Global Electronic Gaming Machines (EGM) Market Research Report 2021

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Date: 08-Feb-2021
No. of pages: 120
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The research report includes specific segments by region (country), by company, by Type and by Application. This study provides information about the sales and revenue during the historic and forecasted period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type

- Poker EGMs

- TV EGMs

- Large-scale EGMs

Segment by Application

- TV Games

- ARC Games

- Poket Games

- PC Games

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - U.A.E

By Company

- Sega

- Microsoft

- PlayStation

- Sony

- Tai Rely

- Nintendo

- I-dong

- Timetop

- Subor

- Alien technology

- Uniscom

- JXD

- WINYSON

- THRUSTMASTER

- BLACK HORNS

- BETOP

Global Electronic Gaming Machines (EGM) Market Research Report 2021

Table of Contents
1 Electronic Gaming Machines (EGM) Market Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Electronic Gaming Machines (EGM) Segment by Type
1.2.1 Global Electronic Gaming Machines (EGM) Sales Growth Rate Comparison by Type (2021-2027)
1.2.2 Poker EGMs
1.2.3 TV EGMs
1.2.4 Large-scale EGMs
1.3 Electronic Gaming Machines (EGM) Segment by Application
1.3.1 Electronic Gaming Machines (EGM) Sales Comparison by Application: (2021-2027)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Global Electronic Gaming Machines (EGM) Market Size Estimates and Forecasts
1.4.1 Global Electronic Gaming Machines (EGM) Revenue 2016-2027
1.4.2 Global Electronic Gaming Machines (EGM) Sales 2016-2027
1.4.3 Electronic Gaming Machines (EGM) Market Size by Region: 2016 Versus 2021 Versus 2027
2 Electronic Gaming Machines (EGM) Market Competition by Manufacturers
2.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Manufacturers (2016-2021)
2.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Manufacturers (2016-2021)
2.3 Global Electronic Gaming Machines (EGM) Average Price by Manufacturers (2016-2021)
2.4 Manufacturers Electronic Gaming Machines (EGM) Manufacturing Sites, Area Served, Product Type
2.5 Electronic Gaming Machines (EGM) Market Competitive Situation and Trends
2.5.1 Electronic Gaming Machines (EGM) Market Concentration Rate
2.5.2 The Global Top 5 and Top 10 Largest Electronic Gaming Machines (EGM) Players Market Share by Revenue
2.5.3 Global Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.6 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Electronic Gaming Machines (EGM) Retrospective Market Scenario by Region
3.1 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Revenue by Region: 2016-2021
3.2 Global Electronic Gaming Machines (EGM) Retrospective Market Scenario in Sales by Region: 2016-2021
3.3 North America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.3.1 North America Electronic Gaming Machines (EGM) Sales by Country
3.3.2 North America Electronic Gaming Machines (EGM) Revenue by Country
3.3.3 U.S.
3.3.4 Canada
3.4 Europe Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.4.1 Europe Electronic Gaming Machines (EGM) Sales by Country
3.4.2 Europe Electronic Gaming Machines (EGM) Revenue by Country
3.4.3 Germany
3.4.4 France
3.4.5 U.K.
3.4.6 Italy
3.4.7 Russia
3.5 Asia Pacific Electronic Gaming Machines (EGM) Market Facts & Figures by Region
3.5.1 Asia Pacific Electronic Gaming Machines (EGM) Sales by Region
3.5.2 Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region
3.5.3 China
3.5.4 Japan
3.5.5 South Korea
3.5.6 India
3.5.7 Australia
3.5.8 Taiwan
3.5.9 Indonesia
3.5.10 Thailand
3.5.11 Malaysia
3.5.12 Philippines
3.5.13 Vietnam
3.6 Latin America Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.6.1 Latin America Electronic Gaming Machines (EGM) Sales by Country
3.6.2 Latin America Electronic Gaming Machines (EGM) Revenue by Country
3.6.3 Mexico
3.6.4 Brazil
3.6.5 Argentina
3.7 Middle East and Africa Electronic Gaming Machines (EGM) Market Facts & Figures by Country
3.7.1 Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country
3.7.2 Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country
3.7.3 Turkey
3.7.4 Saudi Arabia
3.7.5 U.A.E
4 Global Electronic Gaming Machines (EGM) Historic Market Analysis by Type
4.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2016-2021)
4.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Type (2016-2021)
4.3 Global Electronic Gaming Machines (EGM) Price by Type (2016-2021)
5 Global Electronic Gaming Machines (EGM) Historic Market Analysis by Application
5.1 Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2016-2021)
5.2 Global Electronic Gaming Machines (EGM) Revenue Market Share by Application (2016-2021)
5.3 Global Electronic Gaming Machines (EGM) Price by Application (2016-2021)
6 Key Companies Profiled
6.1 Sega
6.1.1 Sega Corporation Information
6.1.2 Sega Description and Business Overview
6.1.3 Sega Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.1.4 Sega Product Portfolio
6.1.5 Sega Recent Developments/Updates
6.2 Microsoft
6.2.1 Microsoft Corporation Information
6.2.2 Microsoft Description and Business Overview
6.2.3 Microsoft Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.2.4 Microsoft Product Portfolio
6.2.5 Microsoft Recent Developments/Updates
6.3 PlayStation
6.3.1 PlayStation Corporation Information
6.3.2 PlayStation Description and Business Overview
6.3.3 PlayStation Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.3.4 PlayStation Product Portfolio
6.3.5 PlayStation Recent Developments/Updates
6.4 Sony
6.4.1 Sony Corporation Information
6.4.2 Sony Description and Business Overview
6.4.3 Sony Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.4.4 Sony Product Portfolio
6.4.5 Sony Recent Developments/Updates
6.5 Tai Rely
6.5.1 Tai Rely Corporation Information
6.5.2 Tai Rely Description and Business Overview
6.5.3 Tai Rely Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.5.4 Tai Rely Product Portfolio
6.5.5 Tai Rely Recent Developments/Updates
6.6 Nintendo
6.6.1 Nintendo Corporation Information
6.6.2 Nintendo Description and Business Overview
6.6.3 Nintendo Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.6.4 Nintendo Product Portfolio
6.6.5 Nintendo Recent Developments/Updates
6.7 I-dong
6.6.1 I-dong Corporation Information
6.6.2 I-dong Description and Business Overview
6.6.3 I-dong Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.4.4 I-dong Product Portfolio
6.7.5 I-dong Recent Developments/Updates
6.8 Timetop
6.8.1 Timetop Corporation Information
6.8.2 Timetop Description and Business Overview
6.8.3 Timetop Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.8.4 Timetop Product Portfolio
6.8.5 Timetop Recent Developments/Updates
6.9 Subor
6.9.1 Subor Corporation Information
6.9.2 Subor Description and Business Overview
6.9.3 Subor Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.9.4 Subor Product Portfolio
6.9.5 Subor Recent Developments/Updates
6.10 Alien technology
6.10.1 Alien technology Corporation Information
6.10.2 Alien technology Description and Business Overview
6.10.3 Alien technology Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.10.4 Alien technology Product Portfolio
6.10.5 Alien technology Recent Developments/Updates
6.11 Uniscom
6.11.1 Uniscom Corporation Information
6.11.2 Uniscom Electronic Gaming Machines (EGM) Description and Business Overview
6.11.3 Uniscom Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.11.4 Uniscom Product Portfolio
6.11.5 Uniscom Recent Developments/Updates
6.12 JXD
6.12.1 JXD Corporation Information
6.12.2 JXD Electronic Gaming Machines (EGM) Description and Business Overview
6.12.3 JXD Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.12.4 JXD Product Portfolio
6.12.5 JXD Recent Developments/Updates
6.13 WINYSON
6.13.1 WINYSON Corporation Information
6.13.2 WINYSON Electronic Gaming Machines (EGM) Description and Business Overview
6.13.3 WINYSON Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.13.4 WINYSON Product Portfolio
6.13.5 WINYSON Recent Developments/Updates
6.14 THRUSTMASTER
6.14.1 THRUSTMASTER Corporation Information
6.14.2 THRUSTMASTER Electronic Gaming Machines (EGM) Description and Business Overview
6.14.3 THRUSTMASTER Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.14.4 THRUSTMASTER Product Portfolio
6.14.5 THRUSTMASTER Recent Developments/Updates
6.15 BLACK HORNS
6.15.1 BLACK HORNS Corporation Information
6.15.2 BLACK HORNS Electronic Gaming Machines (EGM) Description and Business Overview
6.15.3 BLACK HORNS Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.15.4 BLACK HORNS Product Portfolio
6.15.5 BLACK HORNS Recent Developments/Updates
6.16 BETOP
6.16.1 BETOP Corporation Information
6.16.2 BETOP Electronic Gaming Machines (EGM) Description and Business Overview
6.16.3 BETOP Electronic Gaming Machines (EGM) Sales, Revenue and Gross Margin (2016-2021)
6.16.4 BETOP Product Portfolio
6.16.5 BETOP Recent Developments/Updates
7 Electronic Gaming Machines (EGM) Manufacturing Cost Analysis
7.1 Electronic Gaming Machines (EGM) Key Raw Materials Analysis
7.1.1 Key Raw Materials
7.1.2 Key Suppliers of Raw Materials
7.2 Proportion of Manufacturing Cost Structure
7.3 Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
7.4 Electronic Gaming Machines (EGM) Industrial Chain Analysis
8 Marketing Channel, Distributors and Customers
8.1 Marketing Channel
8.2 Electronic Gaming Machines (EGM) Distributors List
8.3 Electronic Gaming Machines (EGM) Customers
9 Electronic Gaming Machines (EGM) Market Dynamics
9.1 Electronic Gaming Machines (EGM) Industry Trends
9.2 Electronic Gaming Machines (EGM) Growth Drivers
9.3 Electronic Gaming Machines (EGM) Market Challenges
9.4 Electronic Gaming Machines (EGM) Market Restraints
10 Global Market Forecast
10.1 Electronic Gaming Machines (EGM) Market Estimates and Projections by Type
10.1.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Type (2022-2027)
10.1.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Type (2022-2027)
10.2 Electronic Gaming Machines (EGM) Market Estimates and Projections by Application
10.2.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Application (2022-2027)
10.2.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Application (2022-2027)
10.3 Electronic Gaming Machines (EGM) Market Estimates and Projections by Region
10.3.1 Global Forecasted Sales of Electronic Gaming Machines (EGM) by Region (2022-2027)
10.3.2 Global Forecasted Revenue of Electronic Gaming Machines (EGM) by Region (2022-2027)
11 Research Finding and Conclusion
12 Methodology and Data Source
12.1 Methodology/Research Approach
12.1.1 Research Programs/Design
12.1.2 Market Size Estimation
12.1.3 Market Breakdown and Data Triangulation
12.2 Data Source
12.2.1 Secondary Sources
12.2.2 Primary Sources
12.3 Author List
12.4 Disclaimer
List of Tables
Table 1. Global Electronic Gaming Machines (EGM) Sales (K Units) Growth Rate Comparison by Type (2021-2027)
Table 2. Global Electronic Gaming Machines (EGM) Sales (K Units) Comparison by Application (2021-2027)
Table 3. Global Electronic Gaming Machines (EGM) Market Size by Region (US$ Million) (2016 VS 2021 VS 2027)
Table 4. Key Manufacturers Electronic Gaming Machines (EGM) Covered in This Study
Table 5. Global Electronic Gaming Machines (EGM) Sales (K Units) of Key Manufacturers (2016-2021)
Table 6. Global Electronic Gaming Machines (EGM) Sales Share by Manufacturers (2016-2021)
Table 7. Global Electronic Gaming Machines (EGM) Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers (2016-2021)
Table 9. Global Market Electronic Gaming Machines (EGM) Average Price (USD/Unit) of Key Manufacturers (2016-2021)
Table 10. Manufacturers Electronic Gaming Machines (EGM) Manufacturing Sites and Area Served
Table 11. Manufacturers Electronic Gaming Machines (EGM) Product Type
Table 12. Global Electronic Gaming Machines (EGM) Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 13. Global Electronic Gaming Machines (EGM) by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Electronic Gaming Machines (EGM) as of 2020)
Table 14. Manufacturers Mergers & Acquisitions, Expansion Plans
Table 15. Global Electronic Gaming Machines (EGM) Sales by Region (2016-2021) & (K Units)
Table 16. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2016-2021)
Table 17. Global Electronic Gaming Machines (EGM) Revenue by Region (2016-2021) & (US$ Million)
Table 18. North America Electronic Gaming Machines (EGM) Sales by Country (2016-2021) & (K Units)
Table 19. North America Electronic Gaming Machines (EGM) Sales Market Share by Country (2016-2021)
Table 20. North America Electronic Gaming Machines (EGM) Revenue by Country (2016-2021) & (US$ Million)
Table 21. North America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2016-2021)
Table 22. Europe Electronic Gaming Machines (EGM) Sales by Country (2016-2021) & (K Units)
Table 23. Europe Electronic Gaming Machines (EGM) Sales Market Share by Country (2016-2021)
Table 24. Europe Electronic Gaming Machines (EGM) Revenue by Country (2016-2021) & (US$ Million)
Table 25. Europe Electronic Gaming Machines (EGM) Revenue Market Share by Country (2016-2021)
Table 26. Asia Pacific Electronic Gaming Machines (EGM) Sales by Region (2016-2021) & (K Units)
Table 27. Asia Pacific Electronic Gaming Machines (EGM) Sales Market Share by Region (2016-2021)
Table 28. Asia Pacific Electronic Gaming Machines (EGM) Revenue by Region (2016-2021) & (US$ Million)
Table 29. Asia Pacific Electronic Gaming Machines (EGM) Revenue Market Share by Region (2016-2021)
Table 30. Latin America Electronic Gaming Machines (EGM) Sales by Country (2016-2021) & (K Units)
Table 31. Latin America Electronic Gaming Machines (EGM) Sales Market Share by Country (2016-2021)
Table 32. Latin America Electronic Gaming Machines (EGM) Revenue by Country (2016-2021) & (US$ Million)
Table 33. Latin America Electronic Gaming Machines (EGM) Revenue Market Share by Country (2016-2021)
Table 34. Middle East and Africa Electronic Gaming Machines (EGM) Sales by Country (2016-2021) & (K Units)
Table 35. Middle East and Africa Electronic Gaming Machines (EGM) Sales Market Share by Country (2016-2021)
Table 36. Middle East and Africa Electronic Gaming Machines (EGM) Revenue by Country (2016-2021) & (US$ Million)
Table 37. Middle East and Africa Electronic Gaming Machines (EGM) Revenue Market Share by Country (2016-2021)
Table 38. Global Electronic Gaming Machines (EGM) Sales (K Units) by Type (2016-2021)
Table 39. Global Electronic Gaming Machines (EGM) Sales Market Share by Type (2016-2021)
Table 40. Global Electronic Gaming Machines (EGM) Revenue (Million US$) by Type (2016-2021)
Table 41. Global Electronic Gaming Machines (EGM) Revenue Share by Type (2016-2021)
Table 42. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Type (2016-2021)
Table 43. Global Electronic Gaming Machines (EGM) Sales (K Units) by Application (2016-2021)
Table 44. Global Electronic Gaming Machines (EGM) Sales Market Share by Application (2016-2021)
Table 45. Global Electronic Gaming Machines (EGM) Revenue (Million US$) by Application (2016-2021)
Table 46. Global Electronic Gaming Machines (EGM) Revenue Share by Application (2016-2021)
Table 47. Global Electronic Gaming Machines (EGM) Price (USD/Unit) by Application (2016-2021)
Table 48. Sega Corporation Information
Table 49. Sega Description and Business Overview
Table 50. Sega Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 51. Sega Electronic Gaming Machines (EGM) Product
Table 52. Sega Recent Developments/Updates
Table 53. Microsoft Corporation Information
Table 54. Microsoft Description and Business Overview
Table 55. Microsoft Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 56. Microsoft Electronic Gaming Machines (EGM) Product
Table 57. Microsoft Recent Developments/Updates
Table 58. PlayStation Corporation Information
Table 59. PlayStation Description and Business Overview
Table 60. PlayStation Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 61. PlayStation Electronic Gaming Machines (EGM) Product
Table 62. PlayStation Recent Developments/Updates
Table 63. Sony Corporation Information
Table 64. Sony Description and Business Overview
Table 65. Sony Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 66. Sony Electronic Gaming Machines (EGM) Product
Table 67. Sony Recent Developments/Updates
Table 68. Tai Rely Corporation Information
Table 69. Tai Rely Description and Business Overview
Table 70. Tai Rely Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 71. Tai Rely Electronic Gaming Machines (EGM) Product
Table 72. Tai Rely Recent Developments/Updates
Table 73. Nintendo Corporation Information
Table 74. Nintendo Description and Business Overview
Table 75. Nintendo Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 76. Nintendo Electronic Gaming Machines (EGM) Product
Table 77. Nintendo Recent Developments/Updates
Table 78. I-dong Corporation Information
Table 79. I-dong Description and Business Overview
Table 80. I-dong Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 81. I-dong Electronic Gaming Machines (EGM) Product
Table 82. I-dong Recent Developments/Updates
Table 83. Timetop Corporation Information
Table 84. Timetop Description and Business Overview
Table 85. Timetop Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 86. Timetop Electronic Gaming Machines (EGM) Product
Table 87. Timetop Recent Developments/Updates
Table 88. Subor Corporation Information
Table 89. Subor Description and Business Overview
Table 90. Subor Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 91. Subor Electronic Gaming Machines (EGM) Product
Table 92. Subor Recent Developments/Updates
Table 93. Alien technology Corporation Information
Table 94. Alien technology Description and Business Overview
Table 95. Alien technology Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 96. Alien technology Electronic Gaming Machines (EGM) Product
Table 97. Alien technology Recent Developments/Updates
Table 98. Uniscom Corporation Information
Table 99. Uniscom Description and Business Overview
Table 100. Uniscom Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 101. Uniscom Electronic Gaming Machines (EGM) Product
Table 102. Uniscom Recent Developments/Updates
Table 103. JXD Corporation Information
Table 104. JXD Description and Business Overview
Table 105. JXD Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 106. JXD Electronic Gaming Machines (EGM) Product
Table 107. JXD Recent Developments/Updates
Table 108. WINYSON Corporation Information
Table 109. WINYSON Description and Business Overview
Table 110. WINYSON Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 111. WINYSON Electronic Gaming Machines (EGM) Product
Table 112. WINYSON Recent Developments/Updates
Table 113. THRUSTMASTER Corporation Information
Table 114. THRUSTMASTER Description and Business Overview
Table 115. THRUSTMASTER Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 116. THRUSTMASTER Electronic Gaming Machines (EGM) Product
Table 117. THRUSTMASTER Recent Developments/Updates
Table 118. BLACK HORNS Corporation Information
Table 119. BLACK HORNS Description and Business Overview
Table 120. BLACK HORNS Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 121. BLACK HORNS Electronic Gaming Machines (EGM) Product
Table 122. BLACK HORNS Recent Developments/Updates
Table 123. BETOP Corporation Information
Table 124. BETOP Description and Business Overview
Table 125. BETOP Electronic Gaming Machines (EGM) Sales (K Units), Revenue (Million US$), Price (USD/Unit) and Gross Margin (2016-2021)
Table 126. BETOP Electronic Gaming Machines (EGM) Product
Table 127. BETOP Recent Developments/Updates
Table 128. Production Base and Market Concentration Rate of Raw Material
Table 129. Key Suppliers of Raw Materials
Table 130. Electronic Gaming Machines (EGM) Distributors List
Table 131. Electronic Gaming Machines (EGM) Customers List
Table 132. Electronic Gaming Machines (EGM) Market Trends
Table 133. Electronic Gaming Machines (EGM) Growth Drivers
Table 134. Electronic Gaming Machines (EGM) Market Restraints
Table 135. Global Electronic Gaming Machines (EGM) Sales Forecast by Type (2022-2027) & (K Units)
Table 136. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Type (2022-2027)
Table 137. Global Electronic Gaming Machines (EGM) Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 138. Global Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Type (2022-2027)
Table 139. Global Electronic Gaming Machines (EGM) Sales Forecast by Application (2022-2027) & (K Units)
Table 140. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Application (2022-2027)
Table 141. Global Electronic Gaming Machines (EGM) Revenue Forecast by Application (2022-2027) & (US$ Million)
Table 142. Global Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Application (2022-2027)
Table 143. Global Electronic Gaming Machines (EGM) Sales Forecast by Region (2022-2027) & (K Units)
Table 144. Global Electronic Gaming Machines (EGM) Sales Market Share Forecast by Region (2022-2027)
Table 145. Global Electronic Gaming Machines (EGM) Revenue Forecast by Region (2022-2027) & (US$ Million)
Table 146. Global Electronic Gaming Machines (EGM) Revenue Market Share Forecast by Region (2022-2027)
Table 147. Research Programs/Design for This Report
Table 148. Key Data Information from Secondary Sources
Table 149. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Electronic Gaming Machines (EGM)
Figure 2. Global Electronic Gaming Machines (EGM) Market Share by Type in 2020 & 2027
Figure 3. Poker EGMs Product Picture
Figure 4. TV EGMs Product Picture
Figure 5. Large-scale EGMs Product Picture
Figure 6. Global Electronic Gaming Machines (EGM) Market Share by Application in 2020 & 2027
Figure 7. TV Games
Figure 8. ARC Games
Figure 9. Poket Games
Figure 10. PC Games
Figure 11. Global Electronic Gaming Machines (EGM) Revenue, (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global Electronic Gaming Machines (EGM) Market Size 2016-2027 (US$ Million)
Figure 13. Global Electronic Gaming Machines (EGM) Sales 2016-2027 (K Units)
Figure 14. Global Electronic Gaming Machines (EGM) Market Size Market Share by Region: 2016 VS 20210 VS 2027
Figure 15. Electronic Gaming Machines (EGM) Sales Share by Manufacturers in 2020
Figure 16. Global Electronic Gaming Machines (EGM) Revenue Share by Manufacturers in 2020
Figure 17. The Global 5 and 10 Largest Electronic Gaming Machines (EGM) Players: Market Share by Revenue in 2020
Figure 18. Electronic Gaming Machines (EGM) Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2021
Figure 19. Global Electronic Gaming Machines (EGM) Sales Market Share by Region (2016-2021)
Figure 20. Global Electronic Gaming Machines (EGM) Sales Market Share by Region in 2020
Figure 21. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region (2016-2021)
Figure 22. Global Electronic Gaming Machines (EGM) Revenue Market Share by Region in 2020
Figure 23. U.S. Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 24. Canada Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 25. Germany Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 26. France Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 27. U.K. Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 28. Italy Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 29. Russia Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 30. China Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 31. Japan Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 32. South Korea Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 33. India Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 34. Australia Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 35. Taiwan Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 36. Indonesia Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 37. Thailand Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 38. Malaysia Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 39. Philippines Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 40. Vietnam Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 41. Mexico Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 42. Brazil Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 43. Argentina Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 44. Turkey Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 45. Saudi Arabia Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 46. U.A.E Electronic Gaming Machines (EGM) Revenue Growth Rate (2016-2021) (US$ Million)
Figure 47. Sales Market Share of Electronic Gaming Machines (EGM) by Type (2016-2021)
Figure 48. Sales Market Share of Electronic Gaming Machines (EGM) by Application (2016-2021)
Figure 49. Sales Market Share of Electronic Gaming Machines (EGM) by Application in 2020
Figure 50. Revenue Share of Electronic Gaming Machines (EGM) by Application (2016-2021)
Figure 51. Revenue Share of Electronic Gaming Machines (EGM) by Application in 2020
Figure 52. Manufacturing Cost Structure of Electronic Gaming Machines (EGM)
Figure 53. Manufacturing Process Analysis of Electronic Gaming Machines (EGM)
Figure 54. Electronic Gaming Machines (EGM) Industrial Chain Analysis
Figure 55. Channels of Distribution
Figure 56. Distributors Profiles
Figure 57. Bottom-up and Top-down Approaches for This Report
Figure 58. Data Triangulation
Figure 59. Key Executives Interviewed
  • (Post-pandemic Era) - Global Serious Games Market Outlook-by Major Company, Regions, Type, Application and Segment Forecast, 2016-2027
    Published: 26-Feb-2021        Price: US 3100 Onwards        Pages: 99
    Summary According to XYZResearch study, over the next 5 years the Serious Games market will register a xx% CAGR in terms of revenue, the global market size will reach xx Million USD by 2026, from xx Million USD in 2020. In particular, It should be noted that the impact of the epidemic has accelerated the trend of localization, regionalization and decentralization of the global industrial chain and supply chain, so it is inevitable to reconstruct the global industrial chain. Faced ......
  • Global Video Game Console Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery
    Published: 25-Feb-2021        Price: US 3500 Onwards        Pages: 119
    Video game console refers to a computer device that outputs the visual image of the video games in order to display the game in a way that one or more players can play the game. Video game console functions similar to computer devices. Video game console comes with the same components of a computer, including CPU, GPU, RAM, etc. Video games are designed specifically to perform with the video game console. Based on the Video Game Console market development status, competitive landscape and......
  • Global Handheld Game Console Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery
    Published: 25-Feb-2021        Price: US 3500 Onwards        Pages: 108
    Based on the Handheld Game Console market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different types of products and services, the development opportunities and consumption characteristics and structure analysis of the downstream application fields are all analyz......
  • Global Massive Multiplayer Online (MMO) Games Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery
    Published: 25-Feb-2021        Price: US 3500 Onwards        Pages: 105
    Massive multiplayer online (MMO) gaming involves several players playing different roles and strategies in a particular game from across the world. MMO are of different types such as role play games (RPG), first-person shooter (FPS), and real-time strategy (RTS) games. Developers are constantly developing new genres of games to break away from traditional ways of gaming. They are regularly creating sub-genres within the main genre. Adding elements into the MMO games has resulted in the formation......
  • Post-pandemic Era - Global TV Gaming Market Analysis 2020, With Top Companies, Production, Revenue, Consumption, Price and Growth Rate
    Published: 22-Feb-2021        Price: US 3210 Onwards        Pages: 88
    Summary As the world continues to deal with COVID-19, economies are moving into recession, official counts of cases and deaths from COVID-19 have passed 4,000,000 and 280,000 at the time of this report. Many government announced a plan on reopening the national economy, but many countries are still at the stage of rising. On a more positive note, we are already seeing signs of recovery as the COVID-19 risk is declining in China. Chinese original equipment manufactur......
  • Post-pandemic Era - Global TV Gaming Market 2015-2026, With Breakdown Data of Capacity, Sales, Production, Export, Import, Revenue, Price, Cost and Gross Margin
    Published: 22-Feb-2021        Price: US 3620 Onwards        Pages: 105
    Summary World trade was already slowing in 2019 before COVID 19 outbreak, weighed down by trade tensions and slowing economic growth, such as uncertainty generated from Brexit, the U.S.-China trade war, the Japan-South Korea trade war. Trade is expected to fall by between 13% and 32% in 2020 as the COVID 19 pandemic disrupts normal economic activity and life around the world, according to the study of WTO.The decline in exports has been mainly due to the ongoing glo......
  • Post-pandemic Era - Global TV Gaming Market (Sales, Revenue, Price, Gross Profit and Competitors Analysis of Major Market) from 2015-2026
    Published: 22-Feb-2021        Price: US 3650 Onwards        Pages: 102
    Summary As the world continues to deal with COVID-19, economies are moving into recession, under multiple adverse factors, the GDP of European and American countries in the second quarter suffered a historical contraction. At an annualized rate, the US GDP fell by 32.9% month on month, while the overall GDP of the euro zone fell by 12.1%. Moreover, the economic prospects of Europe and the United States in the third quarter under the epidemic situation are hardly opt......
  • Global Video Game Console Market Analysis 2016-2020 and Forecast 2021-2026
    Published: 20-Feb-2021        Price: US 2980 Onwards        Pages: 95
    Snapshot The global Video Game Console market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is expected to reach xxx Million USD in 2021 with a CAGR xx% from 2021 to 2026. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Video Game Console by product, region and application, in addition, this report introduces market competition situation among the vendors and company ......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2021-2026
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    According to this latest study, the 2020 growth of Cloud Gaming will have significant change from previous year. By the most conservative estimates of global Cloud Gaming market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2020, from US$ 90 million in 2019. Over the next five years the Cloud Gaming market will register a 43.5% CAGR in terms of revenue, the global market size will reach US$ 381.5 million by 2025. This report presents a comprehen......
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