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Gambling, that is, using cards, dice and other forms, is a kind of game to bet on winning or losing with valuable things. It is a form of entertainment for human beings.
LPI (LP Information)' newest research report, the "Gambling Industry Forecast" looks at past sales and reviews total world Gambling sales in 2022, providing a comprehensive analysis by region and market sector of projected Gambling sales for 2023 through 2029. With Gambling sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Gambling industry.
This Insight Report provides a comprehensive analysis of the global Gambling landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Gambling portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms' unique position in an accelerating global Gambling market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Gambling and breaks down the forecast by type, by application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Gambling.
The global Gambling market size is projected to grow from US$ million in 2022 to US$ million in 2029; it is expected to grow at a CAGR of % from 2023 to 2029.
Lucky Gambling and Sports Gambling are two major types of Gambling industry in China. Lucky Gambling is the most important of all categories in Macao's gambling industry. In 2019, Lucky Gambling accounted for about 99.7% of China's gambling market. Sports Gambling is the second largest type, with a market share of about 0.3%. Sports Gambling includes a variety of ball games, mainly involving football and basketball
In 2019, people aged 50 and above account for about 43% of China's gambling market, which is the largest consumer market in China's gaming market, and the second largest consumer market is People Aged 40-49, accounting for about 39%.
This report presents a comprehensive overview, market shares, and growth opportunities of Gambling market by product type, application, key players and key regions and countries.
Market Segmentation:
Segmentation by type
- Lucky Gambling
- Horse Racing
- Dog Racing
- Sports Gambling
Segmentation by application
- People Aged 21-29
- People Aged 30-39
- People Aged 40-49
This report also splits the market by region:
- Americas
- - United States
- - Canada
- - Mexico
- - Brazil
- APAC
- - China
- - Japan
- - Korea
- - Southeast Asia
- - India
- - Australia
- Europe
- - Germany
- - France
- - UK
- - Italy
- - Russia
- Middle East & Africa
- - Egypt
- - South Africa
- - Israel
- - Turkey
- - GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analyzing the company's coverage, product portfolio, its market penetration.
- Incorporated in the Cayman Islands with limited liability
- Galaxy Entertainment Group Limited
- Wynn Resorts Holdings
- MGM China Holdings Limited
- SJM Holdings Limited
- Melco International Development Limited