The report focuses on the Entertainment Video Games market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.
Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Entertainment Video Games market.
Major Players in the Entertainment Video Games market are:
Activision Blizzard
Square Enix Holdings Co. Ltd
Sony Computer Entertainment
Bandai Namco Entertainment
Mojang
Ubisoft
Electronic Arts
Rockstar Games
Infinity Ward
Gameloft
Capcom Company Ltd
Take-Two Interactive Software Inc
NetEase
Game Freak
Bungie Inc
Blizzard Entertainment Inc
Tencent
Epic Games
Valve Corporation
BioWare
Microsoft Corporation
Nintendo
Nexon Co. Ltd
NCSOFT
Naughty Dog Inc
Riot Games
Insomniac Games Inc
Sega Games Co.
On the basis of types, the Entertainment Video Games market is primarily split into:
Action Games
Adventure Games
Role-playing Games
Simulation Games
Strategy Games
Sports Games
Puzzle Games
Others
On the basis of applications, the market covers:
PC and Mac
Smartphones and Tablets
PS4
VR/AR Headsets
Xbox One
Apple TV
Nintendo Switch
Others
Major Regions or countries covered in this report:
United States
Europe
China
Japan
India
Southeast Asia
Latin America
Middle East and Africa
Others
Years considered for this report:
Historical Years: 2017-2021
Base Year: 2021
Estimated Year: 2022
Forecast Period: 2022-2029
Global Entertainment Video Games Market Research Report 2022 - Market Size, Current Insights and Development Trends
Table of Content
1 Entertainment Video Games Market Overview
1.1 Product Overview and Scope of Entertainment Video Games Market
1.2 Entertainment Video Games Market Segment by Type
1.2.1 Global Entertainment Video Games Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Entertainment Video Games Market Segment by Application
1.3.1 Entertainment Video Games Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Entertainment Video Games Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Entertainment Video Games (2017-2029)
1.5.1 Global Entertainment Video Games Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Entertainment Video Games Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Entertainment Video Games Industry
1.7 Impact of Carbon Neutrality on the Entertainment Video Games Industry
2 Entertainment Video Games Market Upstream and Downstream Analysis
2.1 Entertainment Video Games Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Entertainment Video Games Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream
3 Players Profiles
3.1 Activision Blizzard
3.1.1 Activision Blizzard Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Entertainment Video Games Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Square Enix Holdings Co. Ltd
3.2.1 Square Enix Holdings Co. Ltd Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Entertainment Video Games Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Sony Computer Entertainment
3.3.1 Sony Computer Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Entertainment Video Games Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Bandai Namco Entertainment
3.4.1 Bandai Namco Entertainment Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Entertainment Video Games Market Performance (2017-2022)
3.4.4 Business Overview
3.5 Mojang
3.5.1 Mojang Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Entertainment Video Games Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Ubisoft
3.6.1 Ubisoft Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Entertainment Video Games Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Electronic Arts
3.7.1 Electronic Arts Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Entertainment Video Games Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Rockstar Games
3.8.1 Rockstar Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Entertainment Video Games Market Performance (2017-2022)
3.8.4 Business Overview
3.9 Infinity Ward
3.9.1 Infinity Ward Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Entertainment Video Games Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Gameloft
3.10.1 Gameloft Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Entertainment Video Games Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Capcom Company Ltd
3.11.1 Capcom Company Ltd Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Entertainment Video Games Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Take-Two Interactive Software Inc
3.12.1 Take-Two Interactive Software Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Entertainment Video Games Market Performance (2017-2022)
3.12.4 Business Overview
3.13 NetEase
3.13.1 NetEase Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Product Profiles, Application and Specification
3.13.3 Entertainment Video Games Market Performance (2017-2022)
3.13.4 Business Overview
3.14 Game Freak
3.14.1 Game Freak Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Product Profiles, Application and Specification
3.14.3 Entertainment Video Games Market Performance (2017-2022)
3.14.4 Business Overview
3.15 Bungie Inc
3.15.1 Bungie Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Product Profiles, Application and Specification
3.15.3 Entertainment Video Games Market Performance (2017-2022)
3.15.4 Business Overview
3.16 Blizzard Entertainment Inc
3.16.1 Blizzard Entertainment Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Product Profiles, Application and Specification
3.16.3 Entertainment Video Games Market Performance (2017-2022)
3.16.4 Business Overview
3.17 Tencent
3.17.1 Tencent Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Product Profiles, Application and Specification
3.17.3 Entertainment Video Games Market Performance (2017-2022)
3.17.4 Business Overview
3.18 Epic Games
3.18.1 Epic Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Product Profiles, Application and Specification
3.18.3 Entertainment Video Games Market Performance (2017-2022)
3.18.4 Business Overview
3.19 Valve Corporation
3.19.1 Valve Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.19.2 Product Profiles, Application and Specification
3.19.3 Entertainment Video Games Market Performance (2017-2022)
3.19.4 Business Overview
3.20 BioWare
3.20.1 BioWare Basic Information, Manufacturing Base, Sales Area and Competitors
3.20.2 Product Profiles, Application and Specification
3.20.3 Entertainment Video Games Market Performance (2017-2022)
3.20.4 Business Overview
3.21 Microsoft Corporation
3.21.1 Microsoft Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.21.2 Product Profiles, Application and Specification
3.21.3 Entertainment Video Games Market Performance (2017-2022)
3.21.4 Business Overview
3.22 Nintendo
3.22.1 Nintendo Basic Information, Manufacturing Base, Sales Area and Competitors
3.22.2 Product Profiles, Application and Specification
3.22.3 Entertainment Video Games Market Performance (2017-2022)
3.22.4 Business Overview
3.23 Nexon Co. Ltd
3.23.1 Nexon Co. Ltd Basic Information, Manufacturing Base, Sales Area and Competitors
3.23.2 Product Profiles, Application and Specification
3.23.3 Entertainment Video Games Market Performance (2017-2022)
3.23.4 Business Overview
3.24 NCSOFT
3.24.1 NCSOFT Basic Information, Manufacturing Base, Sales Area and Competitors
3.24.2 Product Profiles, Application and Specification
3.24.3 Entertainment Video Games Market Performance (2017-2022)
3.24.4 Business Overview
3.25 Naughty Dog Inc
3.25.1 Naughty Dog Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.25.2 Product Profiles, Application and Specification
3.25.3 Entertainment Video Games Market Performance (2017-2022)
3.25.4 Business Overview
3.26 Riot Games
3.26.1 Riot Games Basic Information, Manufacturing Base, Sales Area and Competitors
3.26.2 Product Profiles, Application and Specification
3.26.3 Entertainment Video Games Market Performance (2017-2022)
3.26.4 Business Overview
3.27 Insomniac Games Inc
3.27.1 Insomniac Games Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.27.2 Product Profiles, Application and Specification
3.27.3 Entertainment Video Games Market Performance (2017-2022)
3.27.4 Business Overview
3.28 Sega Games Co.
3.28.1 Sega Games Co. Basic Information, Manufacturing Base, Sales Area and Competitors
3.28.2 Product Profiles, Application and Specification
3.28.3 Entertainment Video Games Market Performance (2017-2022)
3.28.4 Business Overview
4 Global Entertainment Video Games Market Landscape by Player
4.1 Global Entertainment Video Games Sales and Share by Player (2017-2022)
4.2 Global Entertainment Video Games Revenue and Market Share by Player (2017-2022)
4.3 Global Entertainment Video Games Average Price by Player (2017-2022)
4.4 Global Entertainment Video Games Gross Margin by Player (2017-2022)
4.5 Entertainment Video Games Market Competitive Situation and Trends
4.5.1 Entertainment Video Games Market Concentration Rate
4.5.2 Entertainment Video Games Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion
5 Global Entertainment Video Games Sales, Revenue, Price Trend by Type
5.1 Global Entertainment Video Games Sales and Market Share by Type (2017-2022)
5.2 Global Entertainment Video Games Revenue and Market Share by Type (2017-2022)
5.3 Global Entertainment Video Games Price by Type (2017-2022)
5.4 Global Entertainment Video Games Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Entertainment Video Games Sales, Revenue and Growth Rate of Action Games (2017-2022)
5.4.2 Global Entertainment Video Games Sales, Revenue and Growth Rate of Adventure Games (2017-2022)
5.4.3 Global Entertainment Video Games Sales, Revenue and Growth Rate of Role-playing Games (2017-2022)
5.4.4 Global Entertainment Video Games Sales, Revenue and Growth Rate of Simulation Games (2017-2022)
5.4.5 Global Entertainment Video Games Sales, Revenue and Growth Rate of Strategy Games (2017-2022)
5.4.6 Global Entertainment Video Games Sales, Revenue and Growth Rate of Sports Games (2017-2022)
5.4.7 Global Entertainment Video Games Sales, Revenue and Growth Rate of Puzzle Games (2017-2022)
5.4.8 Global Entertainment Video Games Sales, Revenue and Growth Rate of Others (2017-2022)
6 Global Entertainment Video Games Market Analysis by Application
6.1 Global Entertainment Video Games Consumption and Market Share by Application (2017-2022)
6.2 Global Entertainment Video Games Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Entertainment Video Games Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Entertainment Video Games Consumption and Growth Rate of PC and Mac (2017-2022)
6.3.2 Global Entertainment Video Games Consumption and Growth Rate of Smartphones and Tablets (2017-2022)
6.3.3 Global Entertainment Video Games Consumption and Growth Rate of PS4 (2017-2022)
6.3.4 Global Entertainment Video Games Consumption and Growth Rate of VR/AR Headsets (2017-2022)
6.3.5 Global Entertainment Video Games Consumption and Growth Rate of Xbox One (2017-2022)
6.3.6 Global Entertainment Video Games Consumption and Growth Rate of Apple TV (2017-2022)
6.3.7 Global Entertainment Video Games Consumption and Growth Rate of Nintendo Switch (2017-2022)
6.3.8 Global Entertainment Video Games Consumption and Growth Rate of Others (2017-2022)
7 Global Entertainment Video Games Sales and Revenue Region Wise (2017-2022)
7.1 Global Entertainment Video Games Sales and Market Share, Region Wise (2017-2022)
7.2 Global Entertainment Video Games Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Entertainment Video Games Sales, Revenue, Price and Gross Margin (2017-2022)
8 Global Entertainment Video Games Market Forecast (2022-2029)
8.1 Global Entertainment Video Games Sales, Revenue Forecast (2022-2029)
8.1.1 Global Entertainment Video Games Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Entertainment Video Games Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Entertainment Video Games Price and Trend Forecast (2022-2029)
8.2 Global Entertainment Video Games Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.3 China Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.5 India Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Entertainment Video Games Sales and Revenue Forecast (2022-2029)
8.3 Global Entertainment Video Games Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Entertainment Video Games Revenue and Growth Rate of Action Games (2022-2029)
8.3.2 Global Entertainment Video Games Revenue and Growth Rate of Adventure Games (2022-2029)
8.3.3 Global Entertainment Video Games Revenue and Growth Rate of Role-playing Games (2022-2029)
8.3.4 Global Entertainment Video Games Revenue and Growth Rate of Simulation Games (2022-2029)
8.3.5 Global Entertainment Video Games Revenue and Growth Rate of Strategy Games (2022-2029)
8.3.6 Global Entertainment Video Games Revenue and Growth Rate of Sports Games (2022-2029)
8.3.7 Global Entertainment Video Games Revenue and Growth Rate of Puzzle Games (2022-2029)
8.3.8 Global Entertainment Video Games Revenue and Growth Rate of Others (2022-2029)
8.4 Global Entertainment Video Games Consumption Forecast by Application (2022-2029)
8.4.1 Global Entertainment Video Games Consumption Value and Growth Rate of PC and Mac (2022-2029)
8.4.2 Global Entertainment Video Games Consumption Value and Growth Rate of Smartphones and Tablets (2022-2029)
8.4.3 Global Entertainment Video Games Consumption Value and Growth Rate of PS4 (2022-2029)
8.4.4 Global Entertainment Video Games Consumption Value and Growth Rate of VR/AR Headsets (2022-2029)
8.4.5 Global Entertainment Video Games Consumption Value and Growth Rate of Xbox One (2022-2029)
8.4.6 Global Entertainment Video Games Consumption Value and Growth Rate of Apple TV (2022-2029)
8.4.7 Global Entertainment Video Games Consumption Value and Growth Rate of Nintendo Switch (2022-2029)
8.4.8 Global Entertainment Video Games Consumption Value and Growth Rate of Others (2022-2029)
8.5 Entertainment Video Games Market Forecast Under COVID-19
9 Industry Outlook
9.1 Entertainment Video Games Market Drivers Analysis
9.2 Entertainment Video Games Market Restraints and Challenges
9.3 Entertainment Video Games Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Entertainment Video Games Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Entertainment Video Games Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Entertainment Video Games Industry Development
10 Research Findings and Conclusion
11 Appendix
11.1 Methodology
11.2 Research Data Source
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