Global Animation, VFX and Games Market Size, Status and Forecast 2020-2026

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Date: 28-Jan-2020
No. of pages: 128
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This report focuses on the global Animation, VFX and Games status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Animation, VFX and Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

The key players covered in this study

- 3ds Max

- Motionbuilder

- Blender

- Clara.Io

- Faceshift

- Houdini Apprentice

- Iclone

- Ipi Soft

- Makehuman

- Maya

- Mixamo

- Poser

- Terragen

- Smartbody

- Boats Animator

- Dragonframe

Market segment by Type, the product can be split into

- 2D Animation

- Computer-Generated Images (CGI)

- Visual Effects (VFX)

- Network Animation

- Enterprise Service

Market segment by Application, split into

- High Definition Television

- Tablet

- Smart Phone

- Headgear

Market segment by Regions/Countries, this report covers

- North America

- Europe

- China

- Japan

- Southeast Asia

- India

- Central & South America

The study objectives of this report are:

- To analyze global Animation, VFX and Games status, future forecast, growth opportunity, key market and key players.

- To present the Animation, VFX and Games development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.

To strategically profile the key players and comprehensively analyze their development plan and strategies.

- To define, describe and forecast the market by type, market and key regions.

In this study, the years considered to estimate the market size of Animation, VFX and Games are as follows:

History Year: 2015-2019

Base Year: 2019

Estimated Year: 2020

Forecast Year 2020 to 2026

For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

Global Animation, VFX and Games Market Size, Status and Forecast 2020-2026

Table of Contents
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered: Ranking by Animation, VFX and Games Revenue
1.4 Market Analysis by Type
1.4.1 Global Animation, VFX and Games Market Size Growth Rate by Type: 2020 VS 2026
1.4.2 2D Animation
1.4.3 Computer-Generated Images (CGI)
1.4.4 Visual Effects (VFX)
1.4.5 Network Animation
1.4.6 Enterprise Service
1.5 Market by Application
1.5.1 Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
1.5.2 High Definition Television
1.5.3 Tablet
1.5.4 Smart Phone
1.5.5 Headgear
1.6 Study Objectives
1.7 Years Considered
2 Global Growth Trends by Regions
2.1 Animation, VFX and Games Market Perspective (2015-2026)
2.2 Animation, VFX and Games Growth Trends by Regions
2.2.1 Animation, VFX and Games Market Size by Regions: 2015 VS 2020 VS 2026
2.2.2 Animation, VFX and Games Historic Market Share by Regions (2015-2020)
2.2.3 Animation, VFX and Games Forecasted Market Size by Regions (2021-2026)
2.3 Industry Trends and Growth Strategy
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Challenges
2.3.4 Porter's Five Forces Analysis
2.3.5 Animation, VFX and Games Market Growth Strategy
2.3.6 Primary Interviews with Key Animation, VFX and Games Players (Opinion Leaders)
3 Competition Landscape by Key Players
3.1 Global Top Animation, VFX and Games Players by Market Size
3.1.1 Global Top Animation, VFX and Games Players by Revenue (2015-2020)
3.1.2 Global Animation, VFX and Games Revenue Market Share by Players (2015-2020)
3.1.3 Global Animation, VFX and Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.2 Global Animation, VFX and Games Market Concentration Ratio
3.2.1 Global Animation, VFX and Games Market Concentration Ratio (CR5 and HHI)
3.2.2 Global Top 10 and Top 5 Companies by Animation, VFX and Games Revenue in 2019
3.3 Animation, VFX and Games Key Players Head office and Area Served
3.4 Key Players Animation, VFX and Games Product Solution and Service
3.5 Date of Enter into Animation, VFX and Games Market
3.6 Mergers & Acquisitions, Expansion Plans
4 Breakdown Data by Type (2015-2026)
4.1 Global Animation, VFX and Games Historic Market Size by Type (2015-2020)
4.2 Global Animation, VFX and Games Forecasted Market Size by Type (2021-2026)
5 Animation, VFX and Games Breakdown Data by Application (2015-2026)
5.1 Global Animation, VFX and Games Market Size by Application (2015-2020)
5.2 Global Animation, VFX and Games Forecasted Market Size by Application (2021-2026)
6 North America
6.1 North America Animation, VFX and Games Market Size (2015-2020)
6.2 Animation, VFX and Games Key Players in North America (2019-2020)
6.3 North America Animation, VFX and Games Market Size by Type (2015-2020)
6.4 North America Animation, VFX and Games Market Size by Application (2015-2020)
7 Europe
7.1 Europe Animation, VFX and Games Market Size (2015-2020)
7.2 Animation, VFX and Games Key Players in Europe (2019-2020)
7.3 Europe Animation, VFX and Games Market Size by Type (2015-2020)
7.4 Europe Animation, VFX and Games Market Size by Application (2015-2020)
8 China
8.1 China Animation, VFX and Games Market Size (2015-2020)
8.2 Animation, VFX and Games Key Players in China (2019-2020)
8.3 China Animation, VFX and Games Market Size by Type (2015-2020)
8.4 China Animation, VFX and Games Market Size by Application (2015-2020)
9 Japan
9.1 Japan Animation, VFX and Games Market Size (2015-2020)
9.2 Animation, VFX and Games Key Players in Japan (2019-2020)
9.3 Japan Animation, VFX and Games Market Size by Type (2015-2020)
9.4 Japan Animation, VFX and Games Market Size by Application (2015-2020)
10 Southeast Asia
10.1 Southeast Asia Animation, VFX and Games Market Size (2015-2020)
10.2 Animation, VFX and Games Key Players in Southeast Asia (2019-2020)
10.3 Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020)
10.4 Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020)
11 India
11.1 India Animation, VFX and Games Market Size (2015-2020)
11.2 Animation, VFX and Games Key Players in India (2019-2020)
11.3 India Animation, VFX and Games Market Size by Type (2015-2020)
11.4 India Animation, VFX and Games Market Size by Application (2015-2020)
12 Central & South America
12.1 Central & South America Animation, VFX and Games Market Size (2015-2020)
12.2 Animation, VFX and Games Key Players in Central & South America (2019-2020)
12.3 Central & South America Animation, VFX and Games Market Size by Type (2015-2020)
12.4 Central & South America Animation, VFX and Games Market Size by Application (2015-2020)
13Key Players Profiles
13.1 3ds Max
13.1.1 3ds Max Company Details
13.1.2 3ds Max Business Overview and Its Total Revenue
13.1.3 3ds Max Animation, VFX and Games Introduction
13.1.4 3ds Max Revenue in Animation, VFX and Games Business (2015-2020))
13.1.5 3ds Max Recent Development
13.2 Motionbuilder
13.2.1 Motionbuilder Company Details
13.2.2 Motionbuilder Business Overview and Its Total Revenue
13.2.3 Motionbuilder Animation, VFX and Games Introduction
13.2.4 Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020)
13.2.5 Motionbuilder Recent Development
13.3 Blender
13.3.1 Blender Company Details
13.3.2 Blender Business Overview and Its Total Revenue
13.3.3 Blender Animation, VFX and Games Introduction
13.3.4 Blender Revenue in Animation, VFX and Games Business (2015-2020)
13.3.5 Blender Recent Development
13.4 Clara.Io
13.4.1 Clara.Io Company Details
13.4.2 Clara.Io Business Overview and Its Total Revenue
13.4.3 Clara.Io Animation, VFX and Games Introduction
13.4.4 Clara.Io Revenue in Animation, VFX and Games Business (2015-2020)
13.4.5 Clara.Io Recent Development
13.5 Faceshift
13.5.1 Faceshift Company Details
13.5.2 Faceshift Business Overview and Its Total Revenue
13.5.3 Faceshift Animation, VFX and Games Introduction
13.5.4 Faceshift Revenue in Animation, VFX and Games Business (2015-2020)
13.5.5 Faceshift Recent Development
13.6 Houdini Apprentice
13.6.1 Houdini Apprentice Company Details
13.6.2 Houdini Apprentice Business Overview and Its Total Revenue
13.6.3 Houdini Apprentice Animation, VFX and Games Introduction
13.6.4 Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020)
13.6.5 Houdini Apprentice Recent Development
13.7 Iclone
13.7.1 Iclone Company Details
13.7.2 Iclone Business Overview and Its Total Revenue
13.7.3 Iclone Animation, VFX and Games Introduction
13.7.4 Iclone Revenue in Animation, VFX and Games Business (2015-2020)
13.7.5 Iclone Recent Development
13.8 Ipi Soft
13.8.1 Ipi Soft Company Details
13.8.2 Ipi Soft Business Overview and Its Total Revenue
13.8.3 Ipi Soft Animation, VFX and Games Introduction
13.8.4 Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020)
13.8.5 Ipi Soft Recent Development
13.9 Makehuman
13.9.1 Makehuman Company Details
13.9.2 Makehuman Business Overview and Its Total Revenue
13.9.3 Makehuman Animation, VFX and Games Introduction
13.9.4 Makehuman Revenue in Animation, VFX and Games Business (2015-2020)
13.9.5 Makehuman Recent Development
13.10 Maya
13.10.1 Maya Company Details
13.10.2 Maya Business Overview and Its Total Revenue
13.10.3 Maya Animation, VFX and Games Introduction
13.10.4 Maya Revenue in Animation, VFX and Games Business (2015-2020)
13.10.5 Maya Recent Development
13.11 Mixamo
10.11.1 Mixamo Company Details
10.11.2 Mixamo Business Overview and Its Total Revenue
10.11.3 Mixamo Animation, VFX and Games Introduction
10.11.4 Mixamo Revenue in Animation, VFX and Games Business (2015-2020)
10.11.5 Mixamo Recent Development
13.12 Poser
10.12.1 Poser Company Details
10.12.2 Poser Business Overview and Its Total Revenue
10.12.3 Poser Animation, VFX and Games Introduction
10.12.4 Poser Revenue in Animation, VFX and Games Business (2015-2020)
10.12.5 Poser Recent Development
13.13 Terragen
10.13.1 Terragen Company Details
10.13.2 Terragen Business Overview and Its Total Revenue
10.13.3 Terragen Animation, VFX and Games Introduction
10.13.4 Terragen Revenue in Animation, VFX and Games Business (2015-2020)
10.13.5 Terragen Recent Development
13.14 Smartbody
10.14.1 Smartbody Company Details
10.14.2 Smartbody Business Overview and Its Total Revenue
10.14.3 Smartbody Animation, VFX and Games Introduction
10.14.4 Smartbody Revenue in Animation, VFX and Games Business (2015-2020)
10.14.5 Smartbody Recent Development
13.15 Boats Animator
10.15.1 Boats Animator Company Details
10.15.2 Boats Animator Business Overview and Its Total Revenue
10.15.3 Boats Animator Animation, VFX and Games Introduction
10.15.4 Boats Animator Revenue in Animation, VFX and Games Business (2015-2020)
10.15.5 Boats Animator Recent Development
13.16 Dragonframe
10.16.1 Dragonframe Company Details
10.16.2 Dragonframe Business Overview and Its Total Revenue
10.16.3 Dragonframe Animation, VFX and Games Introduction
10.16.4 Dragonframe Revenue in Animation, VFX and Games Business (2015-2020)
10.16.5 Dragonframe Recent Development
14Analyst's Viewpoints/Conclusions
15Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Disclaimer
15.3 Author Details
List of Tables
Table 1. Animation, VFX and Games Key Market Segments
Table 2. Key Players Covered: Ranking by Animation, VFX and Games Revenue
Table 3. Ranking of Global Top Animation, VFX and Games Manufacturers by Revenue (US$ Million) in 2019
Table 4. Global Animation, VFX and Games Market Size Growth Rate by Type (US$ Million): 2020 VS 2026
Table 5. Key Players of 2D Animation
Table 6. Key Players of Computer-Generated Images (CGI)
Table 7. Key Players of Visual Effects (VFX)
Table 8. Key Players of Network Animation
Table 9. Key Players of Enterprise Service
Table 10. Global Animation, VFX and Games Market Size Growth by Application (US$ Million): 2020 VS 2026
Table 11. Global Animation, VFX and Games Market Size by Regions (US$ Million): 2020 VS 2026
Table 12. Global Animation, VFX and Games Market Size by Regions (2015-2020) (US$ Million)
Table 13. Global Animation, VFX and Games Market Share by Regions (2015-2020)
Table 14. Global Animation, VFX and Games Forecasted Market Size by Regions (2021-2026) (US$ Million)
Table 15. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Table 16. Market Top Trends
Table 17. Key Drivers: Impact Analysis
Table 18. Key Challenges
Table 19. Animation, VFX and Games Market Growth Strategy
Table 20. Main Points Interviewed from Key Animation, VFX and Games Players
Table 21. Global Animation, VFX and Games Revenue by Players (2015-2020) (Million US$)
Table 22. Global Animation, VFX and Games Market Share by Players (2015-2020)
Table 23. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019)
Table 24. Global Animation, VFX and Games by Players Market Concentration Ratio (CR5 and HHI)
Table 25. Key Players Headquarters and Area Served
Table 26. Key Players Animation, VFX and Games Product Solution and Service
Table 27. Date of Enter into Animation, VFX and Games Market
Table 28. Mergers & Acquisitions, Expansion Plans
Table 29. Global Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 30. Global Animation, VFX and Games Market Size Share by Type (2015-2020)
Table 31. Global Animation, VFX and Games Revenue Market Share by Type (2021-2026)
Table 32. Global Animation, VFX and Games Market Size Share by Application (2015-2020)
Table 33. Global Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 34. Global Animation, VFX and Games Market Size Share by Application (2021-2026)
Table 35. North America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 36. North America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 37. North America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 38. North America Animation, VFX and Games Market Share by Type (2015-2020)
Table 39. North America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 40. North America Animation, VFX and Games Market Share by Application (2015-2020)
Table 41. Europe Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 42. Europe Key Players Animation, VFX and Games Market Share (2019-2020)
Table 43. Europe Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 44. Europe Animation, VFX and Games Market Share by Type (2015-2020)
Table 45. Europe Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 46. Europe Animation, VFX and Games Market Share by Application (2015-2020)
Table 47. China Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 48. China Key Players Animation, VFX and Games Market Share (2019-2020)
Table 49. China Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 50. China Animation, VFX and Games Market Share by Type (2015-2020)
Table 51. China Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 52. China Animation, VFX and Games Market Share by Application (2015-2020)
Table 53. Japan Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 54. Japan Key Players Animation, VFX and Games Market Share (2019-2020)
Table 55. Japan Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 56. Japan Animation, VFX and Games Market Share by Type (2015-2020)
Table 57. Japan Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 58. Japan Animation, VFX and Games Market Share by Application (2015-2020)
Table 59. Southeast Asia Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 60. Southeast Asia Key Players Animation, VFX and Games Market Share (2019-2020)
Table 61. Southeast Asia Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 62. Southeast Asia Animation, VFX and Games Market Share by Type (2015-2020)
Table 63. Southeast Asia Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 64. Southeast Asia Animation, VFX and Games Market Share by Application (2015-2020)
Table 65. India Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 66. India Key Players Animation, VFX and Games Market Share (2019-2020)
Table 67. India Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 68. India Animation, VFX and Games Market Share by Type (2015-2020)
Table 69. India Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 70. India Animation, VFX and Games Market Share by Application (2015-2020)
Table 71. Central & South America Key Players Animation, VFX and Games Revenue (2019-2020) (Million US$)
Table 72. Central & South America Key Players Animation, VFX and Games Market Share (2019-2020)
Table 73. Central & South America Animation, VFX and Games Market Size by Type (2015-2020) (Million US$)
Table 74. Central & South America Animation, VFX and Games Market Share by Type (2015-2020)
Table 75. Central & South America Animation, VFX and Games Market Size by Application (2015-2020) (Million US$)
Table 76. Central & South America Animation, VFX and Games Market Share by Application (2015-2020)
Table 77. 3ds Max Company Details
Table 78. 3ds Max Business Overview
Table 79. 3ds Max Product
Table 80. 3ds Max Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 81. 3ds Max Recent Development
Table 82. Motionbuilder Company Details
Table 83. Motionbuilder Business Overview
Table 84. Motionbuilder Product
Table 85. Motionbuilder Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 86. Motionbuilder Recent Development
Table 87. Blender Company Details
Table 88. Blender Business Overview
Table 89. Blender Product
Table 90. Blender Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 91. Blender Recent Development
Table 92. Clara.Io Company Details
Table 93. Clara.Io Business Overview
Table 94. Clara.Io Product
Table 95. Clara.Io Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 96. Clara.Io Recent Development
Table 97. Faceshift Company Details
Table 98. Faceshift Business Overview
Table 99. Faceshift Product
Table 100. Faceshift Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 101. Faceshift Recent Development
Table 102. Houdini Apprentice Company Details
Table 103. Houdini Apprentice Business Overview
Table 104. Houdini Apprentice Product
Table 105. Houdini Apprentice Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 106. Houdini Apprentice Recent Development
Table 107. Iclone Company Details
Table 108. Iclone Business Overview
Table 109. Iclone Product
Table 110. Iclone Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 111. Iclone Recent Development
Table 112. Ipi Soft Business Overview
Table 113. Ipi Soft Product
Table 114. Ipi Soft Company Details
Table 115. Ipi Soft Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 116. Ipi Soft Recent Development
Table 117. Makehuman Company Details
Table 118. Makehuman Business Overview
Table 119. Makehuman Product
Table 120. Makehuman Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 121. Makehuman Recent Development
Table 122. Maya Company Details
Table 123. Maya Business Overview
Table 124. Maya Product
Table 125. Maya Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 126. Maya Recent Development
Table 127. Mixamo Company Details
Table 128. Mixamo Business Overview
Table 129. Mixamo Product
Table 130. Mixamo Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 131. Mixamo Recent Development
Table 132. Poser Company Details
Table 133. Poser Business Overview
Table 134. Poser Product
Table 135. Poser Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 136. Poser Recent Development
Table 137. Terragen Company Details
Table 138. Terragen Business Overview
Table 139. Terragen Product
Table 140. Terragen Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 141. Terragen Recent Development
Table 142. Smartbody Company Details
Table 143. Smartbody Business Overview
Table 144. Smartbody Product
Table 145. Smartbody Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 146. Smartbody Recent Development
Table 147. Boats Animator Company Details
Table 148. Boats Animator Business Overview
Table 149. Boats Animator Product
Table 150. Boats Animator Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 151. Boats Animator Recent Development
Table 152. Dragonframe Company Details
Table 153. Dragonframe Business Overview
Table 154. Dragonframe Product
Table 155. Dragonframe Revenue in Animation, VFX and Games Business (2015-2020) (Million US$)
Table 156. Dragonframe Recent Development
Table 157. Research Programs/Design for This Report
Table 158. Key Data Information from Secondary Sources
Table 159. Key Data Information from Primary Sources
List of Figures
Figure 1. Global Animation, VFX and Games Market Share by Type: 2020 VS 2026
Figure 2. 2D Animation Features
Figure 3. Computer-Generated Images (CGI) Features
Figure 4. Visual Effects (VFX) Features
Figure 5. Network Animation Features
Figure 6. Enterprise Service Features
Figure 7. Global Animation, VFX and Games Market Share by Application: 2020 VS 2026
Figure 8. High Definition Television Case Studies
Figure 9. Tablet Case Studies
Figure 10. Smart Phone Case Studies
Figure 11. Headgear Case Studies
Figure 12. Animation, VFX and Games Report Years Considered
Figure 13. Global Animation, VFX and Games Market Size YoY Growth 2015-2026 (US$ Million)
Figure 14. Global Animation, VFX and Games Market Share by Regions: 2020 VS 2026
Figure 15. Global Animation, VFX and Games Market Share by Regions (2021-2026)
Figure 16. Porter's Five Forces Analysis
Figure 17. Global Animation, VFX and Games Market Share by Players in 2019
Figure 18. Global Top Animation, VFX and Games Players by Company Type (Tier 1, Tier 2 and Tier 3) (based on the Revenue in Animation, VFX and Games as of 2019
Figure 19. The Top 10 and 5 Players Market Share by Animation, VFX and Games Revenue in 2019
Figure 20. North America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 21. Europe Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 22. China Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 23. Japan Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 24. Southeast Asia Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 25. India Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 26. Central & South America Animation, VFX and Games Market Size YoY Growth (2015-2020) (Million US$)
Figure 27. 3ds Max Total Revenue (US$ Million): 2019 Compared with 2018
Figure 28. 3ds Max Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 29. Motionbuilder Total Revenue (US$ Million): 2019 Compared with 2018
Figure 30. Motionbuilder Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 31. Blender Total Revenue (US$ Million): 2019 Compared with 2018
Figure 32. Blender Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 33. Clara.Io Total Revenue (US$ Million): 2019 Compared with 2018
Figure 34. Clara.Io Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 35. Faceshift Total Revenue (US$ Million): 2019 Compared with 2018
Figure 36. Faceshift Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 37. Houdini Apprentice Total Revenue (US$ Million): 2019 Compared with 2018
Figure 38. Houdini Apprentice Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 39. Iclone Total Revenue (US$ Million): 2019 Compared with 2018
Figure 40. Iclone Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 41. Ipi Soft Total Revenue (US$ Million): 2019 Compared with 2018
Figure 42. Ipi Soft Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 43. Makehuman Total Revenue (US$ Million): 2019 Compared with 2018
Figure 44. Makehuman Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 45. Maya Total Revenue (US$ Million): 2019 Compared with 2018
Figure 46. Maya Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 47. Mixamo Total Revenue (US$ Million): 2019 Compared with 2018
Figure 48. Mixamo Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 49. Poser Total Revenue (US$ Million): 2019 Compared with 2018
Figure 50. Poser Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 51. Terragen Total Revenue (US$ Million): 2019 Compared with 2018
Figure 52. Terragen Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 53. Smartbody Total Revenue (US$ Million): 2019 Compared with 2018
Figure 54. Smartbody Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 55. Boats Animator Total Revenue (US$ Million): 2019 Compared with 2018
Figure 56. Boats Animator Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 57. Dragonframe Total Revenue (US$ Million): 2019 Compared with 2018
Figure 58. Dragonframe Revenue Growth Rate in Animation, VFX and Games Business (2015-2020)
Figure 59. Bottom-up and Top-down Approaches for This Report
Figure 60. Data Triangulation
Figure 61. Key Executives Interviewed
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    The global Viral Vector Development Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Viral Vector Development Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Viral Vector Development Service is estimated to increase from......
  • Global Building Automation Systems (BAS) Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 85
    The global Building Automation Systems (BAS) market was valued at US$ 75680 million in 2023 and is anticipated to reach US$ 143970 million by 2030, witnessing a CAGR of 9.5% during The forecast period 2024-2030. North American market for Building Automation Systems (BAS) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Building Automation Systems (BAS) is estimat......
  • Global SLAM in Mobile Robots and Smart AR Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 92
    This report studies The SLAM Robots market, Simultaneous localization and mapping, or SLAM for short, is The process of creating a map using a robot or unmanned vehicle that navigates that environment while using The map it generates. SLAM is technique behind robot mapping or robotic cartography. The robot or vehicle plots a course in an area, but at The same time, it also has to figure out where its own self is located in The place. The process of SLAM uses a complex array of computations, algo......
  • Global Digital Educational Publishing Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 90
    The global Digital Educational Publishing market was valued at US$ 8324.5 million in 2023 and is anticipated to reach US$ 14580 million by 2030, witnessing a CAGR of 7.9% during The forecast period 2024-2030. North American market for Digital Educational Publishing is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Digital Educational Publishing is estimated to inc......
  • Global Human Source Service Market Research Report 2024
    Published: 10-Jan-2024        Price: US 2900 Onwards        Pages: 70
    The global Human Source Service market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during The forecast period 2024-2030. North American market for Human Source Service is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during The forecast period of 2024 through 2030. Asia-Pacific market for Human Source Service is estimated to increase from $ million in 2023 to reach $ millio......
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