Global E-Sports Market Size, Status and Forecast 2019-2025
Table of Contents1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global E-Sports Market Size Growth Rate by Type (2014-2025)
1.4.2 Multiplayer Online Battle Arena (MOBA)
1.4.3 First-Person Shooter (FPS)
1.4.4 Real-Time Strategy (RTS)
1.4.5 Other
1.5 Market by Application
1.5.1 Global E-Sports Market Share by Application (2014-2025)
1.5.2 Professional
1.5.3 Amateur
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends
2.1 E-Sports Market Size
2.2 E-Sports Growth Trends by Regions
2.2.1 E-Sports Market Size by Regions (2014-2025)
2.2.2 E-Sports Market Share by Regions (2014-2019)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities
3 Market Share by Key Players
3.1 E-Sports Market Size by Manufacturers
3.1.1 Global E-Sports Revenue by Manufacturers (2014-2019)
3.1.2 Global E-Sports Revenue Market Share by Manufacturers (2014-2019)
3.1.3 Global E-Sports Market Concentration Ratio (CR5 and HHI)
3.2 E-Sports Key Players Head office and Area Served
3.3 Key Players E-Sports Product/Solution/Service
3.4 Date of Enter into E-Sports Market
3.5 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type and Application
4.1 Global E-Sports Market Size by Type (2014-2019)
4.2 Global E-Sports Market Size by Application (2014-2019)
5 United States
5.1 United States E-Sports Market Size (2014-2019)
5.2 E-Sports Key Players in United States
5.3 United States E-Sports Market Size by Type
5.4 United States E-Sports Market Size by Application
6 Europe
6.1 Europe E-Sports Market Size (2014-2019)
6.2 E-Sports Key Players in Europe
6.3 Europe E-Sports Market Size by Type
6.4 Europe E-Sports Market Size by Application
7 China
7.1 China E-Sports Market Size (2014-2019)
7.2 E-Sports Key Players in China
7.3 China E-Sports Market Size by Type
7.4 China E-Sports Market Size by Application
8 Japan
8.1 Japan E-Sports Market Size (2014-2019)
8.2 E-Sports Key Players in Japan
8.3 Japan E-Sports Market Size by Type
8.4 Japan E-Sports Market Size by Application
9 Southeast Asia
9.1 Southeast Asia E-Sports Market Size (2014-2019)
9.2 E-Sports Key Players in Southeast Asia
9.3 Southeast Asia E-Sports Market Size by Type
9.4 Southeast Asia E-Sports Market Size by Application
10 India
10.1 India E-Sports Market Size (2014-2019)
10.2 E-Sports Key Players in India
10.3 India E-Sports Market Size by Type
10.4 India E-Sports Market Size by Application
11 Central & South America
11.1 Central & South America E-Sports Market Size (2014-2019)
11.2 E-Sports Key Players in Central & South America
11.3 Central & South America E-Sports Market Size by Type
11.4 Central & South America E-Sports Market Size by Application
12 International Players Profiles
12.1 Activision Blizzard
12.1.1 Activision Blizzard Company Details
12.1.2 Company Description and Business Overview
12.1.3 E-Sports Introduction
12.1.4 Activision Blizzard Revenue in E-Sports Business (2014-2019)
12.1.5 Activision Blizzard Recent Development
12.2 Epic Games
12.2.1 Epic Games Company Details
12.2.2 Company Description and Business Overview
12.2.3 E-Sports Introduction
12.2.4 Epic Games Revenue in E-Sports Business (2014-2019)
12.2.5 Epic Games Recent Development
12.3 Nintendo
12.3.1 Nintendo Company Details
12.3.2 Company Description and Business Overview
12.3.3 E-Sports Introduction
12.3.4 Nintendo Revenue in E-Sports Business (2014-2019)
12.3.5 Nintendo Recent Development
12.4 Riot Games
12.4.1 Riot Games Company Details
12.4.2 Company Description and Business Overview
12.4.3 E-Sports Introduction
12.4.4 Riot Games Revenue in E-Sports Business (2014-2019)
12.4.5 Riot Games Recent Development
12.5 Valve Corporation
12.5.1 Valve Corporation Company Details
12.5.2 Company Description and Business Overview
12.5.3 E-Sports Introduction
12.5.4 Valve Corporation Revenue in E-Sports Business (2014-2019)
12.5.5 Valve Corporation Recent Development
12.6 Wargaming.Net
12.6.1 Wargaming.Net Company Details
12.6.2 Company Description and Business Overview
12.6.3 E-Sports Introduction
12.6.4 Wargaming.Net Revenue in E-Sports Business (2014-2019)
12.6.5 Wargaming.Net Recent Development
12.7 EA Sports
12.7.1 EA Sports Company Details
12.7.2 Company Description and Business Overview
12.7.3 E-Sports Introduction
12.7.4 EA Sports Revenue in E-Sports Business (2014-2019)
12.7.5 EA Sports Recent Development
12.8 Hi-Rez Studios
12.8.1 Hi-Rez Studios Company Details
12.8.2 Company Description and Business Overview
12.8.3 E-Sports Introduction
12.8.4 Hi-Rez Studios Revenue in E-Sports Business (2014-2019)
12.8.5 Hi-Rez Studios Recent Development
12.9 Microsoft Studios
12.9.1 Microsoft Studios Company Details
12.9.2 Company Description and Business Overview
12.9.3 E-Sports Introduction
12.9.4 Microsoft Studios Revenue in E-Sports Business (2014-2019)
12.9.5 Microsoft Studios Recent Development
13 Market Forecast 2019-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2019-2025)
13.10 Market Size Forecast by Application (2019-2025)
14 Analyst's Viewpoints/Conclusions
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
List of Tables and FiguresTable E-Sports Key Market Segments
Table Key Players E-Sports Covered
Table Global E-Sports Market Size Growth Rate by Type 2014-2025 (Million US$)
Figure Global E-Sports Market Size Market Share by Type 2014-2025
Figure Multiplayer Online Battle Arena (MOBA) Figures
Table Key Players of Multiplayer Online Battle Arena (MOBA)
Figure First-Person Shooter (FPS) Figures
Table Key Players of First-Person Shooter (FPS)
Figure Real-Time Strategy (RTS) Figures
Table Key Players of Real-Time Strategy (RTS)
Figure Other Figures
Table Key Players of Other
Table Global E-Sports Market Size Growth by Application 2014-2025 (Million US$)
Figure Professional Case Studies
Figure Amateur Case Studies
Figure E-Sports Report Years Considered
Table Global E-Sports Market Size 2014-2025 (Million US$)
Figure Global E-Sports Market Size and Growth Rate 2014-2025 (Million US$)
Table Global E-Sports Market Size by Regions 2014-2025 (Million US$)
Table Global E-Sports Market Size by Regions 2014-2019 (Million US$)
Table Global E-Sports Market Share by Regions 2014-2019
Figure Global E-Sports Market Share by Regions 2014-2019
Figure Global E-Sports Market Share by Regions 2019
Table Market Top Trends
Table Global E-Sports Revenue by Manufacturers (2014-2019) (Million US$)
Table Global E-Sports Market Share by Manufacturers (2014-2019)
Figure Global E-Sports Market Share by Manufacturers in 2018
Table Global E-Sports Manufacturers Market Concentration Ratio (CR5 and HHI)
Table Key Players Head office and Area Served
Table Key Players E-Sports Product/Solution/Service
Table Date of Enter into E-Sports Market
Table Mergers & Acquisitions, Expansion Plans
Table Global E-Sports Market Size by Type (2014-2019) (Million US$)
Table Global E-Sports Market Size Share by Type (2014-2019)
Figure Global E-Sports Market Size Market Share by Type (2014-2019)
Table Global E-Sports Market Size by Application (2014-2019) (Million US$)
Table Global E-Sports Market Size Share by Application (2014-2019)
Figure Global E-Sports Market Size Market Share by Application (2014-2019)
Figure Global E-Sports Revenue Market Share by Application in 2018
Figure United States E-Sports Market Size 2014-2019 (Million US$)
Table United States Key Players E-Sports Revenue (2018-2019) (Million US$)
Table United States Key Players E-Sports Market Share (2018-2019)
Table United States E-Sports Market Size by Type (2014-2019) (Million US$)
Table United States E-Sports Market Share by Type (2014-2019)
Table United States E-Sports Market Size by Application (2014-2019) (Million US$)
Table United States E-Sports Market Share by Application (2014-2019)
Figure Europe E-Sports Market Size 2014-2019 (Million US$)
Table Europe Key Players E-Sports Revenue (2018-2019) (Million US$)
Table Europe Key Players E-Sports Market Share (2018-2019)
Table Europe E-Sports Market Size by Type (2014-2019) (Million US$)
Table Europe E-Sports Market Share by Type (2014-2019)
Table Europe E-Sports Market Size by Application (2014-2019) (Million US$)
Table Europe E-Sports Market Share by Application (2014-2019)
Figure China E-Sports Market Size 2014-2019 (Million US$)
Table China Key Players E-Sports Revenue (2018-2019) (Million US$)
Table China Key Players E-Sports Market Share (2018-2019)
Table China E-Sports Market Size by Type (2014-20189) (Million US$)
Table China E-Sports Market Share by Type (2014-2019)
Table China E-Sports Market Size by Application (2014-2019) (Million US$)
Table China E-Sports Market Share by Application (2014-2019)
Figure Japan E-Sports Market Size 2014-2019 (Million US$)
Table Japan Key Players E-Sports Revenue (2018-2019) (Million US$)
Table Japan Key Players E-Sports Market Share (2018-2019)
Table Japan E-Sports Market Size by Type (2014-2019) (Million US$)
Table Japan E-Sports Market Share by Type (2014-2019)
Table Japan E-Sports Market Size by Application (2014-2019) (Million US$)
Table Japan E-Sports Market Share by Application (2014-2019)
Figure Southeast Asia E-Sports Market Size 2014-2019 (Million US$)
Table Southeast Asia Key Players E-Sports Revenue (2018-2019) (Million US$)
Table Southeast Asia Key Players E-Sports Market Share (2018-2019)
Table Southeast Asia E-Sports Market Size by Type (2014-2019) (Million US$)
Table Southeast Asia E-Sports Market Share by Type (2014-2019)
Table Southeast Asia E-Sports Market Size by Application (2014-2019) (Million US$)
Table Southeast Asia E-Sports Market Share by Application (2014-2019)
Figure India E-Sports Market Size 2014-2019 (Million US$)
Table India Key Players E-Sports Revenue (2018-2019) (Million US$)
Table India Key Players E-Sports Market Share (2018-2019)
Table India E-Sports Market Size by Type (2014-2019) (Million US$)
Table India E-Sports Market Share by Type (2014-2019)
Table India E-Sports Market Size by Application (2014-2019) (Million US$)
Table India E-Sports Market Share by Application (2014-2019)
Figure Central & South America E-Sports Market Size 2014-2019 (Million US$)
Table Central & South America Key Players E-Sports Revenue (2018-2019) (Million US$)
Table Central & South America Key Players E-Sports Market Share (2018-2019)
Table Central & South America E-Sports Market Size by Type (2014-2019) (Million US$)
Table Central & South America E-Sports Market Share by Type (2014-2019)
Table Central & South America E-Sports Market Size by Application (2014-2019) (Million US$)
Table Central & South America E-Sports Market Share by Application (2014-2019)
Table Activision Blizzard Company Details
Table Activision Blizzard Revenue in E-Sports Business (2014-2019) (Million US$)
Figure Activision Blizzard Revenue Growth Rate in E-Sports Business (2014-2019)
Table Activision Blizzard Recent Development
Table Epic Games Company Details
Table Epic Games Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Epic Games Revenue Growth Rate in E-Sports Business (2014-2019)
Table Epic Games Recent Development
Table Nintendo Company Details
Table Nintendo Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Nintendo Revenue Growth Rate in E-Sports Business (2014-2019)
Table Nintendo Recent Development
Table Riot Games Company Details
Table Riot Games Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Riot Games Revenue Growth Rate in E-Sports Business (2014-2019)
Table Riot Games Recent Development
Table Valve Corporation Company Details
Table Valve Corporation Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Valve Corporation Revenue Growth Rate in E-Sports Business (2014-2019)
Table Valve Corporation Recent Development
Table Wargaming.Net Company Details
Table Wargaming.Net Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Wargaming.Net Revenue Growth Rate in E-Sports Business (2014-2019)
Table Wargaming.Net Recent Development
Table EA Sports Company Details
Table EA Sports Revenue in E-Sports Business (2014-2019)(Million US$)
Figure EA Sports Revenue Growth Rate in E-Sports Business (2014-2019)
Table EA Sports Recent Development
Table Hi-Rez Studios Company Details
Table Hi-Rez Studios Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Hi-Rez Studios Revenue Growth Rate in E-Sports Business (2014-2019)
Table Hi-Rez Studios Recent Development
Table Microsoft Studios Company Details
Table Microsoft Studios Revenue in E-Sports Business (2014-2019)(Million US$)
Figure Microsoft Studios Revenue Growth Rate in E-Sports Business (2014-2019)
Table Microsoft Studios Recent Development
Table Global E-Sports Market Size by Regions (Million US$) 2019-2025
Figure Global E-Sports Market Size Share by Regions (2019-2025)
Figure Global E-Sports Market Size Share by Regions in 2025
Figure United States E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure Europe E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure China E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure Japan E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure Southeast Asia E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure India E-Sports Market Size Forecast (2019-2025)(Million USD)
Figure Central & South America E-Sports Market Size Forecast (2019-2025)(Million USD)
Table Global E-Sports Market Size by Product (2019-2025) (Million US$)
Figure Global E-Sports Market Size by Product (2019-2025)
Figure Global E-Sports Market Size by Product in 2025
Table Global E-Sports Market Size by Application (2019-2025) (Million US$)
Figure Global E-Sports Market Size by Application (2019-2025)
Figure Global E-Sports Market Size by Application in 2025
Table Research Programs/Design for This Report
Figure Bottom-up and Top-down Approaches for This Report
Figure Data Triangulation
Table Key Data Information from Secondary Sources
Table Key Data Information from Primary Sources