Global Cloud Gaming Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Publisher Name :
Date: 06-Oct-2021
No. of pages: 106

The Cloud Gaming market report provides a detailed analysis of global market size, regional and country-level market size, segmentation market growth, market share, competitive Landscape, sales analysis, impact of domestic and global market players, value chain optimization, trade regulations, recent developments, opportunities analysis, strategic market growth analysis, product launches, area marketplace expanding, and technological innovations.

According to our latest research, the global Cloud Gaming size is estimated to be USD 439.6 million in 2026 from USD 136.9 million in 2020, with a change XX% between 2020 and 2021. The global Cloud Gaming market size is expected to grow at a CAGR of 33.9% for the next five years.

Market segmentation

Cloud Gaming market is split by Type and by Application. For the period 2016-2026, the growth among segments provide accurate calculations and forecasts for revenue by Type and by Application. This analysis can help you expand your business by targeting qualified niche markets.

Market segment by Type, covers

- Video Streaming

- File Streaming

Market segment by Application, can be divided into

- PC

- Connected TV

- Tablet

- Smartphone

Market segment by players, this report covers

- Sony

- GameFly (PlayCast)

- Nvidia

- Ubitus

- PlayGiga

- Crytek GmbH

- PlayKey

- Utomik (Kalydo)

- 51ias.com (Gloud)

- Cyber Cloud

- Yunlian Technology

- Liquidsky

- BlacknutSAS

- Alibaba Cloud

- Baidu

- Tencent Cloud

- Ksyun (Kingsoft)

- LeCloud

Market segment by regions, regional analysis covers

- North America (United States, Canada, and Mexico)

- Europe (Germany, France, UK, Russia, Italy, and Rest of Europe)

- Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Australia, and Rest of Asia-Pacific)

- South America (Brazil, Argentina, Rest of South America)

- Middle East & Africa (Turkey, Saudi Arabia, UAE, Rest of Middle East & Africa)

The content of the study subjects, includes a total of 12 chapters:

Chapter 1, to describe Cloud Gaming product scope, market overview, market opportunities, market driving force and market risks.

Chapter 2, to profile the top players of Cloud Gaming, with revenue, gross margin and global market share of Cloud Gaming from 2019 to 2021.

Chapter 3, the Cloud Gaming competitive situation, revenue and global market share of top players are analyzed emphatically by landscape contrast.

Chapter 4 and 5, to segment the market size by type and application, with revenue and growth rate by type, application, from 2016 to 2026.

Chapter 6, 7, 8, 9, and 10, to break the market size data at the country level, with revenue and market share for key countries in the world, from 2016 to 2021.and Cloud Gaming market forecast, by regions, type and application, with revenue, from 2021 to 2026.

Chapter 11 and 12, to describe Cloud Gaming research findings and conclusion, appendix and data source.

Global Cloud Gaming Market 2021 by Company, Regions, Type and Application, Forecast to 2026

Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Cloud Gaming
1.2 Classification of Cloud Gaming by Type
1.2.1 Overview: Global Cloud Gaming Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Cloud Gaming Revenue Market Share by Type in 2020
1.2.3 Video Streaming
1.2.4 File Streaming
1.3 Global Cloud Gaming Market by Application
1.3.1 Overview: Global Cloud Gaming Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 PC
1.3.3 Connected TV
1.3.4 Tablet
1.3.5 Smartphone
1.4 Global Cloud Gaming Market Size & Forecast
1.5 Global Cloud Gaming Market Size and Forecast by Region
1.5.1 Global Cloud Gaming Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Cloud Gaming Market Size by Region, (2016-2021)
1.5.3 North America Cloud Gaming Market Size and Prospect (2016-2026)
1.5.4 Europe Cloud Gaming Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Cloud Gaming Market Size and Prospect (2016-2026)
1.5.6 South America Cloud Gaming Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Cloud Gaming Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Cloud Gaming Market Drivers
1.6.2 Cloud Gaming Market Restraints
1.6.3 Cloud Gaming Trends Analysis
2 Company Profiles
2.1 Sony
2.1.1 Sony Details
2.1.2 Sony Major Business
2.1.3 Sony Cloud Gaming Product and Solutions
2.1.4 Sony Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Sony Recent Developments and Future Plans
2.2 GameFly (PlayCast)
2.2.1 GameFly (PlayCast) Details
2.2.2 GameFly (PlayCast) Major Business
2.2.3 GameFly (PlayCast) Cloud Gaming Product and Solutions
2.2.4 GameFly (PlayCast) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 GameFly (PlayCast) Recent Developments and Future Plans
2.3 Nvidia
2.3.1 Nvidia Details
2.3.2 Nvidia Major Business
2.3.3 Nvidia Cloud Gaming Product and Solutions
2.3.4 Nvidia Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Nvidia Recent Developments and Future Plans
2.4 Ubitus
2.4.1 Ubitus Details
2.4.2 Ubitus Major Business
2.4.3 Ubitus Cloud Gaming Product and Solutions
2.4.4 Ubitus Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 Ubitus Recent Developments and Future Plans
2.5 PlayGiga
2.5.1 PlayGiga Details
2.5.2 PlayGiga Major Business
2.5.3 PlayGiga Cloud Gaming Product and Solutions
2.5.4 PlayGiga Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 PlayGiga Recent Developments and Future Plans
2.6 Crytek GmbH
2.6.1 Crytek GmbH Details
2.6.2 Crytek GmbH Major Business
2.6.3 Crytek GmbH Cloud Gaming Product and Solutions
2.6.4 Crytek GmbH Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Crytek GmbH Recent Developments and Future Plans
2.7 PlayKey
2.7.1 PlayKey Details
2.7.2 PlayKey Major Business
2.7.3 PlayKey Cloud Gaming Product and Solutions
2.7.4 PlayKey Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 PlayKey Recent Developments and Future Plans
2.8 Utomik (Kalydo)
2.8.1 Utomik (Kalydo) Details
2.8.2 Utomik (Kalydo) Major Business
2.8.3 Utomik (Kalydo) Cloud Gaming Product and Solutions
2.8.4 Utomik (Kalydo) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Utomik (Kalydo) Recent Developments and Future Plans
2.9 51ias.com (Gloud)
2.9.1 51ias.com (Gloud) Details
2.9.2 51ias.com (Gloud) Major Business
2.9.3 51ias.com (Gloud) Cloud Gaming Product and Solutions
2.9.4 51ias.com (Gloud) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 51ias.com (Gloud) Recent Developments and Future Plans
2.10 Cyber Cloud
2.10.1 Cyber Cloud Details
2.10.2 Cyber Cloud Major Business
2.10.3 Cyber Cloud Cloud Gaming Product and Solutions
2.10.4 Cyber Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Cyber Cloud Recent Developments and Future Plans
2.11 Yunlian Technology
2.11.1 Yunlian Technology Details
2.11.2 Yunlian Technology Major Business
2.11.3 Yunlian Technology Cloud Gaming Product and Solutions
2.11.4 Yunlian Technology Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.11.5 Yunlian Technology Recent Developments and Future Plans
2.12 Liquidsky
2.12.1 Liquidsky Details
2.12.2 Liquidsky Major Business
2.12.3 Liquidsky Cloud Gaming Product and Solutions
2.12.4 Liquidsky Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.12.5 Liquidsky Recent Developments and Future Plans
2.13 BlacknutSAS
2.13.1 BlacknutSAS Details
2.13.2 BlacknutSAS Major Business
2.13.3 BlacknutSAS Cloud Gaming Product and Solutions
2.13.4 BlacknutSAS Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.13.5 BlacknutSAS Recent Developments and Future Plans
2.14 Alibaba Cloud
2.14.1 Alibaba Cloud Details
2.14.2 Alibaba Cloud Major Business
2.14.3 Alibaba Cloud Cloud Gaming Product and Solutions
2.14.4 Alibaba Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.14.5 Alibaba Cloud Recent Developments and Future Plans
2.15 Baidu
2.15.1 Baidu Details
2.15.2 Baidu Major Business
2.15.3 Baidu Cloud Gaming Product and Solutions
2.15.4 Baidu Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.15.5 Baidu Recent Developments and Future Plans
2.16 Tencent Cloud
2.16.1 Tencent Cloud Details
2.16.2 Tencent Cloud Major Business
2.16.3 Tencent Cloud Cloud Gaming Product and Solutions
2.16.4 Tencent Cloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.16.5 Tencent Cloud Recent Developments and Future Plans
2.17 Ksyun (Kingsoft)
2.17.1 Ksyun (Kingsoft) Details
2.17.2 Ksyun (Kingsoft) Major Business
2.17.3 Ksyun (Kingsoft) Cloud Gaming Product and Solutions
2.17.4 Ksyun (Kingsoft) Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.17.5 Ksyun (Kingsoft) Recent Developments and Future Plans
2.18 LeCloud
2.18.1 LeCloud Details
2.18.2 LeCloud Major Business
2.18.3 LeCloud Cloud Gaming Product and Solutions
2.18.4 LeCloud Cloud Gaming Revenue, Gross Margin and Market Share (2019-2021)
2.18.5 LeCloud Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Cloud Gaming Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Cloud Gaming Players Market Share
3.2.2 Top 10 Cloud Gaming Players Market Share
3.2.3 Market Competition Trend
3.3 Cloud Gaming Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Cloud Gaming Revenue and Market Share by Type (2016-2021)
4.2 Global Cloud Gaming Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Cloud Gaming Revenue Market Share by Application (2016-2021)
5.2 Cloud Gaming Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Cloud Gaming Revenue by Type (2016-2026)
6.2 North America Cloud Gaming Revenue by Application (2016-2026)
6.3 North America Cloud Gaming Market Size by Country
6.3.1 North America Cloud Gaming Revenue by Country (2016-2026)
6.3.2 United States Cloud Gaming Market Size and Forecast (2016-2026)
6.3.3 Canada Cloud Gaming Market Size and Forecast (2016-2026)
6.3.4 Mexico Cloud Gaming Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe Cloud Gaming Revenue by Type (2016-2026)
7.2 Europe Cloud Gaming Revenue by Application (2016-2026)
7.3 Europe Cloud Gaming Market Size by Country
7.3.1 Europe Cloud Gaming Revenue by Country (2016-2026)
7.3.2 Germany Cloud Gaming Market Size and Forecast (2016-2026)
7.3.3 France Cloud Gaming Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Cloud Gaming Market Size and Forecast (2016-2026)
7.3.5 Russia Cloud Gaming Market Size and Forecast (2016-2026)
7.3.6 Italy Cloud Gaming Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Cloud Gaming Revenue by Type (2016-2026)
8.2 Asia-Pacific Cloud Gaming Revenue by Application (2016-2026)
8.3 Asia-Pacific Cloud Gaming Market Size by Region
8.3.1 Asia-Pacific Cloud Gaming Revenue by Region (2016-2026)
8.3.2 China Cloud Gaming Market Size and Forecast (2016-2026)
8.3.3 Japan Cloud Gaming Market Size and Forecast (2016-2026)
8.3.4 South Korea Cloud Gaming Market Size and Forecast (2016-2026)
8.3.5 India Cloud Gaming Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Cloud Gaming Market Size and Forecast (2016-2026)
8.3.7 Australia Cloud Gaming Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America Cloud Gaming Revenue by Type (2016-2026)
9.2 South America Cloud Gaming Revenue by Application (2016-2026)
9.3 South America Cloud Gaming Market Size by Country
9.3.1 South America Cloud Gaming Revenue by Country (2016-2026)
9.3.2 Brazil Cloud Gaming Market Size and Forecast (2016-2026)
9.3.3 Argentina Cloud Gaming Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Cloud Gaming Revenue by Type (2016-2026)
10.2 Middle East & Africa Cloud Gaming Revenue by Application (2016-2026)
10.3 Middle East & Africa Cloud Gaming Market Size by Country
10.3.1 Middle East & Africa Cloud Gaming Revenue by Country (2016-2026)
10.3.2 Turkey Cloud Gaming Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Cloud Gaming Market Size and Forecast (2016-2026)
10.3.4 UAE Cloud Gaming Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

List of Tables
Table 1. Global Cloud Gaming Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Cloud Gaming Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Cloud Gaming Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Cloud Gaming Revenue (USD Million) by Region (2016-2021)
Table 5. Global Cloud Gaming Revenue Market Share by Region (2021-2026)
Table 6. Sony Corporate Information, Head Office, and Major Competitors
Table 7. Sony Major Business
Table 8. Sony Cloud Gaming Product and Solutions
Table 9. Sony Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. GameFly (PlayCast) Corporate Information, Head Office, and Major Competitors
Table 11. GameFly (PlayCast) Major Business
Table 12. GameFly (PlayCast) Cloud Gaming Product and Solutions
Table 13. GameFly (PlayCast) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Nvidia Corporate Information, Head Office, and Major Competitors
Table 15. Nvidia Major Business
Table 16. Nvidia Cloud Gaming Product and Solutions
Table 17. Nvidia Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. Ubitus Corporate Information, Head Office, and Major Competitors
Table 19. Ubitus Major Business
Table 20. Ubitus Cloud Gaming Product and Solutions
Table 21. Ubitus Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. PlayGiga Corporate Information, Head Office, and Major Competitors
Table 23. PlayGiga Major Business
Table 24. PlayGiga Cloud Gaming Product and Solutions
Table 25. PlayGiga Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Crytek GmbH Corporate Information, Head Office, and Major Competitors
Table 27. Crytek GmbH Major Business
Table 28. Crytek GmbH Cloud Gaming Product and Solutions
Table 29. Crytek GmbH Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. PlayKey Corporate Information, Head Office, and Major Competitors
Table 31. PlayKey Major Business
Table 32. PlayKey Cloud Gaming Product and Solutions
Table 33. PlayKey Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Utomik (Kalydo) Corporate Information, Head Office, and Major Competitors
Table 35. Utomik (Kalydo) Major Business
Table 36. Utomik (Kalydo) Cloud Gaming Product and Solutions
Table 37. Utomik (Kalydo) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. 51ias.com (Gloud) Corporate Information, Head Office, and Major Competitors
Table 39. 51ias.com (Gloud) Major Business
Table 40. 51ias.com (Gloud) Cloud Gaming Product and Solutions
Table 41. 51ias.com (Gloud) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Cyber Cloud Corporate Information, Head Office, and Major Competitors
Table 43. Cyber Cloud Major Business
Table 44. Cyber Cloud Cloud Gaming Product and Solutions
Table 45. Cyber Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Yunlian Technology Corporate Information, Head Office, and Major Competitors
Table 47. Yunlian Technology Major Business
Table 48. Yunlian Technology Cloud Gaming Product and Solutions
Table 49. Yunlian Technology Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 50. Liquidsky Corporate Information, Head Office, and Major Competitors
Table 51. Liquidsky Major Business
Table 52. Liquidsky Cloud Gaming Product and Solutions
Table 53. Liquidsky Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 54. BlacknutSAS Corporate Information, Head Office, and Major Competitors
Table 55. BlacknutSAS Major Business
Table 56. BlacknutSAS Cloud Gaming Product and Solutions
Table 57. BlacknutSAS Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 58. Alibaba Cloud Corporate Information, Head Office, and Major Competitors
Table 59. Alibaba Cloud Major Business
Table 60. Alibaba Cloud Cloud Gaming Product and Solutions
Table 61. Alibaba Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 62. Baidu Corporate Information, Head Office, and Major Competitors
Table 63. Baidu Major Business
Table 64. Baidu Cloud Gaming Product and Solutions
Table 65. Baidu Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 66. Tencent Cloud Corporate Information, Head Office, and Major Competitors
Table 67. Tencent Cloud Major Business
Table 68. Tencent Cloud Cloud Gaming Product and Solutions
Table 69. Tencent Cloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 70. Ksyun (Kingsoft) Corporate Information, Head Office, and Major Competitors
Table 71. Ksyun (Kingsoft) Major Business
Table 72. Ksyun (Kingsoft) Cloud Gaming Product and Solutions
Table 73. Ksyun (Kingsoft) Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 74. LeCloud Corporate Information, Head Office, and Major Competitors
Table 75. LeCloud Major Business
Table 76. LeCloud Cloud Gaming Product and Solutions
Table 77. LeCloud Cloud Gaming Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 78. Global Cloud Gaming Revenue (USD Million) by Players (2019-2021)
Table 79. Global Cloud Gaming Revenue Share by Players (2019-2021)
Table 80. Breakdown of Cloud Gaming by Company Type (Tier 1, Tier 2 and Tier 3)
Table 81. Cloud Gaming Players Head Office, Products and Services Provided
Table 82. Cloud Gaming Mergers & Acquisitions in the Past Five Years
Table 83. Cloud Gaming New Entrants and Expansion Plans
Table 84. Global Cloud Gaming Revenue (USD Million) by Type (2016-2021)
Table 85. Global Cloud Gaming Revenue Share by Type (2016-2021)
Table 86. Global Cloud Gaming Revenue Forecast by Type (2021-2026)
Table 87. Global Cloud Gaming Revenue by Application (2016-2021)
Table 88. Global Cloud Gaming Revenue Forecast by Application (2021-2026)
Table 89. North America Cloud Gaming Revenue by Type (2016-2021) & (USD Million)
Table 90. North America Cloud Gaming Revenue by Type (2021-2026) & (USD Million)
Table 91. North America Cloud Gaming Revenue by Application (2016-2021) & (USD Million)
Table 92. North America Cloud Gaming Revenue by Application (2021-2026) & (USD Million)
Table 93. North America Cloud Gaming Revenue by Country (2016-2021) & (USD Million)
Table 94. North America Cloud Gaming Revenue by Country (2021-2026) & (USD Million)
Table 95. Europe Cloud Gaming Revenue by Type (2016-2021) & (USD Million)
Table 96. Europe Cloud Gaming Revenue by Type (2021-2026) & (USD Million)
Table 97. Europe Cloud Gaming Revenue by Application (2016-2021) & (USD Million)
Table 98. Europe Cloud Gaming Revenue by Application (2021-2026) & (USD Million)
Table 99. Europe Cloud Gaming Revenue by Country (2016-2021) & (USD Million)
Table 100. Europe Cloud Gaming Revenue by Country (2021-2026) & (USD Million)
Table 101. Asia-Pacific Cloud Gaming Revenue by Type (2016-2021) & (USD Million)
Table 102. Asia-Pacific Cloud Gaming Revenue by Type (2021-2026) & (USD Million)
Table 103. Asia-Pacific Cloud Gaming Revenue by Application (2016-2021) & (USD Million)
Table 104. Asia-Pacific Cloud Gaming Revenue by Application (2021-2026) & (USD Million)
Table 105. Asia-Pacific Cloud Gaming Revenue by Region (2016-2021) & (USD Million)
Table 106. Asia-Pacific Cloud Gaming Revenue by Region (2021-2026) & (USD Million)
Table 107. South America Cloud Gaming Revenue by Type (2016-2021) & (USD Million)
Table 108. South America Cloud Gaming Revenue by Type (2021-2026) & (USD Million)
Table 109. South America Cloud Gaming Revenue by Application (2016-2021) & (USD Million)
Table 110. South America Cloud Gaming Revenue by Application (2021-2026) & (USD Million)
Table 111. South America Cloud Gaming Revenue by Country (2016-2021) & (USD Million)
Table 112. South America Cloud Gaming Revenue by Country (2021-2026) & (USD Million)
Table 113. Middle East & Africa Cloud Gaming Revenue by Type (2016-2021) & (USD Million)
Table 114. Middle East & Africa Cloud Gaming Revenue by Type (2021-2026) & (USD Million)
Table 115. Middle East & Africa Cloud Gaming Revenue by Application (2016-2021) & (USD Million)
Table 116. Middle East & Africa Cloud Gaming Revenue by Application (2021-2026) & (USD Million)
Table 117. Middle East & Africa Cloud Gaming Revenue by Country (2016-2021) & (USD Million)
Table 118. Middle East & Africa Cloud Gaming Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Cloud Gaming Picture
Figure 2. Global Cloud Gaming Revenue Market Share by Type in 2020
Figure 3. Video Streaming
Figure 4. File Streaming
Figure 5. Cloud Gaming Revenue Market Share by Application in 2020
Figure 6. PC Picture
Figure 7. Connected TV Picture
Figure 8. Tablet Picture
Figure 9. Smartphone Picture
Figure 10. Global Cloud Gaming Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 11. Global Cloud Gaming Revenue and Forecast (2016-2026) & (USD Million)
Figure 12. Global Cloud Gaming Revenue Market Share by Region (2016-2026)
Figure 13. Global Cloud Gaming Revenue Market Share by Region in 2020
Figure 14. North America Cloud Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Europe Cloud Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Asia-Pacific Cloud Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. South America Cloud Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Middle East and Africa Cloud Gaming Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Cloud Gaming Market Drivers
Figure 20. Cloud Gaming Market Restraints
Figure 21. Cloud Gaming Market Trends
Figure 22. Sony Recent Developments and Future Plans
Figure 23. GameFly (PlayCast) Recent Developments and Future Plans
Figure 24. Nvidia Recent Developments and Future Plans
Figure 25. Ubitus Recent Developments and Future Plans
Figure 26. PlayGiga Recent Developments and Future Plans
Figure 27. Crytek GmbH Recent Developments and Future Plans
Figure 28. PlayKey Recent Developments and Future Plans
Figure 29. Utomik (Kalydo) Recent Developments and Future Plans
Figure 30. 51ias.com (Gloud) Recent Developments and Future Plans
Figure 31. Cyber Cloud Recent Developments and Future Plans
Figure 32. Yunlian Technology Recent Developments and Future Plans
Figure 33. Liquidsky Recent Developments and Future Plans
Figure 34. BlacknutSAS Recent Developments and Future Plans
Figure 35. Alibaba Cloud Recent Developments and Future Plans
Figure 36. Baidu Recent Developments and Future Plans
Figure 37. Tencent Cloud Recent Developments and Future Plans
Figure 38. Ksyun (Kingsoft) Recent Developments and Future Plans
Figure 39. LeCloud Recent Developments and Future Plans
Figure 40. Global Cloud Gaming Revenue Share by Players in 2020
Figure 41. Cloud Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 42. Global Top 3 Players Cloud Gaming Revenue Market Share in 2020
Figure 43. Global Top 10 Players Cloud Gaming Revenue Market Share in 2020
Figure 44. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 45. Global Cloud Gaming Revenue Share by Type in 2020
Figure 46. Global Cloud Gaming Market Share Forecast by Type (2021-2026)
Figure 47. Global Cloud Gaming Revenue Share by Application in 2020
Figure 48. Global Cloud Gaming Market Share Forecast by Application (2021-2026)
Figure 49. North America Cloud Gaming Sales Market Share by Type (2016-2026)
Figure 50. North America Cloud Gaming Sales Market Share by Application (2016-2026)
Figure 51. North America Cloud Gaming Revenue Market Share by Country (2016-2026)
Figure 52. United States Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Canada Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Mexico Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Europe Cloud Gaming Sales Market Share by Type (2016-2026)
Figure 56. Europe Cloud Gaming Sales Market Share by Application (2016-2026)
Figure 57. Europe Cloud Gaming Revenue Market Share by Country (2016-2026)
Figure 58. Germany Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. France Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. United Kingdom Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. Russia Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Italy Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Asia-Pacific Cloud Gaming Sales Market Share by Type (2016-2026)
Figure 64. Asia-Pacific Cloud Gaming Sales Market Share by Application (2016-2026)
Figure 65. Asia-Pacific Cloud Gaming Revenue Market Share by Region (2016-2026)
Figure 66. China Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 67. Japan Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. South Korea Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. India Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 70. Southeast Asia Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 71. Australia Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 72. South America Cloud Gaming Sales Market Share by Type (2016-2026)
Figure 73. South America Cloud Gaming Sales Market Share by Application (2016-2026)
Figure 74. South America Cloud Gaming Revenue Market Share by Country (2016-2026)
Figure 75. Brazil Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 76. Argentina Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 77. Middle East and Africa Cloud Gaming Sales Market Share by Type (2016-2026)
Figure 78. Middle East and Africa Cloud Gaming Sales Market Share by Application (2016-2026)
Figure 79. Middle East and Africa Cloud Gaming Revenue Market Share by Country (2016-2026)
Figure 80. Turkey Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 81. Saudi Arabia Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 82. UAE Cloud Gaming Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 83. Methodology
Figure 84. Research Process and Data Source
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    Published: 04-Jan-2024        Price: US 2900 Onwards        Pages: 81
    The Serious Games market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Serious Games market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided. For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key co......
  • Global Gaming Headset Market Growth 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 157
    According to our LPI (LP Information) latest study, the global Gaming Headset market size was valued at US$ 2120 million in 2023. With growing demand in downstream market, the Gaming Headset is forecast to a readjusted size of US$ 3581.8 million by 2030 with a CAGR of 7.8% during review period. The research report highlights the growth potential of the global Gaming Headset market. Gaming Headset are expected to show stable growth in the future market. However, product differentiation, r......
  • Global Cloud Gaming Market Growth (Status and Outlook) 2024-2030
    Published: 04-Jan-2024        Price: US 3660 Onwards        Pages: 124
    According to our LPI (LP Information) latest study, the global Cloud Gaming market size was valued at US$ 184.9 million in 2023. With growing demand in downstream market, the Cloud Gaming is forecast to a readjusted size of US$ 1651.2 million by 2030 with a CAGR of 36.7% during review period. The research report highlights the growth potential of the global Cloud Gaming market. Cloud Gaming are expected to show stable growth in the future market. However, product differentiation, reducin......
  • Global Console Game Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 02-Jan-2024        Price: US 3380 Onwards        Pages: 112
    Market Overview of Global Console Game market: According to our latest research, the global Console Game market looks promising in the next 5 years. As of 2022, the global Console Game market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Console Game market, with a systema......
  • Global Cloud Gaming Market 2024 by Company, Regions, Type and Application, Forecast to 2030
    Published: 01-Jan-2024        Price: US 3480 Onwards        Pages: 127
    According to our (Global Info Research) latest study, the global Cloud Gaming market size was valued at USD 194.5 million in 2023 and is forecast to a readjusted size of USD 1499 million by 2030 with a CAGR of 33.9% during review period. Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of inform......
  • Global TV Gaming Market Status and Outlook 2023-2028
    Published: 26-Dec-2023        Price: US 3160 Onwards        Pages: 121
    Our market research experts provide qualitative and quantitative analysis of the market based on involving economic and non-economic factors in the same report with market value (million USD) data for each segment and sub-segment. This way, clients can achieve all their goals while taking advantage of emerging opportunities. Technological advancements, new product launches, and market capital flows are compared across scenarios to demonstrate their impact over the forecast period. D......
  • Global Mmo Games Industry Research Report, In-depth Analysis of Current Status and Outlook of Key Countries 2023-2028
    Published: 21-Dec-2023        Price: US 3380 Onwards        Pages: 123
    Market Overview of Global Mmo Games market: According to our latest research, the global Mmo Games market looks promising in the next 5 years. As of 2022, the global Mmo Games market was estimated at USD XX million, and it's anticipated to reach USD XX million in 2028, with a CAGR of XX% during the forecast years. This report covers a research time span from 2018 to 2028, and presents a deep and comprehensive analysis of the global Mmo Games market, with a systematical descri......
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