figure 48. GCC Country Games Market Size Growth 2017-2022 ($ Millions)
Figure 49. Americas Games Market Size 2023-2028 ($ Millions)
Figure 50. APAC Games Market Size 2023-2028 ($ Millions)
Figure 51. Europe Games Market Size 2023-2028 ($ Millions)
Figure 52. Middle East & Africa Games Market Size 2023-2028 ($ Millions)
Figure 53. United States Games Market Size 2023-2028 ($ Millions)
Figure 54. Canada Games Market Size 2023-2028 ($ Millions)
Figure 55. Mexico Games Market Size 2023-2028 ($ Millions)
Figure 56. Brazil Games Market Size 2023-2028 ($ Millions)
Figure 57. China Games Market Size 2023-2028 ($ Millions)
Figure 58. Japan Games Market Size 2023-2028 ($ Millions)
Figure 59. Korea Games Market Size 2023-2028 ($ Millions)
Figure 60. Southeast Asia Games Market Size 2023-2028 ($ Millions)
Figure 61. India Games Market Size 2023-2028 ($ Millions)
Figure 62. Australia Games Market Size 2023-2028 ($ Millions)
Figure 63. Germany Games Market Size 2023-2028 ($ Millions)
Figure 64. France Games Market Size 2023-2028 ($ Millions)
Figure 65. UK Games Market Size 2023-2028 ($ Millions)
Figure 66. Italy Games Market Size 2023-2028 ($ Millions)
Figure 67. Russia Games Market Size 2023-2028 ($ Millions)
Figure 68. Spain Games Market Size 2023-2028 ($ Millions)
Figure 69. Egypt Games Market Size 2023-2028 ($ Millions)
Figure 70. South Africa Games Market Size 2023-2028 ($ Millions)
Figure 71. Israel Games Market Size 2023-2028 ($ Millions)
Figure 72. Turkey Games Market Size 2023-2028 ($ Millions)
Figure 73. GCC Countries Games Market Size 2023-2028 ($ Millions)
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    Published: 28-Feb-2022        Price: US 2500 Onwards        Pages: 132
    This report studies the Jigsaw Puzzle market, covering market size for segment by type (Wood Puzzles, Plastic Puzzles, etc.), by application (Children, Adults, etc.), by sales channel (Direct Channel, Distribution Channel), by player (Hasbro, The Walt Disney Company, LEGO, Zynga, Fisher Price, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa). This report provides detailed historical analysis of global market for Jigsaw Puzzle from 2......
  • Global Chess Market Research Report 2021 - Impact of COVID-19 on the Market
    Published: 17-Feb-2022        Price: US 3000 Onwards        Pages: 97
    Chess is a two-player strategy board game played on a chessboard, a checkered gameboard with 64 squares arranged in an 8×8 grid.[1] The game is played by millions of people worldwide. Chess is believed to have originated in India sometime before the 7th century. The game was derived from the Indian game chaturanga, which is also the likely ancestor of the Eastern strategy games xiangqi, janggi, and shogi. Chess reached Europe by the 9th century, due to the Moorish conquest of the Iberian Peninsu......
  • Global Chess Market Insights and Forecast to 2028
    Published: 17-Feb-2022        Price: US 4900 Onwards        Pages: 105
    Chess market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Chess market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by Application for the period 2017-2028. Segment by Type - Wooden Chess - GlassChess - Plastic Chess Segment by Application - Indoor Sports - Indoor En......
  • Global Coin-operated Amusement Devices Market Insights and Forecast to 2028
    Published: 04-Feb-2022        Price: US 4900 Onwards        Pages: 114
    Coin-operated Amusement Devices market is segmented by Type and by Application. Players, stakeholders, and other participants in the global Coin-operated Amusement Devices market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on production capacity, revenue and forecast by Type and by Application for the period 2017-2028. Segment by Type - Slot Machine - Dance Dance Revolution - Arcade -......
  • Global Games Market Insights and Forecast to 2028
    Published: 26-Jan-2022        Price: US 4900 Onwards        Pages: 128
    Games market is segmented by players, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application for the period 2017-2028. Segment by Type - Online Game - Offline Game Segment by Application - Amateur - Professional......
  • Global Jigsaw Puzzle Market Insights and Forecast to 2028
    Published: 24-Jan-2022        Price: US 4900 Onwards        Pages: 112
    Jigsaw Puzzle market is segmented by Type and by End User. Players, stakeholders, and other participants in the global Jigsaw Puzzle market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by Type and by End User for the period 2017-2028. Segment by Type - Wood Materials - Plastic Materials - Paper Materials Segment by End User - Children - Adul......
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