Global Digital Games Market Size, Status and Forecast 2021-2027

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Date: 16-Jul-2021
No. of pages: 115
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A video game is an electronic game that includes a video device for human interaction with the user interface of the game. PC monitor, mobile display and TV are used as a video device. The electronic systems used to play video games are known as platforms. Different platforms include PCs, consoles, TVs, mobile devices and others. Different types of games are available for different gaming platforms. The video games are available in two formats include digital and physical. The physical format is the one in which the game is played with the use of physical disc. While digital format is the one in which the game is played after downloading and requires no physical disc to play.

Increasing number of gamers, rising disposable income and technology innovation are some of the major driving force for digital games market. The number of active game players is increasing globally. According to a research done by an independent research firm in the 110 largest countries in the world, in 2013 around 18.75% of the population is active game players and 2.4 billion are internet users. In addition, China alone has 180 million active game players which are almost equivalent to the number of active game players in the Western Europe. Increasing disposable income in the developing countries such as India and China is expected to fuel the growth rate of digital games market. Increasing disposable income allows the customer to spend more money.

Market Analysis and Insights: Global Digital Games Market

The global Digital Games market size is projected to reach US$ XX million by 2027, from US$ XX million in 2020, at a CAGR of XX% during 2021-2027.

With industry-standard accuracy in analysis and high data integrity, the report makes a brilliant attempt to unveil key opportunities available in the global Digital Games market to help players in achieving a strong market position. Buyers of the report can access verified and reliable market forecasts, including those for the overall size of the global Digital Games market in terms of revenue.

On the whole, the report proves to be an effective tool that players can use to gain a competitive edge over their competitors and ensure lasting success in the global Digital Games market. All of the findings, data, and information provided in the report are validated and revalidated with the help of trustworthy sources. The analysts who have authored the report took a unique and industry-best research and analysis approach for an in-depth study of the global Digital Games market.

Global Digital Games Scope and Market Size

Digital Games market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Digital Games market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2016-2027.

Segment by Type

- Digital

- Physical

Segment by Application

- Private

- Commercial

By Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia

- Latin America

- - Mexico

- - Brazil

- - Rest of Latin America

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of MEA

By Company

- Behavior Interactive

- Activision Blizzard

- Asobo Studio

- CCP

- Changyou

- Cryptic Studios

- 4A Games

- GameHouse

- Electronic Arts

- Gamelion

- Konami

- Microsoft

- Nexon

- Rovio Entertainment

- Ubisoft Entertainment

- Warner Bros

- The Lego

- GungHo Entertainment

Global Digital Games Market Size, Status and Forecast 2021-2027

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Digital Games Market Size Growth Rate by Type: 2016 VS 2021 VS 2027
1.2.2 Digital
1.2.3 Physical
1.3 Market by Application
1.3.1 Global Digital Games Market Share by Application: 2016 VS 2021 VS 2027
1.3.2 Private
1.3.3 Commercial
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Digital Games Market Perspective (2016-2027)
2.2 Digital Games Growth Trends by Regions
2.2.1 Digital Games Market Size by Regions: 2016 VS 2021 VS 2027
2.2.2 Digital Games Historic Market Share by Regions (2016-2021)
2.2.3 Digital Games Forecasted Market Size by Regions (2022-2027)
2.3 Digital Games Industry Dynamic
2.3.1 Digital Games Market Trends
2.3.2 Digital Games Market Drivers
2.3.3 Digital Games Market Challenges
2.3.4 Digital Games Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Digital Games Players by Revenue
3.1.1 Global Top Digital Games Players by Revenue (2016-2021)
3.1.2 Global Digital Games Revenue Market Share by Players (2016-2021)
3.2 Global Digital Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Digital Games Revenue
3.4 Global Digital Games Market Concentration Ratio
3.4.1 Global Digital Games Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Digital Games Revenue in 2020
3.5 Digital Games Key Players Head office and Area Served
3.6 Key Players Digital Games Product Solution and Service
3.7 Date of Enter into Digital Games Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Digital Games Breakdown Data by Type
4.1 Global Digital Games Historic Market Size by Type (2016-2021)
4.2 Global Digital Games Forecasted Market Size by Type (2022-2027)
5 Digital Games Breakdown Data by Application
5.1 Global Digital Games Historic Market Size by Application (2016-2021)
5.2 Global Digital Games Forecasted Market Size by Application (2022-2027)
6 North America
6.1 North America Digital Games Market Size (2016-2027)
6.2 North America Digital Games Market Size by Type
6.2.1 North America Digital Games Market Size by Type (2016-2021)
6.2.2 North America Digital Games Market Size by Type (2022-2027)
6.2.3 North America Digital Games Market Size by Type (2016-2027)
6.3 North America Digital Games Market Size by Application
6.3.1 North America Digital Games Market Size by Application (2016-2021)
6.3.2 North America Digital Games Market Size by Application (2022-2027)
6.3.3 North America Digital Games Market Size by Application (2016-2027)
6.4 North America Digital Games Market Size by Country
6.4.1 North America Digital Games Market Size by Country (2016-2021)
6.4.2 North America Digital Games Market Size by Country (2022-2027)
6.4.3 United States
6.4.4 Canada
7 Europe
7.1 Europe Digital Games Market Size (2016-2027)
7.2 Europe Digital Games Market Size by Type
7.2.1 Europe Digital Games Market Size by Type (2016-2021)
7.2.2 Europe Digital Games Market Size by Type (2022-2027)
7.2.3 Europe Digital Games Market Size by Type (2016-2027)
7.3 Europe Digital Games Market Size by Application
7.3.1 Europe Digital Games Market Size by Application (2016-2021)
7.3.2 Europe Digital Games Market Size by Application (2022-2027)
7.3.3 Europe Digital Games Market Size by Application (2016-2027)
7.4 Europe Digital Games Market Size by Country
7.4.1 Europe Digital Games Market Size by Country (2016-2021)
7.4.2 Europe Digital Games Market Size by Country (2022-2027)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic
8 Asia-Pacific
8.1 Asia-Pacific Digital Games Market Size (2016-2027)
8.2 Asia-Pacific Digital Games Market Size by Type
8.2.1 Asia-Pacific Digital Games Market Size by Type (2016-2021)
8.2.2 Asia-Pacific Digital Games Market Size by Type (2022-2027)
8.2.3 Asia-Pacific Digital Games Market Size by Type (2016-2027)
8.3 Asia-Pacific Digital Games Market Size by Application
8.3.1 Asia-Pacific Digital Games Market Size by Application (2016-2021)
8.3.2 Asia-Pacific Digital Games Market Size by Application (2022-2027)
8.3.3 Asia-Pacific Digital Games Market Size by Application (2016-2027)
8.4 Asia-Pacific Digital Games Market Size by Region
8.4.1 Asia-Pacific Digital Games Market Size by Region (2016-2021)
8.4.2 Asia-Pacific Digital Games Market Size by Region (2022-2027)
8.4.3 China
8.4.4 Japan
8.4.5 South Korea
8.4.6 Southeast Asia
8.4.7 India
8.4.8 Australia
9 Latin America
9.1 Latin America Digital Games Market Size (2016-2027)
9.2 Latin America Digital Games Market Size by Type
9.2.1 Latin America Digital Games Market Size by Type (2016-2021)
9.2.2 Latin America Digital Games Market Size by Type (2022-2027)
9.2.3 Latin America Digital Games Market Size by Type (2016-2027)
9.3 Latin America Digital Games Market Size by Application
9.3.1 Latin America Digital Games Market Size by Application (2016-2021)
9.3.2 Latin America Digital Games Market Size by Application (2022-2027)
9.3.3 Latin America Digital Games Market Size by Application (2016-2027)
9.4 Latin America Digital Games Market Size by Country
9.4.1 Latin America Digital Games Market Size by Country (2016-2021)
9.4.2 Latin America Digital Games Market Size by Country (2022-2027)
9.4.3 Mexico
9.4.4 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Digital Games Market Size (2016-2027)
10.2 Middle East & Africa Digital Games Market Size by Type
10.2.1 Middle East & Africa Digital Games Market Size by Type (2016-2021)
10.2.2 Middle East & Africa Digital Games Market Size by Type (2022-2027)
10.2.3 Middle East & Africa Digital Games Market Size by Type (2016-2027)
10.3 Middle East & Africa Digital Games Market Size by Application
10.3.1 Middle East & Africa Digital Games Market Size by Application (2016-2021)
10.3.2 Middle East & Africa Digital Games Market Size by Application (2022-2027)
10.3.3 Middle East & Africa Digital Games Market Size by Application (2016-2027)
10.4 Middle East & Africa Digital Games Market Size by Country
10.4.1 Middle East & Africa Digital Games Market Size by Country (2016-2021)
10.4.2 Middle East & Africa Digital Games Market Size by Country (2022-2027)
10.4.3 Turkey
10.4.4 Saudi Arabia
10.4.5 UAE
11 Key Players Profiles
11.1 Behavior Interactive
11.1.1 Behavior Interactive Company Details
11.1.2 Behavior Interactive Business Overview
11.1.3 Behavior Interactive Digital Games Introduction
11.1.4 Behavior Interactive Revenue in Digital Games Business (2016-2021)
11.1.5 Behavior Interactive Recent Development
11.2 Activision Blizzard
11.2.1 Activision Blizzard Company Details
11.2.2 Activision Blizzard Business Overview
11.2.3 Activision Blizzard Digital Games Introduction
11.2.4 Activision Blizzard Revenue in Digital Games Business (2016-2021)
11.2.5 Activision Blizzard Recent Development
11.3 Asobo Studio
11.3.1 Asobo Studio Company Details
11.3.2 Asobo Studio Business Overview
11.3.3 Asobo Studio Digital Games Introduction
11.3.4 Asobo Studio Revenue in Digital Games Business (2016-2021)
11.3.5 Asobo Studio Recent Development
11.4 CCP
11.4.1 CCP Company Details
11.4.2 CCP Business Overview
11.4.3 CCP Digital Games Introduction
11.4.4 CCP Revenue in Digital Games Business (2016-2021)
11.4.5 CCP Recent Development
11.5 Changyou
11.5.1 Changyou Company Details
11.5.2 Changyou Business Overview
11.5.3 Changyou Digital Games Introduction
11.5.4 Changyou Revenue in Digital Games Business (2016-2021)
11.5.5 Changyou Recent Development
11.6 Cryptic Studios
11.6.1 Cryptic Studios Company Details
11.6.2 Cryptic Studios Business Overview
11.6.3 Cryptic Studios Digital Games Introduction
11.6.4 Cryptic Studios Revenue in Digital Games Business (2016-2021)
11.6.5 Cryptic Studios Recent Development
11.7 4A Games
11.7.1 4A Games Company Details
11.7.2 4A Games Business Overview
11.7.3 4A Games Digital Games Introduction
11.7.4 4A Games Revenue in Digital Games Business (2016-2021)
11.7.5 4A Games Recent Development
11.8 GameHouse
11.8.1 GameHouse Company Details
11.8.2 GameHouse Business Overview
11.8.3 GameHouse Digital Games Introduction
11.8.4 GameHouse Revenue in Digital Games Business (2016-2021)
11.8.5 GameHouse Recent Development
11.9 Electronic Arts
11.9.1 Electronic Arts Company Details
11.9.2 Electronic Arts Business Overview
11.9.3 Electronic Arts Digital Games Introduction
11.9.4 Electronic Arts Revenue in Digital Games Business (2016-2021)
11.9.5 Electronic Arts Recent Development
11.10 Gamelion
11.10.1 Gamelion Company Details
11.10.2 Gamelion Business Overview
11.10.3 Gamelion Digital Games Introduction
11.10.4 Gamelion Revenue in Digital Games Business (2016-2021)
11.10.5 Gamelion Recent Development
11.11 Konami
11.11.1 Konami Company Details
11.11.2 Konami Business Overview
11.11.3 Konami Digital Games Introduction
11.11.4 Konami Revenue in Digital Games Business (2016-2021)
11.11.5 Konami Recent Development
11.12 Microsoft
11.12.1 Microsoft Company Details
11.12.2 Microsoft Business Overview
11.12.3 Microsoft Digital Games Introduction
11.12.4 Microsoft Revenue in Digital Games Business (2016-2021)
11.12.5 Microsoft Recent Development
11.13 Nexon
11.13.1 Nexon Company Details
11.13.2 Nexon Business Overview
11.13.3 Nexon Digital Games Introduction
11.13.4 Nexon Revenue in Digital Games Business (2016-2021)
11.13.5 Nexon Recent Development
11.14 Rovio Entertainment
11.14.1 Rovio Entertainment Company Details
11.14.2 Rovio Entertainment Business Overview
11.14.3 Rovio Entertainment Digital Games Introduction
11.14.4 Rovio Entertainment Revenue in Digital Games Business (2016-2021)
11.14.5 Rovio Entertainment Recent Development
11.15 Ubisoft Entertainment
11.15.1 Ubisoft Entertainment Company Details
11.15.2 Ubisoft Entertainment Business Overview
11.15.3 Ubisoft Entertainment Digital Games Introduction
11.15.4 Ubisoft Entertainment Revenue in Digital Games Business (2016-2021)
11.15.5 Ubisoft Entertainment Recent Development
11.16 Warner Bros
11.16.1 Warner Bros Company Details
11.16.2 Warner Bros Business Overview
11.16.3 Warner Bros Digital Games Introduction
11.16.4 Warner Bros Revenue in Digital Games Business (2016-2021)
11.16.5 Warner Bros Recent Development
11.17 The Lego
11.17.1 The Lego Company Details
11.17.2 The Lego Business Overview
11.17.3 The Lego Digital Games Introduction
11.17.4 The Lego Revenue in Digital Games Business (2016-2021)
11.17.5 The Lego Recent Development
11.18 GungHo Entertainment
11.18.1 GungHo Entertainment Company Details
11.18.2 GungHo Entertainment Business Overview
11.18.3 GungHo Entertainment Digital Games Introduction
11.18.4 GungHo Entertainment Revenue in Digital Games Business (2016-2021)
11.18.5 GungHo Entertainment Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Digital Games Market Size Growth Rate by Type (US$ Million):2016 VS 2021 VS 2027
Table 2. Key Players of Digital
Table 3. Key Players of Physical
Table 4. Global Digital Games Market Size Growth by Application (US$ Million): 2016 VS 2021 VS 2027
Table 5. Global Digital Games Market Size by Regions (US$ Million): 2016 VS 2021 VS 2027
Table 6. Global Digital Games Market Size by Regions (2016-2021) & (US$ Million)
Table 7. Global Digital Games Market Share by Regions (2016-2021)
Table 8. Global Digital Games Forecasted Market Size by Regions (2022-2027) & (US$ Million)
Table 9. Global Digital Games Market Share by Regions (2022-2027)
Table 10. Digital Games Market Trends
Table 11. Digital Games Market Drivers
Table 12. Digital Games Market Challenges
Table 13. Digital Games Market Restraints
Table 14. Global Digital Games Revenue by Players (2016-2021) & (US$ Million)
Table 15. Global Digital Games Market Share by Players (2016-2021)
Table 16. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2020)
Table 17. Ranking of Global Top Digital Games Companies by Revenue (US$ Million) in 2020
Table 18. Global 5 Largest Players Market Share by Digital Games Revenue (CR5 and HHI) & (2016-2021)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Digital Games Product Solution and Service
Table 21. Date of Enter into Digital Games Market
Table 22. Mergers & Acquisitions, Expansion Plans
Table 23. Global Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 24. Global Digital Games Revenue Market Share by Type (2016-2021)
Table 25. Global Digital Games Forecasted Market Size by Type (2022-2027) (US$ Million)
Table 26. Global Digital Games Revenue Market Share by Type (2022-2027) & (US$ Million)
Table 27. Global Digital Games Market Size Share by Application (2016-2021) & (US$ Million)
Table 28. Global Digital Games Revenue Market Share by Application (2016-2021)
Table 29. Global Digital Games Forecasted Market Size by Application (2022-2027) (US$ Million)
Table 30. Global Digital Games Revenue Market Share by Application (2022-2027) & (US$ Million)
Table 31. North America Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 32. North America Digital Games Market Size by Type (2022-2027) & (US$ Million)
Table 33. North America Digital Games Market Size by Application (2016-2021) (US$ Million)
Table 34. North America Digital Games Market Size by Application (2022-2027) & (US$ Million)
Table 35. North America Digital Games Market Size by Country (2016-2021) & (US$ Million)
Table 36. North America Digital Games Market Size by Country (2022-2027) & (US$ Million)
Table 37. Europe Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 38. Europe Digital Games Market Size by Type (2022-2027) & (US$ Million)
Table 39. Europe Digital Games Market Size by Application (2016-2021) (US$ Million)
Table 40. Europe Digital Games Market Size by Application (2022-2027) & (US$ Million)
Table 41. Europe Digital Games Market Size by Country (2016-2021) & (US$ Million)
Table 42. Europe Digital Games Market Size by Country (2022-2027) & (US$ Million)
Table 43. Asia-Pacific Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 44. Asia-Pacific Digital Games Market Size by Type (2022-2027) & (US$ Million)
Table 45. Asia-Pacific Digital Games Market Size by Application (2016-2021) (US$ Million)
Table 46. Asia-Pacific Digital Games Market Size by Application (2022-2027) & (US$ Million)
Table 47. Asia-Pacific Digital Games Market Size by Region (2016-2021) & (US$ Million)
Table 48. Asia-Pacific Digital Games Market Size by Region (2022-2027) & (US$ Million)
Table 49. Latin America Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 50. Latin America Digital Games Market Size by Type (2022-2027) & (US$ Million)
Table 51. Latin America Digital Games Market Size by Application (2016-2021) (US$ Million)
Table 52. Latin America Digital Games Market Size by Application (2022-2027) & (US$ Million)
Table 53. Latin America Digital Games Market Size by Country (2016-2021) & (US$ Million)
Table 54. Latin America Digital Games Market Size by Country (2022-2027) & (US$ Million)
Table 55. Middle East & Africa Digital Games Market Size by Type (2016-2021) (US$ Million)
Table 56. Middle East & Africa Digital Games Market Size by Type (2022-2027) & (US$ Million)
Table 57. Middle East & Africa Digital Games Market Size by Application (2016-2021) (US$ Million)
Table 58. Middle East & Africa Digital Games Market Size by Application (2022-2027) & (US$ Million)
Table 59. Middle East & Africa Digital Games Market Size by Country (2016-2021) & (US$ Million)
Table 60. Middle East & Africa Digital Games Market Size by Country (2022-2027) & (US$ Million)
Table 61. Behavior Interactive Company Details
Table 62. Behavior Interactive Business Overview
Table 63. Behavior Interactive Digital Games Product
Table 64. Behavior Interactive Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 65. Behavior Interactive Recent Development
Table 66. Activision Blizzard Company Details
Table 67. Activision Blizzard Business Overview
Table 68. Activision Blizzard Digital Games Product
Table 69. Activision Blizzard Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 70. Activision Blizzard Recent Development
Table 71. Asobo Studio Company Details
Table 72. Asobo Studio Business Overview
Table 73. Asobo Studio Digital Games Product
Table 74. Asobo Studio Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 75. Asobo Studio Recent Development
Table 76. CCP Company Details
Table 77. CCP Business Overview
Table 78. CCP Digital Games Product
Table 79. CCP Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 80. CCP Recent Development
Table 81. Changyou Company Details
Table 82. Changyou Business Overview
Table 83. Changyou Digital Games Product
Table 84. Changyou Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 85. Changyou Recent Development
Table 86. Cryptic Studios Company Details
Table 87. Cryptic Studios Business Overview
Table 88. Cryptic Studios Digital Games Product
Table 89. Cryptic Studios Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 90. Cryptic Studios Recent Development
Table 91. 4A Games Company Details
Table 92. 4A Games Business Overview
Table 93. 4A Games Digital Games Product
Table 94. 4A Games Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 95. 4A Games Recent Development
Table 96. GameHouse Company Details
Table 97. GameHouse Business Overview
Table 98. GameHouse Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 99. GameHouse Recent Development
Table 100. Electronic Arts Company Details
Table 101. Electronic Arts Business Overview
Table 102. Electronic Arts Digital Games Product
Table 103. Electronic Arts Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 104. Electronic Arts Recent Development
Table 105. Gamelion Company Details
Table 106. Gamelion Business Overview
Table 107. Gamelion Digital Games Product
Table 108. Gamelion Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 109. Gamelion Recent Development
Table 110. Konami Company Details
Table 111. Konami Business Overview
Table 112. Konami Digital Games Product
Table 113. Konami Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 114. Konami Recent Development
Table 115. Microsoft Company Details
Table 116. Microsoft Business Overview
Table 117. Microsoft Digital Games Product
Table 118. Microsoft Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 119. Microsoft Recent Development
Table 120. Nexon Company Details
Table 121. Nexon Business Overview
Table 122. Nexon Digital Games Product
Table 123. Nexon Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 124. Nexon Recent Development
Table 125. Rovio Entertainment Company Details
Table 126. Rovio Entertainment Business Overview
Table 127. Rovio Entertainment Digital Games Product
Table 128. Rovio Entertainment Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 129. Rovio Entertainment Recent Development
Table 130. Ubisoft Entertainment Company Details
Table 131. Ubisoft Entertainment Business Overview
Table 132. Ubisoft Entertainment Digital Games Product
Table 133. Ubisoft Entertainment Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 134. Ubisoft Entertainment Recent Development
Table 135. Warner Bros Company Details
Table 136. Warner Bros Business Overview
Table 137. Warner Bros Digital Games Product
Table 138. Warner Bros Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 139. Warner Bros Recent Development
Table 140. The Lego Company Details
Table 141. The Lego Business Overview
Table 142. The Lego Digital Games Product
Table 143. The Lego Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 144. The Lego Recent Development
Table 145. GungHo Entertainment Company Details
Table 146. GungHo Entertainment Business Overview
Table 147. GungHo Entertainment Digital Games Product
Table 148. GungHo Entertainment Revenue in Digital Games Business (2016-2021) & (US$ Million)
Table 149. GungHo Entertainment Recent Development
Table 150. Research Programs/Design for This Report
Table 151. Key Data Information from Secondary Sources
Table 152. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Digital Games Market Share by Type: 2020 VS 2027
Figure 2. Digital Features
Figure 3. Physical Features
Figure 4. Global Digital Games Market Share by Application: 2020 VS 2027
Figure 5. Private Case Studies
Figure 6. Commercial Case Studies
Figure 7. Digital Games Report Years Considered
Figure 8. Global Digital Games Market Size (US$ Million), Year-over-Year: 2016-2027
Figure 9. Global Digital Games Market Size (US$ Million), 2016 VS 2021 VS 2027
Figure 10. Global Digital Games Market Share by Regions: 2020 VS 2027
Figure 11. Global Digital Games Market Share by Regions (2022-2027)
Figure 12. Global Digital Games Market Share by Players in 2020
Figure 13. Global Top Digital Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Digital Games as of 2020
Figure 14. The Top 10 and 5 Players Market Share by Digital Games Revenue in 2020
Figure 15. Global Digital Games Revenue Market Share by Type (2016-2021)
Figure 16. Global Digital Games Revenue Market Share by Type (2022-2027)
Figure 17. North America Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 18. North America Digital Games Market Share by Type (2016-2027)
Figure 19. North America Digital Games Market Share by Application (2016-2027)
Figure 20. North America Digital Games Market Share by Country (2016-2027)
Figure 21. United States Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 22. Canada Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 23. Europe Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 24. Europe Digital Games Market Share by Type (2016-2027)
Figure 25. Europe Digital Games Market Share by Application (2016-2027)
Figure 26. Europe Digital Games Market Share by Country (2016-2027)
Figure 27. Germany Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 28. France Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 29. U.K. Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 30. Italy Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 31. Russia Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 32. Nordic Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 33. Asia-Pacific Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 34. Asia-Pacific Digital Games Market Share by Type (2016-2027)
Figure 35. Asia-Pacific Digital Games Market Share by Application (2016-2027)
Figure 36. Asia-Pacific Digital Games Market Share by Region (2016-2027)
Figure 37. China Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 38. Japan Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 39. South Korea Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 40. Southeast Asia Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 41. India Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 42. Australia Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 43. Latin America Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 44. Latin America Digital Games Market Share by Type (2016-2027)
Figure 45. Latin America Digital Games Market Share by Application (2016-2027)
Figure 46. Latin America Digital Games Market Share by Country (2016-2027)
Figure 47. Mexico Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 48. Brazil Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 49. Middle East & Africa Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 50. Middle East & Africa Digital Games Market Share by Type (2016-2027)
Figure 51. Middle East & Africa Digital Games Market Share by Application (2016-2027)
Figure 52. Middle East & Africa Digital Games Market Share by Country (2016-2027)
Figure 53. Turkey Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 54. Saudi Arabia Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 55. UAE Digital Games Market Size YoY Growth (2016-2027) & (US$ Million)
Figure 56. Behavior Interactive Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 57. Activision Blizzard Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 58. Asobo Studio Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 59. CCP Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 60. Changyou Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 61. Cryptic Studios Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 62. 4A Games Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 63. GameHouse Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 64. Electronic Arts Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 65. Gamelion Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 66. Konami Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 67. Microsoft Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 68. Nexon Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 69. Rovio Entertainment Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 70. Ubisoft Entertainment Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 71. Warner Bros Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 72. The Lego Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 73. GungHo Entertainment Revenue Growth Rate in Digital Games Business (2016-2021)
Figure 74. Bottom-up and Top-down Approaches for This Report
Figure 75. Data Triangulation
Figure 76. Key Executives Interviewed
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