Global Esports Market: Insights & Forecast with Potential Impact of COVID-19 (2020-2024)
Table of Contents
1. Market Overview
1.1 Esports
1.2 Fighting Games
1.3 First-person Shooters
1.4 Multiplayer Online Battle Arena
1.5 Racing Games
1.6 Real-time Strategy
1.7 Sports Games
1.8 Third-person Shooters
2. Impact of COVID-19
2.1 Impact on Global Economy
2.2 Impact on Esports Watching Hours
2.3 Global Prevalence of COVID-19
2.4 Impact on Twitch Hours Watched
3. Market Analysis
3.1 Global Esports Market by Value
3.2 Global Esports Market Forecast by Value
3.3 Global Esports Market by Revenue Source
3.3.1 Global Esports Sponsorship Market by Value
3.3.2 Global Esports Sponsorship Market Forecast by Value
3.3.3 Global Esports Media Rights Market by value
3.3.4 Global Esports Media Rights Market Forecast by Value
3.3.5 Global Esports Advertising Market by Value
3.3.6 Global Esports Advertising Market Forecast by Value
3.3.7 Global Esports Publisher Market by Value
3.3.8 Global Esports Publisher Market Forecast by Value
3.3.9 Global Esports Merchandise & Tickets Market by Value
3.3.10 Global Esports Merchandise & Tickets Market Forecast by Value
3.4 Global Esports Audience
3.5 Global Esports Audience Forecast
3.6 Global Esports Audience by Type
3.6.1 Global Esports Occasional Viewer Audience
3.6.2 Global Esports Occasional Viewer Audience Forecast
3.6.3 Global Esports Enthusiasts Audience
3.6.4 Global Esports Enthusiasts Audience Forecast
3.7 Global Esports Market by Region
4. Regional Market
4.1 North America
4.1.1 North America Esports Market by Value
4.1.2 North America Esports Market Forecast by Value
4.1.3 The US Esports Market Forecast by Value
4.1.4 The US Esports Market by Revenue Source
4.1.5 The US Esports Market Value Forecast by Revenue Source
4.2 Asia Pacific
4.2.1 Asia Pacific Esports Market by Value
4.2.2 Asia Pacific Esports Market Forecast by Value
4.3 Europe
4.3.1 Europe Esports Market by Value
4.3.2 Europe Esports Market Forecast by Value
4.4 ROW
4.4.1 ROW Esports Market by Value
4.4.2 ROW Esports Market Forecast by Value
5. Market Dynamics
5.1 Growth Drivers
5.1.1 Upsurge in Internet Users
5.1.2 Escalating GDP Per Capita
5.1.3 Increasing Penetration of Smartphone
5.1.4 Increasing Use of Cloud Computing Technology
5.1.5 Digitalization
5.1.6 Forming of Esports Teams in High Schools & Colleges
5.2 Key Trends & Developments
5.2.1 Surging Youth Population
5.2.2 Virtual Reality (VR)
5.2.3 Surging Adoption of Augmented Reality (AR)
5.3 Challenges
5.3.1 Addiction of Esports
5.3.2 Physical & Psychological Effects
6. Competitive Landscape
6.1 Global Market
6.1.1 Revenue Comparison- Key Players
6.1.2 Market Capitalization Comparison- Key Players
6.1.3 Research & Development Expenses Comparison- Key Players
7. Company Profiles
7.1 Activision Blizzard
7.1.1 Business Overview
7.1.2 Financial Overview
7.1.3 Business Strategies
7.2 Modern Times Group
7.2.1 Business Overview
7.2.2 Financial Overview
7.2.3 Business Strategies
7.3 Gfinity
7.3.1 Business Overview
7.3.2 Financial Overview
7.3.3 Business Strategies
7.4 Nintendo
7.4.1 Business Overview
7.4.2 Financial Overview
7.4.3 Business Strategies
7.5 Tencent
7.5.1 Business Overview
7.5.2 Financial Overview
7.5.3 Business Strategies
7.6 Electronic Arts
7.6.1 Business Overview
7.6.2 Financial Overview
7.6.3 Business Strategies
List of Charts
List of Esports Games
List of Fighting Games
List of First-person Shooters
List of Multiplayer Online Battle Arena
List of Racing Games
List of Real-time Strategy Games
List of Sports Games
List of Third-person Shooters
Global Gaming Watch Hours (Jan’20 – Mar’20)
Global Prevalence of COVID-19 (Jan’ 20 – Jul’20)
Global Twitch Total Hours Watched (Q1’ 19 – Q1’20)
Global Esports Market by Value (2015-2019)
Global Esports Market Forecast by Value (2020-2024)
Global Esports Market by Revenue Source (2019)
Global Esports Sponsorship Market by Value (2015-2019)
Global Esports Sponsorship Market Forecast by Value (2020-2024)
Global Esports Media Rights Market by Value (2015-2019)
Global Esports Media Rights Market Forecast by Value (2020-2024)
Global Esports Advertising Market by Value (2015-2019)
Global Esports Advertising Market Forecast by Value (2020-2024)
Global Esports Publisher Market by Value (2015-2019)
Global Esports Publisher Market Forecast by Value (2020-2024)
Global Esports Merchandise & Tickets Market by Value (2015-2019)
Global Esports Merchandise & Tickets Market Forecast by Value (2020-2024)
Global Esports Audience (2015-2019)
Global Esports Audience Forecast (2020-2024)
Global Esports Audience by Type (2019)
Global Esports Occasional Viewer Audience (2015-2019)
Global Esports Occasional Viewer Audience Forecast (2020-2024)
Global Esports Enthusiasts Audience (2015-2019)
Global Esports Enthusiasts Audience Forecast (2020-2024)
Global Esports Market by Region (2019)
North America Esports Market by Value (2015-2019)
North America Esports Market Forecast by Value (2020-2024)
The US Esports Market Forecast by Value (2019-2024)
The US Esports Market by Revenue Source (2019)
The US Esports Market Value Forecast by Revenue Source (2019-2024)
Asia Pacific Esports Market by Value (2015-2019)
Asia Pacific Esports Market Forecast by Value (2020-2024)
Europe Esports Market by Value (2015-2019)
Europe Esports Market Forecast by Value (2020-2024)
ROW Esports Market by Value (2015-2019)
ROW Esports Market Forecast by Value (2020-2024)
Global Internet Users & Penetration (2015-2020)
Global GDP Per Capita (2015-2023)
Global Smartphone Users (2015-2020)
Global Youth Population (2000-2020)
Global Virtual Reality Revenue (2015-2020)
Global Augmented Reality (AR) Revenue (2016-2020)
Key Players - Revenue Comparison (2019/2020)
Key Players – Market Capitalization Comparison (2020)
Key Players – Research & Development Expenses Comparison (2020)
Activision Blizzard Net Revenue & Net Income (2015-2019)
Activision Blizzard Net Revenue by Segment (2019)
Activision Blizzard Net Revenue by Region (2019)
Modern Times Group Net Sales and Net Income (Loss) (2015-2019)
Modern Times Group Net Sales by Segment (2019)
Modern Times Group Net Sales by Region (2019)
Gfinity Revenue & Net Loss (2015-2019)
Gfinity Revenue by Segment (2019)
Gfinity Revenue by Region (2019)
Nintendo Net Sales and Profit (2016-2020)
Nintendo Net Sales by Segment (2019)
Nintendo Net Sales by Region (2019)
Tencent Revenue and Profit (2015-2019)
Tencent Revenue by Segment (2019)
Tencent Revenue by Region (2019)
Electronic Arts Net Revenue & Net Income (2016-2020)
Electronic Arts Net Revenue by Segment (2020)
Electronic Arts Net Revenue by Segment (2020)
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