Global Entertainment Robots Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 15-Nov-2022
No. of pages: 110

The report focuses on the Entertainment Robots market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Entertainment Robots market.

Major Players in the Entertainment Robots market are:

Mattel

Innovation First International, Inc

Sony Corporation

Fischertechnik GmbH

USRobotics

Robobuilder Co.,Ltd

Sphero

The LEGO Group.

WowWee Group Limited.

Hasbro.

Shibaura Machine CO., LTD

BLUE FROG ROBOTICS & BUDDY.

On the basis of types, the Entertainment Robots market is primarily split into:

Robot Toys

Educational Robots

Robotic Companion Pets

On the basis of applications, the market covers:

Media

Education

Retail

Others

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global Entertainment Robots Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 Entertainment Robots Market Overview
1.1 Product Overview and Scope of Entertainment Robots Market
1.2 Entertainment Robots Market Segment by Type
1.2.1 Global Entertainment Robots Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Entertainment Robots Market Segment by Application
1.3.1 Entertainment Robots Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Entertainment Robots Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Entertainment Robots (2017-2029)
1.5.1 Global Entertainment Robots Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Entertainment Robots Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Entertainment Robots Industry
1.7 Impact of Carbon Neutrality on the Entertainment Robots Industry

2 Entertainment Robots Market Upstream and Downstream Analysis
2.1 Entertainment Robots Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Entertainment Robots Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Mattel
3.1.1 Mattel Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Entertainment Robots Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Innovation First International, Inc
3.2.1 Innovation First International, Inc Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Entertainment Robots Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Sony Corporation
3.3.1 Sony Corporation Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Entertainment Robots Market Performance (2017-2022)
3.3.4 Business Overview
3.4 Fischertechnik GmbH
3.4.1 Fischertechnik GmbH Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Entertainment Robots Market Performance (2017-2022)
3.4.4 Business Overview
3.5 USRobotics
3.5.1 USRobotics Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Entertainment Robots Market Performance (2017-2022)
3.5.4 Business Overview
3.6 Robobuilder Co.,Ltd
3.6.1 Robobuilder Co.,Ltd Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Entertainment Robots Market Performance (2017-2022)
3.6.4 Business Overview
3.7 Sphero
3.7.1 Sphero Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Entertainment Robots Market Performance (2017-2022)
3.7.4 Business Overview
3.8 The LEGO Group.
3.8.1 The LEGO Group. Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Entertainment Robots Market Performance (2017-2022)
3.8.4 Business Overview
3.9 WowWee Group Limited.
3.9.1 WowWee Group Limited. Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Entertainment Robots Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Hasbro.
3.10.1 Hasbro. Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Entertainment Robots Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Shibaura Machine CO., LTD
3.11.1 Shibaura Machine CO., LTD Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Entertainment Robots Market Performance (2017-2022)
3.11.4 Business Overview
3.12 BLUE FROG ROBOTICS & BUDDY.
3.12.1 BLUE FROG ROBOTICS & BUDDY. Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Entertainment Robots Market Performance (2017-2022)
3.12.4 Business Overview

4 Global Entertainment Robots Market Landscape by Player
4.1 Global Entertainment Robots Sales and Share by Player (2017-2022)
4.2 Global Entertainment Robots Revenue and Market Share by Player (2017-2022)
4.3 Global Entertainment Robots Average Price by Player (2017-2022)
4.4 Global Entertainment Robots Gross Margin by Player (2017-2022)
4.5 Entertainment Robots Market Competitive Situation and Trends
4.5.1 Entertainment Robots Market Concentration Rate
4.5.2 Entertainment Robots Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global Entertainment Robots Sales, Revenue, Price Trend by Type
5.1 Global Entertainment Robots Sales and Market Share by Type (2017-2022)
5.2 Global Entertainment Robots Revenue and Market Share by Type (2017-2022)
5.3 Global Entertainment Robots Price by Type (2017-2022)
5.4 Global Entertainment Robots Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Entertainment Robots Sales, Revenue and Growth Rate of Robot Toys (2017-2022)
5.4.2 Global Entertainment Robots Sales, Revenue and Growth Rate of Educational Robots (2017-2022)
5.4.3 Global Entertainment Robots Sales, Revenue and Growth Rate of Robotic Companion Pets (2017-2022)

6 Global Entertainment Robots Market Analysis by Application
6.1 Global Entertainment Robots Consumption and Market Share by Application (2017-2022)
6.2 Global Entertainment Robots Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Entertainment Robots Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Entertainment Robots Consumption and Growth Rate of Media (2017-2022)
6.3.2 Global Entertainment Robots Consumption and Growth Rate of Education (2017-2022)
6.3.3 Global Entertainment Robots Consumption and Growth Rate of Retail (2017-2022)
6.3.4 Global Entertainment Robots Consumption and Growth Rate of Others (2017-2022)

7 Global Entertainment Robots Sales and Revenue Region Wise (2017-2022)
7.1 Global Entertainment Robots Sales and Market Share, Region Wise (2017-2022)
7.2 Global Entertainment Robots Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Entertainment Robots Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global Entertainment Robots Market Forecast (2022-2029)
8.1 Global Entertainment Robots Sales, Revenue Forecast (2022-2029)
8.1.1 Global Entertainment Robots Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Entertainment Robots Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Entertainment Robots Price and Trend Forecast (2022-2029)
8.2 Global Entertainment Robots Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.3 China Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.5 India Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Entertainment Robots Sales and Revenue Forecast (2022-2029)
8.3 Global Entertainment Robots Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Entertainment Robots Revenue and Growth Rate of Robot Toys (2022-2029)
8.3.2 Global Entertainment Robots Revenue and Growth Rate of Educational Robots (2022-2029)
8.3.3 Global Entertainment Robots Revenue and Growth Rate of Robotic Companion Pets (2022-2029)
8.4 Global Entertainment Robots Consumption Forecast by Application (2022-2029)
8.4.1 Global Entertainment Robots Consumption Value and Growth Rate of Media (2022-2029)
8.4.2 Global Entertainment Robots Consumption Value and Growth Rate of Education (2022-2029)
8.4.3 Global Entertainment Robots Consumption Value and Growth Rate of Retail (2022-2029)
8.4.4 Global Entertainment Robots Consumption Value and Growth Rate of Others (2022-2029)
8.5 Entertainment Robots Market Forecast Under COVID-19

9 Industry Outlook
9.1 Entertainment Robots Market Drivers Analysis
9.2 Entertainment Robots Market Restraints and Challenges
9.3 Entertainment Robots Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Entertainment Robots Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Entertainment Robots Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Entertainment Robots Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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