Global Animation, VFX & Game Sales Market Report 2023

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Date: 02-Jan-2023
No. of pages: 115
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Animation is the rapid display of static images in a way that creates the illusion of motion. Nowadays animation is used mostly in motion pictures and videos, plus some computer applications, such as moving icons, and in video games. Like photographic cinema, animated video usually incorporates sound for dialog, musical accompaniment, and other effects. But unlike photographic cinema, it can depict anything that the animation artist can imagine visually, and therefore it is especially useful for telling stories with fantasy elements that would be hard to stage in reality. Animation is also used to create special visual effects within movie productions that otherwise use traditional photographic methods.

Market Analysis and Insights: Global Animation, VFX & Game Market

Due to the COVID-19 pandemic, the global Animation, VFX & Game market size is estimated to be worth US$ 430500 million in 2022 and is forecast to a readjusted size of US$ 534430 million by 2029 with a CAGR of 3.1% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Animation & VFX accounting for % of the Animation, VFX & Game global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While Anime segment is altered to an % CAGR throughout this forecast period.

China is the largest market with about 26% market share. United States is follower, accounting for about 22% market share.

The key players are Tencent, Sony, Activision Blizzard, Microsoft, Nintendo, Netease, Walt Disney Animation Studios, NBCUniversal, Warner Bros, Framestore, TOEI ANIMATION etc. Top 5 companies occupied about 13% market share.

Global Animation, VFX & Game Scope and Market Size

The global Animation, VFX & Game market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Animation, VFX & Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.

Segment by Type

- Animation & VFX

- Game & VFX

Segment by Application

- Anime

- Film

- Video Game

By Region

- United States

- Europe

- China

- Japan

- Southeast Asia

- India

- Other Regions

By Company

- Tencent

- Sony

- Activision Blizzard

- Microsoft

- Nintendo

- Netease

- Walt Disney Animation Studios

- NBCUniversal

- Warner Bros

- Framestore

- TOEI ANIMATION

Global Animation, VFX & Game Sales Market Report 2023

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX & Game Market Size by Type (2018 VS 2022 VS 2029)
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Share by Application (2018 VS 2022 VS 2029)
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX & Game Market Perspective (2018-2029)
2.2 Global Animation, VFX & Game Market Size by Region: 2018 VS 2022 VS 2029
2.3 Global Animation, VFX & Game Revenue Market Share by Region (2018-2023)
2.4 Global Animation, VFX & Game Revenue Forecast by Region (2024-2029)
2.5 Geographic Market Analysis: Market Facts & Figures
2.5.1 United States Animation, VFX & Game Estimates and Projections (2018-2029)
2.5.2 Europe Animation, VFX & Game Estimates and Projections (2018-2029)
2.5.3 China Animation, VFX & Game Estimates and Projections (2018-2029)
2.5.4 Japan Animation, VFX & Game Estimates and Projections (2018-2029)
2.5.5 Southeast Asia Animation, VFX & Game Estimates and Projections (2018-2029)
2.5.6 India Animation, VFX & Game Estimates and Projections (2018-2029)
3 Global Animation, VFX & Game Competition Landscape by Players
3.1 Global Top Animation, VFX & Game Players by Revenue (2018-2023)
3.1.1 Global Top Animation, VFX & Game Players by Revenue (2018-2023)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Players (2018-2023)
3.2 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX & Game Revenue
3.4 Global Animation, VFX & Game Market Concentration Ratio
3.4.1 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX & Game Revenue in 2022
3.5 Animation, VFX & Game Key Players Head office and Area Served
3.6 Key Players Animation, VFX & Game Product Solution and Service
3.7 Date of Enter into Animation, VFX & Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX & Game Breakdown Data by Type
4.1 Global Animation, VFX & Game Historic Market Size by Type (2018-2023)
4.2 Global Animation, VFX & Game Forecasted Market Size by Type (2024-2029)
5 Animation, VFX & Game Breakdown Data by Application
5.1 Global Animation, VFX & Game Historic Market Size by Application (2018-2023)
5.2 Global Animation, VFX & Game Forecasted Market Size by Application (2024-2029)
6 United States Animation, VFX & Game Market Facts & Figures
6.1 United States Animation, VFX & Game Revenue by Company (2018-2023)
6.2 United States Animation, VFX & Game Market Size by Type
6.2.1 United States Animation, VFX & Game Market Size by Type (2018-2023)
6.2.2 United States Animation, VFX & Game Market Size by Type (2024-2029)
6.2.3 United States Animation, VFX & Game Market Share by Type (2018-2029)
6.3 United States Animation, VFX & Game Market Size by Application
6.3.1 United States Animation, VFX & Game Market Size by Application (2018-2023)
6.3.2 United States Animation, VFX & Game Market Size by Application (2024-2029)
6.3.3 United States Animation, VFX & Game Market Share by Application (2018-2029)
7 Europe Animation, VFX & Game Market Facts & Figures
7.1 Europe Animation, VFX & Game Revenue by Company (2018-2023)
7.2 Europe Animation, VFX & Game Market Size by Type
7.2.1 Europe Animation, VFX & Game Market Size by Type (2018-2023)
7.2.2 Europe Animation, VFX & Game Market Size by Type (2024-2029)
7.2.3 Europe Animation, VFX & Game Market Share by Type (2018-2029)
7.3 Europe Animation, VFX & Game Market Size by Application
7.3.1 Europe Animation, VFX & Game Market Size by Application (2018-2023)
7.3.2 Europe Animation, VFX & Game Market Size by Application (2024-2029)
7.3.3 Europe Animation, VFX & Game Market Share by Application (2018-2029)
8 China Animation, VFX & Game Market Facts & Figures
8.1 China Animation, VFX & Game Revenue by Company (2018-2023)
8.2 China Animation, VFX & Game Market Size by Type
8.2.1 China Animation, VFX & Game Market Size by Type (2018-2023)
8.2.2 China Animation, VFX & Game Market Size by Type (2024-2029)
8.2.3 China Animation, VFX & Game Market Share by Type (2018-2029)
8.3 China Animation, VFX & Game Market Size by Application
8.3.1 China Animation, VFX & Game Market Size by Application (2018-2023)
8.3.2 China Animation, VFX & Game Market Size by Application (2024-2029)
8.3.3 China Animation, VFX & Game Market Share by Application (2018-2029)
9 Japan Animation, VFX & Game Market Facts & Figures
9.1 Japan Animation, VFX & Game Revenue by Company (2018-2023)
9.2 Japan Animation, VFX & Game Market Size by Type
9.2.1 Japan Animation, VFX & Game Market Size by Type (2018-2023)
9.2.2 Japan Animation, VFX & Game Market Size by Type (2024-2029)
9.2.3 Japan Animation, VFX & Game Market Share by Type (2018-2029)
9.3 Japan Animation, VFX & Game Market Size by Application
9.3.1 Japan Animation, VFX & Game Market Size by Application (2018-2023)
9.3.2 Japan Animation, VFX & Game Market Size by Application (2024-2029)
9.3.3 Japan Animation, VFX & Game Market Share by Application (2018-2029)
10 Southeast Asia Animation, VFX & Game Market Facts & Figures
10.1 Southeast Asia Animation, VFX & Game Revenue by Company (2018-2023)
10.2 Southeast Asia Animation, VFX & Game Market Size by Type
10.2.1 Southeast Asia Animation, VFX & Game Market Size by Type (2018-2023)
10.2.2 Southeast Asia Animation, VFX & Game Market Size by Type (2024-2029)
10.2.3 Southeast Asia Animation, VFX & Game Market Share by Type (2018-2029)
10.3 Southeast Asia Animation, VFX & Game Market Size by Application
10.3.1 Southeast Asia Animation, VFX & Game Market Size by Application (2018-2023)
10.3.2 Southeast Asia Animation, VFX & Game Market Size by Application (2024-2029)
10.3.3 Southeast Asia Animation, VFX & Game Market Share by Application (2018-2029)
11 India Animation, VFX & Game Market Facts & Figures
11.1 India Animation, VFX & Game Revenue by Company (2018-2023)
11.2 India Animation, VFX & Game Market Size by Type
11.2.1 India Animation, VFX & Game Market Size by Type (2018-2023)
11.2.2 India Animation, VFX & Game Market Size by Type (2024-2029)
11.2.3 India Animation, VFX & Game Market Share by Type (2018-2029)
11.3 India Animation, VFX & Game Market Size by Application
11.3.1 India Animation, VFX & Game Market Size by Application (2018-2023)
11.3.2 India Animation, VFX & Game Market Size by Application (2024-2029)
11.3.3 India Animation, VFX & Game Market Share by Application (2018-2029)
12 Key Players Profiles
12.1 Tencent
12.1.1 Tencent Company Details
12.1.2 Tencent Business Overview
12.1.3 Tencent Animation, VFX & Game Introduction
12.1.4 Tencent Revenue in Animation, VFX & Game Business (2018-2023)
12.1.5 Tencent Recent Development
12.2 Sony
12.2.1 Sony Company Details
12.2.2 Sony Business Overview
12.2.3 Sony Animation, VFX & Game Introduction
12.2.4 Sony Revenue in Animation, VFX & Game Business (2018-2023)
12.2.5 Sony Recent Development
12.3 Activision Blizzard
12.3.1 Activision Blizzard Company Details
12.3.2 Activision Blizzard Business Overview
12.3.3 Activision Blizzard Animation, VFX & Game Introduction
12.3.4 Activision Blizzard Revenue in Animation, VFX & Game Business (2018-2023)
12.3.5 Activision Blizzard Recent Development
12.4 Microsoft
12.4.1 Microsoft Company Details
12.4.2 Microsoft Business Overview
12.4.3 Microsoft Animation, VFX & Game Introduction
12.4.4 Microsoft Revenue in Animation, VFX & Game Business (2018-2023)
12.4.5 Microsoft Recent Development
12.5 Nintendo
12.5.1 Nintendo Company Details
12.5.2 Nintendo Business Overview
12.5.3 Nintendo Animation, VFX & Game Introduction
12.5.4 Nintendo Revenue in Animation, VFX & Game Business (2018-2023)
12.5.5 Nintendo Recent Development
12.6 Netease
12.6.1 Netease Company Details
12.6.2 Netease Business Overview
12.6.3 Netease Animation, VFX & Game Introduction
12.6.4 Netease Revenue in Animation, VFX & Game Business (2018-2023)
12.6.5 Netease Recent Development
12.7 Walt Disney Animation Studios
12.7.1 Walt Disney Animation Studios Company Details
12.7.2 Walt Disney Animation Studios Business Overview
12.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
12.7.4 Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2018-2023)
12.7.5 Walt Disney Animation Studios Recent Development
12.8 NBCUniversal
12.8.1 NBCUniversal Company Details
12.8.2 NBCUniversal Business Overview
12.8.3 NBCUniversal Animation, VFX & Game Introduction
12.8.4 NBCUniversal Revenue in Animation, VFX & Game Business (2018-2023)
12.8.5 NBCUniversal Recent Development
12.9 Warner Bros
12.9.1 Warner Bros Company Details
12.9.2 Warner Bros Business Overview
12.9.3 Warner Bros Animation, VFX & Game Introduction
12.9.4 Warner Bros Revenue in Animation, VFX & Game Business (2018-2023)
12.9.5 Warner Bros Recent Development
12.10 Framestore
12.10.1 Framestore Company Details
12.10.2 Framestore Business Overview
12.10.3 Framestore Animation, VFX & Game Introduction
12.10.4 Framestore Revenue in Animation, VFX & Game Business (2018-2023)
12.10.5 Framestore Recent Development
12.11 TOEI ANIMATION
12.11.1 TOEI ANIMATION Company Details
12.11.2 TOEI ANIMATION Business Overview
12.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
12.11.4 TOEI ANIMATION Revenue in Animation, VFX & Game Business (2018-2023)
12.11.5 TOEI ANIMATION Recent Development
13 Market Dynamics
13.1 Animation, VFX & Game Industry Trends
13.2 Animation, VFX & Game Market Drivers
13.3 Animation, VFX & Game Market Challenges
13.4 Animation, VFX & Game Market Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author List
15.3 Disclaimer
List of Tables
Table 1. Global Animation, VFX & Game Market Size Growth Rate by Type (US$ Million): (2018 VS 2022 VS 2029)
Table 2. Major Players of Animation & VFX
Table 3. Major Players of Game & VFX
Table 4. Global Animation, VFX & Game Market Size Growth by Application (2018 VS 2022 VS 2029)
Table 5. Global Animation, VFX & Game Market Size (US$ Million) by Region: 2018 VS 2022 VS 2029
Table 6. Global Animation, VFX & Game Revenue (US$ Million) Market Share by Region (2018-2023))
Table 7. Global Animation, VFX & Game Revenue Share by Region (2018-2023)
Table 8. Global Animation, VFX & Game Revenue (US$ Million) Forecast by Region (2024-2029)
Table 9. Global Animation, VFX & Game Revenue Share Forecast by Region (2024-2029)
Table 10. Global Animation, VFX & Game Revenue by Players (2018-2023) & (US$ Million)
Table 11. Global Animation, VFX & Game Revenue Share by Players (2018-2023)
Table 12. Global Animation, VFX & Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX & Game as of 2022)
Table 13. Ranking of Global Top Animation, VFX & Game Companies by Revenue (US$ Million) in 2021
Table 14. Global 5 Largest Players Market Share by Animation, VFX & Game Revenue (CR5 and HHI) & (2018-2023)
Table 15. Key Players Headquarters and Area Served
Table 16. Key Players Animation, VFX & Game Product Solution and Service
Table 17. Date of Enter into Animation, VFX & Game Market
Table 18. Mergers & Acquisitions, Expansion Plans
Table 19. Global Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 20. Global Animation, VFX & Game Revenue Market Share by Type (2018-2023)
Table 21. Global Animation, VFX & Game Forecasted Market Size by Type (2024-2029) & (US$ Million)
Table 22. Global Animation, VFX & Game Revenue Market Share by Type (2024-2029)
Table 23. Global Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 24. Global Animation, VFX & Game Revenue Market Share by Application (2018-2023)
Table 25. Global Animation, VFX & Game Forecasted Market Size by Application (2024-2029) & (US$ Million)
Table 26. Global Animation, VFX & Game Revenue Market Share by Application (2024-2029)
Table 27. United States Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 28. United States Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 29. United States Animation, VFX & Game Market Size by Type (2018-2023) & ()
Table 30. United States Animation, VFX & Game Market Size by Type (2024-2029) & ()
Table 31. United States Animation, VFX & Game Market Size by Application (2018-2023) & ()
Table 32. United States Animation, VFX & Game Market Size by Application (2024-2029) & ()
Table 33. Europe Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 34. Europe Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 35. Europe Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 36. Europe Animation, VFX & Game Market Size by Type (2024-2029) & (US$ Million)
Table 37. Europe Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 38. Europe Animation, VFX & Game Market Size by Application (2024-2029) & (US$ Million)
Table 39. China Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 40. China Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 41. China Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 42. China Animation, VFX & Game Market Size by Type (2024-2029) & (US$ Million)
Table 43. China Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 44. China Animation, VFX & Game Market Size by Application (2024-2029) & (US$ Million)
Table 45. Japan Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 46. Japan Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 47. Japan Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 48. Japan Animation, VFX & Game Market Size by Type (2024-2029) & (US$ Million)
Table 49. Japan Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 50. Japan Animation, VFX & Game Market Size by Application (2024-2029) & (US$ Million)
Table 51. Southeast Asia Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 52. Southeast Asia Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 53. Southeast Asia Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 54. Southeast Asia Animation, VFX & Game Market Size by Type (2024-2029) & (US$ Million)
Table 55. Southeast Asia Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 56. Southeast Asia Animation, VFX & Game Market Size by Application (2024-2029) & (US$ Million)
Table 57. India Animation, VFX & Game Revenue by Company (2018-2023) & (US$ Million)
Table 58. India Animation, VFX & Game Revenue Market Share by Company (2018-2023)
Table 59. India Animation, VFX & Game Market Size by Type (2018-2023) & (US$ Million)
Table 60. India Animation, VFX & Game Market Size by Type (2024-2029) & (US$ Million)
Table 61. India Animation, VFX & Game Market Size by Application (2018-2023) & (US$ Million)
Table 62. India Animation, VFX & Game Market Size by Application (2024-2029) & (US$ Million)
Table 63. Tencent Company Details
Table 64. Tencent Description and Business Overview
Table 65. Tencent Animation, VFX & Game Product
Table 66. Tencent Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 67. Tencent Recent Development
Table 68. Sony Company Details
Table 69. Sony Description and Business Overview
Table 70. Sony Animation, VFX & Game Product
Table 71. Sony Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 72. Sony Recent Development
Table 73. Activision Blizzard Company Details
Table 74. Activision Blizzard Description and Business Overview
Table 75. Activision Blizzard Animation, VFX & Game Product
Table 76. Activision Blizzard Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 77. Activision Blizzard Recent Development
Table 78. Microsoft Company Details
Table 79. Microsoft Description and Business Overview
Table 80. Microsoft Animation, VFX & Game Product
Table 81. Microsoft Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 82. Microsoft Recent Development
Table 83. Nintendo Company Details
Table 84. Nintendo Description and Business Overview
Table 85. Nintendo Animation, VFX & Game Product
Table 86. Nintendo Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 87. Nintendo Recent Development
Table 88. Netease Company Details
Table 89. Netease Description and Business Overview
Table 90. Netease Animation, VFX & Game Product
Table 91. Netease Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 92. Netease Recent Development
Table 93. Walt Disney Animation Studios Company Details
Table 94. Walt Disney Animation Studios Description and Business Overview
Table 95. Walt Disney Animation Studios Animation, VFX & Game Product
Table 96. Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 97. Walt Disney Animation Studios Recent Development
Table 98. NBCUniversal Company Details
Table 99. NBCUniversal Animation, VFX & Game Product
Table 100. NBCUniversal Description and Business Overview
Table 101. NBCUniversal Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 102. NBCUniversal Recent Development
Table 103. Warner Bros Company Details
Table 104. Warner Bros Animation, VFX & Game Product
Table 105. Warner Bros Description and Business Overview
Table 106. Warner Bros Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 107. Warner Bros Recent Development
Table 108. Framestore Company Details
Table 109. Framestore Description and Business Overview
Table 110. Framestore Animation, VFX & Game Product
Table 111. Framestore Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 112. Framestore Recent Development
Table 113. TOEI ANIMATION Company Details
Table 114. TOEI ANIMATION Description and Business Overview
Table 115. TOEI ANIMATION Animation, VFX & Game Product
Table 116. TOEI ANIMATION Revenue in Animation, VFX & Game Business (2018-2023) & (US$ Million)
Table 117. TOEI ANIMATION Recent Development
Table 118. Animation, VFX & Game Market Trends
Table 119. Animation, VFX & Game Market Drivers
Table 120. Animation, VFX & Game Market Challenges
Table 121. Animation, VFX & Game Market Restraints
Table 122. Research Programs/Design for This Report
Table 123. Key Data Information from Secondary Sources
Table 124. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX & Game Market Share by Type: 2022 VS 2029
Figure 2. Animation & VFX Features
Figure 3. Game & VFX Features
Figure 4. Global Animation, VFX & Game Market Share by Application: 2022 VS 2029
Figure 5. Anime Case Studies
Figure 6. Film Case Studies
Figure 7. Video Game Case Studies
Figure 8. Animation, VFX & Game Report Years Considered
Figure 9. Global Animation, VFX & Game Market Size (US$ Million), Year-over-Year: 2018-2029
Figure 10. Global Animation, VFX & Game Market Size, (US$ Million), 2018 VS 2022 VS 2029
Figure 11. Global Animation, VFX & Game Revenue Market Share by Region: 2018 VS 2022
Figure 12. United States Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 13. Europe Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 14. China Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 15. Japan Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 16. Southeast Asia Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 17. India Animation, VFX & Game Revenue (Million USD) Growth Rate (2018-2029)
Figure 18. Global Animation, VFX & Game Market Share by Players in 2022
Figure 19. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Animation, VFX & Game as of 2022)
Figure 20. The Top 10 and 5 Players Market Share by Animation, VFX & Game Revenue in 2022
Figure 21. United States Animation, VFX & Game Market Share by Type (2018-2029)
Figure 22. United States Animation, VFX & Game Market Share by Application (2018-2029)
Figure 23. Europe Animation, VFX & Game Market Share by Type (2018-2029)
Figure 24. Europe Animation, VFX & Game Market Share by Application (2018-2029)
Figure 25. China Animation, VFX & Game Market Share by Type (2018-2029)
Figure 26. China Animation, VFX & Game Market Share by Application (2018-2029)
Figure 27. Japan Animation, VFX & Game Market Share by Type (2018-2029)
Figure 28. Japan Animation, VFX & Game Market Share by Application (2018-2029)
Figure 29. Southeast Asia Animation, VFX & Game Market Share by Type (2018-2029)
Figure 30. Southeast Asia Animation, VFX & Game Market Share by Application (2018-2029)
Figure 31. India Animation, VFX & Game Market Share by Type (2018-2029)
Figure 32. India Animation, VFX & Game Market Share by Application (2018-2029)
Figure 33. Tencent Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 34. Sony Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 35. Activision Blizzard Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 36. Microsoft Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 37. Nintendo Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 38. Netease Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 39. Walt Disney Animation Studios Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 40. NBCUniversal Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 41. Warner Bros Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 42. Framestore Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 43. TOEI ANIMATION Revenue Growth Rate in Animation, VFX & Game Business (2018-2023)
Figure 44. Bottom-up and Top-down Approaches for This Report
Figure 45. Data Triangulation
Figure 46. Key Executives Interviewed
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  • Global Full Container Load Freight Forwarding Market Insights, Forecast to 2029
    Published: 01-Jun-2023        Price: US 4900 Onwards        Pages: 125
    Full Container Load Freight Forwarding is a shipping method in which the goods occupy a full container (any size) Market Analysis and Insights: Global Full Container Load Freight Forwarding Market The global Full Container Load Freight Forwarding market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period. The US & Canada market for Full Container Load Freight Forwarding is estimated to ......
  • Global Less-than Container Load Freight Forwarding Market Insights, Forecast to 2029
    Published: 01-Jun-2023        Price: US 4900 Onwards        Pages: 128
    A term used to describe the transportation of small ocean freight shipments not requiring the full capacity of an ocean container - Usually less than 20 CBM (cubic meters). A freight forwarder may create a "Consolidation" by putting together multiple LCL shipments. Market Analysis and Insights: Global Less-than Container Load Freight Forwarding Market The global Less-than Container Load Freight Forwarding market is projected to grow from US$ million in 2023 to US$ million by 2029, ......
  • Global Dynamic Scheduling Softwares Market Insights, Forecast to 2029
    Published: 01-Jun-2023        Price: US 4900 Onwards        Pages: 129
    Dynamic scheduling involves the use of intelligent software to manage your field workers and their workflows while considering business objectives, employee availability, skills and day-to-day disruptive events. Market Analysis and Insights: Global Dynamic Scheduling Softwares Market The global Dynamic Scheduling Softwares market is projected to grow from US$ million in 2023 to US$ million by 2029, at a Compound Annual Growth Rate (CAGR) of % during the forecast period. The ......
  • Global C-RAN (Centralized Radio Access Network) Ecosystem Market Insights, Forecast to 2029
    Published: 01-Jun-2023        Price: US 4900 Onwards        Pages: 129
    C-RAN is an architectural shift in RAN (Radio Access Network) design, where the bulk of baseband processing is centralized and aggregated for a large number of distributed radio nodes. In comparison to standalone clusters of base stations, C-RAN provides significant performance and economic benefits such as baseband pooling, enhanced coordination between cells, virtualization, network extensibility, smaller deployment footprint and reduced power consumption Market Analysis and Insights: G......
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