Global Animation, VFX & Game Market Size, Status and Forecast 2020-2026

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Date: 06-Oct-2020
No. of pages: 94
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Animation, VFX & Game market is segmented by Type, and by Application. Players, stakeholders, and other participants in the global Animation, VFX & Game market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on revenue and forecast by Type and by Application in terms of revenue and forecast for the period 2015-2026.

Market segment by Type, the product can be split into

- Animation & VFX

- Game & VFX

Market segment by Application, split into

- Anime

- Film

- Video Game

Based on regional and country-level analysis, the Animation, VFX & Game market has been segmented as follows:

- North America

- - United States

- - Canada

- Europe

- - Germany

- - France

- - U.K.

- - Italy

- - Russia

- - Nordic

- - Rest of Europe

- Asia-Pacific

- - China

- - Japan

- - South Korea

- - Southeast Asia

- - India

- - Australia

- - Rest of Asia-Pacific

- Latin America

- - Mexico

- - Brazil

- Middle East & Africa

- - Turkey

- - Saudi Arabia

- - UAE

- - Rest of Middle East & Africa

In the competitive analysis section of the report, leading as well as prominent players of the global Animation, VFX & Game market are broadly studied on the basis of key factors. The report offers comprehensive analysis and accurate statistics on revenue by the player for the period 2015-2020. It also offers detailed analysis supported by reliable statistics on price and revenue (global level) by player for the period 2015-2020.

The key players covered in this study

- Tencent

- Sony

- Activision Blizzard

- Microsoft

- Nintendo

- Netease

- Walt Disney Animation Studios

- NBCUniversal

- Warner Bros

- Framestore

Global Animation, VFX & Game Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Market Analysis by Type
1.2.1 Global Animation, VFX & Game Market Size Growth Rate by Type: 2020 VS 2026
1.2.2 Animation & VFX
1.2.3 Game & VFX
1.3 Market by Application
1.3.1 Global Animation, VFX & Game Market Share by Application: 2020 VS 2026
1.3.2 Anime
1.3.3 Film
1.3.4 Video Game
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Animation, VFX & Game Market Perspective (2015-2026)
2.2 Global Animation, VFX & Game Growth Trends by Regions
2.2.1 Animation, VFX & Game Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Animation, VFX & Game Historic Market Share by Regions (2015-2020)
2.2.3 Animation, VFX & Game Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Market Restraints
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX & Game Players by Market Size
3.1.1 Global Top Animation, VFX & Game Players by Revenue (2015-2020)
3.1.2 Global Animation, VFX & Game Revenue Market Share by Players (2015-2020)
3.2 Global Animation, VFX & Game Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Animation, VFX & Game Revenue
3.4 Global Animation, VFX & Game Market Concentration Ratio
3.4.1 Global Animation, VFX & Game Market Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Animation, VFX & Game Revenue in 2019
3.5 Key Players Animation, VFX & Game Area Served
3.6 Key Players Animation, VFX & Game Product Solution and Service
3.7 Date of Enter into Animation, VFX & Game Market
3.8 Mergers & Acquisitions, Expansion Plans
4 Animation, VFX & Game Breakdown Data by Type (2015-2026)
4.1 Global Animation, VFX & Game Historic Market Size by Type (2015-2020)
4.2 Global Animation, VFX & Game Forecasted Market Size by Type (2021-2026)
5 Animation, VFX & Game Breakdown Data by Application (2015-2026)
5.1 Global Animation, VFX & Game Historic Market Size by Application (2015-2020)
5.2 Global Animation, VFX & Game Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Animation, VFX & Game Market Size (2015-2026)
6.2 North America Animation, VFX & Game Market Size by Type (2015-2020)
6.3 North America Animation, VFX & Game Market Size by Application (2015-2020)
6.4 North America Animation, VFX & Game Market Size by Country (2015-2020)
6.4.1 United States
6.4.2 Canada
7 Europe
7.1 Europe Animation, VFX & Game Market Size (2015-2026)
7.2 Europe Animation, VFX & Game Market Size by Type (2015-2020)
7.3 Europe Animation, VFX & Game Market Size by Application (2015-2020)
7.4 Europe Animation, VFX & Game Market Size by Country (2015-2020)
7.4.1 Germany
7.4.2 France
7.4.3 U.K.
7.4.4 Italy
7.4.5 Russia
7.4.6 Nordic
7.4.7 Rest of Europe
8 China
8.1 China Animation, VFX & Game Market Size (2015-2026)
8.2 China Animation, VFX & Game Market Size by Type (2015-2020)
8.3 China Animation, VFX & Game Market Size by Application (2015-2020)
8.4 China Animation, VFX & Game Market Size by Region (2015-2020)
8.4.1 China
8.4.2 Japan
8.4.3 South Korea
8.4.4 Southeast Asia
8.4.5 India
8.4.6 Australia
8.4.7 Rest of Asia-Pacific
9 Japan
9.1 Japan Animation, VFX & Game Market Size (2015-2026)
9.2 Japan Animation, VFX & Game Market Size by Type (2015-2020)
9.3 Japan Animation, VFX & Game Market Size by Application (2015-2020)
9.4 Japan Animation, VFX & Game Market Size by Country (2015-2020)
9.4.1 Mexico
9.4.2 Brazil
10 Southeast Asia
10.1 Southeast Asia Animation, VFX & Game Market Size (2015-2026)
10.2 Southeast Asia Animation, VFX & Game Market Size by Type (2015-2020)
10.3 Southeast Asia Animation, VFX & Game Market Size by Application (2015-2020)
10.4 Southeast Asia Animation, VFX & Game Market Size by Country (2015-2020)
10.4.1 Turkey
10.4.2 Saudi Arabia
10.4.3 UAE
10.4.4 Rest of Middle East & Africa
11Key Players Profiles
11.1 Tencent
11.1.1 Tencent Company Details
11.1.2 Tencent Business Overview
11.1.3 Tencent Animation, VFX & Game Introduction
11.1.4 Tencent Revenue in Animation, VFX & Game Business (2015-2020))
11.1.5 Tencent Recent Development
11.2 Sony
11.2.1 Sony Company Details
11.2.2 Sony Business Overview
11.2.3 Sony Animation, VFX & Game Introduction
11.2.4 Sony Revenue in Animation, VFX & Game Business (2015-2020)
11.2.5 Sony Recent Development
11.3 Activision Blizzard
11.3.1 Activision Blizzard Company Details
11.3.2 Activision Blizzard Business Overview
11.3.3 Activision Blizzard Animation, VFX & Game Introduction
11.3.4 Activision Blizzard Revenue in Animation, VFX & Game Business (2015-2020)
11.3.5 Activision Blizzard Recent Development
11.4 Microsoft
11.4.1 Microsoft Company Details
11.4.2 Microsoft Business Overview
11.4.3 Microsoft Animation, VFX & Game Introduction
11.4.4 Microsoft Revenue in Animation, VFX & Game Business (2015-2020)
11.4.5 Microsoft Recent Development
11.5 Nintendo
11.5.1 Nintendo Company Details
11.5.2 Nintendo Business Overview
11.5.3 Nintendo Animation, VFX & Game Introduction
11.5.4 Nintendo Revenue in Animation, VFX & Game Business (2015-2020)
11.5.5 Nintendo Recent Development
11.6 Netease
11.6.1 Netease Company Details
11.6.2 Netease Business Overview
11.6.3 Netease Animation, VFX & Game Introduction
11.6.4 Netease Revenue in Animation, VFX & Game Business (2015-2020)
11.6.5 Netease Recent Development
11.7 Walt Disney Animation Studios
11.7.1 Walt Disney Animation Studios Company Details
11.7.2 Walt Disney Animation Studios Business Overview
11.7.3 Walt Disney Animation Studios Animation, VFX & Game Introduction
11.7.4 Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2015-2020)
11.7.5 Walt Disney Animation Studios Recent Development
11.8 NBCUniversal
11.8.1 NBCUniversal Company Details
11.8.2 NBCUniversal Business Overview
11.8.3 NBCUniversal Animation, VFX & Game Introduction
11.8.4 NBCUniversal Revenue in Animation, VFX & Game Business (2015-2020)
11.8.5 NBCUniversal Recent Development
11.9 Warner Bros
11.9.1 Warner Bros Company Details
11.9.2 Warner Bros Business Overview
11.9.3 Warner Bros Animation, VFX & Game Introduction
11.9.4 Warner Bros Revenue in Animation, VFX & Game Business (2015-2020)
11.9.5 Warner Bros Recent Development
11.10 Framestore
11.10.1 Framestore Company Details
11.10.2 Framestore Business Overview
11.10.3 Framestore Animation, VFX & Game Introduction
11.10.4 Framestore Revenue in Animation, VFX & Game Business (2015-2020)
11.10.5 Framestore Recent Development
11.11 TOEI ANIMATION
10.11.1 TOEI ANIMATION Company Details
10.11.2 TOEI ANIMATION Business Overview
10.11.3 TOEI ANIMATION Animation, VFX & Game Introduction
10.11.4 TOEI ANIMATION Revenue in Animation, VFX & Game Business (2015-2020)
10.11.5 TOEI ANIMATION Recent Development
12Analyst's Viewpoints/Conclusions
13Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
List of Tables
Table 1. Global Animation, VFX & Game Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 3. Key Players of Animation & VFX
Table 4. Key Players of Game & VFX
Table 5. Global Animation, VFX & Game Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 6. Global Animation, VFX & Game Market Size by Regions (US$ Million): 2020 VS 2026
Table 7. Global Animation, VFX & Game Market Size by Regions (2015-2020) (US$ Million)
Table 8. Global Animation, VFX & Game Market Share by Regions (2015-2020)
Table 9. Global Animation, VFX & Game Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 10. Global Animation, VFX & Game Market Share by Regions (2021-2026)
Table 11. Animation, VFX & Game Market Market Trends
Table 12. Animation, VFX & Game Market Drivers
Table 13. Animation, VFX & Game Market Challenges
Table 14. Animation, VFX & Game Market Restraints
Table 15. Global Animation, VFX & Game Revenue by Players (2015-2020) (US$ Million)
Table 16. Global Animation, VFX & Game Market Share by Players (2015-2020)
Table 17. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX & Game as of 2019)
Table 18. Global Animation, VFX & Game by Players Market Concentration Ratio (CR5 and HHI)
Table 19. Key Players Headquarters and Area Served
Table 20. Key Players Animation, VFX & Game Product Solution and Service
Table 21. Mergers & Acquisitions, Expansion Plans
Table 22. Global Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 23. Global Animation, VFX & Game Market Size Share by Type (2015-2020)
Table 24. Global Animation, VFX & Game Revenue Market Share by Type (2021-2026)
Table 25. Global Animation, VFX & Game Market Size Share by Application (2015-2020)
Table 26. Global Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 27. Global Animation, VFX & Game Market Size Share by Application (2021-2026)
Table 28. North America Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 29. North America Animation, VFX & Game Market Share by Type (2015-2020)
Table 30. North America Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 31. North America Animation, VFX & Game Market Share by Application (2015-2020)
Table 32. North America Animation, VFX & Game Market Size by Country (US$ Million) (2015-2020)
Table 33. North America Animation, VFX & Game Market Share by Country (2015-2020)
Table 34. Europe Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 35. Europe Animation, VFX & Game Market Share by Type (2015-2020)
Table 36. Europe Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 37. Europe Animation, VFX & Game Market Share by Application (2015-2020)
Table 38. Europe Animation, VFX & Game Market Size by Country (US$ Million) (2015-2020)
Table 39. Europe Animation, VFX & Game Market Share by Country (2015-2020)
Table 40. China Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 41. China Animation, VFX & Game Market Share by Type (2015-2020)
Table 42. China Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 43. China Animation, VFX & Game Market Share by Application (2015-2020)
Table 44. China Animation, VFX & Game Market Size by Region (US$ Million) (2015-2020)
Table 45. China Animation, VFX & Game Market Share by Region (2015-2020)
Table 46. Japan Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 47. Japan Animation, VFX & Game Market Share by Type (2015-2020)
Table 48. Japan Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 49. Japan Animation, VFX & Game Market Share by Application (2015-2020)
Table 50. Japan Animation, VFX & Game Market Size by Country (US$ Million) (2015-2020)
Table 51. Japan Animation, VFX & Game Market Share by Country (2015-2020)
Table 52. Southeast Asia Animation, VFX & Game Market Size by Type (2015-2020) (US$ Million)
Table 53. Southeast Asia Animation, VFX & Game Market Share by Type (2015-2020)
Table 54. Southeast Asia Animation, VFX & Game Market Size by Application (2015-2020) (US$ Million)
Table 55. Southeast Asia Animation, VFX & Game Market Share by Application (2015-2020)
Table 56. Southeast Asia Animation, VFX & Game Market Size by Country (US$ Million) (2015-2020)
Table 57. Southeast Asia Animation, VFX & Game Market Share by Country (2015-2020)
Table 58. Tencent Company Details
Table 59. Tencent Business Overview
Table 60. Tencent Product
Table 61. Tencent Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 62. Tencent Recent Development
Table 63. Sony Company Details
Table 64. Sony Business Overview
Table 65. Sony Product
Table 66. Sony Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 67. Sony Recent Development
Table 68. Activision Blizzard Company Details
Table 69. Activision Blizzard Business Overview
Table 70. Activision Blizzard Product
Table 71. Activision Blizzard Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 72. Activision Blizzard Recent Development
Table 73. Microsoft Company Details
Table 74. Microsoft Business Overview
Table 75. Microsoft Product
Table 76. Microsoft Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 77. Microsoft Recent Development
Table 78. Nintendo Company Details
Table 79. Nintendo Business Overview
Table 80. Nintendo Product
Table 81. Nintendo Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 82. Nintendo Recent Development
Table 83. Netease Company Details
Table 84. Netease Business Overview
Table 85. Netease Product
Table 86. Netease Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 87. Netease Recent Development
Table 88. Walt Disney Animation Studios Company Details
Table 89. Walt Disney Animation Studios Business Overview
Table 90. Walt Disney Animation Studios Product
Table 91. Walt Disney Animation Studios Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 92. Walt Disney Animation Studios Recent Development
Table 93. NBCUniversal Business Overview
Table 94. NBCUniversal Product
Table 95. NBCUniversal Company Details
Table 96. NBCUniversal Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 97. NBCUniversal Recent Development
Table 98. Warner Bros Company Details
Table 99. Warner Bros Business Overview
Table 100. Warner Bros Product
Table 101. Warner Bros Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 102. Warner Bros Recent Development
Table 103. Framestore Company Details
Table 104. Framestore Business Overview
Table 105. Framestore Product
Table 106. Framestore Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 107. Framestore Recent Development
Table 108. TOEI ANIMATION Company Details
Table 109. TOEI ANIMATION Business Overview
Table 110. TOEI ANIMATION Product
Table 111. TOEI ANIMATION Revenue in Animation, VFX & Game Business (2015-2020) (US$ Million)
Table 112. TOEI ANIMATION Recent Development
Table 113. Research Programs/Design for This Report
Table 114. Key Data Information from Secondary Sources
Table 115. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX & Game Market Share by Type: 2020 VS 2026
Figure 2. Animation & VFX Features
Figure 3. Game & VFX Features
Figure 4. Global Animation, VFX & Game Market Share by Application: 2020 VS 2026
Figure 5. Anime Case Studies
Figure 6. Film Case Studies
Figure 7. Video Game Case Studies
Figure 8. Animation, VFX & Game Report Years Considered
Figure 9. Global Animation, VFX & Game Market Size (US$ Million), YoY Growth 2015-2026
Figure 10. Global Animation, VFX & Game Market Share by Regions: 2020 VS 2026
Figure 11. Global Animation, VFX & Game Market Share by Regions (2021-2026)
Figure 12. Global Animation, VFX & Game Market Share by Players in 2019
Figure 13. Global Top Animation, VFX & Game Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX & Game as of 2019
Figure 14. The Top 10 and 5 Players Market Share by Animation, VFX & Game Revenue in 2019
Figure 15. North America Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 16. United States Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 17. Canada Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 18. Europe Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 19. Germany Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 20. France Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 21. U.K. Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 22. Italy Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 23. Russia Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 24. Nordic Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 25. Rest of Europe Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 26. Asia-Pacific Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 27. China Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 28. Japan Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 29. South Korea Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 30. Southeast Asia Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 31. India Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 32. Australia Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 33. Rest of Asia-Pacific Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 34. Latin America Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 35. Mexico Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 36. Brazil Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 37. Middle East & Africa Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 38. Turkey Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 39. Saudi Arabia Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 40. UAE Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 41. Rest of Middle East & Africa Animation, VFX & Game Market Size YoY Growth (2015-2026) & (US$ Million)
Figure 42. Tencent Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 43. Sony Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 44. Activision Blizzard Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 45. Microsoft Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 46. Nintendo Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 47. Netease Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 48. Walt Disney Animation Studios Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 49. NBCUniversal Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 50. Warner Bros Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 51. Framestore Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 52. TOEI ANIMATION Revenue Growth Rate in Animation, VFX & Game Business (2015-2020)
Figure 53. Bottom-up and Top-down Approaches for This Report
Figure 54. Data Triangulation
Figure 55. Key Executives Interviewed
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