Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025

Publisher Name :
Date: 02-Jun-2020
No. of pages: 152

COVID-19, the disease it causes, surfaced in late 2019, and now had become a full-blown crisis worldwide. Over fifty key countries had declared a national emergency to combat coronavirus. With cases spreading, and the epicentre of the outbreak shifting to Europe, North America, India and Latin America, life in these regions has been upended the way it had been in Asia earlier in the developing crisis. As the coronavirus pandemic has worsened, the entertainment industry has been upended along with most every other facet of life. As experts work toward a better understanding, the world shudders in fear of the unknown, a worry that has rocked global financial markets, leading to daily volatility in the U.S. stock markets.

According to this latest study, the 2020 growth of Entertainment Video Games will have significant change from previous year. By the most conservative estimates of global Entertainment Video Games market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ xx million in 2019. We give this scenario a XX% probability, where under the scenario the supply chain will start to recover and quarantines and travel bans will ease, over the Q2. Longer-term, the effect of COVID-19 will be felt throughout the year with some degree of harm done by the virus. Over the next five years the Entertainment Video Games market will register a XX% CAGR in terms of revenue, the global market size will reach US$ XX million by 2025.

This report presents a comprehensive overview, market shares, and growth opportunities of Entertainment Video Games market by product type, application, key manufacturers and key regions and countries.

This study specially analyses the impact of Covid-19 outbreak on the Entertainment Video Games, covering the supply chain analysis, impact assessment to the Entertainment Video Games market size growth rate in several scenarios, and the measures to be undertaken by Entertainment Video Games companies in response to the COVID-19 epidemic.

Segmentation by type: breakdown data from 2015 to 2020 in Section 2.3; and forecast to 2025 in section 10.7.

- Action Games

- Adventure Games

- Role-playing Games

- Simulation Games

- Strategy Games

- Sports Games

- Puzzle Games

- Others

Segmentation by device: breakdown data from 2015 to 2020, in Section 2.4; and forecast to 2025 in section 10.8.

- PC and Mac

- Smartphones and Tablets

- PS4

- VR/AR Headsets

- Xbox One

- Apple TV

- Nintendo Switch

- Others

This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.

- Americas

- United States

- Canada

- Mexico

- Brazil

- APAC

- China

- Japan

- Korea

- Southeast Asia

- India

- Australia

- Europe

- Germany

- France

- UK

- Italy

- Russia

- Middle East & Africa

- Egypt

- South Africa

- Israel

- Turkey

- GCC Countries

The report also presents the market competition landscape and a corresponding detailed analysis of the major vendor/manufacturers in the market. The key manufacturers covered in this report: Breakdown data in in Chapter 3.

- Blizzard Entertainment Inc

- Tencent

- Riot Games

- Valve Corporation

- Rockstar Games

- Nintendo

- Sony Computer Entertainment

- Electronic Arts

- Ubisoft

- Activision Blizzard

- Naughty Dog Inc

- Capcom Company Ltd

- Square Enix Holdings Co. Ltd

- NetEase

- Epic Games

- Mojang

- Microsoft Corporation

- BioWare

- Sega Games Co.

- Bungie Inc

- Nexon Co. Ltd

- Gameloft

- Take-Two Interactive Software Inc

- NCSOFT

- Game Freak

- Insomniac Games Inc

- Bandai Namco Entertainment

- Infinity Ward

In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.

Research objectives

- To study and analyze the global Entertainment Video Games market size by key regions/countries, type and device, history data from 2015 to 2019, and forecast to 2025.

- To understand the structure of Entertainment Video Games market by identifying its various subsegments.

- Focuses on the key global Entertainment Video Games players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.

- To analyze the Entertainment Video Games with respect to individual growth trends, future prospects, and their contribution to the total market.

- To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).

- To project the size of Entertainment Video Games submarkets, with respect to key regions (along with their respective key countries).

- To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.

- To strategically profile the key players and comprehensively analyze their growth strategies.

Global Entertainment Video Games Market Growth (Status and Outlook) 2020-2025

Table of Contents

1 Scope of the Report
1.1 Market Introduction
1.2 Research Objectives
1.3 Years Considered
1.4 Market Research Methodology
1.5 Economic Indicators
1.6 Currency Considered
1.7 What is the Impact of Covid-19 Outbreak On the Entertainment Video Games
1.7.1 Optimistic Scenario: COVID-19 Is Contained by May or June, with Normalcy Returning to Global Operations Through the End of Q2.
1.7.2 Conservative Scenario: COVID-19 Remains Prevalent, with Continued Impacts Lasting Into Q4.
1.7.3 Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Entertainment Video Games Market Size in 2020, by Scenario
1.7.4 Corporate Strategy the Manufacturers Should Be Thinking About Right Now

2 Executive Summary
2.1 World Market Overview
2.1.1 Global Entertainment Video Games Market Size 2015-2025
2.1.2 Entertainment Video Games Market Size CAGR by Region
2.2 Entertainment Video Games Segment by Type
2.2.1 Action Games
2.2.2 Action Games
2.2.3 Role-playing Games
2.2.4 Simulation Games
2.2.5 Strategy Games
2.2.6 Sports Games
2.2.7 Puzzle Games
2.2.8 Others
2.3 Entertainment Video Games Market Size by Type
2.3.1 Global Entertainment Video Games Market Size Market Share by Type (2015-2020)
2.3.2 Global Entertainment Video Games Market Size Growth Rate by Type (2015-2020)
2.4 Entertainment Video Games Segment by Device
2.4.1 PC and Mac
2.4.2 Smartphones and Tablets
2.4.3 PS4
2.4.4 VR/AR Headsets
2.4.5 Xbox One
2.4.6 Apple TV
2.4.7 Nintendo Switch
2.4.8 Others
2.5 Entertainment Video Games Market Size by Device
2.5.1 Global Entertainment Video Games Market Size Market Share by Device (2015-2020)
2.5.2 Global Entertainment Video Games Market Size Growth Rate by Device (2015-2020)

3 Global Entertainment Video Games by Players
3.1 Global Entertainment Video Games Market Size Market Share by Players
3.1.1 Global Entertainment Video Games Market Size by Players (2018-2020)
3.1.2 Global Entertainment Video Games Market Size Market Share by Players (2018-2020)
3.2 Global Entertainment Video Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion

4 Entertainment Video Games by Regions
4.1 Entertainment Video Games Market Size by Regions
4.2 Americas Entertainment Video Games Market Size Growth
4.3 APAC Entertainment Video Games Market Size Growth
4.4 Europe Entertainment Video Games Market Size Growth
4.5 Middle East & Africa Entertainment Video Games Market Size Growth

5 Americas
5.1 Americas Entertainment Video Games Market Size by Countries
5.2 Americas Entertainment Video Games Market Size by Type
5.3 Americas Entertainment Video Games Market Size by Device
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Key Economic Indicators of Few Americas Countries

6 APAC
6.1 APAC Entertainment Video Games Market Size by Regions
6.2 APAC Entertainment Video Games Market Size by Type
6.3 APAC Entertainment Video Games Market Size by Device
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 Key Economic Indicators of Few APAC Regions

7 Europe
7.1 Europe Entertainment Video Games by Countries
7.2 Europe Entertainment Video Games Market Size by Type
7.3 Europe Entertainment Video Games Market Size by Device
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
7.9 Key Economic Indicators of Few Europe Countries

8 Middle East & Africa
8.1 Middle East & Africa Entertainment Video Games by Countries
8.2 Middle East & Africa Entertainment Video Games Market Size by Type
8.3 Middle East & Africa Entertainment Video Games Market Size by Device
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries

9 Market Drivers, Challenges and Trends
9.1 Market Drivers and Impact
9.1.1 Growing Demand from Key Regions
9.1.2 Growing Demand from Key Applications and Potential Industries
9.2 Market Challenges and Impact
9.3 Market Trends

10 Global Entertainment Video Games Market Forecast
10.1 Global Entertainment Video Games Market Size Forecast (2021-2025)
10.2 Global Entertainment Video Games Forecast by Regions
10.2.1 Global Entertainment Video Games Forecast by Regions (2021-2025)
10.2.2 Americas Market Forecast
10.2.3 APAC Market Forecast
10.2.4 Europe Market Forecast
10.2.5 Middle East & Africa Market Forecast
10.3 Americas Forecast by Countries
10.3.1 United States Market Forecast
10.3.2 Canada Market Forecast
10.3.3 Mexico Market Forecast
10.3.4 Brazil Market Forecast
10.4 APAC Forecast by Countries
10.4.1 China Market Forecast
10.4.2 Japan Market Forecast
10.4.3 Korea Market Forecast
10.4.4 Southeast Asia Market Forecast
10.4.5 India Market Forecast
10.4.6 Australia Market Forecast
10.5 Europe Forecast by Countries
10.5.1 Germany Market Forecast
10.5.2 France Market Forecast
10.5.3 UK Market Forecast
10.5.4 Italy Market Forecast
10.5.5 Russia Market Forecast
10.5.6 Spain Market Forecast
10.6 Middle East & Africa Forecast by Countries
10.6.1 Egypt Market Forecast
10.6.2 South Africa Market Forecast
10.6.3 Israel Market Forecast
10.6.4 Turkey Market Forecast
10.6.5 GCC Countries Market Forecast
10.7 Global Entertainment Video Games Forecast by Type
10.8 Global Entertainment Video Games Forecast by Device

11 Key Players Analysis
11.1 Blizzard Entertainment Inc
11.1.1 Company Details
11.1.2 Entertainment Video Games Product Offered
11.1.3 Blizzard Entertainment Inc Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.1.4 Main Business Overview
11.1.5 Blizzard Entertainment Inc News
11.2 Tencent
11.2.1 Company Details
11.2.2 Entertainment Video Games Product Offered
11.2.3 Tencent Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.2.4 Main Business Overview
11.2.5 Tencent News
11.3 Riot Games
11.3.1 Company Details
11.3.2 Entertainment Video Games Product Offered
11.3.3 Riot Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.3.4 Main Business Overview
11.3.5 Riot Games News
11.4 Valve Corporation
11.4.1 Company Details
11.4.2 Entertainment Video Games Product Offered
11.4.3 Valve Corporation Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.4.4 Main Business Overview
11.4.5 Valve Corporation News
11.5 Rockstar Games
11.5.1 Company Details
11.5.2 Entertainment Video Games Product Offered
11.5.3 Rockstar Games Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.5.4 Main Business Overview
11.5.5 Rockstar Games News
11.6 Nintendo
11.6.1 Company Details
11.6.2 Entertainment Video Games Product Offered
11.6.3 Nintendo Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.6.4 Main Business Overview
11.6.5 Nintendo News
11.7 Sony Computer Entertainment
11.7.1 Company Details
11.7.2 Entertainment Video Games Product Offered
11.7.3 Sony Computer Entertainment Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.7.4 Main Business Overview
11.7.5 Sony Computer Entertainment News
11.8 Electronic Arts
11.8.1 Company Details
11.8.2 Entertainment Video Games Product Offered
11.8.3 Electronic Arts Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.8.4 Main Business Overview
11.8.5 Electronic Arts News
11.9 Ubisoft
11.9.1 Company Details
11.9.2 Entertainment Video Games Product Offered
11.9.3 Ubisoft Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.9.4 Main Business Overview
11.9.5 Ubisoft News
11.10 Activision Blizzard
11.10.1 Company Details
11.10.2 Entertainment Video Games Product Offered
11.10.3 Activision Blizzard Entertainment Video Games Revenue, Gross Margin and Market Share (2018-2020)
11.10.4 Main Business Overview
11.10.5 Activision Blizzard News
11.11 Naughty Dog Inc
11.12 Capcom Company Ltd
11.13 Square Enix Holdings Co. Ltd
11.14 NetEase
11.15 Epic Games
11.16 Mojang
11.17 Microsoft Corporation
11.18 BioWare
11.19 Sega Games Co.
11.20 Bungie Inc
11.21 Nexon Co. Ltd
11.22 Gameloft
11.23 Take-Two Interactive Software Inc
11.24 NCSOFT
11.25 Game Freak
11.26 Insomniac Games Inc
11.27 Bandai Namco Entertainment
11.28 Infinity Ward

12 Research Findings and Conclusion

List of Tables

Table 1. Estimated Impact of the Coronavirus (COVID-19) Epidemic on the Global Entertainment Video Games Market Size in 2020, by Scenario
Table 2. COVID-19: Measures to be Undertaken by Entertainment Video Games Companies
Table 3. Research Methodology
Table 4. Data Source
Table 5. Entertainment Video Games Market Size CAGR by Region 2015-2025 ($ Millions)
Table 6. Major Players of Action Games
Table 7. Major Players of Adventure Games
Table 8. Major Players of Role-playing Games
Table 9. Major Players of Simulation Games
Table 10. Major Players of Strategy Games
Table 11. Major Players of Sports Games
Table 12. Major Players of Puzzle Games
Table 13. Major Players of Others
Table 14. Entertainment Video Games Market Size by Type (2014-2019) ($ Millions)
Table 15. Global Entertainment Video Games Market Size Market Share by Type (2015-2020)
Table 16. Global Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)
Table 17. Global Entertainment Video Games Market Size Market Share by Device (2015-2020)
Table 18. Global Entertainment Video Games Revenue by Players (2018-2020) ($ Millions)
Table 19. Global Entertainment Video Games Revenue Market Share by Players (2018-2020)
Table 20. Global Entertainment Video Games Key Players Head office and Products Offered
Table 21. Entertainment Video Games Concentration Ratio (CR3, CR5 and CR10) (2018-2020)
Table 22. New Products and Potential Entrants
Table 23. Mergers & Acquisitions, Expansion
Table 24. Global Entertainment Video Games Market Size by Regions 2015-2020 ($ Millions)
Table 25. Global Entertainment Video Games Market Size Market Share by Regions 2015-2020
Table 26. Americas Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)
Table 27. Americas Entertainment Video Games Market Size Market Share by Countries (2015-2020)
Table 28. Americas Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)
Table 29. Americas Entertainment Video Games Market Size Market Share by Type (2015-2020)
Table 30. Americas Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)
Table 31. Americas Entertainment Video Games Market Size Market Share by Device (2015-2020)
Table 32. APAC Entertainment Video Games Market Size by Regions (2015-2020) ($ Millions)
Table 33. APAC Entertainment Video Games Market Size Market Share by Regions (2015-2020)
Table 34. APAC Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)
Table 35. APAC Entertainment Video Games Market Size Market Share by Type (2015-2020)
Table 36. APAC Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)
Table 37. APAC Entertainment Video Games Market Size Market Share by Device (2015-2020)
Table 38. Europe Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)
Table 39. Europe Entertainment Video Games Market Size Market Share by Countries (2015-2020)
Table 40. Europe Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)
Table 41. Europe Entertainment Video Games Market Size Market Share by Type (2015-2020)
Table 42. Europe Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)
Table 43. Europe Entertainment Video Games Market Size Market Share by Device (2015-2020)
Table 44. Middle East & Africa Entertainment Video Games Market Size by Countries (2015-2020) ($ Millions)
Table 45. Middle East & Africa Entertainment Video Games Market Size Market Share by Countries (2015-2020)
Table 46. Middle East & Africa Entertainment Video Games Market Size by Type (2015-2020) ($ Millions)
Table 47. Middle East & Africa Entertainment Video Games Market Size Market Share by Type (2015-2020)
Table 48. Middle East & Africa Entertainment Video Games Market Size by Device (2015-2020) ($ Millions)
Table 49. Middle East & Africa Entertainment Video Games Market Size Market Share by Device (2015-2020)
Table 50. Key and Potential Regions of Entertainment Video Games
Table 51. Key Application and Potential Industries of Entertainment Video Games
Table 52. Key Challenges of Entertainment Video Games
Table 53. Key Trends of Entertainment Video Games
Table 54. Global Entertainment Video Games Market Size Forecast by Regions (2021-2025) ($ Millions)
Table 55. Global Entertainment Video Games Market Size Market Share Forecast by Regions
Table 56. Global Entertainment Video Games Market Size Forecast by Type (2021-2025) ($ Millions)
Table 57. Global Entertainment Video Games Market Size Market Share Forecast by Type (2021-2025)
Table 58. Global Entertainment Video Games Market Size Forecast by Device (2021-2025) ($ Millions)
Table 59. Global Entertainment Video Games Market Size Market Share Forecast by Device (2021-2025)
Table 60. Blizzard Entertainment Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 61. Blizzard Entertainment Inc Entertainment Video Games Product Offered
Table 62. Blizzard Entertainment Inc Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 63. Blizzard Entertainment Inc Main Business
Table 64. Blizzard Entertainment Inc Latest Developments
Table 65. Tencent Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 66. Tencent Entertainment Video Games Product Offered
Table 67. Tencent Main Business
Table 68. Tencent Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 69. Tencent Latest Developments
Table 70. Riot Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 71. Riot Games Entertainment Video Games Product Offered
Table 72. Riot Games Main Business
Table 73. Riot Games Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 74. Riot Games Latest Developments
Table 75. Valve Corporation Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 76. Valve Corporation Entertainment Video Games Product Offered
Table 77. Valve Corporation Main Business
Table 78. Valve Corporation Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 79. Valve Corporation Latest Developments
Table 80. Rockstar Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 81. Rockstar Games Entertainment Video Games Product Offered
Table 82. Rockstar Games Main Business
Table 83. Rockstar Games Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 84. Rockstar Games Latest Developments
Table 85. Nintendo Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 86. Nintendo Entertainment Video Games Product Offered
Table 87. Nintendo Main Business
Table 88. Nintendo Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 89. Nintendo Latest Developments
Table 90. Sony Computer Entertainment Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 91. Sony Computer Entertainment Entertainment Video Games Product Offered
Table 92. Sony Computer Entertainment Main Business
Table 93. Sony Computer Entertainment Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 94. Sony Computer Entertainment Latest Developments
Table 95. Electronic Arts Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 96. Electronic Arts Entertainment Video Games Product Offered
Table 97. Electronic Arts Main Business
Table 98. Electronic Arts Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 99. Electronic Arts Latest Developments
Table 100. Ubisoft Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 101. Ubisoft Entertainment Video Games Product Offered
Table 102. Ubisoft Main Business
Table 103. Ubisoft Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 104. Ubisoft Latest Developments
Table 105. Activision Blizzard Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 106. Activision Blizzard Entertainment Video Games Product Offered
Table 107. Activision Blizzard Main Business
Table 108. Activision Blizzard Entertainment Video Games Revenue and Gross Margin (2018-2020E)
Table 109. Activision Blizzard Latest Developments
Table 110. Naughty Dog Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 111. Capcom Company Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 112. Square Enix Holdings Co. Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 113. NetEase Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 114. Epic Games Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 115. Mojang Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 116. Microsoft Corporation Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 117. BioWare Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 118. Sega Games Co. Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 119. Bungie Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 120. Nexon Co. Ltd Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 121. Gameloft Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 122. Take-Two Interactive Software Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 123. NCSOFT Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 124. Game Freak Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 125. Insomniac Games Inc Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 126. Bandai Namco Entertainment Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors
Table 127. Infinity Ward Details, Company Total Revenue (in $ million), Head Office, Entertainment Video Games Major Market Areas and Its Competitors

List of Figures

Figure 1. Entertainment Video Games Report Years Considered
Figure 2. Market Research Methodology
Figure 3. Global Entertainment Video Games Market Size Growth Rate 2015-2025 ($ Millions)
Figure 4. Global Entertainment Video Games Market Size Market Share by Type (2015-2020)
Figure 5. Global Action Games Market Size Growth Rate
Figure 6. Global Adventure Games Market Size Growth Rate
Figure 7. Global Role-playing Games Market Size Growth Rate
Figure 8. Global Simulation Games Market Size Growth Rate
Figure 9. Global Strategy Games Market Size Growth Rate
Figure 10. Global Sports Games Market Size Growth Rate
Figure 11. Global Puzzle Games Market Size Growth Rate
Figure 12. Global Others Market Size Growth Rate
Figure 13. Entertainment Video Games in PC and Mac
Figure 14. Global Entertainment Video Games Market: PC and Mac (2015-2020) ($ Millions)
Figure 15. Entertainment Video Games in Smartphones and Tablets
Figure 16. Global Entertainment Video Games Market: Smartphones and Tablets (2015-2020) ($ Millions)
Figure 17. Entertainment Video Games in PS4
Figure 18. Global Entertainment Video Games Market: PS4 (2015-2020) ($ Millions)
Figure 19. Global PS4 YoY Growth ($ Millions)
Figure 20. Entertainment Video Games in VR/AR Headsets
Figure 21. Global Entertainment Video Games Market: VR/AR Headsets (2015-2020) ($ Millions)
Figure 22. Global VR/AR Headsets YoY Growth ($ Millions)
Figure 23. Entertainment Video Games in Xbox One
Figure 24. Global Entertainment Video Games Market: Xbox One (2015-2020) ($ Millions)
Figure 25. Global Xbox One YoY Growth ($ Millions)
Figure 26. Global Entertainment Video Games Market Size Market Share by Device in 2019
Figure 27. Global Entertainment Video Games Market Size Market Share by Regions 2015-2020
Figure 28. Americas Entertainment Video Games Market Size 2015-2020 ($ Millions)
Figure 29. APAC Entertainment Video Games Market Size 2015-2020 ($ Millions)
Figure 30. Europe Entertainment Video Games Market Size 2015-2020 ($ Millions)
Figure 31. Middle East & Africa Entertainment Video Games Market Size 2015-2020 ($ Millions)
Figure 32. Americas Entertainment Video Games Market Size Market Share by Countries in 2019
Figure 33. Americas Entertainment Video Games Market Size Market Share by Type in 2019
Figure 34. Americas Entertainment Video Games Market Size Market Share by Device in 2019
Figure 35. United States Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 36. Canada Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 37. Mexico Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 38. APAC Entertainment Video Games Market Size Market Share by Regions in 2019
Figure 39. APAC Entertainment Video Games Market Size Market Share by Type in 2019
Figure 40. APAC Entertainment Video Games Market Size Market Share by Device in 2019
Figure 41. China Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 42. Japan Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 43. Korea Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 44. Southeast Asia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 45. India Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 46. Australia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 47. Europe Entertainment Video Games Market Size Market Share by Countries in 2019
Figure 48. Europe Entertainment Video Games Market Size Market Share by Type in 2019
Figure 49. Europe Entertainment Video Games Market Size Market Share by Device in 2019
Figure 50. Germany Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 51. France Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 52. UK Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 53. Italy Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 54. Russia Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 55. Spain Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 56. Middle East & Africa Entertainment Video Games Market Size Market Share by Countries in 2019
Figure 57. Middle East & Africa Entertainment Video Games Market Size Market Share by Type in 2019
Figure 58. Middle East & Africa Entertainment Video Games Market Size Market Share by Device in 2019
Figure 59. Egypt Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 60. South Africa Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 61. Israel Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 62. Turkey Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 63. GCC Countries Entertainment Video Games Market Size Growth 2015-2020 ($ Millions)
Figure 64. Global Entertainment Video Games arket Size Forecast (2021-2025) ($ Millions)
Figure 65. Americas Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 66. APAC Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 67. Europe Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 68. Middle East & Africa Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 69. United States Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 70. Canada Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 71. Mexico Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 72. Brazil Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 73. China Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 74. Japan Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 75. Korea Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 76. Southeast Asia Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 77. India Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 78. Australia Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 79. Germany Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 80. France Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 81. UK Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 82. Italy Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 83. Russia Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 84. Spain Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 85. Egypt Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 86. South Africa Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 87. Israel Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 88. Turkey Entertainment Video Games Market Size 2021-2025 ($ Millions)
Figure 89. GCC Countries Entertainment Video Games Market Size 2021-2025 ($ Millions)
  • Global Livestock Farm Management Software Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 117
    According to this study, over the next five years the Livestock Farm Management Software market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Livestock Farm Management Software business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Livestock Farm ......
  • Global Smart Farm Management Software Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 137
    According to this study, over the next five years the Smart Farm Management Software market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Smart Farm Management Software business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Smart Farm Management S......
  • Global Visual Effects (VFX) Software Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 119
    According to this study, over the next five years the Visual Effects (VFX) Software market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Visual Effects (VFX) Software business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Visual Effects (VFX) Soft......
  • Global Rail Signaling and Train Control Systems Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 116
    According to this study, over the next five years the Rail Signaling and Train Control Systems market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Rail Signaling and Train Control Systems business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Rai......
  • Global Smart Traffic Management System Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 131
    According to this study, over the next five years the Smart Traffic Management System market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Smart Traffic Management System business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Smart Traffic Managem......
  • Global Commercial Insurance Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 137
    According to this study, over the next five years the Commercial Insurance market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Commercial Insurance business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Commercial Insurance market by product type......
  • Global Door and Window Fabricators Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 156
    According to this study, over the next five years the Door and Window Fabricators market will register a XX%% CAGR in terms of revenue, the global market size will reach $ XX million by 2025, from $ XX million in 2019. In particular, this report presents the global revenue market share of key companies in Door and Window Fabricators business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Door and Window Fabricators m......
  • Global Liquid Crystal on Silicon Technology (LCOS) Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 117
    According to this study, over the next five years the Liquid Crystal on Silicon Technology (LCOS) market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Liquid Crystal on Silicon Technology (LCOS) business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities ......
  • Global Short Message Service (SMS) Firewall Market Growth (Status and Outlook) 2020-2025
    Published: 01-Jul-2020        Price: US 3660 Onwards        Pages: 158
    According to this study, over the next five years the Short Message Service (SMS) Firewall market will register a xx%% CAGR in terms of revenue, the global market size will reach $ xx million by 2025, from $ xx million in 2019. In particular, this report presents the global revenue market share of key companies in Short Message Service (SMS) Firewall business, shared in Chapter 3. This report presents a comprehensive overview, market shares, and growth opportunities of Short Messa......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs