Global Cloud Gaming Market Research Report 2022 - Market Size, Current Insights and Development Trends

Publisher Name :
Date: 25-Oct-2022
No. of pages: 105

Cloud gaming is a form of online gaming that enables direct and on-demand video streaming of games on computers, and mobile devices. This type of gaming enables the users to play any game at any place. The adoption of cloud gaming is increasing precipitously owing to various advantages offered by the technology. Some of its major advantages include elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games among others.

The report focuses on the Cloud Gaming market size, segment size (mainly covering product type, application, and geography), competitor landscape, recent status, and development trends. Furthermore, the report provides strategies for companies to overcome threats posed by COVID-19.

Technological innovation and advancement will further optimize the performance of the product, enabling it to acquire a wider range of applications in the downstream market. Moreover, customer preference analysis, market dynamics (drivers, restraints, opportunities), new product release, impact of COVID-19, regional conflicts and carbon neutrality provide crucial information for us to take a deep dive into the Cloud Gaming market.

Major Players in the Cloud Gaming market are:

Ksyun (Kingsoft)

Baidu

Cyber Cloud

PlayKey

Liquidsky

GameFly (PlayCast)

PlayGiga

Nvidia

LeCloud

Blacknut SAS

Ubitus

Tencent Cloud

Crytek GmbH

Utomik (Kalydo)

51ias.com (Gloud)

Yunlian Technology

Sony

Alibaba Cloud

On the basis of types, the Cloud Gaming market is primarily split into:

Video Streaming

File Streaming

On the basis of applications, the market covers:

Laptop and Computer

Mobile

Tablet

Television

Major Regions or countries covered in this report:

United States

Europe

China

Japan

India

Southeast Asia

Latin America

Middle East and Africa

Others

Years considered for this report:

Historical Years: 2017-2021

Base Year: 2021

Estimated Year: 2022

Forecast Period: 2022-2029

Global Cloud Gaming Market Research Report 2022 - Market Size, Current Insights and Development Trends

Table of Content

1 Cloud Gaming Market Overview
1.1 Product Overview and Scope of Cloud Gaming Market
1.2 Cloud Gaming Market Segment by Type
1.2.1 Global Cloud Gaming Market Sales and CAGR (%) Comparison by Type (2017-2029)
1.3 Global Cloud Gaming Market Segment by Application
1.3.1 Cloud Gaming Market Consumption (Sales) Comparison by Application (2017-2029)
1.4 Global Cloud Gaming Market, Region Wise (2017-2029)
1.5 Global Market Size (Revenue) of Cloud Gaming (2017-2029)
1.5.1 Global Cloud Gaming Market Revenue Status and Outlook (2017-2029)
1.5.2 Global Cloud Gaming Market Sales Status and Outlook (2017-2029)
1.6 Influence of Regional Conflicts on the Cloud Gaming Industry
1.7 Impact of Carbon Neutrality on the Cloud Gaming Industry

2 Cloud Gaming Market Upstream and Downstream Analysis
2.1 Cloud Gaming Industrial Chain Analysis
2.2 Key Raw Materials Suppliers and Price Analysis
2.3 Key Raw Materials Supply and Demand Analysis
2.4 Market Concentration Rate of Raw Materials
2.5 Manufacturing Process Analysis
2.6 Manufacturing Cost Structure Analysis
2.6.1 Labor Cost Analysis
2.6.2 Energy Costs Analysis
2.6.3 R&D Costs Analysis
2.7 Major Downstream Buyers of Cloud Gaming Analysis
2.8 Impact of COVID-19 on the Industry Upstream and Downstream

3 Players Profiles
3.1 Ksyun (Kingsoft)
3.1.1 Ksyun (Kingsoft) Basic Information, Manufacturing Base, Sales Area and Competitors
3.1.2 Product Profiles, Application and Specification
3.1.3 Cloud Gaming Market Performance (2017-2022)
3.1.4 Business Overview
3.2 Baidu
3.2.1 Baidu Basic Information, Manufacturing Base, Sales Area and Competitors
3.2.2 Product Profiles, Application and Specification
3.2.3 Cloud Gaming Market Performance (2017-2022)
3.2.4 Business Overview
3.3 Cyber Cloud
3.3.1 Cyber Cloud Basic Information, Manufacturing Base, Sales Area and Competitors
3.3.2 Product Profiles, Application and Specification
3.3.3 Cloud Gaming Market Performance (2017-2022)
3.3.4 Business Overview
3.4 PlayKey
3.4.1 PlayKey Basic Information, Manufacturing Base, Sales Area and Competitors
3.4.2 Product Profiles, Application and Specification
3.4.3 Cloud Gaming Market Performance (2017-2022)
3.4.4 Business Overview
3.5 Liquidsky
3.5.1 Liquidsky Basic Information, Manufacturing Base, Sales Area and Competitors
3.5.2 Product Profiles, Application and Specification
3.5.3 Cloud Gaming Market Performance (2017-2022)
3.5.4 Business Overview
3.6 GameFly (PlayCast)
3.6.1 GameFly (PlayCast) Basic Information, Manufacturing Base, Sales Area and Competitors
3.6.2 Product Profiles, Application and Specification
3.6.3 Cloud Gaming Market Performance (2017-2022)
3.6.4 Business Overview
3.7 PlayGiga
3.7.1 PlayGiga Basic Information, Manufacturing Base, Sales Area and Competitors
3.7.2 Product Profiles, Application and Specification
3.7.3 Cloud Gaming Market Performance (2017-2022)
3.7.4 Business Overview
3.8 Nvidia
3.8.1 Nvidia Basic Information, Manufacturing Base, Sales Area and Competitors
3.8.2 Product Profiles, Application and Specification
3.8.3 Cloud Gaming Market Performance (2017-2022)
3.8.4 Business Overview
3.9 LeCloud
3.9.1 LeCloud Basic Information, Manufacturing Base, Sales Area and Competitors
3.9.2 Product Profiles, Application and Specification
3.9.3 Cloud Gaming Market Performance (2017-2022)
3.9.4 Business Overview
3.10 Blacknut SAS
3.10.1 Blacknut SAS Basic Information, Manufacturing Base, Sales Area and Competitors
3.10.2 Product Profiles, Application and Specification
3.10.3 Cloud Gaming Market Performance (2017-2022)
3.10.4 Business Overview
3.11 Ubitus
3.11.1 Ubitus Basic Information, Manufacturing Base, Sales Area and Competitors
3.11.2 Product Profiles, Application and Specification
3.11.3 Cloud Gaming Market Performance (2017-2022)
3.11.4 Business Overview
3.12 Tencent Cloud
3.12.1 Tencent Cloud Basic Information, Manufacturing Base, Sales Area and Competitors
3.12.2 Product Profiles, Application and Specification
3.12.3 Cloud Gaming Market Performance (2017-2022)
3.12.4 Business Overview
3.13 Crytek GmbH
3.13.1 Crytek GmbH Basic Information, Manufacturing Base, Sales Area and Competitors
3.13.2 Product Profiles, Application and Specification
3.13.3 Cloud Gaming Market Performance (2017-2022)
3.13.4 Business Overview
3.14 Utomik (Kalydo)
3.14.1 Utomik (Kalydo) Basic Information, Manufacturing Base, Sales Area and Competitors
3.14.2 Product Profiles, Application and Specification
3.14.3 Cloud Gaming Market Performance (2017-2022)
3.14.4 Business Overview
3.15 51ias.com (Gloud)
3.15.1 51ias.com (Gloud) Basic Information, Manufacturing Base, Sales Area and Competitors
3.15.2 Product Profiles, Application and Specification
3.15.3 Cloud Gaming Market Performance (2017-2022)
3.15.4 Business Overview
3.16 Yunlian Technology
3.16.1 Yunlian Technology Basic Information, Manufacturing Base, Sales Area and Competitors
3.16.2 Product Profiles, Application and Specification
3.16.3 Cloud Gaming Market Performance (2017-2022)
3.16.4 Business Overview
3.17 Sony
3.17.1 Sony Basic Information, Manufacturing Base, Sales Area and Competitors
3.17.2 Product Profiles, Application and Specification
3.17.3 Cloud Gaming Market Performance (2017-2022)
3.17.4 Business Overview
3.18 Alibaba Cloud
3.18.1 Alibaba Cloud Basic Information, Manufacturing Base, Sales Area and Competitors
3.18.2 Product Profiles, Application and Specification
3.18.3 Cloud Gaming Market Performance (2017-2022)
3.18.4 Business Overview

4 Global Cloud Gaming Market Landscape by Player
4.1 Global Cloud Gaming Sales and Share by Player (2017-2022)
4.2 Global Cloud Gaming Revenue and Market Share by Player (2017-2022)
4.3 Global Cloud Gaming Average Price by Player (2017-2022)
4.4 Global Cloud Gaming Gross Margin by Player (2017-2022)
4.5 Cloud Gaming Market Competitive Situation and Trends
4.5.1 Cloud Gaming Market Concentration Rate
4.5.2 Cloud Gaming Market Share of Top 3 and Top 6 Players
4.5.3 Mergers & Acquisitions, Expansion

5 Global Cloud Gaming Sales, Revenue, Price Trend by Type
5.1 Global Cloud Gaming Sales and Market Share by Type (2017-2022)
5.2 Global Cloud Gaming Revenue and Market Share by Type (2017-2022)
5.3 Global Cloud Gaming Price by Type (2017-2022)
5.4 Global Cloud Gaming Sales, Revenue and Growth Rate by Type (2017-2022)
5.4.1 Global Cloud Gaming Sales, Revenue and Growth Rate of Video Streaming (2017-2022)
5.4.2 Global Cloud Gaming Sales, Revenue and Growth Rate of File Streaming (2017-2022)

6 Global Cloud Gaming Market Analysis by Application
6.1 Global Cloud Gaming Consumption and Market Share by Application (2017-2022)
6.2 Global Cloud Gaming Consumption Revenue and Market Share by Application (2017-2022)
6.3 Global Cloud Gaming Consumption and Growth Rate by Application (2017-2022)
6.3.1 Global Cloud Gaming Consumption and Growth Rate of Laptop and Computer (2017-2022)
6.3.2 Global Cloud Gaming Consumption and Growth Rate of Mobile (2017-2022)
6.3.3 Global Cloud Gaming Consumption and Growth Rate of Tablet (2017-2022)
6.3.4 Global Cloud Gaming Consumption and Growth Rate of Television (2017-2022)

7 Global Cloud Gaming Sales and Revenue Region Wise (2017-2022)
7.1 Global Cloud Gaming Sales and Market Share, Region Wise (2017-2022)
7.2 Global Cloud Gaming Revenue and Market Share, Region Wise (2017-2022)
7.3 Global Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.4 United States Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.5 Europe Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.6 China Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.7 Japan Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.8 India Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.9 Southeast Asia Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.10 Latin America Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)
7.11 Middle East and Africa Cloud Gaming Sales, Revenue, Price and Gross Margin (2017-2022)

8 Global Cloud Gaming Market Forecast (2022-2029)
8.1 Global Cloud Gaming Sales, Revenue Forecast (2022-2029)
8.1.1 Global Cloud Gaming Sales and Growth Rate Forecast (2022-2029)
8.1.2 Global Cloud Gaming Revenue and Growth Rate Forecast (2022-2029)
8.1.3 Global Cloud Gaming Price and Trend Forecast (2022-2029)
8.2 Global Cloud Gaming Sales and Revenue Forecast, Region Wise (2022-2029)
8.2.1 United States Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.2 Europe Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.3 China Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.4 Japan Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.5 India Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.6 Southeast Asia Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.7 Latin America Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.2.8 Middle East and Africa Cloud Gaming Sales and Revenue Forecast (2022-2029)
8.3 Global Cloud Gaming Sales, Revenue and Price Forecast by Type (2022-2029)
8.3.1 Global Cloud Gaming Revenue and Growth Rate of Video Streaming (2022-2029)
8.3.2 Global Cloud Gaming Revenue and Growth Rate of File Streaming (2022-2029)
8.4 Global Cloud Gaming Consumption Forecast by Application (2022-2029)
8.4.1 Global Cloud Gaming Consumption Value and Growth Rate of Laptop and Computer (2022-2029)
8.4.2 Global Cloud Gaming Consumption Value and Growth Rate of Mobile (2022-2029)
8.4.3 Global Cloud Gaming Consumption Value and Growth Rate of Tablet (2022-2029)
8.4.4 Global Cloud Gaming Consumption Value and Growth Rate of Television (2022-2029)
8.5 Cloud Gaming Market Forecast Under COVID-19

9 Industry Outlook
9.1 Cloud Gaming Market Drivers Analysis
9.2 Cloud Gaming Market Restraints and Challenges
9.3 Cloud Gaming Market Opportunities Analysis
9.4 Emerging Market Trends
9.5 Cloud Gaming Industry Technology Status and Trends
9.6 News of Product Release
9.7 Consumer Preference Analysis
9.8 Cloud Gaming Industry Development Trends under COVID-19 Outbreak
9.8.1 Global COVID-19 Status Overview
9.8.2 Influence of COVID-19 Outbreak on Cloud Gaming Industry Development

10 Research Findings and Conclusion

11 Appendix
11.1 Methodology
11.2 Research Data Source
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