Global Coin-operated Amusement Devices Market Research Report 2021

Publisher Name :
Date: 22-Feb-2021
No. of pages: 116
Inquire Before Buying

The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth.

Segment by Type

- Slot Machine

- Dance Dance Revolution

- Arcade

- Racing Type

Segment by Application

- Casinos

- Amusement Arcades

- Other Entertainment Venues

By Company

- IGT

- Konami Gaming

- Novomatic

- Aristocrat Leisure

- Scientific Games

- Chicago Gaming Company

- Amatic Industries

- APEX Gaming Technology

- Aruze Gaming

- Astro Corp.

- Belatra Co. Ltd.

- Casino Technology

- Gauselmann Group

- Everi

Production by Region

- North America

- Europe

- China

- Japan

Consumption by Region

- North America

- - U.S.

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - India

- - Australia

- - Taiwan

- - Indonesia

- - Thailand

- - Malaysia

- - Philippines

- - Vietnam

- Latin America

- - Mexico

- - Brazil

- - Argentina

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - U.A.E

Global Coin-operated Amusement Devices Market Research Report 2021

Table of Contents
1 Coin-operated Amusement Devices Market Overview
1.1 Product Overview and Scope of Coin-operated Amusement Devices
1.2 Coin-operated Amusement Devices Segment by Type
1.2.1 Global Coin-operated Amusement Devices Market Size Growth Rate Analysis by Type 2021 VS 2027
1.2.2 Slot Machine
1.2.3 Dance Dance Revolution
1.2.4 Arcade
1.2.5 Racing Type
1.3 Coin-operated Amusement Devices Segment by Application
1.3.1 Global Coin-operated Amusement Devices Consumption Comparison by Application: 2016 VS 2021 VS 2027
1.3.2 Casinos
1.3.3 Amusement Arcades
1.3.4 Other Entertainment Venues
1.4 Global Market Growth Prospects
1.4.1 Global Coin-operated Amusement Devices Revenue Estimates and Forecasts (2016-2027)
1.4.2 Global Coin-operated Amusement Devices Production Estimates and Forecasts (2016-2027)
1.5 Global Coin-operated Amusement Devices Market by Region
1.5.1 Global Coin-operated Amusement Devices Market Size Estimates and Forecasts by Region: 2016 VS 2021 VS 2027
1.5.2 North America Coin-operated Amusement Devices Estimates and Forecasts (2016-2027)
1.5.3 Europe Coin-operated Amusement Devices Estimates and Forecasts (2016-2027)
1.5.5 China Coin-operated Amusement Devices Estimates and Forecasts (2016-2027)
1.5.5 Japan Coin-operated Amusement Devices Estimates and Forecasts (2016-2027)
2 Market Competition by Manufacturers
2.1 Global Coin-operated Amusement Devices Production Market Share by Manufacturers (2016-2021)
2.2 Global Coin-operated Amusement Devices Revenue Market Share by Manufacturers (2016-2021)
2.3 Coin-operated Amusement Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.4 Global Coin-operated Amusement Devices Average Price by Manufacturers (2016-2021)
2.5 Manufacturers Coin-operated Amusement Devices Production Sites, Area Served, Product Types
2.6 Coin-operated Amusement Devices Market Competitive Situation and Trends
2.6.1 Coin-operated Amusement Devices Market Concentration Rate
2.6.2 Global 5 and 10 Largest Coin-operated Amusement Devices Players Market Share by Revenue
2.6.3 Mergers & Acquisitions, Expansion
3 Production and Capacity by Region
3.1 Global Production of Coin-operated Amusement Devices Market Share by Region (2016-2021)
3.2 Global Coin-operated Amusement Devices Revenue Market Share by Region (2016-2021)
3.3 Global Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
3.4 North America Coin-operated Amusement Devices Production
3.4.1 North America Coin-operated Amusement Devices Production Growth Rate (2016-2021)
3.4.2 North America Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
3.5 Europe Coin-operated Amusement Devices Production
3.5.1 Europe Coin-operated Amusement Devices Production Growth Rate (2016-2021)
3.5.2 Europe Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
3.6 China Coin-operated Amusement Devices Production
3.6.1 China Coin-operated Amusement Devices Production Growth Rate (2016-2021)
3.6.2 China Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
3.7 Japan Coin-operated Amusement Devices Production
3.7.1 Japan Coin-operated Amusement Devices Production Growth Rate (2016-2021)
3.7.2 Japan Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
4 Global Coin-operated Amusement Devices Consumption by Region
4.1 Global Coin-operated Amusement Devices Consumption by Region
4.1.1 Global Coin-operated Amusement Devices Consumption by Region
4.1.2 Global Coin-operated Amusement Devices Consumption Market Share by Region
4.2 North America
4.2.1 North America Coin-operated Amusement Devices Consumption by Country
4.2.2 U.S.
4.2.3 Canada
4.3 Europe
4.3.1 Europe Coin-operated Amusement Devices Consumption by Country
4.3.2 Germany
4.3.3 France
4.3.4 U.K.
4.3.5 Italy
4.3.6 Russia
4.4 Asia Pacific
4.4.1 Asia Pacific Coin-operated Amusement Devices Consumption by Region
4.4.2 China
4.4.3 Japan
4.4.4 South Korea
4.4.5 Taiwan
4.4.6 Southeast Asia
4.4.7 India
4.4.8 Australia
4.5 Latin America
4.5.1 Latin America Coin-operated Amusement Devices Consumption by Country
4.5.2 Mexico
4.5.3 Brazil
5 Production, Revenue, Price Trend by Type
5.1 Global Coin-operated Amusement Devices Production Market Share by Type (2016-2021)
5.2 Global Coin-operated Amusement Devices Revenue Market Share by Type (2016-2021)
5.3 Global Coin-operated Amusement Devices Price by Type (2016-2021)
6 Consumption Analysis by Application
6.1 Global Coin-operated Amusement Devices Consumption Market Share by Application (2016-2021)
6.2 Global Coin-operated Amusement Devices Consumption Growth Rate by Application (2016-2021)
7 Key Companies Profiled
7.1 IGT
7.1.1 IGT Coin-operated Amusement Devices Corporation Information
7.1.2 IGT Coin-operated Amusement Devices Product Portfolio
7.1.3 IGT Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.1.4 IGT Main Business and Markets Served
7.1.5 IGT Recent Developments/Updates
7.2 Konami Gaming
7.2.1 Konami Gaming Coin-operated Amusement Devices Corporation Information
7.2.2 Konami Gaming Coin-operated Amusement Devices Product Portfolio
7.2.3 Konami Gaming Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.2.4 Konami Gaming Main Business and Markets Served
7.2.5 Konami Gaming Recent Developments/Updates
7.3 Novomatic
7.3.1 Novomatic Coin-operated Amusement Devices Corporation Information
7.3.2 Novomatic Coin-operated Amusement Devices Product Portfolio
7.3.3 Novomatic Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.3.4 Novomatic Main Business and Markets Served
7.3.5 Novomatic Recent Developments/Updates
7.4 Aristocrat Leisure
7.4.1 Aristocrat Leisure Coin-operated Amusement Devices Corporation Information
7.4.2 Aristocrat Leisure Coin-operated Amusement Devices Product Portfolio
7.4.3 Aristocrat Leisure Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.4.4 Aristocrat Leisure Main Business and Markets Served
7.4.5 Aristocrat Leisure Recent Developments/Updates
7.5 Scientific Games
7.5.1 Scientific Games Coin-operated Amusement Devices Corporation Information
7.5.2 Scientific Games Coin-operated Amusement Devices Product Portfolio
7.5.3 Scientific Games Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.5.4 Scientific Games Main Business and Markets Served
7.5.5 Scientific Games Recent Developments/Updates
7.6 Chicago Gaming Company
7.6.1 Chicago Gaming Company Coin-operated Amusement Devices Corporation Information
7.6.2 Chicago Gaming Company Coin-operated Amusement Devices Product Portfolio
7.6.3 Chicago Gaming Company Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.6.4 Chicago Gaming Company Main Business and Markets Served
7.6.5 Chicago Gaming Company Recent Developments/Updates
7.7 Amatic Industries
7.7.1 Amatic Industries Coin-operated Amusement Devices Corporation Information
7.7.2 Amatic Industries Coin-operated Amusement Devices Product Portfolio
7.7.3 Amatic Industries Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.7.4 Amatic Industries Main Business and Markets Served
7.7.5 Amatic Industries Recent Developments/Updates
7.8 APEX Gaming Technology
7.8.1 APEX Gaming Technology Coin-operated Amusement Devices Corporation Information
7.8.2 APEX Gaming Technology Coin-operated Amusement Devices Product Portfolio
7.8.3 APEX Gaming Technology Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.8.4 APEX Gaming Technology Main Business and Markets Served
7.7.5 APEX Gaming Technology Recent Developments/Updates
7.9 Aruze Gaming
7.9.1 Aruze Gaming Coin-operated Amusement Devices Corporation Information
7.9.2 Aruze Gaming Coin-operated Amusement Devices Product Portfolio
7.9.3 Aruze Gaming Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.9.4 Aruze Gaming Main Business and Markets Served
7.9.5 Aruze Gaming Recent Developments/Updates
7.10 Astro Corp.
7.10.1 Astro Corp. Coin-operated Amusement Devices Corporation Information
7.10.2 Astro Corp. Coin-operated Amusement Devices Product Portfolio
7.10.3 Astro Corp. Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.10.4 Astro Corp. Main Business and Markets Served
7.10.5 Astro Corp. Recent Developments/Updates
7.11 Belatra Co. Ltd.
7.11.1 Belatra Co. Ltd. Coin-operated Amusement Devices Corporation Information
7.11.2 Belatra Co. Ltd. Coin-operated Amusement Devices Product Portfolio
7.11.3 Belatra Co. Ltd. Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.11.4 Belatra Co. Ltd. Main Business and Markets Served
7.11.5 Belatra Co. Ltd. Recent Developments/Updates
7.12 Casino Technology
7.12.1 Casino Technology Coin-operated Amusement Devices Corporation Information
7.12.2 Casino Technology Coin-operated Amusement Devices Product Portfolio
7.12.3 Casino Technology Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.12.4 Casino Technology Main Business and Markets Served
7.12.5 Casino Technology Recent Developments/Updates
7.13 Gauselmann Group
7.13.1 Gauselmann Group Coin-operated Amusement Devices Corporation Information
7.13.2 Gauselmann Group Coin-operated Amusement Devices Product Portfolio
7.13.3 Gauselmann Group Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.13.4 Gauselmann Group Main Business and Markets Served
7.13.5 Gauselmann Group Recent Developments/Updates
7.14 Everi
7.14.1 Everi Coin-operated Amusement Devices Corporation Information
7.14.2 Everi Coin-operated Amusement Devices Product Portfolio
7.14.3 Everi Coin-operated Amusement Devices Production, Revenue, Price and Gross Margin (2016-2021)
7.14.4 Everi Main Business and Markets Served
7.14.5 Everi Recent Developments/Updates
8 Coin-operated Amusement Devices Manufacturing Cost Analysis
8.1 Coin-operated Amusement Devices Key Raw Materials Analysis
8.1.1 Key Raw Materials
8.1.2 Key Raw Materials Price Trend
8.1.3 Key Suppliers of Raw Materials
8.2 Proportion of Manufacturing Cost Structure
8.3 Manufacturing Process Analysis of Coin-operated Amusement Devices
8.4 Coin-operated Amusement Devices Industrial Chain Analysis
9 Marketing Channel, Distributors and Customers
9.1 Marketing Channel
9.2 Coin-operated Amusement Devices Distributors List
9.3 Coin-operated Amusement Devices Customers
10 Market Dynamics
10.1 Coin-operated Amusement Devices Industry Trends
10.2 Coin-operated Amusement Devices Growth Drivers
10.3 Coin-operated Amusement Devices Market Challenges
10.4 Coin-operated Amusement Devices Market Restraints
11 Production and Supply Forecast
11.1 Global Forecasted Production of Coin-operated Amusement Devices by Region (2022-2027)
11.2 North America Coin-operated Amusement Devices Production, Revenue Forecast (2022-2027)
11.3 Europe Coin-operated Amusement Devices Production, Revenue Forecast (2022-2027)
11.4 China Coin-operated Amusement Devices Production, Revenue Forecast (2022-2027)
11.5 Japan Coin-operated Amusement Devices Production, Revenue Forecast (2022-2027)
12 Consumption and Demand Forecast
12.1 Global Forecasted Demand Analysis of Coin-operated Amusement Devices
12.2 North America Forecasted Consumption of Coin-operated Amusement Devices by Country
12.3 Europe Market Forecasted Consumption of Coin-operated Amusement Devices by Country
12.4 Asia Pacific Market Forecasted Consumption of Coin-operated Amusement Devices by Region
12.5 Latin America Forecasted Consumption of Coin-operated Amusement Devices by Country
13 Forecast by Type and by Application (2022-2027)
13.1 Global Production, Revenue and Price Forecast by Type (2022-2027)
13.1.1 Global Forecasted Production of Coin-operated Amusement Devices by Type (2022-2027)
13.1.2 Global Forecasted Revenue of Coin-operated Amusement Devices by Type (2022-2027)
13.1.3 Global Forecasted Price of Coin-operated Amusement Devices by Type (2022-2027)
13.2 Global Forecasted Consumption of Coin-operated Amusement Devices by Application (2022-2027)
14 Research Finding and Conclusion
15 Methodology and Data Source
15.1 Methodology/Research Approach
15.1.1 Research Programs/Design
15.1.2 Market Size Estimation
15.1.3 Market Breakdown and Data Triangulation
15.2 Data Source
15.2.1 Secondary Sources
15.2.2 Primary Sources
15.3 Author List
15.4 Disclaimer
List of Tables
Table 1. Global Coin-operated Amusement Devices Market Size by Type (K Units) & (US$ Million) (2021 VS 2027)
Table 2. Global Coin-operated Amusement Devices Consumption (K Units) Comparison by Application: 2016 VS 2021 VS 2027
Table 3. Coin-operated Amusement Devices Market Size Comparison by Region: 2016 VS 2021 VS 2027
Table 4. Global Coin-operated Amusement Devices Production Capacity (K Units) by Manufacturers
Table 5. Global Coin-operated Amusement Devices Production (K Units) by Manufacturers (2016-2021)
Table 6. Global Coin-operated Amusement Devices Production Market Share by Manufacturers (2016-2021)
Table 7. Global Coin-operated Amusement Devices Revenue (US$ Million) by Manufacturers (2016-2021)
Table 8. Global Coin-operated Amusement Devices Revenue Share by Manufacturers (2016-2021)
Table 9. Company Type (Tier 1, Tier 2 and Tier 3) & (based on the Revenue in Coin-operated Amusement Devices as of 2020)
Table 10. Global Market Coin-operated Amusement Devices Average Price (USD/Unit) of Key Manufacturers (2016-2021)
Table 11. Manufacturers Coin-operated Amusement Devices Production Sites and Area Served
Table 12. Manufacturers Coin-operated Amusement Devices Product Types
Table 13. Mergers & Acquisitions, Expansion
Table 14. Global Coin-operated Amusement Devices Production (K Units) by Region (2016-2021)
Table 15. Global Coin-operated Amusement Devices Production (K Units) by Region (2016-2021)
Table 16. Global Coin-operated Amusement Devices Revenue (US$ Million) by Region (2016-2021)
Table 17. Global Coin-operated Amusement Devices Revenue Market Share by Region (2016-2021)
Table 18. Global Coin-operated Amusement Devices Production Capacity (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 19. North America Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 20. Europe Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 21. China Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 22. Japan Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 23. Global Coin-operated Amusement Devices Consumption Market by Region (2016-2021) & (K Units)
Table 24. Global Coin-operated Amusement Devices Consumption Market Share by Region (2016-2021)
Table 25. North America Coin-operated Amusement Devices Consumption by Country (2016-2021) & (K Units)
Table 26. Europe Coin-operated Amusement Devices Consumption by Country (2016-2021) & (K Units)
Table 27. Asia Pacific Coin-operated Amusement Devices Consumption by Region (2016-2021) & (K Units)
Table 28. Latin America Coin-operated Amusement Devices Consumption by Countries (2016-2021) & (K Units)
Table 29. Global Coin-operated Amusement Devices Production (K Units) by Type (2016-2021)
Table 30. Global Coin-operated Amusement Devices Production Market Share by Type (2016-2021)
Table 31. Global Coin-operated Amusement Devices Revenue (US$ Million) by Type (2016-2021)
Table 32. Global Coin-operated Amusement Devices Revenue Share by Type (2016-2021)
Table 33. Global Coin-operated Amusement Devices Price (USD/Unit) by Type (2016-2021)
Table 34. Global Coin-operated Amusement Devices Consumption by Application (2016-2021) & (K Units)
Table 35. Global Coin-operated Amusement Devices Consumption Market Share by Application (2016-2021)
Table 36. Global Coin-operated Amusement Devices Consumption Growth Rate by Application (2016-2021)
Table 37. IGT Coin-operated Amusement Devices Corporation Information
Table 38. IGT Specification and Application
Table 39. IGT Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 40. IGT Main Business and Markets Served
Table 41. IGT Recent Developments/Updates
Table 42. Konami Gaming Coin-operated Amusement Devices Corporation Information
Table 43. Konami Gaming Specification and Application
Table 44. Konami Gaming Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 45. Konami Gaming Main Business and Markets Served
Table 46. Konami Gaming Recent Developments/Updates
Table 47. Novomatic Coin-operated Amusement Devices Corporation Information
Table 48. Novomatic Specification and Application
Table 49. Novomatic Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 50. Novomatic Main Business and Markets Served
Table 51. Novomatic Recent Developments/Updates
Table 52. Aristocrat Leisure Coin-operated Amusement Devices Corporation Information
Table 53. Aristocrat Leisure Specification and Application
Table 54. Aristocrat Leisure Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 55. Aristocrat Leisure Main Business and Markets Served
Table 56. Aristocrat Leisure Recent Developments/Updates
Table 57. Scientific Games Coin-operated Amusement Devices Corporation Information
Table 58. Scientific Games Specification and Application
Table 59. Scientific Games Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 60. Scientific Games Main Business and Markets Served
Table 61. Scientific Games Recent Developments/Updates
Table 62. Chicago Gaming Company Coin-operated Amusement Devices Corporation Information
Table 63. Chicago Gaming Company Specification and Application
Table 64. Chicago Gaming Company Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 65. Chicago Gaming Company Main Business and Markets Served
Table 66. Chicago Gaming Company Recent Developments/Updates
Table 67. Amatic Industries Coin-operated Amusement Devices Corporation Information
Table 68. Amatic Industries Specification and Application
Table 69. Amatic Industries Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 70. Amatic Industries Main Business and Markets Served
Table 71. Amatic Industries Recent Developments/Updates
Table 72. APEX Gaming Technology Coin-operated Amusement Devices Corporation Information
Table 73. APEX Gaming Technology Specification and Application
Table 74. APEX Gaming Technology Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 75. APEX Gaming Technology Main Business and Markets Served
Table 76. APEX Gaming Technology Recent Developments/Updates
Table 77. Aruze Gaming Coin-operated Amusement Devices Corporation Information
Table 78. Aruze Gaming Specification and Application
Table 79. Aruze Gaming Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 80. Aruze Gaming Main Business and Markets Served
Table 81. Aruze Gaming Recent Developments/Updates
Table 82. Astro Corp. Coin-operated Amusement Devices Corporation Information
Table 83. Astro Corp. Specification and Application
Table 84. Astro Corp. Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 85. Astro Corp. Main Business and Markets Served
Table 86. Astro Corp. Recent Developments/Updates
Table 87. Belatra Co. Ltd. Coin-operated Amusement Devices Corporation Information
Table 88. Belatra Co. Ltd. Specification and Application
Table 89. Belatra Co. Ltd. Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 90. Belatra Co. Ltd. Main Business and Markets Served
Table 91. Belatra Co. Ltd. Recent Developments/Updates
Table 92. Casino Technology Coin-operated Amusement Devices Corporation Information
Table 93. Casino Technology Specification and Application
Table 94. Casino Technology Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 95. Casino Technology Main Business and Markets Served
Table 96. Casino Technology Recent Developments/Updates
Table 97. Gauselmann Group Coin-operated Amusement Devices Corporation Information
Table 98. Gauselmann Group Specification and Application
Table 99. Gauselmann Group Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 100. Gauselmann Group Main Business and Markets Served
Table 101. Gauselmann Group Recent Developments/Updates
Table 102. Everi Coin-operated Amusement Devices Corporation Information
Table 103. Everi Specification and Application
Table 104. Everi Coin-operated Amusement Devices Production (K Units), Revenue (US$ Million), Price (USD/Unit) and Gross Margin (2016-2021)
Table 105. Everi Main Business and Markets Served
Table 106. Astro Corp. Recent Developments/Updates
Table 107. Production Base and Market Concentration Rate of Raw Material
Table 108. Key Suppliers of Raw Materials
Table 109. Coin-operated Amusement Devices Distributors List
Table 110. Coin-operated Amusement Devices Customers List
Table 111. Coin-operated Amusement Devices Market Trends
Table 112. Coin-operated Amusement Devices Growth Drivers
Table 113. Coin-operated Amusement Devices Market Challenges
Table 114. Coin-operated Amusement Devices Market Restraints
Table 115. Global Coin-operated Amusement Devices Production (K Units) Forecast by Region (2022-2027)
Table 116. North America Coin-operated Amusement Devices Consumption Forecast by Country (2022-2027) & (K Units)
Table 117. Europe Coin-operated Amusement Devices Consumption Forecast by Country (2022-2027) & (K Units)
Table 118. Asia Pacific Coin-operated Amusement Devices Consumption Forecast by Region (2022-2027) & (K Units)
Table 119. Latin America Coin-operated Amusement Devices Consumption Forecast by Country (2022-2027) & (K Units)
Table 120. Global Coin-operated Amusement Devices Production Forecast by Type (2022-2027) & (K Units)
Table 121. Global Coin-operated Amusement Devices Revenue Forecast by Type (2022-2027) & (US$ Million)
Table 122. Global Coin-operated Amusement Devices Price Forecast by Type (2022-2027) & (USD/Unit)
Table 123. Global Coin-operated Amusement Devices Consumption (K Units) Forecast by Application (2022-2027)
Table 124. Research Programs/Design for This Report
Table 125. Key Data Information from Secondary Sources
Table 126. Key Data Information from Primary Sources
List of Figures
Figure 1. Product Picture of Coin-operated Amusement Devices
Figure 2. Global Coin-operated Amusement Devices Market Share by Type: 2020 VS 2027
Figure 3. Slot Machine Product Picture
Figure 4. Dance Dance Revolution Product Picture
Figure 5. Arcade Product Picture
Figure 6. Racing Type Product Picture
Figure 7. Global Coin-operated Amusement Devices Market Share by Application: 2020 VS 2027
Figure 8. Casinos
Figure 9. Amusement Arcades
Figure 10. Other Entertainment Venues
Figure 11. Global Coin-operated Amusement Devices Revenue (US$ Million), 2016 VS 2021 VS 2027
Figure 12. Global Coin-operated Amusement Devices Revenue (US$ Million) (2016-2027)
Figure 13. Global Coin-operated Amusement Devices Production Capacity (K Units) & (2016-2027)
Figure 14. Global Coin-operated Amusement Devices Production (K Units) & (2016-2027)
Figure 15. North America Coin-operated Amusement Devices Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 16. Europe Coin-operated Amusement Devices Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 17. China Coin-operated Amusement Devices Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 18. Japan Coin-operated Amusement Devices Revenue (US$ Million) and Growth Rate (2016-2027)
Figure 19. Coin-operated Amusement Devices Production Share by Manufacturers in 2020
Figure 20. Global Coin-operated Amusement Devices Revenue Share by Manufacturers in 2020
Figure 21. Coin-operated Amusement Devices Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2016 VS 2020
Figure 22. Global Market Coin-operated Amusement Devices Average Price (USD/Unit) of Key Manufacturers in 2020
Figure 23. The Global 5 and 10 Largest Players: Market Share by Coin-operated Amusement Devices Revenue in 2020
Figure 24. Global Coin-operated Amusement Devices Production Market Share by Region (2016-2021)
Figure 25. North America Coin-operated Amusement Devices Production (K Units) Growth Rate (2016-2021)
Figure 26. Europe Coin-operated Amusement Devices Production (K Units) Growth Rate (2016-2021)
Figure 27. China Coin-operated Amusement Devices Production (K Units) Growth Rate (2016-2021)
Figure 28. Japan Coin-operated Amusement Devices Production (K Units) Growth Rate (2016-2021)
Figure 29. Global Coin-operated Amusement Devices Consumption Market Share by Region (2016-2021)
Figure 30. Global Coin-operated Amusement Devices Consumption Market Share by Region in 2020
Figure 31. North America Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 32. North America Coin-operated Amusement Devices Consumption Market Share by Country in 2020
Figure 33. Canada Coin-operated Amusement Devices Consumption Growth Rate (2016-2021) & (K Units)
Figure 34. U.S. Coin-operated Amusement Devices Consumption Growth Rate (2016-2021) & (K Units)
Figure 35. Europe Coin-operated Amusement Devices Consumption Growth Rate (2016-2021) & (K Units)
Figure 36. Europe Coin-operated Amusement Devices Consumption Market Share by Country in 2020
Figure 37. Germany America Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 38. France Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 39. U.K. Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 40. Italy Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 41. Russia Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 42. Asia Pacific Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 43. Asia Pacific Coin-operated Amusement Devices Consumption Market Share by Regions in 2020
Figure 44. China Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 45. Japan Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 46. South Korea Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 47. Taiwan Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 48. Southeast Asia Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 49. India Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 50. Australia Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 51. Latin America Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 52. Latin America Coin-operated Amusement Devices Consumption Market Share by Country in 2020
Figure 53. Mexico Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 54. Brazil Coin-operated Amusement Devices Consumption and Growth Rate (2016-2021) & (K Units)
Figure 55. Production Market Share of Coin-operated Amusement Devices by Type (2016-2021)
Figure 56. Production Market Share of Coin-operated Amusement Devices by Type in 2020
Figure 57. Revenue Share of Coin-operated Amusement Devices by Type (2016-2021)
Figure 58. Revenue Market Share of Coin-operated Amusement Devices by Type in 2020
Figure 59. Global Coin-operated Amusement Devices Consumption Market Share by Application (2016-2021)
Figure 60. Global Coin-operated Amusement Devices Consumption Market Share by Application in 2020
Figure 61. Global Coin-operated Amusement Devices Consumption Growth Rate by Application (2016-2021)
Figure 62. Key Raw Materials Price Trend
Figure 63. Manufacturing Cost Structure of Coin-operated Amusement Devices
Figure 64. Manufacturing Process Analysis of Coin-operated Amusement Devices
Figure 65. Coin-operated Amusement Devices Industrial Chain Analysis
Figure 66. Channels of Distribution
Figure 67. Distributors Profiles
Figure 68. Global Coin-operated Amusement Devices Production Market Share Forecast by Region (2022-2027)
Figure 69. North America Coin-operated Amusement Devices Production (K Units) Growth Rate Forecast (2022-2027)
Figure 70. Europe Coin-operated Amusement Devices Production (K Units) Growth Rate Forecast (2022-2027)
Figure 71. China Coin-operated Amusement Devices Production (K Units) Growth Rate Forecast (2022-2027)
Figure 72. Japan Coin-operated Amusement Devices Production (K Units) Growth Rate Forecast (2022-2027)
Figure 73. Global Forecasted Demand Analysis of Coin-operated Amusement Devices (2015-2027) & (K Units)
Figure 74. Global Coin-operated Amusement Devices Production Market Share Forecast by Type (2022-2027)
Figure 75. Global Coin-operated Amusement Devices Revenue Market Share Forecast by Type (2022-2027)
Figure 76. Global Coin-operated Amusement Devices Cons
  • 2020-2025 Global Coin-Operated Amusement Devices Market Report - Production and Consumption Professional Analysis (Impact of COVID-19)
    Published: 25-Mar-2021        Price: US 3360 Onwards        Pages: 103
    An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. This report elaborates the market size, market characteristics, and market growth of the Coin-Operated Amusement Devices industry, and breaks down according to the type, application, and consumption area of Coin-Operated Amusement Devices. The report also conducted a PESTEL analysis of the industry to study the main influencing factor......
  • Global Jigsaw Puzzle Market Growth 2021-2026
    Published: 23-Mar-2021        Price: US 3660 Onwards        Pages: 162
    According to this latest study, the 2021 growth of Jigsaw Puzzle will have significant change from previous year. By the most conservative estimates of global Jigsaw Puzzle market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ 685.2 million in 2020. Over the next five years the Jigsaw Puzzle market will register a 1.6% CAGR in terms of revenue, the global market size will reach US$ 728.8 million by 2026. This report presents a comp......
  • Global Jigsaw Puzzle Sales Market Report 2021
    Published: 18-Mar-2021        Price: US 4000 Onwards        Pages: 140
    The global Jigsaw Puzzle market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global Jigsaw Puzzle market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2016-2027. Segment by Type - Wood Materials - Plastic Materials - Paper......
  • Global Coin-Operated Amusement Devices Market Research Report with Opportunities and Strategies to Boost Growth- COVID-19 Impact and Recovery
    Published: 16-Mar-2021        Price: US 3500 Onwards        Pages: 111
    An arcade game or coin-op is a coin-operated entertainment machine typically installed in public businesses such as restaurants, bars and amusement arcades. Based on the Coin-Operated Amusement Devices market development status, competitive landscape and development model in different regions of the world, this report is dedicated to providing niche markets, potential risks and comprehensive competitive strategy analysis in different fields. From the competitive advantages of different ty......
  • Global Chess Market Analysis 2016-2020 and Forecast 2021-2026
    Published: 15-Mar-2021        Price: US 2980 Onwards        Pages: 79
    Snapshot The global Chess market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is expected to reach xxx Million USD in 2021 with a CAGR xx% from 2021 to 2026. The report begins from overview of Industry Chain structure, and describes industry environment, then analyses market size and forecast of Chess by product, region and application, in addition, this report introduces market competition situation among the vendors and company profile, besides, market......
  • Global Coin-operated Amusement Devices Market Growth 2021-2026
    Published: 15-Mar-2021        Price: US 3660 Onwards        Pages: 166
    According to this latest study, the 2021 growth of Coin-operated Amusement Devices will have significant change from previous year. By the most conservative estimates of global Coin-operated Amusement Devices market size (most likely outcome) will be a year-over-year revenue growth rate of XX% in 2021, from US$ 9278.3 million in 2020. Over the next five years the Coin-operated Amusement Devices market will register a 3.6% CAGR in terms of revenue, the global market size will reach US$ 10700 mill......
  • Global Coin-operated Amusement Devices Market Research Report 2021
    Published: 22-Feb-2021        Price: US 2900 Onwards        Pages: 116
    The research report includes specific segments by region (country), by manufacturers, by Type and by Application. Each type provides information about the production during the forecast period of 2016 to 2027. by Application segment also provides consumption during the forecast period of 2016 to 2027. Understanding the segments helps in identifying the importance of different factors that aid the market growth. Segment by Type - Slot Machine - Dance Dance Revolution......
  • Global Jigsaw Puzzle Market Analysis 2016-2020 and Forecast 2021-2026
    Published: 18-Feb-2021        Price: US 2980 Onwards        Pages: 91
    Snapshot Jigsaw Puzzle is a tiling puzzle that requires the assembly of often oddly shaped interlocking and tessellating pieces. Each piece usually has a small part of a picture on it; when complete, a jigsaw puzzle produces a complete picture. In some cases more advanced types have appeared on the market, such as spherical jigsaws and puzzles showing optical illusions. The global Jigsaw Puzzle market size is estimated at xxx million USD with a CAGR xx% from 2016-2020 and is ......
  • Jigsaw Puzzle Market - Global Outlook and Forecast 2021-2027
    Published: 30-Jan-2021        Price: US 3250 Onwards        Pages: 109
    This report contains market size and forecasts of Jigsaw Puzzle in global, including the following market information: Global Jigsaw Puzzle Market Revenue, 2016-2021, 2022-2027, ($ millions) Global Jigsaw Puzzle Market Sales, 2016-2021, 2022-2027, (K Units) Global top five Jigsaw Puzzle companies in 2020 (%) The global Jigsaw Puzzle market was valued at 720.7 million in 2020 and is projected to reach US$ 763 million by 2027, at a CAGR of 1.4% during the forecast perio......
  • SERVICES
    Value for Money
    We believe in "optimum utilization of available budget and resources". While servicing our clients' (your) market research requirements, we keep the same approach in focus to help you get the best value for your $$s.
    Ever Growing Inventory
    Ranging from the smallest feasible / required data (datasheets, data facts, SWOT analysis, company profiles, etc) to full research reports that help you make decisions, our inventory is updated almost on a daily basis with the latest industry reports from domain experts that track more than 5000 niche sectors.
    One Stop Solution
    Need a custom research report on medical devices market? Require all available business intelligence on 3D printing industry? Exploring F&B sector of a particular country/region? RnRMarketResearch.com is your one-stop-solution to all market intelligence needs. We not only offer custom research and consulting services, we also "bundle" reports to meet your needs and help you fetch the data analysis you require for your business.
    Dedicated Client Engagement
    Not limited to only "finding" relevant reports for you, our client engagement team dedicates its efforts to understand your "business need" and accordingly maps available research data to help you move forward. Call "your" client engagement executive any time of your day and get your questions answered in order to make the correct business decision.
    Saving Time and Efforts
    Simply share your research requirement details with us and let us do all the hard work to find required intelligence for you. When you add up our "one stop solution" and "dedicated client engagement" services mentioned above, you obviously know the time and effort saving you do by working with us.
    Payment Flexibility
    Working with Fortune 500 organizations, we understand the importance of being flexible for payments. Share your payment terms with us and we will surely match up to them to ensure you get access to required business intelligence data without having to wait for the payment to be done.
    Post-Purchase Research Support
    Have questions after reading a report / datasheet bought through us? Not sure about the methodology used for data available in the research? Talk to us / Share your questions with us and if required, we will connect you with the analyst(s)/author(s) of the report(s) and ensure you get satisfactory answers for the same. Need more data / analysis / report(s) on the topic of your research/project? The RnRMarketResearch.com team is here for you 24X7 to support you with your post-purchase requirements. Subscription Offers & Packages (Get in touch with us for more details - [email protected] / +1 888 391 5441 )
    • Ad Hoc
    • Pay - as - you - go / Bucket Subscriptions
    • Fixed Cost for #of reports
    • Customize / Personalize as per your needs