Global Esport Gambling Market Size, Status and Forecast 2020-2026

Publisher Name :
Date: 30-Oct-2020
No. of pages: 132
Inquire Before Buying

Esport Gambling market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Esport Gambling market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- LOL

- CSGO

- PUBG

- Fortnite

- Honor of Kings

- DOTA

- StarCraft

- FIFA

- nba2k

- Others

Market segment by Application, split into

- Offline Gambling

- Online Gambling

Based on regional and country-level analysis, the Esport Gambling market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

In the competitive analysis section of the report, leading as well as prominent players of the global Esport Gambling market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Bet365

- GVC Holdings

- Flutter Entertainment

- William Hill

- Kindred Group

- Betsson AB

- 888 Holdings

- Bet-at-home.com

- Betfred

- Interwetten

- Pinnacle

- Bodog

- Betvictor

- Betway

- Intertops

- Betcris

- BetAmerica

- SBOBET

Global Esport Gambling Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Market Analysis by Type
1.3.1 Global Esport Gambling Market Size Growth Rate by Type: 2020 VS 2026
1.3.2 LOL
1.3.3 CSGO
1.3.4 PUBG
1.3.5 Fortnite
1.3.6 Honor of Kings
1.3.7 DOTA
1.3.8 StarCraft
1.3.9 FIFA
1.3.10 nba2k
1.3.11 Others
1.4 Market by Application
1.4.1 Global Esport Gambling Market Share by Application: 2020 VS 2026
1.4.2 Offline Gambling
1.4.3 Online Gambling
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Esport Gambling Market Perspective (2015-2026)
2.2 Esport Gambling Growth Trends by Regions
2.2.1 Esport Gambling Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Esport Gambling Historic Market Share by Regions (2015-2020)
2.2.3 Esport Gambling Forecasted Market Size by Regions (2021-2026)
2.3 Esport Gambling Industry Dynamic
2.3.1 Esport Gambling Market Trends
2.3.2 Esport Gambling Market Drivers
2.3.3 Esport Gambling Market Challenges
2.3.4 Esport Gambling Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Esport Gambling Players by Market Size
3.1.1 Global Top Esport Gambling Players by Revenue (2015-2020)
3.1.2 Global Esport Gambling Revenue Market Share by Players (2015-2020)
3.2 Global Esport Gambling Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Esport Gambling Revenue
3.4 Global Esport Gambling Market Concentration Ratio
3.4.1 Global Esport Gambling Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Esport Gambling Revenue in 2019
3.5 Key Players Esport Gambling Area Served
3.6 Key Players Esport Gambling Product Solution and Service
3.7 Date of Enter into Esport Gambling Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Esport Gambling Breakdown Data by Type
4.1 Global Esport Gambling Historic Market Size by Type (2015-2020)
4.2 Global Esport Gambling Forecasted Market Size by Type (2021-2026)
5 Esport Gambling Breakdown Data by Application
5.1 Global Esport Gambling Historic Market Size by Application (2015-2020)
5.2 Global Esport Gambling Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Esport Gambling Market Size (2015-2026)
6.2 North America Esport Gambling Market Size by Type (2015-2020)
6.3 North America Esport Gambling Market Size by Application (2015-2020)
6.4 North America Esport Gambling Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Esport Gambling Market Size (2015-2026)
7.2 Europe Esport Gambling Market Size by Type (2015-2020)
7.3 Europe Esport Gambling Market Size by Application (2015-2020)
7.4 Europe Esport Gambling Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Esport Gambling Market Size (2015-2026)
8.2 Asia-Pacific Esport Gambling Market Size by Type (2015-2020)
8.3 Asia-Pacific Esport Gambling Market Size by Application (2015-2020)
8.4 Asia-Pacific Esport Gambling Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
9 Latin America
9.1 Latin America Esport Gambling Market Size (2015-2026)
9.2 Latin America Esport Gambling Market Size by Type (2015-2020)
9.3 Latin America Esport Gambling Market Size by Application (2015-2020)
9.4 Latin America Esport Gambling Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Esport Gambling Market Size (2015-2026)
10.2 Middle East & Africa Esport Gambling Market Size by Type (2015-2020)
10.3 Middle East & Africa Esport Gambling Market Size by Application (2015-2020)
10.4 Middle East & Africa Esport Gambling Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
11Key Players Profiles
11.1 Bet365
11.1.1 Bet365 Company Details
11.1.2 Bet365 Business Overview
11.1.3 Bet365 Esport Gambling Introduction
11.1.4 Bet365 Revenue in Esport Gambling Business (2015-2020))
11.1.5 Bet365 Recent Development
11.2 GVC Holdings
11.2.1 GVC Holdings Company Details
11.2.2 GVC Holdings Business Overview
11.2.3 GVC Holdings Esport Gambling Introduction
11.2.4 GVC Holdings Revenue in Esport Gambling Business (2015-2020)
11.2.5 GVC Holdings Recent Development
11.3 Flutter Entertainment
11.3.1 Flutter Entertainment Company Details
11.3.2 Flutter Entertainment Business Overview
11.3.3 Flutter Entertainment Esport Gambling Introduction
11.3.4 Flutter Entertainment Revenue in Esport Gambling Business (2015-2020)
11.3.5 Flutter Entertainment Recent Development
11.4 William Hill
11.4.1 William Hill Company Details
11.4.2 William Hill Business Overview
11.4.3 William Hill Esport Gambling Introduction
11.4.4 William Hill Revenue in Esport Gambling Business (2015-2020)
11.4.5 William Hill Recent Development
11.5 Kindred Group
11.5.1 Kindred Group Company Details
11.5.2 Kindred Group Business Overview
11.5.3 Kindred Group Esport Gambling Introduction
11.5.4 Kindred Group Revenue in Esport Gambling Business (2015-2020)
11.5.5 Kindred Group Recent Development
11.6 Betsson AB
11.6.1 Betsson AB Company Details
11.6.2 Betsson AB Business Overview
11.6.3 Betsson AB Esport Gambling Introduction
11.6.4 Betsson AB Revenue in Esport Gambling Business (2015-2020)
11.6.5 Betsson AB Recent Development
11.7 888 Holdings
11.7.1 888 Holdings Company Details
11.7.2 888 Holdings Business Overview
11.7.3 888 Holdings Esport Gambling Introduction
11.7.4 888 Holdings Revenue in Esport Gambling Business (2015-2020)
11.7.5 888 Holdings Recent Development
11.8 Bet-at-home.com
11.8.1 Bet-at-home.com Company Details
11.8.2 Bet-at-home.com Business Overview
11.8.3 Bet-at-home.com Esport Gambling Introduction
11.8.4 Bet-at-home.com Revenue in Esport Gambling Business (2015-2020)
11.8.5 Bet-at-home.com Recent Development
11.9 Betfred
11.9.1 Betfred Company Details
11.9.2 Betfred Business Overview
11.9.3 Betfred Esport Gambling Introduction
11.9.4 Betfred Revenue in Esport Gambling Business (2015-2020)
11.9.5 Betfred Recent Development
11.10 Interwetten
11.10.1 Interwetten Company Details
11.10.2 Interwetten Business Overview
11.10.3 Interwetten Esport Gambling Introduction
11.10.4 Interwetten Revenue in Esport Gambling Business (2015-2020)
11.10.5 Interwetten Recent Development
11.11 Pinnacle
10.11.1 Pinnacle Company Details
10.11.2 Pinnacle Business Overview
10.11.3 Pinnacle Esport Gambling Introduction
10.11.4 Pinnacle Revenue in Esport Gambling Business (2015-2020)
10.11.5 Pinnacle Recent Development
11.12 Bodog
10.12.1 Bodog Company Details
10.12.2 Bodog Business Overview
10.12.3 Bodog Esport Gambling Introduction
10.12.4 Bodog Revenue in Esport Gambling Business (2015-2020)
10.12.5 Bodog Recent Development
11.13 Betvictor
10.13.1 Betvictor Company Details
10.13.2 Betvictor Business Overview
10.13.3 Betvictor Esport Gambling Introduction
10.13.4 Betvictor Revenue in Esport Gambling Business (2015-2020)
10.13.5 Betvictor Recent Development
11.14 Betway
10.14.1 Betway Company Details
10.14.2 Betway Business Overview
10.14.3 Betway Esport Gambling Introduction
10.14.4 Betway Revenue in Esport Gambling Business (2015-2020)
10.14.5 Betway Recent Development
11.15 Intertops
10.15.1 Intertops Company Details
10.15.2 Intertops Business Overview
10.15.3 Intertops Esport Gambling Introduction
10.15.4 Intertops Revenue in Esport Gambling Business (2015-2020)
10.15.5 Intertops Recent Development
11.16 Betcris
10.16.1 Betcris Company Details
10.16.2 Betcris Business Overview
10.16.3 Betcris Esport Gambling Introduction
10.16.4 Betcris Revenue in Esport Gambling Business (2015-2020)
10.16.5 Betcris Recent Development
11.17 BetAmerica
10.17.1 BetAmerica Company Details
10.17.2 BetAmerica Business Overview
10.17.3 BetAmerica Esport Gambling Introduction
10.17.4 BetAmerica Revenue in Esport Gambling Business (2015-2020)
10.17.5 BetAmerica Recent Development
11.18 SBOBET
10.18.1 SBOBET Company Details
10.18.2 SBOBET Business Overview
10.18.3 SBOBET Esport Gambling Introduction
10.18.4 SBOBET Revenue in Esport Gambling Business (2015-2020)
10.18.5 SBOBET Recent Development
11.19 BetOnline
10.19.1 BetOnline Company Details
10.19.2 BetOnline Business Overview
10.19.3 BetOnline Esport Gambling Introduction
10.19.4 BetOnline Revenue in Esport Gambling Business (2015-2020)
10.19.5 BetOnline Recent Development
12Analyst's Viewpoints/Conclusions
13Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Esport Gambling Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 2. Key Players of LOL
Table 3. Key Players of CSGO
Table 4. Key Players of PUBG
Table 5. Key Players of Fortnite
Table 6. Key Players of Honor of Kings
Table 7. Key Players of DOTA
Table 8. Key Players of StarCraft
Table 9. Key Players of FIFA
Table 10. Key Players of nba2k
Table 11. Key Players of Others
Table 12. Global Esport Gambling Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 13. Global Esport Gambling Market Size by Regions (US$ Million): 2020 VS 2026
Table 14. Global Esport Gambling Market Size by Regions (2015-2020) (US$ Million)
Table 15. Global Esport Gambling Market Share by Regions (2015-2020)
Table 16. Global Esport Gambling Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 17. Global Esport Gambling Market Share by Regions (2021-2026)
Table 18. Esport Gambling Market Market Trends
Table 19. Esport Gambling Market Drivers
Table 20. Esport Gambling Market Challenges
Table 21. Esport Gambling Market Restraints
Table 22. Global Esport Gambling Revenue by Players (2015-2020) (US$ Million)
Table 23. Global Esport Gambling Market Share by Players (2015-2020)
Table 24. Global Top Esport Gambling Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport Gambling as of 2019)
Table 25. Global Esport Gambling by Players Market Concentration Ratio (CR5 and HHI)
Table 26. Key Players Headquarters and Area Served
Table 27. Key Players Esport Gambling Product Solution and Service
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 30. Global Esport Gambling Revenue Market Share by Type (2015-2020)
Table 31. Global Esport Gambling Forecasted Market Size by Type (2021-2026) (US$ Million)
Table 32. Global Esport Gambling Market Size Share by Application (2015-2020) (US$ Million)
Table 33. Global Esport Gambling Revenue Market Share by Application (2015-2020)
Table 34. Global Esport Gambling Forecasted Market Size by Application (2021-2026) (US$ Million)
Table 35. North America Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 36. North America Esport Gambling Market Share by Type (2015-2020)
Table 37. North America Esport Gambling Market Size by Application (2015-2020) (US$ Million)
Table 38. North America Esport Gambling Market Share by Application (2015-2020)
Table 39. North America Esport Gambling Market Size by Country (US$ Million) (2015-2020)
Table 40. North America Esport Gambling Market Share by Country (2015-2020)
Table 41. Europe Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 42. Europe Esport Gambling Market Share by Type (2015-2020)
Table 43. Europe Esport Gambling Market Size by Application (2015-2020) (US$ Million)
Table 44. Europe Esport Gambling Market Share by Application (2015-2020)
Table 45. Europe Esport Gambling Market Size by Country (US$ Million) (2015-2020)
Table 46. Europe Esport Gambling Market Share by Country (2015-2020)
Table 47. Asia-Pacific Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 48. Asia-Pacific Esport Gambling Market Share by Type (2015-2020)
Table 49. Asia-Pacific Esport Gambling Market Size by Application (2015-2020) (US$ Million)
Table 50. Asia-Pacific Esport Gambling Market Share by Application (2015-2020)
Table 51. Asia-Pacific Esport Gambling Market Size by Region (US$ Million) (2015-2020)
Table 52. Asia-Pacific Esport Gambling Market Share by Region (2015-2020)
Table 53. Latin America Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 54. Latin America Esport Gambling Market Share by Type (2015-2020)
Table 55. Latin America Esport Gambling Market Size by Application (2015-2020) (US$ Million)
Table 56. Latin America Esport Gambling Market Share by Application (2015-2020)
Table 57. Latin America Esport Gambling Market Size by Country (US$ Million) (2015-2020)
Table 58. Latin America Esport Gambling Market Share by Country (2015-2020)
Table 59. Middle East & Africa Esport Gambling Market Size by Type (2015-2020) (US$ Million)
Table 60. Middle East & Africa Esport Gambling Market Share by Type (2015-2020)
Table 61. Middle East & Africa Esport Gambling Market Size by Application (2015-2020) (US$ Million)
Table 62. Middle East & Africa Esport Gambling Market Share by Application (2015-2020)
Table 63. Middle East & Africa Esport Gambling Market Size by Country (US$ Million) (2015-2020)
Table 64. Middle East & Africa Esport Gambling Market Share by Country (2015-2020)
Table 65. Bet365 Company Details
Table 66. Bet365 Business Overview
Table 67. Bet365 Esport Gambling Product
Table 68. Bet365 Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 69. Bet365 Recent Development
Table 70. GVC Holdings Company Details
Table 71. GVC Holdings Business Overview
Table 72. GVC Holdings Esport Gambling Product
Table 73. GVC Holdings Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 74. GVC Holdings Recent Development
Table 75. Flutter Entertainment Company Details
Table 76. Flutter Entertainment Business Overview
Table 77. Flutter Entertainment Esport Gambling Product
Table 78. Flutter Entertainment Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 79. Flutter Entertainment Recent Development
Table 80. William Hill Company Details
Table 81. William Hill Business Overview
Table 82. William Hill Esport Gambling Product
Table 83. William Hill Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 84. William Hill Recent Development
Table 85. Kindred Group Company Details
Table 86. Kindred Group Business Overview
Table 87. Kindred Group Esport Gambling Product
Table 88. Kindred Group Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 89. Kindred Group Recent Development
Table 90. Betsson AB Company Details
Table 91. Betsson AB Business Overview
Table 92. Betsson AB Esport Gambling Product
Table 93. Betsson AB Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 94. Betsson AB Recent Development
Table 95. 888 Holdings Company Details
Table 96. 888 Holdings Business Overview
Table 97. 888 Holdings Esport Gambling Product
Table 98. 888 Holdings Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 99. 888 Holdings Recent Development
Table 100. Bet-at-home.com Business Overview
Table 101. Bet-at-home.com Esport Gambling Product
Table 102. Bet-at-home.com Company Details
Table 103. Bet-at-home.com Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 104. Bet-at-home.com Recent Development
Table 105. Betfred Company Details
Table 106. Betfred Business Overview
Table 107. Betfred Esport Gambling Product
Table 108. Betfred Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 109. Betfred Recent Development
Table 110. Interwetten Company Details
Table 111. Interwetten Business Overview
Table 112. Interwetten Esport Gambling Product
Table 113. Interwetten Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 114. Interwetten Recent Development
Table 115. Pinnacle Company Details
Table 116. Pinnacle Business Overview
Table 117. Pinnacle Esport Gambling Product
Table 118. Pinnacle Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 119. Pinnacle Recent Development
Table 120. Bodog Company Details
Table 121. Bodog Business Overview
Table 122. Bodog Esport Gambling Product
Table 123. Bodog Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 124. Bodog Recent Development
Table 125. Betvictor Company Details
Table 126. Betvictor Business Overview
Table 127. Betvictor Esport Gambling Product
Table 128. Betvictor Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 129. Betvictor Recent Development
Table 130. Betway Company Details
Table 131. Betway Business Overview
Table 132. Betway Esport Gambling Product
Table 133. Betway Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 134. Betway Recent Development
Table 135. Intertops Company Details
Table 136. Intertops Business Overview
Table 137. Intertops Esport Gambling Product
Table 138. Intertops Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 139. Intertops Recent Development
Table 140. Betcris Company Details
Table 141. Betcris Business Overview
Table 142. Betcris Esport Gambling Product
Table 143. Betcris Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 144. Betcris Recent Development
Table 145. BetAmerica Company Details
Table 146. BetAmerica Business Overview
Table 147. BetAmerica Esport Gambling Product
Table 148. BetAmerica Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 149. BetAmerica Recent Development
Table 150. SBOBET Company Details
Table 151. SBOBET Business Overview
Table 152. SBOBET Esport Gambling Product
Table 153. SBOBET Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 154. SBOBET Recent Development
Table 155. BetOnline Company Details
Table 156. BetOnline Business Overview
Table 157. BetOnline Esport Gambling Product
Table 158. BetOnline Revenue in Esport Gambling Business (2015-2020) (US$ Million)
Table 159. BetOnline Recent Development
Table 160. Research Programs/Design for This Report
Table 161. Key Data Information from Secondary Sources
Table 162. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Esport Gambling Market Share by Type: 2020 VS 2026
Figure 2. LOL Features
Figure 3. CSGO Features
Figure 4. PUBG Features
Figure 5. Fortnite Features
Figure 6. Honor of Kings Features
Figure 7. DOTA Features
Figure 8. StarCraft Features
Figure 9. FIFA Features
Figure 10. nba2k Features
Figure 11. Others Features
Figure 12. Global Esport Gambling Market Share by Application: 2020 VS 2026
Figure 13. Offline Gambling Case Studies
Figure 14. Online Gambling Case Studies
Figure 15. Esport Gambling Report Years Considered
Figure 16. Global Esport Gambling Market Size (US$ Million), YoY Growth 2015-2026
Figure 17. Global Esport Gambling Market Share by Regions: 2020 VS 2026
Figure 18. Global Esport Gambling Market Share by Regions (2021-2026)
Figure 19. Global Esport Gambling Market Share by Players in 2019
Figure 20. Global Top Esport Gambling Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Esport Gambling as of 2019
Figure 21. The Top 10 and 5 Players Market Share by Esport Gambling Revenue in 2019
Figure 22. North America Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. United States Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Canada Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Europe Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Germany Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. France Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. U.K. Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. Italy Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Russia Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. Nordic Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Asia-Pacific Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. China Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Japan Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. South Korea Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Southeast Asia Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. India Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Australia Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Rest of Asia-Pacific Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. Latin America Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Mexico Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Brazil Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 43. Middle East & Africa Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 44. Turkey Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 45. Saudi Arabia Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 46. UAE Esport Gambling Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 47. Bet365 Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 48. GVC Holdings Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 49. Flutter Entertainment Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 50. William Hill Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 51. Kindred Group Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 52. Betsson AB Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 53. 888 Holdings Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 54. Bet-at-home.com Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 55. Betfred Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 56. Interwetten Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 57. Pinnacle Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 58. Bodog Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 59. Betvictor Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 60. Betway Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 61. Intertops Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 62. Betcris Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 63. BetAmerica Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 64. SBOBET Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 65. BetOnline Revenue Growth Rate in Esport Gambling Business (2015-2020)
Figure 66. Bottom-up and Top-down Approaches for This Report
Figure 67. Data Triangulation
Figure 68. Key Executives Interviewed
  • Global Public and Personal Safety Industry Research Report, Growth Trends and Competitive Analysis 2023-2029
    Published: 11-Jan-2024        Price: US 5600 Onwards        Pages: 177
    The global Public and Personal Safety Industry market size was US$ 6,398.95 million in 2022 and is forecast to a readjusted size of US$ 18,265.36 million by 2029 with a CAGR of 16.88% during the forecast period 2023-2029. The global key companies of Public and Personal Safety Industry include Hexagon, Motorola Solutions Inc, NEC, Tyler Technologies Inc and Indra Sistemas, accounting for 24.50% market share in terms of revenues in 2022. The market research report offered here is a v......
  • Global Digital Watermark Technology Market Report, History and Forecast 2018-2029
    Published: 11-Jan-2024        Price: US 3350 Onwards        Pages: 118
    The global market for Digital Watermark Technology estimated was at US$ 111.3 million in the year 2022, is projected to reach a revised size of US$ 210.53 million by 2029, growing at a CAGR of 9.4% during the forecast period 2023-2029. North American market for Digital Watermark Technology was valued at $ 39.07 million in 2022 and will reach $ 68.79 million by 2029, at a CAGR of 8.2 % during the forecast period of 2023 through 2029. Asia-Pacific market for Digital Watermark Technol......
  • Global Location Based Marketing Services Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 74
    The global Location Based Marketing Services market was valued at US$ 46700 million in 2023 and is anticipated to reach US$ 144870 million by 2030, witnessing a CAGR of 17.2% during The forecast period 2024-2030. North American market for Location Based Marketing Services is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Location Based Marketing Services is estima......
  • Global Auto Repair and Beauty Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 72
    The global Auto Repair and Beauty market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. Automotive is a key driver of this industry. According to data from The World Automobile Organization (OICA), global automobile production and sales in 2017 reached their peak in The past 10 years, at 97.3 million and 95.89 million respectively. In 2018, The global economic expansion ended, and The gl......
  • Global Viral Vector Development Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 77
    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs